Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 15:36:31 Player: Ceorik Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (79) 395 Value Destroyed (2720) 2720 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7635 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 435/1000 Matter 212/300 Energy 23/100 System Corruption 4% Temperature Cool (42) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Advanced Heat Sink Advanced Recoil Stabilizer Utility Shielding Hacking Suite Improved Hacking Suite System Shield Heavy Particle Cannon Gauss Rifle Heavy Machine Gun Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Thunder Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Kinecellerator Improved Utility Shielding Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Advanced Recoil Stabilizer Utility Shielding Hardened Medium Armor Plating Improved Hacking Suite System Shield Heavy Particle Cannon Improved Grenade Launcher [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Improved Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Heavy Machine Gun Energy Gun Improved EM Shotgun Ballistic Gun Heavy Machine Gun Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . 2 2 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 1 | . . . . 1 . . . Utility 7 | . . 2 2 1 . . 2 Weapon 1 | . . . . . 1 . . Parts Attached 63 | 6 2 8 24 4 . 9 10 Power 8 | 1 . . 4 . . 1 2 Engine 7 | 1 . . 4 . . 1 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 14 | 2 . 2 4 2 . 2 2 Treads 4 | 2 . 1 1 . . . . Leg 7 | . . . 1 2 . 2 2 Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight 1 | . . 1 . . . . . Utility 24 | 1 1 4 8 2 . 3 5 Device 8 | . . 1 3 . . 1 3 Storage 2 | 1 . 1 . . . . . Processor 4 | . . 2 1 . . . 1 Hackware . | . . . . . . . . Protection 10 | . 1 . 4 2 . 2 1 Artifact . | . . . . . . . . Weapon 17 | 2 1 2 8 . . 3 1 Energy Gun 7 | 1 . 2 4 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 . . 3 . . 3 . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . . . 1 Special Weapon 1 | . . . 1 . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . 2 4 . . . . Parts Lost 24 | . . 1 12 . . . 11 Power 4 | . . . 2 . . . 2 Propulsion 5 | . . . 2 . . . 3 Utility 9 | . . 1 4 . . . 4 Weapon 6 | . . . 4 . . . 2 Highest Loss Streak 8 | . . 1 6 . . . 8 To Critical Strikes . | . . . . . . . . Average Backups 8 | . 3 8 9 8 10 9 9 Power . | . . 1 1 1 1 1 . Propulsion . | . . . . . . . . Utility 4 | . 2 4 4 4 5 5 4 Weapon 2 | . . 2 2 1 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 21 | . . 3 6 1 . 3 8 Power 2 | . . 1 1 . . . . Propulsion 3 | . . 1 . 1 . . 1 Utility 9 | . . 1 2 . . 1 5 Weapon 7 | . . . 3 . . 2 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 93 | . 96 98 88 85 80 85 98 Engine 9 | . 14 11 9 7 6 6 9 Treads 7 | . 28 21 6 . . . . Leg 7 | . . . 2 12 13 14 16 Wheel 1 | . . . 5 1 . . . Device 7 | . . 8 10 . . 1 8 Storage 8 | . 14 11 9 7 6 6 5 Processor 14 | . . 21 14 15 13 13 16 Protection 14 | . 10 1 12 25 26 25 18 Energy Gun 8 | . 8 19 15 . . . . Ballistic Gun 9 | . 14 2 2 15 13 16 16 Peak Build Rating 70 | 6 8 18 25 36 34 52 70 Average Rating 32 | 4 7 15 20 31 34 40 61 On Entrance 21 | . 6 8 17 24 34 34 52 Avg Prop Armor Cover (%) 4 | . . . 4 . . . . Naked Turns . | . . . . . . . . Heaviest Build 60 | 13 17 22 35 39 34 49 60 Greatest Support 59 | 40 40 43 43 38 38 54 59 Greatest Overweight (x) 4 | . . . 2 2 . 1 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 Most Carried 10 | 3 8 10 10 10 10 10 10 Average Carried 8 | . 3 8 9 8 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 Final Carried 10 | . 8 10 8 10 10 10 10 Class Distribution -------------------- 53% | Mutant 24% | Gunner 13% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Gunner | -6/DSF Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Matter Collected 1734 | 172 83 177 482 20 . 111 689 Remotely . | . . . . . . . . Salvage Created 3122 | . 170 499 1473 . . 111 869 Parts 152 | . 11 28 70 . . 6 37 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 67 | . 5 12 28 . . 2 20 Melee 1 | . 1 . . . . . . Guns 57 | . 4 10 23 . . 2 18 AOE 8 | . . 2 4 . . . 2 Classes Destroyed 12 | . 3 3 3 . . 1 2 Builder 3 | . . . 3 . . . . Tunneler 1 | . . . 1 . . . . Hauler 2 | . . 1 1 . . . . Recycler 1 | . 1 . . . . . . Operator 3 | . . 1 . . . . 2 Watcher 2 | . . . 2 . . . . Swarmer 20 | . 4 4 6 . . . 6 Saboteur 1 | . . . . . . . 1 Grunt 36 | . 1 7 19 . . . 9 Sentry 6 | . . 1 3 . . 1 1 Hunter 1 | . . . . . . . 1 Programmer 3 | . . . . . . 1 2 Best Kill Streak 7 | . 3 4 7 . . 1 5 Combat Bots Only 7 | . 3 4 7 . . 1 5 Max Kills in Single Turn 3 | . 1 1 3 . . 1 2 Gunslinging 1 | . . . . . . . 1 Exploded 2 | . . 1 1 . . . 2 Melee 1 | . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Hostile Shots Fired 495 | . 62 26 147 . . 58 202 Missed 160 | . 16 9 45 . . 23 67 Hits 335 | . 46 17 102 . . 35 135 Melee 2 | . . . . . . . 2 Projectile 333 | . 46 17 102 . . 35 133 Critical Strikes 10 | . . . 4 . . 1 5 Part Disruptions 1 | . . . . . . . 1 Damage Taken 5258 | . 385 268 1634 49 . 514 2408 Core 1077 | . 57 81 347 . . 27 565 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 150 | . . . 32 . . 7 111 Regen/Repaired (Parts) 55 | . . . 55 . . . . Core Remaining (%) 81 | 100 77 79 36 100 . 96 . Volleys Fired 171 | . 10 26 72 1 . 10 52 Largest 3 | . 2 2 2 2 . 3 3 Hottest 100 | . 60 90 100 56 . 90 90 Shots Fired 369 | . 20 52 140 2 . 24 131 Gun 364 | . 20 52 137 2 . 24 129 Cannon . | . . . . . . . . Launcher 2 | . . . . . . . 2 Special 3 | . . . 3 . . . . Kinetic 232 | . 10 9 58 2 . 24 129 Thermal 22 | . 10 9 3 . . . . Explosive 2 | . . . . . . . 2 Electromagnetic 113 | . . 34 79 . . . . Robot Hit Streak 24 | . 5 15 21 . . 10 24 Robot Miss Streak 4 | . 2 2 4 . . 2 2 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . 4 . . . 3 Max Gunslinging Chain 1 | . . . 1 . . . 1 Shots Hit Robots 294 | . 19 42 116 . . 19 98 Core Hits 160 | . 6 25 66 . . 7 56 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . 2 . . . . . . Critical Strikes 3 | . 2 . 1 . . . . Destroy 1 | . . . 1 . . . . Smash 2 | . 2 . . . . . . Melee Attacks 15 | . 15 . . . . . . Impact 15 | . 15 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7711 | . 281 683 3132 . . 394 3221 Guns 6118 | . 153 611 2245 . . 394 2715 Cannons . | . . . . . . . . Explosions 1465 | . . 72 887 . . . 506 Melee 128 | . 128 . . . . . . Ramming . | . . . . . . . . Kinetic 4259 | . 86 105 959 . . 394 2715 Thermal 1115 | . 67 161 887 . . . . Explosive 261 | . . . . . . . 261 Electromagnetic 1948 | . . 417 1286 . . . 245 Impact 128 | . 128 . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . 1 . . . 2 4 Average Corruption 2 | . . 1 . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 6 | . . . . . . . 6 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 80 | . 44 . 21 . . . 15 Projectiles . | . . . . . . . . Explosions 36 | . . . 21 . . . 15 Melee 44 | . 44 . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 366 | . . 88 147 . . . 131 Shots 10 | . . 2 4 . . . 4 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 339 | . 36 27 141 . . 6 339 Average Temperature 62 | . 15 14 33 . . 4 105 Received Heat Transfer 1554 | . 24 72 792 . . 54 612 Effects 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 11 | . 2 3 6 . . . . Impact Corruptions 2 | . 2 . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . 1 . . . . Heat Transferred 1400 | . 150 300 950 . . . . Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . 2 8 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 95 | 100 100 100 89 100 100 100 95 Level 1 4 | . . . 10 . . . 4 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 337 | . 85 139 337 153 6 83 255 Initial 153 | . . 27 51 153 6 3 43 Average 56 | . 32 33 86 86 1 34 45 Influence Increases 2041 | . 185 331 821 . 5 80 619 Destroy 0b10 Robot/C 1340 | . 100 240 560 . . 40 400 Destroy 0b10 Robot/NC 60 | . 5 10 35 . . . 10 Destroy Leader 268 | . 20 42 136 . . 10 60 Successful Hack 24 | . . . 19 . 5 . . Disable Machine 105 | . . 30 15 . . . 60 Destroy Structure 94 | . . 9 41 . . . 44 Lose Combat Pursuer 150 | . 60 . 15 . . 30 45 Influence Decreases 1806 | . 120 273 607 324 13 2 467 Entered New Map 343 | . . 38 72 184 7 2 40 Time Decay 1210 | . 120 225 415 140 6 . 304 Lost Part 240 | . . 10 120 . . . 110 Lost Ally 13 | . . . . . . . 13 Squads Dispatched 19 | . 2 1 9 1 . 1 5 Investigation 5 | . 1 . 3 . . . 1 Extermination 1 | . . . . . . . 1 Reinforcement 10 | . 1 1 3 1 . 1 3 Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Distress Signals 8 | . . 1 4 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 110 | . 9 16 40 1 . 3 41 Peak Tracking Total 12 | . 3 6 6 1 . 2 12 Tactical Retreats 10 | . 4 . 1 . . 2 3 Traps | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Traps Triggered 3 | . . 1 . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Disabled 7 | . . 2 1 . . . 4 Max in Single Turn 2 | . . 1 1 . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Machines Accessed 14 | . . 3 6 . 1 . 4 Terminals 10 | . . 2 5 . 1 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 2 | . . 1 . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 34 | . . 7 19 . 1 . 7 Successful 15 | . . 1 10 . 1 . 3 Failed 19 | . . 6 9 . . . 4 Catastrophic 3 | . . . 1 . . . 2 Database Lockouts . | . . . . . . . . Manual 24 | . . 4 16 . . . 4 Terminals 25 | . . 4 17 . 1 . 3 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units 1 | . . . . . . . 1 Scanalyzers 6 | . . 3 . . . . 3 Garrison Access . | . . . . . . . . Terminal Hacks 5 | . . . 4 . 1 . . Part Schematic 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Alert Level 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . 1 Report Inventory 1 | . . . . . . . 1 Scanalyzer 2 | . . . . . . . 2 Retrieve Study 2 | . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . 1 4 . . . . Terminals 5 | . . 1 4 . . . . Botnet 5 | . . 1 4 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 Used 1 | . . . . . . . 1 Hacking Detections 11 | . . 3 5 . . . 3 Full Trace Events 4 | . . . 3 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 2 | . . . . . . . 2 Parts Repaired 1 | . . . 1 . . . . Time 51 | . . . 51 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 13 | . . . . . . 3 10 EXPLORE 12 | . . . . . . 3 9 RETURN 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 12 | . . . . . . 3 9 Drone Recoveries 10 | . . . . . . 3 7 Exploration | -11 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Turns Passed 3809 | 94 342 521 1216 284 70 168 1114 Spaces Moved 1819 | 56 157 228 511 205 57 77 528 Core 7 | 6 . . . . . . 1 Treads 715 | 50 157 228 280 . . . . Legs 842 | . . . . 181 57 77 527 Wheels 255 | . . . 231 24 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 100 125 125 120 120 Average Speed 142 | 148 160 160 153 129 125 130 128 Slowest Speed 250 | 160 160 160 240 200 125 195 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 3 22 24 49 4 1 61 16 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug 11 | . . . . . . . 11 Terrain Destroyed 69 | . . 7 44 . . . 18 Melee . | . . . . . . . . Projectile 7 | . . . . . . . 7 AOE 62 | . . 7 44 . . . 11 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Total 2686 | 67 201 334 807 222 56 127 872 Wait 458 | . 8 49 133 . . 15 253 Move 1812 | 55 156 227 510 204 56 76 528 Hop . | . . . . . . . . Pick Up 97 | 6 9 14 37 8 . 10 13 Fast Attach . | . . . . . . . . Attach 49 | 6 1 4 21 3 . 6 8 Detach 1 | . . . 1 . . . . Swap 29 | . 2 5 8 2 . 3 9 Drop 54 | . . 9 25 4 . 7 9 Fire 171 | . 10 26 72 1 . 10 52 Melee 15 | . 15 . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 11) 316 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 13) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Utility x2 942 | -9/Materials | Discovered new exit (range 5) 958 | -9/Materials | Entered another Materials area 958 | -8/Materials | Evolved 2 slots: Utility x2 1051 | -8/Materials | Lost 6 parts (2p1n2u1w) 1059 | -8/Materials | Destroyed 7 combat bots 1244 | -8/Materials | Repaired Imp. EM Shotgun 1455 | -8/Materials | Build established: Scavenger-Mutant 1918 | -8/Materials | Garrison activated, responded to threat 1981 | -8/Materials | Build established: Mutant 2044 | -8/Materials | Lost 3 parts (1n2w) 2074 | -8/Materials | Core integrity fell below 50% 2128 | -8/Materials | Identified exit to Factory 2174 | -8/Materials | Entered Factory 2174 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2248 | -7/Factory | Discovered new exit (range 9) 2458 | -7/Factory | Entered another Factory area 2458 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2527 | -6/Factory | Identified exit to DSF 2528 | -6/Factory | Entered DSF 2558 | -6/DSF | Additional patrols routed to DSF 2677 | -6/DSF | Discovered new exit (range 11) 2696 | -6/DSF | Entered Factory 2696 | -5/Factory | Evolved 2 slots: Utility x2 2967 | -5/Factory | Build established: Gunner 3589 | -5/Factory | Spotted B-75 Beast 3804 | -5/Factory | Cargo convoy interrupted 3810 | -5/Factory | Self-destructed Last Messages --------------- 03805_ X-77 Beamer unfolds itself. 03805_ M-28 Smith unfolds itself. 03805_ U-05 Engineer lays Concrete. 03806_ A-15 Conveyor calls for reinforcements. 03806_ ALERT: Hostile activity reported, dispatching reinforcements to area. 03806_ U-05 Engineer lays Concrete. 03808_ Imp. Utility Shielding destroyed. 03808_ U-05 Engineer lays Concrete. 03808_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 03809_ P-70 Sage resets X-77 Beamer, system corruption cleaned. 03809_ U-05 Engineer lays Concrete. 03809_ Imp. Targeting Computer destroyed. 03809_ U-05 Engineer lays Concrete. 03810_ P-70 Sage resets P-70 Sage, system corruption cleaned. 03810_ U-05 Engineer destroyed. 03810_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????^^?^^????????????????????????????? | | ????????????????^^???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????+ ??#???????????????????????????? | | ???????????????# w??# ??????????????????????????? | | ???????????????# ?# ??????????????????????????? | | ???????????????# ?# ??????????????????????????? | | ???????????????# #i??????????????????????????? | | ???????????????# # #+####????????????????????? | | ???????????????# %%px #????????????????????? | | ???????????????# pmx #????????????????????? | | ???????????????# x #????????????????????? | | ???????????????# xp% #????????????????????? | | ???????????????# h= % #????????????????????? | | ???????????????# /! #????????????????????? | | ???????????????# !@ ##############???????? | | ???????????????# u ??????? | | ???????????????# |= ??????? | | ???????????????# u=%! ??????? | | ???????????????# u !*! ??????? | | ????????????# = =%! ??????? | | ????????????# ######+##;#########+###???????? | | ????????????# # !* #????????????????? | | ???????????? ?# """!""" #????????????????? | | ???????????? ??# """ """ #????????????????? | | ?????????????"""???# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# """ """ #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????# #????????????????? | | ???????????????????##/###########????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# ########???????????????????? | | ????????????????????# # [ ????????????????????? | | ????????????????????# # ????????????????????? | | ????????????????????# # """"""" #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 28 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Utility Shielding 66 Evasion (%) 70 Targeting Accuracy 18 Recoil Reduction 2 Kinecelleration 40 Item Schematics ----------------- Utility Shielding | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. EM Shotgun | 21% | -8/Materials Studied --------- Carbon-fiber Leg | -5/Factory | Hacked Hvy. Machine Gun | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Oh No You Don't! Challenges ------------ None Game ------ Seed StormOpticalDissipator Manual? 0 Play Time 00:43:52 Cumulative 28.6 hours Start 2026.02.20 @ 14:16:01 End 2026.02.20 @ 15:36:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 30 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b9e6a87e-4330-42ec-8a93-7c10532d33fa