Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 01:13:14 Player: Folded_Phoenix Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (2959) 2959 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2049) 2049 TOTAL SCORE: 9453 Bonus ------- High Alert Combat Kills 184 Follower Combat Kills 165 Entered Garrisons 400 Used RIF Installer 1000 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 29/300 Energy 232/290 System Corruption 1% Temperature Critical (506) Movement Walking (120) Location -6/Garrison Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Improved Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON (4) ------- Gatling Laser Coil Gun KE Penetrator Magnetic Acceleration Cannon > --- INVENTORY (5) ---- Relay Coupler [NC] (28) High-powered Shock Rifle Improved Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Particle Charger Weapon Cycler > --- WEAPON ----------- Gauss Rifle Coil Gun KE Penetrator Mass Driver > --- INVENTORY -------- Fission Core Improved Heat Sink System Shield Relay Coupler [NC] Relay Coupler [Heavy] High-powered Shock Rifle Greatsword [Rating: 72] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Potential Leg Leg Potential Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Advanced ECM Suite Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Autogun Energy Gun Pulse Rifle Ballistic Gun Autogun Ballistic Cannon Mass Driver Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Slots Evolved 8 | . . . . . 4 . . 2 2 . Power 1 | . . . . . . . . . 1 . Propulsion 2 | . . . . . 1 . . . 1 . Utility 3 | . . . . . 2 . . 1 . . Weapon 2 | . . . . . 1 . . 1 . . Parts Attached 109 | 5 5 . 13 1 6 30 7 10 3 29 Power 9 | 1 . . . . 1 2 1 1 1 2 Engine 5 | 1 . . . . . 1 . 1 1 1 Core 4 | . . . . . 1 1 1 . . 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 1 . 4 1 1 3 2 3 1 4 Treads . | . . . . . . . . . . . Leg 21 | 2 1 . 4 1 1 3 1 3 1 4 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . 1 . . . Utility 36 | 1 2 . 6 . 3 7 . 5 . 12 Device 14 | . . . 1 . 1 3 . 2 . 7 Storage 5 | 1 . . 3 . . 1 . . . . Processor 6 | . 1 . . . . 3 . 2 . . Hackware 3 | . . . . . . . . . . 3 Protection 8 | . 1 . 2 . 2 . . 1 . 2 Artifact . | . . . . . . . . . . . Weapon 42 | 1 2 . 3 . 1 18 4 1 1 11 Energy Gun 2 | . . . . . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 21 | 1 2 . 3 . 1 8 . 1 1 4 Ballistic Cannon 5 | . . . . . . 1 2 . . 2 Launcher 1 | . . . . . . . 1 . . . Special Weapon 9 | . . . . . . 7 1 . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon 1 | . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 . . . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 7 | . . . . . . 7 . . . . Parts Lost 28 | . . . . . 3 9 3 1 . 12 Power 5 | . . . . . 1 1 1 . . 2 Propulsion 7 | . . . . . . 2 . 1 . 4 Utility 9 | . . . . . 1 2 2 . . 4 Weapon 7 | . . . . . 1 4 . . . 2 Highest Loss Streak 6 | . . . . . 2 5 2 1 . 6 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 93 | . 98 100 98 100 91 95 85 88 95 91 Engine 7 | . 14 14 14 14 3 7 . . 10 9 Core 2 | . . . . . 4 1 8 6 . 2 Leg 25 | . 28 28 28 28 27 27 26 23 23 23 Device 4 | . . . . . . 7 2 9 6 4 Storage 9 | . 14 14 13 14 9 9 9 7 6 4 Processor 8 | . 9 . . . . 13 11 11 13 13 Protection 7 | . 3 14 13 14 19 4 . 3 6 5 Energy Gun 1 | . . . . . . 5 . . . . Ballistic Gun 19 | . 27 28 27 28 27 15 18 16 20 12 Ballistic Cannon 3 | . . . . . . 1 8 7 6 4 Peak Build Rating 72 | 5 10 10 28 20 27 58 57 64 70 72 Average Rating 40 | 3 9 9 14 20 24 45 46 51 67 64 On Entrance 29 | . 5 9 10 28 20 24 57 41 64 70 Naked Turns . | . . . . . . . . . . . Heaviest Build 59 | 9 17 17 17 17 26 39 34 53 59 59 Greatest Support 88 | 20 20 20 60 40 50 77 75 78 88 88 Greatest Overweight (x) 2 | 2 . . 1 . . . 2 . . 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 35 | 8 8 8 35 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 8 9 10 10 10 8 Most Carried 10 | 5 6 8 8 8 8 10 10 10 10 10 Average Carried 8 | 3 4 7 7 8 7 7 9 9 9 8 Final Capacity 10 | 8 8 8 8 8 8 10 10 10 10 5 Final Carried 10 | 5 6 8 8 8 7 10 10 10 10 3 Class Distribution -------------------- 35% | Mutant 20% | Scavenger-Gunner 15% | Scavenger-Skirmisher 8% | Gunner 6% | Bothacker-Gunner 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Matter Collected 2720 | 191 203 82 . 106 393 567 160 261 . 757 Remotely . | . . . . . . . . . . . Salvage Created 2362 | . 198 67 . . 495 376 241 258 . 727 Parts 152 | . 14 3 . . 32 24 18 19 . 42 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Combat Hostiles Destroyed 52 | . 4 2 . . 10 9 4 6 . 17 Melee 2 | . . . . . . . . . . 2 Guns 36 | . 4 2 . . 10 6 3 2 . 9 Cannons 14 | . . . . . . 3 1 4 . 6 Classes Destroyed 11 | . 2 . . . 4 1 2 1 . 1 Builder 3 | . . . . . . . 1 2 . . Hauler 1 | . . . . . . . 1 . . . Recycler 3 | . . . . . 2 . 1 . . . Watcher 2 | . 1 . . . . . 1 . . . Swarmer 12 | . . . . . 5 . 3 . . 4 Grunt 20 | . 4 2 . . 3 2 . 5 . 4 Sentry 10 | . . . . . 1 4 1 . . 4 Specialist 2 | . . . . . . 2 . . . . Hunter 2 | . . . . . 1 1 . . . . Programmer 5 | . . . . . . . . 1 . 4 Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 10 | . 4 1 . . 4 4 4 4 . 10 Combat Bots Only 10 | . 4 1 . . 4 4 3 3 . 10 Max Kills in Single Turn 2 | . 1 1 . . 1 1 2 2 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Hostile Shots Fired 359 | . 10 1 . 1 74 70 21 19 . 163 Missed 84 | . 2 . . 1 19 15 4 7 . 36 Damage Taken 5545 | . 109 24 . . 711 910 582 283 . 2926 Core 1287 | . 27 14 . . 111 101 90 . . 944 Absorbed by Shields 20 | . . . . . . . . . . 20 Redirected to Shielding 28 | . . . . . 19 9 . . . . Core Remaining (%) 82 | 100 . . . 83 . . 45 100 . . Volleys Fired 215 | . 14 8 . 2 29 63 21 17 1 60 Largest 4 | . 2 2 . 2 3 3 3 2 1 4 Hottest 196 | . 46 46 . 46 69 128 118 85 57 196 Shots Fired 424 | . 28 16 . 4 87 93 29 27 1 139 Gun 299 | . 28 16 . 4 87 51 14 19 . 80 Cannon 91 | . . . . . . 9 15 8 1 58 Launcher . | . . . . . . . . . . . Special 34 | . . . . . . 33 . . . 1 Kinetic 371 | . 28 16 . 4 87 47 29 27 1 132 Thermal 52 | . . . . . . 46 . . . 6 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 36 | . 6 7 . 6 5 14 15 11 . 36 Robot Miss Streak 10 | . 3 1 . . 10 3 2 1 . 5 Penetration Max 1 | . . . . . . 1 1 1 . 1 Secondary Targets 3 | . . . . . 2 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . . . . Shots Hit Robots 235 | . 17 10 . 4 41 43 12 23 . 85 Core Hits 108 | . 9 4 . 1 24 20 9 8 . 33 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 8 | . . . . . . 1 . . . 7 Burn 1 | . . . . . . 1 . . . . Destroy 3 | . . . . . . . . . . 3 Blast 1 | . . . . . . . . . . 1 Sever 3 | . . . . . . . . . . 3 Melee Attacks 14 | . . . . . . . . . . 14 Impact . | . . . . . . . . . . . Slashing 14 | . . . . . . . . . . 14 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5610 | . 259 157 . 66 749 861 352 869 . 2297 Guns 3606 | . 259 157 . 66 664 720 143 327 . 1270 Cannons 1269 | . . . . . . 117 209 299 . 644 Explosions 324 | . . . . . 85 . . 239 . . Melee 383 | . . . . . . . . . . 383 Ramming 4 | . . . . . . . . 4 . . Kinetic 4593 | . 259 157 . 66 664 667 352 626 . 1802 Thermal 545 | . . . . . . 194 . 239 . 112 Explosive 85 | . . . . . 85 . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 383 | . . . . . . . . . . 383 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . . 7 13 . . 1 Average Corruption 5 | . . . . . . 7 11 . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 50 | . . . . . . 23 20 . . 7 Message Errors 8 | . . . . . . 4 3 . . 1 Matter Fused 11 | . . . . . . 7 3 . . 1 Heat Flow Errors 5 | . . . . . . 3 1 . . 1 Energy Discharges 8 | . . . . . . 2 6 . . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 10 | . . . . . . 4 4 . . 2 Data Loss (major) 2 | . . . . . . . 1 . . 1 Misfires 3 | . . . . . . 2 . . . 1 Weapon Failures 2 | . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 187 | . . . . . 4 . . 164 . 19 Projectiles 37 | . . . . . . . . 33 . 4 Explosions 135 | . . . . . 4 . . 131 . . Melee 15 | . . . . . . . . . . 15 Knockbacks 6 | . . . . . . . . 2 . 4 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . 2 . 4 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . . . . . 98 . . Shots 1 | . . . . . . . . 1 . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . Kicked 1 | . . . . . . . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 791 | . 43 30 . 12 134 312 356 51 18 791 Average Temperature 117 | . 16 14 . 9 34 72 126 15 10 245 Received Heat Transfer 2074 | . 60 15 . . 171 270 108 72 . 1378 Effects 28 | . . . . . . . . . . 28 Shutdowns 7 | . . . . . . . . . . 7 Energy Bleed 4 | . . . . . . . . . . 4 Interference 3 | . . . . . . . . . . 3 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . . 6 Damage (core) 5 | . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . Heat Transferred 806 | . . . . . . 456 . 100 . 250 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Peak Influence 684 | . 160 96 . 56 365 684 486 248 122 496 Initial 333 | . . 62 . . 21 230 333 129 121 85 Average 243 | . 78 65 . 16 155 370 403 93 121 420 Maximum Alert Level 2 | . . . . . 1 2 2 1 . 2 Low Security (%) 48 | 100 100 100 . 100 75 . . 95 100 7 Level 1 23 | . . . . . 25 68 41 4 . 9 Level 2 28 | . . . . . . 31 58 . . 82 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 1 . . . 3 . . 5 . . Investigation 3 | . 1 . . . . . . 2 . . Extermination 1 | . . . . . . . . 1 . . Reinforcement 2 | . . . . . . . . 2 . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Distress Signals 4 | . 1 . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 79 | . 8 4 . 2 20 9 6 10 . 20 Peak Tracking Total 7 | . 5 3 . 2 6 4 3 3 1 7 Tactical Retreats 8 | . 1 1 . . 1 . 1 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Traps Triggered 10 | . 2 . . . . 2 . 1 . 5 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 1 | . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . Installed 4 | . . . . . . 3 . . 1 . Triggered 1 | . . . . . . 1 . . . . Most Traps Carried 4 | . . . . . . 4 1 1 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Machines Disabled 14 | . . . . . 2 9 . 2 . 1 Max in Single Turn 2 | . . . . . 1 1 . 2 . 1 Garrison Relay 4 | . . . . . . 2 . . . 2 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Machines Accessed 15 | . 1 . 1 . 1 1 4 6 1 . Terminals 8 | . 1 . . . . 1 3 3 . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 1 | . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 2 | . . . . . 1 . . . 1 . Total Hacks 37 | . 2 . 9 . 3 2 9 10 2 . Successful 25 | . 2 . 9 . 1 1 5 5 2 . Failed 12 | . . . . . 2 1 4 5 . . Catastrophic 3 | . . . . . . 1 1 1 . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . 1 . . 1 2 . . . Terminals 16 | . 2 . . . . 2 5 7 . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations 4 | . . . . . . . 4 . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Garrison Access 5 | . . . . . 3 . . . 2 . Terminal Hacks 17 | . 2 . 9 . . 1 3 2 . . Record 10 | . . . 9 . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . . . 1 . . . Alert Level 1 | . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . 1 . . . Surveillance Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 1 | . . . . . . . . 1 . . Build 1 | . . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . 2 . . . Scan Component 2 | . . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . 1 . . . 2 . Unlock Access 2 | . . . . . 1 . . . 1 . Coupler Status 1 | . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 1 . . . 1 1 4 4 . . Full Trace Events 1 | . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . Authchips . | . . . . . . . . . . . Time 117 | . . . . . . . . 117 . . Total Part Build Rating 14 | . . . . . . . . 14 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Used RIF Installer 2 | . . . . . . 2 . . . . Command Fork 1 | . . . . . . 1 . . . . Robots Hacked 1 | . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . 1 formatsys_high 1 | . . . . . . . . . . 1 Relay Couplers Released 17 | . . . . . . 7 . . . 10 Machine Destruction 17 | . . . . . . 7 . . . 10 Attached 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Total Allies 4 | . . 3 . . . . . . . 1 Largest Group 3 | . . 3 3 3 2 . . . . 1 Highest-Rated Group 40 | . . 40 40 40 32 . . . . 29 Highest-Rated Ally 29 | . . 16 16 16 16 . . . . 29 Total Orders 3 | . . . . . . . . . . 3 STAY 1 | . . . . . . . . . . 1 ROAM 1 | . . . . . . . . . . 1 FOLLOW 1 | . . . . . . . . . . 1 Ally Attacks 50 | . . 22 . 8 18 . . . . 2 Total Damage 540 | . . 227 . 72 203 . . . . 38 Kills 5 | . . 1 . 2 2 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Turns Passed 5722 | 63 236 587 516 194 280 1211 431 965 226 1013 Spaces Moved 3862 | 42 136 425 422 164 130 790 335 656 190 572 Core 10 | 10 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3852 | 32 136 425 422 164 130 790 335 656 190 572 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 105 110 100 100 100 100 90 Average Speed 108 | 108 120 120 111 105 110 103 106 108 103 105 Slowest Speed 260 | 150 120 120 190 105 110 110 260 110 105 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 37 | 4 32 94 78 46 19 54 28 21 4 32 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . Scrap Searched 2 | . . 1 . 1 . . . . . . Spaces Dug 18 | . . . . . . . 6 . 1 11 Terrain Destroyed 79 | . . . . . . . 19 35 1 24 Melee 3 | . . . . . . . . . . 3 Projectile 46 | . . . . . . . 19 5 1 21 AOE 30 | . . . . . . . . 30 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Total 4973 | 57 187 489 472 182 219 1036 380 879 219 853 Wait 634 | 5 21 55 17 16 48 112 11 188 16 145 Move 3852 | 41 135 424 421 163 129 789 334 655 189 572 Hop . | . . . . . . . . . . . Pick Up 63 | 6 6 2 5 . 4 21 3 2 5 9 Fast Attach 45 | 4 3 . 8 . 3 6 2 5 1 13 Attach 35 | 1 1 . 3 . 3 12 2 1 2 10 Detach 6 | . . . 3 . . 2 . 1 . . Swap 29 | . 1 . 2 1 . 12 3 4 . 6 Drop 65 | . 6 . 12 . 3 14 4 5 4 17 Fire 215 | . 14 8 . 2 29 63 21 17 1 60 Melee 14 | . . . . . . . . . . 14 Ram . | . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis 7 | . . . . . . . . . . 7 Rewire 3 | . . . 1 . . 2 . . . . Trap 4 | . . . . . . 3 . . 1 . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 338 | -10/Mines | Discovered new exit (range 15) 388 | -10/Mines | Learned location of Zion (-7) 529 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 594 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 815 | -10/Mines | Learned Materials stockpile data 880 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 881 | -10/Mines | Discovered new exit (range 5) 887 | -10/Mines | Entered Exiles 887 | -10/Exiles | Accompanied by 3 allies 910 | -10/Exiles | Discovered new exit (range 15) 923 | -10/Exiles | Met 8R-AWN 945 | -10/Exiles | Met EX-HEX 1055 | -10/Exiles | Met EX-DEC 1092 | -10/Exiles | Visited The Gauntlet 1194 | -10/Exiles | Met EX-BIN 1213 | -10/Exiles | Aligned with FarCom system 1214 | -10/Exiles | Given EX-Vault access code 1244 | -10/Exiles | Opened EX-Vault 1248 | -10/Exiles | Found Prototype Leg 1248 | -10/Exiles | Identified Potential Leg 1259 | -10/Exiles | Found Prototype Device 1259 | -10/Exiles | Identified Supersonic Drone Bay 1269 | -10/Exiles | Found Prototype Ballistic Gun 1269 | -10/Exiles | Identified AWS/Gauss 1278 | -10/Exiles | Found Potential Leg 1302 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1371 | -10/Exiles | Discovered new exit (range 15) 1403 | -10/Exiles | Left Exiles lab with Potential Leg 1403 | -10/Exiles | Entered Mines 1403 | -9/Mines | Accompanied by 3 allies 1574 | -9/Mines | Learned Materials emergency access door positions 1589 | -9/Mines | Discovered new exit (range 5) 1597 | -9/Mines | Entered Materials 1597 | -8/Materials | Accompanied by 2 allies 1597 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1667 | -8/Materials | Garrison activated, responded to threat 1866 | -8/Materials | Identified exit to Garrison 1877 | -8/Materials | Entered Garrison 1895 | -8/Garrison | Installed Relay Interface Framework 2032 | -8/Garrison | Garrison Relay disabled 2043 | -8/Garrison | Build established: Scavenger-Tank 2047 | -8/Garrison | Triggered checkpoint 2095 | -8/Garrison | Lost 5 parts (1p2n2w) 2137 | -8/Garrison | Expanded RIF knowledge: Command Fork 2542 | -8/Garrison | Build established: Scavenger-Gunner 2811 | -8/Garrison | Triggered checkpoint 2910 | -8/Garrison | Lost 3 parts (1u2w) 2959 | -8/Garrison | Discovered new exit (range 10) 3041 | -8/Garrison | Triggered checkpoint 3048 | -8/Garrison | Garrison Relay disabled 3088 | -8/Garrison | Entered Materials 3210 | -8/Materials | Crushed by falling debris 3210 | -8/Materials | Core integrity fell below 50% 3210 | -8/Materials | System corruption reached 10% 3503 | -8/Materials | Discovered new exit (range 12) 3519 | -8/Materials | Entered Factory 3519 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3639 | -7/Factory | Build established: Scavenger-Skirmisher 4148 | -7/Factory | Fabricated Hvy. Disruptor Cannon? 4285 | -7/Factory | Build established: Bothacker-Gunner 4384 | -7/Factory | Discovered new exit (range 15) 4484 | -7/Factory | Entered another Factory area 4484 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4659 | -6/Factory | Build established: Gunner 4703 | -6/Factory | Identified exit to Garrison 4710 | -6/Factory | Entered Garrison 4770 | -6/Garrison | Triggered checkpoint 4852 | -6/Garrison | Destroyed 10 combat bots 4901 | -6/Garrison | Garrison Relay disabled 5162 | -6/Garrison | Triggered checkpoint 5269 | -6/Garrison | Spotted B-75 Beast 5451 | -6/Garrison | Destroyed B-75 Beast 5475 | -6/Garrison | Lost 6 parts (1p1n3u1w) 5502 | -6/Garrison | Build established: Mutant 5694 | -6/Garrison | Triggered checkpoint 5697 | -6/Garrison | Garrison Relay disabled 5716 | -6/Garrison | Core integrity fell below 50% 5720 | -6/Garrison | Core integrity fell below 20% 5724 | -6/Garrison | Core destroyed Last Messages --------------- Overheating: Core damaged (-110). Overheating: Carbon-fiber Leg damaged (-9). Overheating: Magnetic Acceleration Cannon damaged (-28). Overheating: Imp. Targeting Computer damaged (-4). Overheating: Coil Gun damaged (-11). Slug penetrates G-50 Soldier. Slug penetrates Wall. Slug penetrates Reinforced Barrier. G-50 Soldier destroyed. Carbon-fiber Leg destroyed. Overheating: Core damaged (-144). Overheating: Core damaged (-170). Overheating: Energy bleed (-55). Slug penetrates G-50 Soldier. Slug penetrates Reinforced Barrier. Slug penetrates G-50 Soldier. G-50 Soldier destroyed. Overheating: Core damaged (-127). Map ----- +----------------------------------------------------+ | ???????????????????????????# ### """"""####????? | | ???????????????????????????# #?###!=##### #??????? | | ???????????????#####???????# ####![=#???#[#??????? | | ???????????????# #???????#"#""![!######=####???? | | ???????????????# #########[* !! [ =*!!*= #???? | | ???????????????# !=="##### ##["=####???? | | ???????????????# *!!#????###[##!"##????? | | ???????????????############# [#?????# ### # ##???? | | ???????????????????????????# #????# ##?# ## #???? | | ???????????###########?????# #???#"#???# #####??? | | ??????????#""""""""""#?????# #?? ????# #??? | | ??????????#"""!!!!!!"#?????# #?###?????# ### #??? | | ??????????#"" #?????# #?????????# #?###??? | | ??????????#"! #?????# #?????????# #??????? | | ??????????#"! #?????# #????????##"###""""# | | ??????????#"! ####### ########## | | ??????????#"! | | ??????????#"" [ | | ??????????#"""!!!!! "#""#########""##### ! ## # | | ??????????#""""""""""# ##??????# #######! ## # | | ??????????############ #???????##????# | | ????????????????????? #?????????????# | | ????????????????????## #?????????????# | | ?????????????????????########????????# | | ??????????????????????#"! ""#????????### ## # | | ??????????????????????##!@ ############# ## # | | ???????????????""""???# !! =g % ^^ | | ???????????????" %^= % | | ??????????????#"""" ######### ######## | | ????????????????##??????????? #??????## ##""""# | | ?????????????????????????????####???????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ?????????????????????????????????????????? #?????? | | ?????????????????????????????????????????? #?????? | | ??????????????????????????????????????????##?????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Armor Coverage 300 Core Shielding 20 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 14 Armor Integrity Analysis 30 Particle Charging 20 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 27 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Disruptor Cannon | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed AerolevEnergyBoregun Manual? 0 Play Time 01:28:47 Cumulative 11.2 hours Start 2025.03.22 @ 23:25:16 End 2025.03.23 @ 01:13:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 79e71167-ff97-4227-a846-6fa74c1a2136