Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.02 @ 21:30:34 Player: honbee Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (96) 480 Value Destroyed (3091) 3091 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6251 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 247/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Aluminum Leg VSS Leg > --- UTILITY ---------- Coolant Injector Medium Storage Unit Improved Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Missile Launcher Heavy Flail > --- INVENTORY -------- Improved Heat Sink Medium Storage Unit Large Storage Unit Hardened Heavy Armor Plating Improved Medium Laser Assault Cannon Rocket Launcher Mini Grenade Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Particle Charger Storage Medium Storage Unit Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 2 | . . 1 . 1 . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . 1 . . . Parts Attached 81 | 6 8 27 25 13 2 Power 14 | 1 3 5 3 2 . Engine 10 | 1 3 5 1 . . Core 4 | . . . 2 2 . Reactor . | . . . . . . Propulsion 26 | 2 4 10 7 3 . Treads 9 | . . 6 2 1 . Leg 14 | 2 4 2 5 1 . Wheel . | . . . . . . Hover 1 | . . . . 1 . Flight 2 | . . 2 . . . Utility 17 | 1 . 6 5 3 2 Device 5 | . . 3 . 1 1 Storage 6 | 1 . 3 2 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 6 | . . . 3 2 1 Artifact . | . . . . . . Weapon 24 | 2 1 6 10 5 . Energy Gun 6 | . 1 . 4 1 . Energy Cannon 7 | . . 4 2 1 . Ballistic Gun 4 | 2 . 2 . . . Ballistic Cannon 1 | . . . . 1 . Launcher 5 | . . . 3 2 . Special Weapon . | . . . . . . Impact Weapon 1 | . . . 1 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 2 3 . . Parts Lost 43 | . 1 8 14 16 4 Power 10 | . . 3 3 3 1 Propulsion 9 | . . . 4 5 . Utility 6 | . . 2 1 2 1 Weapon 18 | . 1 3 6 6 2 Highest Loss Streak 11 | . 1 2 11 10 4 To Critical Strikes . | . . . . . . Average Backups 8 | 1 5 10 8 5 2 Power . | . 2 1 . . . Propulsion 2 | . 2 6 . . . Utility 2 | . . . 2 4 2 Weapon 2 | . . 2 4 1 . Tool/Special . | . . . . . . Unused Backups 15 | . . 12 2 . 1 Power . | . . . . . . Propulsion 8 | . . 6 2 . . Utility 3 | . . 2 . . 1 Weapon 4 | . . 4 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 80 | . 84 93 89 44 21 Engine 12 | . 14 20 10 . . Core 2 | . . . 4 5 3 Treads 8 | . . 13 7 4 3 Leg 12 | . 28 5 22 2 . Device 4 | . . 9 2 1 . Storage 9 | . 14 11 9 7 . Protection 2 | . . . 6 3 3 Energy Gun 5 | . 6 . 9 6 3 Energy Cannon 11 | . . 22 8 4 3 Ballistic Gun 4 | . 21 7 . . . Launcher 1 | . . . 3 2 . Impact Weapon 1 | . . . 3 1 . Peak Build Rating 31 | 6 6 22 29 31 17 Average Rating 18 | 4 5 17 25 16 8 On Entrance 12 | . 6 6 22 26 17 Naked Turns 94 | . . . . . 94 Heaviest Build 68 | 11 13 68 49 40 31 Greatest Support 47 | 20 20 43 47 28 28 Greatest Overweight (x) 8 | . . 8 7 8 6 Average Overweight (x) . | . . . . 2 . Largest Inventory Capacity 20 | 8 8 20 15 10 10 Average Capacity 10 | 7 8 13 10 10 5 Most Carried 20 | 4 8 20 10 9 6 Average Carried 8 | 1 5 10 8 6 3 Final Capacity 10 | 8 8 10 10 10 5 Final Carried 10 | 4 7 10 9 6 1 Class Distribution -------------------- 44% | Mutant 26% | Scavenger-Gunner 15% | Gunner 7% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1653 | 181 258 471 501 242 . Remotely . | . . . . . . Salvage Created 3815 | . 339 1383 1677 416 . Parts 203 | . 23 80 83 17 . Haulers Intercepted 7 | . . 3 4 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 69 | . 8 24 26 11 . Melee 1 | . . . 1 . . Guns 25 | . 7 6 10 2 . Cannons 28 | . . 18 8 2 . AOE 12 | . 1 . 4 7 . Classes Destroyed 14 | . 2 6 6 . . Worker 4 | . 1 . 3 . . Builder 3 | . . . 3 . . Hauler 7 | . . 3 4 . . Recycler 4 | . . 2 . 2 . Operator 2 | . . . 1 1 . Watcher 7 | . . 3 3 1 . Swarmer 8 | . . 4 4 . . Grunt 38 | . 8 11 9 10 . Brawler 1 | . . . 1 . . Duelist 2 | . . 2 . . . Sentry 14 | . . 7 7 . . Specialist 2 | . . . 2 . . Hunter 3 | . . . 2 1 . Heavy 1 | . . . 1 . . Best Kill Streak 12 | . 5 5 5 12 . Combat Bots Only 9 | . 4 5 4 9 . Max Kills in Single Turn 3 | . 1 2 3 3 . Gunslinging . | . . . . . . Exploded 3 | . 1 . 1 3 . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 476 | . 68 119 170 102 17 Missed 112 | . 18 28 37 27 2 Hits 364 | . 50 91 133 75 15 Melee 19 | . . 4 . . 15 Projectile 345 | . 50 87 133 75 . Critical Strikes 20 | . . 1 5 9 5 Damage Taken 6362 | . 616 1171 2477 1445 653 Core 1508 | . 158 256 379 249 466 Absorbed by Shields . | . . . . . . Core Remaining (%) 50 | 100 36 36 31 . . Volleys Fired 215 | . 37 72 70 31 5 Largest 3 | . 2 3 3 3 2 Hottest 225 | . 60 225 172 151 130 Shots Fired 440 | . 66 173 145 48 8 Gun 217 | . 66 53 69 25 4 Cannon 200 | . . 120 68 8 4 Launcher 23 | . . . 8 15 . Special . | . . . . . . Kinetic 109 | . 60 41 . 8 . Thermal 259 | . . 120 106 25 8 Explosive 15 | . . . . 15 . Electromagnetic 57 | . 6 12 39 . . Robot Hit Streak 10 | . 9 10 9 4 2 Robot Miss Streak 8 | . 4 5 8 3 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 258 | . 45 87 93 30 3 Core Hits 152 | . 20 38 62 29 3 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . . 1 1 . Critical Strikes 6 | . . 1 3 2 . Burn 3 | . . . 2 1 . Destroy 1 | . . 1 . . . Smash 2 | . . . 1 1 . Melee Attacks 18 | . . . 17 1 . Impact 18 | . . . 17 1 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7408 | . 524 2079 2922 1735 148 Guns 2000 | . 475 338 920 235 32 Cannons 2788 | . . 1720 846 141 81 Explosions 2098 | . 31 . 752 1315 . Melee 400 | . . . 356 44 . Ramming 122 | . 18 21 48 . 35 Kinetic 790 | . 395 254 . 141 . Thermal 3690 | . 31 1720 1591 235 113 Explosive 1562 | . . . 247 1315 . Electromagnetic 844 | . 80 84 680 . . Impact 400 | . . . 356 44 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 24 | . . . . . 24 Average Corruption 11 | . . . . . 11 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . . . . 12 Message Errors 3 | . . . . . 3 Matter Fused 2 | . . . . . 2 Heat Flow Errors 3 | . . . . . 3 Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 293 | . . 21 116 156 . Projectiles 51 | . . 21 30 . . Explosions 122 | . . . 10 112 . Melee 120 | . . . 76 44 . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 329 | . . . 113 200 16 Shots 11 | . . . 5 6 . Rammed 10 | . . 2 2 . 6 Targets Rammed 17 | . 2 2 7 . 6 Kicked 6 | . 2 . 4 . . Crushed 1 | . . . 1 . . Highest Temperature 762 | . 46 602 762 182 202 Average Temperature 181 | . 14 175 229 90 67 Received Heat Transfer 2316 | . 351 390 846 729 . Effects 73 | . . 22 51 . . Shutdowns 19 | . . 9 10 . . Energy Bleed 15 | . . 5 10 . . Interference 6 | . . 2 4 . . Matter Decay 6 | . . 1 5 . . Short Circuit 7 | . . 2 5 . . Damage (minor) 7 | . . 3 4 . . Damage (major) 11 | . . . 11 . . Damage (core) 2 | . . . 2 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Robots Corrupted 3 | . . . 3 . . Combat Hostiles 3 | . . . 3 . . Parts Fried 3 | . . . 3 . . Impact Corruptions 5 | . . . 4 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . . 3 4 1 . Heat Transferred 6146 | . . 2479 2890 592 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 1 . 4 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 68 | 100 100 71 49 74 100 Level 1 31 | . . 28 50 25 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 301 | . 85 245 301 260 1 Initial 126 | . . 24 63 126 . Average 142 | . 32 151 188 132 . Influence Increases 2273 | . 230 772 894 376 1 Destroy 0b10 Robot/C 1380 | . 160 480 520 220 . Destroy 0b10 Robot/NC 135 | . 5 40 70 20 . Destroy Leader 398 | . 50 142 164 42 . Successful Hack 35 | . 11 5 19 . . Disable Machine 135 | . . 45 60 30 . Destroy Structure 160 | . 4 45 46 64 1 Lose Combat Pursuer 30 | . . 15 15 . . Influence Decreases 2273 | . 173 677 767 655 1 Entered New Map 275 | . . 33 89 153 . Time Decay 1607 | . 163 564 538 342 . Lost Part 391 | . 10 80 140 160 1 Squads Dispatched 11 | . 4 2 3 2 . Investigation 5 | . 3 1 1 . . Extermination . | . . . . . . Reinforcement 6 | . 1 1 2 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 3 | . . 1 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 11 33 35 13 6 Peak Tracking Total 6 | . 5 4 5 5 6 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 5 | . 2 1 1 1 . Indirectly 1 | . . . 1 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 9 | . . 3 4 2 . Max in Single Turn 2 | . . 1 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 12 | . 2 4 5 1 . Terminals 9 | . 2 3 4 . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 42 | . 9 11 20 2 . Successful 13 | . 6 1 6 . . Failed 28 | . 2 10 14 2 . Catastrophic 2 | . . 1 1 . . Database Lockouts 1 | . 1 . . . . Manual 24 | . 9 9 6 . . Terminals 34 | . 9 7 18 . . Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 8 | . 2 . 6 . . Robot Analysis 3 | . . . 3 . . Prototype ID Bank 3 | . 1 . 2 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 4 1 . . . Terminals 5 | . 4 1 . . . Track 1 | . 1 . . . . Botnet 3 | . 2 1 . . . Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 11 | . 2 4 4 1 . Full Trace Events 3 | . 1 1 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Active Infowar (turns) . | . . . . . . Robot Analysis Total 3 | . . . 3 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 4941 | 59 402 1787 1691 779 223 Spaces Moved 2121 | 44 233 742 729 184 189 Core 191 | 8 . 1 8 47 127 Treads 725 | . . 422 151 90 62 Legs 1047 | 36 233 186 570 22 . Wheels . | . . . . . . Hover 25 | . . . . 25 . Flight 133 | . . 133 . . . Fastest Speed 37 | 50 120 37 122 160 50 Average Speed 175 | 107 120 196 181 241 92 Slowest Speed 450 | 120 120 450 400 450 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 3 33 62 65 5 70 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 7 | . . 7 . . . Terrain Destroyed 183 | . 4 45 41 92 1 Melee . | . . . . . . Projectile 54 | . . 45 8 . 1 AOE 129 | . 4 . 33 92 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 2902 | 53 294 927 932 465 231 Wait 349 | . 9 31 51 234 24 Move 2117 | 43 232 741 728 184 189 Hop . | . . . . . . Pick Up 44 | 4 3 24 13 . . Fast Attach 33 | 6 . 12 5 9 1 Attach 23 | . 1 6 11 3 2 Detach . | . . . . . . Swap 47 | . 7 21 16 3 . Drop 39 | . 3 18 14 . 4 Fire 215 | . 37 72 70 31 5 Melee 18 | . . . 17 1 . Ram 6 | . . . . . 6 Kick 6 | . 2 . 4 . . Crush 5 | . . 2 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Core integrity fell below 50% 318 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 16) 410 | -10/Materials | Discovered new exit (range 12) 431 | -10/Materials | Central database locked down 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 934 | -9/Materials | Discovered new exit (range 13) 979 | -9/Materials | Build established: Scavenger-Gunner 1107 | -9/Materials | Core integrity fell below 50% 1377 | -9/Materials | Discovered new exit (range 3) 2179 | -9/Materials | Discovered new exit (range 5) 2249 | -9/Materials | Entered another Materials area 2249 | -8/Materials | Evolved 2 slots: Propulsion x2 2935 | -8/Materials | Lost 11 parts (2p4n5w) 2996 | -8/Materials | Discovered new exit (range 16) 3008 | -8/Materials | Core integrity fell below 50% 3499 | -8/Materials | Discovered new exit (range 15) 3690 | -8/Materials | Build established: Mutant 3940 | -8/Materials | Entered Factory 3940 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4109 | -7/Factory | Destroyed 9 combat bots 4114 | -7/Factory | Lost 10 parts (2p3n1u4w) 4190 | -7/Factory | Lost 3 parts (1p2n) 4233 | -7/Factory | Lost 3 parts (1u2w) 4719 | -7/Factory | Sucked down chute 4719 | -7/Factory | Entered Waste 4734 | -7/Waste | EMP discharged 4739 | -7/Waste | Spotted C-40 Crusher 4809 | -7/Waste | Spotted C-40 Crusher 4811 | -7/Waste | Spotted C-40 Crusher 4834 | -7/Waste | EMP discharged 4834 | -7/Waste | System corruption reached 10% 4835 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4838 | -7/Waste | Crushed by Compactor (1 part destroyed) 4843 | -7/Waste | Crushed by Compactor (1 part destroyed) 4853 | -7/Waste | Core integrity fell below 50% 4853 | -7/Waste | Spotted C-40 Crusher 4856 | -7/Waste | Spotted C-40 Crusher 4856 | -7/Waste | Spotted C-40 Crusher 4874 | -7/Waste | Lost 4 parts (1p1u2w) 4934 | -7/Waste | EMP discharged 4937 | -7/Waste | Core integrity fell below 20% 4942 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Med. Treads crushed. Hvy. Ion Cannon crushed. Lgt. Nuclear Core destroyed. Particle Gun crushed. Acquired Hvy. Ion Cannon. System corrupted: IFF burst signal emitted. Med. Treads crushed. Hvy. Ion Cannon crushed. Dropped Imp. Heat Sink. Dropped Hrd. Heavy Armor Plating. Hrd. Heavy Armor Plating crushed. >9Z W%V4&OWC5YAX#N7RBETEFHL%C5 JBAH8Z#5R1WZ|P3DBMY%Q System corrupted: Heat flow error (+129). System corrupted: Matter fused (-7). ALERT: Foreign system detected. Charging EMP. Slammed into C-40 Crusher. System corrupted (+10). System corrupted: Substantial component data lost. Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########??##########??##########?????????????????? | | #??# #??# #?????????????????? | | #??# #??# #?????????????????? | | #??# #??# #?????????????????? | | #??# #??# #?????????????????? | | #??# #??# CC #?????????????????? | | #??# #??# CCCC #?????????????????? | | #??# #??# CC #?????????????????? | | #??# #??# CCCC #?????????????????? | | # ###??### ###??###CCCC###?????????????????? | | # #??????# #??????# CC #???????????????????? | | # #??????# #??????#@CC #???????????????????? | | # #??????# #??????#CC #???????????????????? | | # ######## ########CC ###?????????????????? | | #?????????????????? | | #?????????????????? | | ! #?????????????????? | | #?????????????????? | | # ######## ######## ###?????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# #???????????????????? | | # #??????# #??????# ???????????????????? | | # #??????# #??????# ??????????????????? | | # #??????# #??????? #?????????????????? | | # #??????# #??????? #?????????????????? | | # #??????# #??????? ###?????????????????? | | ? ???????# ???????? #???????????????????? | | ?? ????????# ???????? #???????????????????? | | ?????????????? ???????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 65 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 62 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed InsulatedSingularityBay Manual? 0 Play Time 00:54:31 Cumulative 37.8 hours Start 2025.09.02 @ 00:18:37 End 2025.09.02 @ 21:30:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 29 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 93% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 74f70c30-f698-40d4-8b37-166d57d5973d