Cogmind - Beta 9.1 --- EXPLORER MODE // 2019.11.08 @ 16:04:51 Player: Kiks Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (201) 1005 Value Destroyed (8326) 8326 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (748) 748 TOTAL SCORE: 17079 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 150 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -388 Cogmind --------- Core Integrity 1087/1150 Matter 253/300 Energy 169/385 System Corruption 0% Temperature Cool (437) Location -4/Factory Parts ------- Power (2) Neutrino Core Light Antimatter Reactor Propulsion (6) Heavy Treads Heavy Siege Treads Utility (7) Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon (5) Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Matter Neutralizer Inventory (18) Micro Fission Core Armored Medium Treads Improved Heavy Treads Advanced Cryofiber Web Improved Cooling System Large Storage Unit Advanced Targeting Computer Precision Energy Filter Particle Charger Improved Medium Armor Plating Thermal Shield EM Shield Mobile Refinery Mk. CCLXVII Phasing AFG Peak State ------------ Power Neutrino Core Light Antimatter Reactor Propulsion Heavy Treads Heavy Treads Heavy Siege Treads Utility Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Heavy Disruptor Cannon Heavy Plasma Cannon Heavy Phase Cannon Matter Neutralizer Inventory Micro Fission Core Armored Medium Treads Improved Heavy Treads Advanced Cryofiber Web Improved Cooling System Large Storage Unit Advanced Targeting Computer Precision Energy Filter Particle Charger Improved Medium Armor Plating Thermal Shield EM Shield Mobile Refinery Mk. CCLXVII Phasing AFG Variable Charge Gun [Rating: 116] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Cooled Particle Cannon Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Neutron Missile Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Slots Evolved 13 | . 1 2 2 2 . . . . 2 . . . . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . . . . . . Propulsion 4 | . . 2 . . . . . . . . . . . . . . 2 Utility 5 | . . . 1 2 . . . . . . . . . 2 . . . Weapon 3 | . 1 . 1 . . . . . 1 . . . . . . . . Parts Attached 120 | 5 4 10 16 7 2 . . 6 18 3 . 7 8 5 1 13 15 Power 11 | 1 . 1 . 1 . . . 1 2 . . . 2 . . 1 2 Engine 3 | 1 . . . . . . . . 2 . . . . . . . . Core 4 | . . 1 . 1 . . . 1 . . . . . . . . 1 Reactor 4 | . . . . . . . . . . . . . 2 . . 1 1 Propulsion 33 | 2 . 6 2 3 1 . . . 8 . . . 3 3 1 2 2 Treads 29 | . . 4 2 3 1 . . . 8 . . . 3 3 1 2 2 Leg 4 | 2 . 2 . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 25 | . 3 . 3 2 . . . 2 1 . . 6 . 2 . 4 2 Device 15 | . . . 1 . . . . 1 . . . 5 . 2 . 4 2 Storage 7 | . 3 . 2 . . . . . 1 . . 1 . . . . . Processor 3 | . . . . 2 . . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 51 | 2 1 3 11 1 1 . . 3 7 3 . 1 3 . . 6 9 Energy Gun 23 | 1 . 3 7 . . . . 2 4 2 . 1 . . . 2 1 Energy Cannon 12 | . . . 3 . 1 . . . . . . . . . . . 8 Ballistic Gun 5 | 1 1 . . . . . . . 2 1 . . . . . . . Ballistic Cannon 4 | . . . 1 1 . . . . 1 . . . 1 . . . . Launcher 6 | . . . . . . . . 1 . . . . 2 . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 2 1 . . . 2 . . . 3 2 . . 1 . Parts Lost 15 | . . . 1 . . . . 1 6 1 . . 2 . . 2 2 Power 2 | . . . . . . . . . 1 . . . . . . 1 . Propulsion 4 | . . . . . . . . . 2 . . . 1 . . . 1 Utility . | . . . . . . . . . . . . . . . . . . Weapon 9 | . . . 1 . . . . 1 3 1 . . 1 . . 1 1 Highest Loss Streak 3 | . . . 1 . . . . 1 3 1 . . 2 . . 2 1 Average Slot Usage (%) 91 | . 83 100 99 99 100 100 100 99 98 92 93 83 80 83 79 77 81 Engine 4 | . 12 6 . . . . . . 7 12 12 12 8 . . . . Core 3 | . . 3 8 7 7 7 7 7 4 . . . . . . . 4 Reactor 1 | . . . . . . . . . . . . . 3 11 11 10 5 Treads 21 | . . . 32 28 28 28 28 28 24 18 18 18 23 22 18 14 15 Leg 1 | . 25 39 . . . . . . . . . . . . . . . Device 7 | . . . 8 7 7 7 7 7 6 6 6 5 6 16 16 15 15 Storage 12 | . 12 20 16 14 14 14 14 14 12 12 12 12 12 11 11 11 10 Processor 10 | . . . . 13 14 14 14 14 12 12 12 12 12 11 11 11 10 Energy Gun 9 | . 12 17 25 . . . . 5 17 19 18 11 6 5 5 3 2 Energy Cannon 6 | . . . 5 21 21 21 21 15 2 . . . . . . . 15 Ballistic Gun 4 | . 20 12 . . . . . . 4 10 12 8 3 . . . . Ballistic Cannon 2 | . . . 1 7 7 7 7 7 5 . . . 1 . . . . Launcher 1 | . . . . . . . . . . . . . . 5 5 8 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 125 | 8 42 46 82 85 85 85 85 85 99 94 94 113 112 114 114 117 125 Greatest Support 210 | 20 20 80 80 88 88 88 88 88 110 70 70 70 103 114 124 140 210 Greatest Overweight (x) 2 | 2 2 1 1 1 . . . . 1 1 1 1 1 1 . 1 . Average Overweight (x) . | . . . . . . . . . . 1 1 1 . . . . . Largest Inventory Capacity 24 | 4 16 16 18 18 18 18 18 18 18 18 18 24 18 18 18 18 18 Average Capacity 17 | 4 9 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 Most Carried 22 | 3 7 16 16 18 18 17 17 18 18 17 17 22 18 18 18 18 17 Average Carried 15 | . 2 11 14 17 16 17 17 16 14 15 15 17 17 16 17 16 14 Final Capacity 18 | 4 16 16 18 18 18 18 18 18 18 18 18 18 18 18 18 18 18 Final Carried 18 | 1 7 15 16 17 17 17 17 14 18 15 17 18 18 16 18 13 15 Class Distribution -------------------- 55% | Scavenger-Gunner 25% | Messiah-Gunner 12% | Gunner 4% | Messiah-Mutant Dominant Class ---------------- Gunner | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Waste Messiah-Gunner | -5/Factory Messiah-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Matter Collected 3145 | 75 272 116 100 515 54 6 . 184 689 97 136 40 234 20 58 244 305 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 11105 | 72 350 434 755 2255 94 43 . 565 2342 448 369 . 573 192 1571 584 458 Parts 458 | 7 25 24 38 101 7 4 . 17 118 19 9 . 24 7 13 32 13 Haulers Intercepted 6 | . . . 3 2 . . . . 1 . . . . . . . . Recyclers Shooed 4 | . 1 . . 2 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Combat Hostiles Destroyed 154 | . 6 5 11 38 2 1 . 10 30 9 7 . 9 3 6 10 7 Melee 2 | . . . . . . . . . . . . . . . . 2 . Guns 76 | . 6 5 9 . . . . 1 17 9 7 . 9 3 4 6 . Cannons 68 | . . . 2 38 2 1 . 9 10 . . . . . . . 6 AOE 5 | . . . . . . . . . 3 . . . . . . 2 . Classes Destroyed 18 | 1 4 2 4 3 . . . 1 . . . . 2 . 1 . . Worker 7 | . . . 1 2 . . . . 4 . . . . . . . . Builder 9 | . . . . 2 . . . . 6 . . . . . . 1 . Tunneler 4 | 3 . . . . . . . . 1 . . . . . . . . Hauler 6 | . . . 3 2 . . . . 1 . . . . . . . . Recycler 9 | . 1 2 1 4 . . . . 1 . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . 1 . Watcher 9 | . 1 . 2 2 . . . . 4 . . . . . . . . Swarmer 24 | . 2 . 2 7 . . . . 5 6 2 . . . . . . Grunt 49 | . 4 . 3 20 . . . 3 7 3 4 . . . . 1 4 Brawler 5 | . . . 1 . . . . 2 2 . . . . . . . . Duelist 7 | . . . . 2 . . . 1 3 . 1 . . . . . . Protector 2 | . . . . . . . . . . . . . 2 . . . . Sentry 29 | . . 5 4 4 . . . 1 6 . . . 2 1 . 5 1 Demolisher 4 | . . . . . . . . . . . . . 4 . . . . Hunter 13 | . . . 1 . 1 . . 2 5 . . . . 2 . 2 . Programmer 12 | . . . . 5 1 1 . . 2 . . . 1 . . 1 1 Behemoth 3 | . . . . . . . . 1 . . . . . . . 1 1 Compactor 6 | . . . . . . . . . . . . . . . 6 . . Enhanced Grunt 1 | . . . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | 3 8 4 4 10 1 1 . 2 10 6 3 . 2 3 3 3 3 Combat Bots Only 9 | . 6 2 2 9 1 1 . 2 7 6 3 . 2 3 3 2 3 Max Kills in Single Turn 3 | 1 1 1 2 2 1 1 . 1 3 2 1 . 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . . 1 . Melee 1 | . . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Damage Taken 6774 | 10 64 49 92 751 43 18 . 298 1624 196 192 . 727 27 . 1026 1657 Core 843 | . . 11 24 111 . . . 8 415 37 11 . 53 . . 110 63 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 174 | . . . . . . . . . . . . . . . . . 174 Core Remaining (%) 86 | 100 100 97 95 . . . . 83 . . . . 39 . . 89 . Volleys Fired 319 | 5 13 12 23 63 4 1 . 19 64 15 14 . 29 3 16 17 21 Largest 5 | 2 3 3 4 4 4 4 . 4 5 5 5 . 2 1 1 2 5 Hottest 497 | 60 80 165 320 138 173 173 . 248 308 282 269 . 298 250 250 299 497 Shots Fired 1108 | 10 39 36 82 252 16 4 . 76 285 71 58 . 51 3 16 25 84 Gun 577 | 10 39 36 71 . . . . 10 209 71 58 . 38 3 16 13 3 Cannon 519 | . . . 11 252 16 4 . 66 76 . . . 13 . . . 81 Launcher 12 | . . . . . . . . . . . . . . . . 12 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 311 | 5 26 8 2 63 4 1 . 19 105 23 28 . 27 . . . . Thermal 594 | . . 24 80 189 12 3 . 52 43 36 30 . 24 3 16 13 69 Explosive 12 | . . . . . . . . . . . . . . . . 12 . Electromagnetic 191 | 5 13 4 . . . . . 5 137 12 . . . . . . 15 Robot Hit Streak 61 | 8 15 25 40 52 24 26 . 21 47 40 29 . 32 13 61 28 37 Robot Miss Streak 2 | . 1 1 2 1 . . . 1 2 2 1 . 2 2 1 2 2 Penetration Max 1 | . . . . 1 . . . . 1 . 1 . 1 . . . . Secondary Targets 9 | . 3 . . . . . . . 1 2 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 1 1 . . . . . . Shots Hit Robots 824 | 8 28 25 60 167 11 2 . 57 224 47 40 . 38 3 16 31 67 Core Hits 479 | 4 16 12 33 78 3 1 . 26 110 36 21 . 54 10 26 35 14 Critical Hits 15 | . . . . 5 . . . 3 1 . . . 2 . . 1 3 Critical Kills 3 | . . . . 1 . . . . . . . . . . . . 2 Critical Parts Destroyed 9 | . . . . 3 . . . 2 1 . . . 2 . . 1 . Melee Attacks 9 | . . . . . . . . . . . . . . . . 9 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . . . . . . . 9 . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 25279 | 101 325 378 1106 4763 324 68 . 1408 5145 843 752 . 2339 323 2919 2076 2409 Guns 13497 | 78 325 378 995 . . . . 166 3358 843 752 . 2199 323 2919 1115 46 Cannons 9990 | . . . 111 4651 324 68 . 1242 1167 . . . 140 . . . 2287 Explosions 1470 | 23 . . . 108 . . . . 620 . . . . . . 643 76 Melee 312 | . . . . . . . . . . . . . . . . 312 . Ramming 10 | . . . . 4 . . . . . . . . . . . 6 . Kinetic 3570 | 13 141 53 . 732 57 . . 238 1478 109 319 . 430 . . . . Thermal 17389 | 23 . 290 1106 3919 267 68 . 1101 1367 520 433 . 1909 323 2919 1115 2029 Explosive 846 | . . . . 108 . . . . 95 . . . . . . 643 . Electromagnetic 3152 | 65 184 35 . . . . . 69 2205 214 . . . . . . 380 Impact . | . . . . . . . . . . . . . . . . . . Slashing 312 | . . . . . . . . . . . . . . . . 312 . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . . . . . . 12 15 . Average Corruption 12 | . . . . . . . . . . . . . . . 7 13 . Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 58 | . . . . . . . . . . . . . . . 10 48 . Message Errors 11 | . . . . . . . . . . . . . . . 3 8 . Matter Fused 16 | . . . . . . . . . . . . . . . 2 14 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 2 . Energy Discharges 3 | . . . . . . . . . . . . . . . 1 2 . Parts Rejected 2 | . . . . . . . . . . . . . . . . 2 . Data Loss (minor) 8 | . . . . . . . . . . . . . . . 3 5 . Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 . Misfires 2 | . . . . . . . . . . . . . . . . 2 . Misdirections 7 | . . . . . . . . . . . . . . . . 7 . Targeting Errors 4 | . . . . . . . . . . . . . . . 1 3 . Weapon Failures 1 | . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 327 | . . . . 182 15 . . . 47 . . . 12 . . 6 65 Projectiles 195 | . . . . 124 15 . . . . . . . 12 . . . 44 Explosions 132 | . . . . 58 . . . . 47 . . . . . . 6 21 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 18 | . . . . 8 . . . . 10 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 15 | . . . . 7 . . . . 8 . . . . . . . . Secondary 3 | . . . . 1 . . . . 2 . . . . . . . . Self-Inflicted Damage 393 | 11 . . . 46 . . . . 73 . . . . . . 163 100 Shots 9 | 1 . . . 1 . . . . 2 . . . . . . 3 2 Rammed 2 | . . . . 1 . . . . . . . . . . . 1 . Targets Rammed 2 | . . . . 1 . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 645 | 52 151 303 384 113 62 51 . 294 645 532 447 . 409 . . 173 420 Average Temperature 135 | 27 50 91 136 25 24 29 . 73 222 200 143 . 129 . . 42 128 Received Heat Transfer 1527 | . 45 27 45 357 . . . 60 387 72 99 . 24 . . 165 246 Effects 62 | . . . 1 . . . . . 42 7 1 . 8 . . . 3 Shutdowns 19 | . . . . . . . . . 13 2 . . 2 . . . 2 Energy Bleed 7 | . . . . . . . . . 7 . . . . . . . . Interference 17 | . . . . . . . . . 7 3 1 . 5 . . . 1 Matter Decay 4 | . . . . . . . . . 3 1 . . . . . . . Short Circuit 4 | . . . 1 . . . . . 2 . . . 1 . . . . Damage (minor) 4 | . . . . . . . . . 3 1 . . . . . . . Damage (major) 5 | . . . . . . . . . 5 . . . . . . . . Damage (core) 2 | . . . . . . . . . 2 . . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . 2 Total Turns 60 | . . . . . . . . . . . . . . . . . 60 Longest Duration 52 | . . . . . . . . . . . . . . . . . 52 Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 Parts Fried 11 | . . . . . . . . . 10 . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . Parts Melted 56 | . . 2 6 11 1 . . 3 . . 2 . 4 4 15 8 . Heat Transferred 24432 | . . 555 2345 5254 333 74 . 1594 1796 706 802 . 1989 475 4300 1599 2610 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | 1 . . . . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Peak Influence 483 | 15 172 217 231 464 . . . . 446 . . . . 99 23 483 270 Average Influence 161 | 2 94 74 101 196 . . . . 230 . . . . 38 23 244 92 Maximum Alert Level 2 | . . 1 1 2 . . . . 2 . . . . . . 2 1 Low Security (%) 68 | . . . . . . . . . . . . . . . . . . Level 1 21 | . . . . . . . . . . . . . . . . . . Level 2 10 | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 29 | . . 1 1 11 . . . . 11 . . . . 1 . 2 2 Investigation 3 | . . . . 1 . . . . 1 . . . . . . . 1 Extermination 6 | . . . . 4 . . . . 1 . . . . . . . 1 Reinforcement 6 | . . 1 . 1 . . . . 3 . . . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 14 | . . . 1 5 . . . . 6 . . . . 1 . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Distress Signals 15 | . 1 . 1 1 . . . . 3 . . . 8 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 189 | . 8 7 14 43 2 1 . 11 37 8 7 . 16 3 6 12 14 Peak Tracking Total 6 | . 3 1 2 6 1 1 . 3 5 4 3 . 4 2 2 2 6 Tactical Retreats 6 | . . . . 1 . . . . 3 . . . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Traps Triggered 6 | . . . . . . . . . . . . . . 1 . 2 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Machines Disabled 31 | . . . . 5 . . . . 12 . . . 3 . . 5 6 Max in Single Turn 9 | . . . . 1 . . . . 9 . . . 1 . . 2 4 Garrison Access 2 | . . . . . . . . . 1 . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Machines Accessed 25 | . 2 4 7 3 . . 4 . 3 . . 1 . . . 1 . Terminals 14 | . 2 4 5 2 . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . 1 1 . . . . 1 . . . . . . 1 . Total Hacks 86 | . 5 11 19 12 . . 26 . 5 . . 7 . . . 1 . Successful 67 | . 2 11 14 5 . . 26 . 1 . . 7 . . . 1 . Failed 19 | . 3 . 5 7 . . . . 4 . . . . . . . . Catastrophic 3 | . 1 . 1 . . . . . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 32 | . 4 6 11 6 . . . . . . . . . . . . 5 Terminals 40 | . 5 11 14 8 . . . . 2 . . . . . . . . Fabricators 2 | . . . . . . . . . 2 . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . 2 4 . . . . 1 . . . . . . 1 . Terminal Hacks 56 | . 1 9 9 4 . . 26 . . . . 7 . . . . . Record 13 | . . 1 . 1 . . 11 . . . . . . . . . . Part Schematic 15 | . . . . . . . 8 . . . . 7 . . . . . Robot Schematic 4 | . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 7 | . 1 2 1 . . . 3 . . . . . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . . . . . Branch Access Points 4 | . . 1 2 1 . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . Unreport Threat 4 | . . 1 2 1 . . . . . . . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 4 | . . 2 1 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 1 . . . . . . 1 . Seal Access 2 | . . . . . . . . . 1 . . . . . . 1 . Unauthorized Hacks 17 | . 3 4 8 2 . . . . . . . . . . . . . Terminals 6 | . 1 2 2 1 . . . . . . . . . . . . . Botnet 6 | . 1 2 2 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . . . . Reprogram 1 | . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 2 4 3 . . . . 2 . . . . . . . . Full Trace Events 3 | . 1 . . 1 . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . 8 . . . . 7 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . Time 36 | . . . 36 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Total Allies 11 | . . . 1 . . . . 1 . . . 7 . . . . 2 Largest Group 7 | . . . 1 . . . . 1 1 . . 7 7 . . . 2 Highest-Rated Group 229 | . . . 15 . . . . 94 94 . . 229 229 . . . 206 Highest-Rated Ally 103 | . . . 15 . . . . 94 94 . . 40 40 . . . 103 Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . 1 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Total Orders 1 | . . . . . . . . . . 1 . . . . . . . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . . Ally Attacks 53 | . . . 7 . . . . 18 1 . . . 21 . . . 6 Total Damage 1504 | . . . 29 . . . . 599 . . . . 469 . . . 407 Kills 4 | . . . 1 . . . . 1 . . . . 1 . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 . 1 . . 1 3 . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Turns Passed 11967 | 62 283 410 763 1106 617 725 154 662 1276 616 629 1650 971 165 247 975 656 Spaces Moved 6081 | 34 169 226 355 517 374 450 97 361 564 293 311 890 459 80 107 491 303 Core 10 | 10 . . . . . . . . . . . . . . . . . Treads 5656 | . . 4 355 517 374 450 97 361 564 293 311 890 459 80 107 491 303 Legs 415 | 24 169 222 . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 160 160 160 160 160 160 162 183 183 183 162 165 165 160 160 Average Speed 167 | 105 135 150 161 160 160 160 160 160 168 183 183 183 173 179 165 166 164 Slowest Speed 185 | 150 180 160 180 180 160 160 160 160 183 183 183 183 183 182 166 185 166 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 44 27 46 25 44 71 75 76 23 66 54 87 56 3 89 17 11 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 5 | . . . . . 1 . 1 . . . . 3 . . . . . Known Exits Taken 15 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . 2 1 . 1 . 2 3 3 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 420 | 6 . . 6 44 2 . . 8 48 5 1 . . . . 259 41 Melee . | . . . . . . . . . . . . . . . . . . Projectile 63 | . . . 6 21 2 . . 8 13 5 1 . . . . . 7 AOE 357 | 6 . . . 23 . . . . 35 . . . . . . 259 34 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Fac Total 7054 | 51 196 270 491 637 383 453 96 397 728 333 336 912 538 94 131 596 412 Wait 281 | 2 . 1 46 29 . 3 . 2 51 21 10 6 24 . . 40 46 Move 6065 | 33 168 225 354 516 373 449 96 360 563 292 310 889 458 80 106 490 303 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 153 | 6 10 16 28 12 2 . . 4 21 . 2 4 11 3 4 14 16 Fast Attach . | . . . . . . . . . . . . . . . . . . Attach 61 | 5 3 2 8 2 . . . 1 8 2 . 2 5 2 1 11 9 Detach . | . . . . . . . . . . . . . . . . . . Swap 61 | . 1 8 9 5 2 . . 6 10 1 . 5 3 3 . 2 6 Drop 102 | . 1 6 23 9 2 . . 5 11 1 . 6 8 3 4 12 11 Fire 319 | 5 13 12 23 63 4 1 . 19 64 15 14 . 29 3 16 17 21 Melee 9 | . . . . . . . . . . . . . . . . 9 . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . 1 . . . . . . . . . . . 1 . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / Ext) -5/Waste -5/Factory -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Weapon x1 164 | -10/Materials | Identified exit to Mines 164 | -10/Materials | Discovered exit to Mines (range 16) 317 | -10/Materials | Identified exit to Materials 317 | -10/Materials | Discovered exit to Materials (range 16) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x2 444 | -9/Materials | Build established: Gunner 491 | -9/Materials | Identified exit to Materials 491 | -9/Materials | Identified exit to Mines 756 | -9/Materials | Entered another Materials area 756 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 868 | -8/Materials | Repaired Lgt. Treads 1050 | -8/Materials | Build established: Scavenger-Gunner 1092 | -8/Materials | Identified exit to Factory 1245 | -8/Materials | Garrison activated, responded to threat 1519 | -8/Materials | Entered Factory 1519 | -7/Factory | Evolved 2 slots: Utility x2 1776 | -7/Factory | Identified exit to Factory 1776 | -7/Factory | Discovered exit to Factory (range 4) 2035 | -7/Factory | Garrison activated, responded to threat 2257 | -7/Factory | Identified exit to Storage 2257 | -7/Factory | Identified exit to Lower Caves 2286 | -7/Factory | Destroyed 9 combat bots 2467 | -7/Factory | Garrison activated, responded to threat 2562 | -7/Factory | Destroyed 7 combat bots 2625 | -7/Factory | Entered Lower Caves 3185 | -7/Lower Caves | Learned Factory security intel 3213 | -7/Lower Caves | Learned location of Zion (-6) 3234 | -7/Lower Caves | Identified exit to Lower Caves 3234 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 3242 | -7/Lower Caves | Entered another Lower Caves area 3825 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3951 | -7/Lower Caves | Identified exit to Data Miner 3951 | -7/Lower Caves | Discovered exit to Data Miner (range 8) 3967 | -7/Lower Caves | Entered Data Miner 3967 | -7/Data Miner | Identified exit to Proximity Caves 3967 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 3998 | -7/Data Miner | Met Data Miner 4046 | -7/Data Miner | Learned location of Section 7 (-2) 4046 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4076 | -7/Data Miner | Received God Mode back door access code from Data Miner 4121 | -7/Data Miner | Entered Proximity Caves 4133 | -6/Proximity Caves | Escorted by Enhanced Grunt 4378 | -6/Proximity Caves | Learned location of 1 exit from Factory 4512 | -6/Proximity Caves | Spotted B-75 Beast 4524 | -6/Proximity Caves | Destroyed B-75 Beast 4751 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4783 | -6/Proximity Caves | Entered Factory 4783 | -6/Factory | Accompanied by 1 ally 4783 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4784 | -6/Factory | Identified exit to Factory 5102 | -6/Factory | Garrison activated, responded to threat 5112 | -6/Factory | Build established: Gunner 5396 | -6/Factory | Garrison activated, responded to threat 5663 | -6/Factory | Garrison activated, responded to threat 5758 | -6/Factory | Destroyed 7 combat bots 5797 | -6/Factory | Lost 3 parts (1p1n1w) 6008 | -6/Factory | Identified exit to Lower Caves 6008 | -6/Factory | Discovered exit to Lower Caves (range 14) 6027 | -6/Factory | Build established: Scavenger-Gunner 6059 | -6/Factory | Entered Lower Caves 6141 | -6/Lower Caves | Core integrity fell below 50% 6346 | -6/Lower Caves | Encountered a Warlord checkpoint 6606 | -6/Lower Caves | Identified exit to Lower Caves 6606 | -6/Lower Caves | Discovered exit to Lower Caves (range 10) 6675 | -6/Lower Caves | Entered another Lower Caves area 6718 | -6/Lower Caves | Learned location of 2 exits from Factory 6815 | -6/Lower Caves | Discovered exit to Factory (range 10) 6911 | -6/Lower Caves | Encountered a Warlord checkpoint 7291 | -6/Lower Caves | Identified exit to Zion 7291 | -6/Lower Caves | Discovered exit to Zion (range 5) 7304 | -6/Lower Caves | Entered Zion 7358 | -6/Zion | Identified exit to Proximity Caves 7358 | -6/Zion | Discovered exit to Proximity Caves (range 16) 7401 | -6/Zion | Gained Derelict followers 7442 | -6/Zion | Found Prototype Device 7443 | -6/Zion | Identified Phasing AFG 7730 | -6/Zion | Received a hallucinogenic algorithm 7758 | -6/Zion | Learned location of 1 exit from Lower Caves 7842 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7958 | -6/Zion | Found Prototype Device 7959 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 8039 | -6/Zion | Learned Factory interactive machine intel 8136 | -6/Zion | Found Prototype Energy Gun 8137 | -6/Zion | Identified Storm Laser 8456 | -6/Zion | Imprinted 8459 | -6/Zion | Declared Zion's savior 8715 | -6/Zion | Learned location of Warlord (-5) 8758 | -6/Zion | Build established: Messiah-Gunner 8954 | -6/Zion | Entered Proximity Caves 8954 | -5/Proximity Caves | Accompanied by 7 allies 9151 | -5/Proximity Caves | Spotted B-75 Beast 9169 | -5/Proximity Caves | Allies destroyed B-75 Beast 9239 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9560 | -5/Proximity Caves | Discovered exit to Factory (range 13) 9763 | -5/Proximity Caves | Found Prototype Launcher 9764 | -5/Proximity Caves | Identified Tesla Bomb Launcher 9925 | -5/Proximity Caves | Entered Factory 9925 | -5/Factory | Evolved 2 slots: Utility x2 9926 | -5/Factory | Identified exit to Factory 9926 | -5/Factory | Identified exit to Extension 9927 | -5/Factory | Loaded intel: 46 interactive machine locations 10018 | -5/Factory | Garrison activated, responded to threat 10090 | -5/Factory | Sucked down chute 10090 | -5/Factory | Entered Waste 10105 | -5/Waste | EMP discharged 10139 | -5/Waste | Spotted C-40 Crusher 10146 | -5/Waste | Spotted C-40 Crusher 10152 | -5/Waste | Destroyed C-40 Crusher 10159 | -5/Waste | Spotted C-40 Crusher 10173 | -5/Waste | Destroyed C-40 Crusher 10185 | -5/Waste | Destroyed C-40 Crusher 10205 | -5/Waste | EMP discharged 10216 | -5/Waste | Spotted C-40 Crusher 10222 | -5/Waste | Destroyed C-40 Crusher 10229 | -5/Waste | Destroyed C-40 Crusher 10245 | -5/Waste | Destroyed C-40 Crusher 10305 | -5/Waste | EMP discharged 10305 | -5/Waste | System corruption reached 10% 10314 | -5/Waste | Identified exit to Factory 10314 | -5/Waste | Discovered exit to Factory (range 11) 10337 | -5/Waste | Entered Factory 10535 | -5/Factory | Garrison activated, responded to threat 10581 | -5/Factory | Spotted B-75 Beast 10590 | -5/Factory | Destroyed B-75 Beast 10846 | -5/Factory | Discovered exit to Factory (range 7) 11312 | -5/Factory | Entered another Factory area 11312 | -4/Factory | Evolved 2 slots: Propulsion x2 11671 | -4/Factory | Identified exit to Research 11671 | -4/Factory | Discovered exit to Research (range 14) 11674 | -4/Factory | Spotted B-86 Titan 11730 | -4/Factory | Destroyed B-86 Titan 11939 | -4/Factory | Retrieved Zion intel report: Active Terminals 11940 | -4/Factory | Zion Heavy squad teleported in 11957 | -4/Factory | P-70 Sage assimilated allied SB-K0T(Z) 11968 | -4/Factory | Self-destructed Last Messages --------------- 11958_ K-01 Serf collects debris. 11959_ P-70 Sage heat short circuits Imp. Heat Sink. 11959_ Y-64 Sentinel suffers critical hit. 11959_ Y-64 Sentinel destroyed. 11960_ P-70 Sage heat damages Imp. Target Analyzer. 11960_ U-05 Engineer builds a Wall. 11961_ K-01 Serf collects debris. 11962_ Power failure, Neutrino Core shutdown. 11964_ SB-K0T(Z) reactivates. 11965_ P-70 Sage destroyed. 11965_ Power Conduit explodes. 11965_ Destroyed Hpw. Tractor Beam. 11965_ U-05 Engineer lays Concrete. 11965_ K-01 Serf collects debris. 11966_ U-05 Engineer lays Concrete. 11967_ P-70 Sage heat damages Imp. Target Analyzer, Imp. Remote Datajack. 11968_ Hvy. Treads destroyed. 11968_ U-05 Engineer lays Concrete. 11968_ U-05 Engineer builds a Wall. 11968_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | """ # """" #???????????????? | | """" # """" ###### #???????????????? | | """" # """" #??????????????????????????????? | | # ^ #??###?????????????????????????? | | # ^ #? #?????????????????????????? | | ##+### #? #?????????????????????????? | | # ![ # #?????????????????????????? | | [ # #?????????????????????????? | | = + #?????????????????????????? | | # #?????????????????????????? | | ##### # #?? ????????????????????? | | ## ###???###### ###? #?? ??????????????????? | | ?# #??????????# #??? #?# #?????????????????? | | ?# ##########?# #####;###;gA #?????????????????? | | ?# ## #?# ## ; #?????????????????? | | ?# ## ###+;; g #?????????????????? | | ?# ## # #?????????????????? | | ?# ## # +?????????????????? | | ?# ## ; #?????????????????? | | ## ## # #?????????????????? | | # # # #?????????????????? | | + # R #?????????????????? | | # # #?????????????????? | | ]!% # # #?????????????????? | | !! #? ?# p |= #?????????????????? | | !! ####+#??# !@ #?????????????????? | | #??# ] ; u#?????????????????? | | #??# ;Z% #" ??????????????? | | ! #??########;;;;;; u ;; #??????????? | | ![ #?????????###### %%! ; " ????????? | | ![ #??????????????# k" ?????????? | | #####?????????? ; ?????????? | | * ??? ; ?????????? | | #####+########### ??? p A ; "??????????? | | #?? #???????????????## ;;;;;;"??????????? | | # #????????????????# ???????????? | | # #????????????????##+#+##;;##;# ???????????? | | # #??????????????????????? ? ?????????????? | | # #???????????????????????? ???????????????? | | # #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | ! ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | "" ""????????????????????????????????????????????? | | "" ""????????????????????????????????????????????? | | "" ""????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 37 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 6 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Riot Gun | -6/Zion | Free Hvy. Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Flamer | -6/Zion | Free Barrage Gun | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Challenges ------------ None Game ------ Seed SwordUtilityShifter Manual? 0 Play Time 01:26:56 Cumulative 56.7 hours Start 2019.11.08 @ 14:30:26 End 2019.11.08 @ 16:04:51 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 31 Rogue 21 Adventurer 5 Explorer 17 Win Type - Total 9 Types 6/0/1/2/0/0/0 Lore% 58 Gallery% 55 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc1411b8-fae0-4abb-9424-5baece59dbec