Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.17 @ 09:18:46

Player: Eskild

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1997)     1997
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (209)                209
              TOTAL SCORE: 4926

 Bonus
-------
High Alert Combat Kills    209

 Cogmind 
---------
Core Integrity             0/700
Matter                     16/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (9)
Movement                   Core (800) Ox15
Location                   -7/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (18) ---
          Light Ion Engine
         Medium Storage Unit
       Hardened Heavy Armor Plating
       Improved Shield Generator
       Improved EM Shotgun

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
       Enhanced Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
         Medium Treads
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Battery
       Advanced Targeting Computer
       Improved Shield Generator
>               --- WEAPON -----------
       Improved EM Shotgun
           Mini Grenade Launcher
          Heavy Rocket Launcher
>               --- INVENTORY --------
         Medium Storage Unit
  High-capacity Storage Unit
       Hardened Heavy Armor Plating
       Improved Shield Generator
                Arc Projector
                Gauss Rifle
           Mini Grenade Launcher
[Rating: 38]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Shield Generator
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Medium Reactive Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    2    | .   .   1   .   1   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             70   | 6   3   19  18  24  
  Power                    17   | 1   .   6   6   4   
    Engine                 13   | 1   .   6   4   2   
    Core                   4    | .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               14   | 2   .   3   3   6   
    Treads                 5    | .   .   .   3   2   
    Leg                    6    | 2   .   .   .   4   
    Wheel                  3    | .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   1   2   6   6   
    Device                 3    | .   .   1   .   2   
    Storage                10   | 1   1   .   4   4   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   23   | 2   2   8   3   8   
    Energy Gun             8    | 1   1   3   1   2   
    Energy Cannon          2    | .   .   1   1   .   
    Ballistic Gun          3    | 1   .   1   .   1   
    Ballistic Cannon       4    | .   .   2   1   1   
    Launcher               6    | .   1   1   .   4   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   2   3   
Parts Lost                 39   | .   .   8   13  18  
  Power                    12   | .   .   2   6   4   
  Propulsion               8    | .   .   1   2   5   
  Utility                  4    | .   .   1   1   2   
  Weapon                   15   | .   .   4   4   7   
  Highest Loss Streak      9    | .   .   5   4   9   
Average Slot Usage (%)     84   | .   99  83  92  75  
  Engine                   8    | .   14  15  10  3   
  Core                     5    | .   .   .   3   8   
  Treads                   10   | .   .   .   22  4   
  Leg                      6    | .   28  13  .   8   
  Wheel                    1    | .   .   6   2   .   
  Device                   2    | .   .   2   .   4   
  Storage                  19   | .   27  22  22  15  
  Processor                5    | .   .   .   7   7   
  Protection               2    | .   .   3   6   .   
  Energy Gun               3    | .   14  4   .   3   
  Energy Cannon            3    | .   .   6   7   .   
  Ballistic Gun            1    | .   3   6   .   .   
  Ballistic Cannon         2    | .   .   2   .   4   
  Launcher                 8    | .   10  1   8   10  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             72   | 12  19  37  51  72  
  Greatest Support         84   | 20  20  26  84  28  
  Greatest Overweight (x)  23   | 2   .   1   1   23  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 18   | 6   8   8   8   18  
  Average Capacity         8    | 5   7   8   8   9   
  Most Carried             9    | 6   8   8   8   9   
  Average Carried          7    | 2   6   6   7   7   
  Final Capacity           18   | 6   8   8   8   18  
  Final Carried            8    | 4   8   8   7   6   

 Class Distribution 
--------------------
 66% | Mutant
 23% | Gunner
  4% | Bomber
  3% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1466 | 249 61  177 621 358 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1775 | .   90  278 886 521 
  Parts                    101  | .   4   16  50  31  
Haulers Intercepted        4    | .   .   1   1   2   
Recyclers Shooed           3    | .   .   .   3   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  36   | .   2   7   18  9   
  Melee                    1    | .   .   1   .   .   
  Guns                     5    | .   1   3   .   1   
  Cannons                  9    | .   .   1   6   2   
  AOE                      21   | .   1   2   12  6   
Classes Destroyed          11   | .   1   3   4   3   
  Worker                   3    | .   .   .   1   2   
  Builder                  7    | .   .   .   .   7   
  Tunneler                 3    | .   .   .   2   1   
  Hauler                   4    | .   .   1   1   2   
  Recycler                 5    | .   .   .   3   2   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  2    | .   .   2   .   .   
  Grunt                    20   | .   2   2   11  5   
  Sentry                   12   | .   .   3   7   2   
  Hunter                   1    | .   .   .   .   1   
  Programmer               1    | .   .   .   .   1   
Best Kill Streak           6    | .   2   2   5   6   
  Combat Bots Only         4    | .   2   2   4   2   
Max Kills in Single Turn   3    | .   1   1   2   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   1   2   1   
  Melee                    1    | .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               5050 | .    35   824  1734 2457 
  Core                     1041 | .    .    217  114  710  
  Absorbed by Shields      232  | .    .    .    .    232  
Core Remaining (%)         81   | 100  100  45   79   .    
Volleys Fired              132  | .    3    39   44   46   
  Largest                  3    | .    2    2    2    3    
  Hottest                  124  | .    70   95   101  124  
Shots Fired                241  | .    5    72   76   88   
  Gun                      86   | .    3    49   7    27   
  Cannon                   76   | .    .    18   33   25   
  Launcher                 79   | .    2    5    36   36   
  Special                  .    | .    .    .    .    .    
  Kinetic                  54   | .    .    21   3    30   
  Thermal                  62   | .    .    32   30   .    
  Explosive                79   | .    2    5    36   36   
  Electromagnetic          46   | .    3    14   7    22   
  Robot Hit Streak         11   | .    2    8    11   9    
  Robot Miss Streak        4    | .    1    4    3    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           134  | .    3    39   39   53   
  Core Hits                120  | .    3    12   51   54   
  Critical Hits            6    | .    .    2    2    2    
  Critical Kills           2    | .    .    .    1    1    
  Critical Parts Destroyed 4    | .    .    2    1    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5548 | .    79   755  2279 2435 
  Guns                     658  | .    15   288  107  248  
  Cannons                  881  | .    .    186  388  307  
  Explosions               3951 | .    64   276  1742 1869 
  Melee                    .    | .    .    .    .    .    
  Ramming                  58   | .    .    5    42   11   
  Kinetic                  465  | .    .    48   20   397  
  Thermal                  1170 | .    .    513  657  .    
  Explosive                3411 | .    64   72   1453 1822 
  Electromagnetic          444  | .    15   117  107  205  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         10   | .    .    .    .    10   
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  8    | .    .    .    .    8    
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
    Targeting Errors       2    | .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            235  | .    .    68   87   80   
  Projectiles              1    | .    .    .    1    .    
  Explosions               234  | .    .    68   86   80   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      1176 | .    .    191  480  505  
  Shots                    36   | .    .    5    12   19   
  Rammed                   16   | .    .    2    5    9    
Targets Rammed             18   | .    .    3    6    9    
  Kicked                   1    | .    .    1    .    .    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        408  | .    21   108  348  408  
  Average Temperature      80   | .    12   43   87   94   
  Received Heat Transfer   1259 | .    18   252  522  467  
  Effects                  6    | .    .    .    2    4    
    Shutdowns              2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           2    | .    .    .    .    2    
    Damage (minor)         1    | .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1635 | .    .    769  866  .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             902  | .   50  356 902 707 
  Initial                  410  | .   .   20  150 410 
  Average                  393  | .   19  202 434 503 
Maximum Alert Level        3    | .   .   1   3   3   
  Low Security (%)         19   | 100 100 55  8   .   
  Level 1                  23   | .   .   44  43  3   
  Level 2                  52   | .   .   .   37  95  
  Level 3                  4    | .   .   .   10  .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          14   | .   .   .   5   9   
  Investigation            2    | .   .   .   1   1   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            5    | .   .   .   2   3   
  Assault                  1    | .   .   .   1   .   
  Garrison                 4    | .   .   .   1   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   3   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   1   16  39  18  
  Peak Tracking Total      8    | .   1   4   8   3   
  Tactical Retreats        10   | .   .   5   5   .   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            2    | .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          16   | .   .   3   9   4   
  Max in Single Turn       2    | .   .   2   2   2   
  Garrison Access          1    | .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          5    | .   .   1   3   1   
  Terminals                5    | .   .   1   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                22   | .   .   4   15  3   
  Successful               14   | .   .   3   10  1   
  Failed                   8    | .   .   1   5   2   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                22   | .   .   4   15  3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             14   | .   .   3   10  1   
  Record                   1    | .   .   .   1   .   
  Emergency Access Points  1    | .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   
  Alert Level              5    | .   .   2   3   .   
  Unreport Threat          1    | .   .   .   1   .   
  Assault Status           1    | .   .   .   1   .   
  Hauler Manifests         2    | .   .   .   1   1   
  Zone Layout              2    | .   .   .   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   .   1   3   1   
  Full Trace Events        3    | .   .   1   1   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   3   .   
  Machine Destruction      3    | .   .   .   3   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               2762 | 76   153  393  1036 1104 
Spaces Moved               1409 | 52   114  211  584  448  
  Core                     44   | 27   .    .    .    17   
  Treads                   723  | .    .    .    468  255  
  Legs                     432  | 25   114  117  .    176  
  Wheels                   210  | .    .    94   116  .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   100  150  
  Average Speed            155  | 116  120  117  148  198  
  Slowest Speed            1200 | 150  120  150  180  1200 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       23   | 4    22   24   54   15   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          679  | .    19   80   376  204  
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    .    2    3    
  AOE                      674  | .    19   80   374  201  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1698 | 67  124 283 675 549 
  Wait                     8    | .   .   .   8   .   
  Move                     1405 | 51  113 210 583 448 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  42   | 10  5   9   5   13  
  Fast Attach              22   | .   .   2   12  8   
  Attach                   28   | 6   1   8   3   10  
  Detach                   .    | .   .   .   .   .   
  Swap                     20   | .   2   9   3   6   
  Drop                     23   | .   .   3   11  9   
  Fire                     132  | .   3   39  44  46  
  Melee                    .    | .   .   .   .   .   
  Ram                      7    | .   .   .   .   7   
  Kick                     3    | .   .   3   .   .   
  Crush                    8    | .   .   .   6   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 15)
   77 | -11/Scrapyard | Entered Materials
  161 | -10/Materials | Discovered new exit (range 8)
  189 | -10/Materials | Discovered new exit (range 16)
  230 | -10/Materials | Entered another Materials area
  230 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  290 | -9/Materials  | Discovered new exit (range 16)
  310 | -9/Materials  | Build established: Mutant
  359 | -9/Materials  | Lost 5 parts (2p1u2w)
  536 | -9/Materials  | Core integrity fell below 50%
  579 | -9/Materials  | Discovered new exit (range 10)
  623 | -9/Materials  | Entered another Materials area
  623 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1539 | -8/Materials  | Garrison activated, responded to threat
 1571 | -8/Materials  | Discovered new exit (range 7)
 1572 | -8/Materials  | Lost 4 parts (2p1n1w)
 1659 | -8/Materials  | Entered Factory
 1659 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 1677 | -7/Factory    | Lost 4 parts (2p1n1w)
 1955 | -7/Factory    | Build established: Gunner
 2277 | -7/Factory    | Garrison activated, responded to threat
 2627 | -7/Factory    | Core integrity fell below 50%
 2645 | -7/Factory    | Lost 9 parts (3p3n3w)
 2734 | -7/Factory    | Core integrity fell below 20%
 2761 | -7/Factory    | System corruption reached 10%
 2763 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
Lgt. Angular Momentum Engine destroyed.
U-05 Engineer lays Concrete.
P-60 Hacker resets K-01 Serf, system corruption cleaned.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris. <x3>
Gauss Rifle destroyed.
U-05 Engineer lays Concrete. <x4>
Gauss Cannon destroyed.
U-05 Engineer destroyed.
K-01 Serf collects debris. <x4>
Slammed into G-47 Trooper.
P-60 Hacker resets G-47 Trooper, system corruption cleaned.
K-01 Serf collects debris. <x4>
System corrupted: Matter fused (-9).
Hcp. Battery destroyed.
Slammed into G-47 Trooper.

 Map 
-----
+----------------------------------------------------+
| ??????????   ????????????????????????????????????? |
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|   """"" #     #    Y" +     #    R" ?     #??????? |
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|         #                   m             #??????? |
|     [   +           k  !    %p            #??????? |
|         #                 !               #??????? |
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|         #                 =               #??????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          36
Energy Capacity            930
Matter Stores              350
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             30
Evasion (%)                42
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AntimissileWarpAutohacker
  Manual?         0
Play Time         00:30:21
  Cumulative      9.9 hours
  Start           2022.02.17 @ 08:48:37
  End             2022.02.17 @ 09:18:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           23
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9294ebbf-a654-4d25-aaac-c426fb52361a