Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.07 @ 16:20:23 Player: Crustacean Soup Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (63) 315 Value Destroyed (1806) 1806 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 4034 Bonus ------- High Alert Combat Kills 58 Follower Combat Kills 35 Cogmind --------- Core Integrity 0/550 Matter 172/500 Energy 140/140 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Matter Pod Visual Processing Unit Improved Signal Interpreter > --- WEAPON (3) ------- Improved Datajack > --- INVENTORY (4) ---- Improved Heat Sink Armor Integrity Analyzer Recoil Stabilizer Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- High-capacity Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Assault Cannon > --- INVENTORY -------- Compact Matter Pod Armor Integrity Analyzer Recoil Stabilizer Field Recycling Unit [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Matter Pod Device Heat Sink Storage Medium Matter Pod Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 1 | . . . . 1 Weapon 1 | . . 1 . . Parts Attached 64 | 6 8 16 3 31 Power 11 | 1 1 2 1 6 Engine 10 | 1 1 2 1 5 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 14 | 2 2 3 . 7 Treads 9 | . . 3 . 6 Leg 5 | 2 2 . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 2 3 1 8 Device 1 | 1 . . . . Storage 2 | . 1 . 1 . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 10 | . 1 3 . 6 Artifact . | . . . . . Weapon 24 | 2 3 8 1 10 Energy Gun 5 | 1 . . . 4 Energy Cannon 3 | . . 1 . 2 Ballistic Gun 8 | 1 2 3 1 1 Ballistic Cannon 2 | . 1 . . 1 Launcher 4 | . . 4 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . . 3 1 9 Power 3 | . . 1 . 2 Propulsion 3 | . . 1 . 2 Utility 1 | . . . . 1 Weapon 6 | . . 1 1 4 Highest Loss Streak 8 | . . 1 1 8 Average Slot Usage (%) 92 | . 91 94 100 87 Engine 15 | . 14 17 22 10 Core 1 | . . . . 4 Treads 16 | . . 15 22 23 Leg 6 | . 24 6 . . Device 1 | . 5 . . . Storage 10 | . 10 11 11 9 Protection 11 | . 8 11 11 15 Energy Gun 2 | . 5 . . 2 Energy Cannon 1 | . . 2 . 2 Ballistic Gun 18 | . 13 18 26 15 Ballistic Cannon 2 | . 8 2 . 1 Launcher 3 | . . 9 6 . Naked Turns . | . . . . . Heaviest Build 47 | 7 15 31 33 47 Greatest Support 62 | 20 20 40 40 62 Greatest Overweight (x) 3 | . 1 1 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 Average Carried 3 | 2 3 3 3 3 Final Capacity 4 | 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 Class Distribution -------------------- 35% | Mutant 31% | Scavenger-Mutant 22% | Scavenger-Tank 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1911 | 263 256 408 424 560 Remotely . | . . . . . Salvage Created 1925 | 50 167 531 369 808 Parts 144 | 3 13 59 19 50 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 47 | 1 6 17 9 14 Guns 30 | 1 2 9 8 10 Cannons 11 | . 4 4 . 3 AOE 5 | . . 4 1 . Classes Destroyed 9 | 1 2 4 1 1 Worker 5 | . 1 2 2 . Builder 4 | . . 3 . 1 Watcher 7 | . . 3 . 4 Swarmer 14 | . 3 9 2 . Grunt 19 | 1 3 2 6 7 Brawler 3 | . . . 1 2 Duelist 2 | . . 1 . 1 Sentry 8 | . . 5 . 3 Hunter 1 | . . . . 1 Best Kill Streak 6 | 1 5 6 4 3 Combat Bots Only 5 | 1 4 5 3 3 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging . | . . . . . Exploded 1 | . . 1 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2974 | 21 162 615 268 1908 Core 674 | . 39 69 . 566 Absorbed by Shields . | . . . . . Core Remaining (%) 88 | 100 84 . 82 . Volleys Fired 168 | 3 18 50 26 71 Largest 3 | 2 2 3 3 3 Hottest 186 | 70 55 123 82 186 Shots Fired 394 | 6 36 116 70 166 Gun 303 | 6 18 72 69 138 Cannon 81 | . 18 35 . 28 Launcher 10 | . . 9 1 . Special . | . . . . . Kinetic 329 | 3 36 92 69 129 Thermal 43 | 3 . 15 . 25 Explosive 10 | . . 9 1 . Electromagnetic 12 | . . . . 12 Robot Hit Streak 13 | 3 6 8 13 11 Robot Miss Streak 6 | 1 3 6 4 6 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 234 | 4 21 64 45 100 Core Hits 104 | 2 9 39 17 37 Critical Hits 2 | . 1 1 . . Critical Kills 2 | . 1 1 . . Critical Parts Destroyed . | . . . . . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4169 | 37 339 1462 734 1597 Guns 2592 | 37 172 529 696 1158 Cannons 959 | . 167 353 . 439 Explosions 618 | . . 580 38 . Melee . | . . . . . Ramming . | . . . . . Kinetic 2729 | 25 339 655 696 1014 Thermal 524 | 12 . 227 . 285 Explosive 618 | . . 580 38 . Electromagnetic 298 | . . . . 298 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 64 | . . 61 3 . Projectiles 17 | . . 17 . . Explosions 47 | . . 44 3 . Melee . | . . . . . Knockbacks 5 | . 2 2 . 1 Impact . | . . . . . Kinetic 4 | . 1 2 . 1 Secondary 1 | . 1 . . . Self-Inflicted Damage 75 | . . 37 38 . Shots 3 | . . 2 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1134 | 62 120 421 239 1134 Average Temperature 177 | 33 37 139 70 219 Received Heat Transfer 1026 | 12 90 84 93 747 Effects 57 | . . 1 . 56 Shutdowns 13 | . . . . 13 Energy Bleed 6 | . . 1 . 5 Interference 8 | . . . . 8 Matter Decay 4 | . . . . 4 Short Circuit 4 | . . . . 4 Damage (minor) 5 | . . . . 5 Damage (major) 13 | . . . . 13 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 1073 | 37 . 407 . 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 569 | 20 219 569 223 375 Initial 148 | . 13 92 148 78 Average 214 | 3 66 414 142 233 Maximum Alert Level 2 | . 1 2 1 1 Low Security (%) 51 | 100 99 10 80 28 Level 1 35 | . . 30 19 71 Level 2 12 | . . 58 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . . 5 Investigation 3 | . . . . 3 Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 7 | . 1 4 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | 1 13 26 9 29 Peak Tracking Total 6 | 1 5 6 3 5 Tactical Retreats 9 | . 2 1 2 4 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 4 | . . . . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 10 | . . 7 . 3 Max in Single Turn 2 | . . 1 . 2 Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 13 | . 6 2 . 5 Terminals 8 | . 4 2 . 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 1 | . 1 . . . Scanalyzers 1 | . . . . 1 Garrison Access 1 | . . . . 1 Total Hacks 36 | . 20 3 . 13 Successful 32 | . 18 3 . 11 Failed 4 | . 2 . . 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 22 | . 13 3 . 6 Fabricators . | . . . . . Repair Stations 6 | . 4 . . 2 Recycling Units 3 | . 3 . . . Scanalyzers 3 | . . . . 3 Garrison Access 2 | . . . . 2 Terminal Hacks 19 | . 11 3 . 5 Record 13 | . 7 2 . 4 Robot Analysis 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Alert Level 3 | . 2 . . 1 Dispatch Records 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 . . 2 Scan Component 3 | . 2 . . 1 Repair 3 | . 2 . . 1 Recycling Unit Hacks 3 | . 3 . . . Process 1 | . 1 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks 2 | . . . . 2 Unlock Access 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 . . 4 Full Trace Events 3 | . . . . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 . . 1 Time 90 | . 52 . . 38 Parts Recycled . | . . . . . Recycled Matter 182 | . 182 . . . Retrieved Matter 324 | . 324 . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat 2 | . . . . 2 Combat . | . . . . . Robot Hacks Applied 3 | . . . . 3 parse_system 2 | . . . . 2 find_recycling 1 | . . . . 1 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 16 | . . . 16 16 Highest-Rated Ally 16 | . . . 16 16 Total Orders 1 | . . . 1 . FOLLOW 1 | . . . 1 . Ally Attacks 9 | . . . . 9 Total Damage 104 | . . . . 104 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 3677 | 87 772 814 759 1245 Spaces Moved 2025 | 65 529 420 415 596 Core 108 | 21 . . . 87 Treads 1196 | . . 301 415 480 Legs 721 | 44 529 119 . 29 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 160 100 Average Speed 143 | 97 120 148 160 155 Slowest Speed 200 | 120 150 160 160 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 6 51 45 82 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 91 | . . 76 15 . Melee . | . . . . . Projectile . | . . . . . AOE 91 | . . 76 15 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 2459 | 83 631 506 458 781 Wait 127 | . 62 2 7 56 Move 2021 | 64 528 419 414 596 Hop . | . . . . . Pick Up 35 | 10 7 9 4 5 Fast Attach 26 | . 3 2 . 21 Attach 17 | 6 2 6 1 2 Detach . | . . . . . Swap 21 | . 3 8 2 8 Drop 41 | . 8 10 4 19 Fire 168 | 3 18 50 26 71 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Repaired Aluminum Leg 317 | -10/Materials | Build established: Mutant 733 | -10/Materials | Repaired Assault Rifle 833 | -10/Materials | Discovered new exit (range 9) 860 | -10/Materials | Entered another Materials area 860 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1367 | -9/Materials | Discovered new exit (range 9) 1424 | -9/Materials | Discovered new exit (range 16) 1674 | -9/Materials | Entered Mines 1675 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1679 | -9/Mines | Met a Derelict bent on vengeance 1756 | -9/Mines | Build established: Scavenger-Mutant 1873 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1873 | -9/Mines | Discovered new exit (range 5) 2186 | -9/Mines | Discovered new exit (range 5) 2390 | -9/Mines | Discovered new exit (range 11) 2398 | -9/Mines | Build established: Scavenger-Tank 2418 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2433 | -9/Mines | Entered Materials 2433 | -8/Materials | Accompanied by 1 ally 2433 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2660 | -8/Materials | Repaired Lgt. Deuterium Engine 3049 | -8/Materials | Garrison activated, responded to threat 3113 | -8/Materials | Identified exit to Garrison 3496 | -8/Materials | Core integrity fell below 50% 3522 | -8/Materials | Core integrity fell below 20% 3575 | -8/Materials | Lost 8 parts (2p2n4w) 3678 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Broken Arm. Treads severed. Carbon-fiber Leg severed. Particle Gun severed. Acquired Particle Gun. U-05 Engineer lays Concrete. Atomic Centrifuge disabled. Acquired Broken Arm. Treads. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Particle Gun severed. Broken Arm. Treads severed. U-05 Engineer lays Concrete. Acquired Imp. Datajack. Acquired Visual Processing Unit. The Visual Processing Unit is a processor, a type of utility that is destroyed if removed (these are marked with a colon in the parts list, as a reminder). Acquired Imp. Signal Interpreter. Acquired Lgt. Deuterium Engine. 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""" #????# #???????????????# # | | ???# """ #????# """"" #???????????????##### | | ???# """ #????# """"" #???????????????????# | | ???# #????# """"" #???????????????????# | | ???# #????# #???????????????????# | | ???#?#####?????#?############????????????????????# | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 21 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- Armor Integrity Analyzer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Librarian Novice Programmer One Hack Too Far Part-time Mechanic Power Corrupts Risk Taker Storm Trooper Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed RefineryBottomlessAirjet Manual? 0 Play Time 01:26:09 Cumulative 2.8 hours Start 2022.03.07 @ 12:10:06 End 2022.03.07 @ 16:20:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a1af81ef-5945-440c-bb6f-cdb792c1fe80