Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 08:58:15 // Winter2019/RPGLIKE Player: Red_Zig Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (320) 1600 Value Destroyed (14602) 14602 Prototype IDs (60) 1200 Alien Tech Used (3) 600 Bonus (11884) 11884 TOTAL SCORE: 39086 Bonus ------- High Alert Combat Kills 3443 Follower Combat Kills 892 Entered Garrisons 800 Used RIF Installer 1000 Entered DSFs 500 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -351 Cogmind --------- Core Integrity 0/2200 Matter 350/350 Energy 428/430 System Corruption 1% Temperature Cool (-194) Movement Flying (35) Location -2/Garrison Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array > --- UTILITY (10) ----- Advanced Cryofiber Web Experimental Cooling System Advanced Quantum Shading Machine Advanced Sensor Array Advanced Terrain Scanner Improved Target Analyzer Core Analyzer Advanced Weapon Cycler Centrium Light Armor Plating Hardlight Generator > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY (4) ---- Advanced Datajack Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Array > --- UTILITY ---------- Advanced Cryofiber Web Experimental Cooling System Advanced Quantum Shading Machine Advanced Sensor Array Advanced Terrain Scanner Improved Target Analyzer Core Analyzer Advanced Weapon Cycler Centrium Light Armor Plating Hardlight Generator > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Advanced Datajack Sigix Containment Pod [Rating: 161] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Improved Terrain Scanner Processor Transport Network Coupler Hackware Hacking Suite Protection Makeshift Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Slots Evolved 18 | 3 4 . . 4 . 2 . . . . . . 3 . . 1 . . . . . . . . 1 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 5 | 1 1 . . 1 . . . . . . . . 2 . . . . . . . . . . . . . Utility 9 | 1 1 . . 3 . 2 . . . . . . . . . 1 . . . . . . . . 1 . Weapon 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 167 | 8 9 . 3 21 2 2 6 1 . 2 2 27 14 1 . 7 12 4 5 12 3 3 6 2 15 . Power 12 | 1 . . . 2 . . 1 . . . . . 2 . . 2 . . . 3 . . . . 1 . Engine 3 | 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . 1 . . 2 . . . 3 . . . . 1 . Propulsion 17 | 2 1 . 1 4 . . 1 1 . . . 1 3 . . . . . 2 . . 1 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 11 | 2 1 . 1 4 . . 1 1 . . . 1 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . 3 . . . . . 2 . . 1 . . . . Utility 47 | 3 2 . 1 4 . 2 . . . . . 2 1 . . 1 4 4 1 4 1 1 2 2 12 . Device 29 | 3 . . . 1 . . . . . . . 1 1 . . . 3 4 . 3 1 1 . 1 10 . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 5 | . . . . 2 . 1 . . . . . 1 . . . . . . . . . . . 1 . . Hackware 10 | . 2 . . 1 . 1 . . . . . . . . . 1 1 . 1 1 . . 2 . . . Protection 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 91 | 2 6 . 1 11 2 . 4 . . 2 2 24 8 1 . 4 8 . 2 5 2 1 4 . 2 . Energy Gun 40 | . . . . 4 1 . 3 . . 1 1 16 4 . . 3 2 . 1 2 . . . . 2 . Energy Cannon 18 | . 5 . . 6 . . . . . . . 3 . . . . 1 . . . . 1 2 . . . Ballistic Gun 4 | 2 . . . . . . . . . . . . 1 1 . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . 2 . . 2 1 . . . . . Launcher 12 | . 1 . 1 1 1 . . . . . 1 5 1 . . . . . 1 . . . . . . . Special Weapon 4 | . . . . . . . 1 . . 1 . . . . . . 2 . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 8 | . . . . . . . . . . . . . 2 . . 1 1 . . 1 1 . 2 . . . Unidentified Prototypes 9 | . . . . 1 . . . . . . . . . . . . . . . 3 . . . . 5 . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Parts Lost 6 | . . . . . . . . . . . . 1 4 . . . . . . . . . 1 . . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . Weapon 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Highest Loss Streak 3 | . . . . . . . . . . . . 1 3 . . . . . . . . . 1 . . . To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 96 89 94 93 94 94 94 94 94 92 94 80 80 80 77 79 79 69 80 80 75 79 76 86 Engine 4 | . 11 9 8 5 5 5 3 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . 1 5 5 5 5 5 5 . . . . . . . . . . . . . Leg 17 | . 24 27 24 17 17 16 15 15 15 15 15 15 14 . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . 15 15 14 14 14 13 14 14 14 14 14 13 13 Device 12 | . 22 9 8 8 11 10 10 10 10 10 10 12 14 15 15 14 13 13 14 13 18 19 16 17 22 31 Processor 8 | . . . . 7 11 12 15 15 15 15 15 16 20 10 10 9 9 9 9 9 9 9 9 10 12 9 Hackware 16 | . 6 18 17 18 17 17 21 21 21 21 21 18 15 15 15 17 19 18 18 19 14 14 11 14 2 . Protection 2 | . . . . 5 5 5 5 5 5 5 5 . . . . . . . . . . . . . . 4 Energy Gun 10 | . . . . 9 21 22 19 21 21 17 20 20 17 15 15 17 7 9 8 2 9 9 9 9 10 13 Energy Cannon 12 | . 27 36 27 14 . . . . . . . . . . . . 2 . . . . 3 5 9 7 4 Launcher 1 | . . . 7 . 1 . . . . . . . . . . . . . . . . . . . . . Peak Build Rating 161 | 11 17 18 36 65 64 73 76 78 78 78 78 89 103 98 97 113 117 116 115 125 119 128 127 129 161 161 Average Rating 56 | 6 11 17 21 52 63 66 73 77 78 78 77 84 90 97 97 109 113 113 113 100 118 124 122 127 133 161 On Entrance 84 | . 9 17 18 36 64 64 73 76 78 78 78 78 89 98 97 97 112 114 111 115 119 118 128 122 126 161 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 8 17 16 20 25 28 25 25 25 25 25 25 34 41 34 34 41 49 54 54 54 55 58 59 60 74 74 Greatest Support 87 | 20 30 30 65 65 32 32 32 37 37 37 37 43 44 44 44 44 49 54 54 54 59 62 62 62 87 87 Greatest Overweight (x) 4 | . . . . 1 . . . . . . . . 4 . . . . . 2 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | . 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 Average Capacity 2 | . . 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 Most Carried 4 | . 1 2 2 2 2 3 3 3 3 3 3 3 3 2 2 3 3 3 3 3 3 3 3 4 4 3 Average Carried 2 | . . 1 2 2 2 2 2 3 3 3 3 2 2 2 2 2 2 3 3 2 3 3 2 3 3 3 Final Capacity 4 | . 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 Final Carried 4 | . 1 2 2 2 2 3 3 3 3 3 3 3 2 2 2 3 3 3 3 3 3 3 3 4 3 3 Class Distribution -------------------- 31% | Hacker-Skirmisher 30% | Hacker-Gunner 12% | Scavenger-Skirmisher 11% | Scavenger-Gunner 6% | Skirmisher 3% | Mutant Dominant Class ---------------- Skirmisher | -10/Materials Hacker-Skirmisher | -10/Mines Hacker-Skirmisher | -10/Subcaves Hacker-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Garrison Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Hacker-Gunner | -4/Garrison Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Garrison Hacker-Gunner | -4/Factory Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Gunner | -3/Proximity Caves Hacker-Gunner | -3/Research Hacker-Gunner | -3/DSF Gunner | -2/Research Scout | -2/Quarantine Scout | -2/Garrison Resources | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Matter Collected 3332 | 136 463 . 440 223 46 65 79 10 . . 71 349 248 . . . 244 227 142 . 72 . 1 42 449 25 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 12544 | 150 713 208 564 2241 929 786 419 224 717 . 717 1710 1096 . . 126 717 51 284 . 68 . 107 42 481 194 Parts 682 | 12 57 10 26 132 50 40 12 5 21 . 30 123 62 . . 2 37 4 12 . 15 . 3 1 19 9 Haulers Intercepted 12 | . 2 . . 6 . . . . . . . 2 . . . . 2 . . . . . . . . . Recyclers Shooed 7 | . 1 . . . . . . . . . . 2 4 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 101 | . . . 11 . . . . 6 21 . 35 . . . . . . 4 9 . 15 . . . . . Prevented 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Combat Hostiles Destroyed 227 | . 12 2 13 42 24 19 8 2 9 . 19 31 15 . . 3 6 2 9 . 5 . 1 . 3 2 Guns 121 | . 3 . . 11 18 16 7 2 9 . 16 15 11 . . 3 4 . . . 3 . . . 1 2 Cannons 55 | . 9 2 5 27 . . . . . . . . . . . . 2 2 4 . 2 . . . 2 . AOE 32 | . . . 8 4 3 . . . . . 1 9 2 . . . . . 5 . . . . . . . Classes Destroyed 23 | 2 7 . 2 6 1 . 1 1 1 . 1 1 . . . . . . . . . . . . . . Worker 17 | . 1 4 . 3 1 . . . . . . 5 1 . . . 1 . . . . . . . 1 . Builder 16 | . 3 . . 6 2 . . . . . . 3 2 . . . . . . . . . . . . . Tunneler 9 | 4 . 1 . 2 . . . . . . . 2 . . . . . . . . . . . . . . Hauler 12 | . 2 . . 6 . . . . . . . 2 . . . . 2 . . . . . . . . . Recycler 11 | 1 3 . . 2 1 . . . . . . 1 2 . . . . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 9 | . 3 . . 3 . . . . . . . 1 1 . . . 1 . . . . . . . . . Watcher 17 | . 3 . . 5 . . . . . . . 2 . . . . 3 . . . . . . 1 3 . Swarmer 45 | . 3 . . 7 2 4 3 . 2 . 8 4 . . . 3 . . 5 . 3 . . . 1 . Saboteur 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Grunt 87 | . 9 2 . 18 15 6 1 1 2 . 8 16 8 . . . . . . . . . . . 1 . Brawler 5 | . . . . . . . . . 2 . 2 . 1 . . . . . . . . . . . . . Duelist 11 | . . . . 2 3 2 . . 2 . 1 . 1 . . . . . . . . . . . . . Protector 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Sentry 22 | . . . . 9 1 4 1 . 1 . 1 5 . . . . . . . . . . . . . . Specialist 3 | . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . Hunter 12 | . . . . 2 2 . 2 . . . . . 2 . . . 2 2 . . . . . . . . Programmer 20 | . . . . . 1 3 . . . . . 4 3 . . . 4 . . . 2 . . . 1 2 Heavy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Artisan 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Subdweller 13 | . . . 13 . . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Thug 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Best Kill Streak 14 | 5 2 2 2 14 11 3 3 1 6 . 5 7 12 . . 3 6 2 5 . 3 . 1 1 3 2 Combat Bots Only 9 | . 2 2 2 5 9 3 3 1 6 . 5 5 8 . . 3 4 2 5 . 3 . 1 . 2 2 Max Kills in Single Turn 9 | 2 1 2 2 9 3 2 1 1 2 . 2 4 2 . . 1 1 1 4 . 1 . 1 1 1 1 Gunslinging 1 | . . . . 1 1 1 . . 1 . 1 . . . . . . . . . . . . . . . Exploded 4 | . . . 2 3 3 . . . . . 1 2 1 . . . . . 4 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Hostile Shots Fired 1147 | . 43 5 18 128 121 138 95 4 13 . 47 91 148 12 2 17 50 50 14 . 22 . 18 . 99 12 Missed 466 | . 13 2 5 39 38 56 35 . 5 . 16 35 48 7 1 9 27 32 9 . 12 . 13 . 57 7 Damage Taken 12831 | . 345 35 366 1939 1269 812 1257 73 195 . 548 1510 2260 107 17 142 347 163 112 . 211 . 231 . 787 105 Core 10003 | . 278 27 284 1525 954 603 975 45 156 . 429 1191 1806 83 13 109 283 130 90 . 169 . 183 . 588 82 Absorbed by Shields 284 | . . . . . . . . . . . . . . . . . . 44 40 . 28 . 20 . 144 8 Redirected to Core 8365 | . 215 27 284 1217 814 537 687 45 116 . 332 967 1528 83 13 109 223 110 72 . 150 . 183 . 571 82 Regen/Repaired (Parts) 107 | . . . . 107 . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 . . 84 89 . 84 . . . . 54 96 . . . . . . . . 28 . 19 . . . Volleys Fired 802 | 24 129 10 49 134 61 79 46 6 12 1 26 100 47 . . 20 23 5 6 . 7 . 1 1 12 3 Largest 4 | 2 4 4 4 4 4 4 4 4 4 1 4 4 4 . . 4 4 4 4 . 4 . 4 4 4 4 Hottest 363 | 40 240 240 240 256 220 220 220 220 220 5 220 260 260 . . 260 244 244 244 . 244 . 363 363 363 315 Shots Fired 2695 | 48 349 40 93 502 225 317 161 24 48 1 104 390 171 1 . 41 55 21 18 . 29 . 4 4 37 12 Gun 1835 | 48 62 . . 171 223 317 160 24 48 . 102 381 164 1 . 41 28 10 8 . 14 . 2 2 20 9 Cannon 787 | . 284 40 52 330 . . . . . . . . . . . . 23 11 8 . 15 . 2 2 17 3 Launcher 67 | . 3 . 41 1 2 . . . . . 2 9 7 . . . . . 2 . . . . . . . Special 6 | . . . . . . . 1 . . 1 . . . . . . 4 . . . . . . . . . Kinetic 152 | 48 62 . . . . . . . . . . . 5 . . 1 2 11 8 . 15 . . . . . Thermal 1988 | . 284 40 52 501 223 317 160 24 48 . 102 56 32 . . 28 32 10 8 . 14 . 4 4 37 12 Explosive 67 | . 3 . 41 1 2 . . . . . 2 9 7 . . . . . 2 . . . . . . . Electromagnetic 486 | . . . . . . . . . . . . 325 127 1 . 12 21 . . . . . . . . . Robot Hit Streak 50 | 8 10 8 15 34 34 20 31 8 20 21 23 43 50 . . 10 26 14 28 . 7 . 11 14 30 23 Robot Miss Streak 7 | 3 7 2 2 4 4 3 4 1 1 . 3 2 1 . . 1 1 2 . . 2 . . . 1 . Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets 34 | . . . . 3 5 7 2 . 3 . 9 2 3 . . . . . . . . . . . . . Max Gunslinging Chain 2 | . . . . 1 1 1 1 . 1 . 2 1 1 . . . . . . . . . . . . . Shots Hit Robots 1369 | 22 77 16 43 250 125 137 68 10 31 1 80 199 140 . . 17 43 15 14 17 17 . 5 3 29 10 Core Hits 620 | 8 33 8 23 102 49 55 21 6 17 . 47 103 82 . . 5 22 4 14 . 6 . . 2 9 4 Critical Kills 4 | . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 33 | 1 . . . 4 6 11 5 . . . 1 1 1 . . . 2 . . . . . 1 . . . Burn 24 | . . . . 1 6 11 5 . . . 1 . . . . . . . . . . . . . . . Meltdown 4 | . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Corrupt 3 | . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . . Melee Attacks 31 | . . . . . . . . . . . . . 8 . . 2 . . . 17 2 . 2 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . . 6 . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 33777 | 249 1225 298 1176 5826 3048 2815 1440 214 643 . 2237 5256 3770 . . 355 1555 472 835 . 510 . 159 110 1148 436 Guns 20043 | 249 294 . . 1278 2620 2815 1440 214 643 . 1666 3253 2306 . . 355 885 311 276 . 298 . 69 67 628 376 Cannons 7122 | . 823 298 643 3345 . . . . . . . . . . . . 621 161 306 . 212 . 90 43 520 60 Explosions 6543 | . 84 . 533 1203 428 . . . . . 571 1997 1464 . . . 10 . 253 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 30 | . 24 . . . . . . . . . . 6 . . . . . . . . . . . . . . Kinetic 1415 | 249 294 . . . . . . . . . . . 119 . . . 74 161 306 . 212 . . . . . Thermal 23698 | . 835 298 643 5584 3048 2815 1440 214 643 . 1666 1696 878 . . 276 924 311 276 . 298 . 159 110 1148 436 Explosive 3477 | . 31 . 533 236 . . . . . . 571 715 1138 . . . . . 253 . . . . . . . Electromagnetic 5157 | . 41 . . 6 . . . . . . . 2839 1635 . . 79 557 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . . . . 1 1 4 . . . . . 4 10 10 10 10 10 10 10 10 10 . . . 1 1 Average Corruption 4 | . . . . 1 1 2 . . . . . 3 6 10 10 10 10 10 10 10 10 . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 116 | . . . . . 1 23 . . . . . 12 10 3 1 7 17 12 6 7 15 . . . 1 1 Message Errors 16 | . . . . . . 2 . . . . . 1 1 . . 2 2 2 1 1 4 . . . . . Matter Fused 26 | . . . . . . 8 . . . . . 2 1 . . 1 4 3 3 2 1 . . . 1 . Heat Flow Errors 21 | . . . . . 1 3 . . . . . 3 2 . . 1 1 1 1 2 5 . . . . 1 Energy Discharges 15 | . . . . . . 3 . . . . . 3 1 . . 2 2 1 1 1 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (minor) 11 | . . . . . . . . . . . . . 3 1 1 . 4 2 . . . . . . . . Data Loss (major) 7 | . . . . . . 2 . . . . . 1 . . . 1 . 1 . . 2 . . . . . Misfires 8 | . . . . . . 3 . . . . . 2 . 1 . . . 1 . . 1 . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Misdirections 3 | . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . Weapon Failures 6 | . . . . . . 2 . . . . . . 2 . . . 2 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1060 | . . . 6 462 89 . . . . . . 133 125 . . . 119 . 32 . . . 7 . 42 45 Projectiles 250 | . . . 6 31 . . . . . . . . . . . . 119 . . . . . 7 . 42 45 Explosions 810 | . . . . 431 89 . . . . . . 133 125 . . . . . 32 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . . . . 1 . . . . . 1 2 . 1 . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . 1 2 . 1 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 635 | . 35 . 31 75 . . . . . . . 278 202 . . . 14 . . . . . . . . . Shots 14 | . 1 . 2 1 . . . . . . . 6 3 . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 9 | . 7 . . . . . . . . . . 2 . . . . . . . . . . . . . . Kicked 9 | . 7 . . . . . . . . . . 2 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 372 | . 363 291 158 372 31 84 . . 21 . . 112 197 . . 110 . 105 125 93 98 . . . . . Average Temperature 81 | . 94 97 40 71 31 32 . . 14 . . 34 80 . . 36 . 37 54 46 51 . . . . . Received Heat Transfer 2157 | . 123 21 30 495 324 216 126 9 63 . 144 255 217 . . 12 . . 14 . 8 . . . 100 . Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . . . . . . . 7 2 . . . . . . . . . . . . . Combat Hostiles 9 | . . . . . . . . . . . . 7 2 . . . . . . . . . . . . . Parts Fried 31 | . . . . . . . . . . . . 21 8 . . . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 16 | . 1 . . 3 3 5 1 . . . 2 . . . . . . . . . . . 1 . . . Combat Hostiles 10 | . . . . . 3 3 1 . . . 2 . . . . . . . . . . . 1 . . . Parts Melted 124 | . 6 4 3 38 17 20 9 1 2 . 17 2 . . . . 1 . . . . . . 2 2 . Heat Transferred 38455 | . 1789 629 1369 10013 5417 5174 2997 370 1110 . 2997 1649 1056 . . 296 962 333 296 . 296 . 148 111 1073 370 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . . . . . . . . 7 2 . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Peak Influence 2125 | 25 566 159 . 1018 1142 2125 1358 . . . . 1209 1556 1034 542 586 722 . . . . . 35 56 572 542 Initial 1115 | . 16 159 . . 462 799 1115 . . . . 189 588 1004 542 379 307 . . . . . . 19 31 429 Average 635 | 13 246 98 . 503 765 1605 1181 . . . . 684 1057 1023 542 476 389 . . . . . 9 36 221 474 Maximum Alert Level 5 | . 2 . . 3 4 5 4 . . . . 4 4 3 2 2 3 . . . . . . . 2 2 Low Security (%) 23 | 100 40 100 . 18 . . . . . . . 1 . . . . 16 . . . . 100 100 100 50 . Level 1 17 | . 42 . . 18 . . . . . . . 16 . . . 29 41 . . . . . . . 43 . Level 2 22 | . 17 . . 33 42 . . . . . . 37 31 . 100 70 34 . . . . . . . 5 100 Level 3 17 | . . . . 28 55 17 4 . . . . 29 15 100 . . 7 . . . . . . . . . Level 4 12 | . . . . . 2 29 95 . . . . 15 53 . . . . . . . . . . . . . Level 5 6 | . . . . . . 52 . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 3 . . 6 8 . 1 . . . 1 7 6 . . . 3 . . . . . 1 . 5 . Investigation 10 | . 2 . . 2 1 . . . . . . . . . . . 2 . . . . . . . 3 . Extermination 6 | . . . . . 1 . . . . . . 2 2 . . . . . . . . . . . 1 . Reinforcement 8 | . 1 . . 2 . . . . . . . 2 2 . . . . . . . . . 1 . . . Assault 12 | . . . . 1 4 . . . . . 1 3 2 . . . 1 . . . . . . . . . Garrison 5 | . . . . 1 2 . 1 . . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . 3 3 . . . 1 . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Distress Signals 5 | . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . Communications Jammed 86 | . . . . . . . . . . . . 21 64 . . . 1 . . . . . . . . . Distress Signals 85 | . . . . . . . . . . . . 21 63 . . . 1 . . . . . . . . . Times Spotted 382 | . 22 2 11 52 38 35 10 5 9 . 21 43 35 7 2 9 17 3 9 . 7 . 2 1 36 6 Peak Tracking Total 13 | . 4 2 2 5 8 5 3 3 6 . 9 5 6 7 2 4 6 3 5 . 3 . 3 1 13 4 Tactical Retreats 26 | . 2 . . 2 . 4 . 1 1 . 2 4 . . . 1 2 1 . . 1 . . . 4 1 Traps | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Traps Triggered 18 | . . . . 2 . 6 1 . . . . 1 . . . . 2 . 1 . . . . . 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 10 | . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . . . . . . . 2 1 . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Machines Disabled 175 | . 25 4 2 42 21 7 11 1 1 . . 35 10 . . 1 12 . . . . . . 1 2 . Max in Single Turn 11 | . 2 1 2 11 3 1 1 1 . . . 4 1 . . 1 1 . . . . . . 1 1 . Garrison Access 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Garrison Relay 5 | . . . . . . 4 . . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 11 | . . . . . . . . . . . . . . . . . 11 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Machines Accessed 81 | . 7 . 2 18 5 2 5 . 2 4 . 6 4 . 1 3 3 . 1 6 . 1 . . 11 . Terminals 46 | . 5 . . 12 2 2 3 . . . . 5 2 . . 3 1 . . . . 1 . . 10 . Fabricators 4 | . . . . . 1 . 1 . . . . . 1 . . . 1 . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . 2 1 . . . . . . 1 . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 1 . 1 . . . . . 1 . 1 . . . . . . . . . 1 . Total Hacks 215 | . 21 . 7 57 9 4 7 . 6 26 . 16 6 . 2 5 7 . 1 22 . 2 . . 17 . Successful 157 | . 7 . 7 45 6 1 4 . 6 26 . 10 5 . 2 2 5 . 1 22 . 1 . . 7 . Failed 58 | . 14 . . 12 3 3 3 . . . . 6 1 . . 3 2 . . . . 1 . . 10 . Catastrophic 12 | . 2 . . 3 1 1 1 . . . . . 1 . . . . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 15 . . 14 4 1 6 . . . . 8 2 . . 1 6 . . . . . . . 3 . Terminals 115 | . 17 . . 44 4 4 4 . . . . 14 2 . . 5 3 . . . . 2 . . 16 . Fabricators 9 | . . . . . 2 . 2 . . . . . 2 . . . 3 . . . . . . . . . Repair Stations 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . 4 . . 4 2 . . . . . . 2 . . . . 1 . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 1 . 1 . . . . . 2 . 2 . . . . . . . . . 1 . Terminal Hacks 125 | . 5 . 7 32 2 1 2 . 6 26 . 10 1 . . 2 2 . 1 22 . 1 . . 5 . Record 53 | . 4 . 6 6 2 . . . 5 11 . 4 . . . . 1 . . 10 . . . . 4 . Part Schematic 12 | . . . . . . . . . . 8 . . . . . . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 13 | . . . . 5 . . . . . 3 . 1 . . . . . . . 4 . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Alert Level 7 | . . . . 6 . . . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 9 | . 1 . . 5 . . 1 . . . . 1 . . . . 1 . . . . . . . . . Locate Traps 3 | . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extermination Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Security Stations 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Repair 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 8 | . . . . 1 1 . 1 . . . . . 2 . 2 . . . . . . . . . 1 . Unlock Access 4 | . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . 1 . Seal Access 2 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Coupler Status 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Unauthorized Hacks 15 | . 2 . . 4 3 . 1 . . . . . 1 . . . 3 . . . . . . . 1 . Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Disrupt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 6 | . . . . . 2 . 1 . . . . . 1 . . . 2 . . . . . . . . . Prioritize 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Liberate 4 | . . . . . 1 . 1 . . . . . 1 . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . Reject 5 | . 1 . . 2 1 . . . . . . . . . . . 1 . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Researchers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . 1 . . 3 . . . . . . . 1 1 . . . 1 . . . . . . . . . Used 2 | . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . Hacking Detections 55 | . 7 . . 13 4 2 4 . . . . 6 3 . 1 3 3 . . . . . . . 9 . Full Trace Events 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . 93 . . . . . . . . . . . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . 1 . . . . . 8 . . . . . . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Time 78 | . . . . 78 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . 10 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Used RIF Installer 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Coupler Efficiency 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Robots Hacked 10 | . . . . . . . 1 . . 1 . . 3 . . 1 . . . 2 1 . 1 . . . Non-combat 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Combat 7 | . . . . . . . 1 . . 1 . . . . . 1 . . . 2 1 . 1 . . . Robot Hacks Applied 12 | . . . . . . . 1 . . 1 . . 5 . . 1 . . . 2 1 . 1 . . . parse_system 7 | . . . . . . . 1 . . 1 . . 2 . . . . . . 2 . . 1 . . . no_distress 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . ignore_repairs 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . formatsys_high 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Relay Couplers Released 9 | . . . . . . 7 . . . . . . . . . 2 . . . . . . . . . . Machine Destruction 9 | . . . . . . 7 . . . . . . . . . 2 . . . . . . . . . . Attached 4 | . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . 1 . 2 2 1 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Total Allies 16 | . . . . . . 2 2 . 3 . 3 2 2 . . 1 . . . . 1 . . . . . Largest Group 3 | . . . . . . 2 2 2 3 1 2 2 1 . . 1 . . . . 1 . . . . . Highest-Rated Group 175 | . . . . . . 175 82 82 81 30 126 59 137 . . 49 . . . . 64 . . . . . Highest-Rated Ally 137 | . . . . . . 95 41 41 41 30 96 30 137 . . 49 . . . . 64 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 133 | . . . . . . 42 23 16 5 . 16 4 23 . . 2 . . . . 2 . . . . . Total Damage 6527 | . . . . . . 1792 328 384 168 . 511 131 3031 . . 75 . . . . 107 . . . . . Kills 43 | . . . . . . 14 2 2 . . 2 2 21 . . . . . . . . . . . . . Allies Corrupted 3 | . . . . . . 1 . . . . . . 1 . . . . . . . 1 . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 7 | . . 1 2 . . . . 1 1 . 1 . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Turns Passed 21510 | 149 2590 1024 3821 2746 899 1648 622 1421 766 154 1021 1916 511 34 14 188 387 301 169 131 436 47 43 44 368 60 Spaces Moved 12888 | 46 1354 739 1465 1222 446 970 322 518 505 93 318 849 252 95 38 299 472 762 391 284 380 70 79 95 724 100 Core 9 | 6 . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 9074 | 40 1354 739 1465 1222 446 970 322 518 505 93 318 849 233 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 3805 | . . . . . . . . . . . . . 17 95 38 299 472 762 390 284 380 70 79 95 724 100 Fastest Speed 34 | 50 120 120 120 120 125 125 125 125 125 125 125 120 34 34 34 34 34 34 34 34 34 34 35 35 35 35 Average Speed 96 | 110 120 120 121 124 125 125 125 125 125 125 125 124 115 34 34 34 34 34 34 34 34 34 35 35 35 35 Slowest Speed 250 | 120 120 120 125 190 125 125 125 125 125 125 125 125 250 34 34 34 34 34 150 34 34 35 35 35 35 35 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . . . . . . . . . 6 . . . 2 . . . 22 . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 48 | 4 98 98 87 97 13 85 14 65 61 75 49 23 10 23 1 47 13 78 55 62 66 4 84 4 71 19 Regions Visited 26 Branch Regions 11 Pre-discovered Areas 8 | . 1 1 2 . . . . . . 1 . . . . . . . . . 3 . . . . . . Known Exits Taken 13 | . . . . 1 1 . 1 1 1 1 1 1 1 . 1 . 1 . . . . 1 . . 1 . Unknown Exits Taken 9 | 1 1 1 1 . . . . . . . . . . . . . . 1 1 1 1 . . 1 . . Scrap Searched 14 | . . 3 3 . . . . 1 1 . . . . . . . . 3 1 . 2 . . . . . Spaces Dug 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 865 | . 207 12 227 55 133 . . . . . 18 113 58 . . 1 4 8 9 . 15 . . . 3 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 34 | . . . . . . . . . . . . . . . . 1 4 8 1 . 15 . . . 3 2 AOE 831 | . 207 12 227 55 133 . . . . . 18 113 58 . . . . . 8 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Total 19996 | 97 2042 851 3434 2121 642 1209 433 1277 610 129 875 1459 359 94 38 351 584 791 411 326 666 92 91 102 792 120 Wait 5532 | 19 522 102 1902 658 110 84 45 743 91 34 489 379 6 . 1 16 5 10 1 . 261 17 . 3 29 5 Move 12806 | 45 1353 738 1464 1221 445 968 321 517 504 92 317 848 252 93 37 298 459 761 390 283 375 69 78 94 684 100 Hop 25 | . . . . . . . . . . . . . . . . . 6 . . . 2 . . . 17 . Pick Up 13 | . 1 1 . 1 . 2 . . . . . 2 1 . . . 1 . . 1 . . . 1 2 . Fast Attach 101 | 8 7 . 2 14 . 2 . . . . . 13 6 . . 4 5 4 3 11 1 2 2 2 15 . Attach 4 | . . . . . . . 1 . . . . . 1 . . . . . . 1 . . . . 1 . Detach 2 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . Swap 65 | . 2 . 1 7 2 . 5 1 . 2 2 14 7 1 . 3 7 . 2 1 2 1 4 . 1 . Drop 90 | 1 3 . 2 10 . 1 2 1 . . . 15 6 . . 3 6 5 2 11 1 3 4 1 13 . Fire 802 | 24 129 10 49 134 61 79 46 6 12 1 26 100 47 . . 20 23 5 6 . 7 . 1 1 12 3 Melee 31 | . . . . . . . . . . . . . 8 . . 2 . . . 17 2 . 2 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . 7 . . . . . . . . . . 2 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 35 | . . . . . . 5 . . . . . . . . . . . . . . . . . . 18 12 Rewire 30 | . . . 3 . . 2 . 4 3 . 10 7 1 . . . . . . . . . . . . . Trap 10 | . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . Miscellaneous 441 | . 18 . 11 76 24 66 13 5 . . 31 78 24 . . . 67 6 7 . 15 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / Sub) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / [Ext]) -4/Factory (discovered 3 exits: Upp x2 / Gar) -4/Garrison -4/Factory -4/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Tes / DSF) -3/DSF -2/Research -2/Quarantine (discovered 2 exits: [*Acc] / Gar) -2/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 9 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 793 | -10/Materials | Upgraded with Weapon slot (x1) 1012 | -10/Materials | Discovered new exit (range 12) 1153 | -10/Materials | Build established: Skirmisher 1170 | -10/Materials | Reached level 2 1200 | -10/Materials | Upgraded with Utility slot (x1) 1820 | -10/Materials | Discovered new exit (range 13) 1933 | -10/Materials | Discovered new exit (range 14) 2149 | -10/Materials | Reached level 3 2150 | -10/Materials | Upgraded with Propulsion slot (x1) 2150 | -10/Materials | Upgraded with Weapon slot (x1) 2482 | -10/Materials | Build established: Scavenger-Skirmisher 2524 | -10/Materials | Discovered new exit (range 11) 2714 | -10/Materials | Discovered new exit (range 7) 2740 | -10/Materials | Entered Mines 2741 | -10/Mines | Learned location of Storage (-9) 2907 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2938 | -10/Mines | Build established: Hacker-Skirmisher 2965 | -10/Mines | Discovered new exit (range 15) 3106 | -10/Mines | Discovered new exit (range 10) 3216 | -10/Mines | Discovered new exit (range 5) 3258 | -10/Mines | Reached level 4 3287 | -10/Mines | Learned location of 1 exit from Materials 3405 | -10/Mines | Found Prototype Device 3764 | -10/Mines | Entered Subcaves 4300 | -10/Subcaves | Shifting Twisted Machinery released Humpback 4303 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 4318 | -10/Subcaves | Discovered new exit (range 7) 5148 | -10/Subcaves | Visited Clippyterm 5152 | -10/Subcaves | Learned Factory fabricator intel 5152 | -10/Subcaves | Learned Factory trap positions 5362 | -10/Subcaves | Ambushed by Subdweller buried in earth 5491 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 5493 | -10/Subcaves | Shifting Twisted Machinery released Mak. Power Source 5543 | -10/Subcaves | Discovered new exit (range 10) 5623 | -10/Subcaves | Learned location of Zion (-7) 5623 | -10/Subcaves | Met a Zionite searching for "candidates" 5629 | -10/Subcaves | Learned Materials terminal intel 5939 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 6344 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 6816 | -10/Subcaves | Visited 4L-MR0's lab 6892 | -10/Subcaves | Found Cargo Legs 6893 | -10/Subcaves | Attached Cargo Legs, gained temporary slots: Utility x2 6925 | -10/Subcaves | Discovered new exit (range 6) 7585 | -10/Subcaves | Entered Materials 7586 | -8/Materials | Identified exit to Factory 7587 | -8/Materials | Loaded intel: 12 terminal locations 7587 | -8/Materials | Reached level 5 7647 | -8/Materials | Upgraded with Utility slot (x1) 7714 | -8/Materials | Reached level 6 7716 | -8/Materials | Core integrity fell below 50% 7793 | -8/Materials | Upgraded with Propulsion slot (x1) 7922 | -8/Materials | Reached level 7 8273 | -8/Materials | Build established: Hacker-Gunner 8391 | -8/Materials | Discovered exit to Factory (range 16) 8510 | -8/Materials | Reached level 8 8525 | -8/Materials | Upgraded with Utility slot (x1) 8792 | -8/Materials | Reached level 9 8805 | -8/Materials | Crushed by falling debris 8812 | -8/Materials | Garrison activated, responded to threat 8853 | -8/Materials | Build established: Hacker-Skirmisher 9021 | -8/Materials | Repaired Beam Cannon 9049 | -8/Materials | Repaired Beam Cannon 9076 | -8/Materials | Repaired Aluminum Leg 9178 | -8/Materials | Reached level 10 9181 | -8/Materials | Upgraded with Utility slot (x1) 9400 | -8/Materials | Discovered exit to Factory (range 16) 9585 | -8/Materials | First assault squad dispatched 9687 | -8/Materials | Reached level 11 10263 | -8/Materials | Build established: Scavenger-Skirmisher 10331 | -8/Materials | Entered Factory 10332 | -7/Factory | Loaded intel: 74 trap records 10333 | -7/Factory | Loaded intel: 6 fabricator locations 10333 | -7/Factory | Reached level 12 10594 | -7/Factory | Reached level 13 10731 | -7/Factory | First assault squad dispatched 10837 | -7/Factory | Reached level 14 10876 | -7/Factory | Destroyed 9 combat bots 11082 | -7/Factory | Garrison activated, responded to threat 11201 | -7/Factory | Reached level 15 11204 | -7/Factory | Core integrity fell below 50% 11222 | -7/Factory | Identified exit to Garrison 11230 | -7/Factory | Entered Garrison 11386 | -7/Garrison | Found embedded Infiltrators 11408 | -7/Garrison | Triggered checkpoint 11423 | -7/Garrison | Garrison Relay disabled 11522 | -7/Garrison | Triggered checkpoint 11533 | -7/Garrison | Reached level 16 11647 | -7/Garrison | Installed Relay Interface Framework 11734 | -7/Garrison | Triggered checkpoint 11781 | -7/Garrison | Garrison Relay disabled 11812 | -7/Garrison | Discovered new exit (range 10) 11822 | -7/Garrison | Identified exit to Factory 11967 | -7/Garrison | Discovered exit to Factory (range 11) 12008 | -7/Garrison | Triggered checkpoint 12151 | -7/Garrison | Garrison Relay disabled 12226 | -7/Garrison | Triggered checkpoint 12288 | -7/Garrison | Upgraded with Utility slot (x1) 12301 | -7/Garrison | Triggered checkpoint 12319 | -7/Garrison | Discovered exit to Factory (range 13) 12372 | -7/Garrison | Upgraded with Utility slot (x1) 12534 | -7/Garrison | Triggered checkpoint 12537 | -7/Garrison | Garrison Relay disabled 12576 | -7/Garrison | Build established: Scavenger-Gunner 12807 | -7/Garrison | Learned Factory security intel 12878 | -7/Garrison | Entered Factory 12880 | -6/Factory | Reached level 17 12998 | -6/Factory | Spotted B-75 Beast 13021 | -6/Factory | Core integrity fell below 50% 13031 | -6/Factory | Destroyed B-75 Beast 13072 | -6/Factory | Reached level 18 13213 | -6/Factory | Garrison activated, responded to threat 13492 | -6/Factory | Discovered new exit (range 6) 13497 | -6/Factory | Identified exit to Lower Caves 13500 | -6/Factory | Entered Lower Caves 13500 | -6/Lower Caves | Accompanied by 2 allies 13825 | -6/Lower Caves | Identified exit to Lower Caves 14092 | -6/Lower Caves | Build established: Hacker-Gunner 14921 | -6/Lower Caves | Entered another Lower Caves area 14921 | -6/Lower Caves | Accompanied by 1 ally 14923 | -6/Lower Caves | Reached level 19 15031 | -6/Lower Caves | Discovered new exit (range 13) 15056 | -6/Lower Caves | Identified exit to Factory 15127 | -6/Lower Caves | Encountered a Warlord checkpoint 15431 | -6/Lower Caves | Learned Factory stockpile data 15609 | -6/Lower Caves | A Commander dispatched an escort 15623 | -6/Lower Caves | Learned location of 1 exit from Factory 15623 | -6/Lower Caves | Learned Extension emergency access door positions 15626 | -6/Lower Caves | Discovered new exit (range 14) 15650 | -6/Lower Caves | Identified exit to Data Miner 15687 | -6/Lower Caves | Entered Data Miner 15687 | -6/Data Miner | Accompanied by 3 allies 15687 | -6/Data Miner | Discovered new exit (range 6) 15688 | -6/Data Miner | Commander's escort returned to base 15688 | -6/Data Miner | Commander's escort returned to base 15711 | -6/Data Miner | Met Data Miner 15798 | -6/Data Miner | Learned location of Section 7 (-2) 15798 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15808 | -6/Data Miner | Received God Mode back door access code from Data Miner 15836 | -6/Data Miner | Identified exit to Proximity Caves 15841 | -6/Data Miner | Entered Proximity Caves 15841 | -5/Proximity Caves | Accompanied by 1 ally 15843 | -5/Proximity Caves | Reached level 20 15903 | -5/Proximity Caves | Escorted by Enhanced Grunt 16322 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 16460 | -5/Proximity Caves | Reached level 21 16862 | -5/Proximity Caves | Entered Factory 16862 | -5/Factory | Accompanied by 2 allies 16863 | -5/Factory | Identified exit to Factory 16941 | -5/Factory | Core integrity fell below 50% 16950 | -5/Factory | Reached level 22 17686 | -5/Factory | Discovered new exit (range 13) 17762 | -5/Factory | First assault squad dispatched 17952 | -5/Factory | Incoming assault squad redirected 18306 | -5/Factory | Reached level 23 18388 | -5/Factory | Incoming assault squad redirected 18588 | -5/Factory | Build established: Scavenger-Gunner 18690 | -5/Factory | Incoming assault squad redirected 18736 | -5/Factory | Discovered exit to Factory (range 14) 18778 | -5/Factory | Entered another Factory area 18778 | -4/Factory | Accompanied by 1 ally 18781 | -4/Factory | Identified exit to Upper Caves 18781 | -4/Factory | Reached level 24 19060 | -4/Factory | First assault squad dispatched 19061 | -4/Factory | Upgraded with Power slot (x1) 19089 | -4/Factory | Incoming assault squad redirected 19090 | -4/Factory | Incoming assault squad redirected 19163 | -4/Factory | Fabricated A-27 Freighter? 19166 | -4/Factory | Incoming assault squad redirected 19170 | -4/Factory | Reached level 25 19195 | -4/Factory | Destroyed 8 combat bots 19200 | -4/Factory | Core integrity fell below 50% 19215 | -4/Factory | System corruption reached 10% 19246 | -4/Factory | Lost 3 parts (1u2w) 19274 | -4/Factory | Upgraded with Propulsion slot (x2) 19289 | -4/Factory | Identified exit to Garrison 19289 | -4/Factory | Entered Garrison 19302 | -4/Garrison | Triggered checkpoint 19312 | -4/Garrison | Discovered new exit (range 12) 19323 | -4/Garrison | Entered Factory 19329 | -4/Factory | Identified exit to Garrison 19337 | -4/Factory | Entered Garrison 19343 | -4/Garrison | Discovered new exit (range 50) 19343 | -4/Garrison | Discovered new exit (range 70) 19343 | -4/Garrison | Discovered new exit (range 49) 19389 | -4/Garrison | Triggered checkpoint 19416 | -4/Garrison | Garrison Relay disabled 19420 | -4/Garrison | Upgraded with Utility slot (x1) 19440 | -4/Garrison | Core integrity fell below 20% 19443 | -4/Garrison | Expanded RIF knowledge: Coupler Efficiency 19461 | -4/Garrison | Triggered checkpoint 19473 | -4/Garrison | Learned Factory security intel 19482 | -4/Garrison | Spotted Striker 19525 | -4/Garrison | Entered Factory 19536 | -4/Factory | Build established: Hacker-Gunner 19775 | -4/Factory | First assault squad dispatched 19840 | -4/Factory | Spotted B-86 Titan 19859 | -4/Factory | Incoming assault squad redirected 19910 | -4/Factory | Discovered exit to Upper Caves (range 5) 19912 | -4/Factory | Entered Upper Caves 19914 | -4/Upper Caves | Reached level 26 20024 | -4/Upper Caves | Spotted B-86 Titan 20115 | -4/Upper Caves | Learned location of 1 exit from Research 20154 | -4/Upper Caves | Discovered new exit (range 3) 20213 | -4/Upper Caves | Entered another Upper Caves area 20366 | -4/Upper Caves | Discovered new exit (range 9) 20382 | -4/Upper Caves | Entered Zhirov 20382 | -4/Zhirov | Discovered new exit (range 3) 20391 | -4/Zhirov | Met Zhirov 20424 | -4/Zhirov | Found Alien Artifact 20424 | -4/Zhirov | Identified Integrated Dissipator 20424 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 20437 | -4/Zhirov | Learned location of Command (-1) 20437 | -4/Zhirov | Learned location of Testing (-3) 20437 | -4/Zhirov | Learned location of Quarantine (-2) 20440 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 20500 | -4/Zhirov | Found Alien Artifact 20513 | -4/Zhirov | Entered Proximity Caves 20524 | -3/Proximity Caves | Reached level 27 20737 | -3/Proximity Caves | Spotted B-86 Titan 20778 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20905 | -3/Proximity Caves | Discovered new exit (range 8) 20949 | -3/Proximity Caves | Entered Research 20950 | -3/Research | Identified exit to Testing 20950 | -3/Research | Core integrity fell below 50% 20996 | -3/Research | Identified exit to DSF 20996 | -3/Research | Entered DSF 20998 | -3/DSF | Reached level 28 21010 | -3/DSF | Additional patrols routed to DSF 21020 | -3/DSF | Core integrity fell below 20% 21023 | -3/DSF | Discovered new exit (range 17) 21039 | -3/DSF | Entered Research 21040 | -2/Research | Core integrity fell below 50% 21040 | -2/Research | Core integrity fell below 20% 21041 | -2/Research | Reached level 29 21081 | -2/Research | Discovered new exit (range 3) 21083 | -2/Research | Entered Quarantine 21085 | -2/Quarantine | Reached level 30 21125 | -2/Quarantine | Found Alien Artifact 21143 | -2/Quarantine | Found Alien Artifact 21143 | -2/Quarantine | Identified Core Reset Matrix 21143 | -2/Quarantine | Identified Transdimensional Reconstructor 21143 | -2/Quarantine | Identified Subatomic Replicator 21143 | -2/Quarantine | Used Core Reset Matrix 21147 | -2/Quarantine | Detected hypermatrix surge 21218 | -2/Quarantine | Garrison activated, responded to threat 21300 | -2/Quarantine | Upgraded with Utility slot (x1) 21300 | -2/Quarantine | Found Unknown Protection 21300 | -2/Quarantine | Identified Hvy. Reactive Plating 21337 | -2/Quarantine | Reached level 31 21339 | -2/Quarantine | Met incapacitated Sigix Warrior 21339 | -2/Quarantine | Lockdown squad dispatched 21341 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 21342 | -2/Quarantine | Unlocked Sigix quarantine chamber 21345 | -2/Quarantine | Found Sigix Containment Pod 21354 | -2/Quarantine | Warped through subspace 21386 | -2/Quarantine | Build established: Scout 21448 | -2/Quarantine | Discovered new exit (range 17) 21449 | -2/Quarantine | Identified exit to Garrison 21451 | -2/Quarantine | Entered Garrison 21504 | -2/Garrison | Spotted B-90 Cyclops 21507 | -2/Garrison | Triggered checkpoint 21511 | -2/Garrison | Triggered checkpoint 21511 | -2/Garrison | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 21492_ Field strength at 61. 21493_ Field strength at 48. 21494_ Field strength at 35. 21495_ System corrupted: Heat flow error (+149). 21495_ Field strength at 22. 21496_ Field strength at 9. 21497_ Stasis field depleted. 21497_ Triggered Stasis Trap. 21497_ A bubble of rippling energy engulfs the area. 21497_ Field strength at 87. 21497_ Field strength at 74. 21498_ Field strength at 61. 21499_ Field strength at 48. 21500_ Field strength at 35. 21501_ Field strength at 22. 21502_ Field strength at 9. 21503_ Stasis field depleted. 21507_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#######""""##??##?????????????????? | | ?????????????? ? #?????????????????? | | ??????????????? ? #?????????????????? | | ???????????????? #?????????????????? | | ????????????????# ## #? #?????????????????? | | ????????????????# ## ## #?????????????????? | | ????????????????" "?????????????????? | | ????????????????" "?????????????????? | | ????????????????" BB ???????????????????? | | ????????????????" BB ?? "?????????????????? | | ????????????????# ## ##? #?????????????????? | | # ############# ## ;# ########??????????? | | ???????? | | s @ ???????? | | ###### ######## ???????? | | ?????# ?????????## ## #############??????????? | | ?????????????????# ## ggg#??????????????????????? | | ?????????????????# #######??????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ?????????????????# #????????????????????????????? | | ##################[*###??????????????????????????? | | =|%![" #??????????????????????????? | | ![%%!###??????????????????????????? | | #####################????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 137 Energy Generation 65 Energy Capacity 535 Matter Stores 350 Matter Capacity 350 Sight Range 21 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 25 Base Temperature (-) 200 Armor Coverage 150 Weapon Cycling 25 Evasion (%) 75 Target Analysis 6 Core Analysis 6 Offensive Hacking 30 Defensive Hacking 25 Relay Coupler Types 1 Relay Coupler Value 134 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-27 Freighter | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Transdimensional Reconstructor Achievements -------------- Alien Roots Assimilation Complete False Reunion Hehehe Maximum Efficiency Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Sub Mat Fac Gar Fac Low Low Dat Pro Fac Fac Gar Fac Gar Fac Upp Upp Zhi Pro Res DSF Res Qua Gar Levels Raised 30 | . 2 1 . 7 4 1 2 . 1 . 2 2 2 . . . . 1 . . 1 . 1 1 2 . XP Earned 48720 | 3000 3700 1050 1000 10114 5384 2556 2713 386 602 220 2710 2969 2832 203 . 348 665 227 244 152 1071 979 643 2076 2586 290 XP Spent 47845 | 1640 4360 500 500 8910 . 5050 6225 . . . . 4925 3600 . . 2600 600 1300 . . 1600 . . 1000 5035 . Upgrades 89 | 5 9 1 1 21 . 3 15 . . . . 17 3 . . 1 1 2 . . 1 . . 1 8 . Power Slot 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion Slot 5 | 1 1 . . 1 . . . . . . . . 2 . . . . . . . . . . . . . Utility Slot 9 | 1 1 . . 3 . 2 . . . . . . . . . 1 . . . . . . . . 1 . Weapon Slot 3 | 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 32 | . . . . 6 . . 9 . . . . 10 . . . . . . . . . . . . 7 . Heat Dissipation 9 | . 3 . . 6 . . . . . . . . . . . . . . . . . . . . . . Energy Generation 4 | . . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . Energy Storage 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Matter Storage 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Mass Support 4 | . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . . . Inventory Capacity 4 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . 1 . . Sight Range 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Terrain Scan Density 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 8 | . 1 . 1 2 . . 4 . . . . . . . . . . . . . . . . . . . TH Damage % 3 | . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . Protomatter Created 3950 | . 235 . 108 723 490 384 97 38 58 . 333 746 394 . . . 144 44 56 . 100 . . . . . Integrity Restored 8381 | . 304 . 243 1634 530 1361 291 114 . . 735 1732 534 . . . 303 132 168 . 300 . . . . . Core 7836 | . 250 . 243 1522 427 1085 291 114 . . 735 1732 534 . . . 303 132 168 . 300 . . . . . Parts 545 | . 54 . . 112 103 276 . . . . . . . . . . . . . . . . . . . . Protomatter Decayed 711 | . 72 . 97 111 160 52 . . . . 94 17 108 . . . . . . . . . . . . . Game ------ Seed SwordFluxMinigun Manual? 0 Play Time 03:32:58 Cumulative 114.5 hours Start 2025.02.02 @ 05:12:57 End 2025.02.02 @ 08:58:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 99 Rogue 87 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 53 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cadf2b56-1452-4c28-a5b2-03ac7eb3c27a