Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.03.30 @ 12:54:08 Player: WingedOwl Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (712) 712 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 2820 Bonus ------- Friendly Fire -17 Cogmind --------- Core Integrity 433/550 Matter 285/300 Energy 140/160 System Corruption 0% Temperature Cool (9) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Structural Scanner Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- Light Assault Rifle Mining Laser > --- INVENTORY (10) --- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Battery (300) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Improved Terrain Scanner Terrain Scan Processor > --- WEAPON ----------- EM Pulse Gun Arc Projector > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Large Battery Improved Targeting Computer Light Assault Rifle Light Assault Rifle Mining Laser [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 39 | 8 2 4 14 11 Power 6 | 1 . . 3 2 Engine 5 | 1 . . 3 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 3 . . 4 4 Treads 1 | 1 . . . . Leg 10 | 2 . . 4 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 . 2 3 2 Device 5 | 1 . 1 2 1 Storage 1 | . . 1 . . Processor 3 | 1 . . 1 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 13 | 2 2 2 4 3 Energy Gun 2 | . . . 2 . Energy Cannon 2 | . . 2 . . Ballistic Gun 7 | 2 1 . 2 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . 1 . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 14 | . . . 7 7 Power 2 | . . . 1 1 Propulsion 4 | . . . 2 2 Utility 2 | . . . 1 1 Weapon 6 | . . . 3 3 Highest Loss Streak 4 | . . . 4 3 Average Slot Usage (%) 96 | . 100 90 98 94 Engine 10 | . 14 11 11 8 Leg 22 | . 28 22 22 25 Device 19 | . 14 14 21 24 Storage 9 | . . 10 11 9 Processor 11 | . 14 11 11 10 Energy Gun 5 | . . . 6 11 Energy Cannon 4 | . . 13 3 . Ballistic Gun 10 | . 27 8 10 4 Naked Turns . | . . . . . Heaviest Build 34 | 10 10 31 33 34 Greatest Support 50 | 20 20 20 35 50 Greatest Overweight (x) 1 | . . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 4 4 10 10 10 Average Capacity 8 | 4 4 9 10 10 Most Carried 10 | 4 4 10 10 10 Average Carried 7 | 3 4 6 9 8 Final Capacity 10 | 4 4 10 10 10 Final Carried 10 | 4 4 10 10 6 Class Distribution -------------------- 48% | Scavenger-Skirmisher 47% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 846 | 346 13 125 259 103 Remotely . | . . . . . Salvage Created 1391 | 202 40 299 359 491 Parts 78 | 18 6 15 15 24 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 39 | . 3 7 20 9 Guns 22 | . 3 . 10 9 Cannons 17 | . . 7 10 . Classes Destroyed 11 | 2 1 5 2 1 Worker 4 | . . . 4 . Tunneler 6 | 6 . . . . Hauler 1 | . . 1 . . Recycler 2 | 1 . . . 1 Watcher 1 | . . 1 . . Swarmer 16 | . 3 4 7 2 Grunt 6 | . . 1 . 5 Duelist 2 | . . 1 . 1 Sentry 1 | . . 1 . . Hunter 1 | . . . . 1 Assembled 13 | . . . 13 . Best Kill Streak 5 | 3 3 2 5 5 Combat Bots Only 5 | . 3 2 5 3 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging 1 | . . . 1 . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 1669 | . 62 334 522 751 Core 231 | . 11 20 83 117 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 95 . 74 . Volleys Fired 142 | 11 6 32 52 41 Largest 2 | 2 2 2 2 2 Hottest 136 | 40 100 136 136 120 Shots Fired 252 | 22 11 58 84 77 Gun 180 | 22 10 16 57 75 Cannon 69 | . . 42 27 . Launcher . | . . . . . Special 3 | . 1 . . 2 Kinetic 134 | 22 10 16 43 43 Thermal 72 | . 1 42 27 2 Explosive . | . . . . . Electromagnetic 46 | . . . 14 32 Robot Hit Streak 30 | 10 11 15 16 30 Robot Miss Streak 3 | 1 1 3 2 3 Penetration Max . | . . . . . Secondary Targets 3 | . . . 1 2 Max Gunslinging Chain 1 | . . . 1 1 Shots Hit Robots 187 | 17 8 43 55 64 Core Hits 80 | 8 3 12 30 27 Critical Hits 7 | . . 5 2 . Critical Kills 2 | . . . 2 . Critical Parts Destroyed 5 | . . 5 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2769 | 200 69 874 846 780 Guns 1540 | 200 69 194 454 623 Cannons 1072 | . . 680 392 . Explosions 133 | . . . . 133 Melee . | . . . . . Ramming . | . . . . . Kinetic 1110 | 200 69 194 325 322 Thermal 1229 | . . 680 392 157 Explosive . | . . . . . Electromagnetic 430 | . . . 129 301 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . . 3 . . Projectiles 3 | . . 3 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 216 | . 20 216 89 11 Average Temperature 43 | . 10 56 29 4 Received Heat Transfer 500 | . . 57 20 423 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . 1 . . Heat Transferred 2074 | . . 1221 703 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 223 | 35 96 223 110 213 Average Influence 45 | 21 32 94 22 99 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 95 | 100 100 79 100 92 Level 1 4 | . . 20 . 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 1 1 2 Investigation 2 | . . . 1 1 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 60 | . 5 17 21 17 Peak Tracking Total 7 | . 4 7 4 5 Tactical Retreats 6 | . 1 3 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 8 | . 4 . 2 2 Terminals 7 | . 4 . 1 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 13 . 2 5 Successful 14 | . 9 . 2 3 Failed 6 | . 4 . . 2 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 14 | . 10 . 1 3 Terminals 19 | . 13 . 1 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 8 | . 3 . 2 3 Record 1 | . . . . 1 Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . 1 . Locate Traps 2 | . 2 . . . Recall Reinforcements 1 | . . . . 1 Zone Layout 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 17 | . 16 . . 1 Terminals 6 | . 6 . . . Track 1 | . 1 . . . Assimilate 1 | . 1 . . . Botnet 3 | . 3 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 3 . 1 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 2426 | 233 190 452 1284 267 Spaces Moved 1356 | 104 136 231 781 104 Core 5 | 5 . . . . Treads . | . . . . . Legs 1351 | 99 136 231 781 104 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 125 123 Average Speed 138 | 116 120 149 143 123 Slowest Speed 150 | 120 120 150 150 125 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 30 18 99 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 1 | . 1 . . . Terrain Destroyed 2 | . 1 . . 1 Melee . | . . . . . Projectile 1 | . 1 . . . AOE 1 | . . . . 1 Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 1649 | 191 150 280 858 170 Wait 83 | 61 5 7 . 10 Move 1352 | 103 135 230 780 104 Hop . | . . . . . Pick Up 19 | 5 1 5 6 2 Fast Attach 15 | 8 . 3 2 2 Attach 16 | . . 1 7 8 Detach 5 | 1 . 2 1 1 Swap 8 | . 2 . 5 1 Drop 9 | 2 1 . 5 1 Fire 142 | 11 6 32 52 41 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 234 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 15) 424 | -10/Materials | Entered another Materials area 424 | -9/Materials | Evolved 2 slots: Utility x2 867 | -9/Materials | Discovered new exit (range 6) 876 | -9/Materials | Entered Mines 904 | -9/Mines | Assembled infested the area 964 | -9/Mines | Met a Derelict bent on vengeance 1185 | -9/Mines | Lost 4 parts (2n1u1w) 1407 | -9/Mines | Learned Materials stockpile data 1478 | -9/Mines | Build established: Scavenger-Skirmisher 1506 | -9/Mines | Discovered new exit (range 6) 1776 | -9/Mines | Discovered new exit (range 17) 1891 | -9/Mines | Met a Derelict shopkeep closing up shop 2160 | -9/Mines | Entered Materials 2160 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2357 | -8/Materials | Lost 3 parts (1p2w) 2423 | -8/Materials | Lost 3 parts (1n1u1w) 2427 | -8/Materials | Self-destructed Last Messages --------------- 02381_ K-01 Serf collects debris. 02387_ Carbon-fiber Leg destroyed. 02388_ K-01 Serf collects debris. 02391_ G-47 Trooper destroyed. 02392_ Lgt. Assault Rifle destroyed. 02395_ K-01 Serf collects debris. 02398_ K-01 Serf cleans the Matter Pump. 02402_ K-01 Serf collects debris. 02408_ G-50 Soldier destroyed. 02409_ Acquired 32 matter. 02413_ Acquired 51 matter. 02413_ K-01 Serf collects debris. 02416_ Acquired Lgt. Nuclear Core. 02420_ Acquired Aluminum Leg. 02420_ K-01 Serf collects debris. 02421_ K-01 Serf cleans the Matter Pump. 02423_ K-01 Serf collects debris. 02424_ K-01 Serf cleans the Matter Pump. 02426_ K-01 Serf collects debris. 02427_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ???????????????????#??#???## """ """ ??????? ?? | | ????????????????#????#?????# """ """ ? #? ? ?? | | ????????????? #??? ??????# #?????? | | ???????????????????? 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""" """ k""" # *%[+% = == + | | ????????? g ################# | | ??????? ?? g @ #?###??#####???## | | ?????????? l k ####??####????#?# | | ?????????? ####?###??##?#??# | | ??????????? ! ##???#?###?#???#### | | ???????????## ################???#????#?##?#??## | | ????????????# ? ?????"T" ###?#????#?##???#???????# | | ???????????#?????? ?? #???###???####????##?#??# | | ????????????????????? #??#??####?###???####?#?? | | ??????????????? #???? #???#???##??#??#?#?????#? | | ???????????????????? #???#?#??#???????????#??? | | ???????????????????"?" #???#???###??????#?#?#??# | | ?????????????????????" #??????#???#???#?#??????? | | ????????????????????????????????#???#????????????? | | ??????????????????????????????????#???#??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightRelayInterpreter Manual? 0 Play Time 00:29:26 Cumulative 129.4 hours Start 2020.03.27 @ 18:39:10 End 2020.03.30 @ 12:54:08 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 166 Rogue 152 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 53 Gallery% 64 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efc53924-efd9-4962-97b1-3746729dc794