Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 21:27:24

Player: petrodigitator

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (10)       2000
Robots Destroyed (113)     565
Value Destroyed (3716)     3716
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 10381

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     34/300
Energy                     13/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Flying (45)
Location                   -3/Armory

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (5) ---
             Impulse Thruster Array
>            --- UTILITY (11) -----
                 (None)
>            --- WEAPON (3) -------
  Long-range Proton Cannon
>            --- INVENTORY (5) ----
    Advanced Cryofiber Web
       Large Storage Unit

 Peak State 
------------
>            --- POWER ------------
       Micro Nuclear Core
>            --- PROPULSION -------
             Impulse Thruster
             Field Propulsion Array
             Field Propulsion Array
>            --- UTILITY ----------
             Power Amplifier
    Advanced Cooling System
     Compact Battery
    Enhanced Optical Array
             Drone Bay
             Drone Bay
             Drone Bay
>            --- WEAPON -----------
  Long-range Missile Launcher
>            --- INVENTORY --------
             Impulse Thruster Array
    Advanced Cryofiber Web
       Large Storage Unit
  Long-range Proton Cannon
[Rating: 81]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Field Propulsion Array
Utility                    Target Analyzer
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Long-range Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Falx

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Arm 
Slots Evolved              14   | .   .   2   2   2   2   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   1   .   .   .   .   1   1   .   
  Utility                  9    | .   .   2   1   2   1   2   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             176  | 7   10  27  31  15  49  5   .   18  7   7   
  Power                    17   | 1   3   5   1   .   2   1   .   3   .   1   
    Engine                 10   | 1   2   4   1   .   1   .   .   .   .   1   
    Core                   7    | .   1   1   .   .   1   1   .   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   2   4   9   1   8   .   .   6   2   2   
    Treads                 18   | 2   .   4   4   1   5   .   .   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  9    | .   2   .   4   .   3   .   .   .   .   .   
    Hover                  1    | .   .   .   1   .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   .   4   2   2   
  Utility                  72   | 2   3   9   11  10  21  3   .   6   5   2   
    Device                 36   | 1   .   2   3   5   13  2   .   3   5   2   
    Storage                10   | 1   3   3   1   .   1   .   .   1   .   .   
    Processor              11   | .   .   1   4   1   4   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   3   3   4   3   1   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   51   | 2   2   9   10  4   18  1   .   3   .   2   
    Energy Gun             2    | .   .   .   .   1   1   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          20   | 2   1   9   7   .   1   .   .   .   .   .   
    Ballistic Cannon       16   | .   1   .   .   3   10  1   .   1   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          7    | .   .   .   3   .   4   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   2   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   2   1   .   2   .   .   .   .   .   
Parts Lost                 52   | .   9   5   7   .   7   .   .   10  5   9   
  Power                    7    | .   2   1   .   .   .   .   .   2   .   2   
  Propulsion               20   | .   2   2   5   .   3   .   .   5   1   2   
  Utility                  18   | .   2   2   1   .   3   .   .   2   4   4   
  Weapon                   7    | .   3   .   1   .   1   .   .   1   .   1   
  Highest Loss Streak      9    | .   8   3   5   .   5   .   .   9   5   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   90  97  93  99  96  79  70  47  51  13  
  Engine                   6    | .   9   7   9   7   5   .   .   .   .   .   
  Core                     1    | .   2   2   .   .   .   5   5   4   4   .   
  Treads                   15   | .   17  18  17  22  18  .   .   .   .   .   
  Wheel                    3    | .   9   3   3   .   .   17  17  6   .   .   
  Device                   9    | .   8   7   5   11  13  11  11  7   19  2   
  Storage                  10   | .   19  20  10  7   9   5   5   4   4   1   
  Processor                18   | .   .   3   23  21  22  29  29  16  4   1   
  Protection               5    | .   .   10  5   11  5   1   .   .   .   .   
  Ballistic Gun            9    | .   18  20  16  10  .   .   .   .   .   .   
  Ballistic Cannon         6    | .   4   1   .   3   18  6   .   .   .   .   
Naked Turns                48   | .   .   .   .   .   .   .   .   23  .   25  
Heaviest Build             76   | 14  21  41  44  58  76  63  32  36  36  31  
  Greatest Support         88   | 40  40  43  63  60  88  36  36  36  37  31  
  Greatest Overweight (x)  7    | 3   4   7   3   .   1   1   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  5   5   
  Average Capacity         13   | 7   9   11  15  15  15  15  15  10  5   5   
  Most Carried             15   | 6   7   12  15  15  15  15  15  15  5   5   
  Average Carried          11   | 2   5   9   13  13  14  14  15  9   4   4   
  Final Capacity           15   | 8   10  15  15  15  15  15  15  5   5   5   
  Final Carried            15   | 6   5   9   14  14  14  15  15  5   5   2   

 Class Distribution 
--------------------
 28% | Mutant
 28% | Scavenger-Skirmisher
 24% | Scavenger-Mutant
  8% | Scavenger-Gunner
  6% | Gunner
  3% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
     Scavenger-Gunner | -6/Factory
     Scavenger-Mutant | -5/Factory
     Scavenger-Mutant | -5/DSF
               Mutant | -4/Factory
               Mutant | -3/Research
               Mutant | -3/Armory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  Arm  
Matter Collected           4076 | 369  375  725  780  97   1552 .    .    71   95   12   
  Remotely                 2327 | 278  137  542  .    .    1370 .    .    .    .    .    
Salvage Created            3908 | 152  412  1051 1001 47   1093 .    .    52   100  .    
  Parts                    212  | 9    23   65   62   2    44   .    .    .    7    .    
Haulers Intercepted        6    | .    .    3    2    .    1    .    .    .    .    .    
Recyclers Shooed           7    | .    .    1    1    .    5    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Arm 
Combat Hostiles Destroyed  84   | .   9   21  20  1   26  .   .   2   5   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Guns                     46   | .   5   21  19  1   .   .   .   .   .   .   
  Cannons                  30   | .   4   .   .   .   25  .   .   1   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   5   .   
Classes Destroyed          13   | 3   1   4   3   1   1   .   .   .   .   .   
  Worker                   12   | 2   .   2   4   .   4   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   
  Hauler                   6    | .   .   3   2   .   1   .   .   .   .   .   
  Recycler                 5    | 1   1   2   .   .   1   .   .   .   .   .   
  Watcher                  3    | .   .   1   2   .   .   .   .   .   .   .   
  Swarmer                  19   | .   .   6   8   .   .   .   .   .   5   .   
  Grunt                    44   | .   9   11  7   .   17  .   .   .   .   .   
  Sentry                   6    | .   .   4   1   .   1   .   .   .   .   .   
  Specialist               2    | .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   1   .   3   .   .   2   .   .   
  Programmer               6    | .   .   .   .   1   5   .   .   .   .   .   
  Heavy                    1    | .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           8    | 2   4   8   6   1   7   .   .   1   5   .   
  Combat Bots Only         6    | .   4   6   4   1   5   .   .   1   5   .   
Max Kills in Single Turn   3    | 1   1   2   2   1   2   .   .   1   3   .   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  Arm  
Hostile Shots Fired        1023  | .    136  130  164  11   229  .    1    134  107  111  
  Missed                   338   | .    35   50   48   1    62   .    .    41   58   43   
Damage Taken               11386 | .    1205 872  1856 144  3208 .    77   1543 891  1590 
  Core                     2970  | .    240  115  454  .    462  .    .    379  164  1156 
  Absorbed by Shields      160   | .    .    .    .    .    .    .    .    .    91   69   
  Redirected to Shielding  156   | .    .    123  33   .    .    .    .    .    .    .    
  Ignored by Resistances   91    | .    .    38   8    30   15   .    .    .    .    .    
  Regen/Repaired (Parts)   187   | .    .    .    13   174  .    .    .    .    .    .    
Core Remaining (%)         63    | 100  4    71   17   100  45   .    100  67   .    .    
Volleys Fired              335   | 10   44   86   83   7    91   .    .    9    4    1    
  Largest                  3     | 2    2    2    2    2    3    .    .    1    1    1    
  Hottest                  159   | 40   55   58   46   46   159  .    .    57   43   81   
Shots Fired                671   | 20   71   172  164  14   216  .    .    9    4    1    
  Gun                      422   | 20   57   167  164  14   .    .    .    .    .    .    
  Cannon                   245   | .    14   5    .    .    216  .    .    9    .    1    
  Launcher                 4     | .    .    .    .    .    .    .    .    .    4    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  666   | 20   71   172  164  14   216  .    .    9    .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4     | .    .    .    .    .    .    .    .    .    4    .    
  Electromagnetic          1     | .    .    .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         24    | 5    9    24   19   9    18   .    .    6    .    .    
  Robot Miss Streak        7     | 2    2    7    4    1    4    .    .    3    1    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        15    | .    2    7    6    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           454   | 11   49   114  124  13   134  .    .    8    .    1    
  Core Hits                184   | 5    18   42   47   2    58   .    .    6    6    .    
  Critical Kills           2     | .    .    1    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    .    2    .    .    .    .    .    .    .    
  Critical Strikes         35    | .    .    1    3    .    30   .    .    1    .    .    
    Destroy                3     | .    .    1    2    .    .    .    .    .    .    .    
    Blast                  30    | .    .    .    .    .    30   .    .    .    .    .    
    Smash                  1     | .    .    .    1    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              26    | .    .    .    14   .    4    .    .    4    .    4    
  Thermal                  4     | .    .    .    .    .    .    .    .    .    .    4    
  Impact                   17    | .    .    .    14   .    3    .    .    .    .    .    
  Slashing                 5     | .    .    .    .    .    1    .    .    4    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9529  | 109  544  1685 2014 244  4123 .    .    287  523  .    
  Guns                     4174  | 109  348  1646 1827 244  .    .    .    .    .    .    
  Cannons                  4473  | .    196  39   .    .    4080 .    .    158  .    .    
  Explosions               523   | .    .    .    .    .    .    .    .    .    523  .    
  Melee                    315   | .    .    .    187  .    43   .    .    85   .    .    
  Ramming                  44    | .    .    .    .    .    .    .    .    44   .    .    
  Kinetic                  8647  | 109  544  1685 1827 244  4080 .    .    158  .    .    
  Thermal                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                523   | .    .    .    .    .    .    .    .    .    523  .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   187   | .    .    .    187  .    .    .    .    .    .    .    
  Slashing                 128   | .    .    .    .    .    43   .    .    85   .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    2    2    .    .    .    3    3    
  Average Corruption       1     | .    .    .    .    1    1    .    .    .    1    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16    | .    .    .    .    6    6    .    .    .    2    2    
    Message Errors         2     | .    .    .    .    1    .    .    .    .    1    .    
    Matter Fused           3     | .    .    .    .    1    1    .    .    .    .    1    
    Heat Flow Errors       2     | .    .    .    .    1    .    .    .    .    1    .    
    Energy Discharges      2     | .    .    .    .    1    1    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (major)      1     | .    .    .    .    1    .    .    .    .    .    .    
    Misfires               2     | .    .    .    .    .    2    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    1    1    .    .    .    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            271   | .    .    .    120  .    83   .    .    .    68   .    
  Projectiles              83    | .    .    .    .    .    83   .    .    .    .    .    
  Explosions               68    | .    .    .    .    .    .    .    .    .    68   .    
  Melee                    120   | .    .    .    120  .    .    .    .    .    .    .    
Knockbacks                 70    | .    1    .    1    .    65   .    .    3    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  59    | .    1    .    .    .    55   .    .    3    .    .    
  Secondary                10    | .    .    .    .    .    10   .    .    .    .    .    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   19    | .    .    .    .    .    .    .    .    19   .    .    
Targets Rammed             19    | .    .    .    .    .    .    .    .    19   .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        771   | .    65   31   99   194  771  .    .    .    234  25   
  Average Temperature      106   | .    20   6    33   39   170  .    .    .    143  15   
  Received Heat Transfer   2905  | .    684  321  468  .    1025 .    .    .    103  304  
  Effects                  29    | .    .    .    .    .    29   .    .    .    .    .    
    Shutdowns              4     | .    .    .    .    .    4    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    2    .    .    .    .    .    
    Interference           12    | .    .    .    .    .    12   .    .    .    .    .    
    Matter Decay           5     | .    .    .    .    .    5    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    2    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    2    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       3     | .    .    .    2    .    .    .    .    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Arm 
Peak Influence             398  | 20  148 342 305 94  398 201 155 107 287 162 
  Initial                  194  | .   13  62  143 94  .   194 140 81  15  147 
  Average                  143  | 8   78  178 166 50  175 198 145 62  124 118 
Maximum Alert Level        1    | .   .   1   1   .   1   1   .   .   1   .   
  Low Security (%)         73   | 100 100 67  73  100 55  30  100 100 81  100 
  Level 1                  26   | .   .   32  26  .   44  69  .   .   18  .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   2   4   4   1   8   .   .   1   5   2   
  Investigation            6    | .   1   2   .   .   .   .   .   1   2   .   
  Extermination            6    | .   .   .   .   1   4   .   .   .   1   .   
  Reinforcement            15   | .   1   2   4   .   4   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   2   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Arm 
Distress Signals           15   | .   2   4   3   .   4   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              162  | .   10  35  34  1   37  .   1   4   19  21  
  Peak Tracking Total      19   | .   6   7   4   1   5   .   1   2   8   19  
  Tactical Retreats        6    | .   .   .   2   .   .   .   1   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Arm 
Traps Triggered            11   | .   1   2   .   1   2   2   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Arm 
Machines Disabled          5    | .   .   1   .   .   3   .   .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Arm 
Machines Accessed          25   | .   .   4   7   2   3   2   .   4   3   .   
  Terminals                14   | .   .   2   4   .   2   2   .   2   2   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          4    | .   .   1   1   1   1   .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   .   .   .   .   1   1   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                52   | .   .   7   15  5   6   3   .   11  5   .   
  Successful               29   | .   .   5   10  2   3   2   .   5   2   .   
  Failed                   23   | .   .   2   5   3   3   1   .   6   3   .   
    Catastrophic           4    | .   .   .   1   .   1   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   1   1   .   .   2   .   1   1   .   
  Terminals                22   | .   .   3   6   .   3   3   .   4   3   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   .   .   
  Repair Stations          11   | .   .   2   3   3   3   .   .   .   .   .   
  Recycling Units          10   | .   .   2   .   .   .   .   .   6   2   .   
  Scanalyzers              5    | .   .   .   4   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   2   .   .   .   .   .   .   .   
Terminal Hacks             15   | .   .   2   5   .   2   2   .   2   2   .   
  Record                   3    | .   .   .   1   .   1   .   .   .   1   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   1   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   .   .   .   .   .   
  Recycling Unit Index     3    | .   .   .   .   .   .   1   .   1   1   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   .   1   1   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   1   2   2   1   .   .   .   .   .   
  Scan Component           4    | .   .   1   1   1   1   .   .   .   .   .   
  Repair                   2    | .   .   .   1   1   .   .   .   .   .   .   
Recycling Unit Hacks       5    | .   .   2   .   .   .   .   .   3   .   .   
  Recycle Component        1    | .   .   .   .   .   .   .   .   1   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   .   2   3   2   2   1   .   3   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   1   .   .   .   .   .   .   
  Time                     57   | .   .   .   38  19  .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycled Matter          119  | .   .   .   .   .   .   .   .   119 .   .   
  Retrieved Matter         119  | .   .   .   .   .   .   .   .   119 .   .   
  Retrieved Components     3    | .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Arm 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               4    | .   .   .   .   .   .   .   .   .   4   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   .   2   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Res Arm 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   8   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   .   6   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  Arm  
Turns Passed               7894 | 145  342  1007 2070 866  2261 249  48   500  340  66   
Spaces Moved               4872 | 65   160  462  1005 432  882  241  56   743  738  88   
  Core                     111  | 7    3    2    .    .    .    .    .    46   .    53   
  Treads                   2605 | 58   79   365  846  432  824  .    .    1    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   913  | .    78   95   159  .    58   241  56   226  .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1243 | .    .    .    .    .    .    .    .    470  738  35   
  Fastest Speed            34   | 50   95   95   95   170  101  86   86   34   34   39   
  Average Speed            120  | 155  130  149  152  170  189  91   86   51   34   48   
  Slowest Speed            400  | 200  250  400  250  170  250  101  86   170  39   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    .    .    1    3    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 4    29   41   63   8    26   5    66   9    25   10   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    1    1    1    1    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    .    .    .    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 19   | .    .    .    11   .    6    .    .    2    .    .    
Terrain Destroyed          90   | .    .    .    11   .    36   .    .    6    37   .    
  Melee                    16   | .    .    .    11   .    3    .    .    2    .    .    
  Projectile               37   | .    .    .    .    .    33   .    .    4    .    .    
  AOE                      37   | .    .    .    .    .    .    .    .    .    37   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -5   -4   -3   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  DSF  Fac  Res  Arm  
Total                      6187 | 87   232  620  1347 553  1282 267  55   830  814  100  
  Wait                     523  | .    7    6    181  76   196  13   .    17   27   .    
  Move                     4852 | 64   159  461  1004 431  881  240  55   740  731  86   
  Hop                      5    | .    .    .    .    .    .    .    .    1    3    1    
  Pick Up                  108  | 6    8    18   18   10   28   6    .    8    5    1    
  Fast Attach              53   | 7    2    11   9    3    5    2    .    5    5    4    
  Attach                   62   | .    7    6    9    7    14   1    .    13   2    3    
  Detach                   18   | .    .    3    2    4    5    .    .    4    .    .    
  Swap                     61   | .    1    10   13   5    30   2    .    .    .    .    
  Drop                     95   | .    4    19   14   10   28   3    .    10   7    .    
  Fire                     335  | 10   44   86   83   7    91   .    .    9    4    1    
  Melee                    26   | .    .    .    14   .    4    .    .    4    .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    19   | .    .    .    .    .    .    .    .    19   .    .    
  Escape Stasis            30   | .    .    .    .    .    .    .    .    .    30   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory
-5/Factory
-5/DSF
-4/Factory
-3/Research (discovered 2 exits: [*Res] / [*Arm])
-3/Armory

 History 
---------
 Turn | Location      | Event
   32 | -11/Scrapyard | Discovered new exit (range 16)
  146 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Core integrity fell below 50%
  384 | -10/Materials | Core integrity fell below 20%
  410 | -10/Materials | Lost 8 parts (2p2n2u2w)
  478 | -10/Materials | Discovered new exit (range 12)
  488 | -10/Materials | Entered another Materials area
  488 | -9/Materials  | Evolved 2 slots: Utility x2
  660 | -9/Materials  | Lost 3 parts (1p2n)
  977 | -9/Materials  | Build established: Scavenger-Mutant
 1454 | -9/Materials  | Discovered new exit (range 10)
 1495 | -9/Materials  | Entered another Materials area
 1495 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2242 | -8/Materials  | Build established: Scavenger-Skirmisher
 3033 | -8/Materials  | Repaired Imp. Sensor Array
 3172 | -8/Materials  | Core integrity fell below 50%
 3205 | -8/Materials  | Core integrity fell below 20%
 3212 | -8/Materials  | Lost 5 parts (3n1u1w)
 3359 | -8/Materials  | Discovered new exit (range 16)
 3535 | -8/Materials  | Build established: Scavenger-Mutant
 3564 | -8/Materials  | Identified exit to Factory
 3565 | -8/Materials  | Entered Factory
 3565 | -7/Factory    | Evolved 2 slots: Utility x2
 3606 | -7/Factory    | Repaired Arm. Treads
 3856 | -7/Factory    | Build established: Scavenger-Skirmisher
 4346 | -7/Factory    | Discovered new exit (range 6)
 4354 | -7/Factory    | Identified exit to Factory
 4414 | -7/Factory    | Discovered exit to Factory (range 10)
 4431 | -7/Factory    | Entered another Factory area
 4431 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5261 | -6/Factory    | Build established: Scavenger-Gunner
 5837 | -6/Factory    | Build established: Mutant
 6326 | -6/Factory    | Lost 5 parts (1n3u1w)
 6589 | -6/Factory    | Core integrity fell below 50%
 6646 | -6/Factory    | Discovered new exit (range 9)
 6691 | -6/Factory    | Identified exit to Factory
 6692 | -6/Factory    | Entered another Factory area
 6692 | -5/Factory    | Evolved 2 slots: Utility x2
 6939 | -5/Factory    | Identified exit to DSF
 6941 | -5/Factory    | Entered DSF
 6969 | -5/DSF        | Discovered new exit (range 22)
 6970 | -5/DSF        | Additional patrols routed to DSF
 6988 | -5/DSF        | Identified exit to Factory
 6989 | -5/DSF        | Entered Factory
 6989 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 7087 | -4/Factory    | Build established: Scavenger-Mutant
 7244 | -4/Factory    | Lost 9 parts (2p4n2u1w)
 7267 | -4/Factory    | Released all parts (5)
 7392 | -4/Factory    | Discovered new exit (range 21)
 7489 | -4/Factory    | Entered Research
 7489 | -3/Research   | Evolved 2 slots: Power x1, Propulsion x1
 7558 | -3/Research   | Build established: Mutant
 7638 | -3/Research   | Discovered new exit (range 10)
 7820 | -3/Research   | Lost 5 parts (1n4u)
 7825 | -3/Research   | Discovered new exit (range 8)
 7829 | -3/Research   | Entered Armory
 7865 | -3/Armory     | Core integrity fell below 50%
 7880 | -3/Armory     | Core integrity fell below 20%
 7890 | -3/Armory     | Lost 9 parts (2p2n4u1w)
 7895 | -3/Armory     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
07857_ Segregator destroyed.
07857_ Impulse Thruster Array destroyed.
07857_ Field Propulsion Array destroyed.
07857_ Critical hit (Blast).
07857_ Knocked back.
07859_ Penetrated by Slug.
07859_ Enh. Optical Array destroyed.
07859_ Critical hit (Blast).
07859_ Knocked back. <x2>
07864_ C-35 Carver knocked back.
07865_ Penetrated by Slug.
07866_ D-63 Destroyer knocked back.
07872_ System corrupted: Impulse Thruster Array
  rejected.
07872_ Acquired Impulse Thruster Array.
07874_ Slug penetrates C-35 Carver.
07876_ Penetrated by Slug.
07876_ Slug penetrates C-35 Carver.
07879_ Penetrated by Slug. <x3>
07889_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
|                                 #      #?######    |
|                     ####        ####%"####    #    |
|                     #??#                 % "T #    |
|            ##       #??#          %        "" #    |
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| ???????????????????????????????????????????????    |
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| ???????????????????????????????????????????????    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          18
Energy Capacity            350
Matter Stores              450
Matter Capacity            550
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             600
Resistance: TH             10
Resistance: EM             15
Power Shielding            66
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                74
Targeting Accuracy         6
Target Analysis            7
Recoil Reduction           3
Matter Filtering           30

 Item Schematics 
-----------------
 Adv. Treads | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedHardlightCoupler
  Manual?         0
Play Time         03:17:28
  Cumulative      67.5 hours
  Start           2024.07.28 @ 10:44:39
  End             2024.07.28 @ 21:27:24
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          37
  Rogue           35
  Adventurer      0
  Explorer        2
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a93214db-a6ab-479e-9963-8bbd63c67d27