Cogmind - Beta 14 @@@ ROGUE MODE // 2024.07.14 @ 09:21:54

Player: ThatBishHoly

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (35)      175
Value Destroyed (1162)     1162
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-146)               -146
              TOTAL SCORE: 5951

 Bonus
-------
Follower Combat Kills      107
Friendly Fire              -253

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
       Advanced Visual Processing Unit
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Coolant Injector
         Medium Storage Unit
       Improved Focal Shield
  Hypervelocity Coil Gun

 Peak State 
------------
>               --- POWER ------------
                    (None)
>               --- PROPULSION -------
                Nuclear Pulse Array
>               --- UTILITY ----------
       Advanced Visual Processing Unit
                Active Sensor Suite
                Hacking Suite
>               --- WEAPON -----------
  Hypervelocity Coil Gun
       Improved Remote Datajack
>               --- INVENTORY --------
      Makeshift Hover Unit
       Improved Coolant Injector
         Medium Storage Unit
       Improved Focal Shield
       Advanced Plasma Cannon
[Rating: 59]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Makeshift Leg
  Wheel                    Wheel
  Hover Unit               Cooled Aerolev Unit
  Flight Unit              Nuclear Pulse Array
Utility                    Advanced Visual Processing Unit
  Device                   Graphene Brace
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Proton Missile Launcher
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   .   .   .   1   2   .   
  Weapon                   2    | .   .   .   .   .   .   2   .   .   .   .   .   
Parts Attached             66   | 5   7   3   3   .   20  4   7   2   10  2   3   
  Power                    8    | 1   1   .   1   .   2   .   1   1   1   .   .   
    Engine                 6    | 1   1   .   1   .   1   .   .   1   1   .   .   
    Core                   2    | .   .   .   .   .   1   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   .   2   .   7   1   2   .   3   1   1   
    Treads                 4    | .   .   .   .   .   1   1   2   .   .   .   .   
    Leg                    10   | .   .   .   2   .   6   .   .   .   2   .   .   
    Wheel                  4    | 2   2   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   1   .   1   
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  12   | .   3   1   .   .   4   .   1   .   3   .   .   
    Device                 4    | .   .   .   .   .   2   .   .   .   2   .   .   
    Storage                2    | .   .   1   .   .   .   .   1   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   2   .   .   7   3   3   1   3   1   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   4   1   .   1   .   .   .   
    Ballistic Gun          9    | 2   1   1   .   .   .   .   .   .   3   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   .   3   2   1   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   1   .   .   .   2   .   .   
Parts Lost                 37   | .   .   .   .   .   11  .   8   5   9   .   4   
  Power                    5    | .   .   .   .   .   2   .   1   1   1   .   .   
  Propulsion               12   | .   .   .   .   .   4   .   2   2   3   .   1   
  Utility                  8    | .   .   .   .   .   3   .   1   .   2   .   2   
  Weapon                   12   | .   .   .   .   .   2   .   4   2   3   .   1   
  Highest Loss Streak      6    | .   .   .   .   .   5   .   6   5   4   .   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     67   | .   84  100 100 100 64  74  78  43  31  23  29  
  Engine                   6    | .   13  14  14  14  6   7   4   4   1   .   .   
  Treads                   4    | .   .   .   .   .   1   12  17  9   .   .   .   
  Leg                      4    | .   .   .   17  28  11  .   .   .   1   .   .   
  Wheel                    5    | .   26  28  10  .   .   .   .   .   .   .   .   
  Device                   3    | .   .   .   .   .   4   7   7   7   6   5   4   
  Storage                  7    | .   .   12  14  14  9   7   11  5   .   .   .   
  Processor                9    | .   10  14  14  14  12  7   7   7   6   5   5   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   6   5   4   
  Energy Cannon            1    | .   .   .   .   .   9   1   .   2   .   .   .   
  Ballistic Gun            5    | .   27  18  14  14  1   .   .   .   3   .   1   
  Launcher                 10   | .   .   9   14  14  7   28  26  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             54   | 7   12  22  22  21  33  47  54  23  16  8   14  
  Greatest Support         70   | 20  20  20  40  40  70  40  68  48  30  13  13  
  Greatest Overweight (x)  10   | .   .   1   1   .   10  2   1   3   1   1   4   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   1   
Largest Inventory Capacity 10   | 5   5   10  10  10  10  10  10  10  5   5   5   
  Average Capacity         8    | 5   5   9   10  10  10  10  10  8   5   5   5   
  Most Carried             10   | 5   5   8   10  10  10  8   8   5   5   4   5   
  Average Carried          6    | 3   1   6   8   9   7   7   6   4   3   2   4   
  Final Capacity           10   | 5   5   10  10  10  10  10  10  5   5   5   5   
  Final Carried            10   | .   3   6   10  9   9   7   6   5   1   3   4   

 Class Distribution 
--------------------
 55% | Mutant
 14% | Bomber
  7% | Skirmisher
  6% | Scavenger-Bomber
  5% | Commander-Mutant
  4% | Derelict-Mutant
  4% | Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Bomber | -7/Factory
 Bomber | -7/Lower Caves
 Mutant | -7/Lower Caves
 Mutant | -6/Factory
 Mutant | -5/Factory
 Mutant | -5/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Matter Collected           1048 | 217 .   214 .   78  230 .   224 .   .   .   85  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1252 | .   .   136 41  .   655 .   420 .   .   .   .   
  Parts                    58   | .   .   8   1   .   34  .   15  .   .   .   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      8    | .   .   .   .   .   .   .   3   .   .   .   5   
  Prevented                9    | .   .   .   .   .   .   .   8   .   .   .   1   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Combat Hostiles Destroyed  29   | .   .   4   .   .   15  .   10  .   .   .   .   
  Melee                    4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Guns                     4    | .   .   3   .   .   1   .   .   .   .   .   .   
  Cannons                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  AOE                      15   | .   .   1   .   .   11  .   3   .   .   .   .   
Classes Destroyed          9    | .   .   1   .   .   7   .   1   .   .   .   .   
  Worker                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Swarmer                  10   | .   .   .   .   .   4   .   6   .   .   .   .   
  Grunt                    16   | .   .   4   1   .   7   .   4   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           8    | .   .   2   .   .   8   .   4   .   .   .   .   
  Combat Bots Only         4    | .   .   2   .   .   4   .   4   .   .   .   .   
Max Kills in Single Turn   3    | .   .   1   1   .   3   .   2   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   3   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  
Hostile Shots Fired        549  | .    .    12   .    .    64   .    91   42   211  6    123  
  Missed                   226  | .    .    2    .    .    23   .    29   15   94   3    60   
Damage Taken               5797 | .    .    191  12   .    1193 .    1050 542  1547 53   1209 
  Core                     2168 | .    .    25   .    .    299  .    145  185  505  36   973  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 100  .    .    .    90   45   .    .    52   40   .    .    
Volleys Fired              52   | .    2    10   3    .    32   .    5    .    .    .    .    
  Largest                  4    | .    2    2    2    .    2    .    4    .    .    .    .    
  Hottest                  156  | .    40   58   58   .    123  .    156  .    .    .    .    
Shots Fired                100  | .    4    20   6    .    54   .    16   .    .    .    .    
  Gun                      33   | .    4    17   3    .    9    .    .    .    .    .    .    
  Cannon                   25   | .    .    .    .    .    25   .    .    .    .    .    .    
  Launcher                 42   | .    .    3    3    .    20   .    16   .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  33   | .    4    17   3    .    9    .    .    .    .    .    .    
  Thermal                  24   | .    .    .    .    .    24   .    .    .    .    .    .    
  Explosive                20   | .    .    3    3    .    14   .    .    .    .    .    .    
  Electromagnetic          23   | .    .    .    .    .    7    .    16   .    .    .    .    
  Robot Hit Streak         6    | .    1    5    .    .    4    .    6    .    .    .    .    
  Robot Miss Streak        3    | .    1    2    .    .    2    .    3    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           64   | .    2    13   .    .    35   .    12   2    .    .    .    
  Core Hits                64   | .    1    9    11   .    30   .    13   .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              13   | .    .    .    .    .    .    .    7    6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13   | .    .    .    .    .    .    .    7    6    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3875 | .    17   269  473  .    2007 .    1059 50   .    .    .    
  Guns                     295  | .    17   154  .    .    124  .    .    .    .    .    .    
  Cannons                  343  | .    .    .    .    .    343  .    .    .    .    .    .    
  Explosions               2804 | .    .    115  473  .    1537 .    679  .    .    .    .    
  Melee                    383  | .    .    .    .    .    .    .    333  50   .    .    .    
  Ramming                  50   | .    .    .    .    .    3    .    47   .    .    .    .    
  Kinetic                  295  | .    17   154  .    .    124  .    .    .    .    .    .    
  Thermal                  404  | .    .    .    .    .    404  .    .    .    .    .    .    
  Explosive                1552 | .    .    115  473  .    964  .    .    .    .    .    .    
  Electromagnetic          1191 | .    .    .    .    .    512  .    679  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 383  | .    .    .    .    .    .    .    333  50   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            155  | .    .    .    .    .    14   .    141  .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               31   | .    .    .    .    .    14   .    17   .    .    .    .    
  Melee                    124  | .    .    .    .    .    .    .    124  .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      316  | .    .    40   12   .    180  .    84   .    .    .    .    
  Shots                    17   | .    .    1    1    .    7    .    8    .    .    .    .    
  Rammed                   23   | .    .    .    .    .    3    .    20   .    .    .    .    
Targets Rammed             26   | .    .    .    .    .    3    .    23   .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    .    .    .    .    .    3    .    .    .    .    
Highest Temperature        228  | .    10   52   41   .    228  .    88   .    24   .    .    
  Average Temperature      41   | .    7    22   21   .    53   .    31   .    24   .    .    
  Received Heat Transfer   972  | .    .    87   .    .    207  .    153  189  225  .    111  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    1    .    3    .    .    .    .    
  Combat Hostiles          4    | .    .    .    .    .    1    .    3    .    .    .    .    
  Parts Fried              12   | .    .    .    .    .    4    .    8    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         618  | .    .    .    .    .    618  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Peak Influence             338  | .   15  76  .   .   338 139 .   .   93  31  .   
  Initial                  139  | .   .   5   .   .   .   139 .   .   3   16  .   
  Average                  92   | .   5   43  .   .   185 139 .   .   47  18  .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Low Security (%)         83   | 100 100 100 .   100 53  100 .   .   100 100 .   
  Level 1                  16   | .   .   .   .   .   46  .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   .   .   1   .   .   .   3   1   .   
  Investigation            2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   1   .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Distress Signals           3    | .   .   .   .   .   2   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              90   | .   3   5   .   .   25  .   13  3   12  2   27  
  Peak Tracking Total      15   | .   2   2   .   .   7   .   7   3   9   3   15  
  Tactical Retreats        9    | .   .   1   .   .   3   .   .   .   1   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Traps Triggered            2    | .   2   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Machines Disabled          4    | .   .   .   .   .   4   .   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Machines Accessed          7    | .   .   1   .   .   .   .   .   .   4   2   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                12   | .   .   1   .   .   .   .   .   .   8   3   .   
  Successful               4    | .   .   1   .   .   .   .   .   .   2   1   .   
  Failed                   8    | .   .   .   .   .   .   .   .   .   6   2   .   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   .   .   .   .   .   .   5   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   .   4   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   .   .   .   .   .   3   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   .   .   .   .   95  .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   10  .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   4   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Total Allies               5    | .   .   .   4   .   .   .   .   .   .   .   1   
  Largest Group            4    | .   .   .   4   3   3   .   .   .   .   .   1   
  Highest-Rated Group      58   | .   .   .   58  50  50  .   .   .   .   .   30  
  Highest-Rated Ally       30   | .   .   .   21  21  21  .   .   .   .   .   30  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   19  .   .   .   .   .   2   
  Total Damage             437  | .   .   .   .   .   391 .   .   .   .   .   46  
  Kills                    4    | .   .   .   .   .   3   .   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   .   .   .   .   1   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Fac  Upp  
Turns Passed               5100 | 29   157  504  814  42   761  102  1129 113  359  189  901  
Spaces Moved               3489 | 37   171  350  598  29   281  37   492  99   398  179  818  
  Core                     733  | 34   5    .    .    .    60   .    .    60   92   26   456  
  Treads                   617  | .    .    .    .    .    49   37   492  39   .    .    .    
  Legs                     614  | .    .    .    352  29   172  .    .    .    61   .    .    
  Wheels                   765  | 3    166  350  246  .    .    .    .    .    .    .    .    
  Hover                    247  | .    .    .    .    .    .    .    .    .    245  .    2    
  Flight                   513  | .    .    .    .    .    .    .    .    .    .    153  360  
  Fastest Speed            40   | 50   50   80   95   140  130  250  165  50   50   40   40   
  Average Speed            122  | 52   79   89   121  140  221  267  210  99   75   48   97   
  Slowest Speed            550  | 80   80   95   140  140  550  330  250  250  120  100  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 3    25   59   89   11   23   2    44   14   19   5    79   
  Regions Visited          11
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    1    1    1    .    .    .    
Scrap Searched             6    | .    .    .    .    1    .    .    2    .    .    .    3    
Spaces Dug                 6    | .    .    .    6    .    .    .    .    .    .    .    .    
Terrain Destroyed          130  | .    .    36   15   .    79   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    .    .    .    .    .    .    
  AOE                      126  | .    .    36   15   .    75   .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Fac Upp 
Total                      4177 | 46  188 524 680 31  362 41  545 107 454 280 919 
  Wait                     391  | .   .   155 .   .   .   .   7   .   43  96  90  
  Move                     3478 | 36  170 349 597 28  280 36  491 98  397 178 818 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  57   | 5   9   5   4   1   18  1   4   .   4   4   2   
  Fast Attach              7    | .   1   .   .   .   .   .   .   .   4   .   2   
  Attach                   40   | 5   6   .   .   .   11  3   4   2   6   2   1   
  Detach                   2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Swap                     19   | .   .   3   3   .   9   1   3   .   .   .   .   
  Drop                     18   | .   .   2   1   2   9   .   1   .   .   .   3   
  Fire                     52   | .   2   10  3   .   32  .   5   .   .   .   .   
  Melee                    13   | .   .   .   .   .   .   .   7   6   .   .   .   
  Ram                      1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    25   | .   .   .   .   .   2   .   23  .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   74   | .   .   .   72  .   .   .   .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory
-5/Upper Caves

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 16)
   30 | -11/Scrapyard  | Entered Materials
   74 | -10/Materials  | Discovered new exit (range 7)
  187 | -10/Materials  | Entered Mines
  193 | -10/Mines      | Learned location of 1 exit from Materials
  208 | -10/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  209 | -10/Mines      | Learned Materials security intel
  240 | -10/Mines      | Discovered new exit (range 9)
  307 | -10/Mines      | Build established: Mutant
  350 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  372 | -10/Mines      | Assembled infested the area
  666 | -10/Mines      | Discovered new exit (range 9)
  678 | -10/Mines      | Discovered new exit (range 13)
  691 | -10/Mines      | Entered Exiles
  894 | -10/Exiles     | Discovered new exit (range 14)
 1237 | -10/Exiles     | Build established: Commander-Mutant
 1505 | -10/Exiles     | Entered Mines
 1505 | -9/Mines       | Accompanied by 3 allies
 1505 | -9/Mines       | Discovered new exit (range 8)
 1514 | -9/Mines       | Found DCF Scrap (14 items)
 1542 | -9/Mines       | Build established: Mutant
 1547 | -9/Mines       | Entered Materials
 1547 | -8/Materials   | Accompanied by 3 allies
 1547 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 1548 | -8/Materials   | Identified exit to Factory
 1770 | -8/Materials   | Discovered exit to Factory (range 17)
 1822 | -8/Materials   | Lost 5 parts (1p2n2u)
 1898 | -8/Materials   | Lost 3 parts (2n1u)
 2041 | -8/Materials   | Lost 3 parts (1p2w)
 2159 | -8/Materials   | Found Prototype Device
 2246 | -8/Materials   | Core integrity fell below 50%
 2308 | -8/Materials   | Entered Factory
 2308 | -7/Factory     | Evolved 2 slots: Weapon x2
 2383 | -7/Factory     | Discovered new exit (range 12)
 2410 | -7/Factory     | Entered Lower Caves
 2607 | -7/Lower Caves | Build established: Bomber
 3376 | -7/Lower Caves | Build established: Scavenger-Bomber
 3510 | -7/Lower Caves | Lost 6 parts (1p2n3w)
 3516 | -7/Lower Caves | Discovered new exit (range 7)
 3539 | -7/Lower Caves | Entered another Lower Caves area
 3549 | -7/Lower Caves | Learned Factory emergency access door positions
 3640 | -7/Lower Caves | Discovered new exit (range 18)
 3648 | -7/Lower Caves | Lost 5 parts (1p2n2w)
 3652 | -7/Lower Caves | Entered Factory
 3652 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
 3719 | -6/Factory     | Build established: Mutant
 3815 | -6/Factory     | Fabricated Phase Cannon?
 3922 | -6/Factory     | Identified Active Sensor Suite
 3943 | -6/Factory     | Lost 3 parts (1n1u1w)
 3972 | -6/Factory     | Core integrity fell below 50%
 3998 | -6/Factory     | Discovered new exit (range 16)
 4002 | -6/Factory     | Lost 4 parts (2n2w)
 4010 | -6/Factory     | Identified exit to Factory
 4011 | -6/Factory     | Entered another Factory area
 4011 | -5/Factory     | Evolved 2 slots: Utility x2
 4194 | -5/Factory     | Discovered new exit (range 9)
 4200 | -5/Factory     | Identified exit to Upper Caves
 4200 | -5/Factory     | Entered Upper Caves
 4602 | -5/Upper Caves | Spotted B-75 Beast
 4621 | -5/Upper Caves | Learned Factory stockpile data
 4919 | -5/Upper Caves | Build established: Skirmisher
 4991 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint
 5056 | -5/Upper Caves | Lost 3 parts (1n1u1w)
 5058 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 5058 | -5/Upper Caves | Core integrity fell below 50%
 5064 | -5/Upper Caves | Core integrity fell below 20%
 5101 | -5/Upper Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04977_ Dropped Adv. Plasma Cannon.
04980_ Dropped Mak. Hover Unit.
04991_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT."
04993_ Penetrated by Slug. <x3>
05003_ Slug penetrates Wall.
05003_ Active Sensor Suite destroyed.
05023_ Nuclear Pulse Array destroyed.
05025_ Imp. Remote Datajack destroyed.
05057_ Penetrated by Slug.
05057_ Slug penetrates S-27 Virus.
05057_ S-27 Virus destroyed.
05058_ Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT."
05058_ S-27 Virus springs to life.
05058_ L-41 Fighter springs to life.
05058_ B-60 Warrior springs to life.
05060_ Attempting to rewire B-60 Warrior. <x2>
05061_ B-60 Warrior rewired.
05062_ Y-72 Warden: "REQUESTING BACKUP."
05063_ Hacking Suite destroyed.
05066_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          19
Energy Capacity            315
Matter Stores              404
Matter Capacity            450
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              12
Cloak Strength             3
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Phase Cannon | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprovedSigixTube
  Manual?         0
Play Time         00:44:55
  Cumulative      68.3 hours
  Start           2024.07.14 @ 08:21:33
  End             2024.07.14 @ 09:21:54
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          185
  Rogue           185
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          39
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x56
Zoom Use          80%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             SD


RUN: 56301681-c776-4801-97a1-b13f327644b4