Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 15:31:03 Player: Chair Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (157) 785 Value Destroyed (5405) 5405 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3587) 3587 TOTAL SCORE: 12397 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2701 Follower Combat Kills 469 Friendly Fire -83 Cogmind --------- Core Integrity 0/700 Matter 136/450 Energy 290/290 System Corruption 7% Temperature Critical (500) Movement Treading (560) Ox5 Location -7/Storage Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Light Treads > --- UTILITY (4) ------ Huge Storage Unit Large Matter Pod Improved Light Armor Plating > --- WEAPON (4) ------- Rocket Array > --- INVENTORY (25) --- Faulty Heavy Ion Engine Heavy Ion Engine Improved Deuterium Engine Enhanced Nuclear Core Improved Flight Unit Advanced Heat Sink Seismic Detector Improved Shield Generator Shock Rifle Improved EM Pulse Cannon Heavy Assault Cannon Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Medium Armor Plating System Restoration Module > --- WEAPON ----------- Heavy Particle Gun Gauss Cannon Gauss Cannon Rocket Array > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Heavy Ion Engine Enhanced Nuclear Core Light Treads Armored Huge Wheel Improved Flight Unit Advanced Heat Sink Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Improved Shield Generator Improved Shield Generator Improved EM Shotgun Heavy Particle Gun Improved EM Pulse Cannon Heavy Assault Cannon Heavy Assault Cannon Heavy Assault Cannon Rocket Array Rocket Array [Rating: 58] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Heavy Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 . 1 . Parts Attached 100 | 7 7 16 12 17 41 Power 12 | 1 1 3 1 2 4 Engine 10 | 1 1 3 1 . 4 Core 2 | . . . . 2 . Reactor . | . . . . . . Propulsion 17 | 2 2 5 3 1 4 Treads 9 | . . 5 2 . 2 Leg 4 | 2 2 . . . . Wheel 4 | . . . 1 1 2 Hover . | . . . . . . Flight . | . . . . . . Utility 27 | 2 . 4 4 8 9 Device 12 | 1 . 2 . 5 4 Storage 3 | 1 . 1 . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 12 | . . 1 4 3 4 Artifact . | . . . . . . Weapon 44 | 2 4 4 4 6 24 Energy Gun 6 | . . . . 1 5 Energy Cannon 4 | . 1 1 1 . 1 Ballistic Gun 10 | 2 1 2 3 2 . Ballistic Cannon 12 | . 1 1 . 3 7 Launcher 11 | . . . . . 11 Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 23 | . . . 3 . 20 Power 2 | . . . . . 2 Propulsion 4 | . . . . . 4 Utility 7 | . . . 1 . 6 Weapon 10 | . . . 2 . 8 Highest Loss Streak 16 | . . . 2 . 16 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 81 | . 100 98 82 80 65 Engine 7 | . 14 10 9 2 5 Core 1 | . . . . 4 1 Treads 7 | . . 17 12 . 2 Leg 3 | . 28 4 . . . Wheel 6 | . . . 6 15 8 Device 12 | . 14 13 9 16 10 Storage 9 | . 14 11 9 7 10 Protection 6 | . . 7 9 5 6 Energy Gun 1 | . . . . 2 3 Energy Cannon 4 | . 4 11 9 1 . Ballistic Gun 7 | . 19 11 9 13 . Ballistic Cannon 8 | . 3 10 8 9 8 Launcher 1 | . . . . . 4 Peak Build Rating 58 | 7 9 18 37 54 58 Average Rating 30 | 5 8 15 31 49 40 On Entrance 20 | . 7 8 18 37 54 Naked Turns . | . . . . . . Heaviest Build 125 | 14 19 104 121 124 125 Greatest Support 60 | 20 20 40 60 56 56 Greatest Overweight (x) 30 | 1 . 2 4 2 30 Average Overweight (x) 1 | . . 1 3 1 2 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 22 | 7 8 20 25 25 25 Most Carried 25 | 6 8 25 25 25 25 Average Carried 19 | 3 7 17 24 24 19 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 25 | 6 8 25 25 25 14 Class Distribution -------------------- 59% | Tank 27% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 3783 | 327 92 487 395 642 1840 Remotely . | . . . . . . Salvage Created 4943 | 136 113 647 564 662 2821 Parts 249 | 12 7 42 32 35 121 Haulers Intercepted 6 | . . 1 1 1 3 Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 121 | . 5 16 20 8 72 Guns 20 | . 3 4 4 1 8 Cannons 61 | . 2 12 16 7 24 AOE 40 | . . . . . 40 Classes Destroyed 17 | 2 2 7 . 3 3 Worker 2 | . . 1 . 1 . Builder 2 | . . 1 . 1 . Tunneler 4 | 3 . . . 1 . Hauler 6 | . . 1 1 1 3 Recycler 11 | 1 . . . 4 6 Carrier 1 | . . . . . 1 Mechanic 9 | . . 1 . . 8 Operator 2 | . . 1 . 1 . Watcher 2 | . . . . 2 . Swarmer 24 | . 3 6 11 . 4 Grunt 53 | . 2 5 8 3 35 Brawler 8 | . . . . . 8 Duelist 8 | . . 1 . . 7 Protector 3 | . . . . . 3 Sentry 15 | . . 4 1 2 8 Hunter 7 | . . . . 1 6 Programmer 3 | . . . . 2 1 Best Kill Streak 29 | 2 2 4 7 4 29 Combat Bots Only 24 | . 2 3 6 3 24 Max Kills in Single Turn 8 | 1 1 2 2 2 8 Gunslinging . | . . . . . . Exploded 7 | . . . . . 7 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 627 | . 23 81 71 65 387 Missed 205 | . 6 25 14 21 139 Damage Taken 6430 | . 176 717 719 613 4205 Core 983 | . 36 100 74 47 726 Absorbed by Shields 374 | . . . . . 374 Regen/Repaired (Parts) 120 | . . 120 . . . Core Remaining (%) 86 | 100 85 75 86 . . Volleys Fired 258 | 15 15 46 38 36 108 Largest 4 | 2 2 3 3 4 4 Hottest 196 | 40 100 126 126 165 196 Shots Fired 697 | 30 28 138 114 119 268 Gun 261 | 30 15 46 38 57 75 Cannon 412 | . 11 92 76 62 171 Launcher 22 | . . . . . 22 Special 2 | . 2 . . . . Kinetic 486 | 30 20 92 76 99 169 Thermal 178 | . 8 46 38 20 66 Explosive 22 | . . . . . 22 Electromagnetic 11 | . . . . . 11 Robot Hit Streak 19 | 9 7 8 19 11 12 Robot Miss Streak 11 | 2 3 6 6 8 11 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 391 | 19 16 71 72 62 151 Core Hits 388 | 7 8 27 29 28 289 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 26 | . . 3 1 3 19 Blast 26 | . . 3 1 3 19 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 17909 | 202 219 1307 1380 1796 13005 Guns 2592 | 202 91 342 399 498 1060 Cannons 7623 | . 128 965 981 1272 4277 Explosions 7614 | . . . . . 7614 Melee . | . . . . . . Ramming 80 | . . . . 26 54 Kinetic 7533 | 202 166 682 793 1437 4253 Thermal 2544 | . 53 625 587 333 946 Explosive 7614 | . . . . . 7614 Electromagnetic 138 | . . . . . 138 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . . . . 7 Average Corruption 5 | . . . . . 5 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 34 | . . . . . 34 Message Errors 9 | . . . . . 9 Matter Fused 7 | . . . . . 7 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 6 | . . . . . 6 Parts Fused 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . . . 2 Misfires 1 | . . . . . 1 Alerts 1 | . . . . . 1 Weapon Failures 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 247 | . . 1 2 53 191 Projectiles 150 | . . 1 2 53 94 Explosions 97 | . . . . . 97 Melee . | . . . . . . Knockbacks 21 | . 1 1 1 10 8 Impact . | . . . . . . Kinetic 21 | . 1 1 1 10 8 Secondary . | . . . . . . Self-Inflicted Damage 550 | . . 31 . 12 507 Shots 24 | . . 1 . . 23 Rammed 3 | . . . . 2 1 Targets Rammed 3 | . . . . 2 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 500 | . 237 110 117 36 500 Average Temperature 78 | . 73 23 33 14 114 Received Heat Transfer 1674 | . 57 204 360 129 924 Effects 5 | . 1 . . . 4 Shutdowns 1 | . . . . . 1 Energy Bleed 3 | . 1 . . . 2 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 2 1 2 Heat Transferred 4807 | . 111 1184 999 608 1905 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 2596 | 20 209 303 519 318 2596 Initial 198 | . 13 3 111 198 61 Average 733 | 6 104 110 326 212 1765 Maximum Alert Level 5 | . 1 1 2 1 5 Low Security (%) 35 | 100 96 69 7 34 3 Level 1 28 | . 3 30 74 65 2 Level 2 3 | . . . 18 . 2 Level 3 3 | . . . . . 8 Level 4 10 | . . . . . 29 Level 5 . | . . . . . . High Security 18 | . . . . . 53 Max Security . | . . . . . . Sterilizations 1 | . . . . . 1 Squads Dispatched 33 | . . 1 5 6 21 Investigation 6 | . . 1 1 2 2 Extermination 3 | . . . . 2 1 Reinforcement 5 | . . . 1 1 3 Assault 14 | . . . . . 14 Garrison 5 | . . . 3 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 6 | . . 1 1 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 199 | . 9 23 24 16 127 Peak Tracking Total 15 | . 3 7 5 4 15 Tactical Retreats 7 | . 1 2 . . 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 7 | . 1 . . 3 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 12 | . . 1 1 . 10 Max in Single Turn 2 | . . 1 1 . 2 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 30 | . 1 6 4 11 8 Terminals 21 | . 1 4 3 7 6 Fabricators 3 | . . . . 3 . Repair Stations 3 | . . 2 . . 1 Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 83 | . 2 19 11 34 17 Successful 26 | . 1 8 2 10 5 Failed 57 | . 1 11 9 24 12 Catastrophic 15 | . . 2 . 6 7 Database Lockouts . | . . . . . . Manual 45 | . 1 7 7 22 8 Terminals 55 | . 2 10 8 25 10 Fabricators 7 | . . . . 7 . Repair Stations 12 | . . 9 . . 3 Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access 7 | . . . 3 . 4 Terminal Hacks 12 | . . 1 1 7 3 Part Schematic 1 | . . . . 1 . Robot Analysis 2 | . . . . 2 . Prototype ID Bank 1 | . . . . 1 . Open Door 2 | . . . . . 2 Branch Access Points 3 | . . 1 1 1 . Terminal Index 1 | . . . . 1 . Unreport Threat 2 | . . . . 1 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 6 . . 1 Scan Component 4 | . . 3 . . 1 Repair 3 | . . 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 7 | . 1 1 1 3 1 Terminals 5 | . 1 1 1 2 . Assimilate 1 | . . . . 1 . Botnet 4 | . 1 1 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Reject 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Jam 1 | . . . . . 1 Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 29 | . 1 6 4 11 7 Full Trace Events 5 | . . 1 1 2 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 84 | . . 84 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies 12 | . . . . . 12 Largest Group 12 | . . . . . 12 Highest-Rated Group 235 | . . . . . 235 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 84 | . . . . . 84 Total Damage 1177 | . . . . . 1177 Kills 18 | . . . . . 18 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total 2 | . . . . 2 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 5547 | 177 406 1402 727 885 1950 Spaces Moved 2154 | 87 236 400 310 543 578 Core 7 | 2 . . . . 5 Treads 435 | . . 309 54 . 72 Legs 412 | 85 236 91 . . . Wheels 1300 | . . . 256 543 501 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 115 115 Average Speed 178 | 133 120 279 177 120 194 Slowest Speed 1550 | 190 120 320 320 130 1550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 35 | 5 40 34 23 16 93 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 4 | . 1 . . 2 1 Terrain Destroyed 644 | . 2 33 1 18 590 Melee . | . . . . . . Projectile 93 | . 2 . 1 18 72 AOE 551 | . . 33 . . 518 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 3268 | 117 330 588 411 696 1126 Wait 576 | 2 60 91 13 53 357 Move 2150 | 86 235 399 309 543 578 Hop . | . . . . . . Pick Up 83 | 7 5 24 15 15 17 Fast Attach 32 | 6 3 5 4 6 8 Attach 31 | 1 . 3 5 3 19 Detach 10 | . 1 . 3 4 2 Swap 37 | . 4 8 3 8 14 Drop 82 | . 7 12 21 27 15 Fire 258 | 15 15 46 38 36 108 Melee . | . . . . . . Ram 2 | . . . . 1 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 7 | . . . . . 7 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 178 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 11) 584 | -10/Materials | Entered another Materials area 584 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 730 | -9/Materials | Repaired Imp. Ion Engine 758 | -9/Materials | Repaired Seismic Detector 876 | -9/Materials | Build established: Gunner 1190 | -9/Materials | Discovered new exit (range 10) 1328 | -9/Materials | Build established: Tank 1634 | -9/Materials | Repaired Lgt. Cannon 1725 | -9/Materials | Identified exit to Mines 1986 | -9/Materials | Entered another Materials area 1986 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2057 | -8/Materials | Garrison activated, responded to threat 2697 | -8/Materials | Discovered new exit (range 3) 2713 | -8/Materials | Entered Factory 2713 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2870 | -7/Factory | Garrison activated, responded to threat 2994 | -7/Factory | Identified exit to Storage 2994 | -7/Factory | Identified exit to Lower Caves 3598 | -7/Factory | Entered Storage 3606 | -7/Storage | Met a pair of Derelict thieves 3615 | -7/Storage | Found Prototype Launcher 3615 | -7/Storage | Identified Rocket Array 3624 | -7/Storage | Found Rocket Array 3627 | -7/Storage | Found Rocket Array 3660 | -7/Storage | Garrison activated, responded to threat 3693 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3761 | -7/Storage | Lost 3 allies 3896 | -7/Storage | Lost 9 allies 3924 | -7/Storage | Destroyed 7 combat bots 3998 | -7/Storage | First assault squad dispatched 4047 | -7/Storage | Destroyed 8 combat bots 4154 | -7/Storage | Discovered new exit (range 7) 4506 | -7/Storage | High security lockdown imminent 4532 | -7/Storage | Destroyed 9 combat bots 4586 | -7/Storage | High security lockdown engaged 4703 | -7/Storage | Core integrity fell below 50% 4781 | -7/Storage | Core integrity fell below 20% 4789 | -7/Storage | Sterilization system engaged 4789 | -7/Storage | Non-combat units ordered to evacuate 4821 | -7/Storage | Crushed by falling debris 4829 | -7/Storage | Destroyed 24 combat bots 4838 | -7/Storage | Lost 16 parts (2p3n4u7w) 4889 | -7/Storage | Combat units ordered to evacuate 4977 | -7/Storage | Build established: Mutant 5089 | -7/Storage | Ambient heat levels rising (+10) 5239 | -7/Storage | Ambient heat levels rising (+10) 5389 | -7/Storage | Ambient heat levels rising (+10) 5539 | -7/Storage | Ambient heat levels rising (+10) 5549 | -7/Storage | Core destroyed Last Messages --------------- 05284_ System corrupted: Coolant Injector fused. 05310_ System corrupted: Matter fused (-8). 05339_ System corrupted: Energy discharge (-107). 05370_ System corrupted: Energy discharge (-75). 05389_ ALERT: Ambient heat levels +10. 05406_ System corrupted: Matter fused (-5). 05424_ MQRCZCSO:LPNW9EUEXD7UL2YSMP W/F I 05497_ System corrupted: FCS attempts to trigger Rocket Array. 05497_ System corrupted: Rocket Array misfires. 05506_ Coolant Injector melts away. 05516_ Overheating: Energy bleed (-63). 05526_ The unstable cave ceiling collapses. Component Storage melts. 05532_ Power failure, Rnf. Deuterium Engine shutdown. 05539_ ALERT: Ambient heat levels +10. 05543_ The unstable cave ceiling collapses. 05549_ Overheating: Core damaged (-140). Map ----- +----------------------------------------------------+ | ????????????????##?????#?##?????????????????????? | | ?##?????????#### ###### # # ???????##???????????? | | ## ###????## # # ???????# ####??????? | | # ###?# # #??#???## ##????? | | # ### # # ## # # ## # #???# # [ ##### | | # [ #### ## # ## ### ################## | | " | | # [[! # # # ### | | # [[! # ### ## % % | | # [[! ## ### ##### ## ################## | | # # ###### # # ## #?#??# # # | | # ## ## ##???# # ####????####### # | | # #### ????#### # ### #####????????# ?## | | # ##%#???????# #??????#"###???# | | ## = #?""""??# ##?###### ###### % | | # ##%### #?## #?#""###+##### | | ? ### %## ### ####" # % % # | | ## # #+### ## ### ### %# | | # # # "" + %% % % | | ?# ! + # T" # ##### ## | | ?# # # ! 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"R"" # %=%!% # """" #?# | | ???# """ # # """" " # """" ! #?# | | ???# # # ! #!*!! # """" #?# | | ???######### # ########% !! # ?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StealthJunkBuckler Manual? 0 Play Time 01:07:21 Cumulative 141.4 hours Start 2025.03.26 @ 14:00:19 End 2025.03.26 @ 15:31:03 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e01f8405-9586-40ae-bf16-a09a48141fb8