Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.14 @ 18:21:24 Player: Fire_SP Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2733) 2733 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 6194 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/700 Matter 199/300 Energy 500/500 System Corruption 5% Temperature Cool (9) Movement Core (600) Ox11 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit High-capacity Battery > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Core Analyzer Microactuators Hardlight Generator Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Targeting Computer Improved Weapon Shielding System Shield > --- WEAPON ----------- Pulse Rifle Ion Cannon Flak Gun > --- INVENTORY -------- Light Deuterium Engine High-capacity Battery Advanced Visual Processing Unit Microactuators Lightning Gun Beam Rifle Improved Medium Laser Grenade Launcher Missile Launcher Remote Datajack [Rating: 41] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . 1 . . Utility 3 | . . . 1 . 1 1 . Weapon 1 | . . . 1 . . . . Parts Attached 85 | 6 6 11 4 5 11 26 16 Power 6 | 1 . 2 . . 1 2 . Engine 4 | 1 . 1 . . . 2 . Core 2 | . . 1 . . 1 . . Reactor . | . . . . . . . . Propulsion 13 | 2 . 5 1 . 1 4 . Treads 5 | 2 . . . . . 3 . Leg 7 | . . 5 1 . 1 . . Wheel 1 | . . . . . . 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 2 1 2 2 6 5 3 Device 8 | . . . 1 1 4 1 1 Storage 7 | 1 1 1 . 1 1 . 2 Processor 4 | . 1 . 1 . 1 1 . Hackware 1 | . . . . . . 1 . Protection 2 | . . . . . . 2 . Artifact . | . . . . . . . . Weapon 44 | 2 4 3 1 3 3 15 13 Energy Gun 15 | 1 2 1 . 2 1 5 3 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 9 | 1 1 2 1 . . 2 2 Ballistic Cannon 2 | . . . . 1 . 1 . Launcher 8 | . 1 . . . 2 3 2 Special Weapon 3 | . . . . . . 1 2 Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . . . 2 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 28 | . . . . 2 1 7 18 Power 2 | . . . . . . 1 1 Propulsion 3 | . . . . . . . 3 Utility 8 | . . . . 1 1 3 3 Weapon 15 | . . . . 1 . 3 11 Highest Loss Streak 11 | . . . . 1 1 3 11 Average Slot Usage (%) 93 | . 99 100 99 99 97 92 73 Engine 7 | . 14 6 11 11 2 7 3 Core 3 | . . 7 . . 6 4 . Treads 6 | . 28 6 . . . 4 12 Leg 15 | . . 21 22 22 26 14 . Device 9 | . . . 9 17 16 9 8 Storage 10 | . 16 14 11 10 9 7 11 Processor 10 | . 11 14 11 3 9 10 14 Protection 1 | . . . . . . 5 1 Energy Gun 8 | . 6 9 11 9 7 8 6 Ballistic Gun 10 | . 14 18 22 19 4 3 2 Ballistic Cannon 3 | . . . . 4 9 3 3 Launcher 1 | . 7 . . . 5 . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 12 16 23 27 28 39 50 62 Greatest Support 66 | 40 40 40 30 30 47 66 66 Greatest Overweight (x) 14 | 2 . . . . 1 2 14 Average Overweight (x) . | . . . . . . . 2 Largest Inventory Capacity 12 | 6 6 8 8 8 10 10 12 Average Capacity 8 | 4 6 6 8 7 9 10 11 Most Carried 10 | 1 6 7 8 8 10 10 10 Average Carried 6 | . 3 5 7 6 8 8 6 Final Capacity 12 | 6 6 8 8 8 10 10 12 Final Carried 10 | . 5 7 8 8 10 8 3 Class Distribution -------------------- 42% | Mutant 27% | Skirmisher 12% | Gunner 11% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Skirmisher | -9/Storage Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Matter Collected 1992 | 228 67 196 80 342 308 334 437 Remotely . | . . . . . . . . Salvage Created 2469 | . 48 193 159 774 528 327 440 Parts 160 | . 11 22 19 45 29 20 14 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 14 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 70 | . 3 10 7 14 13 11 12 Melee 1 | . . . . . . 1 . Guns 34 | . 1 8 5 11 2 3 4 Cannons 12 | . . . . 2 7 1 2 AOE 23 | . 2 2 2 1 4 6 6 Classes Destroyed 14 | . 3 1 2 4 1 1 2 Worker 2 | . . . . 1 1 . . Builder 3 | . . . . 1 2 . . Tunneler 3 | . 1 1 . . 1 . . Recycler 3 | . . . . 2 . 1 . Minesweeper 2 | . . . . . . . 2 Operator 3 | . . . 1 1 . 1 . Watcher 4 | . 1 . 1 1 1 . . Swarmer 23 | . 3 8 6 . . 6 . Grunt 27 | . . 2 . 8 9 2 6 Brawler 1 | . . . . 1 . . . Duelist 3 | . . . . . 1 . 2 Sentry 11 | . . . 1 5 3 1 1 Hunter 2 | . . . . . . . 2 Programmer 3 | . . . . . . 2 1 Best Kill Streak 15 | . 3 3 8 6 15 4 8 Combat Bots Only 10 | . 3 3 3 4 10 3 8 Max Kills in Single Turn 4 | . 2 3 2 2 2 4 4 Gunslinging . | . . . . . . . . Exploded 4 | . 2 2 2 1 1 3 4 Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Damage Taken 4219 | . 45 191 71 350 319 1126 2117 Core 872 | . 18 33 25 33 59 89 615 Absorbed by Shields 33 | . . . . . . . 33 Core Remaining (%) 88 | 100 . 79 . 85 89 . . Volleys Fired 162 | . 9 20 7 42 30 22 32 Largest 3 | . 2 2 3 3 3 3 3 Hottest 155 | . 60 68 93 118 131 155 128 Shots Fired 356 | . 18 38 17 113 62 51 57 Gun 254 | . 14 38 17 99 23 28 35 Cannon 75 | . . . . 14 28 17 16 Launcher 22 | . 4 . . . 11 3 4 Special 5 | . . . . . . 3 2 Kinetic 219 | . 9 24 10 83 31 26 36 Thermal 76 | . 5 . . 21 20 15 15 Explosive 22 | . 4 . . . 11 3 4 Electromagnetic 34 | . . 14 7 9 . 4 . Robot Hit Streak 24 | . 3 9 6 16 11 24 19 Robot Miss Streak 6 | . 3 2 1 4 2 6 2 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 1 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 279 | . 11 25 12 81 49 46 55 Core Hits 173 | . 5 13 10 35 36 27 47 Critical Hits 1 | . . . . . 1 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . Melee Attacks 6 | . . . . . . 4 2 Impact . | . . . . . . . . Slashing 4 | . . . . . . 4 . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6986 | . 336 370 458 1447 1636 1025 1714 Guns 3348 | . 76 272 183 1224 360 513 720 Cannons 1262 | . . . . 191 502 217 352 Explosions 2305 | . 260 98 275 32 774 225 641 Melee 70 | . . . . . . 70 . Ramming 1 | . . . . . . . 1 Kinetic 3109 | . 53 194 75 1030 532 411 814 Thermal 1292 | . 23 98 21 299 330 263 258 Explosive 2154 | . 260 . 254 . 774 225 641 Electromagnetic 360 | . . 78 108 118 . 56 . Impact . | . . . . . . . . Slashing 70 | . . . . . . 70 . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 1 5 Average Corruption 1 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Effects 10 | . . . . . . 3 7 Message Errors 5 | . . . . . . 2 3 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 88 | . . 15 16 . 30 . 27 Projectiles 46 | . . . . . 30 . 16 Explosions 42 | . . 15 16 . . . 11 Melee . | . . . . . . . . Knockbacks 9 | . . . . . 4 . 5 Impact . | . . . . . . . . Kinetic 8 | . . . . . 3 . 5 Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 121 | . 12 25 . 25 . . 59 Shots 6 | . 1 1 . 1 . . 3 Rammed 3 | . . . . . . . 3 Targets Rammed 3 | . . . . . . . 3 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 348 | . . 30 90 183 175 348 135 Average Temperature 64 | . . 12 30 42 55 144 42 Received Heat Transfer 1554 | . . 24 9 180 207 72 1062 Effects 1 | . . . . . . 1 . Shutdowns 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . 1 1 . . . Heat Transferred 2729 | . 50 100 50 716 703 555 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 1 1 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Peak Influence 458 | . 82 201 251 390 458 380 . Initial 183 | . . 26 33 90 118 183 . Average 179 | . 35 126 105 225 207 268 . Maximum Alert Level 2 | . . 1 1 1 2 1 . Low Security (%) 62 | 100 100 97 72 38 71 25 . Level 1 35 | . . 2 27 61 20 74 . Level 2 1 | . . . . . 7 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 . 2 2 3 . Investigation 2 | . . 1 . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . . . . 2 1 2 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Distress Signals 7 | . . . 1 3 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 89 | . 5 10 5 21 19 15 14 Peak Tracking Total 7 | . 4 3 3 4 5 4 7 Tactical Retreats 6 | . . 1 . 1 4 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Traps Triggered 1 | . . . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Machines Disabled 5 | . 1 . 2 . 1 1 . Max in Single Turn 1 | . 1 . 1 . 1 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Machines Accessed 13 | . 2 1 2 5 1 2 . Terminals 6 | . 1 . 2 2 . 1 . Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . . . . 1 . . . Recycling Units 4 | . 1 . . 2 1 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 7 1 4 10 2 3 . Successful 20 | . 5 1 2 7 2 3 . Failed 7 | . 2 . 2 3 . . . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 13 | . 3 . 4 4 . 2 . Fabricators 1 | . . . . . . 1 . Repair Stations 2 | . . . . 2 . . . Recycling Units 10 | . 4 . . 4 2 . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 1 2 3 . 2 . Record 4 | . 2 . 2 . . . . Prototype ID Bank 2 | . . . . 1 . 1 . Open Door 2 | . . 1 . 1 . . . Locate Traps 1 | . . . . 1 . . . Dispatch Records 1 | . . . . . . 1 . Fabricator Hacks 1 | . . . . . . 1 . Network Status 1 | . . . . . . 1 . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 7 | . 3 . . 2 2 . . Recycle Component 1 | . 1 . . . . . . Process 1 | . 1 . . . . . . Retrieve Matter 2 | . 1 . . . 1 . . Retrieve Components 3 | . . . . 2 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 1 . . 4 . 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 153 | . 153 . . . . . . Retrieved Matter 208 | . 208 . . . . . . Retrieved Components 9 | . . . . 7 2 . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked 3 | . . . . . . 1 2 Non-combat 2 | . . . . . . 1 1 Combat 1 | . . . . . . . 1 Robot Hacks Applied 4 | . . . . . . 2 2 parse_system 3 | . . . . . . 1 2 no_distress 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Turns Passed 4140 | 88 384 625 236 681 638 805 683 Spaces Moved 2354 | 47 212 406 165 421 360 504 239 Core 48 | 12 . . . . . . 36 Treads 646 | 35 212 70 . . . 126 203 Legs 1600 | . . 336 165 421 360 318 . Wheels 60 | . . . . . . 60 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 120 120 120 120 110 145 Average Speed 139 | 139 160 126 120 120 125 129 232 Slowest Speed 750 | 160 160 160 120 120 150 185 750 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 48 88 21 57 29 15 43 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 3 | . . 1 . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 181 | . 23 3 15 5 81 13 41 Melee . | . . . . . . . . Projectile 2 | . . . . . 2 . . AOE 179 | . 23 3 15 5 79 13 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Total 2899 | 70 237 486 192 516 491 607 300 Wait 181 | 12 3 22 7 37 72 28 . Move 2347 | 46 211 405 164 420 359 503 239 Hop . | . . . . . . . . Pick Up 72 | 6 7 12 6 9 12 15 5 Fast Attach 1 | . . . . 1 . . . Attach 51 | 6 1 5 3 4 7 15 10 Detach 3 | . . 2 . . . . 1 Swap 33 | . 5 6 1 . 4 11 6 Drop 40 | . 1 14 4 3 7 9 2 Fire 162 | . 9 20 7 42 30 22 32 Melee 6 | . . . . . . 4 2 Ram 3 | . . . . . . . 3 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 13) 89 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 10) 473 | -10/Materials | Entered Mines 774 | -10/Mines | Met a Derelict shopkeep closing up shop 904 | -10/Mines | Build established: Scavenger-Mutant 991 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1056 | -10/Mines | Learned location of Zion (-7) 1060 | -10/Mines | Discovered new exit (range 11) 1098 | -10/Mines | Entered Materials 1098 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1099 | -9/Materials | Identified exit to Storage 1334 | -9/Materials | Entered Storage 1494 | -9/Storage | Repaired Med. Storage Unit 1858 | -9/Storage | Build established: Skirmisher 2009 | -9/Storage | Discovered new exit (range 6) 2015 | -9/Storage | Entered Materials 2015 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2523 | -8/Materials | Destroyed 10 combat bots 2638 | -8/Materials | Discovered new exit (range 13) 2653 | -8/Materials | Entered Factory 2653 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3112 | -7/Factory | Lost 3 parts (2u1w) 3273 | -7/Factory | Lost 3 parts (1p2w) 3439 | -7/Factory | Discovered new exit (range 13) 3458 | -7/Factory | Entered Lower Caves 3502 | -7/Lower Caves | Encountered a Warlord checkpoint 3801 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3873 | -7/Lower Caves | Destroyed 8 combat bots 3877 | -7/Lower Caves | Lost 11 parts (1p3n7w) 3965 | -7/Lower Caves | Build established: Mutant 4034 | -7/Lower Caves | Spotted B-75 Beast 4074 | -7/Lower Caves | Core integrity fell below 50% 4120 | -7/Lower Caves | Core integrity fell below 20% 4131 | -7/Lower Caves | Lost 5 parts (2u3w) 4141 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03869_ Acquired 31 matter. 03884_ Acquired 38 matter. 03906_ Acquired 47 matter. 03910_ IPOS&1LBP#5 1W2O35:=JPQOY:#EMUGHT< NH& 03913_ The unstable cave ceiling collapses. 03956_ F8,Z|OIZ1SPK 6MHBRNV8NLAVOV,TYSNOIKHPJ1Z 04068_ System corrupted: Matter fused (-8). 04073_ Imp. Targeting Computer destroyed. 04073_ System corrupted by crushing effect (+2). 04078_ Knocked back. 04086_ Pulse Rifle destroyed. 04090_ B-48 Gladiator destroyed. 04094_ Remote Datajack destroyed. 04094_ Imp. Datajack destroyed. 04100_ Adv. Sensor Array destroyed. 04126_ Slammed into G-47 Trooper. 04132_ Destabilizing: System interference. 04132_ Adv. Visual Processing Unit temporarily disabled. 04138_ Adv. Visual Processing Unit destroyed. 04138_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ????????????????????######### ##?# ### | | ????????????????????????????###??# #?# ## | | ?????????????????????????######### #?## ## ### | | ????????????????????????# % #??# ## #?? | | ?????????#?????????????## ######## ##?# # ##?? | | ?????????# #??????????## #" #### ####??? | | ?????????# ????????## #" ""# ####### | | ?????????# ???????# #" | | ?????????# ??????# #" | | ?????????# ????## #" ## ####### | | ?????????# ??## #" # ###? ##?????# | | ?????????# ### ###+# # #????##?????## | | ??????????????# ##??????????## | | ??????????????# ##########??????????## | | ??????%#??????##### ##?????????????????## | | ????? %????????## ##???????????????## | | ??????? ??????## #??????????????## | | ??????????# ?????# #??????????????# | | ??????????# #### #?????????????# | | ???????????#% %% ##????????????# | | ????????????#### % ##????????????? | | ???????????????# #### % ##???????? #???? | | ???????????????# ### ##????? #????? | | ???????????????# #### #?????? "" | | ???????????????# #??????## " | | ???????????????##### g@g #???????##??? | | ???????????????????## ### ## #??????? | | ????????????????????# ###??# ##????? ####??????" | | ????????????????????####?????# #?????????????????? | | ??????????????????????????????##?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 27 Energy Capacity 550 Matter Stores 300 Matter Capacity 400 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed NeutronDerelictSlayer Manual? 0 Play Time 00:59:32 Cumulative 7.6 hours Start 2021.03.14 @ 17:15:56 End 2021.03.14 @ 18:21:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 12 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d20b1ed-5d48-4756-bd7b-51749de20164