Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 15:07:31 Player: the Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (148) 740 Value Destroyed (4740) 4740 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1058) 1058 TOTAL SCORE: 9258 Bonus ------- High Alert Combat Kills 1080 Follower Combat Kills 237 Friendly Fire -259 Cogmind --------- Core Integrity 0/700 Matter 213/300 Energy 196/290 System Corruption 5% Temperature Critical (828) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Improved Deuterium Engine Micro Nuclear Core Medium Treads Medium Treads Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Coolant Injector Medium Storage Unit Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Heavy EM Shotgun Heavy Laser Heavy Ion Cannon > --- INVENTORY -------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Cooling System Coolant Injector Coolant Injector Field Laser Minigun Rocket Launcher [Rating: 51] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Power Shielding Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 141 | 6 7 26 23 35 44 Power 17 | 1 1 3 . 2 10 Engine 13 | 1 1 3 . 2 6 Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 39 | 2 . 6 6 16 9 Treads 13 | . . 3 4 . 6 Leg 9 | . . . . 6 3 Wheel 17 | 2 . 3 2 10 . Hover . | . . . . . . Flight . | . . . . . . Utility 34 | 1 3 2 8 9 11 Device 21 | . 1 1 6 7 6 Storage 5 | 1 1 . 1 . 2 Processor 3 | . . 1 1 1 . Hackware 1 | . . . . 1 . Protection 4 | . 1 . . . 3 Artifact . | . . . . . . Weapon 51 | 2 3 15 9 8 14 Energy Gun 27 | 2 3 12 . 5 5 Energy Cannon 12 | . . . 6 2 4 Ballistic Gun 7 | . . 3 3 1 . Ballistic Cannon 4 | . . . . . 4 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 30 | . . 5 . 14 11 Power 5 | . . 1 . 2 2 Propulsion 9 | . . 1 . 6 2 Utility 7 | . . 1 . 2 4 Weapon 9 | . . 2 . 4 3 Highest Loss Streak 12 | . . 1 . 12 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 98 96 99 93 97 Engine 10 | . 14 10 11 8 10 Core 1 | . . . . . 3 Treads 10 | . . 15 20 . 7 Leg 5 | . . . . 4 15 Wheel 7 | . 28 6 1 20 . Device 11 | . 8 8 10 15 13 Storage 9 | . 14 11 11 9 7 Processor 8 | . . 11 10 9 7 Protection 2 | . 4 . . . 6 Energy Gun 14 | . 28 28 1 9 13 Energy Cannon 10 | . . . 26 15 7 Ballistic Gun 2 | . . 4 4 . . Peak Build Rating 51 | 6 8 20 25 40 51 Average Rating 27 | 3 6 15 22 27 46 On Entrance 15 | . 6 8 20 22 39 Naked Turns . | . . . . . . Heaviest Build 62 | 14 22 28 36 34 62 Greatest Support 84 | 26 26 46 46 60 84 Greatest Overweight (x) 8 | . . 1 . 8 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 3 5 9 9 8 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 10 10 9 5 Class Distribution -------------------- 24% | Gunner 23% | Skirmisher 17% | Commander-Gunner 13% | Mutant 11% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Commander-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2086 | 212 111 437 427 363 536 Remotely . | . . . . . . Salvage Created 5898 | . 375 1147 1281 1128 1967 Parts 311 | . 23 62 69 76 81 Haulers Intercepted 10 | . 1 4 3 2 . Recyclers Shooed 4 | . . 1 . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 114 | . 10 21 24 22 37 Melee 1 | . 1 . . . . Guns 47 | . 9 19 7 1 11 Cannons 50 | . . . 16 18 16 AOE 8 | . . . . . 8 Classes Destroyed 13 | . 4 3 1 3 2 Worker 8 | . . 2 1 2 3 Builder 1 | . . . . . 1 Hauler 10 | . 1 4 3 2 . Recycler 5 | . . 1 . 1 3 Operator 1 | . . . . 1 . Watcher 8 | . 2 2 1 1 2 Swarmer 24 | . 5 4 4 5 6 Grunt 50 | . 5 12 9 6 18 Brawler 7 | . . . 2 2 3 Duelist 4 | . . . . 1 3 Protector 2 | . . . . 1 1 Sentry 25 | . . 5 10 7 3 Programmer 3 | . . . . . 3 Best Kill Streak 10 | . 6 5 5 10 9 Combat Bots Only 9 | . 5 4 4 9 8 Max Kills in Single Turn 3 | . 1 2 1 2 3 Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . . 2 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 758 | . 50 104 79 140 385 Missed 203 | . 16 27 24 29 107 Damage Taken 7289 | . 339 992 804 1633 3521 Core 1422 | . 84 265 74 290 709 Absorbed by Shields 774 | . . . . . 774 Redirected to Shielding 136 | . . . . . 136 Regen/Repaired (Parts) 275 | . 49 60 89 . 77 Core Remaining (%) 57 | 100 66 . 15 47 . Volleys Fired 328 | . 43 71 53 63 98 Largest 3 | . 2 3 3 3 3 Hottest 240 | . 100 168 204 204 240 Shots Fired 861 | . 86 201 159 134 281 Gun 504 | . 86 201 67 9 141 Cannon 351 | . . . 92 125 134 Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 87 | . . 33 39 . 15 Thermal 707 | . 86 155 120 129 217 Explosive 6 | . . . . . 6 Electromagnetic 61 | . . 13 . 5 43 Robot Hit Streak 15 | . 11 10 14 9 15 Robot Miss Streak 8 | . 3 8 4 5 6 Penetration Max . | . . . . . . Secondary Targets 8 | . 1 4 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 532 | . 53 119 83 83 194 Core Hits 265 | . 21 63 38 35 108 Critical Kills 4 | . . . 1 2 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 13 | . 2 7 1 2 1 Burn 9 | . 2 7 . . . Meltdown 4 | . . . 1 2 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12153 | . 691 1829 1628 2043 5962 Guns 5246 | . 682 1788 585 90 2101 Cannons 5220 | . . . 1043 1716 2461 Explosions 1657 | . . 33 . 237 1387 Melee . | . . . . . . Ramming 30 | . 9 8 . . 13 Kinetic 843 | . . 273 297 . 273 Thermal 9396 | . 682 1415 1331 1750 4218 Explosive 1030 | . . . . 237 793 Electromagnetic 854 | . . 133 . 56 665 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . . 5 5 Average Corruption 3 | . . . . 4 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . . . 16 20 Message Errors 11 | . . . . 5 6 Matter Fused 10 | . . . . 4 6 Heat Flow Errors 3 | . . . . 2 1 Energy Discharges 3 | . . . . . 3 Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . . 1 1 Alerts 1 | . . . . 1 . Weapon Failures 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 178 | . . . 1 40 137 Projectiles 65 | . . . 1 24 40 Explosions 113 | . . . . 16 97 Melee . | . . . . . . Knockbacks 6 | . . . . . 6 Impact . | . . . . . . Kinetic 6 | . . . . . 6 Secondary . | . . . . . . Self-Inflicted Damage 200 | . 4 46 . . 150 Shots 5 | . . 1 . . 4 Rammed 9 | . 3 2 . . 4 Targets Rammed 9 | . 3 2 . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 835 | . 276 419 420 500 835 Average Temperature 126 | . 62 127 90 170 147 Received Heat Transfer 2581 | . 120 366 288 594 1213 Effects 32 | . . 4 1 2 25 Shutdowns 5 | . . 1 . 1 3 Energy Bleed 3 | . . 1 . . 2 Interference 10 | . . . . . 10 Matter Decay 4 | . . 2 1 . 1 Damage (minor) 3 | . . . . 1 2 Damage (major) 4 | . . . . . 4 Damage (core) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . 1 . . 1 Impact Corruptions . | . . . . . . Robots Melted 8 | . . 2 1 3 2 Combat Hostiles 8 | . . 2 1 3 2 Parts Melted 45 | . 3 11 9 5 17 Heat Transferred 17795 | . 2183 3907 2572 2965 6168 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . 1 . . 6 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Peak Influence 1143 | . 260 365 651 1033 1143 Initial 401 | . . 52 111 274 401 Average 484 | . 91 166 493 746 699 Maximum Alert Level 4 | . 1 1 2 3 4 Low Security (%) 20 | 100 83 51 3 . . Level 1 19 | . 16 48 16 16 7 Level 2 35 | . . . 80 10 47 Level 3 24 | . . . . 73 43 Level 4 . | . . . . . 1 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 25 | . 1 4 4 6 10 Investigation 5 | . . 3 1 . 1 Extermination 1 | . . . . . 1 Reinforcement 8 | . 1 1 1 2 3 Assault 8 | . . . 1 3 4 Garrison 3 | . . . 1 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 7 | . 2 1 1 1 2 Communications Jammed 33 | . . . . . 33 Distress Signals 33 | . . . . . 33 Times Spotted 167 | . 18 30 34 29 56 Peak Tracking Total 8 | . 6 5 5 7 8 Tactical Retreats 5 | . 1 1 . . 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 3 | . . 1 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 17 | . . . 1 9 7 Max in Single Turn 4 | . . . 1 4 2 Garrison Access 2 | . . . 1 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 49 | . 8 8 14 8 11 Terminals 28 | . 5 5 9 5 4 Fabricators 3 | . . . . . 3 Repair Stations 6 | . 1 1 2 1 1 Recycling Units 8 | . 2 2 2 1 1 Scanalyzers 2 | . . . . 1 1 Garrison Access 2 | . . . 1 . 1 Total Hacks 124 | . 24 20 35 22 23 Successful 72 | . 12 6 25 12 17 Failed 52 | . 12 14 10 10 6 Catastrophic 4 | . . 1 1 1 1 Database Lockouts . | . . . . . . Manual 40 | . 10 4 11 10 5 Terminals 80 | . 17 14 25 16 8 Fabricators 7 | . . . . . 7 Repair Stations 15 | . 3 3 4 3 2 Recycling Units 12 | . 4 3 3 1 1 Scanalyzers 6 | . . . . 2 4 Garrison Access 4 | . . . 3 . 1 Terminal Hacks 22 | . 4 1 12 3 2 Record 1 | . . . . . 1 Part Schematic 1 | . . . 1 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 6 | . 1 . 3 1 1 Open Door 2 | . . . 2 . . Alert Level 2 | . 1 . 1 . . Unreport Threat 1 | . . 1 . . . Disarm Traps 1 | . . . 1 . . Dispatch Records 1 | . . . . 1 . Transport Status 1 | . 1 . . . . Investigation Status 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks 4 | . . . . . 4 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 11 | . 2 2 4 1 2 Scan Component 6 | . 1 1 2 1 1 Repair 5 | . 1 1 2 . 1 Recycling Unit Hacks 7 | . 1 2 2 1 1 Report Inventory 6 | . 1 1 2 1 1 Retrieve Components 1 | . . 1 . . . Scanalyzer 6 | . . . . 2 4 Insert Component 3 | . . . . 1 2 Analyze 3 | . . . . 1 2 Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks 21 | . 5 1 6 5 4 Terminals 19 | . 4 1 5 5 4 Botnet 19 | . 4 1 5 5 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . 1 . . Mask 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 40 | . 7 7 10 7 9 Full Trace Events 7 | . 3 2 . 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built 1 | . . . . . 1 Authchips . | . . . . . . Time 44 | . . . . . 44 Total Robot Build Rating 4 | . . . . . 4 Part Schematics Acquired 4 | . . . 1 1 2 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 84 | . . . . . 84 Total Part Build Rating 8 | . . . . . 8 Parts Repaired 5 | . 1 1 2 . 1 Time 188 | . 26 13 89 . 60 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . . 2 . . . Parts Scanalyzed 3 | . . . . 1 2 Part Schematics Acquired 3 | . . . . 1 2 Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies 11 | . . . 10 . 1 Largest Group 10 | . . . 10 4 1 Highest-Rated Group 88 | . . . 88 40 40 Highest-Rated Ally 40 | . . . 16 16 40 Total Orders 8 | . . . 6 . 2 GUARD 1 | . . . . . 1 AID 1 | . . . . . 1 EXPLORE 6 | . . . 6 . . Ally Attacks 100 | . . . 54 46 . Total Damage 846 | . . . 439 407 . Kills 14 | . . . 7 7 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches 6 | . . . 6 . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 5510 | 48 559 1080 1325 838 1660 Spaces Moved 2958 | 35 387 538 624 590 784 Core 4 | 2 . . . 2 . Treads 1087 | . . 329 569 . 189 Legs 663 | . . . . 68 595 Wheels 1204 | 33 387 209 55 520 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 100 86 126 Average Speed 126 | 96 90 136 154 94 141 Slowest Speed 450 | 100 90 240 160 450 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 4 61 45 92 45 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 135 | . . 3 . 47 85 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 134 | . . 3 . 47 84 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 4025 | 46 509 733 869 751 1117 Wait 439 | 1 64 62 127 40 145 Move 2953 | 34 386 537 623 589 784 Hop . | . . . . . . Pick Up 76 | 5 5 16 20 14 16 Fast Attach 24 | 5 1 4 1 6 7 Attach 29 | 1 1 5 2 10 10 Detach 1 | . . 1 . . . Swap 88 | . 5 17 20 19 27 Drop 78 | . 1 18 23 10 26 Fire 328 | . 43 71 53 63 98 Melee . | . . . . . . Ram 3 | . 3 . . . . Kick . | . . . . . . Crush 6 | . . 2 . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 433 | -10/Materials | Discovered new exit (range 16) 469 | -10/Materials | Repaired Med. Laser 531 | -10/Materials | Discovered new exit (range 6) 608 | -10/Materials | Entered another Materials area 608 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 901 | -9/Materials | Repaired Med. Laser 922 | -9/Materials | Build established: Skirmisher 1032 | -9/Materials | Discovered new exit (range 16) 1213 | -9/Materials | Core integrity fell below 50% 1324 | -9/Materials | Discovered new exit (range 15) 1336 | -9/Materials | Discovered new exit (range 10) 1688 | -9/Materials | Entered Storage 1736 | -9/Storage | Garrison activated, responded to threat 1993 | -9/Storage | Repaired Imp. Heat Sink 2166 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2362 | -9/Storage | Lost 3 allies 2463 | -9/Storage | Core integrity fell below 20% 2513 | -9/Storage | Build established: Commander-Gunner 2844 | -9/Storage | Repaired Adv. Beam Cannon 2870 | -9/Storage | Met 01-MTF 2888 | -9/Storage | First assault squad dispatched 2973 | -9/Storage | Discovered new exit (range 12) 3013 | -9/Storage | Entered Materials 3013 | -8/Materials | Accompanied by 5 allies (01-MTF) 3013 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3016 | -8/Materials | 01-MTF left 3144 | -8/Materials | Garrison activated, responded to threat 3220 | -8/Materials | Destroyed 9 combat bots 3223 | -8/Materials | Discovered new exit (range 5) 3230 | -8/Materials | Lost 4 allies 3333 | -8/Materials | Core integrity fell below 50% 3367 | -8/Materials | Lost 12 parts (1p5n2u4w) 3658 | -8/Materials | Build established: Scavenger-Gunner 3812 | -8/Materials | Discovered new exit (range 10) 3813 | -8/Materials | First assault squad dispatched 3851 | -8/Materials | Entered Factory 3851 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4044 | -7/Factory | Build established: Gunner 4353 | -7/Factory | Repaired Hvy. EM Shotgun 4484 | -7/Factory | Garrison activated, responded to threat 4651 | -7/Factory | First assault squad dispatched 4770 | -7/Factory | Fabricated I-36 Angel (x1) 4894 | -7/Factory | Destroyed 7 combat bots 5228 | -7/Factory | Destroyed 8 combat bots 5394 | -7/Factory | Fabricated Plasma Cannon (x2) 5498 | -7/Factory | Core integrity fell below 50% 5508 | -7/Factory | Core integrity fell below 20% 5512 | -7/Factory | Core destroyed Last Messages --------------- K-01 Serf collects debris. Overheating: Plasma Cannon damaged (-16). Overheating: Imp. Cooling System damaged (-7). Overheating: Med. Treads damaged (-51). Overheating: Med. Treads damaged (-7). System corrupted: FCS attempts to trigger Adv. Assault Cannon. System corrupted: Adv. Assault Cannon misfires. L-41 Fighter knocked back. Overheating: Med. Treads damaged (-48). Overheating: Energy bleed (-60). Plasma Cannon destroyed. Imp. Cooling System destroyed. K-01 Serf collects debris. L-41 Fighter knocked back. Power failure, Rnf. Deuterium Engine shutdown. Overheating: System interference. Adv. Assault Cannon temporarily disabled. K-01 Serf collects debris. Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | ?????????????????????????????????? # # | | ??????????????????????????????????############ # | | ??????????????????????????? ??????# ##### | | ??????????????????????????? ??????# "" | | ???????????????????????####+####### T | | ???????????????????????# ! ] | | ???????????????????????# !!] #####* | | ???????????????????????# !!] ##???### ## | | ???????????????????????# #??????# #? | | ???????????????????????# #??????? #? | | ???????????????????????# #??????? #? | | ???????????############# """""" #???????+#? | | ???????????# # ! """""" #?????????? | | ???????????#! 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Yl%% # #??????????? | | ????????? %%g g # #??????????? | | ????????? % gg # #??????????? | | ?????????? r ik # #??????????? | | ?????????? % w # #??????????? | | ???????????############### ### #??????????? | | ?????????????????????????# #?# #########??? | | ?????????????????????????# ^^#?# + | | ?????????????????????????# ^ #?# ###### | | ?????????????????????????? #?# #??????????? | | ?????????????????????????? ?########??????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? % ??????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 130 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Imp. Field Recycling Unit | -9/Storage | Hacked Imp. Heat Sink | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Plasma Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ I-36 Angel | x1 | -7/Factory | Preloaded Plasma Cannon | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed TrackerPulseCoupler Manual? 0 Play Time 01:31:19 Cumulative 34.4 hours Start 2025.03.24 @ 13:35:10 End 2025.03.24 @ 15:07:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 28 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 05725ff4-136f-4009-ac98-6748a467a739