Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.25 @ 09:28:05 Player: Back to the Scrapyard Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (146) 730 Value Destroyed (3935) 3935 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1349) 1349 TOTAL SCORE: 9834 Bonus ------- High Alert Combat Kills 133 Follower Combat Kills 416 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 100/100 System Corruption 9% Temperature Cool (1) Movement Flying (1155) Ox16 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved VTOL Module > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (3) ------- Axe > --- INVENTORY (25) --- Light Nuclear Core Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Experimental Terrain Scan Processor Weapon Cycler Light Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Cold Fusion Reactor Improved Flight Unit Improved Flight Unit Improved Flight Unit Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Light Armor Plating Hacking Suite Hacking Suite Heavy Plasma Cannon Enhanced Autogun Shock Bomb Launcher Missile Launcher Axe [Rating: 56] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 2 . . . 4 Power . | . . . . . . . . Propulsion 3 | . . 1 . . . . 2 Utility 4 | . . . 2 . . . 2 Weapon 1 | . . 1 . . . . . Parts Attached 87 | 7 5 20 23 13 1 2 16 Power 13 | 1 1 5 1 4 . . 1 Engine 10 | 1 1 4 1 3 . . . Core 2 | . . 1 . . . . 1 Reactor 1 | . . . . 1 . . . Propulsion 25 | 2 2 4 5 6 . . 6 Treads 15 | . 2 4 5 4 . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 8 | . . . . 2 . . 6 Utility 22 | 2 1 3 4 2 1 1 8 Device 8 | 1 . 2 1 1 . 1 2 Storage 4 | 1 1 1 . . . . 1 Processor 2 | . . . . . . . 2 Hackware 2 | . . . . . . . 2 Protection 6 | . . . 3 1 1 . 1 Artifact . | . . . . . . . . Weapon 27 | 2 1 8 13 1 . 1 1 Energy Gun 6 | . . 5 1 . . . . Energy Cannon 5 | . . 1 4 . . . . Ballistic Gun 13 | 2 1 1 7 . . 1 1 Ballistic Cannon 1 | . . 1 . . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 9 | . . 2 2 5 . . . Corrupted Parts 2 | . . 1 1 . . . . System Corruption 7 | . . 5 2 . . . . Parts Lost 53 | . 4 15 11 1 . . 22 Power 9 | . 1 5 1 . . . 2 Propulsion 18 | . 2 3 4 . . . 9 Utility 11 | . . 1 2 1 . . 7 Weapon 15 | . 1 6 4 . . . 4 Highest Loss Streak 22 | . 2 5 4 1 . . 22 To Critical Strikes . | . . . . . . . . Average Backups 20 | 3 7 13 23 24 24 24 13 Power 1 | . . 1 1 1 3 2 2 Propulsion 5 | 1 2 . 2 6 8 8 4 Utility 7 | . 3 7 8 8 7 7 3 Weapon 5 | . . 3 10 7 6 5 3 Tool/Special . | . . . . . . . . Unused Backups 22 | . . . 8 7 . 4 3 Power 4 | . . . 1 1 . 1 1 Propulsion 5 | . . . 2 2 . 1 . Utility 3 | . . . 1 1 . 1 . Weapon 10 | . . . 4 3 . 1 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 91 | . 80 77 90 90 100 100 83 Engine 9 | . 14 8 9 9 9 9 4 Treads 21 | . . 18 26 26 27 27 6 Leg 1 | . 9 . . . . . . Flight 1 | . . . . . . . 23 Device 13 | . 14 10 8 10 18 18 9 Storage 9 | . 14 11 9 9 9 9 5 Protection 6 | . . . 11 8 9 9 2 Energy Gun 1 | . . 12 . . . . . Energy Cannon 6 | . . 1 9 8 9 7 . Ballistic Gun 17 | . 27 10 15 18 18 19 12 Peak Build Rating 56 | 7 9 15 38 41 37 39 56 Average Rating 28 | 4 6 12 24 36 36 38 43 On Entrance 22 | . 7 9 15 34 37 37 39 Avg Prop Armor Cover (%) 2 | . . . . . . . 2 Naked Turns . | . . . . . . . . Heaviest Build 122 | 12 27 95 119 122 105 105 104 Greatest Support 63 | 20 40 60 63 62 62 62 42 Greatest Overweight (x) 32 | 1 8 31 2 2 1 1 32 Average Overweight (x) 1 | . 4 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 Average Capacity 22 | 6 14 21 25 25 25 25 23 Most Carried 25 | 5 12 23 25 25 25 25 24 Average Carried 20 | 3 7 13 23 24 24 24 13 Final Capacity 25 | 8 15 25 25 25 25 25 25 Final Carried 25 | 4 10 23 22 24 25 24 2 Class Distribution -------------------- 54% | Scavenger-Tank 19% | Mutant 9% | Gunner 5% | Scavenger-Mutant 3% | Commander-Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Recycling Scavenger-Tank | -8/Scraptown Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Matter Collected 2937 | 186 245 437 718 782 224 20 325 Remotely . | . . . . . . . . Salvage Created 5857 | 23 414 1450 1676 1364 443 . 487 Parts 325 | 3 26 77 90 70 26 . 33 Haulers Intercepted 9 | . . 1 4 4 . . . Recyclers Shooed 8 | . 1 3 . 1 1 . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 93 | . 10 27 27 17 5 . 7 Melee 1 | . . . 1 . . . . Guns 59 | . 10 17 14 8 3 . 7 Cannons 28 | . . 8 9 9 2 . . AOE 5 | . . 2 3 . . . . Classes Destroyed 16 | 1 4 6 1 2 1 . 1 Worker 17 | . . 4 5 6 . . 2 Builder 6 | . . 1 . . . . 5 Tunneler 1 | 1 . . . . . . . Hauler 9 | . . 1 4 4 . . . Recycler 8 | . . 3 1 1 3 . . Operator 6 | . 2 2 1 1 . . . Watcher 5 | . 2 2 . 1 . . . Swarmer 14 | . 3 7 3 1 . . . Grunt 54 | . 7 16 18 8 . . 5 Brawler 3 | . . 1 . 1 . . 1 Duelist 2 | . . . . 2 . . . Protector 2 | . . . . 1 1 . . Sentry 16 | . . 3 5 5 3 . . Demolisher 1 | . . . . . 1 . . Programmer 1 | . . . . . . . 1 Heavy 1 | . . . 1 . . . . Best Kill Streak 11 | 1 3 11 7 5 2 . 7 Combat Bots Only 5 | . 3 5 4 3 2 . 4 Max Kills in Single Turn 2 | 1 1 2 2 2 2 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Hostile Shots Fired 729 | . 69 175 202 42 6 . 235 Missed 205 | . 19 64 54 10 . . 58 Hits 524 | . 50 111 148 32 6 . 177 Melee 5 | . . 3 . . . . 2 Projectile 519 | . 50 108 148 32 6 . 175 AOE 7 | . . . . 5 2 . . Critical Strikes 21 | . . . 11 2 . . 8 Damage Taken 8279 | . 581 1646 2541 658 128 . 2725 Core 1797 | . 146 344 359 55 35 . 858 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 43 | 100 41 14 . . . 18 . Volleys Fired 324 | 4 45 77 81 63 11 . 43 Largest 3 | 2 2 3 3 3 3 . 3 Hottest 135 | 40 40 135 126 113 113 . 75 Shots Fired 787 | 8 90 186 211 172 34 . 86 Gun 605 | 8 90 139 148 112 22 . 86 Cannon 181 | . . 47 63 59 12 . . Launcher 1 | . . . . 1 . . . Special . | . . . . . . . . Kinetic 556 | 8 90 90 148 112 22 . 86 Thermal 7 | . . 7 . . . . . Explosive 1 | . . . . 1 . . . Electromagnetic 223 | . . 89 63 59 12 . . Robot Hit Streak 18 | 5 12 18 18 13 12 . 11 Robot Miss Streak 7 | 2 2 5 7 3 3 . 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 2 1 . . . 2 Max Gunslinging Chain 1 | . . 1 1 . . . 1 Shots Hit Robots 527 | 5 64 129 151 95 18 . 65 Core Hits 263 | 1 31 73 75 45 10 . 28 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 5 | . 1 . 2 2 . . . Destroy 2 | . 1 . . 1 . . . Corrupt 3 | . . . 2 1 . . . Melee Attacks 9 | . . . 4 . . . 5 Impact . | . . . . . . . . Slashing 9 | . . . 4 . . . 5 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10555 | 52 644 2395 3462 2097 538 . 1367 Guns 6373 | 52 618 1472 1700 1062 243 . 1226 Cannons 3142 | . . 544 1375 981 242 . . Explosions 633 | . . 368 260 5 . . . Melee 231 | . . . 92 . . . 139 Ramming 176 | . 26 11 35 49 53 . 2 Kinetic 5530 | 52 618 629 1700 1062 243 . 1226 Thermal 755 | . . 495 260 . . . . Explosive 5 | . . . . 5 . . . Electromagnetic 3858 | . . 1260 1375 981 242 . . Impact . | . . . . . . . . Slashing 231 | . . . 92 . . . 139 Piercing . | . . . . . . . . Highest Corruption 8 | . . 7 6 6 7 . 8 Average Corruption 5 | . . 5 3 6 6 . 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 121 | . . 18 16 38 42 . 7 Message Errors 22 | . . 2 2 6 11 . 1 Matter Fused 32 | . . 5 4 8 14 . 1 Heat Flow Errors 13 | . . 2 3 6 1 . 1 Energy Discharges 10 | . . 2 1 2 4 . 1 Parts Rejected 4 | . . 2 . 1 1 . . Parts Fused 2 | . . 1 . . 1 . . Data Loss (minor) 13 | . . 1 3 4 5 . . Data Loss (major) 5 | . . . 1 4 . . . Misfires 6 | . . 1 1 2 2 . . Alerts 6 | . . . . 3 2 . 1 Weapon Failures 8 | . . 2 1 2 1 . 2 Overload Shots . | . . . . . . . . Overflow Damage 164 | . . 95 . . . . 69 Projectiles 17 | . . 17 . . . . . Explosions 78 | . . 78 . . . . . Melee 69 | . . . . . . . 69 Knockbacks 8 | . 1 5 . 2 . . . Impact 3 | . 1 . . 2 . . . Kinetic 4 | . . 4 . . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 290 | . . 216 74 . . . . Shots 7 | . . 5 2 . . . . Rammed 13 | . . 2 3 4 2 . 2 Targets Rammed 21 | . 3 3 4 5 4 . 2 Kicked 3 | . 3 . . . . . . Crushed 5 | . . 1 1 1 2 . . Highest Temperature 363 | . 34 191 363 363 120 . 70 Average Temperature 75 | . 14 43 100 86 45 . 13 Received Heat Transfer 2814 | . 279 582 1170 243 18 . 522 Effects 1 | . . . . 1 . . . Energy Bleed 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 2 | . . 2 . . . . . Combat Hostiles 2 | . . 2 . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 15 | . . 8 6 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1022 | . . 772 250 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 10 | . . 6 4 . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Maximum Alert Level 3 | . . 2 2 3 1 . . Low Security (%) 72 | 100 100 30 75 39 90 . 100 Level 1 16 | . . 67 17 7 9 . . Level 2 9 | . . 1 7 41 . . . Level 3 1 | . . . . 11 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 749 | 5 82 402 431 749 269 . 95 Initial 269 | . . . 139 169 269 . . Average 160 | . 16 259 153 411 60 . 24 Influence Increases 3668 | 5 280 882 894 1163 109 . 335 Destroy 0b10 Robot/C 2120 | . 200 540 540 600 80 . 160 Destroy 0b10 Robot/NC 305 | 5 20 65 55 85 25 . 50 Destroy Leader 502 | . 44 136 158 132 . . 32 Allied During Kill 273 | . . . . 259 . . 14 Successful Hack 68 | . 16 13 8 9 4 . 18 Disable Machine 135 | . . 45 15 45 . . 30 Destroy Structure 100 | . . 38 13 18 . . 31 Lose Combat Pursuer 165 | . . 45 105 15 . . . Influence Decreases 3668 | 5 280 552 823 872 801 . 335 Entered New Map 846 | . . . 191 232 423 . . Time Decay 2165 | 5 240 402 522 470 378 . 148 Lost Part 437 | . 40 150 110 10 . . 127 Lost Ally 220 | . . . . 160 . . 60 Squads Dispatched 23 | . 2 6 7 4 . . 4 Investigation 8 | . 1 4 2 1 . . . Extermination 1 | . . . . . . . 1 Reinforcement 13 | . 1 2 5 2 . . 3 Assault 1 | . . . . 1 . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . 1 1 . . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Distress Signals 9 | . . 4 2 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 165 | . 22 48 42 37 3 . 13 Peak Tracking Total 8 | . 5 7 8 7 2 . 4 Tactical Retreats 8 | . . 2 5 1 . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Traps Triggered 7 | . 2 2 1 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Disabled 9 | . . 3 1 3 . . 2 Max in Single Turn 2 | . . 2 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Machines Accessed 28 | . 3 4 4 5 6 4 2 Terminals 23 | . 3 4 4 5 6 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Total Hacks 79 | . 8 10 11 9 10 27 4 Successful 50 | . 5 3 2 3 6 27 4 Failed 28 | . 2 7 9 6 4 . . Catastrophic 5 | . . 1 2 2 . . . Database Lockouts 1 | . 1 . . . . . . Manual 48 | . 11 10 11 5 10 . 1 Terminals 49 | . 8 10 11 9 10 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . . . . . 3 Garrison Access . | . . . . . . . . Terminal Hacks 36 | . 2 2 2 2 . 27 1 Record 26 | . . . . . . 26 . Robot Analysis 2 | . 2 . . . . . . Open Door 2 | . . . . 2 . . . Branch Access Points 3 | . . 1 1 . . . 1 Hauler Manifests 2 | . . 1 1 . . . . Proto ID Catalog 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . . . . . . 3 Insert Component 1 | . . . . . . . 1 Analyze 2 | . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 3 1 . 1 6 . . Terminals 11 | . 3 1 . 1 6 . . Botnet 1 | . . 1 . . . . . Operators 1 | . 1 . . . . . . Skim 9 | . 2 . . 1 6 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 3 3 4 4 2 . 1 Full Trace Events 9 | . . 2 4 2 1 . . Feedback Events 2 | . . . 1 . 1 . . Corruption 2 | . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 3 | . . . . . 3 . . Allies Hacked 1 | . . . . . . . 1 Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total Allies 13 | . . . . 10 3 . . Largest Group 10 | . . . . 10 3 3 3 Highest-Rated Group 173 | . . . . 173 68 68 68 Highest-Rated Ally 34 | . . . . 29 34 34 34 Initial UFD Resources 22 | . . . . . . . 22 Total Orders . | . . . . . . . . Ally Attacks 118 | . . . . 110 . . 8 Total Damage 1917 | . . . . 1411 . . 506 Kills 22 | . . . . 18 . . 4 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Active Infowar (turns) 1544 | 19 1155 26 . . . . 344 Sensors 344 | . . . . . . . 344 Seismic 1200 | 19 1155 26 . . . . . Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Turns Passed 8821 | 78 1155 1009 1454 1195 1488 1961 481 Spaces Moved 3062 | 59 330 269 453 365 598 814 174 Core 188 | 31 148 8 . . . . 1 Treads 2540 | . 1 261 453 365 598 814 48 Legs 209 | 28 181 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 125 | . . . . . . . 125 Fastest Speed 24 | 50 120 160 240 238 238 238 24 Average Speed 244 | 86 303 254 240 268 238 238 174 Slowest Speed 1650 | 120 450 1600 320 320 238 238 1650 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . Exploration Rate (%) 45 | 4 51 34 50 64 93 67 3 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 . 1 . Scrap Searched 3 | . . . . . . 3 . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 63 | . . 36 13 11 . . 3 Melee 3 | . . . . . . . 3 Projectile . | . . . . . . . . AOE 60 | . . 36 13 11 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Total 3884 | 76 405 441 670 488 646 842 316 Wait 130 | . 13 32 57 4 3 15 6 Move 3055 | 58 329 268 452 364 597 813 174 Hop . | . . . . . . . . Pick Up 124 | 7 10 34 28 19 1 5 20 Fast Attach 9 | 4 . . . 1 1 . 3 Attach 70 | 3 4 21 18 4 . . 20 Detach . | . . . . . . . . Swap 44 | . 1 5 9 13 1 2 13 Drop 71 | . . 1 17 15 1 7 30 Fire 324 | 4 45 77 81 63 11 . 43 Melee 9 | . . . 4 . . . 5 Ram . | . . . . . . . . Kick 3 | . 3 . . . . . . Crush 18 | . . 3 4 5 4 . 2 Escape Stasis . | . . . . . . . . Rewire 27 | . . . . . 27 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac / Low x2 / Ext x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 6) 422 | -10/Materials | Central database locked down 433 | -10/Materials | Core integrity fell below 50% 535 | -10/Materials | Discovered new exit (range 9) 567 | -10/Materials | Discovered new exit (range 13) 1234 | -10/Materials | Entered another Materials area 1234 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1556 | -9/Materials | Build established: Gunner 1764 | -9/Materials | Lost 4 parts (1p2n1w) 1855 | -9/Materials | Core integrity fell below 50% 1877 | -9/Materials | Core integrity fell below 20% 1904 | -9/Materials | Lost 5 parts (2p3w) 2002 | -9/Materials | Identified exit to Mines 2063 | -9/Materials | Discovered new exit (range 15) 2243 | -9/Materials | Entered another Materials area 2243 | -8/Materials | Evolved 2 slots: Utility x2 2418 | -8/Materials | Build established: Scavenger-Mutant 2818 | -8/Materials | Build established: Scavenger-Tank 3058 | -8/Materials | Crushed by falling debris 3102 | -8/Materials | Lost 4 parts (1n1u2w) 3169 | -8/Materials | Identified exit to Storage 3358 | -8/Materials | Lost 3 parts (2n1u) 3516 | -8/Materials | Core integrity fell below 50% 3690 | -8/Materials | Discovered new exit (range 11) 3697 | -8/Materials | Entered Storage 4230 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4497 | -8/Storage | First assault squad dispatched 4531 | -8/Storage | Build established: Commander-Tank 4567 | -8/Storage | Lost 6 allies 4612 | -8/Storage | Discovered new exit (range 15) 4885 | -8/Storage | Used back door to open Recycling access 4885 | -8/Storage | Discovered new exit (range 4) 4892 | -8/Storage | Entered Recycling 4940 | -8/Recycling | Build established: Scavenger-Tank 5988 | -8/Recycling | Discovered new exit (range 12) 6012 | -8/Recycling | Core integrity fell below 20% 6075 | -8/Recycling | Identified exit to Scraptown 6313 | -8/Recycling | Learned 8 Factory zone layouts 6320 | -8/Recycling | Scanned before Scraplab entrance 6349 | -8/Recycling | Learned 4 Recycling zone layouts 6353 | -8/Recycling | Entered Scraplab 6380 | -8/Recycling | Entered Scraptown 6380 | -8/Scraptown | Accompanied by 3 allies 6380 | -8/Scraptown | System corruption cleaned by C-Scrubber 6769 | -8/Scraptown | Discovered new exit (range 11) 6938 | -8/Scraptown | Visited Comm Corps 7272 | -8/Scraptown | Visited UFD Registry 7315 | -8/Scraptown | Registered with UFD as "Monoeater" 7388 | -8/Scraptown | Visited Derelict Rescue Squad 7436 | -8/Scraptown | Visited Science Guys 7524 | -8/Scraptown | Visited Infowarlord's Domain 7534 | -8/Scraptown | Found Exp. Terrain Scan Processor 7575 | -8/Scraptown | Visited DA-N13 Charitable Foundation 7585 | -8/Scraptown | Found DCF Scrap (29 items) 7649 | -8/Scraptown | Visited Observation Area 7687 | -8/Scraptown | Visited Research Penetration Think Tank 7752 | -8/Scraptown | Visited Junk Repository 8146 | -8/Scraptown | Met Optimus 8146 | -8/Scraptown | Accepted into 0bPrime 8319 | -8/Scraptown | Discovered new exit (range 3) 8341 | -8/Scraptown | Entered Factory 8341 | -6/Factory | Accompanied by 3 allies 8341 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 8342 | -6/Factory | Identified exit to Extension 8343 | -6/Factory | Identified exit to Factory 8343 | -6/Factory | Identified exit to Lower Caves 8673 | -6/Factory | Lost 3 allies 8793 | -6/Factory | Core integrity fell below 50% 8814 | -6/Factory | Core integrity fell below 20% 8822 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- recycling unit. 08803_ Slug penetrates Wall. 08806_ Imp. VTOL Module destroyed. 08807_ Slug penetrates Wall. 08812_ Wall collapses. 08812_ Acquired 16 matter. 08812_ Penetrated by Slug. 08812_ Slug penetrates P-60 Hacker. 08813_ Slug penetrates Wall. 08814_ System corrupted: Heat flow error (+104). 08815_ Slug penetrates Wall. 08815_ Imp. Flight Unit destroyed. 08816_ Slug penetrates Wall. 08816_ Imp. VTOL Module destroyed. 08818_ U-05 Engineer builds a Wall. 08819_ U-05 Engineer destroyed. 08819_ Slug penetrates Wall. 08819_ Penetrated by Slug. 08820_ U-05 Engineer builds a Wall. 08820_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # # # ???????????? | | # # # ???????????? | | ############## # #?# | | ?# ## # # #?# | | ?# ## + # #?# | | ?# # # # #?# | | ?#### # # #?# | | ????# # #######+######?# | | ????# """ # #????## ##?????### | | ????# """ # ###### #???????? | | ????# """ + " #???????? | | ????# # ###### #???????? | | ????########## #??####+#####????? | | ????????# #??# """ #????? | | ????????# ##########??# "Y" #????? | | ????????# #???????????# #????? | | ?######## #???????????# #????? | | ?# # #???????????# #????? | | ?# # ############# """ #????? | | ?# + + """ #????? | | ?# # ############# """ #????? | | ?# # ## #???# #????? | | ?# # ## #???##########????? | | ?########! # #?????????????????? | | ?????? #% #* "Y" #?????????????????? | | ####### # ##@ "" #?????????????????? | | # #%## !p #?????????????????? | | ??? """?#%#####h########????????????? | | ??"""""?#[%*!% + ! #????????????? | | ???"""" #%* %! # #????????????? | | ????? #%% "" # !! #????????????? | | ??????" +% "" + !! #????????????? | | ????????# T" # !! #????????????? | | ????????#[ "" # #????????????? | | ????????#=% "" ########????????????? | | ????????# []] #??##???????????????? | | ????????# #####???????????????? | | ????????# #????????????????? | | ????????# ##### #????????????????? | | ????????# #???# #????????????????? | | ????????# #???# #????????????????? | | ????????# ####???# #????????????????? | | ????????# ???????# #????????????????? | | ????????# ???????# #????????????????? | | ????????# ???????# #????????????????? | | ????????# ???????# #????????????????? | | ????????# ???????# #????????????????? | | ????????# ???????#+#########????????? | | ????????? ???????# #????????? | | ?????????????????# """ #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 1010 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 65 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Imp. VTOL Module | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricIonSlayer Manual? 0 Play Time 00:57:53 Cumulative 370.8 hours Start 2026.05.25 @ 08:27:24 End 2026.05.25 @ 09:28:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 498 Rogue 480 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 58 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c489b6b3-c3a8-43fe-84da-ca86a1c2614c