Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.27 @ 23:53:16 // AFD2020/Player2

Player: Valguris

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (117)      117
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-1519)              -1519
              TOTAL SCORE: -877

 Bonus
-------
Follower Combat Kills      25
Friendly Fire              -1544

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
          Ion Engine
>         --- PROPULSION (2) ---
    Light Treads
    Light Treads
>         --- UTILITY (2) ------
    Small Storage Unit
    Small Storage Unit
>         --- WEAPON (2) -------
          Assault Rifle
          Assault Rifle
>         --- INVENTORY (8) ----
    Light Ion Engine
          Aluminum Leg
  Compact Wheel
          YI-UF0's Bottomless Matter Pit (444)
          EM Pulse Gun
    Small Laser
          Grenade Launcher
          Mining Laser

 Peak State 
------------
>         --- POWER ------------
          Ion Engine
>         --- PROPULSION -------
    Light Treads
    Light Treads
>         --- UTILITY ----------
    Small Storage Unit
          YI-UF0's Bottomless Matter Pit
>         --- WEAPON -----------
          Assault Rifle
          Assault Rifle
>         --- INVENTORY --------
    Light Ion Engine
          Aluminum Leg
  Compact Wheel
  Compact Wheel
          Grenade Launcher
          Mining Laser
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             14   | 7   .   7   
  Power                    1    | 1   .   .   
    Engine                 1    | 1   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 2   .   3   
    Device                 2    | 1   .   1   
    Storage                3    | 1   .   2   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   .   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 2   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      .    | .   .   .   
Average Slot Usage (%)     100  | .   100 100 
  Engine                   14   | .   14  14  
  Treads                   28   | .   28  28  
  Device                   9    | .   14  8   
  Storage                  18   | .   14  19  
  Ballistic Gun            27   | .   28  27  
Naked Turns                .    | .   .   .   
Heaviest Build             21   | 14  14  21  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 6   6   8   
  Average Capacity         6    | 5   6   6   
  Most Carried             8    | 6   6   8   
  Average Carried          5    | 3   3   6   
  Final Capacity           8    | 6   6   8   
  Final Carried            8    | 6   6   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           992  | 288 24  680 
  Remotely                 272  | 67  24  181 
Salvage Created            669  | 71  36  562 
  Parts                    24   | 2   3   19  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  13   | .   1   12  
  Guns                     1    | .   1   .   
  AOE                      12   | .   .   12  
Classes Destroyed          5    | 1   1   3   
  Tunneler                 1    | .   .   1   
  Recycler                 6    | 1   .   5   
  Swarmer                  3    | .   .   3   
  Grunt                    1    | .   1   .   
  Assembled                9    | .   .   9   
Best Kill Streak           10   | 1   1   10  
  Combat Bots Only         9    | .   1   9   
Max Kills in Single Turn   5    | 1   1   5   
  Gunslinging              .    | .   .   .   
  Exploded                 5    | .   .   5   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               143  | .    12   131  
  Core                     14   | .    .    14   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              35   | 3    4    28   
  Largest                  2    | 2    2    2    
  Hottest                  40   | 40   40   40   
Shots Fired                66   | 6    8    52   
  Gun                      62   | 6    8    48   
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    .    4    
  Special                  .    | .    .    .    
  Kinetic                  62   | 6    8    48   
  Thermal                  .    | .    .    .    
  Explosive                4    | .    .    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         7    | 5    7    6    
  Robot Miss Streak        2    | .    1    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           44   | 5    5    34   
  Core Hits                43   | 2    1    40   
  Critical Hits            1    | .    .    1    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1398 | 62   39   1297 
  Guns                     490  | 62   39   389  
  Cannons                  .    | .    .    .    
  Explosions               890  | .    .    890  
  Melee                    .    | .    .    .    
  Ramming                  18   | .    .    18   
  Kinetic                  490  | 62   39   389  
  Thermal                  418  | .    .    418  
  Explosive                472  | .    .    472  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            36   | .    .    36   
  Projectiles              .    | .    .    .    
  Explosions               36   | .    .    36   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      17   | .    .    17   
  Shots                    1    | .    .    1    
  Rammed                   4    | .    .    4    
Targets Rammed             5    | .    .    5    
  Kicked                   .    | .    .    .    
  Crushed                  1    | .    .    1    
Highest Temperature        15   | 6    .    15   
  Average Temperature      9    | 6    .    10   
  Received Heat Transfer   32   | .    6    26   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         462  | .    .    462  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             105  | 5   80  105 
  Average Influence        29   | 1   30  32  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              28   | .   3   25  
  Peak Tracking Total      19   | .   2   19  
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          1    | .   1   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                1    | .   1   .   
  Successful               .    | .   .   .   
  Failed                   1    | .   1   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      57   | .   55  57  
  Highest-Rated Ally       57   | .   55  57  
Total Orders               .    | .   .   .   
Ally Attacks               10   | .   5   5   
  Total Damage             159  | .   84  75  
  Kills                    1    | .   1   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1037 | 77  119 841 
Spaces Moved               555  | 34  62  459 
  Core                     2    | 2   .   .   
  Treads                   553  | 32  62  459 
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 160 
  Average Speed            159  | 153 160 160 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       28   | 4   14  68  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 10   | .   .   10  
Terrain Destroyed          38   | .   .   38  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      38   | .   .   38  

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      633  | 49  75  509 
  Wait                     6    | .   4   2   
  Move                     553  | 33  61  459 
  Hop                      .    | .   .   .   
  Pick Up                  12   | 6   3   3   
  Fast Attach              10   | 7   .   3   
  Attach                   .    | .   .   .   
  Detach                   1    | .   .   1   
  Swap                     4    | .   .   4   
  Drop                     7    | .   3   4   
  Fire                     35   | 3   4   28  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    5    | .   .   5   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   78 | -11/Scrapyard | Entered Materials
  115 | -10/Materials | Discovered new exit (range 6)
  197 | -10/Materials | Entered Mines
  197 | -10/Mines     | Accompanied by 1 ally
  198 | -10/Mines     | Learned location of Storage (-9)
  221 | -10/Mines     | Discovered new exit (range 10)
  311 | -10/Mines     | Build established: Mutant
  422 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  634 | -10/Mines     | Destroyed YI-UF0
  641 | -10/Mines     | Found Prototype Storage
  641 | -10/Mines     | Identified YI-UF0's Bottomless Matter Pit
  874 | -10/Mines     | Discovered new exit (range 6)
  996 | -10/Mines     | Assembled infested the area
 1023 | -10/Mines     | Core integrity fell below 50%
 1033 | -10/Mines     | Destroyed 9 combat bots
 1035 | -10/Mines     | Core integrity fell below 20%
 1038 | -10/Mines     | Core destroyed

 Last Messages 
---------------
01010_ as-17656 destroyed.
01010_ as-97201 destroyed.
01010_ Player 2 attaches Carbon-fiber Leg.
01011_ Player 2 attaches Sml. Laser.
01012_ as-02216 destroyed.
01012_ as-97777 destroyed.
01012_ as-81435 destroyed.
01012_ Player 2 attaches Lgt. Assault Rifle.
01016_ Player 2 attaches Aluminum Leg.
01016_ as-81634 destroyed.
01016_ C-30 ARC bursts open, deploying its payload.
01016_ D-53 Grenadier unfolds itself.
01018_ as-70047 destroyed.
01018_ as-75934 destroyed.
01022_ as-00013 destroyed.
01022_ as-47918 destroyed.
01022_ as-28559 destroyed.
01023_ Acquired 104 matter.
01025_ U-05 Engineer builds a Wall.
01036_ K-01 Serf cleans the Plasma Injector.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Player 2                       | -11  -10  -10  
----------                 Run  | Scr  Mat  Min  
Slots Evolved              .    | .    .    .    
  Power                    .    | .    .    .    
  Propulsion               .    | .    .    .    
  Utility                  .    | .    .    .    
  Weapon                   .    | .    .    .    
Parts Attached             16   | .    6    10   
Parts Lost                 9    | .    .    9    
Damage Taken               1054 | .    23   1031 
  Core                     249  | .    .    249  
    Player 2/Cogmind (%)   94   | .    .    94   
  Absorbed by Shields      .    | .    .    .    
Damage Inflicted           159  | .    84   75   
  Player 2/Cogmind (%)     10   | .    68   5    
Combat Hostiles Destroyed  1    | .    1    .    
  Player 2/Cogmind (%)     7    | .    50   .    

 Game 
------
Seed              RecoilHeavyLaser
  Manual?         0
Play Time         00:09:39
  Cumulative      1186.1 hours
  Start           2020.05.27 @ 23:43:12
  End             2020.05.27 @ 23:53:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          396
  Rogue           396
  Adventurer      0
  Explorer        0
Win Type          -
  Total           256
  Types           214/7/14/4/3/2/12
Lore%             99
Gallery%          101
Achievement%      94
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ec28b268-184a-42fc-8786-3437788e8975