Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 00:52:59 Player: Scared Dad Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (20) 100 Value Destroyed (656) 656 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2200) 2200 TOTAL SCORE: 9016 Bonus ------- Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 117/1300 Matter 33/300 Energy 24/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Medium Treads Improved Propulsion Shielding Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Combat Gravmag System Combat Gravmag System > --- UTILITY ---------- Weight Redist. System Improved Signal Interpreter Transmission Jammer Advanced ECM Suite Improved Power Shielding Improved Utility Shielding Heavy Armor Plating > --- WEAPON ----------- Quantum Rifle KE Penetrator Railgun > --- INVENTORY -------- Light Nuclear Core Gyrokinetic Inverter Field Propulsion Drive Plasma Cannon Coil Gun [Rating: 78] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Overtuned Treads Leg Titanium Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Field Propulsion Drive Utility Small Storage Unit Device Scrap Suit Storage Small Storage Unit Processor Rainbow Chip Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Subdweller Beam Cannon Energy Gun Quantum Rifle Energy Cannon Subdweller Beam Cannon Ballistic Gun Minigun Launcher Subdweller Shrapnel Launcher Build | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Slots Evolved 14 | . . . . 8 2 . . 2 . 2 Power 3 | . . . . 1 . . . 1 . 1 Propulsion 2 | . . . . 1 1 . . . . . Utility 8 | . . . . 5 1 . . 1 . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 81 | 7 3 4 14 17 2 13 11 1 2 7 Power 9 | 1 1 . 2 1 1 . 3 . . . Engine 4 | 1 1 . 2 . . . . . . . Core 5 | . . . . 1 1 . 3 . . . Reactor . | . . . . . . . . . . . Propulsion 24 | 3 . 1 5 6 . 4 2 . 2 1 Treads 6 | 1 . . 4 . . . . . . 1 Leg 1 | . . . . 1 . . . . . . Wheel 4 | 2 . 1 1 . . . . . . . Hover 8 | . . . . . . 4 2 . 2 . Flight 5 | . . . . 5 . . . . . . Utility 28 | 1 1 1 5 7 1 6 1 1 . 4 Device 12 | . . . . 5 . 3 . 1 . 3 Storage 2 | 1 . . 1 . . . . . . . Processor 6 | . 1 1 2 . 1 . . . . 1 Hackware 1 | . . . 1 . . . . . . . Protection 7 | . . . 1 2 . 3 1 . . . Artifact . | . . . . . . . . . . . Weapon 20 | 2 1 2 2 3 . 3 5 . . 2 Energy Gun 2 | . . . . . . . 1 . . 1 Energy Cannon 4 | . . 1 . 2 . . . . . 1 Ballistic Gun 12 | 2 1 . 2 . . 3 4 . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . 1 . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 1 . 1 Parts Lost 44 | . 1 . 4 16 . 2 9 1 7 4 Power 6 | . 1 . . 3 . . 2 . . . Propulsion 14 | . . . 2 6 . . 1 1 3 1 Utility 13 | . . . . 4 . . 3 . 4 2 Weapon 11 | . . . 2 3 . 2 3 . . 1 Highest Loss Streak 9 | . 1 . 3 5 . 2 9 1 7 4 To Critical Strikes 3 | . . . 1 1 . . . . 1 . Average Backups 4 | 3 6 7 4 2 2 3 4 3 2 1 Power . | . . . . . . . . . . . Propulsion 1 | 1 4 4 . . . 1 2 3 2 . Utility . | . . 1 . 1 1 . . . . . Weapon 1 | . 1 2 2 . 1 1 . . . . Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . . 1 8 2 . 2 3 . . . Power . | . . . . . . . . . . . Propulsion 7 | . . . 5 . . . 2 . . . Utility 5 | . . . 1 1 . 2 1 . . . Weapon 4 | . . 1 2 1 . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 69 | . 91 91 76 51 18 59 88 25 22 12 Engine 9 | . 14 11 12 5 . . . . . . Treads 2 | . . . . 9 . . . . . . Wheel 10 | . 28 27 12 . . . . . . . Hover 1 | . . . . . . 18 21 . 6 3 Device 3 | . . . . 10 . 10 16 11 10 2 Storage 5 | . 14 11 6 4 . . . . . . Processor 12 | . 5 11 18 3 2 5 5 5 5 4 Hackware 2 | . . . 5 . . . . . . . Protection 1 | . . . . 3 . 9 15 2 . . Energy Cannon 5 | . . 2 7 4 . 1 3 . . . Ballistic Gun 10 | . 28 24 11 2 . 3 9 . . . Peak Build Rating 78 | 6 8 23 38 56 19 62 78 28 30 24 Average Rating 28 | 4 6 14 29 32 16 48 66 21 23 15 On Entrance 18 | . 6 8 23 24 11 19 62 19 22 9 Avg Prop Armor Cover (%) 7 | 15 . 4 16 4 . 2 4 . 17 4 Naked Turns 55 | . . . . 55 . . . . . . Heaviest Build 79 | 10 11 24 36 79 10 32 50 7 7 16 Greatest Support 56 | 26 26 46 36 36 12 50 56 13 32 30 Greatest Overweight (x) 11 | . . . 11 2 . . 1 2 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 5 5 5 5 5 5 Average Capacity 7 | 6 8 8 7 12 5 5 5 5 5 5 Most Carried 9 | 6 8 8 9 7 3 5 5 5 5 4 Average Carried 5 | 3 6 7 5 2 2 4 4 4 2 1 Final Capacity 15 | 8 8 8 15 5 5 5 5 5 5 5 Final Carried 8 | 6 7 7 8 2 2 5 2 4 . 3 Scrap Suit Usage (%) 6 | . . . . 42 . . . . . . Class Distribution -------------------- 86% | Mutant 5% | Gunner 4% | Infiltrator-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -5/Factory Infiltrator-Mutant | -5/DSF Infiltrator-Tank | -5/Garrison Mutant | -4/Factory Mutant | -4/Garrison Mutant | -3/Research Resources | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Matter Collected 940 | 208 95 27 354 91 . . 151 . . 14 Remotely . | . . . . . . . . . . . Salvage Created 776 | . 178 . 282 151 . . 151 . . 14 Parts 26 | . 4 . 3 4 . . 13 . . 2 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . 2 . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Combat Hostiles Destroyed 17 | . 3 . 5 3 . . 6 . . . Guns 10 | . . . 4 . . . 6 . . . Cannons 2 | . . . . 2 . . . . . . AOE 4 | . 3 . . 1 . . . . . . Classes Destroyed 7 | . 3 . 3 1 . . . . . . Worker 2 | . 1 . . . . . . . . 1 Recycler 1 | . 1 . . . . . . . . . Swarmer 7 | . . . . 1 . . 6 . . . Grunt 3 | . 3 . . . . . . . . . Brawler 2 | . . . . 2 . . . . . . Federalist 1 | . . . 1 . . . . . . . Scrapper 2 | . . . 2 . . . . . . . Thug 1 | . . . 1 . . . . . . . Savage 1 | . . . 1 . . . . . . . Best Kill Streak 5 | . 5 . 2 2 . . 3 . . 1 Combat Bots Only 3 | . 3 . 2 2 . . 3 . . . Max Kills in Single Turn 5 | . 5 . 1 1 . . 2 . . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 . . 1 . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Hostile Shots Fired 730 | . 3 3 60 241 . 19 117 71 105 111 Missed 297 | . 2 . 10 104 . 10 43 39 52 37 Hits 433 | . 1 3 50 137 . 9 74 32 53 74 Melee 32 | . . . 1 14 . . 17 . . . Projectile 401 | . 1 3 49 123 . 9 57 32 53 74 AOE 5 | . . . . 2 . 1 2 . . . Critical Strikes 29 | . . . 4 6 . 1 9 2 1 6 Actively Blocked 1 | . . . . . . . 1 . . . Damage Taken 8599 | . 82 84 734 2484 . 600 1548 529 880 1658 Core 3527 | . . 37 167 632 . 214 267 463 564 1183 Absorbed by Shields 37 | . . . . 8 . . . . 29 . Redirected to Shielding 195 | . . . . . . 49 101 26 19 . Ignored by Resistances 127 | . . . . 127 . . . . . . Core Remaining (%) 40 | 100 . . 18 25 . . 51 . 10 . Volleys Fired 40 | . 2 5 15 8 . . 9 . . 1 Largest 3 | . 2 2 2 3 . . 3 . . 2 Hottest 184 | . 40 80 105 160 . . 162 . . 184 Shots Fired 80 | . 4 6 29 19 . . 20 . . 2 Gun 56 | . 4 2 28 2 . . 19 . . 1 Cannon 21 | . . 3 1 15 . . 1 . . 1 Launcher 3 | . . 1 . 2 . . . . . . Special . | . . . . . . . . . . . Kinetic 54 | . 4 3 28 2 . . 17 . . . Thermal 24 | . . 3 1 15 . . 3 . . 2 Explosive . | . . . . . . . . . . . Electromagnetic 2 | . . . . 2 . . . . . . Robot Hit Streak 7 | . 1 . 6 6 . . 7 . . 3 Robot Miss Streak 2 | . 1 . 2 1 . . 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . 1 . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . Shots Hit Robots 52 | . 2 . 21 13 . . 14 . . 2 Core Hits 32 | . 4 . 13 6 . . 8 . . 1 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 1 | . . . 1 . . . . . . . Meltdown 1 | . . . 1 . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 1749 | . 492 . 391 381 . . 386 . 6 93 Guns 796 | . 24 . 363 40 . . 340 . . 29 Cannons 290 | . . . 28 203 . . 25 . . 34 Explosions 560 | . 468 . . 92 . . . . . . Melee . | . . . . . . . . . . . Ramming 103 | . . . . 46 . . 21 . 6 30 Kinetic 740 | . 24 . 363 40 . . 313 . . . Thermal 851 | . 468 . 28 240 . . 52 . . 63 Explosive . | . . . . . . . . . . . Electromagnetic 55 | . . . . 55 . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 16 | . . . . 16 . . . . . 4 Average Corruption 10 | . . . . 11 . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 27 | . . . . 26 . . . . . 1 Message Errors 6 | . . . . 5 . . . . . 1 Matter Fused 2 | . . . . 2 . . . . . . Heat Flow Errors 6 | . . . . 6 . . . . . . Energy Discharges 3 | . . . . 3 . . . . . . Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 1 | . . . . 1 . . . . . . Misdirections 7 | . . . . 7 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 61 | . 61 . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions 61 | . 61 . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 214 | . 71 . . 116 . . 10 . 3 14 Shots 4 | . 1 . . 3 . . . . . . Rammed 15 | . . . 1 5 . . 2 . 1 6 Targets Rammed 15 | . . . 1 5 . . 2 . 1 6 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 317 | . 6 . 186 217 . . 317 7 . 45 Average Temperature 101 | . 6 . 51 84 . . 124 7 . 18 Received Heat Transfer 1231 | . 6 . 425 345 . . 153 127 42 133 Effects 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 866 | . 250 . 25 450 . . 67 . . 74 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . Alert | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Maximum Alert Level 1 | . . . . 1 . . . . . . Low Security (%) 95 | 100 100 . . 91 100 100 100 100 100 100 Level 1 4 | . . . . 8 . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 292 | . 97 . . 292 142 88 193 77 45 40 Initial 142 | . . . . . 142 88 73 77 39 33 Average 57 | . 11 . . 39 136 83 162 65 28 11 Influence Increases 1084 | . 117 . . 582 5 30 165 30 60 95 Destroy 0b10 Robot/C 240 | . 60 . . 60 . . 120 . . . Destroy 0b10 Robot/NC 15 | . 10 . . . . . . . . 5 Destroy Leader 20 | . 20 . . . . . . . . . Successful Hack 23 | . . . . 18 5 . . . . . Disable Machine 30 | . 15 . . 15 . . . . . . Destroy Structure 21 | . 12 . . 9 . . . . . . Partial Spotted 75 | . . . . 60 . . . 15 . . Lose Combat Pursuer 660 | . . . . 420 . 30 45 15 60 90 Influence Decreases 1044 | . 117 . . 290 170 59 115 121 57 115 Entered New Map 330 | . . . . . 150 39 25 71 18 27 Time Decay 306 | . 10 . . 178 20 . . 40 . 58 Lost Part 291 | . 10 . . 92 . 20 90 10 39 30 Lost Ally 20 | . . . . 20 . . . . . . Purge Threat 97 | . 97 . . . . . . . . . Squads Dispatched 10 | . 1 . . 6 . 1 . 2 . . Investigation 1 | . 1 . . . . . . . . . Extermination 1 | . . . . 1 . . . . . . Reinforcement 8 | . . . . 5 . 1 . 2 . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Distress Signals 2 | . 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 129 | . 6 2 10 44 . 5 20 14 11 17 Peak Tracking Total 17 | . 5 2 3 11 . 5 14 11 13 17 Tactical Retreats 19 | . . . . 11 . 3 1 1 1 2 ECM-based Alert Blocks 1 | . . . . . . 1 . . . . Traps | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Traps Triggered 8 | . . 1 . 2 . 1 3 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . 1 . . . . . . . Machines | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Machines Disabled 3 | . 1 1 . 1 . . . . . . Max in Single Turn 1 | . 1 1 . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Machines Accessed 16 | . 2 1 5 2 1 . . 1 1 3 Terminals 7 | . 2 . . 2 1 . . . 1 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . Total Hacks 63 | . 4 9 36 5 1 . . 2 3 3 Successful 53 | . 2 9 36 3 1 . . 2 . . Failed 10 | . 2 . . 2 . . . . 3 3 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 14 | . 4 . . 5 1 . . . 3 1 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . 1 Garrison Access 2 | . . . . . . . . 2 . . Terminal Hacks 51 | . 2 9 36 3 1 . . . . . Record 43 | . . 8 35 . . . . . . . Open DSF 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . . . . 2 . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Proto ID Catalog 2 | . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . 1 . . Coupler Status 1 | . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 2 . . 2 . . . 1 1 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Used RIF Installer 1 | . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Total Allies 1 | . . . 1 . . . . . . . Largest Group 1 | . . . 1 . . . . . . . Highest-Rated Group 47 | . . . 47 . . . . . . . Highest-Rated Ally 47 | . . . 47 . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . 2 . . . . . . . Intel | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Active Infowar (turns) 1155 | . 44 442 . 275 . 115 259 1 . 19 Optics 486 | . 44 442 . . . . . . . . Sensors 294 | . . . . 275 . . . . . 19 Jamming 374 | . . . . . . 115 259 . . . ECM 6 | . . . . . . 5 . 1 . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 3 2 . . . . . . . Drone Launches 2 | . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Turns Passed 5473 | 49 113 749 2815 888 47 147 266 88 117 194 Spaces Moved 5607 | 37 109 757 2604 905 115 194 263 177 153 293 Core 408 | 6 . . 3 93 . . 23 1 . 282 Treads 393 | . . . 12 378 . . . . . 3 Legs . | . . . . . . . . . . . Wheels 3486 | 31 109 757 2589 . . . . . . . Hover 565 | . . . . . . 164 240 . 153 8 Flight 755 | . . . . 434 115 30 . 176 . . Fastest Speed 35 | 50 90 90 80 35 37 37 50 45 52 50 Average Speed 88 | 79 90 92 101 88 37 57 67 45 69 51 Slowest Speed 600 | 90 90 96 600 180 37 70 102 150 70 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 22 | . . . 4 14 . . . 4 . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 37 | 3 38 48 96 32 4 95 51 6 33 9 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . . . . . . Known Exits Taken 2 | . . . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 4 | . . . 4 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 38 | . 15 13 . 9 . . 1 . . . Melee . | . . . . . . . . . . . Projectile 3 | . . . . 2 . . 1 . . . AOE 35 | . 15 13 . 7 . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Scr Fac Fac DSF Gar Fac Gar Res Total 6042 | 55 119 795 2748 961 118 231 335 181 164 335 Wait 105 | . 3 15 58 10 . . . 1 . 18 Move 5551 | 36 108 756 2595 876 114 193 261 168 151 293 Hop 22 | . . . 4 14 . . . 4 . . Pick Up 108 | 12 3 6 27 18 2 19 10 3 . 8 Fast Attach . | . . . . . . . . . . . Attach 82 | 6 2 3 14 20 2 14 6 3 5 7 Detach 10 | . . . 3 2 . . . 2 1 2 Swap 18 | 1 1 6 4 . . . 6 . . . Drop 50 | . . 4 25 8 . 4 9 . . . Fire 40 | . 2 5 15 8 . . 9 . . 1 Melee . | . . . . . . . . . . . Ram 12 | . . . . 3 . . 2 . 1 6 Kick . | . . . . . . . . . . . Crush 3 | . . . 1 2 . . . . . . Escape Stasis 32 | . . . . . . . 26 . 6 . Rewire 8 | . . . 1 . . 1 6 . . . Trap 1 | . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min] / *Sub) -10/Subcaves (discovered 2 exits: *Scr x2) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/DSF -5/Garrison -4/Factory -4/Garrison -3/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 51 | -10/Materials | Met a group of wandering Federalists 110 | -10/Materials | Discovered new exit (range 11) 154 | -10/Materials | Lost 4 allies 160 | -10/Materials | Discovered new exit (range 5) 163 | -10/Materials | Entered Subcaves 164 | -10/Subcaves | Continued accompanying wandering Federalists (1) 164 | -10/Subcaves | Approached by a straggling Scientist 164 | -10/Subcaves | Learned location of Zion (-7) 267 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 283 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 315 | -10/Subcaves | Build established: Mutant 339 | -10/Subcaves | Met a Zionite searching for "candidates" 380 | -10/Subcaves | Wandering Federalist uncovered a shortcut to Scraptown 460 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 460 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 545 | -10/Subcaves | Visited 4L-MR0's lab 604 | -10/Subcaves | Found Rainbow Chip 607 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 746 | -10/Subcaves | Learned Materials emergency access door positions 808 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 899 | -10/Subcaves | Build established: Gunner 912 | -10/Subcaves | Entered Scraptown 1213 | -8/Scraptown | Build established: Mutant 1310 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 1313 | -8/Scraptown | Learned Research stockpile data 1314 | -8/Scraptown | Learned Factory stockpile data 1335 | -8/Scraptown | Visited SPCMW 1376 | -8/Scraptown | Visited Awakened 1464 | -8/Scraptown | Visited CPS Storage 1487 | -8/Scraptown | Visited Assassins FH 1515 | -8/Scraptown | Visited UFD Registry 1541 | -8/Scraptown | Visited Shadow of the Wyrm 1554 | -8/Scraptown | Visited Fellowship of the Rings 1569 | -8/Scraptown | Visited TADAMA 1603 | -8/Scraptown | Discovered new exit (range 5) 1968 | -8/Scraptown | Registered with UFD as "Gammaface" 1998 | -8/Scraptown | Visited Junk Repository 2042 | -8/Scraptown | Visited Botcube Research 2049 | -8/Scraptown | Found Botcube 2068 | -8/Scraptown | Visited Derelict Rescue Squad 2076 | -8/Scraptown | Found DRS Beacon 2256 | -8/Scraptown | Visited Chapter 10 2293 | -8/Scraptown | Visited Research Penetration Think Tank 2315 | -8/Scraptown | Visited Junk Repository 2345 | -8/Scraptown | Visited Science Testing Area 2381 | -8/Scraptown | Discovered new exit (range 5) 2471 | -8/Scraptown | Visited Scrapoid Research Area 2504 | -8/Scraptown | Visited A0-MCA Data Center 2510 | -8/Scraptown | Given a B+ rating by A0-MCA 2512 | -8/Scraptown | Found A0-MCA's Component Scanner 2546 | -8/Scraptown | Visited Science Guys 2761 | -8/Scraptown | Botcube activated 2773 | -8/Scraptown | Botcube completed mutation into core form, armed with 1 gun, 1 cannon. 3419 | -8/Scraptown | Found Scrap Suit 3421 | -8/Scraptown | Found Scrap Suit 3491 | -8/Scraptown | Met Optimus 3491 | -8/Scraptown | Accepted into 0bPrime 3598 | -8/Scraptown | Civil war broke out across Scraptown 3681 | -8/Scraptown | Lost 5 allies 3701 | -8/Scraptown | Core integrity fell below 50% 3725 | -8/Scraptown | Core integrity fell below 20% 3727 | -8/Scraptown | Entered Factory 3727 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 3753 | -6/Factory | Lost 3 parts (1n2w) 4110 | -6/Factory | Spotted B-75 Beast 4200 | -6/Factory | Lost 3 parts (1u2w) 4271 | -6/Factory | System corruption reached 10% 4301 | -6/Factory | Lost 3 parts (2u1w) 4406 | -6/Factory | Lost 5 parts (1p3n1u) 4449 | -6/Factory | Core integrity fell below 50% 4610 | -6/Factory | Discovered new exit (range 14) 4615 | -6/Factory | Entered another Factory area 4615 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4646 | -5/Factory | Identified exit to DSF 4662 | -5/Factory | Entered DSF 4695 | -5/DSF | Additional patrols routed to DSF 4707 | -5/DSF | Discovered new exit (range 15) 4809 | -5/DSF | Identified exit to Garrison 4809 | -5/DSF | Entered Garrison 4825 | -5/Garrison | Triggered checkpoint 4897 | -5/Garrison | Triggered checkpoint 4931 | -5/Garrison | Installed Relay Interface Framework 5032 | -5/Garrison | Spotted B-75 Beast 5035 | -5/Garrison | Triggered checkpoint 5038 | -5/Garrison | Triggered checkpoint 5071 | -5/Garrison | Discovered new exit (range 8) 5075 | -5/Garrison | Entered Factory 5075 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 5099 | -4/Factory | Lost 9 parts (2p1n3u3w) 5121 | -4/Factory | Found Prototype Device 5134 | -4/Factory | Identified Exp. ECM Suite 5162 | -4/Factory | Identified exit to Garrison 5163 | -4/Factory | Entered Garrison 5187 | -4/Garrison | Triggered checkpoint 5237 | -4/Garrison | Triggered checkpoint 5237 | -4/Garrison | Core integrity fell below 50% 5242 | -4/Garrison | Triggered checkpoint 5242 | -4/Garrison | Triggered checkpoint 5266 | -4/Garrison | Core integrity fell below 20% 5273 | -4/Garrison | Discovered new exit (range 10) 5279 | -4/Garrison | Identified exit to Research 5280 | -4/Garrison | Entered Research 5280 | -3/Research | Evolved 2 slots: Power x1, Utility x1 5286 | -3/Research | Found Prototype Device 5287 | -3/Research | Identified Exp. Thermal Shield 5296 | -3/Research | Lost 7 parts (3n4u) 5456 | -3/Research | Core integrity fell below 50% 5472 | -3/Research | Core integrity fell below 20% 5474 | -3/Research | Self-destructed Last Messages --------------- 05401_ Connecting with Terminal... 05406_ Exp. Thermal Shield destroyed. 05412_ Slammed into K-01 Serf. 05412_ K-01 Serf destroyed. 05413_ Acquired 14 matter. 05421_ Acquired Imp. Sensor Array. 05426_ Slammed into S-43 Plague. 05427_ Gyrokinetic Inverter destroyed. 05428_ Slammed into S-43 Plague. 05428_ Imp. Sensor Array destroyed. 05428_ System corrupted by crushing effect (+1). 05432_ EKG0GSZMLONR1FWP5AA<4CCHNMX>W 05440_ Acquired Quantum Rifle. 05450_ Quantum Rifle destroyed. 05454_ Particle Synthesizer disabled. 05455_ Slammed into S-43 Plague. 05459_ Critical hit (Burn: +50). 05469_ Acquired Imp. Targeting Computer. 05471_ Acquired Imp. Propulsion Shielding. Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????!???????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????=???????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????########? | | ?????????????????????# #? | | ?????????????????????# #? | | ?????????????????????# @ #? | | ?????????????????????# #? | | ?????????????????????# #? | | ?????????????????????# ss #? | | ?????????????????????###s####? | | ################???????#s#???? | | / #???????# #???? | | ###### #???????# #???? | | ######""" #########p#???? | | # #""" ## ##p#???? | | # #"" ## ## #???? | | # ! #""" ## #???? | | # #""" ## ####???? | | # # ## #??????? | | # # #### ###??????? | | / #####+####??# #????????? | | # ## ##### ##???????? | | # ## ! #???????? | | ####### ! #???????? | | #?????# #???????? | | #?????# ] #???????? | | + !??# ########???????? | | # ### ###??????????????? | | #?? ???# #????????????????? | | #???????# ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 15 Power Shielding 66 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Civilization 2243 Frankenstein Heavy Suspicion Join The Dark Side Let Me Out Of Here Link The Feds Mistaken Identity Nice Directions, Buddy Spot Them First Strength In Numbers That Tickles There's More Where That Came From Uncivil War Window Shopping Challenges ------------ None Game ------ Seed ActiveMicrodissipatorSteel Manual? 0 Play Time 01:22:49 Cumulative 105.5 hours Start 2025.10.23 @ 23:20:53 End 2025.10.24 @ 00:52:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 46 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f8b51f82-7377-4754-a0df-21b2aea7dd51