Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.15 @ 20:17:59 Player: M4NZ Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (121) 605 Value Destroyed (4088) 4088 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (164) 164 TOTAL SCORE: 10797 Bonus ------- High Alert Combat Kills 43 Follower Combat Kills 195 Friendly Fire -74 Cogmind --------- Core Integrity 0/1300 Matter 101/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (200) Ox3 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Advanced VSS Leg Compact Matter Pod (0) Advanced System Restoration Module Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Cryofiber Web Medium Storage Unit Compact Matter Pod Enhanced Optical Array Experimental Optical Array Improved Signal Interpreter Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer System Shield > --- WEAPON ----------- Quantum Rifle Improved Matter Neutralizer Heavy Machine Gun Linear Accelerator > --- INVENTORY -------- Improved Heavy Treads Compact Matter Pod Advanced System Restoration Module Quantum Rifle Compact HERF Cannon Smartbomb Launcher [Rating: 119] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Field Propulsion Array Utility Improved Signal Interpreter Device Cryofiber Web Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Propulsion Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Slots Evolved 14 | . . 2 2 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . . . . Utility 9 | . . 1 1 1 2 . . 1 . 1 2 Weapon 2 | . . . . 1 . . . . . 1 . Parts Attached 212 | 6 4 37 4 14 12 1 14 11 32 42 35 Power 25 | 1 1 5 1 4 . . . 2 6 4 1 Engine 12 | 1 1 5 . 4 . . . . . 1 . Core 12 | . . . 1 . . . . 2 6 3 . Reactor 1 | . . . . . . . . . . . 1 Propulsion 58 | 2 . 16 1 2 5 . 2 2 12 8 8 Treads 6 | . . . . . . . . . 4 . 2 Leg 42 | 2 . 16 1 2 5 . 2 2 7 . 5 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . Flight 9 | . . . . . . . . . . 8 1 Utility 61 | 1 3 5 1 5 3 1 4 4 5 20 9 Device 34 | . 1 4 1 3 2 1 2 1 2 13 4 Storage 8 | 1 1 1 . . . . 1 . 1 1 2 Processor 15 | . 1 . . 2 1 . 1 . 2 5 3 Hackware 3 | . . . . . . . . 2 . 1 . Protection 1 | . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 68 | 2 . 11 1 3 4 . 8 3 9 10 17 Energy Gun 26 | . . 7 1 . 1 . 2 1 2 6 6 Energy Cannon 9 | . . 1 . 2 1 . 1 . 1 . 3 Ballistic Gun 19 | 2 . 2 . 1 1 . 2 2 4 3 2 Ballistic Cannon 2 | . . . . . . . . . . . 2 Launcher 11 | . . 1 . . 1 . 3 . 2 . 4 Special Weapon 1 | . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 12 | . . 2 1 1 1 . 2 . . 3 2 Corrupted Parts 1 | . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . 2 . Parts Lost 80 | . . 1 . . . . 2 . 37 18 22 Power 11 | . . . . . . . . . 6 4 1 Propulsion 25 | . . 1 . . . . . . 14 4 6 Utility 24 | . . . . . . . 1 . 8 6 9 Weapon 20 | . . . . . . . 1 . 9 4 6 Highest Loss Streak 17 | . . 1 . . . . 1 . 17 10 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 85 | . 93 97 100 98 93 100 99 92 70 51 63 Engine 5 | . 14 11 3 4 6 6 6 5 1 1 . Core 1 | . . . 5 2 . . . 1 3 3 . Leg 21 | . 28 31 36 30 26 26 25 22 14 . 9 Flight 1 | . . . . . . . . . . 7 1 Device 12 | . 7 10 18 15 16 20 20 15 5 11 7 Storage 6 | . 14 11 9 7 6 6 6 5 3 1 7 Processor 14 | . . 11 9 15 16 20 20 17 12 10 25 Hackware 1 | . . . . . . . . . 7 3 3 Energy Gun 7 | . . 10 10 8 9 13 11 4 3 4 1 Energy Cannon 3 | . . 7 7 6 5 . 3 3 . . . Ballistic Gun 4 | . 28 3 . 6 2 . 1 7 5 3 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 57 | 11 17 35 36 44 46 44 54 57 53 36 42 Greatest Support 75 | 20 20 36 46 46 58 58 60 60 70 37 75 Greatest Overweight (x) 8 | . . 1 . 1 1 . 1 1 8 1 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 10 Average Capacity 11 | 6 9 12 15 15 15 15 15 15 11 5 8 Most Carried 15 | 2 8 15 14 15 15 15 15 15 13 5 10 Average Carried 10 | . 4 11 13 14 14 14 14 13 9 3 6 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 5 5 10 Final Carried 15 | 2 8 15 14 15 15 15 15 13 5 5 3 Class Distribution -------------------- 34% | Mutant 31% | Scavenger-Gunner 22% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Extension Scavenger-Mutant | -4/Factory Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Matter Collected 3684 | 260 218 549 30 316 145 398 229 104 631 517 287 Remotely . | . . . . . . . . . . . . Salvage Created 5250 | . 218 742 41 404 749 1040 371 107 628 494 456 Parts 247 | . 19 52 3 21 33 3 20 1 41 32 22 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 9 | . 3 . . . 3 . 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Combat Hostiles Destroyed 87 | . 6 17 . 5 9 5 5 . 16 12 12 Guns 52 | . 6 11 . 3 4 . 2 . 12 12 2 Cannons 11 | . . 5 . 2 2 . 1 . . . 1 AOE 23 | . . . . . 3 5 2 . 4 . 9 Classes Destroyed 13 | . 3 3 1 1 . 1 4 . . . . Worker 6 | . . 1 . . 2 . 3 . . . . Builder 5 | . . . . . . . 1 . 3 1 . Tunneler 1 | . . . . . . . 1 . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 8 | . 1 . . 2 3 . . 1 . . 1 Operator 2 | . . . . . . . 1 . . 1 . Watcher 11 | . 2 3 . 3 . . 2 . 1 . . Swarmer 40 | . 6 3 . 4 3 . . . 9 7 8 Grunt 18 | . . 11 . . 4 . 2 . 1 . . Sentry 7 | . . 3 . . . . . . 2 . 2 Hunter 5 | . . . . . . . 2 . 3 . . Programmer 12 | . . . . 1 2 . 1 . 1 5 2 Compactor 5 | . . . . . . 5 . . . . . Best Kill Streak 7 | . 4 4 1 6 7 2 7 1 5 4 5 Combat Bots Only 5 | . 3 4 . 4 3 2 2 . 5 4 5 Max Kills in Single Turn 6 | . 1 1 1 1 4 1 6 1 4 2 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 3 1 1 . 4 . 4 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Damage Taken 10945 | . 332 579 . 203 346 52 368 . 3362 2075 3628 Core 3092 | . 143 117 . 29 118 14 111 . 768 483 1309 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 103 | . . . . . . . . . . . 103 Core Remaining (%) 69 | 100 42 70 100 95 . . 71 . 23 58 . Volleys Fired 306 | . 38 50 5 14 23 28 17 1 43 48 39 Largest 4 | . 2 2 2 3 3 3 3 3 3 3 4 Hottest 303 | . 40 131 131 159 199 157 238 205 146 188 303 Shots Fired 664 | . 76 100 10 42 68 75 53 3 97 74 66 Gun 510 | . 76 74 8 28 45 49 36 2 87 74 31 Cannon 111 | . . 26 2 14 22 . 16 1 3 . 27 Launcher 43 | . . . . . 1 26 1 . 7 . 8 Special . | . . . . . . . . . . . . Kinetic 246 | . 76 20 . 14 3 . 3 1 48 48 33 Thermal 356 | . . 80 10 28 64 49 49 2 36 15 23 Explosive 43 | . . . . . 1 26 1 . 7 . 8 Electromagnetic 19 | . . . . . . . . . 6 11 2 Robot Hit Streak 14 | . 11 12 9 7 14 8 8 5 7 14 10 Robot Miss Streak 7 | . 5 4 2 2 4 2 2 . 4 5 7 Penetration Max 2 | . . . . . . . . . 2 1 . Secondary Targets 5 | . 2 . . . . . . . 3 . . Max Gunslinging Chain 1 | . 1 . . . . . . . 1 . . Shots Hit Robots 407 | . 40 70 6 26 44 55 28 3 50 45 40 Core Hits 229 | . 14 27 2 14 28 17 27 2 44 21 33 Critical Kills 3 | . . . . 1 . . 1 . . 1 . Critical Parts Destroyed 4 | . . . . 1 . . . . . 2 1 Critical Strikes 26 | . . 4 . 4 1 3 3 1 2 4 4 Burn 16 | . . 4 . 2 1 3 2 1 2 1 . Meltdown 2 | . . . . 1 . . 1 . . . . Destroy 5 | . . . . 1 . . . . . 3 1 Blast 3 | . . . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12701 | . 412 1143 110 508 1125 2494 1414 73 1813 1208 2401 Guns 6015 | . 412 733 89 358 596 707 337 42 900 1208 633 Cannons 1877 | . . 410 21 150 331 . 400 31 97 . 437 Explosions 4791 | . . . . . 198 1787 677 . 812 . 1317 Melee . | . . . . . . . . . . . . Ramming 18 | . . . . . . . . . 4 . 14 Kinetic 2885 | . 412 209 . 173 29 . . 24 454 942 642 Thermal 5383 | . . 934 110 335 898 707 1262 49 459 209 420 Explosive 4266 | . . . . . 198 1787 152 . 812 . 1317 Electromagnetic 149 | . . . . . . . . . 84 57 8 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 43 | . . . . . . 43 43 . 1 9 23 Average Corruption 23 | . . . . . . 25 43 . 1 3 9 Corruption Purged 10 | . . . . . . . . . . 10 . Corruption Blocked 1 | . . . . . . . . . 1 . . Effects 91 | . . . . . . 27 46 . 5 5 8 Message Errors 18 | . . . . . . 7 7 . 1 . 3 Matter Fused 31 | . . . . . . 9 18 . 2 1 1 Heat Flow Errors 9 | . . . . . . 2 5 . . 1 1 Energy Discharges 6 | . . . . . . 2 2 . 1 1 . Parts Rejected 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 4 | . . . . . . 1 3 . . . . Data Loss (major) 4 | . . . . . . 1 2 . . 1 . Misfires 7 | . . . . . . . 7 . . . . Misdirections 3 | . . . . . . 1 . . . . 2 Weapon Failures 7 | . . . . . . 4 2 . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 237 | . . . . . 11 . 39 . 31 . 156 Projectiles 102 | . . . . . 11 . 18 . . . 73 Explosions 135 | . . . . . . . 21 . 31 . 83 Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 479 | . . . . . . 31 39 . 172 . 237 Shots 18 | . . . . . . 2 2 . 8 . 6 Rammed 9 | . . . . . . . . . 1 . 8 Targets Rammed 9 | . . . . . . . . . 1 . 8 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 1083 | . . 162 53 233 41 140 601 . 249 370 1083 Average Temperature 155 | . . 41 28 123 17 44 293 . 68 155 420 Received Heat Transfer 1011 | . . 237 . . 99 9 81 . 447 93 45 Effects 25 | . . . . . . . 4 . 2 3 16 Shutdowns 1 | . . . . . . . . . . 1 . Energy Bleed 5 | . . . . . . . 1 . 2 1 1 Interference 3 | . . . . . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 5 | . . . . . . . 1 . . . 4 Damage (minor) 4 | . . . . . . . 1 . . . 3 Damage (major) 3 | . . . . . . . . . . . 3 Damage (core) 3 | . . . . . . . 1 . . . 2 Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 24 | . . . . . . . . . . . 24 Longest Duration 24 | . . . . . . . . . . . 24 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . 1 . 1 . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . Parts Melted 26 | . . 5 1 1 4 . 5 . 6 3 1 Heat Transferred 10725 | . . 2331 222 740 1628 1628 1894 200 1101 500 481 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Peak Influence 565 | . 234 251 128 233 210 164 254 14 290 565 451 Initial 217 | . . 14 91 58 19 73 . 9 6 104 217 Average 134 | . 94 122 106 104 44 103 81 12 131 249 296 Maximum Alert Level 2 | . 1 1 . 1 1 . 1 . 1 2 2 Low Security (%) 72 | 100 87 84 100 81 94 100 78 100 61 36 20 Level 1 24 | . 12 15 . 18 5 . 21 . 38 37 68 Level 2 3 | . . . . . . . . . . 25 11 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . 3 . . 1 . 2 . 2 5 3 Investigation 2 | . . 1 . . . . . . . 1 . Extermination 5 | . . . . . 1 . 1 . . 2 1 Reinforcement 8 | . . 2 . . . . 1 . 2 1 2 Assault 1 | . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . 1 . 1 . 1 Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Distress Signals 7 | . . 5 1 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 179 | . 12 31 3 9 10 6 10 1 40 44 13 Peak Tracking Total 9 | . 4 4 2 3 4 2 3 1 6 9 6 Tactical Retreats 22 | . 2 3 . . . . . . 6 11 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Traps Triggered 12 | . . 1 . 2 2 . . 2 . 3 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Machines Disabled 14 | . . 1 . . 2 . 7 . 1 2 1 Max in Single Turn 7 | . . 1 . . 1 . 7 . 1 1 1 Garrison Access 1 | . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Machines Accessed 6 | . 1 1 . . . . . 1 1 1 1 Terminals 2 | . . . . . . . . 1 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 1 . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 12 | . 1 3 . . . . . 2 1 3 2 Successful 6 | . 1 1 . . . . . 1 1 1 1 Failed 6 | . . 2 . . . . . 1 . 2 1 Catastrophic 1 | . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 3 | . . . . . . . . 2 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 7 | . 1 3 . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 2 | . . . . . . . . 1 1 . . Open Door 2 | . . . . . . . . 1 1 . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 1 . . . . . . . 1 . Report Inventory 3 | . 1 1 . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . 1 . . . . . 1 . 1 1 Full Trace Events 2 | . . 1 . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Total Allies 6 | . . . . . . 1 . . 5 . . Largest Group 2 | . . . . . . 1 . . 2 . . Highest-Rated Group 56 | . . . . . . 31 . . 56 . . Highest-Rated Ally 39 | . . . . . . 31 . . 39 . . Total Orders 4 | . . . . . . . . . 4 . . FOLLOW 1 | . . . . . . . . . 1 . . AID 3 | . . . . . . . . . 3 . . Ally Attacks 60 | . . . . . . 27 . . 33 . . Total Damage 1000 | . . . . . . 421 . . 579 . . Kills 7 | . . . . . . 1 . . 6 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Turns Passed 7690 | 58 427 1422 246 658 636 479 858 255 1038 841 772 Spaces Moved 5816 | 46 247 915 188 439 350 322 636 192 681 1242 558 Core 163 | 10 . . . . . . . . 68 . 85 Treads 125 | . . . . . . . . . . 94 31 Legs 3977 | 36 247 915 188 439 350 322 636 192 380 . 272 Wheels . | . . . . . . . . . . . . Hover 233 | . . . . . . . . . 233 . . Flight 1318 | . . . . . . . . . . 1148 170 Fastest Speed 30 | 50 120 120 120 120 120 120 112 120 50 30 34 Average Speed 102 | 104 120 121 120 127 150 120 120 123 113 48 78 Slowest Speed 450 | 120 120 190 120 190 190 120 190 190 450 160 270 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . 9 . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 30 | 4 31 76 19 14 10 84 23 7 49 36 16 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 473 | . . . . . 4 141 54 . 141 11 122 Melee . | . . . . . . . . . . . . Projectile 31 | . . . . . . 1 4 . 1 10 15 AOE 441 | . . . . . 4 140 50 . 140 . 107 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Ext Fac Res Total 6948 | 53 307 1138 199 506 412 354 690 203 848 1407 831 Wait 383 | . 15 84 . 23 8 . 8 . 58 49 138 Move 5789 | 45 246 914 187 438 350 321 635 191 680 1224 558 Hop 8 | . . . . . . . . . . 8 . Pick Up 59 | 2 3 16 . 7 4 2 4 . 4 12 5 Fast Attach 100 | 6 2 10 2 5 3 . 4 6 18 25 19 Attach 51 | . . . 2 3 2 . 2 2 9 16 15 Detach 28 | . 1 1 2 1 1 . 1 . 1 7 13 Swap 61 | . 2 27 . 6 7 1 8 3 5 1 1 Drop 93 | . . 36 1 9 9 2 11 . 6 10 9 Fire 306 | . 38 50 5 14 23 28 17 1 43 48 39 Melee . | . . . . . . . . . . . . Ram 6 | . . . . . . . . . 1 . 5 Kick . | . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . 3 Escape Stasis 38 | . . . . . 5 . . . . 7 26 Rewire 23 | . . . . . . . . . 23 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min / *Sto) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Extension -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 1 exit: *Arm) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 400 | -10/Materials | Core integrity fell below 50% 484 | -10/Materials | Identified exit to Materials 486 | -10/Materials | Entered another Materials area 486 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 798 | -9/Materials | Discovered new exit (range 7) 804 | -9/Materials | Identified exit to Mines 967 | -9/Materials | Build established: Scavenger-Mutant 1549 | -9/Materials | Build established: Mutant 1563 | -9/Materials | Discovered new exit (range 16) 1581 | -9/Materials | Identified exit to Storage 1869 | -9/Materials | Discovered new exit (range 14) 1888 | -9/Materials | Identified exit to Materials 1908 | -9/Materials | Entered another Materials area 1908 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2111 | -8/Materials | Discovered new exit (range 14) 2153 | -8/Materials | Identified exit to Factory 2154 | -8/Materials | Entered Factory 2154 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2792 | -7/Factory | Build established: Scavenger-Skirmisher 2795 | -7/Factory | Discovered new exit (range 8) 2808 | -7/Factory | Identified exit to Factory 2812 | -7/Factory | Entered another Factory area 2812 | -6/Factory | Evolved 2 slots: Utility x2 3431 | -6/Factory | Build established: Scavenger-Gunner 3448 | -6/Factory | Sucked down chute 3448 | -6/Factory | Entered Waste 3449 | -6/Waste | Met a frightened Derelict 3463 | -6/Waste | EMP discharged 3480 | -6/Waste | Spotted C-40 Crusher 3487 | -6/Waste | Allies destroyed C-40 Crusher 3556 | -6/Waste | Spotted C-40 Crusher 3563 | -6/Waste | EMP discharged 3563 | -6/Waste | System corruption reached 10% 3580 | -6/Waste | Destroyed C-40 Crusher 3590 | -6/Waste | Spotted C-40 Crusher 3656 | -6/Waste | Spotted C-40 Crusher 3657 | -6/Waste | Destroyed C-40 Crusher 3663 | -6/Waste | EMP discharged 3672 | -6/Waste | Spotted C-40 Crusher 3678 | -6/Waste | Destroyed C-40 Crusher 3688 | -6/Waste | Destroyed C-40 Crusher 3739 | -6/Waste | Spotted C-40 Crusher 3763 | -6/Waste | EMP discharged 3763 | -6/Waste | System corruption reached 30% 3844 | -6/Waste | Destroyed C-40 Crusher 3863 | -6/Waste | EMP discharged 3912 | -6/Waste | Discovered new exit (range 13) 3926 | -6/Waste | Identified exit to Factory 3927 | -6/Waste | Entered Factory 4043 | -6/Factory | Discovered new exit (range 4) 4047 | -6/Factory | Identified exit to Lower Caves 4137 | -6/Factory | Found Prototype Launcher 4137 | -6/Factory | Identified Rocket Array 4745 | -6/Factory | Discovered new exit (range 5) 4749 | -6/Factory | Identified exit to Factory 4785 | -6/Factory | Entered another Factory area 4785 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5036 | -5/Factory | Discovered new exit (range 5) 5039 | -5/Factory | Identified exit to Extension 5040 | -5/Factory | Entered Extension 5103 | -5/Extension | Disrupted transfer network 5181 | -5/Extension | Rescued a captive Derelict 5467 | -5/Extension | Lost 9 parts (2p3n1u3w) 5518 | -5/Extension | Lost 4 parts (1p2u1w) 5520 | -5/Extension | Energy Cycler disabled 5520 | -5/Extension | Rescued a captive Derelict 5520 | -5/Extension | Rescued a captive Derelict 5520 | -5/Extension | Rescued a captive Derelict 5520 | -5/Extension | Rescued a captive Derelict 5522 | -5/Extension | Rescued a captive Derelict 5524 | -5/Extension | Rescued a captive Derelict 5527 | -5/Extension | Rescued a captive Derelict 5534 | -5/Extension | Rescued a captive Derelict 5688 | -5/Extension | Spotted B-75 Beast 5765 | -5/Extension | Core integrity fell below 50% 5797 | -5/Extension | Lost 17 parts (3p7n3u4w) 6056 | -5/Extension | Discovered new exit (range 13) 6068 | -5/Extension | Identified exit to Factory 6078 | -5/Extension | Entered Factory 6078 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6104 | -4/Factory | Lost 6 parts (4n1u1w) 6368 | -4/Factory | Lost 6 parts (1p1n3u1w) 6828 | -4/Factory | First assault squad dispatched 6869 | -4/Factory | Discovered new exit (range 10) 6872 | -4/Factory | Identified exit to Upper Caves 6885 | -4/Factory | Lost 10 parts (3p3n2u2w) 6912 | -4/Factory | Discovered new exit (range 13) 6916 | -4/Factory | Identified exit to Research 6919 | -4/Factory | Entered Research 6919 | -3/Research | Evolved 2 slots: Utility x2 7114 | -3/Research | Lost 5 parts (2n2u1w) 7233 | -3/Research | Discovered new exit (range 22) 7317 | -3/Research | Identified exit to Armory 7381 | -3/Research | Build established: Mutant 7580 | -3/Research | Core integrity fell below 50% 7637 | -3/Research | System corruption reached 10% 7659 | -3/Research | Core integrity fell below 20% 7691 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 07661_ Slammed into P-80 Master. 07661_ U-05 Engineer builds a Wall. 07663_ Acquired 8 matter. 07663_ U-05 Engineer builds a Wall. 07663_ P-80 Master resets P-80 Master, system corruption cleaned. 07675_ Slammed into P-80 Master. 07677_ Imp. Heavy Treads destroyed. 07678_ 20U4FBRLEYGELEYTHQVPZ U:3M 07679_ Slammed into P-80 Master. 07683_ Adv. Target Analyzer broken. 07683_ Destabilizing: Short circuit. 07683_ Broken Adv. Target Analyzer destroyed. 07685_ Slammed into P-80 Master. 07686_ P-80 Master resets P-80 Master, system corruption cleaned. 07687_ Acquired 1 matter. 07687_ U-05 Engineer lays Concrete. 07688_ System Shield destroyed. 07688_ U-05 Engineer lays Concrete. 07689_ Slammed into P-80 Master. 07689_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #?? ????????????????????? #??????????????? | | #??# ???????????????????? #??????????????? | | [ #??# #################### #??????????????? | | ######??# #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | ????????# #??????????????? | | #????#######+# # % ####/###???????????????????? | | ###### """ # # #???????????????????? | | + """ # %###% #???????????????????? | | ###### """ + + #???????????????????? | | #????# # # #???????????????????? | | #????# # +% #???????????????????? | | #????# + ! #???????????????????? | | #????# ## # #???????????????????? | | #????# ## # #???????????????????? | | #????############ #???????????????????? | | #???????????????# # #???????????????????? | | #???????????????# # u #???????????????????? | | #?????????????### u #???????????????????? | | #??############ # #???????????????????? | | ### ## #+#+### ##???????????????????? | | + # # ### ##????????????????????? | | ### # %# #;; #?????????????????????? | | #?# + pp##????????????????????? | | #??? """ ## ;@;;#????????????????????? | | #??? Y" # ######????????????????????? | | #???? """ ##??????????????????????????? | | #???? ??????????????????????????? | | ##? # ??????????????????????????? | | ########+### #??????????????????????????? | | # ?????????????????????????? | | # ?????????????????????????? | | # ?????????????????????????? | | + ?????????????????????????? | | # ##########+####????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?? #??????????????????????????????????????????? | | ?? #??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 31 Energy Capacity 510 Matter Stores 425 Matter Capacity 450 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 EM Shielding 2 Corruption Block 8 Propulsion Shielding 66 Evasion (%) 72 Targeting Accuracy 6 Target Analysis 12 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed HardenedDisruptorCleaver Manual? 0 Play Time 02:17:40 Cumulative 81.9 hours Start 2023.02.15 @ 17:30:21 End 2023.02.15 @ 20:17:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 71 Rogue 71 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 38 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87907a7f-ac99-4bb9-b3a3-7ae612060841