Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.30 @ 20:25:04 Player: tatata Result: Destroyed by as-42010 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (615) 615 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1734) 1734 TOTAL SCORE: 4174 Bonus ------- Follower Combat Kills 185 Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Friendly Fire -51 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Relay Coupler [NC] (67) Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Aluminum Leg Makeshift Leg Zionite Glidesys I > --- UTILITY ---------- Small Storage Unit Spectral Analyzer > --- WEAPON ----------- Zionite Laser-S Heavy Assault Rifle > --- INVENTORY -------- Improved Deuterium Engine Propulsion Shielding Relay Coupler [NC] Zionite Laser-S [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Zionite Glidesys I Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Spectral Analyzer Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 35 | 6 3 6 4 2 14 Power 7 | 1 1 . 1 . 4 Engine 5 | 1 1 . 1 . 2 Core 1 | . . . . . 1 Reactor 1 | . . . . . 1 Propulsion 12 | 2 . 5 2 1 2 Treads . | . . . . . . Leg 11 | 2 . 5 2 1 1 Wheel . | . . . . . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 5 | 1 1 . . 1 2 Device 1 | . 1 . . . . Storage 3 | 1 . . . . 2 Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 1 1 1 . 6 Energy Gun 5 | 1 1 . . . 3 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . 1 1 . 2 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . . 1 5 Parts Lost 23 | . 1 3 3 . 16 Power 5 | . . . 1 . 4 Propulsion 9 | . . 2 1 . 6 Utility . | . . . . . . Weapon 9 | . 1 1 1 . 6 Highest Loss Streak 7 | . 1 3 2 . 7 Average Slot Usage (%) 94 | . 88 99 95 100 80 Engine 10 | . 14 11 11 11 6 Leg 38 | . 28 43 39 44 29 Device 6 | . 3 11 11 5 . Storage 11 | . 14 11 11 11 11 Processor 4 | . . . . 5 10 Energy Gun 4 | . 13 11 2 . 3 Ballistic Gun 16 | . 14 10 19 22 12 Naked Turns . | . . . . . . Heaviest Build 21 | 13 14 15 16 16 21 Greatest Support 50 | 20 20 40 40 50 50 Greatest Overweight (x) 4 | 1 . . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 5 Most Carried 6 | 6 6 6 6 6 6 Average Carried 5 | 4 5 5 5 6 4 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | 6 6 6 6 6 1 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 798 | 232 92 144 143 . 187 Remotely . | . . . . . . Salvage Created 1112 | . 283 427 300 . 102 Parts 57 | . 11 21 15 . 10 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 21 | . 4 9 7 . 1 Guns 21 | . 4 9 7 . 1 Classes Destroyed 6 | . 3 1 1 . 1 Worker 1 | . . . 1 . . Recycler 3 | . 2 . 1 . . Swarmer 6 | . 2 . 4 . . Grunt 11 | . 2 6 3 . . Sentry 3 | . . 3 . . . Z-Technician 1 | . . . . . 1 Best Kill Streak 4 | . 3 3 4 . 1 Combat Bots Only 4 | . 2 3 4 . 1 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed 1 | . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 2348 | . 107 592 273 . 1376 Core 421 | . 12 79 36 . 294 Absorbed by Shields . | . . . . . . Core Remaining (%) 97 | 100 95 . . . . Volleys Fired 93 | . 13 34 22 . 24 Largest 2 | . 2 2 2 . 2 Hottest 96 | . 70 73 73 . 96 Shots Fired 173 | . 25 67 44 . 37 Gun 173 | . 25 67 44 . 37 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 116 | . 13 33 36 . 34 Thermal 57 | . 12 34 8 . 3 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 25 | . 5 25 9 . 3 Robot Miss Streak 5 | . 3 2 4 . 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 108 | . 14 53 26 . 15 Core Hits 47 | . 10 18 11 . 8 Critical Hits 1 | . . . . . 1 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1402 | . 181 674 385 . 162 Guns 1397 | . 181 674 385 . 157 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 5 | . . . . . 5 Kinetic 842 | . 81 296 308 . 157 Thermal 555 | . 100 378 77 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Effects 4 | . . 1 3 . . Message Errors 3 | . . 1 2 . . Targeting Errors 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 1 | . . . . . 1 Shots . | . . . . . . Rammed 4 | . . . . . 4 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 114 | . 36 7 . . 114 Average Temperature 25 | . 14 7 . . 33 Received Heat Transfer 1223 | . 30 264 99 . 830 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 1 2 1 . . Heat Transferred 1628 | . 296 1110 222 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 264 | . 216 264 243 . . Initial 91 | . . 91 88 . . Average 141 | . 109 155 158 . . Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 70 | 100 88 69 57 . . Level 1 29 | . 11 30 42 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 1 . . Investigation 2 | . . 1 1 . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 3 | . 1 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 49 | . 13 14 10 . 12 Peak Tracking Total 5 | . 4 5 4 . 3 Tactical Retreats 6 | . 3 1 1 . 1 Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled 2 | . . . . . 2 Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 9 | . 2 5 1 1 . Terminals 7 | . 2 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 28 | . 7 15 1 5 . Successful 19 | . 2 11 1 5 . Failed 9 | . 5 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 18 | . 5 6 . 7 . Terminals 22 | . 7 15 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 1 7 1 5 . Part Schematic 5 | . . . . 5 . Prototype ID Bank 2 | . . 2 . . . Open Door 1 | . . . 1 . . Terminal Index 2 | . 1 1 . . . Zone Layout 4 | . . 4 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 1 4 . . . Terminals 5 | . 1 4 . . . Assimilate 1 | . . 1 . . . Botnet 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . . 5 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 7 | . . . . 6 1 Largest Group 6 | . . . . 6 3 Highest-Rated Group 211 | . . . . 211 171 Highest-Rated Ally 118 | . . . . 41 118 Total Orders . | . . . . . . Ally Attacks 32 | . . . . . 32 Total Damage 2719 | . . . . . 2719 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 3250 | 69 247 694 457 1098 685 Spaces Moved 2207 | 46 150 368 310 876 457 Core 52 | 10 . . . . 42 Treads . | . . . . . . Legs 2155 | 36 150 368 310 876 415 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 123 | 110 120 120 120 123 129 Slowest Speed 250 | 150 120 120 120 125 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 49 | 4 32 45 55 83 76 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . . 2 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 2557 | 61 193 553 350 888 512 Wait 179 | 4 18 138 12 7 . Move 2202 | 45 149 367 309 875 457 Hop . | . . . . . . Pick Up 26 | 6 5 5 2 1 7 Fast Attach 17 | 6 2 3 2 2 2 Attach 15 | . 1 3 2 . 9 Detach . | . . . . . . Swap 3 | . . . . . 3 Drop 18 | . 5 3 1 3 6 Fire 93 | . 13 34 22 . 24 Melee . | . . . . . . Ram 4 | . . . . . 4 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered another Materials area 317 | -9/Materials | Evolved 2 slots: Propulsion x2 465 | -9/Materials | Discovered new exit (range 15) 797 | -9/Materials | Lost 3 parts (2n1w) 1011 | -9/Materials | Entered Mines 1326 | -9/Mines | Met a Derelict shopkeep closing up shop 1328 | -9/Mines | Learned 8 Materials zone layouts 1408 | -9/Mines | Build established: Scavenger-Mutant 1465 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1468 | -9/Mines | Entered Zion 1503 | -7/Zion | Gained Derelict followers 1519 | -7/Zion | System corruption cleaned by Quarantine Array 1660 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1908 | -7/Zion | Learned location of Extension (-4) 2039 | -7/Zion | Found Prototype Processor 2039 | -7/Zion | Identified Spectral Analyzer 2393 | -7/Zion | Imprinted 2396 | -7/Zion | Declared Zion's savior 2541 | -7/Zion | Opened final containment barrier to the Deep Caves 2561 | -7/Zion | Discovered new exit (range 3) 2561 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2566 | -7/Zion | Entered Deep Caves 2566 | -7/Deep Caves | Accompanied by 2 allies 2568 | -7/Deep Caves | Met 5H-AD0 2755 | -7/Deep Caves | Z-Facility disabled 2773 | -7/Deep Caves | Attacked by Z-Imprinter 2798 | -7/Deep Caves | Destroyed Z-Imprinter 2930 | -7/Deep Caves | Core integrity fell below 50% 2962 | -7/Deep Caves | Lost 7 parts (2p3n2w) 3080 | -7/Deep Caves | Spotted as-93062 3120 | -7/Deep Caves | Lost 4 parts (2n2w) 3223 | -7/Deep Caves | Core integrity fell below 20% 3251 | -7/Deep Caves | Destroyed by as-42010 with Assembled Heavy Rifle Last Messages --------------- 02959_ Acquired Prototype Hover Unit. 02959_ Identified Zio. Glidesys I. 02963_ Acquired Zio. Laser-S. 03085_ HV Slug penetrates as-93062. 03086_ 5H-AD0: "Argh..." 03086_ 5H-AD0 suddenly disappears in plain sight. 03086_ as-93062: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 03089_ Aluminum Leg destroyed. 03089_ Hvy. Assault Rifle destroyed. 03089_ Zio. Glidesys I destroyed. 03089_ Zio. Laser-S destroyed. 03152_ Zio. Light DM Reactor destroyed. 03187_ Mak. Leg destroyed. 03215_ Imp. Deuterium Engine destroyed. 03224_ Slammed into as-83477. 03224_ Destabilizing: System interference. 03224_ Spectral Analyzer temporarily disabled. 03225_ Slammed into as-83477. 03246_ Discarded Spectral Analyzer. 03247_ Dropped Propulsion Shielding. 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Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Are We The Baddies? Signs Are For Wimps Challenges ------------ None Game ------ Seed TrackerSurveybotRefractor Manual? 0 Play Time 00:54:48 Cumulative 56.0 hours Start 2021.10.30 @ 18:54:51 End 2021.10.30 @ 20:25:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 67 Rogue 65 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cc7ccea-9fab-46e9-9206-d48365dbe570