Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 22:56:33 Player: CoolCatCid Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2066) 2066 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5956 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 37/300 Energy 150/150 System Corruption 39% Temperature Cool (0) Movement Core (200) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Coolant Injector (fused) > --- WEAPON (4) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Coolant Injector Coolant Injector Transmission Jammer Mass Driver Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer > --- WEAPON ----------- Arc Projector Heavy Laser Railgun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Gravmag System Improved Signal Interpreter Advanced ECM Suite Hacking Suite Recalibrator Drone Bay Shock Rifle Heavy Assault Rifle Gauss Rifle Flak Gun Mass Driver Improved Datajack Remote Datajack [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Core Shielding Weapon Small Laser Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Slots Evolved 6 | . . . 2 . . . 4 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . . 1 . . Utility 2 | . . . 1 . . . 1 . . Weapon 2 | . . . 1 . . . 1 . . Parts Attached 92 | 6 4 6 10 10 15 6 18 2 15 Power 16 | 1 . 1 2 2 4 . 4 . 2 Engine 13 | 1 . 1 2 2 4 . 3 . . Core 3 | . . . . . . . 1 . 2 Reactor . | . . . . . . . . . . Propulsion 22 | 2 1 2 2 2 4 1 5 . 3 Treads 4 | . . 1 . 2 . . . . 1 Leg 8 | . . . . . 3 1 4 . . Wheel 7 | 2 1 1 2 . 1 . . . . Hover 2 | . . . . . . . 1 . 1 Flight 1 | . . . . . . . . . 1 Utility 16 | 1 2 . 3 1 1 1 3 1 3 Device 9 | . . . 2 1 1 . 3 . 2 Storage 2 | 1 1 . . . . . . . . Processor 4 | . 1 . 1 . . 1 . . 1 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . 1 . Artifact . | . . . . . . . . . . Weapon 38 | 2 1 3 3 5 6 4 6 1 7 Energy Gun 16 | 2 1 . . 3 5 1 3 . 1 Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 13 | . . 3 2 2 . 2 2 1 1 Ballistic Cannon 4 | . . . . . . . 1 . 3 Launcher . | . . . . . . . . . . Special Weapon 4 | . . . . . 1 1 . . 2 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . System Corruption 8 | . . . . . . . . 8 . Parts Lost 44 | . 2 2 6 1 16 1 1 5 10 Power 9 | . . 1 2 . 3 . 1 1 1 Propulsion 12 | . 1 . 3 . 5 . . . 3 Utility 8 | . . . . 1 2 . . 2 3 Weapon 15 | . 1 1 1 . 6 1 . 2 3 Highest Loss Streak 8 | . 2 1 4 1 6 1 1 5 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 85 99 98 92 88 99 97 66 62 Engine 9 | . 14 13 10 11 10 11 9 4 . Core 1 | . . . . . . . 4 4 4 Treads 3 | . . 10 10 10 1 . . . 1 Leg 10 | . . . . . 11 22 22 14 . Wheel 6 | . 26 17 10 11 7 . . . . Device 9 | . . . 10 6 15 11 13 10 11 Storage 9 | . 14 14 11 11 11 11 7 4 . Processor 7 | . 2 14 11 11 1 11 7 4 5 Energy Gun 14 | . 27 9 . 14 26 21 12 9 1 Ballistic Gun 9 | . . 18 22 17 1 5 10 4 6 Ballistic Cannon 2 | . . . . . . . 4 4 11 Special Weapon 1 | . . . . . 2 5 . . 4 Naked Turns 24 | . . . . . . . . 24 . Heaviest Build 58 | 14 28 27 37 34 37 32 58 56 32 Greatest Support 54 | 32 32 26 20 20 26 26 54 54 20 Greatest Overweight (x) 12 | 3 1 2 12 3 3 1 1 1 10 Average Overweight (x) 1 | . . 1 2 2 1 1 . . 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 10 15 15 15 15 15 15 12 5 Most Carried 15 | 6 13 15 15 15 15 15 15 15 5 Average Carried 12 | 2 9 14 14 13 14 14 14 12 2 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 12 15 15 15 13 15 14 5 5 Class Distribution -------------------- 47% | Scavenger-Gunner 30% | Mutant 8% | Scavenger-Skirmisher 8% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Gunner | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Matter Collected 1404 | 204 81 128 221 136 102 127 403 . 2 Remotely . | . . . . . . . . . . Salvage Created 2285 | . 161 234 414 344 474 171 487 . . Parts 128 | . 11 23 21 19 20 9 23 . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Combat Hostiles Destroyed 57 | . 5 11 11 7 12 3 8 . . Guns 50 | . 4 11 7 7 12 3 6 . . Cannons 4 | . . . 4 . . . . . . AOE 2 | . . . . . . . 2 . . Classes Destroyed 9 | . 3 . 2 1 1 . 1 . 1 Worker 1 | . . . . . . . 1 . . Builder 1 | . . . . . . . . . 1 Tunneler 1 | . . . 1 . . . . . . Watcher 6 | . 1 . 1 1 . . 3 . . Swarmer 16 | . 3 9 4 . . . . . . Grunt 30 | . 2 2 4 5 11 . 6 . . Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . 1 . . . . Sentry 9 | . . . 3 1 . 3 2 . . Best Kill Streak 5 | . 4 3 5 4 3 1 3 . 1 Combat Bots Only 5 | . 3 3 5 3 3 1 2 . . Max Kills in Single Turn 3 | . 1 1 1 1 1 1 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Hostile Shots Fired 523 | . 40 83 74 35 112 6 51 5 117 Missed 153 | . 12 30 21 10 27 2 21 . 30 Damage Taken 4763 | . 229 491 622 289 1002 63 403 208 1456 Core 1166 | . 29 94 95 81 163 . 77 134 493 Absorbed by Shields 42 | . . . . . 42 . . . . Redirected to Shielding 13 | . . . . . . . . . 13 Core Remaining (%) 55 | 100 . 50 . . . 15 . . . Volleys Fired 179 | . 23 49 21 24 32 5 20 5 . Largest 4 | . 2 2 3 3 3 3 4 4 . Hottest 207 | . 90 60 106 116 146 108 200 207 . Shots Fired 453 | . 45 98 63 65 68 14 77 19 4 Gun 406 | . 45 98 42 65 68 13 59 14 2 Cannon 46 | . . . 21 . . . 18 5 2 Launcher . | . . . . . . . . . . Special 1 | . . . . . . 1 . . . Kinetic 208 | . . 62 42 36 3 3 48 10 4 Thermal 204 | . 33 36 21 29 65 6 9 5 . Explosive . | . . . . . . . . . . Electromagnetic 41 | . 12 . . . . 5 20 4 . Robot Hit Streak 28 | . 11 7 9 7 27 28 4 6 1 Robot Miss Streak 6 | . 6 5 2 3 3 . 4 2 1 Penetration Max 1 | . . . . . . . . 1 . Secondary Targets 6 | . 1 2 . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . Shots Hit Robots 268 | . 27 49 37 37 57 12 32 16 1 Core Hits 113 | . 7 19 17 16 25 8 19 1 1 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . Critical Strikes 11 | . 3 1 1 2 3 . 1 . . Burn 8 | . 3 . . 2 3 . . . . Destroy 3 | . . 1 1 . . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4491 | . 375 442 633 471 672 154 1160 524 60 Guns 3246 | . 375 442 386 471 672 143 497 260 . Cannons 512 | . . . 247 . . . 127 138 . Explosions 718 | . . . . . . . 536 126 56 Melee . | . . . . . . . . . . Ramming 4 | . . . . . . . . . 4 Kinetic 1587 | . . 282 386 168 17 27 388 319 . Thermal 2584 | . 274 160 247 303 655 55 632 202 56 Explosive . | . . . . . . . . . . Electromagnetic 316 | . 101 . . . . 72 140 3 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 39 | . . . . . 1 1 1 29 39 Average Corruption 8 | . . . . . 1 1 1 20 29 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 71 | . . . . . 4 7 8 10 42 Message Errors 20 | . . . . . 2 1 4 5 8 Matter Fused 17 | . . . . . 1 3 3 2 8 Heat Flow Errors 5 | . . . . . . . . . 5 Energy Discharges 5 | . . . . . . 3 . . 2 Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . 1 . . 1 7 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 4 | . . . . . . . . . 4 Alerts 2 | . . . . . . . 1 . 1 Misdirections 3 | . . . . . . . . 1 2 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 125 | . . . . . . . 62 . 63 Projectiles . | . . . . . . . . . . Explosions 125 | . . . . . . . 62 . 63 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 110 | . . . . . . . . . 110 Shots 2 | . . . . . . . . . 2 Rammed 5 | . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 399 | . 204 60 37 343 399 64 373 316 234 Average Temperature 97 | . 81 19 11 103 152 28 132 154 83 Received Heat Transfer 1395 | . 42 81 204 153 492 18 117 . 288 Effects 8 | . . . . 2 1 . 4 1 . Shutdowns 1 | . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . Interference 3 | . . . . . . . 3 . . Short Circuit 2 | . . . . 1 1 . . . . Damage (minor) 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Melted 7 | . 1 . . . 6 . . . . Heat Transferred 5577 | . 977 375 518 914 1873 137 485 248 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Peak Influence 355 | . 127 175 333 339 355 150 247 91 83 Initial 220 | . . 49 9 130 220 150 . 86 25 Average 120 | . 76 108 178 211 292 78 67 68 46 Maximum Alert Level 1 | . . . 1 1 1 . 1 . . Low Security (%) 77 | 100 100 100 51 45 . 100 92 100 100 Level 1 22 | . . . 48 54 99 . 7 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . 1 . 2 2 . . 4 . 1 Investigation 2 | . . . 1 . . . 1 . . Extermination 3 | . . . . . . . 2 . 1 Reinforcement 3 | . 1 . 1 . . . 1 . . Assault . | . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Distress Signals 3 | . . . 1 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 94 | . 8 12 24 10 13 2 14 6 5 Peak Tracking Total 8 | . 4 3 8 4 3 1 3 6 5 Tactical Retreats 3 | . . 2 1 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Traps Triggered 9 | . . . 1 2 4 . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Machines Disabled 15 | . 1 . . . . . 10 . 4 Max in Single Turn 8 | . 1 . . . . . 8 . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Machines Accessed 12 | . . . 1 3 . 3 4 . 1 Terminals 10 | . . . 1 2 . 3 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 24 | . . . 2 5 . 8 7 . 2 Successful 14 | . . . 2 3 . 4 4 . 1 Failed 10 | . . . . 2 . 4 3 . 1 Catastrophic 2 | . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . . 3 . 2 . . . Terminals 22 | . . . 2 4 . 8 6 . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . Terminal Hacks 13 | . . . 2 2 . 4 4 . 1 Record 7 | . . . 2 1 . . 4 . . Robot Analysis 1 | . . . . . . 1 . . . Prototype ID Bank 1 | . . . . . . 1 . . . Open Door 1 | . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . . . 1 Repair Station Index 1 | . . . . . . 1 . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . . . 1 3 . 2 3 . 1 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders 6 | . . . . 1 5 . . . . ROAM 4 | . . . . . 4 . . . . RETURN 2 | . . . . 1 1 . . . . Ally Attacks 13 | . . . . . . . . 13 . Total Damage 190 | . . . . . . . . 190 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Robot Analysis Total 1 | . . . . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches 6 | . . . . 2 4 . . . . Drone Recoveries 6 | . . . . 2 4 . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Turns Passed 5596 | 78 322 835 382 222 866 832 1134 172 753 Spaces Moved 3088 | 58 231 541 173 87 426 402 666 157 347 Core 188 | 11 . . 3 . 11 . . 100 63 Treads 204 | . . 70 42 12 . . . . 80 Legs 1385 | . . . . . 260 402 666 57 . Wheels 1107 | 47 231 471 128 75 155 . . . . Hover 203 | . . . . . . . . . 203 Flight 1 | . . . . . . . . . 1 Fastest Speed 50 | 50 100 105 110 110 95 190 120 50 100 Average Speed 152 | 109 101 125 161 134 161 190 152 95 205 Slowest Speed 650 | 200 105 240 650 240 260 190 190 195 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 36 | 4 30 73 17 15 54 65 15 79 10 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 74 | . . . . . . . 33 6 35 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . AOE 71 | . . . . . . . 30 6 35 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Was Fac Total 3602 | 69 273 611 231 146 545 445 741 166 375 Wait 100 | . 4 5 17 19 41 10 3 . 1 Move 3080 | 57 230 540 172 86 425 401 666 156 347 Hop . | . . . . . . . . . . Pick Up 77 | 6 10 8 8 6 9 9 14 2 5 Fast Attach 34 | 6 1 . 1 2 3 3 9 1 8 Attach 36 | . 3 2 4 7 10 3 2 . 5 Detach 1 | . . . . . . . . . 1 Swap 22 | . . 4 5 1 2 . 7 1 2 Drop 39 | . 2 3 3 1 2 6 20 1 1 Fire 179 | . 23 49 21 24 32 5 20 5 . Melee . | . . . . . . . . . . Ram 5 | . . . . . . . . . 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 20 | . . . . . 20 . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous 8 | . . . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 13) 79 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 14) 314 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered Mines 439 | -10/Mines | Learned location of Zion (-6) 920 | -10/Mines | Discovered new exit (range 6) 1236 | -10/Mines | Entered Materials 1236 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1237 | -9/Materials | Identified exit to Storage 1558 | -9/Materials | Discovered exit to Storage (range 12) 1618 | -9/Materials | Entered Storage 1649 | -9/Storage | Lost 4 parts (1p2n1w) 1657 | -9/Storage | Garrison activated, responded to threat 1826 | -9/Storage | Identified exit to Garrison 1840 | -9/Storage | Entered Garrison 1946 | -9/Garrison | Triggered checkpoint 1986 | -9/Garrison | Lost 5 parts (1p2n1u1w) 2060 | -9/Garrison | Triggered checkpoint 2295 | -9/Garrison | Build established: Scavenger-Gunner 2295 | -9/Garrison | Discovered new exit (range 69) 2318 | -9/Garrison | Triggered checkpoint 2366 | -9/Garrison | Core integrity fell below 50% 2414 | -9/Garrison | Lost 3 parts (1n1u1w) 2456 | -9/Garrison | Triggered checkpoint 2498 | -9/Garrison | Core integrity fell below 20% 2530 | -9/Garrison | Lost 6 parts (2p1n3w) 2590 | -9/Garrison | Discovered new exit (range 15) 2670 | -9/Garrison | Triggered checkpoint 2706 | -9/Garrison | Entered Recycling 2717 | -9/Recycling | Found Scrap Engine 3496 | -9/Recycling | Discovered new exit (range 16) 3538 | -9/Recycling | Entered Factory 3538 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4672 | -7/Factory | Sucked down chute 4672 | -7/Factory | Entered Waste 4673 | -7/Waste | Met a frightened Derelict 4687 | -7/Waste | EMP discharged 4687 | -7/Waste | System corruption reached 10% 4749 | -7/Waste | Spotted C-40 Crusher 4756 | -7/Waste | Spotted C-40 Crusher 4758 | -7/Waste | Spotted C-40 Crusher 4761 | -7/Waste | Spotted C-40 Crusher 4781 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4784 | -7/Waste | Spotted C-40 Crusher 4784 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4787 | -7/Waste | EMP discharged 4787 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4789 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4791 | -7/Waste | Spotted C-40 Crusher 4797 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4828 | -7/Waste | Lost 5 parts (1p2u2w) 4831 | -7/Waste | Discovered new exit (range 11) 4844 | -7/Waste | Entered Factory 5366 | -7/Factory | Build established: Gunner 5445 | -7/Factory | System corruption reached 30% 5532 | -7/Factory | Core integrity fell below 50% 5568 | -7/Factory | Core integrity fell below 20% 5581 | -7/Factory | Lost 8 parts (1p1n3u3w) 5597 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05526_ Slammed into G-47 Trooper. 05533_ Slammed into G-50 Soldier. 05536_ Slammed into G-47 Trooper. 05538_ Hvy. Laser destroyed. 05540_ System corrupted: Component data lost. 05541_ Gauss Rifle destroyed. 05550_ Recalibrator destroyed. 05554_ K-01 Serf cleans the Matter Pump. 05555_ System corrupted: Matter fused (-5). 05568_ K-01 Serf cleans the Matter Pump. 05571_ Matter Pump disabled. 05572_ System corrupted: Substantial component data lost. 05574_ Critical hit (Burn: +37). 05574_ Acquired 2 matter. 05582_ K-01 Serf cleans the Matter Pump. 05586_ Matter Pump disabled. 05586_ Acquired Mic. Nuclear Core. 05587_ System corrupted: Coolant Injector fused. 05588_ A-02 Transporter collects Mic. Nuclear Core. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????# #??# | | ?????????????????????# #??# | | ?????????????????????# ! #??# | | ?????????????????????# #??# #####+# | | ??????????????????######+##+#####+#### #?????? | | ??????????????????# # #?????? | | ??????????????????# # #?????? | | ??????????????????# + #?????? | | ??????????????????# # #?????? | | ????????????????#?# # #?????? | | ????????????????# ###### ########?????? | | ????????????????# ###### #????????????? | | ????????????????# #????????????? | | ????????????????# +????????????? | | ????????????????+ """ "" """ """ #????????????? | | ????????????????# """ """ """ """ #????????????? | | ????????????????# """ """ """ """ #????????????? | | ????????????????# #????????????? | | ????????????????# """ """ """ """ #????????????? | | ????????????????# """g%"" """ "?" ?????????????? | | ????????????????# """ """ """ """ ?????????????? | | ????????????????# g #????????????? | | ????????????????# """g""" """ """???????????????? | | ????????????????# """ """ """ ""????????????????? | | ????????????????# """ """ """ """ #????????????? | | ????????????????# a p @ #????????????? | | ????????????????# "" """ """ """ #????????????? | | ????????????????# k""F""" """ ""????????????????? | | ????????????????+ """"" """ "?????????????????? | | ????????????????# ?????????????????? | | ????????????????# ?????????????????? | | ????????????????# ###########????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# ???????????????????????????? | | ?????????????????? ???????????????????????????? | | ???????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 26 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 ECM Strength 2 Additional Mass Support 9 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Please Form A Line System Compromised Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed HardcellUltimateModule Manual? 0 Play Time 01:08:29 Cumulative 6.6 hours Start 2024.06.04 @ 21:43:11 End 2024.06.04 @ 22:56:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 589f9a91-d7fc-4b41-8c2d-44b4b14c12ab