Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 07:58:42

Player: TinyBoulder

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (55)      275
Value Destroyed (1986)     1986
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (-57)                -57
              TOTAL SCORE: 4844

 Bonus
-------
Friendly Fire              -57

 Cogmind 
---------
Core Integrity             0/700
Matter                     78/300
Energy                     34/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
                    (None)
>               --- WEAPON (6) -------
                    (None)
>               --- INVENTORY (5) ----
                Nuclear Core
       Improved Heat Sink
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (200)
       Improved Targeting Computer

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
        Armored Treads
         Medium Treads
         Medium Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Salvage Targeting Computer
       Improved Shield Generator
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Minigun
      Precision Assault Rifle
          Heavy Rocket Launcher
>               --- INVENTORY --------
                Nuclear Core
          Light Treads
          Light Treads
       Improved Heat Sink
  High-capacity Matter Pod
  High-capacity Matter Pod
       Improved Targeting Computer
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Minigun
                Grenade Launcher
[Rating: 43]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   4    | .   .   .   1   1   2   
Parts Attached             60   | 6   4   2   11  7   30  
  Power                    5    | 1   1   .   1   .   2   
    Engine                 4    | 1   1   .   1   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   .   .   2   2   7   
    Treads                 13   | 2   .   .   2   2   7   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  11   | 1   3   .   1   2   4   
    Device                 5    | .   1   .   .   1   3   
    Storage                4    | 1   2   .   .   1   .   
    Processor              2    | .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   31   | 2   .   2   7   3   17  
    Energy Gun             4    | 1   .   .   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          22   | 1   .   .   4   3   14  
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   2   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 23   | .   1   .   .   .   22  
  Power                    3    | .   1   .   .   .   2   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   12   | .   .   .   .   .   12  
  Highest Loss Streak      18   | .   1   .   .   .   18  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   92  100 98  99  96  
  Engine                   9    | .   12  14  11  9   5   
  Treads                   24   | .   28  28  22  27  21  
  Device                   9    | .   8   14  11  9   7   
  Storage                  10   | .   14  14  11  9   6   
  Processor                4    | .   .   .   9   9   6   
  Energy Gun               4    | .   14  .   8   .   .   
  Ballistic Gun            27   | .   14  .   24  35  42  
  Launcher                 4    | .   .   28  .   .   1   
Naked Turns                7    | .   .   .   .   .   7   
Heaviest Build             88   | 12  88  32  38  42  54  
  Greatest Support         76   | 40  40  40  40  60  76  
  Greatest Overweight (x)  2    | .   2   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  15  15  15  15  
  Average Capacity         15   | 6   18  15  15  15  14  
  Most Carried             15   | 4   8   13  15  15  15  
  Average Carried          11   | 1   6   9   13  14  13  
  Final Capacity           15   | 8   15  15  15  15  5   
  Final Carried            15   | 4   8   13  15  15  5   

 Class Distribution 
--------------------
 37% | Mutant
 35% | Executioner
 12% | Scavenger-Gunner
 12% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Gunner | -9/Materials
 Scavenger-Gunner | -8/Materials
      Executioner | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           1861 | 204  218  88   228  367  756  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2026 | .    364  24   140  367  1131 
  Parts                    132  | .    17   5    13   24   73   
Haulers Intercepted        1    | .    1    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  44   | .   6   3   4   6   25  
  Guns                     33   | .   6   .   4   6   17  
  AOE                      11   | .   .   3   .   .   8   
Classes Destroyed          15   | .   4   1   1   2   7   
  Worker                   3    | .   .   .   1   .   2   
  Builder                  2    | .   1   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   1   
  Hauler                   1    | .   1   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  9    | .   .   3   2   .   4   
  Grunt                    18   | .   6   .   2   4   6   
  Protector                2    | .   .   .   .   .   2   
  Sentry                   4    | .   .   .   .   2   2   
  Specialist               3    | .   .   .   .   .   3   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               5    | .   .   .   .   .   5   
  Heavy                    1    | .   .   .   .   .   1   
Best Kill Streak           11   | .   3   3   3   3   11  
  Combat Bots Only         10   | .   2   3   2   2   10  
Max Kills in Single Turn   4    | .   2   3   1   1   4   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 3    | .   .   3   .   .   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        328  | .    47   1    18   15   247  
  Missed                   85   | .    12   .    1    3    69   
Damage Taken               4119 | .    397  10   179  180  3353 
  Core                     780  | .    32   .    29   .    719  
  Absorbed by Shields      216  | .    .    .    .    .    216  
  Regen/Repaired (Parts)   77   | .    .    .    .    77   .    
Core Remaining (%)         94   | 100  .    87   92   100  .    
Volleys Fired              122  | .    44   2    16   15   45   
  Largest                  6    | .    2    2    3    4    6    
  Hottest                  163  | .    60   60   105  94   163  
Shots Fired                393  | .    88   4    48   60   193  
  Gun                      375  | .    88   .    48   60   179  
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 18   | .    .    4    .    .    14   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  317  | .    44   .    34   60   179  
  Thermal                  58   | .    44   .    14   .    .    
  Explosive                18   | .    .    4    .    .    14   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         15   | .    10   2    8    7    15   
  Robot Miss Streak        11   | .    3    2    11   4    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    
Shots Hit Robots           241  | .    62   1    22   37   119  
  Core Hits                127  | .    20   3    11   16   77   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         1    | .    .    .    .    1    .    
    Destroy                1    | .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5730 | .    718  152  384  600  3876 
  Guns                     3720 | .    589  .    384  600  2147 
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2004 | .    129  152  .    .    1723 
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    6    
  Kinetic                  3281 | .    256  .    278  600  2147 
  Thermal                  568  | .    462  .    106  .    .    
  Explosive                1875 | .    .    152  .    .    1723 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    15   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           4    | .    .    .    .    .    4    
    Energy Discharges      4    | .    .    .    .    .    4    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            93   | .    .    .    .    .    93   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               93   | .    .    .    .    .    93   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      119  | .    .    .    .    .    119  
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        335  | .    70   .    171  164  335  
  Average Temperature      65   | .    25   .    48   81   92   
  Received Heat Transfer   727  | .    219  .    48   126  334  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         1100 | .    850  .    250  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             379  | .   219 123 109 159 379 
  Initial                  42   | .   .   40  7   20  42  
  Average                  81   | .   45  60  59  74  124 
Maximum Alert Level        1    | .   1   .   .   .   1   
  Low Security (%)         89   | 100 94  100 100 100 73  
  Level 1                  10   | .   5   .   .   .   26  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   2   1   1   3   6   
  Investigation            4    | .   1   1   .   1   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            7    | .   1   .   1   2   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           3    | .   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              77   | .   14  3   11  11  38  
  Peak Tracking Total      14   | .   4   3   3   3   14  
  Tactical Retreats        2    | .   1   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            5    | .   1   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          5    | .   4   .   1   .   .   
  Max in Single Turn       4    | .   4   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          20   | .   7   1   2   2   8   
  Terminals                12   | .   4   .   1   1   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   .   1   1   
  Recycling Units          3    | .   2   .   .   .   1   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                48   | .   18  1   8   7   14  
  Successful               25   | .   10  1   5   3   6   
  Failed                   23   | .   8   .   3   4   8   
    Catastrophic           8    | .   3   .   .   .   5   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   8   .   .   .   6   
  Terminals                29   | .   12  .   5   3   9   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   1   .   .   4   1   
  Recycling Units          9    | .   5   .   .   .   4   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             12   | .   6   1   3   .   2   
  Prototype ID Bank        4    | .   3   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Locate Traps             3    | .   2   .   .   .   1   
  Maintenance Status       1    | .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       6    | .   3   .   .   .   3   
  Process                  2    | .   1   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   1   
  Retrieve Matter          2    | .   1   .   .   .   1   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   1   
  Terminals                1    | .   1   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
    Mechanics              1    | .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         16   | .   5   .   2   2   7   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     38   | .   .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          247  | .   89  .   .   .   158 
  Retrieved Matter         441  | .   89  .   .   .   352 
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               1    | .   1   .   .   .   .   
  Largest Group            1    | .   1   .   .   .   .   
  Highest-Rated Group      10   | .   10  .   .   .   .   
  Highest-Rated Ally       10   | .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               4142 | 108  852  543  532  565  1542 
Spaces Moved               1987 | 59   297  322  272  232  805  
  Core                     17   | 4    .    .    .    .    13   
  Treads                   1970 | 55   297  322  272  232  792  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            169  | 152  209  160  160  160  164  
  Slowest Speed            320  | 160  320  160  160  160  245  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 5    69   70   28   33   25   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          124  | .    21   18   .    .    85   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      124  | .    21   18   .    .    85   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Total                      2523 | 74  447 345 335 397 925 
  Wait                     290  | 6   96  15  26  128 19  
  Move                     1982 | 58  296 321 271 231 805 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  36   | 4   5   5   5   8   9   
  Fast Attach              23   | 6   3   .   2   1   11  
  Attach                   17   | .   1   .   1   3   12  
  Detach                   3    | .   1   .   .   .   2   
  Swap                     20   | .   .   2   8   3   7   
  Drop                     30   | .   1   .   6   8   15  
  Fire                     122  | .   44  2   16  15  45  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   70 | -11/Scrapyard | Discovered new exit (range 15)
  109 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 8)
  535 | -10/Materials | Discovered new exit (range 3)
  948 | -10/Materials | Discovered new exit (range 9)
  961 | -10/Materials | Entered Mines
 1013 | -10/Mines     | Met a Derelict bent on vengeance
 1080 | -10/Mines     | Discovered new exit (range 8)
 1346 | -10/Mines     | Discovered new exit (range 9)
 1377 | -10/Mines     | Met a Derelict shopkeep closing up shop
 1384 | -10/Mines     | Learned Materials interactive machine intel
 1470 | -10/Mines     | Learned location of Zion (-6)
 1504 | -10/Mines     | Entered Materials
 1504 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1505 | -9/Materials  | Loaded intel: 18 interactive machine locations
 1890 | -9/Materials  | Build established: Gunner
 2010 | -9/Materials  | Discovered new exit (range 16)
 2036 | -9/Materials  | Entered another Materials area
 2036 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2331 | -8/Materials  | Build established: Scavenger-Gunner
 2462 | -8/Materials  | Discovered new exit (range 16)
 2555 | -8/Materials  | Repaired Minigun
 2601 | -8/Materials  | Entered Factory
 2601 | -7/Factory    | Evolved 2 slots: Weapon x2
 2923 | -7/Factory    | Build established: Executioner
 3729 | -7/Factory    | Cargo convoy interrupted
 3787 | -7/Factory    | Destroyed 10 combat bots
 3812 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 4070 | -7/Factory    | Discovered new exit (range 14)
 4129 | -7/Factory    | Core integrity fell below 50%
 4139 | -7/Factory    | Core integrity fell below 20%
 4143 | -7/Factory    | Core destroyed

 Last Messages 
---------------
04131_ Lgt. Treads destroyed.
04132_ U-05 Engineer lays Concrete.
04132_ K-01 Serf collects debris.
04132_ U-05 Engineer lays Concrete. <x3>
04135_ The unstable cave ceiling collapses.
04136_ Med. Treads destroyed.
04136_ Knocked back.
04136_ Dropped Lrg. Storage Unit.
04136_ Dropped Imp. Shield Generator.
04138_ Knocked back.
04138_ Penetrated by Slug. <x2>
04138_ Knocked back. <x2>
04141_ Acquired 5 matter.
04142_ The unstable cave ceiling collapses.
04142_ R-06 Scavenger collects Lrg. Storage
  Unit.
04142_ Penetrated by Slug.
04142_ Knocked back.
04143_ Slammed into H-61 Shepherd.
04143_ Destabilizing: Core damaged (-28).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           3
Kinecelleration            30
Salvage Targeting          2

 Item Schematics 
-----------------
 Hrd. Medium Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SigixGravityProtomatter
  Manual?         0
Play Time         00:36:43
  Cumulative      4.6 hours
  Start           2024.06.23 @ 09:29:41
  End             2024.06.25 @ 07:58:42
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           3
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             5
Gallery%          13
Achievement%      56
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Terminus
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9351d234-ca04-4716-9577-a90ad554611f