Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 16:08:22 Player: ATOM Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (152) 760 Value Destroyed (4102) 4102 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (11994) 11994 TOTAL SCORE: 19116 Bonus ------- High Alert Combat Kills 801 Follower Combat Kills 343 Prayed to X0-1V1 5000 Major X0-1V1 Interference 5850 Cogmind --------- Core Integrity 0/595 Matter 300/300 Energy 100/100 System Corruption 43% Temperature Cool (9) Movement Core (1400) Ox27 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (3) ------- Axe (fused) > --- INVENTORY (25) --- Cryofiber Web Improved Heat Sink Terrain Scan Processor Terrain Scan Processor Core Analyzer Makeshift Kinetic Plating System Shield Splice Drone Bay Cobbler Unit Heavy Particle Gun Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer X0-1V1's Piety Tracker > --- WEAPON ----------- Force Rifle Force Rifle Mini Assault Cannon > --- INVENTORY -------- Cryofiber Web Improved Heat Sink Terrain Scan Processor Terrain Scan Processor Melee Analysis Suite Core Analyzer Medium Armor Plating Makeshift Kinetic Plating System Shield Splice Drone Bay Cobbler Unit Chainsword Makeshift Spear [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Kinetic Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Impact Weapon Heavy Mace Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 86 | 7 9 3 21 10 36 Power 14 | 1 2 . 2 2 7 Engine 9 | 1 2 . 2 2 2 Core 5 | . . . . . 5 Reactor . | . . . . . . Propulsion 24 | 2 . 2 11 1 8 Treads 12 | 2 . 2 5 . 3 Leg 1 | . . . 1 . . Wheel 11 | . . . 5 1 5 Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 2 4 . 3 . 8 Device 8 | 1 1 . 2 . 4 Storage 4 | 1 2 . . . 1 Processor 2 | . . . . . 2 Hackware 1 | . 1 . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 31 | 2 3 1 5 7 13 Energy Gun 7 | . . . 1 2 4 Energy Cannon 1 | . . . . 1 . Ballistic Gun 18 | 2 3 1 3 4 5 Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 2 | . . . . . 2 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes 10 | . 1 . 3 4 2 Parts Lost 35 | . . . 3 1 31 Power 6 | . . . . . 6 Propulsion 10 | . . . 1 . 9 Utility 9 | . . . 2 . 7 Weapon 10 | . . . . 1 9 Highest Loss Streak 12 | . . . 1 1 12 To Critical Strikes 1 | . . . . . 1 Average Backups 13 | 3 13 14 14 14 11 Power . | . 1 1 . 1 . Propulsion 2 | 1 5 5 2 2 . Utility 6 | . 2 3 6 7 8 Weapon 3 | . 4 5 5 3 1 Tool/Special . | . . . . . . Unused Backups 30 | . 4 . 7 9 10 Power 1 | . . . . 1 . Propulsion 6 | . 3 . 2 1 . Utility 15 | . . . 2 5 8 Weapon 8 | . 1 . 3 2 2 Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 100 100 98 98 67 Engine 10 | . 14 14 11 11 4 Treads 18 | . 28 28 25 10 4 Wheel 8 | . . . 6 22 10 Device 8 | . 5 14 10 11 6 Storage 11 | . 14 14 11 11 9 Processor 1 | . . . . . 8 Hackware 2 | . 8 . . . . Energy Gun 1 | . . . . 5 2 Ballistic Gun 19 | . 28 28 24 14 6 Ballistic Cannon 5 | . . . 8 11 4 Peak Build Rating 46 | 7 23 25 38 40 46 Average Rating 27 | 5 12 24 32 38 30 On Entrance 21 | . 7 23 25 34 39 Avg Prop Armor Cover (%) 14 | . . . 17 13 11 Naked Turns . | . . . . . . Heaviest Build 104 | 15 32 32 42 40 104 Greatest Support 60 | 40 40 40 60 24 30 Greatest Overweight (x) 29 | . . . 2 3 29 Average Overweight (x) 1 | . . . 1 1 3 Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 15 | 7 14 15 15 15 20 Most Carried 16 | 6 15 15 15 15 16 Average Carried 13 | 3 13 14 14 14 11 Final Capacity 25 | 8 15 15 15 15 25 Final Carried 15 | 6 14 15 15 15 12 Class Distribution -------------------- 45% | Mutant 39% | Gunner 7% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 5242 | 293 431 274 1317 1589 1338 Remotely . | . . . . . . Salvage Created 5346 | 107 503 259 1482 1142 1853 Parts 302 | 4 46 15 93 58 86 Haulers Intercepted 5 | . . . . 3 2 Recyclers Shooed 2 | . . 1 . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 102 | . 18 3 33 17 31 Melee 3 | . . . . . 3 Guns 71 | . 18 3 24 7 19 Cannons 27 | . . . 9 10 8 Classes Destroyed 13 | 2 4 2 2 1 2 Worker 5 | . . . 2 2 1 Builder 7 | . . 1 . 3 3 Tunneler 4 | 1 . 2 . . 1 Hauler 5 | . . . . 3 2 Recycler 8 | 1 . 1 2 3 1 Operator 8 | . 2 . 4 1 1 Watcher 12 | . 2 . 5 2 3 Swarmer 21 | . 11 . 8 1 1 Grunt 52 | . 7 . 13 12 20 Brawler 7 | . . . 2 . 5 Sentry 21 | . . 3 10 5 3 Hunter 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 8 | 1 5 2 5 6 8 Combat Bots Only 5 | . 5 1 5 3 5 Max Kills in Single Turn 2 | 1 2 1 2 2 2 Gunslinging 1 | . 1 . 1 . . Exploded . | . . . . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 564 | . 76 22 112 31 323 Missed 162 | . 25 11 36 8 82 Hits 402 | . 51 11 76 23 241 Melee 15 | . . . 1 . 14 Projectile 387 | . 51 11 75 23 227 Critical Strikes 17 | . 1 . 3 . 13 Damage Taken 6276 | . 451 157 1202 310 4156 Core 1306 | . 96 42 185 53 930 Absorbed by Shields 3 | . . . . 3 . Ignored by Resistances 14 | . . . 14 . . Regen/Repaired (Parts) 368 | . . . 196 172 . Core Remaining (%) 87 | 100 . 69 . 92 . Volleys Fired 317 | 9 56 17 79 57 99 Largest 3 | 2 2 2 3 3 3 Hottest 183 | 40 46 47 88 143 183 Shots Fired 808 | 18 112 35 236 161 246 Gun 622 | 18 112 35 188 104 165 Cannon 186 | . . . 48 57 81 Launcher . | . . . . . . Special . | . . . . . . Kinetic 698 | 18 112 35 236 131 166 Thermal 110 | . . . . 30 80 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | 3 11 7 17 21 13 Robot Miss Streak 8 | 2 3 4 8 4 5 Penetration Max 1 | . . . . . 1 Secondary Targets 8 | . 6 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 506 | 9 74 23 146 95 159 Core Hits 226 | 3 27 15 72 47 62 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 4 | . 1 . . . 3 Critical Strikes 14 | . 1 . 1 2 10 Burn 1 | . . . . . 1 Destroy 4 | . 1 . 1 . 2 Blast 5 | . . . . 2 3 Smash 2 | . . . . . 2 Sever 2 | . . . . . 2 Melee Attacks 28 | . . . . . 28 Impact 15 | . . . . . 15 Slashing 9 | . . . . . 9 Piercing 4 | . . . . . 4 Sneak Attacks 6 | . . . . . 6 Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . . . . 2 Damage Inflicted 10240 | 115 1120 377 2722 1920 3986 Guns 6707 | 115 1120 365 1942 1138 2027 Cannons 2735 | . . . 766 782 1187 Explosions . | . . . . . . Melee 766 | . . . . . 766 Ramming 32 | . . 12 14 . 6 Kinetic 7831 | 115 1120 365 2708 1443 2080 Thermal 1611 | . . . . 477 1134 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 464 | . . . . . 464 Slashing 208 | . . . . . 208 Piercing 94 | . . . . . 94 Highest Corruption 34 | . 2 13 6 1 34 Average Corruption 10 | . 1 11 1 1 26 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 127 | . 7 19 18 15 68 Message Errors 26 | . 4 4 4 2 12 Matter Fused 35 | . 2 6 5 4 18 Heat Flow Errors 10 | . . 2 1 3 4 Energy Discharges 15 | . . 4 4 2 5 Parts Rejected 2 | . 1 . . . 1 Parts Fused 3 | . . . 1 . 2 Data Loss (minor) 13 | . . 2 2 . 9 Data Loss (major) 6 | . . . . 2 4 Misfires 5 | . . 1 . 1 3 Alerts 5 | . . . 1 1 3 Weapon Failures 7 | . . . . . 7 Overload Shots . | . . . . . . Overflow Damage 443 | . . . . 5 438 Projectiles 73 | . . . . 5 68 Explosions . | . . . . . . Melee 370 | . . . . . 370 Knockbacks 11 | . . . 1 1 9 Impact 3 | . . . . . 3 Kinetic 7 | . . . 1 1 5 Secondary 1 | . . . . . 1 Self-Inflicted Damage 10 | . . . 7 . 3 Shots . | . . . . . . Rammed 3 | . . 1 1 . 1 Targets Rammed 3 | . . 1 1 . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 431 | . 2 136 235 246 431 Average Temperature 79 | . 1 43 61 59 124 Received Heat Transfer 2644 | . 102 63 357 115 2007 Effects 5 | . . . . . 5 Shutdowns 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 4 | . . . . . 4 Combat Hostiles 1 | . . . . . 1 Parts Fried 3 | . . . . 1 2 Impact Corruptions 12 | . . . . . 12 Robots Melted 1 | . . . . 1 . Combat Hostiles . | . . . . . . Parts Melted 11 | . . . . 6 5 Heat Transferred 3098 | . . . . 1100 1998 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Maximum Alert Level 4 | . 1 1 2 4 3 Low Security (%) 35 | 100 99 88 12 . . Level 1 22 | . . 11 76 7 . Level 2 16 | . . . 10 26 40 Level 3 20 | . . . . 39 59 Level 4 4 | . . . . 24 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1327 | 5 200 215 476 1327 891 Initial 552 | . . 24 78 197 552 Average 401 | . 77 39 262 818 708 Influence Increases 4829 | 10 501 288 1044 1965 1021 Destroy 0b10 Robot/C 2380 | . 360 60 660 640 660 Destroy 0b10 Robot/NC 250 | 10 20 20 70 70 60 Destroy Leader 614 | . 84 . 210 170 150 Allied During Kill 248 | . . . . 238 10 Successful Hack 86 | . 7 . 16 36 27 Disable Machine 90 | . . . 15 75 . Destroy Structure 68 | . . . 13 16 39 Lose Combat Pursuer 165 | . 30 . 60 . 75 Miscellaneous 928 | . . 208 . 720 . Influence Decreases 4183 | 10 437 152 776 1125 1683 Entered New Map 1189 | . . 40 122 271 756 Time Decay 2294 | 10 437 112 624 534 577 Lost Part 350 | . . . 30 10 310 Lost Ally 200 | . . . . 160 40 Purge Threat 150 | . . . . 150 . Squads Dispatched 31 | . 4 . 7 6 14 Investigation 12 | . 2 . 3 2 5 Extermination . | . . . . . . Reinforcement 11 | . 2 . 3 . 6 Assault 5 | . . . 1 1 3 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 1 . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 6 | . 1 . 1 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 173 | . 32 3 45 30 63 Peak Tracking Total 9 | . 5 1 4 3 9 Tactical Retreats 9 | . 1 . 3 . 5 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 16 | . 3 . 3 7 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 7 | . . . 2 5 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 35 | . 7 1 7 15 5 Terminals 23 | . 5 . 4 10 4 Fabricators . | . . . . . . Repair Stations 3 | . . . 1 2 . Recycling Units 4 | . 2 . . 2 . Scanalyzers 3 | . . . 2 . 1 Garrison Access 1 | . . . . 1 . Total Hacks 89 | . 16 1 25 34 13 Successful 52 | . 8 1 19 17 7 Failed 36 | . 8 . 5 17 6 Catastrophic 8 | . 2 . 1 3 2 Database Lockouts 1 | . . . 1 . . Manual 7 | . 5 . 2 . . Terminals 54 | . 11 . 10 24 9 Fabricators . | . . . . . . Repair Stations 11 | . . . 6 5 . Recycling Units 8 | . 5 . . 3 . Scanalyzers 13 | . . . 9 . 4 Garrison Access 2 | . . . . 2 . Terminal Hacks 25 | . 3 1 5 11 5 Record 11 | . 2 . 3 3 3 Part Schematic 3 | . . . . 3 . Prototype ID Bank 1 | . . . . 1 . Open Door 3 | . . 1 . 2 . Level Access Points 1 | . 1 . . . . Branch Access Points 2 | . . . 1 . 1 Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . . 1 . Registered Prototypes 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . 6 4 . Scan Component 5 | . . . 3 2 . Repair 5 | . . . 3 2 . Recycling Unit Hacks 6 | . 5 . . 1 . Report Inventory 5 | . 4 . . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer 10 | . . . 8 . 2 Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Retrieve Study 6 | . . . 4 . 2 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 2 . . Used . | . . . . . . Hacking Detections 25 | . 5 . 5 11 4 Full Trace Events 12 | . 2 . 2 4 4 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . . 2 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 6 | . . . 4 . 2 Parts Repaired 5 | . . . 3 2 . Time 205 | . . . 142 63 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 12 | . . . . 10 2 Largest Group 10 | . . . . 10 2 Highest-Rated Group 88 | . . . . 88 16 Highest-Rated Ally 16 | . . . . 16 8 Total Orders . | . . . . . . Ally Attacks 87 | . . . . 67 20 Total Damage 633 | . . . . 513 120 Kills 17 | . . . . 15 2 Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 131 | . 7 . 30 . 94 Average Entertainment 15 | . 6 2 16 10 27 Good Acts 27 | . . 2 13 9 3 Bad Acts 35 | . 3 3 5 12 12 Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Active Infowar (turns) 710 | 56 654 . . . . Seismic 710 | 56 654 . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 8041 | 184 1928 508 2136 1519 1766 Spaces Moved 4364 | 92 1023 278 1262 1088 621 Core 52 | 8 . . . . 44 Treads 1953 | 84 1023 278 568 . . Legs . | . . . . . . Wheels 2359 | . . . 694 1088 577 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 105 105 95 Average Speed 147 | 150 160 160 142 107 203 Slowest Speed 1500 | 160 160 160 250 135 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . 2 . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 61 | 4 98 60 84 93 32 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . . 1 . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 60 | . . . 10 13 37 Melee . | . . . . . . Projectile 60 | . . . 10 13 37 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 5279 | 120 1205 309 1449 1316 880 Wait 264 | . 88 7 36 83 50 Move 4359 | 91 1022 277 1261 1087 621 Hop . | . . . . . . Pick Up 97 | 13 18 1 21 11 33 Fast Attach 15 | . . . 7 7 1 Attach 43 | 7 1 . 5 1 29 Detach . | . . . . . . Swap 41 | . 9 3 14 5 10 Drop 65 | . 11 3 25 15 11 Fire 317 | 9 56 17 79 57 99 Melee 25 | . . . . . 25 Ram 2 | . . . 1 . 1 Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis 48 | . . . . 48 . Rewire 2 | . . . . 2 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 10) 437 | -10/Materials | Discovered new exit (range 7) 1021 | -10/Materials | Discovered new exit (range 5) 1248 | -10/Materials | Identified exit to Materials 1470 | -10/Materials | Discovered new exit (range 11) 1963 | -10/Materials | Prayed at D.C.S.S. Altar Unit 2012 | -10/Materials | X0-1V1 vaporized surrounding terrain (radius 15) 2025 | -10/Materials | X0-1V1 caused items to flee you 2113 | -10/Materials | Entered Mines 2113 | -10/Mines | Core integrity permanently improved by X0-1V1 (+200) 2116 | -10/Mines | Found the Drone Emporium 2125 | -10/Mines | Found Prototype Device 2167 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2190 | -10/Mines | System corruption reached 10% 2195 | -10/Mines | Found a hidden stash of uninstalled traps 2294 | -10/Mines | Learned location of Zion (-7) 2528 | -10/Mines | X0-1V1 added 0b10 threat records associated with you (considerable) 2601 | -10/Mines | Discovered exit to Materials (range 5) 2621 | -10/Mines | Entered Materials 2621 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2742 | -9/Materials | Identified exit to Mines 2742 | -9/Materials | Identified exit to Storage 2917 | -9/Materials | Build established: Gunner 2927 | -9/Materials | Discovered new exit (range 19) 3112 | -9/Materials | X0-1V1 sent you to a vault 3285 | -9/Materials | Discovered new exit (range 16) 3841 | -9/Materials | Ranged accuracy permanently improved by X0-1V1 (+8%; -80 max core) 3890 | -9/Materials | Central database locked down 4107 | -9/Materials | X0-1V1 activates XOMVISION 4162 | -9/Materials | Repaired Arm. Treads 4165 | -9/Materials | Identified exit to Materials 4165 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 4212 | -9/Materials | Repaired Mak. Kinetic Plating 4273 | -9/Materials | Repaired Enh. Autogun 4448 | -9/Materials | X0-1V1 put everyone to sleep 4557 | -9/Materials | X0-1V1 vaporized surrounding terrain (radius 21) 4621 | -9/Materials | First assault squad dispatched 4757 | -9/Materials | Entered Storage 4815 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4836 | -9/Storage | Garrison activated, responded to threat 4895 | -9/Storage | X0-1V1 sent you into danger 5016 | -9/Storage | Repaired Arm. Treads 5133 | -9/Storage | Core integrity restored by X0-1V1 (+83) 5193 | -9/Storage | X0-1V1 added 0b10 threat records associated with you (minor) 5197 | -9/Storage | X0-1V1 vaporized surrounding terrain (radius 15) 5304 | -9/Storage | Discovered exit to Materials (range 3) 5332 | -9/Storage | Learned location of Armory (-3) 5410 | -9/Storage | Build established: Commander-Gunner 5419 | -9/Storage | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 5474 | -9/Storage | X0-1V1 put everyone to sleep 5499 | -9/Storage | X0-1V1 foreshadows a heat wave 5557 | -9/Storage | First assault squad dispatched 5577 | -9/Storage | X0-1V1 added 0b10 threat records associated with you (major) 5694 | -9/Storage | Lost 4 allies 5695 | -9/Storage | Ambient heat levels rising (+10) 5726 | -9/Storage | Repaired Gatling Laser 5859 | -9/Storage | Ambient heat levels rising (+10) 5902 | -9/Storage | X0-1V1 added 0b10 threat records associated with you (considerable) 5946 | -9/Storage | Build established: Gunner 6010 | -9/Storage | X0-1V1 woke everyone up 6041 | -9/Storage | Ambient heat levels falling (-10) 6135 | -9/Storage | X0-1V1 added 0b10 threat records associated with you (minor) 6149 | -9/Storage | X0-1V1 sent you into danger 6232 | -9/Storage | Ambient heat levels falling (-10) 6276 | -9/Storage | Entered Materials 6276 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 6401 | -8/Materials | X0-1V1 sent you into danger 6601 | -8/Materials | X0-1V1 sent allied G-34 Mercenary (x2) 6751 | -8/Materials | System corruption reached 10% 6893 | -8/Materials | Lost 6 parts (1p3n2w) 6953 | -8/Materials | Lost 3 parts (1p1u1w) 6995 | -8/Materials | X0-1V1 announced a LAN party 7076 | -8/Materials | First assault squad dispatched 7176 | -8/Materials | System corruption reached 30% 7191 | -8/Materials | Core integrity fell below 50% 7202 | -8/Materials | Core integrity fell below 20% 7208 | -8/Materials | X0-1V1 rescued you from certain death 7235 | -8/Materials | Lost 12 parts (2p3n4u3w) 7358 | -8/Materials | Build established: Mutant 8042 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 08031_ R-06 Scavenger collects Lgt. Nuclear Core. 08034_ System corrupted: Matter fused (-8). 08035_ Critical hit (Burn: +37). 08035_ R-06 Scavenger collects Unknown Leg. 08036_ Hvy. Assault Rifle+ destroyed. 08037_ Critical hit (Burn: +37). 08037_ G-47 Trooper suffers critical hit (Burn). 08037_ Knocked back. 08038_ Acquired 3 matter. 08038_ R-06 Scavenger collects Imp. Heat Sink. 08039_ Critical hit (Burn: +37). 08041_ G-47 Trooper suffers critical hit (Burn). 08041_ G-47 Trooper destroyed. 08042_ Critical hit (Smash). 08042_ Hvy. Mace destroyed. 08042_ Melee Analysis Suite destroyed. 08042_ System corrupted by crushing effect (+5). 08042_ System corrupted by crushing effect (+4). 08042_ X0-1V1 giggles madly! 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[??? | | ???#######??# # # #???????? ??? | | ???# #### # #####+####???????? ??? | | ???# # g##### #??????????? ??? | | ???# + %; #??????????? ??? | | ???# # """rb#######??????????? ??? | | ???# #### # """b=#????????????????##+##? | | ???## ##??# # """@[#???############## #? | | ????# #???# # %##### # #? | | ????# #???# # g g + """ # #? | | ????# #???# # !!! ##### "" """ + #? | | ????# #???# + !! #???# S"" """ # #? | | ????# #???# # !! #???# "" # #? | | ????# #???## #########???############## ## | | ????#####???## #??????????????????????## *!# | | ?????????????# #??????????????????????## %%!! | | #######??????# #???????#########??????## " ! | | #[ #????### ###?????# ######### % % | | # [#????# ####### # | | # ###### = #?############# | | # """ + [ ! ! " #?????????????? | | # """ ###### ! #?????????????? | | # """ #????# ####### #?????????????? | | # #??#####+#####???# #?????????????? | | #######??#* ! #???#########?????????????? | | ?????????# =#?????????????????????????? | | ?????????# "T" ! #?????????????????????????? | | ?????????# """ #?????????????????????????? | | ?????????###########?????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 23 Energy Capacity 1480 Matter Stores 700 Matter Capacity 700 Sight Range 22 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 10 Evasion (%) 41 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Heat Sink | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Arc Projector | -9/Storage | Hacked Lgt. Nuclear Core | -9/Storage | Hacked Imp. Treads | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 68% | -9/Materials Mak. Kinetic Plating | 63% | -9/Materials Enh. Autogun | 74% | -9/Materials Arm. Treads | 50% | -9/Storage Gatling Laser | 72% | -9/Storage Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Challenges ------------ None Game ------ Seed AntimissileMetafieldStripper Manual? 0 Play Time 01:36:23 Cumulative 42.0 hours Start 2026.08.31 @ 14:24:56 End 2026.08.31 @ 16:08:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/X11CapsBold Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: fbdcc017-5e5b-48e2-af0f-0d35c3a4d488