Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.26 @ 16:31:43 Player: Megumi Haze Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (1903) 1903 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (469) 469 TOTAL SCORE: 4492 Bonus ------- High Alert Combat Kills 269 Entered Garrisons 200 Cogmind --------- Core Integrity 329/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (50) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit System Shield > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Nuclear Core Carbon-fiber Leg Improved Heat Sink Huge Storage Unit Huge Storage Unit Compact Battery (200) Compact Matter Pod (150) Improved Signal Interpreter Improved Terrain Scan Processor Improved Weapon Shielding Light Armor Plating Tractor Beam Improved Light Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit System Shield > --- WEAPON ----------- Advanced Beam Cannon Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Nuclear Core Carbon-fiber Leg Improved Heat Sink Huge Storage Unit Compact Battery Compact Matter Pod Improved Signal Interpreter Improved Terrain Scan Processor Improved Weapon Shielding Light Armor Plating Tractor Beam Improved Light Cannon [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Impact Weapon Flail Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 56 | 10 9 12 12 13 Power 10 | 1 1 3 2 3 Engine 6 | 1 1 3 1 . Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 18 | 6 2 1 6 3 Treads 6 | 2 1 1 2 . Leg 9 | 2 . . 4 3 Wheel 2 | 2 . . . . Hover . | . . . . . Flight 1 | . 1 . . . Utility 11 | 1 3 3 . 4 Device 5 | . 2 1 . 2 Storage 4 | 1 1 2 . . Processor . | . . . . . Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 17 | 2 3 5 4 3 Energy Gun 4 | . 1 1 1 1 Energy Cannon 8 | . 1 3 3 1 Ballistic Gun 3 | 2 . . . 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . 1 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 11 | . 1 . 1 9 Power 2 | . . . 1 1 Propulsion 3 | . 1 . . 2 Utility 2 | . . . . 2 Weapon 4 | . . . . 4 Highest Loss Streak 3 | . 1 . 1 3 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 95 99 89 98 Engine 11 | . 14 22 13 . Core 6 | . . . 3 17 Treads 10 | . 2 21 20 . Leg 14 | . . . 8 34 Wheel 3 | . 20 . . . Device 14 | . 11 22 18 8 Storage 10 | . 14 11 9 9 Hackware 1 | . . . . 3 Protection 1 | . . . . 5 Energy Gun 4 | . 4 10 1 . Energy Cannon 13 | . 12 10 14 14 Ballistic Gun 2 | . 9 . . 2 Naked Turns . | . . . . . Heaviest Build 46 | 14 28 41 46 46 Greatest Support 80 | 40 26 40 80 60 Greatest Overweight (x) 10 | . 2 10 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 25 15 15 Average Capacity 13 | 6 9 15 15 15 Most Carried 15 | 8 11 15 15 15 Average Carried 12 | 5 8 13 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 11 15 15 14 Class Distribution -------------------- 84% | Mutant 8% | Hacker-Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 1016 | 205 198 213 229 171 Remotely . | . . . . . Salvage Created 2296 | . 272 316 522 1186 Parts 144 | . 16 34 33 61 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 54 | . 5 14 9 26 Guns 14 | . 2 5 . 7 Cannons 31 | . 3 9 6 13 AOE 6 | . . . 1 5 Classes Destroyed 8 | . 2 2 2 2 Watcher 6 | . 3 1 2 . Swarmer 16 | . . 11 2 3 Cutter 2 | . . . . 2 Grunt 20 | . 5 2 1 12 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 12 | . . 1 4 7 Hunter 2 | . . . . 2 Best Kill Streak 4 | . 3 4 3 4 Combat Bots Only 4 | . 2 4 3 4 Max Kills in Single Turn 2 | . 2 1 1 2 Gunslinging . | . . . . . Exploded 2 | . . . 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 1932 | . 109 264 330 1229 Core 291 | . 25 45 45 176 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 26 | . . 26 . . Core Remaining (%) 92 | 100 90 88 . . Volleys Fired 131 | . 20 31 27 53 Largest 2 | . 2 2 2 2 Hottest 131 | . 80 105 119 131 Shots Fired 221 | . 40 51 41 89 Gun 69 | . 26 20 1 22 Cannon 152 | . 14 31 40 67 Launcher . | . . . . . Special . | . . . . . Kinetic 43 | . 26 . . 17 Thermal 89 | . 14 46 . 29 Explosive . | . . . . . Electromagnetic 89 | . . 5 41 43 Robot Hit Streak 32 | . 13 13 23 32 Robot Miss Streak 4 | . 2 4 2 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 165 | . 29 33 31 72 Core Hits 84 | . 13 17 13 41 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 1 1 Corrupt 2 | . . . 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3676 | . 454 507 746 1969 Guns 822 | . 258 175 . 389 Cannons 2476 | . 189 332 703 1252 Explosions 371 | . . . 43 328 Melee . | . . . . . Ramming 7 | . 7 . . . Kinetic 553 | . 258 . . 295 Thermal 1444 | . 189 429 43 783 Explosive . | . . . . . Electromagnetic 1672 | . . 78 703 891 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 24 | . . 23 . 1 Projectiles 23 | . . 23 . . Explosions 1 | . . . . 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 51 | . 3 . 16 32 Shots 2 | . . . 1 1 Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 435 | . 63 300 381 435 Average Temperature 152 | . 20 119 116 192 Received Heat Transfer 873 | . 75 48 99 651 Effects 22 | . . . 6 16 Shutdowns 9 | . . . . 9 Energy Bleed 3 | . . . 1 2 Interference 8 | . . . 5 3 Short Circuit 1 | . . . . 1 Damage (major) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 2 1 Combat Hostiles 3 | . . . 2 1 Parts Fried 13 | . . . 6 7 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . 1 1 . 1 Heat Transferred 2549 | . 407 928 50 1164 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 1 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 930 | . 181 229 291 930 Initial 122 | . . . 60 122 Average 261 | . 130 80 169 530 Maximum Alert Level 3 | . . 1 1 3 Low Security (%) 56 | 100 100 90 62 4 Level 1 15 | . . 9 37 15 Level 2 17 | . . . . 49 Level 3 10 | . . . . 30 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . 1 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 3 | . 2 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 70 | . 9 18 13 30 Peak Tracking Total 6 | . 3 5 4 6 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 6 | . 1 2 3 . Terminals 3 | . 1 . 2 . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 16 | . 5 6 5 . Successful 12 | . 3 6 3 . Failed 4 | . 2 . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 5 . 4 . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . 1 . Terminal Hacks 5 | . 3 . 2 . Record 3 | . 3 . . . Robot Analysis 1 | . . . 1 . Registered Prototypes 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 2 | . . 2 . . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 2 . . Time 52 | . . 52 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 3024 | 118 442 792 602 1070 Spaces Moved 1624 | 69 367 351 303 534 Core 15 | 14 . 1 . . Treads 580 | 36 . 324 220 . Legs 617 | . . . 83 534 Wheels 412 | 19 367 26 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 125 120 120 Average Speed 131 | 118 95 159 160 123 Slowest Speed 550 | 160 110 550 240 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 6 60 29 19 55 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . 4 11 Melee . | . . . . . Projectile . | . . . . . AOE 15 | . . . 4 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 2289 | 101 417 535 381 855 Wait 385 | 14 5 112 13 241 Move 1616 | 68 366 350 302 530 Hop . | . . . . . Pick Up 56 | 9 9 17 12 9 Fast Attach 14 | 3 4 2 5 . Attach 22 | 3 2 5 5 7 Detach 1 | . . . 1 . Swap 20 | 4 3 5 2 6 Drop 39 | . 7 13 14 5 Fire 131 | . 20 31 27 53 Melee . | . . . . . Ram 1 | . 1 . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 4 | . . . . 4 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 14) 561 | -10/Materials | Entered another Materials area 561 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 596 | -9/Materials | Repaired Wheel 622 | -9/Materials | Repaired Beam Cannon 1324 | -9/Materials | Discovered new exit (range 4) 1353 | -9/Materials | Entered another Materials area 1353 | -8/Materials | Evolved 2 slots: Propulsion x2 1499 | -8/Materials | Garrison activated, responded to threat 1952 | -8/Materials | Identified exit to Garrison 1955 | -8/Materials | Entered Garrison 2034 | -8/Garrison | Triggered checkpoint 2106 | -8/Garrison | Triggered checkpoint 2109 | -8/Garrison | Triggered checkpoint 2235 | -8/Garrison | Discovered new exit (range 10) 2276 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2595 | -8/Garrison | Lost 3 parts (1u2w) 2694 | -8/Garrison | Triggered checkpoint 2748 | -8/Garrison | Triggered checkpoint 2935 | -8/Garrison | Discovered new exit (range 10) 2945 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2980 | -8/Garrison | Spotted B-75 Beast 2980 | -8/Garrison | Spotted B-75 Beast 3014 | -8/Garrison | Triggered checkpoint 3025 | -8/Garrison | Self-destructed Last Messages --------------- Extracted 8 energy. Acquired Huge Storage Unit. EXIT=FOUND Attempting to access garrison exit controls... Remote lockdown engaged. B-75 Beast springs to life. ALERT: Garrison interior compromised. Carbon-fiber Leg blasted off. Slug penetrates B-75 Beast. Beams of light sweep through the air. An alarm sounds. Carbon-fiber Leg blasted off. Slug penetrates B-75 Beast. Knocked back. Slug penetrates G-47 Trooper. G-47 Trooper destroyed. Knocked back. Lgt. Nuclear Core destroyed. Acquired 7 matter. Acquired 1 matter. Gauss Rifle destroyed. 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