Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.26 @ 16:31:43

Player: Megumi Haze

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (60)      300
Value Destroyed (1903)     1903
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (469)                469
              TOTAL SCORE: 4492

 Bonus
-------
High Alert Combat Kills    269
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             329/550
Matter                     300/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (50)
Movement                   Walking (120)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (3) ------
  Improved Heat Sink
     Large Storage Unit
           System Shield
>          --- WEAPON (2) -------
  Advanced Beam Cannon
>          --- INVENTORY (15) ---
  Improved Ion Engine
           Nuclear Core
           Carbon-fiber Leg
  Improved Heat Sink
           Huge Storage Unit
           Huge Storage Unit
   Compact Battery (200)
   Compact Matter Pod (150)
  Improved Signal Interpreter
  Improved Terrain Scan Processor
  Improved Weapon Shielding
     Light Armor Plating
           Tractor Beam
  Improved Light Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           System Shield
>          --- WEAPON -----------
  Advanced Beam Cannon
           Gauss Rifle
>          --- INVENTORY --------
  Improved Ion Engine
           Nuclear Core
           Carbon-fiber Leg
  Improved Heat Sink
           Huge Storage Unit
   Compact Battery
   Compact Matter Pod
  Improved Signal Interpreter
  Improved Terrain Scan Processor
  Improved Weapon Shielding
     Light Armor Plating
           Tractor Beam
  Improved Light Cannon
[Rating: 35]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Impact Weapon            Flail

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Slots Evolved              4    | .   .   2   2   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             56   | 10  9   12  12  13  
  Power                    10   | 1   1   3   2   3   
    Engine                 6    | 1   1   3   1   .   
    Core                   4    | .   .   .   1   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 6   2   1   6   3   
    Treads                 6    | 2   1   1   2   .   
    Leg                    9    | 2   .   .   4   3   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   
  Utility                  11   | 1   3   3   .   4   
    Device                 5    | .   2   1   .   2   
    Storage                4    | 1   1   2   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   .   1   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   3   5   4   3   
    Energy Gun             4    | .   1   1   1   1   
    Energy Cannon          8    | .   1   3   3   1   
    Ballistic Gun          3    | 2   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   1   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 11   | .   1   .   1   9   
  Power                    2    | .   .   .   1   1   
  Propulsion               3    | .   1   .   .   2   
  Utility                  2    | .   .   .   .   2   
  Weapon                   4    | .   .   .   .   4   
  Highest Loss Streak      3    | .   1   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   95  99  89  98  
  Engine                   11   | .   14  22  13  .   
  Core                     6    | .   .   .   3   17  
  Treads                   10   | .   2   21  20  .   
  Leg                      14   | .   .   .   8   34  
  Wheel                    3    | .   20  .   .   .   
  Device                   14   | .   11  22  18  8   
  Storage                  10   | .   14  11  9   9   
  Hackware                 1    | .   .   .   .   3   
  Protection               1    | .   .   .   .   5   
  Energy Gun               4    | .   4   10  1   .   
  Energy Cannon            13   | .   12  10  14  14  
  Ballistic Gun            2    | .   9   .   .   2   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             46   | 14  28  41  46  46  
  Greatest Support         80   | 40  26  40  80  60  
  Greatest Overweight (x)  10   | .   2   10  1   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   15  25  15  15  
  Average Capacity         13   | 6   9   15  15  15  
  Most Carried             15   | 8   11  15  15  15  
  Average Carried          12   | 5   8   13  14  14  
  Final Capacity           15   | 8   15  15  15  15  
  Final Carried            15   | 6   11  15  15  14  

 Class Distribution 
--------------------
 84% | Mutant
  8% | Hacker-Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Mat  Gar  
Matter Collected           1016 | 205  198  213  229  171  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2296 | .    272  316  522  1186 
  Parts                    144  | .    16   34   33   61   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Combat Hostiles Destroyed  54   | .   5   14  9   26  
  Guns                     14   | .   2   5   .   7   
  Cannons                  31   | .   3   9   6   13  
  AOE                      6    | .   .   .   1   5   
Classes Destroyed          8    | .   2   2   2   2   
  Watcher                  6    | .   3   1   2   .   
  Swarmer                  16   | .   .   11  2   3   
  Cutter                   2    | .   .   .   .   2   
  Grunt                    20   | .   5   2   1   12  
  Brawler                  1    | .   .   .   1   .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   12   | .   .   1   4   7   
  Hunter                   2    | .   .   .   .   2   
Best Kill Streak           4    | .   3   4   3   4   
  Combat Bots Only         4    | .   2   4   3   4   
Max Kills in Single Turn   2    | .   2   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  
Damage Taken               1932 | .    109  264  330  1229 
  Core                     291  | .    25   45   45   176  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   26   | .    .    26   .    .    
Core Remaining (%)         92   | 100  90   88   .    .    
Volleys Fired              131  | .    20   31   27   53   
  Largest                  2    | .    2    2    2    2    
  Hottest                  131  | .    80   105  119  131  
Shots Fired                221  | .    40   51   41   89   
  Gun                      69   | .    26   20   1    22   
  Cannon                   152  | .    14   31   40   67   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  43   | .    26   .    .    17   
  Thermal                  89   | .    14   46   .    29   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          89   | .    .    5    41   43   
  Robot Hit Streak         32   | .    13   13   23   32   
  Robot Miss Streak        4    | .    2    4    2    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           165  | .    29   33   31   72   
  Core Hits                84   | .    13   17   13   41   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    1    1    
    Corrupt                2    | .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3676 | .    454  507  746  1969 
  Guns                     822  | .    258  175  .    389  
  Cannons                  2476 | .    189  332  703  1252 
  Explosions               371  | .    .    .    43   328  
  Melee                    .    | .    .    .    .    .    
  Ramming                  7    | .    7    .    .    .    
  Kinetic                  553  | .    258  .    .    295  
  Thermal                  1444 | .    189  429  43   783  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          1672 | .    .    78   703  891  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    .    23   .    1    
  Projectiles              23   | .    .    23   .    .    
  Explosions               1    | .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      51   | .    3    .    16   32   
  Shots                    2    | .    .    .    1    1    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        435  | .    63   300  381  435  
  Average Temperature      152  | .    20   119  116  192  
  Received Heat Transfer   873  | .    75   48   99   651  
  Effects                  22   | .    .    .    6    16   
    Shutdowns              9    | .    .    .    .    9    
    Energy Bleed           3    | .    .    .    1    2    
    Interference           8    | .    .    .    5    3    
    Short Circuit          1    | .    .    .    .    1    
    Damage (major)         1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           3    | .    .    .    2    1    
  Combat Hostiles          3    | .    .    .    2    1    
  Parts Fried              13   | .    .    .    6    7    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    1    1    .    1    
  Heat Transferred         2549 | .    407  928  50   1164 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    3    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Peak Influence             930  | .   181 229 291 930 
  Initial                  122  | .   .   .   60  122 
  Average                  261  | .   130 80  169 530 
Maximum Alert Level        3    | .   .   1   1   3   
  Low Security (%)         56   | 100 100 90  62  4   
  Level 1                  15   | .   .   9   37  15  
  Level 2                  17   | .   .   .   .   49  
  Level 3                  10   | .   .   .   .   30  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   .   1   3   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Distress Signals           3    | .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              70   | .   9   18  13  30  
  Peak Tracking Total      6    | .   3   5   4   6   
  Tactical Retreats        2    | .   1   .   1   .   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Scr Mat Mat Mat Gar 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Machines Accessed          6    | .   1   2   3   .   
  Terminals                3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          1    | .   .   .   1   .   
Total Hacks                16   | .   5   6   5   .   
  Successful               12   | .   3   6   3   .   
  Failed                   4    | .   2   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                9    | .   5   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          1    | .   .   .   1   .   
Terminal Hacks             5    | .   3   .   2   .   
  Record                   3    | .   3   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   .   
  Scan Component           2    | .   .   2   .   .   
  Repair                   2    | .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   
  Unlock Access            1    | .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         4    | .   1   1   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   
  Time                     52   | .   .   52  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Scr Mat Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Scr Mat Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Scr Mat Mat Mat Gar 
Robot Analysis Total       1    | .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  
Turns Passed               3024 | 118  442  792  602  1070 
Spaces Moved               1624 | 69   367  351  303  534  
  Core                     15   | 14   .    1    .    .    
  Treads                   580  | 36   .    324  220  .    
  Legs                     617  | .    .    .    83   534  
  Wheels                   412  | 19   367  26   .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   90   125  120  120  
  Average Speed            131  | 118  95   159  160  123  
  Slowest Speed            550  | 160  110  550  240  260  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 6    60   29   19   55   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    
  Unknown Exits Taken      3    | 1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          15   | .    .    .    4    11   
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      15   | .    .    .    4    11   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  
---------                  Run  | Scr Mat Mat Mat Gar 
Total                      2289 | 101 417 535 381 855 
  Wait                     385  | 14  5   112 13  241 
  Move                     1616 | 68  366 350 302 530 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  56   | 9   9   17  12  9   
  Fast Attach              14   | 3   4   2   5   .   
  Attach                   22   | 3   2   5   5   7   
  Detach                   1    | .   .   .   1   .   
  Swap                     20   | 4   3   5   2   6   
  Drop                     39   | .   7   13  14  5   
  Fire                     131  | .   20  31  27  53  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   4   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
   37 | -11/Scrapyard | Discovered new exit (range 14)
  119 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  466 | -10/Materials | Discovered new exit (range 14)
  561 | -10/Materials | Entered another Materials area
  561 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  596 | -9/Materials  | Repaired Wheel
  622 | -9/Materials  | Repaired Beam Cannon
 1324 | -9/Materials  | Discovered new exit (range 4)
 1353 | -9/Materials  | Entered another Materials area
 1353 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1499 | -8/Materials  | Garrison activated, responded to threat
 1952 | -8/Materials  | Identified exit to Garrison
 1955 | -8/Materials  | Entered Garrison
 2034 | -8/Garrison   | Triggered checkpoint
 2106 | -8/Garrison   | Triggered checkpoint
 2109 | -8/Garrison   | Triggered checkpoint
 2235 | -8/Garrison   | Discovered new exit (range 10)
 2276 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2595 | -8/Garrison   | Lost 3 parts (1u2w)
 2694 | -8/Garrison   | Triggered checkpoint
 2748 | -8/Garrison   | Triggered checkpoint
 2935 | -8/Garrison   | Discovered new exit (range 10)
 2945 | -8/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2980 | -8/Garrison   | Spotted B-75 Beast
 2980 | -8/Garrison   | Spotted B-75 Beast
 3014 | -8/Garrison   | Triggered checkpoint
 3025 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
Extracted 8 energy.
Acquired Huge Storage Unit.
EXIT=FOUND
Attempting to access garrison exit controls...
Remote lockdown engaged.
B-75 Beast springs to life.
ALERT: Garrison interior compromised.
Carbon-fiber Leg blasted off.
Slug penetrates B-75 Beast.
Beams of light sweep through the air. An alarm sounds.
Carbon-fiber Leg blasted off.
Slug penetrates B-75 Beast.
Knocked back.
Slug penetrates G-47 Trooper.
G-47 Trooper destroyed.
Knocked back.
Lgt. Nuclear Core destroyed.
Acquired 7 matter.
Acquired 1 matter.
Gauss Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????#=%[         #????????????????????#   # |
| ???????????#%[%#######  #???????????????######   # |
| ???????????#=*##?????#  #???????????????#          |
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| ???????????#  #######                            # |
| ???????????#                                     # |
| ???????????#                       %             # |
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| ????????????????????#   ##    ## %%###???????????? |
| ????????????????????"          ^     #???????????? |
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| ????????????????????"         ^^     #???????????? |
|   ??????????????????"                #???????????? |
|      ???????????????#   ##    ##   ###???????????? |
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| ??#    #???#!%[[#???# #??????????????????????????? |
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|        #???#        #????????????????????????????? |
|  !###  #???#  ###!!!#????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          23
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Recoil Reduction           4
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HugeTachyonImmobilizer
  Manual?         0
Play Time         00:34:03
  Cumulative      7.7 hours
  Start           2022.12.26 @ 15:57:49
  End             2022.12.26 @ 16:31:43
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          18
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bd99cfae-5686-4166-9f6f-9d8b871688f7