Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.03 @ 01:25:02

Player: woegarden

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (28)      140
Value Destroyed (739)      739
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-176)               -176
              TOTAL SCORE: 3963

 Bonus
-------
Friendly Fire              -176

 Cogmind 
---------
Core Integrity             680/850
Matter                     266/300
Energy                     535/570
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (510) Ox7
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
     Light Angular Momentum Engine
           Fission Core
           Fission Core
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg (fused)
  Improved Carbon-fiber Leg
           Gravmag System
>          --- UTILITY (5) ------
  Advanced Heat Sink
    Medium Storage Unit
           Core Analyzer
  Advanced ECM Suite
  Advanced ECM Suite
>          --- WEAPON (3) -------
  Improved EM Pulse Cannon
    Cooled Particle Cannon
           Gauss Rifle
>          --- INVENTORY (10) ---
           Deuterium Engine
           Carbon-fiber Leg
  Improved Heat Sink
     Small Storage Unit
           Huge Storage Unit
           Hardlight Generator
           Gatling Laser

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
           Fission Core
           Fission Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
           Core Analyzer
           Kinecellerator
  Advanced ECM Suite
>          --- WEAPON -----------
  Improved EM Pulse Cannon
    Cooled Particle Cannon
           Gauss Rifle
>          --- INVENTORY --------
           Deuterium Engine
  Improved Deuterium Engine
     Micro Nuclear Core
           Carbon-fiber Leg
  Improved Heat Sink
     Small Storage Unit
           Huge Storage Unit
  Advanced ECM Suite
           Hardlight Generator
           Gatling Laser
[Rating: 62]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Flight Unit
Utility                    Core Analyzer
  Device                   Advanced ECM Suite
  Storage                  Small Storage Unit
  Processor                Core Analyzer
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   2   2   2   
  Power                    2    | .   .   .   .   1   .   1   
  Propulsion               2    | .   .   .   1   1   .   .   
  Utility                  3    | .   .   .   1   .   2   .   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             73   | .   2   3   23  8   28  9   
  Power                    17   | .   .   1   4   2   7   3   
    Engine                 11   | .   .   1   3   1   6   .   
    Core                   6    | .   .   .   1   1   1   3   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | .   2   .   10  2   4   2   
    Treads                 2    | .   2   .   .   .   .   .   
    Leg                    5    | .   .   .   .   .   4   1   
    Wheel                  3    | .   .   .   3   .   .   .   
    Hover                  5    | .   .   .   3   1   .   1   
    Flight                 5    | .   .   .   4   1   .   .   
  Utility                  26   | .   .   1   5   4   13  3   
    Device                 15   | .   .   1   2   3   7   2   
    Storage                9    | .   .   .   3   1   4   1   
    Processor              2    | .   .   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   10   | .   .   1   4   .   4   1   
    Energy Gun             4    | .   .   1   1   .   2   .   
    Energy Cannon          2    | .   .   .   .   .   1   1   
    Ballistic Gun          4    | .   .   .   3   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 24   | .   .   2   5   11  3   3   
  Power                    4    | .   .   1   .   2   1   .   
  Propulsion               8    | .   .   .   2   4   .   2   
  Utility                  6    | .   .   .   1   3   1   1   
  Weapon                   6    | .   .   1   2   2   1   .   
  Highest Loss Streak      11   | .   .   2   2   11  2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     79   | .   85  90  83  61  67  98  
  Engine                   11   | .   14  14  10  9   10  9   
  Core                     1    | .   .   .   .   1   .   9   
  Treads                   7    | .   15  28  10  .   .   .   
  Leg                      10   | .   12  .   .   .   14  25  
  Hover                    2    | .   .   .   6   15  .   .   
  Flight                   1    | .   .   .   5   1   .   .   
  Device                   10   | .   .   7   12  14  10  16  
  Storage                  9    | .   14  14  11  6   5   6   
  Processor                5    | .   .   .   .   .   12  8   
  Energy Gun               6    | .   14  12  7   .   4   .   
  Energy Cannon            3    | .   .   .   .   .   3   13  
  Ballistic Gun            8    | .   14  14  13  12  1   6   
Naked Turns                4    | .   .   .   .   2   2   .   
Heaviest Build             107  | 12  12  15  16  21  107 65  
  Greatest Support         63   | 20  40  40  48  21  63  63  
  Greatest Overweight (x)  4    | .   .   .   3   4   3   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   20  10  25  10  
  Average Capacity         8    | 8   8   8   8   8   7   9   
  Most Carried             10   | 6   8   8   8   7   8   10  
  Average Carried          6    | 6   6   6   7   5   6   7   
  Final Capacity           10   | 8   8   8   8   5   8   10  
  Final Carried            8    | 6   7   8   8   4   8   7   

 Class Distribution 
--------------------
 70% | Mutant
 15% | Scavenger-Mutant
 14% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Gunner | -6/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac 
Matter Collected           1043 | 200 6   57  301 .   305 174 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1243 | .   83  11  607 .   209 333 
  Parts                    60   | .   4   .   35  .   12  9   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Combat Hostiles Destroyed  21   | .   2   1   12  .   3   3   
  Guns                     17   | .   1   1   12  .   1   2   
  Cannons                  3    | .   .   .   .   .   2   1   
  AOE                      1    | .   1   .   .   .   .   .   
Classes Destroyed          7    | .   1   1   3   .   2   .   
  Worker                   2    | .   .   .   2   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   2   .   .   1   
  Swarmer                  7    | .   .   1   6   .   .   .   
  Grunt                    11   | .   2   .   6   .   .   3   
  Hunter                   1    | .   .   .   .   .   1   .   
  Programmer               1    | .   .   .   .   .   1   .   
  Thug                     2    | .   .   .   .   .   2   .   
Best Kill Streak           5    | .   2   1   5   .   2   2   
  Combat Bots Only         5    | .   2   1   5   .   2   2   
Max Kills in Single Turn   2    | .   1   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac 
Hostile Shots Fired        330  | .   4   35  83  120 36  52  
  Missed                   100  | .   2   9   29  33  14  13  
Damage Taken               3274 | .   68  203 717 872 573 841 
  Core                     968  | .   15  30  207 389 157 170 
  Absorbed by Shields      16   | .   .   .   .   16  .   .   
Core Remaining (%)         67   | 100 .   82  48  29  77  .   
Volleys Fired              78   | .   3   5   32  .   19  19  
  Largest                  3    | .   2   1   2   .   2   3   
  Hottest                  127  | .   60  20  70  .   105 127 
Shots Fired                140  | .   6   5   61  .   34  34  
  Gun                      106  | .   6   5   61  .   15  19  
  Cannon                   34   | .   .   .   .   .   19  15  
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  59   | .   3   5   32  .   .   19  
  Thermal                  53   | .   .   .   10  .   34  9   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          28   | .   3   .   19  .   .   6   
  Robot Hit Streak         15   | .   3   1   15  .   4   10  
  Robot Miss Streak        5    | .   2   1   4   .   3   5   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        2    | .   .   .   2   .   .   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   .   .   
Shots Hit Robots           91   | .   3   3   43  .   21  21  
  Core Hits                47   | .   4   1   25  .   8   9   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   1   .   1   .   
    Burn                   1    | .   .   .   .   .   1   .   
    Corrupt                1    | .   .   .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           1935 | .   113 40  577 .   563 642 
  Guns                     984  | .   36  40  481 .   189 238 
  Cannons                  641  | .   .   .   .   .   365 276 
  Explosions               300  | .   76  .   96  .   .   128 
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  10   | .   1   .   .   .   9   .   
  Kinetic                  493  | .   10  40  205 .   .   238 
  Thermal                  1166 | .   76  .   195 .   554 341 
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          266  | .   26  .   177 .   .   63  
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   1   .   1   .   
  Average Corruption       1    | .   .   .   1   .   1   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  10   | .   .   .   5   .   5   .   
    Message Errors         1    | .   .   .   .   .   1   .   
    Matter Fused           3    | .   .   .   2   .   1   .   
    Heat Flow Errors       1    | .   .   .   .   .   1   .   
    Energy Discharges      1    | .   .   .   1   .   .   .   
    Parts Fused            1    | .   .   .   .   .   1   .   
    Data Loss (minor)      2    | .   .   .   1   .   1   .   
    Alerts                 1    | .   .   .   1   .   .   .   
Overload Shots             3    | .   .   .   .   .   .   3   
Overflow Damage            72   | .   .   .   27  .   24  21  
  Projectiles              45   | .   .   .   .   .   24  21  
  Explosions               27   | .   .   .   27  .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      102  | .   36  .   66  .   .   .   
  Shots                    3    | .   1   .   2   .   .   .   
  Rammed                   1    | .   1   .   .   .   .   .   
Targets Rammed             3    | .   1   .   .   .   2   .   
  Kicked                   2    | .   .   .   .   .   2   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        562  | .   21  .   34  .   480 562 
  Average Temperature      196  | .   15  .   12  .   181 261 
  Received Heat Transfer   741  | .   18  .   219 222 48  234 
  Effects                  19   | .   .   .   .   .   7   12  
    Shutdowns              9    | .   .   .   .   .   3   6   
    Energy Bleed           2    | .   .   .   .   .   .   2   
    Interference           5    | .   .   .   .   .   2   3   
    Matter Decay           1    | .   .   .   .   .   1   .   
    Damage (major)         1    | .   .   .   .   .   1   .   
    Damage (core)          1    | .   .   .   .   .   .   1   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             4    | .   .   .   1   .   3   .   
  Heat Transferred         1782 | .   100 .   446 .   888 348 
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      4    | .   1   .   2   .   .   1   

 Alert                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Peak Influence             446  | .   99  78  446 200 84  104 
  Initial                  185  | .   .   38  29  185 47  14  
  Average                  93   | .   59  60  237 165 37  69  
Maximum Alert Level        2    | .   .   .   2   1   .   .   
  Low Security (%)         86   | 100 100 100 36  77  100 100 
  Level 1                  9    | .   .   .   42  22  .   .   
  Level 2                  4    | .   .   .   21  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   3   .   2   .   
  Investigation            2    | .   .   .   2   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            2    | .   .   .   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Distress Signals           4    | .   1   .   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              65   | .   6   3   24  15  11  6   
  Peak Tracking Total      12   | .   3   3   8   12  3   3   
  Tactical Retreats        7    | .   .   1   3   2   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Machines Accessed          5    | .   1   .   2   .   2   .   
  Terminals                3    | .   .   .   2   .   1   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                14   | .   3   .   8   .   3   .   
  Successful               5    | .   .   .   4   .   1   .   
  Failed                   9    | .   3   .   4   .   2   .   
    Catastrophic           2    | .   .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                9    | .   .   .   8   .   1   .   
  Fabricators              2    | .   .   .   .   .   2   .   
  Repair Stations          3    | .   3   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   4   .   1   .   
  Record                   1    | .   .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   2   .   2   .   
  Full Trace Events        3    | .   1   .   2   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac 
Total Allies               3    | .   .   .   .   .   3   .   
  Largest Group            3    | .   .   .   .   .   3   .   
  Highest-Rated Group      93   | .   .   .   .   .   93  .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               22   | .   .   .   .   .   22  .   
  Total Damage             247  | .   .   .   .   .   247 .   
  Kills                    1    | .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  
-------------              Run  | Yrd Mat Min Mat Mat Fac Fac 
Turns Passed               2065 | 6   249 276 396 128 714 296 
Spaces Moved               1428 | 6   166 163 321 154 465 153 
  Core                     140  | .   .   .   .   34  106 .   
  Treads                   316  | .   80  163 73  .   .   .   
  Legs                     604  | 6   86  .   .   .   359 153 
  Wheels                   21   | .   .   .   21  .   .   .   
  Hover                    242  | .   .   .   128 114 .   .   
  Flight                   105  | .   .   .   99  6   .   .   
  Fastest Speed            34   | 120 120 160 34  50  50  120 
  Average Speed            117  | 120 139 160 75  75  125 150 
  Slowest Speed            360  | 120 160 160 320 360 330 190 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   2   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       18   | 2   26  25  36  22  11  5   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             2    | .   .   2   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          20   | .   3   .   5   .   2   10  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   2   3   
  AOE                      15   | .   3   .   5   .   .   7   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac 
Total                      1680 | 5   178 173 414 165 558 187 
  Wait                     25   | .   .   .   5   .   19  1   
  Move                     1418 | 5   165 162 316 153 464 153 
  Hop                      2    | .   .   .   2   .   .   .   
  Pick Up                  37   | .   4   3   15  1   11  3   
  Fast Attach              27   | .   .   1   7   3   15  1   
  Attach                   21   | .   1   2   3   4   7   4   
  Detach                   5    | .   .   .   .   .   5   .   
  Swap                     25   | .   1   .   13  1   6   4   
  Drop                     39   | .   3   .   21  3   10  2   
  Fire                     78   | .   3   5   32  .   19  19  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     2    | .   .   .   .   .   2   .   
  Crush                    1    | .   1   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 1)
    7 | -11/Scrapyard | Entered Materials
  244 | -10/Materials | Discovered new exit (range 8)
  256 | -10/Materials | Entered Mines
  315 | -10/Mines     | Build established: Mutant
  324 | -10/Mines     | Discovered new exit (range 16)
  532 | -10/Mines     | Entered Materials
  532 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  907 | -9/Materials  | Core integrity fell below 50%
  926 | -9/Materials  | Discovered new exit (range 4)
  928 | -9/Materials  | Entered another Materials area
  928 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1029 | -8/Materials  | Core integrity fell below 50%
 1040 | -8/Materials  | Discovered new exit (range 16)
 1056 | -8/Materials  | Entered Factory
 1056 | -7/Factory    | Evolved 2 slots: Utility x2
 1073 | -7/Factory    | Lost 11 parts (2p4n3u2w)
 1149 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 1427 | -7/Factory    | P-60 Hacker assimilated allied QB-4XC(g)
 1758 | -7/Factory    | Build established: Scavenger-Mutant
 1763 | -7/Factory    | Discovered new exit (range 5)
 1770 | -7/Factory    | Entered another Factory area
 1770 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2066 | -6/Factory    | Self-destructed

 Last Messages 
---------------
01883_ Acquired 54 matter.
01890_ Acquired Carbon-fiber Leg.
01892_ Acquired 19 matter.
01894_ Acquired Adv. Heat Sink.
01895_ Discarded Core Analyzer.
01897_ Acquired 10 matter.
01911_ Acquired Gatling Laser.
01968_ Dropped Imp. Deuterium Engine.
01968_ Dropped Mic. Nuclear Core.
01969_ Acquired Gravmag System.
02008_ Connecting with DSF Access...
02008_ Current location identified: Factory
02032_ Penetrated by Slug. <x2>
02041_ ALERT: Security rotation in progress.
02055_ Slug penetrates Wall.
02056_ Penetrated by Slug. <x3>
02059_ Carbon-fiber Leg destroyed.
02059_ Kinecellerator destroyed.
02065_ Slug penetrates Wall.
02065_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#     #???####+#####+###?????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Coolant Potential          50
Energy Generation          44
Energy Capacity            570
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
ECM Strength               2
Base Temperature (-)       100
Evasion (%)                63
Core Analysis              9
Recoil Reduction           2
Energy Filtering           30
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressTargetingSystem
  Manual?         0
Play Time         00:32:44
  Cumulative      106.0 hours
  Start           2024.05.03 @ 00:50:42
  End             2024.05.03 @ 01:25:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          179
  Rogue           133
  Adventurer      45
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          50
Achievement%      36
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)|BRIGHTNESS(90)|SATURATION(87)
Steam             1


RUN: 0acc823d-4956-42f2-a4cc-519a3592e4e5