Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 14:52:55 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (89) 445 Value Destroyed (2087) 2087 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (3034) 3034 TOTAL SCORE: 12586 Bonus ------- High Alert Combat Kills 34 Win 3000 Cogmind --------- Core Integrity 1550/1600 Matter 108/300 Energy 256/260 System Corruption 5% Temperature Cool (4) Movement Flying (31) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (7) --- Field Propulsion Drive Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY (12) ----- Medium Storage Unit Large Storage Unit Long-range Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (4) ------- Hardcell Cannon Katana Greatsword > --- INVENTORY (14) --- F-cell Engine Light Fission Core Quantum Reactor Cooled Cesium-ion Thruster Impulse Thruster Array Advanced Weight Redist. System Advanced Transmission Jammer Improved Maneuvering Thrusters System Restoration Module Micro-nuke Launcher Power Sword Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Drive Impulse Thruster Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Transmission Jammer Improved Maneuvering Thrusters Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON ----------- Micro-nuke Launcher Katana Greatsword > --- INVENTORY -------- F-cell Engine Light Fission Core Quantum Reactor Cooled Cesium-ion Thruster Impulse Thruster Array Impulse Thruster Array Advanced Weight Redist. System Long-range Sensor Array Advanced Transmission Jammer System Restoration Module Hardcell Cannon Power Sword [Rating: 143] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Wheel Treads Armored Treads Leg Aluminum Leg Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Advanced Signal Interpreter Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Propulsion Shielding Weapon Greatsword Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 5 | . . . . . . 2 1 . 1 . . 1 Utility 10 | . . . . 2 . . 1 2 . 2 2 1 Weapon 2 | . . . 2 . . . . . . . . . Parts Attached 200 | 5 16 22 17 3 9 18 22 35 9 9 22 13 Power 15 | . 2 . 1 . . . 3 1 1 . 6 1 Engine 6 | . 2 . 1 . . . 2 . 1 . . . Core 5 | . . . . . . . 1 1 . . 3 . Reactor 4 | . . . . . . . . . . . 3 1 Propulsion 45 | 2 3 5 5 1 . 2 3 11 3 1 5 4 Treads 1 | . . . . 1 . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . Wheel 18 | . 3 5 5 . . 2 3 . . . . . Hover . | . . . . . . . . . . . . . Flight 24 | . . . . . . . . 11 3 1 5 4 Utility 72 | 1 3 . 3 1 2 11 12 17 2 6 9 5 Device 30 | . . . 1 . . 5 4 7 2 2 5 4 Storage 13 | 1 2 . 1 . . 1 5 1 . . 2 . Processor 7 | . . . . . . 3 . 3 . 1 . . Hackware 4 | . . . . 1 . . 1 . . 1 . 1 Protection 18 | . 1 . 1 . 2 2 2 6 . 2 2 . Artifact . | . . . . . . . . . . . . . Weapon 68 | 2 8 17 8 1 7 5 4 6 3 2 2 3 Energy Gun 10 | 1 2 2 2 1 2 . . . . . . . Energy Cannon 5 | . . . . . 2 . . 2 . . 1 . Ballistic Gun 19 | 1 1 9 3 . 3 2 . . . . . . Ballistic Cannon 4 | . . . 1 . . 1 . . . . 1 1 Launcher 14 | . 5 6 2 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 16 | . . . . . . 2 4 4 3 2 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 3 . 1 . 1 . . . . . Parts Lost 38 | . . 6 17 . 7 . 3 1 . . 3 1 Power 3 | . . 1 2 . . . . . . . . . Propulsion 11 | . . 2 5 . 1 . 1 . . . 1 1 Utility 8 | . . . 1 . 3 . 1 1 . . 2 . Weapon 16 | . . 3 9 . 3 . 1 . . . . . Highest Loss Streak 7 | . . 4 7 . 5 . 1 1 . . 2 1 Average Slot Usage (%) 76 | . 86 89 62 15 22 50 78 85 82 82 83 86 Engine 3 | . 12 5 3 . . . 2 3 5 4 1 . Core 1 | . . . . . . . 2 1 5 4 5 4 Wheel 8 | . 17 26 17 . . 7 14 2 . . . . Flight 8 | . . . . . . . . 18 22 19 15 19 Device 6 | . . . . . . 6 4 10 10 6 15 11 Storage 8 | . 14 14 9 . . 3 13 5 5 4 5 8 Processor 10 | . . . . . . 8 13 16 15 16 17 16 Hackware 3 | . . . . 3 7 . . 5 5 9 8 12 Protection 2 | . 3 14 8 . 1 3 . . . 2 . . Energy Gun 1 | . 12 5 2 2 3 . . . . . . . Ballistic Gun 6 | . 13 21 16 6 3 10 8 . . . . . Ballistic Cannon 1 | . . . 1 . . 3 5 . . . 3 3 Slashing Weapon 8 | . . . . . . 3 10 16 11 13 7 6 Naked Turns 87 | . . . 62 . 15 10 . . . . . . Heaviest Build 70 | 7 28 26 28 3 9 23 61 63 49 49 70 70 Greatest Support 78 | 20 20 20 20 20 20 28 66 66 60 63 73 78 Greatest Overweight (x) 2 | . 1 1 2 . 1 . 2 1 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 4 4 8 14 12 10 10 16 14 Average Capacity 9 | 5 9 10 9 4 4 5 9 10 10 10 11 14 Most Carried 14 | 3 10 10 10 4 4 8 12 12 10 10 10 14 Average Carried 8 | 2 7 8 6 4 3 4 9 9 9 9 9 11 Final Capacity 14 | 6 10 10 4 4 4 8 12 10 10 10 14 14 Final Carried 12 | 3 10 10 4 4 4 8 12 10 10 10 9 12 Class Distribution -------------------- 44% | Mutant 12% | Gladiator 10% | Scout 10% | Hacker-Scout 5% | Assassin 4% | Hacker-Ninja 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -6/Factory Gladiator | -5/Factory Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Matter Collected 2865 | 250 259 216 449 117 51 148 580 295 100 60 245 95 Remotely . | . . . . . . . . . . . . . Salvage Created 2535 | . 323 335 284 . 60 139 415 380 115 145 247 92 Parts 183 | . 32 35 31 . 5 6 19 28 1 9 11 6 Haulers Intercepted 5 | . 2 . 1 . . . . . . . 1 1 Recyclers Shooed 3 | . . 1 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 59 | . 9 20 12 . 2 1 7 4 . 2 2 . Melee 13 | . . . . . . . 5 4 . 2 2 . Guns 14 | . . 7 4 . . 1 2 . . . . . Cannons 2 | . . . 1 . 1 . . . . . . . AOE 30 | . 9 13 7 . 1 . . . . . . . Classes Destroyed 14 | . 7 . 2 . . . 2 1 1 . . 1 Worker 13 | . 1 6 2 . . 3 1 . . . . . Builder 1 | . 1 . . . . . . . . . . . Tunneler 2 | . 1 . . . . . 1 . . . . . Hauler 5 | . 2 . 1 . . . . . . . 1 1 Recycler 1 | . . . . . . . . . 1 . . . Mechanic 1 | . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . 1 Watcher 6 | . . . . . . . . 4 . 1 1 . Swarmer 32 | . 6 18 6 . 1 . . . . 1 . . Grunt 11 | . 3 2 3 . . . 3 . . . . . Brawler 1 | . . . 1 . . . . . . . . . Duelist 2 | . . . . . . . 1 . . 1 . . Sentry 8 | . . . 2 . 1 1 2 2 . . . . Programmer 5 | . . . . . . . 1 2 . . 2 . Best Kill Streak 11 | . 9 8 11 . 1 1 2 2 1 2 2 1 Combat Bots Only 8 | . 7 6 8 . 1 1 2 2 . 1 2 . Max Kills in Single Turn 3 | . 3 3 2 . 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 3 2 . 1 . . . . . . . Melee 1 | . . . . . . . 1 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Damage Taken 6346 | . 160 582 1043 . 1353 295 824 517 . 624 482 466 Core 1341 | . 24 81 280 . 449 80 160 65 . 107 45 50 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 58 30 . 18 88 81 93 100 91 96 96 Volleys Fired 169 | . 35 50 42 . 12 7 7 1 . . 4 11 Largest 4 | . 2 2 4 . 2 3 3 1 . . 1 1 Hottest 136 | . 60 60 91 . 136 85 85 98 . . 98 65 Shots Fired 320 | . 69 89 93 . 17 15 21 1 . . 4 11 Gun 239 | . 58 78 64 . 11 14 14 . . . . . Cannon 41 | . . . 16 . 6 1 7 1 . . 4 6 Launcher 40 | . 11 11 13 . . . . . . . . 5 Special . | . . . . . . . . . . . . . Kinetic 216 | . 30 58 77 . 6 15 21 . . . 3 6 Thermal 11 | . . . 3 . 6 . . 1 . . 1 . Explosive 40 | . 11 11 13 . . . . . . . . 5 Electromagnetic 53 | . 28 20 . . 5 . . . . . . . Robot Hit Streak 19 | . 6 11 9 . 11 12 19 . . . 11 14 Robot Miss Streak 8 | . 5 8 6 . 2 . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 268 | . 33 49 53 . 11 14 48 23 3 17 13 4 Core Hits 155 | . 26 33 32 . 8 7 18 10 1 6 4 10 Critical Hits 2 | . . . . . . . 2 . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 . . . . . Melee Attacks 197 | . . . . . . 3 44 62 15 25 38 10 Impact . | . . . . . . . . . . . . . Slashing 197 | . . . . . . 3 44 62 15 25 38 10 Piercing . | . . . . . . . . . . . . . Sneak Attacks 12 | . . . . . . 2 6 1 2 . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 20 | . . . . . . . 7 5 1 6 1 . Damage Inflicted 9336 | . 925 1224 1115 . 264 343 1590 1268 357 660 867 723 Guns 1413 | . 300 359 297 . 109 170 178 . . . . . Cannons 402 | . . . 203 . 61 . 102 . . . 36 . Explosions 2788 | . 625 865 580 . 75 . . . . . . 643 Melee 4679 | . . . . . . 173 1310 1268 357 660 831 80 Ramming 54 | . . . 35 . 19 . . . . . . . Kinetic 1337 | . 101 243 450 . 57 170 280 . . . 36 . Thermal 220 | . 45 23 50 . 102 . . . . . . . Explosive 2679 | . 580 842 580 . 34 . . . . . . 643 Electromagnetic 367 | . 199 116 . . 52 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 4679 | . . . . . . 173 1310 1268 357 660 831 80 Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . 2 . . . 2 2 . . 4 5 Average Corruption 2 | . . . 2 . . . 2 1 . . 2 5 Corruption Purged 4 | . . . . . . . . . . . 4 . Effects 11 | . . . 1 . . . . 5 . . 2 3 Message Errors 6 | . . . 1 . . . . 3 . . 1 1 Energy Discharges 3 | . . . . . . . . 1 . . 1 1 Data Loss (minor) 2 | . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 876 | . . 20 5 . 1 50 261 194 240 51 11 43 Projectiles 1 | . . . . . 1 . . . . . . . Explosions 68 | . . 20 5 . . . . . . . . 43 Melee 807 | . . . . . . 50 261 194 240 51 11 . Knockbacks 3 | . . . 3 . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 2 | . . . 2 . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 266 | . 25 151 32 . 58 . . . . . . . Shots 10 | . 1 6 2 . 1 . . . . . . . Rammed 17 | . . . 9 . 8 . . . . . . . Targets Rammed 17 | . . . 9 . 8 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 126 | . 40 29 118 . 126 . 63 44 . . 46 40 Average Temperature 25 | . 20 10 32 . 47 . 33 27 . . 21 17 Received Heat Transfer 1443 | . 30 108 294 . 567 84 234 63 . . 18 45 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 372 | . 50 50 111 . 161 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Peak Influence 525 | . 259 382 380 27 135 128 118 525 264 176 233 308 Initial 205 | . . 42 118 11 11 56 9 19 205 78 107 77 Average 134 | . 83 227 234 22 76 71 40 185 201 125 131 162 Maximum Alert Level 2 | . 1 1 1 . . . . 2 1 . 1 1 Low Security (%) 78 | 100 95 47 54 100 100 100 100 66 30 100 85 69 Level 1 13 | . 4 52 45 . . . . . 70 . 14 30 Level 2 8 | . . . . . . . . 33 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 11 | . 1 . . . 3 1 1 1 1 1 1 1 Investigation . | . . . . . . . . . . . . . Extermination 3 | . . . . . . . 1 1 . . 1 . Reinforcement 7 | . 1 . . . 3 1 . . 1 . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . . . . . 1 1 1 . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 145 | . 19 20 21 . 23 4 18 15 3 5 6 11 Peak Tracking Total 14 | . 5 4 5 . 14 2 4 3 3 4 3 5 Tactical Retreats 20 | . 1 2 4 . 2 . 4 2 1 1 1 2 Traps | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Traps Triggered 3 | . . . . . . . 1 1 . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Disabled 5 | . 1 2 . . 2 . . . . . . . Max in Single Turn 2 | . 1 1 . . 2 . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Machines Accessed 72 | . 4 1 6 1 4 2 10 22 6 3 7 6 Terminals 40 | . 1 1 4 1 4 2 4 10 3 1 4 5 Fabricators 6 | . . . . . . . 2 2 . . 2 . Repair Stations 9 | . 1 . 1 . . . 1 3 1 1 . 1 Recycling Units 6 | . 2 . 1 . . . 1 2 . . . . Scanalyzers 7 | . . . . . . . 1 3 1 1 1 . Garrison Access 4 | . . . . . . . 1 2 1 . . . Total Hacks 223 | . 12 3 16 3 7 3 27 88 18 15 19 12 Successful 122 | . 9 1 6 2 2 1 12 55 11 9 8 6 Failed 99 | . 3 2 10 1 5 2 14 32 7 6 11 6 Catastrophic 10 | . 1 1 . . 1 1 1 4 . . . 1 Database Lockouts 2 | . . . . . . . 1 1 . . . . Manual 58 | . 2 . 4 . 3 . 9 31 4 2 2 1 Terminals 131 | . 7 3 12 3 7 3 14 39 13 8 13 9 Fabricators 15 | . . . . . . . 4 7 . . 4 . Repair Stations 24 | . 2 . 3 . . . 2 9 2 3 . 3 Recycling Units 8 | . 3 . 1 . . . 2 2 . . . . Scanalyzers 38 | . . . . . . . 3 27 2 4 2 . Garrison Access 7 | . . . . . . . 2 4 1 . . . Terminal Hacks 50 | . 3 1 2 2 2 1 5 14 7 2 5 6 Record 6 | . . . . . . . . . 4 . . 2 Part Schematic 2 | . . . . . . . 1 1 . . . . Open Door 2 | . . . . . 1 . . . . . . 1 Level Access Points 3 | . . 1 . . . . . 1 . . . 1 Branch Access Points 5 | . 1 . . 1 . 1 . 1 1 . . . Emergency Access Points 3 | . . . . . . . 1 . . 1 1 . Machine Index 2 | . . . . . . . . 1 . . 1 . Terminal Index 4 | . . . . . . . 1 1 . . 1 1 Alert Level 1 | . . . . . . . 1 . . . . . Unreport Threat 3 | . . . 1 . . . 1 . 1 . . . Locate Traps 8 | . 1 . . 1 1 . . 2 1 1 . 1 Patrol Status 3 | . . . . . . . . 3 . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . Hauler Manifests 2 | . . . 1 . . . . 1 . . . . Registered Components 3 | . 1 . . . . . . 1 . . 1 . Zone Layout 2 | . . . . . . . . 2 . . . . Fabricator Hacks 9 | . . . . . . . 3 5 . . 1 . Load Schematic 5 | . . . . . . . 2 2 . . 1 . Build 4 | . . . . . . . 1 3 . . . . Repair Station Hacks 14 | . 2 . 2 . . . 1 5 2 2 . . Scan Component 8 | . 1 . 1 . . . 1 3 1 1 . . Repair 6 | . 1 . 1 . . . . 2 1 1 . . Recycling Unit Hacks 7 | . 3 . 1 . . . 1 2 . . . . Recycle Component 1 | . 1 . . . . . . . . . . . Retrieve Components 6 | . 2 . 1 . . . 1 2 . . . . Scanalyzer 31 | . . . . . . . 1 24 1 4 1 . Insert Component 14 | . . . . . . . 1 9 1 2 1 . Analyze 17 | . . . . . . . . 15 . 2 . . Garrison Access Hacks 2 | . . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . . 2 . . . . Unauthorized Hacks 9 | . 1 . 1 . . . 1 3 1 1 1 . Terminals 9 | . 1 . 1 . . . 1 3 1 1 1 . Assimilate 2 | . . . . . . . . 2 . . . . Botnet 7 | . 1 . 1 . . . 1 1 1 1 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 60 | . 2 1 6 1 3 2 9 17 5 1 7 6 Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 1 10 . 2 . . Parts Built 2 | . . . . . . . 1 1 . . . . Matter 387 | . . . . . . . 102 285 . . . . Time 127 | . . . . . . . 51 76 . . . . Total Part Build Rating 6 | . . . . . . . 1 5 . . . . Parts Repaired 6 | . 1 . 1 . . . . 2 1 1 . . Time 217 | . 13 . 26 . . . . 100 56 22 . . Parts Recycled 1 | . 1 . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 19 | . 3 . 10 . . . 1 5 . . . . Parts Scanalyzed 13 | . . . . . . . 1 9 1 2 . . Part Schematics Acquired 11 | . . . . . . . . 9 . 2 . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total Allies 3 | . . 1 . . . . . 2 . . . . Largest Group 1 | . . 1 . . . . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . . 26 . . . . Highest-Rated Ally 31 | . . 31 . . . . . 26 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 1 | . . 1 . . . . . . . . . . Total Damage 22 | . . 22 . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Turns Passed 6925 | 57 512 497 598 67 247 517 1336 1660 280 175 668 311 Spaces Moved 8060 | 42 349 380 544 99 228 532 978 1785 606 321 1425 771 Core 579 | 5 . . 163 88 167 156 . . . . . . Treads 72 | . . . . 11 61 . . . . . . . Legs 153 | 37 116 . . . . . . . . . . . Wheels 2578 | . 233 380 381 . . 376 978 230 . . . . Hover . | . . . . . . . . . . . . . Flight 4678 | . . . . . . . . 1555 606 321 1425 771 Fastest Speed 26 | 50 80 80 50 50 50 50 93 29 29 29 26 27 Average Speed 62 | 111 99 87 75 63 82 85 102 71 29 29 31 29 Slowest Speed 170 | 120 120 90 100 170 170 100 120 117 29 31 109 31 Overloaded Moves 85 | . . . . . . . . 11 . . 74 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 23 | . . . . . . . . 5 2 . 10 6 Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 3 60 90 38 13 44 16 18 52 15 8 41 26 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 9 | . 1 1 . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 . 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug 123 | . . . . . . . 8 23 8 3 21 60 Terrain Destroyed 404 | . 70 77 72 . 30 . 8 23 8 3 21 92 Melee 68 | . . . . . . . 8 22 8 3 18 9 Projectile 8 | . . . . . . . . 1 . . 3 4 AOE 328 | . 70 77 72 . 30 . . . . . . 79 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Sto Fac Fac Fac Fac Res Res Acc Total 9308 | 49 448 455 670 103 267 571 1239 2080 687 359 1567 813 Wait 570 | . 28 3 41 . 7 . 162 186 58 8 74 3 Move 8002 | 41 348 379 543 98 227 531 977 1774 601 320 1405 758 Hop 22 | . . . . . . . . 5 2 . 9 6 Pick Up 72 | 3 12 . 7 1 . 5 16 15 2 1 5 5 Fast Attach 71 | 5 5 . 7 2 6 12 8 6 3 4 8 5 Attach 47 | . . 5 7 . 2 3 2 12 4 1 7 4 Detach 30 | . 1 . 2 . 2 4 1 6 2 1 8 3 Swap 83 | . 11 17 4 1 1 3 12 17 2 4 7 4 Drop 74 | . 8 1 8 1 2 3 17 16 3 2 9 4 Fire 169 | . 35 50 42 . 12 7 7 1 . . 4 11 Melee 151 | . . . . . . 3 37 42 10 18 31 10 Ram 15 | . . . 9 . 6 . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 5 exits: *Res / *Upp x2 / Ext x2) -3/Research -2/Research (discovered 2 exits: *Acc / [*Tes]) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Mines 292 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 389 | -10/Materials | Repaired Ion Engine 482 | -10/Materials | Destroyed 7 combat bots 570 | -10/Materials | Entered Mines 653 | -10/Mines | Discovered new exit (range 6) 686 | -10/Mines | Received a Mining Laser from a helpful Derelict 715 | -10/Mines | Discovered new exit (range 12) 829 | -10/Mines | Learned Materials terminal intel 830 | -10/Mines | Lost 4 parts (1p1n2w) 952 | -10/Mines | Learned Materials terminal intel 1022 | -10/Mines | Identified exit to Materials 1067 | -10/Mines | Entered Materials 1067 | -9/Materials | Evolved 2 slots: Weapon x2 1068 | -9/Materials | Loaded intel: 12 terminal locations 1161 | -9/Materials | Repaired Wheel 1260 | -9/Materials | Destroyed 8 combat bots 1356 | -9/Materials | Discovered new exit (range 7) 1424 | -9/Materials | Lost 7 parts (1p2n4w) 1568 | -9/Materials | Core integrity fell below 50% 1596 | -9/Materials | Lost 7 parts (3n1u3w) 1650 | -9/Materials | Discovered new exit (range 8) 1665 | -9/Materials | Entered another Materials area 1665 | -8/Materials | Evolved 2 slots: Utility x2 1666 | -8/Materials | Loaded intel: 12 terminal locations 1682 | -8/Materials | Identified exit to Storage 1732 | -8/Materials | Entered Storage 1895 | -8/Storage | Core integrity fell below 50% 1934 | -8/Storage | Lost 5 parts (1n2u2w) 1970 | -8/Storage | Discovered new exit (range 10) 1972 | -8/Storage | Core integrity fell below 20% 1979 | -8/Storage | Entered Factory 1979 | -7/Factory | Evolved 2 slots: Propulsion x2 2368 | -7/Factory | Identified exit to Lower Caves 2467 | -7/Factory | Discovered new exit (range 5) 2471 | -7/Factory | Identified exit to Factory 2496 | -7/Factory | Entered another Factory area 2496 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2955 | -6/Factory | Central database locked down 3375 | -6/Factory | Fabricated Hcp. Storage Unit (x1) 3762 | -6/Factory | Discovered new exit (range 16) 3792 | -6/Factory | Identified exit to Factory 3832 | -6/Factory | Entered another Factory area 3832 | -5/Factory | Evolved 2 slots: Utility x2 4233 | -5/Factory | Discovered new exit (range 21) 4703 | -5/Factory | Discovered new exit (range 4) 4704 | -5/Factory | Identified exit to Factory 4836 | -5/Factory | Identified exit to Upper Caves 4931 | -5/Factory | Fabricated Cld. Cesium-ion Thruster? 4933 | -5/Factory | Local fabrication network quarantined 4956 | -5/Factory | Repaired Nuclear Pulse Array? 5001 | -5/Factory | Central database locked down 5026 | -5/Factory | Repaired Med. Reactive Plating 5492 | -5/Factory | Entered another Factory area 5492 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5581 | -4/Factory | Repaired Nuclear Pulse Array 5592 | -4/Factory | Identified exit to Upper Caves 5592 | -4/Factory | Identified exit to Extension 5718 | -4/Factory | Discovered new exit (range 13) 5769 | -4/Factory | Identified exit to Research 5772 | -4/Factory | Entered Research 5772 | -3/Research | Evolved 2 slots: Utility x2 5844 | -3/Research | Garrison activated, responded to threat 5883 | -3/Research | Repaired Greatsword 5922 | -3/Research | Discovered new exit (range 16) 5947 | -3/Research | Identified exit to Research 5947 | -3/Research | Entered another Research area 5947 | -2/Research | Evolved 2 slots: Utility x2 6142 | -2/Research | Build established: Hacker-Scout 6389 | -2/Research | Discovered new exit (range 20) 6422 | -2/Research | Identified exit to Access 6542 | -2/Research | Discovered new exit (range 10) 6615 | -2/Research | Entered Access 6615 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6653 | -1/Access | Identified exit to Surface 6846 | -1/Access | Crushed by falling debris 6926 | *** | Escaped! Last Messages --------------- 06846_ System corrupted by crushing effect (+5). 06846_ The unstable cave ceiling collapses. 06848_ U-05 Engineer lays Concrete. 06859_ Door malfunctions. 06859_ U-05 Engineer destroyed. 06869_ K-01 Serf destroyed. 06871_ The unstable cave ceiling collapses. 06871_ Prototype Ballistic Cannon crushed. 06871_ K-01 Serf collects debris. 06871_ Acquired 19 matter. 06872_ The unstable cave ceiling collapses. 06872_ Acquired 37 matter. 06875_ K-01 Serf collects debris. 06881_ System corrupted: Component data lost. 06905_ System corrupted: Energy discharge (-75). 06922_ GYFYGE QEYEA8PFODYRVT8RX6ZL CFIN 06923_ Connecting with Terminal... >>Open Sealed Barrier opened. 06924_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ############+########## # ########## | | ###### ? #?#??# # ## | | ###### = ###### # == ## | | ###### #?##?# # === = ## | | ###### [##?#?# # ""=""" ## | | #?#### ####?# # ""F""" ## """" | | ###### " #?#?## + """"" ## """" | | !!#?#### """ ###### # "" """" | | !!####?# """ ####?# # "# """" | | ###### " ####?# ############### """" | | ##################??? ?#??####??## | | ############??##?### ? ##?##?????## | | ###?###?#######?#?#??? #?##?####### | | ##?########??####??? ? ??#???# ########## | | ###?####??#######?##??? ? ???### | | ##?###?############# ?? ? ?#??### | | ###?####??#?#?##???#?? ?? ?? ##?### | | ##?##?#?#####?#?####""""?"???"???### | | #####?###?####???#?#?""?"?"??"??#?## | | ##?#?#####?##?###?#?"""""??"""##?### | | ######??##?#?#??####""""""""""#???## | | ?#?###########?#??## ##???# | | #?#??#?#?###?#?###?# ####?# ########+## | | #??###?##??#?##??### #???## #???# | | ?#?###??###?#?#??### "" ###### ##### | | ?#?###?##?##?###?#?# "@ ####?# #??## | | ###########???????## #????# #??## | | ###* #???##????#?# #?#?## #???# | | #?##?#?#????# #??### #?### | | #???#??????## ###### #???# !! | | ### ##??#???#??# #??## ###?# ! | | ?### ##??????##?###"" ##?#?# ###?# | | ???# ##?###?##?#??#"" #??#?# #?######### | | ?### #???#?????#??#"" #????# #########?? | | ? # #?????#????###T #????# #? ? | | # #?##???#????##"" #??#?# #? ??? | | ? # #?#???##?#?#?#"" #?#??# # ""??? | | ? # ##?#?????#####"" ###### # """""??? | | ???+ ???? # """"""?? | | ? ? ?? + """"?? | | ???? #??#?###+###################### # | | ? ?? #??? ? ??#??#?#????#???#?##?# # | | ???? #?? ? ??? ????????#??##?????## #? " " | | ???? ?# ???? ???#???????#???#?#???# # ""G"" | | ???? ##???"??? ????#??#???????###?# # ? | | ?#?? ?? ???""???#????????#?????#??## # ? ?? | | ???? ?????????"????#????????#???#?### #?#?#####?? | | #?#? #????"??????#?????????#??#?#?#= #????????? | | ??#? ?????"?????????#???????????? ?#???#???? | | ???#??##?? ??????##???##???????? ?? ????#??##? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 39 Energy Capacity 1000 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 300 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 74 Targeting Accuracy 8 Melee Accuracy 16 Core Analysis 6 Recoil Reduction 1 Offensive Hacking 24 Defensive Hacking 14 Item Schematics ----------------- Hcp. Storage Unit | -6/Factory | Hacked Nuclear Pulse Thruster | -5/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Med. Reactive Plating | -5/Factory | Scanalyzed Adv. Plasma Cannon | -5/Factory | Scanalyzed Propulsion Shielding | -5/Factory | Scanalyzed Hvy. Machine Gun | -5/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Scanalyzed Lrn. Sensor Array | -5/Factory | Scanalyzed Cld. Cesium-ion Thruster | -5/Factory | Hacked Field Propulsion Array | -3/Research | Scanalyzed Adv. Weight Redist. System | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -6/Factory Cld. Cesium-ion Thruster | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagAdvancedArray Manual? 0 Play Time 02:53:24 Cumulative 214.6 hours Start 2020.09.15 @ 15:06:56 End 2020.09.16 @ 14:52:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 46 Adventurer 36 Explorer 0 Win Type 0 Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 947a407e-1126-4f1f-a556-7f8e7f19ec12