Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.02 @ 20:36:05 Player: Vectis Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (135) 675 Value Destroyed (4070) 4070 Prototype IDs (220) 4400 Alien Tech Used (7) 1400 Bonus (15143) 15143 TOTAL SCORE: 33988 Bonus ------- High Alert Combat Kills 429 Met Data Miner 300 Used Data Conduit 3000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Friendly Fire -86 Cogmind --------- Core Integrity 0/1300 Matter 170/425 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Enhanced Biometal Leg > --- UTILITY (12) ----- Advanced Visual Processing Unit Advanced Visual Processing Unit Experimental Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Advanced Armor Integrity Analyzer Hacking Suite Makeshift Hacking Suite > --- WEAPON (2) ------- Vibroblade > --- INVENTORY (6) ---- Improved Energy Well (600) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Impulse Thruster Improved Diametric Drive Improved Diametric Drive > --- UTILITY ---------- Medium Storage Unit Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Hacking Suite Makeshift Hacking Suite System Mapper Advanced System Shield Advanced System Shield Quantum Router > --- WEAPON ----------- Vibroblade Vortex Lance > --- INVENTORY -------- Light Particle Reactor Improved Energy Well Core Reset Matrix Subatomic Replicator Hypervelocity EM Gauss Rifle Hypervelocity EM Gauss Rifle Core Cannon [Rating: 134] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reactive Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Slashing Weapon Scythe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 3 | . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . Utility 10 | . . 1 2 2 . . . . 1 . . . . . . . . . 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 203 | 7 9 31 50 25 2 . . 4 18 . 2 . . 5 2 . 9 . 6 1 5 9 2 16 Power 18 | 1 . 1 3 1 1 . . . 2 . . . . 1 . . 3 . 1 . . 1 . 3 Engine 6 | 1 . 1 2 . . . . . . . . . . 1 . . 1 . . . . . . . Core 6 | . . . 1 1 1 . . . 2 . . . . . . . 1 . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 3 Propulsion 70 | 2 . 15 16 9 1 . . 4 7 . . . . 3 . . 4 . 1 1 1 3 . 3 Treads 33 | 2 . 15 16 . . . . . . . . . . . . . . . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . . . . 9 1 . . 4 7 . . . . 3 . . 4 . 1 1 1 3 . 1 Utility 53 | 2 2 4 8 8 . . . . 8 . 2 . . . 2 . 1 . 4 . 2 5 1 4 Device 17 | . . 1 2 3 . . . . 3 . 1 . . . 2 . . . 1 . 1 2 . 1 Storage 9 | 2 2 1 1 1 . . . . . . 1 . . . . . . . 1 . . . . . Processor 10 | . . . . 1 . . . . 2 . . . . . . . . . 1 . . 3 . 3 Hackware 10 | . . . . 3 . . . . 3 . . . . . . . 1 . 1 . 1 . 1 . Protection 7 | . . 2 5 . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 62 | 2 7 11 23 7 . . . . 1 . . . . 1 . . 1 . . . 2 . 1 6 Energy Gun 25 | 2 1 7 12 . . . . . . . . . . . . . . . . . 1 . . 2 Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 13 | . 1 . 7 4 . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 7 | . 5 2 . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . 1 4 . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 3 . . . . . . . . . 1 . . . . . . . . 1 3 Piercing Weapon 3 | . . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . 3 2 2 . . . . . . . . . . . . 1 . 1 . 5 . . 7 Parts Lost 46 | . 2 3 6 2 . . . 4 4 . . . . . . . . . 2 2 . 5 1 15 Power 6 | . . 1 1 . . . . . 1 . . . . . . . . . 1 1 . . . 1 Propulsion 19 | . . 1 2 2 . . . 2 3 . . . . . . . . . 1 . . 2 1 5 Utility 12 | . . . 1 . . . . 2 . . . . . . . . . . . 1 . 2 . 6 Weapon 9 | . 2 1 2 . . . . . . . . . . . . . . . . . . 1 . 3 Highest Loss Streak 5 | . 1 1 3 1 . . . 4 4 . . . . . . . . . 2 1 . 5 1 5 Average Slot Usage (%) 97 | . 99 98 99 98 100 100 100 99 97 100 100 100 100 100 100 100 100 100 95 96 89 87 98 64 Engine 4 | . 14 10 4 . . . . . . . . . . 5 5 5 5 5 2 . . 2 . . Core 3 | . . . 4 6 7 7 7 7 5 6 6 6 6 5 5 5 5 5 5 2 . . . . Treads 14 | . 28 32 26 2 . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . 20 23 23 23 23 25 26 26 26 26 29 29 29 29 29 26 26 26 23 22 1 Device 8 | . . 7 8 14 15 15 15 14 5 6 5 6 6 5 5 5 5 5 8 10 10 11 4 2 Storage 15 | . 28 22 27 8 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 . Processor 4 | . . . . 6 7 7 7 7 7 6 6 6 6 5 5 5 5 5 7 9 5 6 19 27 Hackware 12 | . . . . 21 23 23 23 23 30 33 33 33 33 29 29 29 29 29 27 26 26 23 28 17 Protection 2 | . . 2 9 . . . . . . . . . . . . . . . . . . . . . Energy Gun 7 | . 12 15 15 . . . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 1 | . 7 . 2 7 . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . 7 6 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 7 15 15 15 15 9 6 6 6 6 5 5 5 1 . . . . . 4 1 Piercing Weapon 1 | . . . . . . . . . 3 6 6 6 6 5 5 5 8 11 10 10 9 7 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 15 43 62 89 85 19 19 19 19 22 22 25 22 22 28 28 28 52 29 38 38 32 38 42 35 Greatest Support 66 | 40 40 60 66 66 26 26 26 27 35 28 28 28 28 39 39 39 45 43 43 44 45 46 46 60 Greatest Overweight (x) 6 | . 1 1 2 6 . . 1 . 1 . . . . . . . 1 . . . . . . 4 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 8 16 18 24 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 12 8 8 8 8 8 Average Capacity 13 | 5 9 17 24 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Most Carried 24 | 6 13 18 24 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 13 | 3 7 16 23 9 7 7 7 7 7 7 7 8 7 7 7 8 7 7 7 7 7 7 7 3 Final Capacity 24 | 8 16 18 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 6 Final Carried 24 | 6 13 18 24 8 8 8 8 6 8 8 8 8 8 8 8 8 8 8 7 8 8 6 8 1 Class Distribution -------------------- 26% | Hacker-Mutant 25% | Scavenger-Mutant 16% | Hauler-Mutant 14% | Hacker-Sprinter 9% | Mutant 4% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Armory Wizard-Scout | -4/Lab Wizard-Ninja | -3/Research Wizard-Scout | -3/Quarantine Scavenger-Mutant | -3/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Matter Collected 2594 | 270 316 508 558 301 31 . . 20 59 4 58 . 46 78 34 14 26 64 . . . 57 . 150 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5816 | 96 454 1738 2889 286 . . . . 113 . . . . . . . . . . . . 57 . 183 Parts 326 | 5 26 116 139 12 . . . . 8 . . . . . . . . . . . . 7 . 13 Haulers Intercepted 12 | . 1 6 5 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 7 | . . 2 5 . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 1 . 3 . . . . . . . . . . . . . . . . Prevented 9 | . . . . . . . . . . . . . . . . . 7 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Combat Hostiles Destroyed 87 | . 8 30 41 3 . . . . 3 . . . . . . . . . . . . . . 2 Melee 6 | . . . . 2 . . . . 3 . . . . . . . . . . . . . . 1 Guns 55 | . 8 20 26 1 . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . 4 . . . . . . . . . . . . . . . . . . . . . . AOE 19 | . . 6 12 . . . . . . . . . . . . . . . . . . . . 1 Classes Destroyed 18 | 2 3 7 3 1 . . . . . . . . . . . . . . . . . . . 2 Worker 4 | . 1 . 3 . . . . . . . . . . . . . . . . . . . . . Builder 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | 1 . . 2 . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 6 5 . . . . . . . . . . . . . . . . . . . . . Recycler 8 | 1 . 2 3 2 . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 6 | . . 3 3 . . . . . . . . . . . . . . . . . . . . . Watcher 11 | . . 5 3 . . . . . 1 . . . . . . . . . . . . 2 . . Swarmer 18 | . . 7 8 . . . . . 3 . . . . . . . . . . . . . . . Grunt 41 | . 8 14 19 . . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 16 | . . 8 8 . . . . . . . . . . . . . . . . . . . . . Hunter 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . 3 . . . . . . . . . . . . . . . . . . . 1 Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | 2 5 7 7 1 . . . . 3 . . . . . . . . . . . . 2 . 2 Combat Bots Only 6 | . 4 6 6 1 . . . . 3 . . . . . . . . . . . . . . 2 Max Kills in Single Turn 4 | 2 1 3 4 1 . . . . 1 . . . . . . . . . . . . 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 4 . . . . . . . . . . . . . . . . . . . . 1 Melee 1 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Damage Taken 8121 | . 543 1274 2064 188 30 . . 102 360 . 36 50 20 . 22 . . . 105 258 . 301 104 2664 Core 1881 | . 62 138 126 14 11 . . . 99 . 17 50 . . . . . . . 79 . . . 1285 Absorbed by Shields 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 75 65 77 . . . . 96 . . . . 80 . . . . 100 . . 94 . . . Volleys Fired 278 | 1 37 84 132 7 . . . . . . . . . . . . . . . . . . . 17 Largest 2 | 2 2 2 2 2 . . . . . . . . . . . . . . . . . . . 2 Hottest 122 | 80 85 90 122 50 . . . . . . . . . . . . . . . . . . . 100 Shots Fired 517 | 2 74 158 251 14 . . . . . . . . . . . . . . . . . . . 18 Gun 456 | 2 74 106 242 14 . . . . . . . . . . . . . . . . . . . 18 Cannon 49 | . . 49 . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . 3 9 . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 110 | . 27 49 19 14 . . . . . . . . . . . . . . . . . . . 1 Thermal 75 | . 13 . 62 . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 321 | 2 34 109 170 . . . . . . . . . . . . . . . . . . . . 6 Slashing 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 Robot Hit Streak 20 | 2 17 19 20 11 . . . . . . . . . . . . . . . . . . . 19 Robot Miss Streak 4 | . 2 2 4 1 . . . . . . . . . . . . . . . . . . . 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 7 | . 1 1 5 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 424 | 2 58 118 196 21 . . . . 7 . . 1 . . . . . . 1 . . 3 . 17 Core Hits 238 | 2 19 81 116 7 . . . . 4 . . . . . . . . . . 1 . 2 . 6 Critical Hits 8 | . . 4 2 1 . . . . . . . . . . . . . . . . . . . 1 Critical Kills 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . . 2 2 . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 262 | . . . . 19 . 16 . 31 28 3 26 5 . 2 34 . 6 4 15 14 13 11 13 22 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 120 | . . . . 19 . 16 . 31 6 . 9 . . 1 5 . . . . . . . 12 21 Piercing 121 | . . . . . . . . . 22 3 17 5 . 1 29 . 4 4 11 10 9 6 . . Entropic 21 | . . . . . . . . . . . . . . . . . 2 . 4 4 4 5 1 1 Sneak Attacks 5 | . . . . 3 . . . . . . . 1 . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Damage Inflicted 10588 | 81 871 2615 4566 672 . . . . 258 . . 134 . . . . . . 36 54 . 255 . 1046 Guns 6125 | 12 793 1545 3250 214 . . . . . . . . . . . . . . . . . . . 311 Cannons 661 | . . 661 . . . . . . . . . . . . . . . . . . . . . . Explosions 2115 | 69 78 409 1316 . . . . . . . . . . . . . . . . 54 . . . 189 Melee 1685 | . . . . 458 . . . . 258 . . 134 . . . . . . 36 . . 255 . 544 Ramming 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Kinetic 1282 | . 224 661 183 214 . . . . . . . . . . . . . . . . . . . . Thermal 2051 | 69 228 244 1510 . . . . . . . . . . . . . . . . . . . . . Explosive 331 | . . . 88 . . . . . . . . . . . . . . . . 54 . . . 189 Electromagnetic 4927 | 12 419 1710 2785 . . . . . . . . . . . . . . . . . . . . 1 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1039 | . . . . 458 . . . . 31 . . . . . . . . . . . . . . 550 Piercing 445 | . . . . . . . . . 227 . . 134 . . . . . . 36 . . 48 . . Entropic 511 | . . . . . . . . . . . . . . . . . . . . . . 207 . 304 Highest Corruption 11 | . . 2 . 1 1 1 1 11 . . . . . 3 3 3 4 . . 1 1 . . . Average Corruption 1 | . . 2 . 1 1 1 1 11 . . . . . 3 3 3 3 . . 1 1 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 30 | . . 16 . 1 1 3 . 1 . . . . . 2 5 . . . . . 1 . . . Message Errors 9 | . . 6 . . 1 1 . . . . . . . 1 . . . . . . . . . . Matter Fused 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Heat Flow Errors 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Energy Discharges 5 | . . 1 . 1 . 1 . . . . . . . 1 . . . . . . 1 . . . Data Loss (minor) 7 | . . 5 . . . . . 1 . . . . . . 1 . . . . . . . . . Targeting Errors 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 299 | . . 24 25 179 . . . . 1 . . 14 . . . . . . . . . 54 . 2 Projectiles 21 | . . 21 . . . . . . . . . . . . . . . . . . . . . . Explosions 30 | . . 3 25 . . . . . . . . . . . . . . . . . . . . 2 Melee 248 | . . . . 179 . . . . 1 . . 14 . . . . . . . . . 54 . . Knockbacks 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 265 | . . 133 131 . . . . . . . . . . . . . . . . . . . . 1 Shots 10 | . . 6 4 . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 430 | 18 262 430 312 4 . . . . . . . 1 . 91 69 79 107 301 32 110 15 54 . 226 Average Temperature 55 | 12 94 60 54 2 . . . . . . . 1 . 46 23 40 33 143 10 38 6 13 . 96 Received Heat Transfer 1572 | . 303 327 729 6 12 . . 9 . . 18 6 9 . . . . . 9 9 . 63 9 63 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Parts Fried 33 | . 1 10 22 . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2984 | 50 483 250 2201 . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | 1 1 7 9 . . . . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Peak Influence 809 | 10 194 538 809 241 . . . . 109 . . . . 89 . . . . 89 278 . 35 122 282 Average Influence 303 | 4 98 284 578 113 . . . . 40 . . . . 48 . . . . 37 148 . 14 89 132 Maximum Alert Level 3 | . . 2 3 1 . . . . . . . . . . . . . . . 1 . . . 1 Low Security (%) 45 | 100 100 34 3 78 . . . . 100 . . . . 100 . . . . 100 63 . 100 100 60 Level 1 25 | . . 38 30 21 . . . . . . . . . . . . . . . 36 . . . 39 Level 2 16 | . . 26 27 . . . . . . . . . . . . . . . . . . . . . Level 3 12 | . . . 37 . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 4 8 5 . . . . 1 . . . . . . . . . . 2 . 2 1 6 Investigation 7 | . 2 2 2 . . . . . . . . . . . . . . . . 1 . . . . Extermination 6 | . . . . 4 . . . . 1 . . . . . . . . . . . . . . 1 Reinforcement 13 | . . 2 5 1 . . . . . . . . . . . . . . . 1 . . 1 3 Assault 2 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Construction Impeded 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Distress Signals 15 | . 2 2 8 1 . . . . . . . . . . . . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 258 | . 16 45 78 10 1 . . 3 5 . 6 4 1 1 1 . . . 14 27 . 13 5 28 Peak Tracking Total 22 | . 4 8 6 4 1 . . 3 3 . 6 4 3 1 1 . . . 10 22 . 10 4 8 Tactical Retreats 30 | . 2 3 4 1 1 . . . . . 2 . 1 . 1 . . . 2 2 . 1 2 8 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Traps Triggered 10 | . 1 2 2 1 . . . . . . . . . 1 . . . . 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 10 | . . . 4 . . . . . . . . . . . . . . . . 1 . . 1 4 Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . 3 . 1 . . . . . . . . . 1 . 2 5 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Machines Disabled 21 | . . 4 5 . . . . . . . . . . . . . . . . 1 1 . 2 8 Max in Single Turn 5 | . . 2 1 . . . . . . . . . . . . . . . . 1 1 . 1 5 Garrison Access 3 | . . . . 2 . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Machines Accessed 77 | . 5 10 9 10 . 2 1 . 4 . . 4 . 2 1 . 3 . 2 6 2 5 3 8 Terminals 47 | . 4 8 7 6 . . . . 3 . . . . 2 . . . . 1 2 . 3 3 8 Fabricators 7 | . . . . . . . . . 1 . . . . . . . . . 1 4 . 1 . . Repair Stations 4 | . . 1 1 1 . . . . . . . . . . . . . . . . . 1 . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Total Hacks 354 | . 16 28 33 31 . 2 5 . 27 . . 26 . 15 1 . 7 . 14 38 21 29 26 35 Successful 249 | . 8 14 22 14 . 2 5 . 15 . . 26 . 8 1 . 7 . 11 30 21 21 20 24 Failed 105 | . 8 14 11 17 . . . . 12 . . . . 7 . . . . 3 8 . 8 6 11 Catastrophic 9 | . . 3 2 3 . . . . . . . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 208 | . 14 13 14 23 . . . . 23 . . . . 14 . . 1 . 10 31 . 22 18 25 Terminals 236 | . 15 20 25 21 . . . . 22 . . . . 15 . . . . 8 25 . 24 26 35 Fabricators 28 | . . . . . . . . . 5 . . . . . . . . . 6 13 . 4 . . Repair Stations 9 | . . 4 2 2 . . . . . . . . . . . . . . . . . 1 . . Recycling Units 4 | . 1 . . 3 . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 4 6 . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 5 . . . . . . . . . . . . . . . . . . . . Terminal Hacks 132 | . 5 2 7 4 . 2 5 . 7 . . 26 . 4 1 . 7 . 4 8 21 9 11 9 Record 41 | . . . . . . . . . . . . 11 . . . . 5 . . . 21 1 3 . Part Schematic 19 | . . . 1 . . . 5 . 2 . . 6 . . . . . . 2 . . 2 1 . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Open Door 11 | . . . . . . 2 . . . . . . . . 1 . 2 . . 1 . 1 . 4 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access Points 5 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Index 3 | . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 5 | . . 1 4 . . . . . . . . . . . . . . . . . . . . . Locate Traps 7 | . 2 . . 1 . . . . 1 . . . . . . . . . . . . 1 1 1 Reprogram Traps 5 | . . . 1 . . . . . . . . . . 1 . . . . . 1 . . 1 1 Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Maintenance Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Security Status 3 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Patrol Status 5 | . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 1 Garrison Status 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . 1 . . . . . . . . . . . . . . . . . 2 . 1 . . Fabricator Hacks 14 | . . . . . . . . . 2 . . . . . . . . . 4 6 . 2 . . Load Schematic 7 | . . . . . . . . . 1 . . . . . . . . . 2 3 . 1 . . Build 7 | . . . . . . . . . 1 . . . . . . . . . 2 3 . 1 . . Repair Station Hacks 8 | . . 3 2 2 . . . . . . . . . . . . . . . . . 1 . . Scan Component 4 | . . 2 1 1 . . . . . . . . . . . . . . . . . . . . Repair 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . 4 6 . . . . . . . . . . . . . . . . . . . . . Insert Component 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . Analyze 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 83 | . 3 5 7 6 . . . . 6 . . . . 4 . . . . 3 16 . 9 9 15 Terminals 72 | . 2 5 7 5 . . . . 6 . . . . 4 . . . . 2 10 . 7 9 15 Track 24 | . 1 2 2 1 . . . . 3 . . . . 1 . . . . 1 2 . 3 3 5 Assimilate 7 | . . 1 . 2 . . . . . . . . . . . . . . . 1 . 1 2 . Botnet 18 | . . 1 3 2 . . . . 3 . . . . 2 . . . . 1 2 . 1 . 3 Detonate 8 | . . . . . . . . . . . . . . 1 . . . . . 2 . 1 1 3 Disrupt 10 | . . . 1 . . . . . . . . . . . . . . . . 2 . 1 2 4 Operators 5 | . 1 1 1 . . . . . . . . . . . . . . . . 1 . . 1 . Fabricators 9 | . . . . . . . . . . . . . . . . . . . 1 6 . 2 . . Prioritize 4 | . . . . . . . . . . . . . . . . . . . 1 2 . 1 . . Siphon 4 | . . . . . . . . . . . . . . . . . . . . 3 . 1 . . Overload 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 4 9 8 8 . . . . 3 . . . . 2 . . . . 2 5 . 2 2 6 Full Trace Events 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . Robots Built 7 | . . . . . . . . . . . . . . . . . . . . 7 . . . . Matter 1173 | . . . . . . . . . . . . . . . . . . . . 822 . 351 . . Time 447 | . . . . . . . . . . . . . . . . . . . . 260 . 187 . . Total Robot Build Rating 32 | . . . . . . . . . . . . . . . . . . . . 32 . . . . Part Schematics Acquired 23 | . . 2 4 . . . 5 . 2 . . 6 . . . . . . 2 . . 1 1 . Parts Built 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . Matter 621 | . . . . . . . . . 168 . . . . . . . . . 453 . . . . . Time 81 | . . . . . . . . . 28 . . . . . . . . . 53 . . . . . Total Part Build Rating 13 | . . . . . . . . . 4 . . . . . . . . . 9 . . . . . Parts Repaired 3 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Time 83 | . . 13 32 38 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 2 3 . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 5 | . . . . . . . . . . . . . . 1 . . 4 . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Total Allies 27 | . . 1 . 1 . . 4 . . . . . . 1 . . 4 . . 8 . 1 1 6 Largest Group 5 | . . 1 . 1 . . 4 4 . . . . . 1 . . 4 . . 2 . 1 1 5 Highest-Rated Group 212 | . . 10 . 10 . . 87 87 . . . . . 49 . . 212 . . 82 . 26 10 69 Highest-Rated Ally 60 | . . 10 . 10 . . 28 28 . . . . . 49 . . 60 . . 41 . 26 10 15 Total Orders 4 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . STAY 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Ally Attacks 44 | . . . . . . . . 13 . . . . . 6 . . . . . 5 . . . 20 Total Damage 768 | . . . . . . . . 181 . . . . . 117 . . . . . 197 . . . 273 Kills 5 | . . . . . . . . 1 . . . . . 1 . . . . . 2 . . . 1 Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Robot Analysis Total 117 | . 2 . . . . . . . . . . 115 . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 1 . 2 1 . 1 . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Turns Passed 11507 | 115 724 2117 2694 924 139 308 925 489 379 120 278 92 109 125 334 63 225 119 136 96 203 145 102 546 Spaces Moved 11211 | 68 349 925 1098 1014 262 423 840 506 617 259 493 105 247 389 674 217 563 390 218 248 169 287 256 594 Core 165 | 14 . . . 1 . . . . . . . . . . . . . . . . . . . 150 Treads 2468 | 54 349 925 1098 42 . . . . . . . . . . . . . . . . . . . . Legs 238 | . . . . . . . . . . . . . . . . . . . . . . . . 238 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 8340 | . . . . 971 262 423 840 506 617 259 493 105 247 389 674 217 563 390 218 248 169 287 256 206 Fastest Speed 22 | 50 160 160 180 34 34 34 34 34 31 31 31 31 31 28 28 28 24 24 24 22 22 22 24 26 Average Speed 68 | 137 163 174 180 42 34 34 93 34 31 31 31 31 31 28 28 28 26 24 24 22 22 22 24 65 Slowest Speed 350 | 160 180 180 200 350 34 34 114 34 114 31 31 31 31 28 28 28 100 24 26 24 22 24 26 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 20 | . . . . 2 . . . . . . . 2 . 6 . . 2 . . 4 . 3 . 1 Cave-ins Triggered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 51 | 5 58 68 91 27 43 60 81 63 19 45 69 78 42 9 72 63 90 55 10 36 98 11 51 53 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 33 | . 1 . . . . . 2 . . 1 1 28 . . . . . . . . . . . . Known Exits Taken 18 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 . . . . . . . . . . . . . . . . 1 1 . . . Scrap Searched 17 | . . . . . 3 . 4 . . . 1 . 2 . 3 2 . 2 . . . . . . Spaces Dug 140 | . . . . 4 . 12 . 27 9 3 16 1 . 1 26 . 2 4 10 10 . 4 10 1 Terrain Destroyed 311 | 5 2 27 63 4 . 12 . 27 9 3 16 1 . 1 26 . 2 4 10 25 . 4 10 60 Melee 140 | . . . . 4 . 12 . 27 9 3 16 1 . 1 26 . 2 4 10 10 . 4 10 1 Projectile 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . 1 AOE 168 | 5 2 25 63 . . . . . . . . . . . . . . . . 15 . . . 58 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Qua Sec Total 14160 | 84 432 1291 1583 1479 312 568 976 784 757 292 580 151 279 399 758 218 627 407 278 266 316 346 276 701 Wait 1872 | 3 16 177 234 363 44 130 135 234 76 29 67 44 29 . 52 2 19 12 35 2 122 40 1 6 Move 11146 | 67 348 924 1097 1009 261 422 839 504 616 258 492 100 246 376 673 216 558 389 217 239 168 280 255 592 Hop 20 | . . . . 2 . . . . . . . 2 . 6 . . 2 . . 4 . 3 . 1 Pick Up 149 | 6 12 33 33 10 2 2 1 6 10 1 1 . 2 5 1 . 4 1 4 5 4 2 3 1 Fast Attach 74 | 7 5 6 6 5 . . . 1 8 . . . . . . . 4 . 4 . 5 7 2 14 Attach 60 | . 2 7 12 14 1 . . 2 5 . . . . 3 . . 2 . 2 . 3 2 . 5 Detach 3 | . . . . . . . . . 1 . . . . . . . . . . . . . . 2 Swap 77 | . 2 18 32 7 1 . . 1 5 . 2 . . 2 2 . 3 . . 1 . . . 1 Drop 193 | . 10 42 37 26 3 2 1 8 13 1 1 . 2 5 1 . 10 1 5 5 5 3 3 9 Fire 278 | 1 37 84 132 7 . . . . . . . . . . . . . . . . . . . 17 Melee 215 | . . . . 17 . 12 . 27 23 3 17 5 . 1 29 . 4 4 11 10 9 9 12 22 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . 18 . . . 1 . . . . . . . . . . . . . . . 30 Rewire 23 | . . . . 1 . . . . . . . . . 1 . . 21 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Upp x2 / *Arm) -4/Armory (discovered 2 exits: Res / *Lab) -4/Lab -3/Research (discovered 5 exits: Res x3 / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 (discovered 1 exit: *Res) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 667 | -10/Materials | Discovered new exit (range 7) 840 | -10/Materials | Entered another Materials area 840 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 998 | -9/Materials | Repaired Lgt. Treads 1421 | -9/Materials | Build established: Scavenger-Mutant 1496 | -9/Materials | Discovered new exit (range 8) 1603 | -9/Materials | Discovered new exit (range 16) 2136 | -9/Materials | Discovered new exit (range 16) 2957 | -9/Materials | Entered another Materials area 2957 | -8/Materials | Evolved 2 slots: Utility x2 3552 | -8/Materials | Lost 3 parts (1n1u1w) 4228 | -8/Materials | Build established: Hauler-Mutant 4235 | -8/Materials | Discovered new exit (range 5) 4558 | -8/Materials | Discovered new exit (range 15) 4820 | -8/Materials | Repaired Imp. Treads 4957 | -8/Materials | First assault squad dispatched 5573 | -8/Materials | Discovered new exit (range 16) 5651 | -8/Materials | Entered Factory 5651 | -7/Factory | Evolved 2 slots: Utility x2 5691 | -7/Factory | Discovered new exit (range 7) 5756 | -7/Factory | Identified exit to Factory 5757 | -7/Factory | Identified exit to Storage 5757 | -7/Factory | Identified exit to Lower Caves 6060 | -7/Factory | Build established: Hacker-Mutant 6317 | -7/Factory | Repaired Cesium-ion Thruster 6575 | -7/Factory | Entered Lower Caves 6577 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6619 | -7/Lower Caves | Encountered a Warlord checkpoint 6698 | -7/Lower Caves | Discovered new exit (range 4) 6713 | -7/Lower Caves | Identified exit to Lower Caves 6714 | -7/Lower Caves | Entered another Lower Caves area 7015 | -7/Lower Caves | Discovered new exit (range 14) 7022 | -7/Lower Caves | Identified exit to Zion 7022 | -7/Lower Caves | Entered Zion 7029 | -7/Zion | Gained Derelict followers 7063 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7066 | -7/Zion | System corruption cleaned by Quarantine Array 7174 | -7/Zion | Learned location of Warlord (-5) 7261 | -7/Zion | Loaded intel: 5 derelict terminal locations 7288 | -7/Zion | Learned location of Recycling (-7) 7447 | -7/Zion | Learned Factory garrison access intel 7657 | -7/Zion | Given A8's code to call for help 7870 | -7/Zion | Discovered new exit (range 9) 7873 | -7/Zion | Identified exit to Proximity Caves 7947 | -7/Zion | Entered Proximity Caves 7947 | -6/Proximity Caves | Accompanied by 4 allies 8337 | -6/Proximity Caves | Learned location of 1 exit from Factory 8428 | -6/Proximity Caves | Crushed by falling debris 8429 | -6/Proximity Caves | System corruption reached 10% 8434 | -6/Proximity Caves | Discovered exit to Factory (range 7) 8436 | -6/Proximity Caves | Entered Factory 8436 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8437 | -6/Factory | Identified exit to Lower Caves 8438 | -6/Factory | Loaded intel: 3 garrison access locations 8463 | -6/Factory | Lost 4 parts (2n2u) 8552 | -6/Factory | Identified exit to Extension 8690 | -6/Factory | Lost 4 parts (1p3n) 8802 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 8815 | -6/Factory | Entered Lower Caves 8866 | -6/Lower Caves | Encountered a Warlord checkpoint 8906 | -6/Lower Caves | Learned Factory terminal intel 8932 | -6/Lower Caves | Discovered new exit (range 8) 8934 | -6/Lower Caves | Identified exit to Lower Caves 8935 | -6/Lower Caves | Entered another Lower Caves area 8947 | -6/Lower Caves | Discovered new exit (range 11) 9200 | -6/Lower Caves | Discovered new exit (range 7) 9210 | -6/Lower Caves | Identified exit to Data Miner 9213 | -6/Lower Caves | Entered Data Miner 9213 | -6/Data Miner | Discovered new exit (range 6) 9219 | -6/Data Miner | Met Data Miner 9225 | -6/Data Miner | Learned location of Section 7 (-3) 9225 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9230 | -6/Data Miner | Received God Mode back door access code from Data Miner 9262 | -6/Data Miner | Interfaced with the Data Conduit 9304 | -6/Data Miner | Identified exit to Proximity Caves 9305 | -6/Data Miner | Entered Proximity Caves 9306 | -5/Proximity Caves | Learned Factory garrison access intel 9413 | -5/Proximity Caves | Discovered new exit (range 3) 9413 | -5/Proximity Caves | Identified exit to Factory 9414 | -5/Proximity Caves | Entered Factory 9414 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9415 | -5/Factory | Loaded intel: 293 machine locations 9416 | -5/Factory | Loaded intel: 20 terminal locations 9417 | -5/Factory | Loaded intel: 4 garrison access locations 9480 | -5/Factory | Identified exit to Upper Caves 9539 | -5/Factory | Entered Upper Caves 9690 | -5/Upper Caves | Build established: Hacker-Sprinter 9780 | -5/Upper Caves | Spotted B-75 Beast 9866 | -5/Upper Caves | Discovered new exit (range 9) 9872 | -5/Upper Caves | Identified exit to Upper Caves 9873 | -5/Upper Caves | Entered another Upper Caves area 9895 | -5/Upper Caves | Learned location of 1 exit from Factory 9933 | -5/Upper Caves | Discovered new exit (range 8) 9936 | -5/Upper Caves | Identified exit to Warlord 9936 | -5/Upper Caves | Entered Warlord 9946 | -5/Warlord | System corruption cleaned by Quarantine Array 10017 | -5/Warlord | Visited the Vortex Lab 10019 | -5/Warlord | Found Prototype Piercing Weapon 10019 | -5/Warlord | Identified Vortex Lance 10036 | -5/Warlord | Warlord's base attacked by MAIN.C 10064 | -5/Warlord | Met Warlord 10084 | -5/Warlord | Opened Warlord's prototype stash 10093 | -5/Warlord | Found Vortex Chain Reactor 10102 | -5/Warlord | Found Exp. Cloaking Device 10104 | -5/Warlord | Found Prototype Hackware 10155 | -5/Warlord | Opened side exit 10158 | -5/Warlord | Discovered new exit (range 11) 10160 | -5/Warlord | Identified exit to Proximity Caves 10161 | -5/Warlord | Entered Proximity Caves 10279 | -4/Proximity Caves | Discovered new exit (range 4) 10280 | -4/Proximity Caves | Identified exit to Factory 10280 | -4/Proximity Caves | Entered Factory 10280 | -4/Factory | Evolved 2 slots: Utility x2 10281 | -4/Factory | Identified exit to Armory 10282 | -4/Factory | Loaded intel: 262 machine locations 10295 | -4/Factory | Identified System Mapper 10296 | -4/Factory | Identified exit to Upper Caves 10315 | -4/Factory | Fabricated Lrn. Terrain Scanner (x1) 10340 | -4/Factory | Fabricated Exp. Terrain Scan Processor (x1) 10416 | -4/Factory | Entered Armory 10417 | -4/Armory | Loaded intel: 76 machine locations 10444 | -4/Armory | Fabricated H-66 Slayer? 10483 | -4/Armory | Spotted B-86 Titan 10500 | -4/Armory | Discovered new exit (range 24) 10506 | -4/Armory | Discovered new exit (range 13) 10511 | -4/Armory | Fabricated L-41 Fighter? 10512 | -4/Armory | Fabricated H-66 Slayer? 10512 | -4/Armory | Entered Lab 10512 | -4/Lab | Discovered new exit (range 9) 10515 | -4/Lab | Hidden lab's door opened automatically 10515 | -4/Lab | Sensor layout match revealed 10515 | -4/Lab | Decrypted terminal 10516 | -4/Lab | Gained access to the hidden lab's interior 10517 | -4/Lab | Decrypted terminal 10586 | -4/Lab | Decrypted terminal 10586 | -4/Lab | Acquired modification code for an L2 power cell 10625 | -4/Lab | Found Prototype Energy Gun 10625 | -4/Lab | Identified Hyp. EM Gauss Rifle 10629 | -4/Lab | Found Prototype Hackware 10659 | -4/Lab | Found Alien Artifact 10659 | -4/Lab | Identified Core Regenerator 10659 | -4/Lab | Used Core Regenerator, restored core integrity (+79) 10671 | -4/Lab | Found Alien Artifact 10671 | -4/Lab | Identified Integrated Reactor 10671 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+2%) 10685 | -4/Lab | Found Alien Artifact 10685 | -4/Lab | Identified Transdimensional Reconstructor 10685 | -4/Lab | Warped through subspace 10690 | -4/Lab | Identified Quantum Router 10695 | -4/Lab | Found Hyp. EM Gauss Rifle 10711 | -4/Lab | Found Alien Artifact 10715 | -4/Lab | Entered Research 10715 | -3/Research | Evolved 2 slots: Utility x2 10716 | -3/Research | Loaded intel: 107 machine locations 10747 | -3/Research | Identified exit to Quarantine 10762 | -3/Research | Spotted B-86 Titan 10816 | -3/Research | Spotted B-86 Titan 10851 | -3/Research | Intercept squad dispatched 10853 | -3/Research | Identified exit to Research 10860 | -3/Research | Entered Quarantine 10861 | -3/Quarantine | Loaded intel: 65 machine locations 10865 | -3/Quarantine | Found Vibroblade 10882 | -3/Quarantine | Found Alien Artifact 10886 | -3/Quarantine | Lost 5 parts (2n2u1w) 10907 | -3/Quarantine | Discovered exit to Research (range 16) 10921 | -3/Quarantine | Found Alien Energy Cannon 10942 | -3/Quarantine | Spotted Fortress 10960 | -3/Quarantine | Discovered new exit (range 6) 10961 | -3/Quarantine | Identified exit to Section 7 10962 | -3/Quarantine | Entered Section 7 10963 | -3/Section 7 | Loaded intel: 142 machine locations 10986 | -3/Section 7 | Discovered exit to Research (range 20) 10991 | -3/Section 7 | Spotted B-86 Titan 11011 | -3/Section 7 | Found Alien Artifact 11011 | -3/Section 7 | Identified Core Reset Matrix (x2) 11011 | -3/Section 7 | Identified Subatomic Replicator 11011 | -3/Section 7 | Identified Core Cannon 11011 | -3/Section 7 | Used Core Reset Matrix 11015 | -3/Section 7 | Sensed 21 artifacts in vicinity 11023 | -3/Section 7 | Discovered exit to Research (range 19) 11025 | -3/Section 7 | Spotted S7 Guard 11030 | -3/Section 7 | Spotted Executioner 11030 | -3/Section 7 | Spotted Executioner 11067 | -3/Section 7 | Spotted Striker 11067 | -3/Section 7 | Spotted Striker 11073 | -3/Section 7 | Lost 5 parts (4n1u) 11126 | -3/Section 7 | Found Sigix Quantum Sheargun 11151 | -3/Section 7 | Core integrity fell below 50% 11165 | -3/Section 7 | Destroyed Executioner 11180 | -3/Section 7 | Found Prototype Device 11180 | -3/Section 7 | Identified Adv. Kinecellerator 11187 | -3/Section 7 | Found Prototype Processor 11187 | -3/Section 7 | Identified Exp. Targeting Computer 11191 | -3/Section 7 | Lost 4 parts (3u1w) 11263 | -3/Section 7 | Found Transdimensional Reconstructor 11321 | -3/Section 7 | Spotted B-99 Colossus 11342 | -3/Section 7 | Intercept squad dispatched 11354 | -3/Section 7 | Spotted Tracker 11359 | -3/Section 7 | Spotted Executioner 11372 | -3/Section 7 | Scanned by Researcher 11376 | -3/Section 7 | Warped through subspace 11377 | -3/Section 7 | Emitted hypermatrix ping 11382 | -3/Section 7 | Assembled emerged from beneath the floor 11384 | -3/Section 7 | Spotted Combat Programmer 11407 | -3/Section 7 | Lost 4 parts (1p1u2w) 11444 | -3/Section 7 | Core integrity fell below 20% 11501 | -3/Section 7 | Found LRC Storage 11501 | -3/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11505 | -3/Section 7 | Found LRC Matter Compressor 11505 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 11508 | -3/Section 7 | Destroyed by Tracker with Linked Autogun Last Messages --------------- 11479_ Held in stasis. 11486_ C-55 Analyst is analyzing... 11487_ Held in stasis. 11487_ C-55 Analyst is analyzing... 11489_ Slammed into Tracker. 11491_ Held in stasis. 11491_ C-55 Analyst is analyzing... 11499_ Connecting with Terminal... >>Open Sealed Heavy Doors opened. >>Trojan(Disrupt) Trojan loaded successfully. Testing... Disruption routine running. 11501_ Acquired LRC Storage. 11501_ LRC Storage installed, inventory capacity increased (+2). 11505_ Acquired LRC Matter Compressor. 11505_ LRC Matter Compressor installed, matter storage capacity increased (+125). [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | ???????# ###############" """""#????????? | | ????????????????????????#"" "#????????? | | ????!!!?????????????????#" " "#????????? | | ????????????????????????#"""""""" "" "#????????? | | ????????????????????????######### #!####????????? | | ????????????????????????????????# ###???????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????###############?# #?????????????? | | ????????????????#"""""""""""""#?# #?????????????? | | ????????????????#"" """" #?# #?????????????? | | ????????????????#"" """" #?# #?????????????? | | ????????????????#"" """" ### #?????????????? | | ????????????????#"" """" #?????????????? | | ????????????????# #?????????????? | | ????????????????# ######?????????????? | | ???????# ####### """" ""#??????????????????? | | ???????# """" ""#??????????????????? | | ???????# """" ""#??????????????????? | | ???????##########" """" ""#??????????????????? | | ????????????????#"""T """"""""#??????????????????? | | ????????????????##### #########??????????????????? | | ????????????????????# #??????????????????????????? | | ???????????????????## #####??????????????????????? | | ???????????????????# ""@#??????????????????????? | | ???????????????????#" cs #??????????????????????? | | ????????????????????#######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 47 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Cloak Strength 4 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: EM 20 Evasion (%) 65 Targeting Accuracy 12 Armor Integrity Analysis 66 Recoil Reduction 3 Kinecelleration 50 Offensive Hacking 41 Defensive Hacking 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lrn. Sensor Array | x1 | -6/Factory Lrn. Terrain Scanner | x1 | -4/Factory Exp. Terrain Scan Processor | x1 | -4/Factory H-66 Slayer | x2 | -4/Armory L-41 Fighter | x3 | -4/Armory H-66 Slayer | x2 | -4/Armory Alien Tech Used ----------------- Core Regenerator Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Sigix Quantum Sheargun LRC Storage LRC Matter Compressor Achievements -------------- Decrypted! I Was Wrong! Challenges ------------ None Game ------ Seed FactoryIonProcessor Manual? 0 Play Time 02:38:23 Cumulative 163.3 hours Start 2020.07.02 @ 17:53:27 End 2020.07.02 @ 20:36:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0 Lore% 75 Gallery% 69 Achievement% 60 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e344bac-9eed-4d38-92e7-1061c3b97569