Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.09 @ 17:17:32 Player: Mogwok Wargfriend Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (192) 960 Value Destroyed (5748) 5748 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (384) 384 TOTAL SCORE: 13932 Bonus ------- High Alert Combat Kills 84 Met Imprinter 300 Cogmind --------- Core Integrity 0/1300 Matter 163/300 Energy 80/100 System Corruption 11% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (11) ----- Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Melee Analysis Suite Core Analyzer Hacking Suite > --- WEAPON (2) ------- Quantum Rifle > --- INVENTORY (5) ---- Power Amplifier Hacking Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Spectral Analyzer Advanced Signal Interpreter Experimental Targeting Computer Melee Analysis Suite Core Analyzer Advanced Point Defense System Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Impulse Thruster Array Power Amplifier Hacking Suite [Rating: 115] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Titanium Leg Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit VTOL Module Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Plasma Rifle Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Great Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . . . . 2 . . 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . 1 . . . . . . 1 . . 1 1 Utility 9 | . . 1 2 1 2 . . . . . 1 . . 1 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 206 | 7 8 27 23 27 20 1 19 6 6 6 11 3 10 12 20 Power 22 | 1 2 3 2 3 2 . 1 1 . 2 . . 4 . 1 Engine 13 | 1 2 3 2 1 2 . . . . 1 . . . . 1 Core 9 | . . . . 2 . . 1 1 . 1 . . 4 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 75 | 2 . 11 8 7 7 . 7 1 1 3 4 2 4 9 9 Treads 11 | . . 3 1 4 . . . . . . . 1 . . 2 Leg 35 | 2 . 8 5 3 7 . 7 . 1 1 . . . . 1 Wheel 4 | . . . 1 . . . . 1 . 2 . . . . . Hover 3 | . . . . . . . . . . . . 1 . 1 1 Flight 22 | . . . 1 . . . . . . . 4 . 4 8 5 Utility 70 | 2 2 6 8 11 9 . 7 1 5 1 5 1 1 3 8 Device 20 | 1 . 2 3 2 3 . 4 . . . 2 . 1 1 1 Storage 8 | 1 1 1 1 . 1 . 2 . . . . . . . 1 Processor 19 | . 1 . 1 5 2 . . 1 4 . 1 1 . . 3 Hackware 11 | . . . . . 1 . 1 . 1 1 2 . . 2 3 Protection 12 | . . 3 3 4 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 39 | 2 4 7 5 6 2 1 4 3 . . 2 . 1 . 2 Energy Gun 19 | 1 2 4 3 3 1 . 2 1 . . 1 . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 1 2 1 1 . . 1 . . . . . . . . Ballistic Cannon 4 | . . . 1 1 . . . 2 . . . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . Impact Weapon 2 | . 1 1 . . . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 . 1 . 1 Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . Unidentified Prototypes 13 | . . 3 2 1 1 . . . 3 . . 1 2 . . Parts Lost 87 | . 1 3 6 16 5 6 1 3 . 8 2 . 4 16 16 Power 13 | . 1 . 1 3 1 1 . 1 . 1 . . 1 1 2 Propulsion 37 | . . 2 1 5 2 3 . 1 . 3 2 . 2 10 6 Utility 26 | . . . 2 6 2 2 1 . . 1 . . 1 4 7 Weapon 11 | . . 1 2 2 . . . 1 . 3 . . . 1 1 Highest Loss Streak 12 | . 1 2 5 8 3 6 1 3 . 3 1 . 2 9 12 To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . Average Backups 8 | 2 7 8 9 9 9 8 5 9 9 9 9 9 8 3 3 Power . | . 1 1 . . . 1 . . . . 2 2 1 2 . Propulsion 2 | 1 2 1 2 2 2 . . 2 3 3 1 1 1 . . Utility 2 | . 1 2 3 3 1 1 1 3 3 3 3 4 3 1 1 Weapon 2 | . 2 3 2 2 3 4 1 2 2 2 1 2 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 36 | . 6 3 6 6 7 2 1 . . 1 1 . 1 . 2 Power 6 | . 1 . 1 . 1 . 1 . . 1 . . 1 . . Propulsion 7 | . 2 . 1 3 1 . . . . . . . . . . Utility 11 | . 1 1 4 1 1 1 . . . . . . . . 2 Weapon 12 | . 2 2 . 2 4 1 . . . . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 98 96 97 92 76 80 99 99 99 93 81 90 76 58 Engine 5 | . 13 11 8 5 4 4 . . . . 1 . . . 1 Core 2 | . . . . 1 . . 5 5 6 5 3 5 5 4 . Treads 3 | . . 4 7 9 1 . . . . . . 1 2 . 1 Leg 18 | . 28 28 19 18 19 17 13 24 20 19 10 4 . . . Flight 2 | . . . . . . . . . . . 15 17 21 21 9 Device 9 | . 12 10 16 9 8 13 14 6 6 6 5 . 4 7 1 Storage 7 | . 14 11 9 7 6 4 5 13 7 6 5 5 4 . 1 Processor 17 | . 1 3 8 19 26 26 26 26 31 27 23 28 29 25 21 Hackware 3 | . . . . . 3 . . 6 6 11 16 11 11 11 15 Protection 4 | . . 7 8 8 4 . . . . . . . . . . Energy Gun 6 | . 13 10 8 3 3 4 4 6 6 11 1 . . . . Ballistic Gun 4 | . 14 10 6 2 1 . 4 2 6 1 . . . . . Ballistic Cannon 1 | . . . 1 4 6 4 . 2 . . 1 . . . . Peak Build Rating 115 | 7 12 24 32 47 69 69 68 66 74 74 81 70 79 98 115 Average Rating 45 | 5 9 19 29 42 56 52 53 64 63 69 72 66 70 77 87 On Entrance 43 | . 7 12 23 32 47 69 19 66 61 74 59 67 67 61 35 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 50 | 15 19 28 30 50 32 32 28 30 28 32 36 15 22 13 18 Greatest Support 64 | 20 20 34 42 64 50 40 40 40 40 40 55 15 20 39 48 Greatest Overweight (x) 3 | 3 . 1 1 1 . 3 3 1 . 1 2 . 2 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 8 8 10 10 10 8 5 10 10 10 10 10 9 5 5 Most Carried 10 | 4 8 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Carried 8 | 2 7 8 9 9 9 8 5 9 9 9 9 9 8 3 4 Final Capacity 10 | 8 8 10 10 10 10 5 10 10 10 10 10 10 5 5 5 Final Carried 10 | 4 8 10 10 10 10 5 10 8 10 10 10 10 5 3 2 Class Distribution -------------------- 50% | Mutant 18% | Scavenger-Mutant 9% | Hacker-Mutant 7% | Assassin 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Assassin | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Skirmisher | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Scavenger-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Matter Collected 5066 | 283 350 857 564 919 847 . 238 371 60 98 81 165 94 26 113 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 7720 | 104 619 1992 1310 1220 1066 . 312 172 . 315 81 . 377 68 84 Parts 422 | 5 35 137 68 59 44 . 13 14 . 7 5 . 24 6 5 Haulers Intercepted 7 | . . 5 2 . . . . . . . . . . . . Recyclers Shooed 10 | . . 1 1 1 5 . 1 . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . 14 . 8 . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Combat Hostiles Destroyed 127 | . 9 31 23 22 10 . 3 8 . 6 4 . 7 3 1 Melee 12 | . . . . 1 . . . . . . . . 7 3 1 Guns 85 | . 9 31 17 8 4 . 3 6 . 6 1 . . . . Cannons 30 | . . . 6 13 6 . . 2 . . 3 . . . . Classes Destroyed 17 | 2 6 4 1 4 . . . . . . . . . . . Worker 6 | . 1 2 . . 3 . . . . . . . . . . Builder 8 | . 1 2 3 1 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 7 | . . 5 2 . . . . . . . . . . . . Recycler 21 | 1 3 4 2 6 3 . 1 . . . . . 1 . . Mechanic 5 | . 1 2 1 . 1 . . . . . . . . . . Operator 5 | . . 1 1 . 1 . . . . . . . 1 . 1 Watcher 12 | . 2 5 2 . 3 . . . . . . . . . . Swarmer 45 | . 5 10 4 4 . . . 8 . 2 4 . 5 3 . Grunt 39 | . 4 10 12 5 4 . . . . 4 . . . . . Brawler 2 | . . . 1 . 1 . . . . . . . . . . Duelist 2 | . . 1 . 1 . . . . . . . . . . . Sentry 21 | . . 10 6 . 2 . 3 . . . . . . . . Specialist 2 | . . . . 2 . . . . . . . . . . . Hunter 5 | . . . . 3 2 . . . . . . . . . . Programmer 10 | . . . . 6 1 . . . . . . . 2 . 1 Heavy 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 12 | 2 5 6 12 7 3 . 3 4 . 3 4 . 2 3 1 Combat Bots Only 8 | . 3 5 8 4 2 . 3 4 . 3 4 . 2 3 1 Max Kills in Single Turn 3 | 1 2 2 1 3 1 . 1 1 . 1 2 . 1 1 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Hostile Shots Fired 1451 | . 45 164 140 205 154 6 138 64 . 64 31 . 45 147 248 Missed 549 | . 12 56 49 48 54 1 63 15 . 22 15 . 14 73 127 Hits 902 | . 33 108 91 157 100 5 75 49 . 42 16 . 31 74 121 Melee 16 | . . 2 4 4 . 5 . . . . . . 1 . . Projectile 886 | . 33 106 87 153 100 . 75 49 . 42 16 . 30 74 121 AOE 5 | . . 2 . 2 . . . . . . . . . 1 . Critical Strikes 30 | . . 2 7 5 5 4 . . . . . . . 3 4 Part Disruptions 1 | . . . . 1 . . . . . . . . . . . Damage Taken 15456 | . 663 1415 1423 3613 1364 273 461 715 . 740 303 . 560 1451 2475 Core 3888 | . 107 231 176 496 291 145 49 60 . 74 36 . 145 771 1307 Absorbed by Shields 75 | . . . . . . . 75 . . . . . . . . Redirected to Shielding 106 | . . . . 32 74 . . . . . . . . . . Ignored by Resistances 397 | . . . . 397 . . . . . . . . . . . Regen/Repaired (Parts) 585 | . . 138 235 146 . . . . . . . . 45 21 . Core Remaining (%) 54 | 100 57 42 68 29 . . . . . 27 . . 81 32 . Volleys Fired 490 | 5 59 118 73 92 82 . 15 21 . 17 8 . . . . Largest 2 | 2 2 2 2 2 2 . 2 2 . 2 2 . . . . Hottest 160 | 60 79 79 102 109 115 . 105 115 . 160 113 . . . . Shots Fired 964 | 10 118 234 145 178 160 . 29 40 . 34 16 . . . . Gun 730 | 10 118 234 102 93 78 . 29 24 . 34 8 . . . . Cannon 234 | . . . 43 85 82 . . 16 . . 8 . . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 518 | 5 60 116 73 104 111 . 15 19 . 7 8 . . . . Thermal 414 | . 31 118 72 74 49 . 14 21 . 27 8 . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 32 | 5 27 . . . . . . . . . . . . . . Robot Hit Streak 33 | 4 9 16 33 14 10 . 8 3 . 7 4 . . . . Robot Miss Streak 7 | 1 7 3 3 5 7 . 2 7 . 1 7 . . . . Penetration Max 1 | . . . . 1 1 . . . . . . . . . . Secondary Targets 10 | . 2 6 . . . . 1 . . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . 1 . . 1 . . . . . Shots Hit Robots 643 | 7 52 172 111 103 87 . 23 13 . 26 12 . 19 10 8 Core Hits 302 | 3 23 72 57 44 46 . 10 8 . 12 10 . 10 3 4 Critical Kills 3 | . . 1 . . 1 . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . 1 1 . . 1 . . . . . . . Critical Strikes 44 | . 1 10 10 6 11 . 1 2 . 2 . . 1 . . Burn 27 | . 1 9 8 3 4 . . . . 2 . . . . . Destroy 7 | . . 1 . 1 2 . 1 2 . . . . . . . Blast 9 | . . . 2 2 5 . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . 1 . . Melee Attacks 231 | . 9 10 5 65 3 . . . . . 10 . 83 17 29 Impact 24 | . 9 10 5 . . . . . . . . . . . . Slashing 65 | . . . . 65 . . . . . . . . . . . Piercing 139 | . . . . . . . . . . . 10 . 83 17 29 Sneak Attacks 10 | . . . . 1 3 . . . . . 1 . 5 . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . Damage Inflicted 14224 | 85 751 2687 2194 2975 2170 . 469 349 . 533 293 . 868 400 450 Guns 8187 | 85 751 2682 1313 1128 909 . 469 263 . 533 54 . . . . Cannons 3675 | . . . 871 1329 1261 . . 86 . . 128 . . . . Explosions 413 | . . . . 413 . . . . . . . . . . . Melee 1879 | . . . . 104 . . . . . . 64 . 868 400 443 Ramming 70 | . . 5 10 1 . . . . . . 47 . . . 7 Kinetic 6757 | 33 399 1313 1257 1511 1619 . 225 153 . 119 128 . . . . Thermal 5041 | . 134 1369 927 1152 551 . 244 196 . 414 54 . . . . Explosive 207 | . . . . 207 . . . . . . . . . . . Electromagnetic 270 | 52 218 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 104 | . . . . 104 . . . . . . . . . . . Piercing 1775 | . . . . . . . . . . . 64 . 868 400 443 Highest Corruption 11 | . 4 . . 5 . . . . . . 4 4 8 . 11 Average Corruption 3 | . 4 . . 3 . . . . . . 4 4 4 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 79 | . 14 . . 32 . . . . . . . 2 26 . 5 Message Errors 24 | . 6 . . 8 . . . . . . . 1 7 . 2 Matter Fused 17 | . 2 . . 10 . . . . . . . . 4 . 1 Heat Flow Errors 12 | . 1 . . 7 . . . . . . . 1 3 . . Energy Discharges 9 | . 1 . . 3 . . . . . . . . 5 . . Parts Rejected 1 | . 1 . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 10 | . 1 . . 4 . . . . . . . . 5 . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 Misfires 1 | . 1 . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . Weapon Failures 1 | . 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 279 | . . . 14 39 2 . . . . . . . 146 64 14 Projectiles 35 | . . . 14 19 2 . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 244 | . . . . 20 . . . . . . . . 146 64 14 Knockbacks 42 | . . . 7 15 14 . . . . . 6 . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic 39 | . . . 7 14 13 . . . . . 5 . . . . Secondary 3 | . . . . 1 1 . . . . . 1 . . . . Self-Inflicted Damage 164 | . . . . 114 . . . . . . 47 . . . 3 Shots 2 | . . . . 2 . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . 1 Targets Rammed 7 | . 1 1 2 2 . . . . . . . . . . 1 Kicked 6 | . 1 1 2 2 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 508 | . 316 33 32 508 12 . . . . 315 . 124 263 337 . Average Temperature 98 | . 72 6 8 148 5 . . . . 128 . 70 153 175 . Received Heat Transfer 2640 | . 126 435 702 234 327 . 108 . . 195 . . . 417 96 Effects 11 | . . . . 11 . . . . . . . . . . . Shutdowns 5 | . . . . 5 . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 2 | 1 1 . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 19 | . 1 4 4 3 3 . . . . 4 . . . . . Heat Transferred 13059 | . 407 4033 2775 1963 1570 . 550 450 . 1200 111 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Maximum Alert Level 2 | . . 2 1 2 1 . . . . . . . . . 1 Low Security (%) 63 | 100 100 39 13 47 93 100 100 . . . 100 100 100 100 82 Level 1 34 | . . 60 86 44 6 . . . . . . . . . 17 Level 2 1 | . . . . 7 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 509 | 5 87 400 349 509 246 40 83 . . . 70 8 194 125 327 Initial 246 | . . 16 125 108 246 40 . . . . . 8 . 94 57 Average 139 | 1 22 198 246 197 91 13 12 . . . 24 1 69 56 74 Influence Increases 5847 | 10 302 1062 745 1014 443 . 96 180 . 265 220 . 514 312 684 Destroy 0b10 Robot/C 2540 | . 180 620 460 440 200 . 60 160 . 120 80 . 140 60 20 Destroy 0b10 Robot/NC 325 | 10 40 105 55 35 60 . 5 . . . . . 10 . 5 Destroy Leader 628 | . 24 190 108 120 76 . 30 20 . 10 10 . 20 10 10 Successful Hack 220 | . 37 45 37 5 20 . . . . . 17 . 31 . 28 Disable Machine 300 | . . . 15 180 60 . . . . . 15 . 30 . . Destroy Structure 334 | . 6 12 10 129 12 . 1 . . . 8 . 118 2 36 Partial Spotted 195 | . . . . . . . . . . . 60 . 45 30 60 Lose Combat Pursuer 1305 | . 15 90 60 105 15 . . . . 135 30 . 120 210 525 Influence Decreases 5520 | 10 263 803 804 749 830 117 64 166 46 265 197 23 321 395 467 Entered New Map 888 | . . 23 173 131 258 77 . 13 46 . . 15 . 99 53 Time Decay 3711 | 10 262 580 571 458 522 40 64 123 . 215 167 8 291 146 254 Lost Part 741 | . 1 30 60 160 50 . . 30 . 50 20 . 30 150 160 Lost Ally 30 | . . 20 . . . . . . . . 10 . . . . Purge Threat 150 | . . 150 . . . . . . . . . . . . . Squads Dispatched 35 | . 1 2 2 12 4 . . . . . 2 . 5 1 6 Investigation 6 | . 1 1 1 . . . . . . . . . . . 3 Extermination 13 | . . . . 6 2 . . . . . 1 . 2 1 1 Reinforcement 13 | . . 1 1 4 2 . . . . . . . 3 . 2 Assault 2 | . . . . 2 . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Distress Signals 14 | . 1 5 2 1 2 . . . . . . . 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 315 | . 21 50 37 38 21 6 3 8 . 17 10 . 22 31 51 Peak Tracking Total 18 | . 5 7 13 5 4 6 3 4 . 5 5 . 7 10 18 Tactical Retreats 39 | . 1 5 2 4 1 . . . . 4 1 . 3 6 12 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Traps Triggered 9 | . 1 . 1 2 1 . . . . . 1 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 35 | . . . . . 35 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Machines Disabled 20 | . . . 1 12 4 . . . . . 1 . 2 . . Max in Single Turn 4 | . . . 1 4 1 . . . . . 1 . 1 . . Garrison Access 4 | . . . . 1 . . 1 . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Machines Accessed 73 | . 9 12 14 9 5 . 2 . . . 5 . 6 5 6 Terminals 44 | . 7 9 9 3 1 . 1 . . . 4 . 5 2 3 Fabricators 3 | . . . . 1 1 . . . . . . . . 1 . Repair Stations 7 | . 1 1 1 2 . . . . . . . . 1 1 . Recycling Units 9 | . 1 2 2 . 3 . . . . . . . . . 1 Scanalyzers 5 | . . . 1 2 . . . . . . 1 . . . 1 Garrison Access 5 | . . . 1 1 . . 1 . . . . . . 1 1 Total Hacks 214 | . 29 41 49 26 6 . 5 . . . 18 . 16 11 13 Successful 122 | . 16 26 29 13 5 . 2 . . . 9 . 6 6 10 Failed 88 | . 12 14 19 13 1 . 3 . . . 8 . 10 5 3 Catastrophic 13 | . 2 1 3 1 . . . . . . . . 4 2 . Database Lockouts 4 | . 1 1 1 . . . . . . . 1 . . . . Manual 126 | . 24 32 27 6 3 . 4 . . . 11 . 10 3 6 Terminals 134 | . 27 31 29 7 1 . 4 . . . 15 . 10 3 7 Fabricators 7 | . . . . 3 1 . . . . . . . . 3 . Repair Stations 32 | . 1 6 11 5 . . . . . . . . 6 3 . Recycling Units 15 | . 1 4 3 . 4 . . . . . . . . . 3 Scanalyzers 17 | . . . 4 9 . . . . . . 3 . . . 1 Garrison Access 9 | . . . 2 2 . . 1 . . . . . . 2 2 Terminal Hacks 32 | . 8 9 7 1 1 . 1 . . . 2 . . . 3 Record 4 | . . 3 . . . . . . . . . . . . 1 Robot Analysis 8 | . 2 3 1 . . . . . . . 1 . . . 1 Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . . . . . 1 Terminal Index 3 | . 1 1 1 . . . . . . . . . . . . Alert Level 5 | . . 1 2 . . . 1 . . . 1 . . . . Unreport Threat 2 | . . 1 . 1 . . . . . . . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . 2 . . . . . . . . . 3 . Network Status 2 | . . . . 1 . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . . . . 1 . Build 2 | . . . . 1 . . . . . . . . . 1 . Repair Station Hacks 22 | . . 6 8 2 . . . . . . . . 4 2 . Scan Component 11 | . . 3 4 1 . . . . . . . . 2 1 . Repair 11 | . . 3 4 1 . . . . . . . . 2 1 . Recycling Unit Hacks 6 | . . 2 1 . 1 . . . . . . . . . 2 Report Inventory 5 | . . 2 1 . 1 . . . . . . . . . 1 Retrieve Components 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 13 | . . . 4 7 . . . . . . 2 . . . . Insert Component 6 | . . . 2 3 . . . . . . 1 . . . . Analyze 7 | . . . 2 4 . . . . . . 1 . . . . Garrison Access Hacks 3 | . . . . . . . 1 . . . . . . 1 1 Seal Access 3 | . . . . . . . 1 . . . . . . 1 1 Unauthorized Hacks 41 | . 8 9 9 1 3 . . . . . 5 . 2 . 4 Terminals 31 | . 7 7 7 . . . . . . . 5 . 2 . 3 Assimilate 6 | . . 3 . . . . . . . . 1 . 1 . 1 Botnet 18 | . 6 3 5 . . . . . . . 2 . 1 . 1 Operators 7 | . 1 1 2 . . . . . . . 2 . . . 1 Fabricators 1 | . . . . 1 . . . . . . . . . . . Report 1 | . . . . 1 . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . Recycling Units 8 | . 1 2 1 . 3 . . . . . . . . . 1 Reject 8 | . 1 2 1 . 3 . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 65 | . 8 12 14 9 3 . 1 . . . 4 . 5 3 6 Full Trace Events 6 | . . 2 1 . . . . . . . . . . . 3 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . 2 2 . . . . . . 1 . . . . Parts Built 4 | . . . . 2 . . . . . . . . . 2 . Authchips 1 | . . . . . . . . . . . . . . 1 . Time 137 | . . . . 106 . . . . . . . . . 31 . Total Part Build Rating 16 | . . . . 12 . . . . . . . . . 4 . Parts Repaired 11 | . . 3 4 1 . . . . . . . . 2 1 . Time 389 | . . 109 146 70 . . . . . . . . 32 32 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . . . . . 1 Parts Scanalyzed 5 | . . . 2 2 . . . . . . 1 . . . . Part Schematics Acquired 5 | . . . 2 2 . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . . . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . . . no_distress 1 | . . . . . 1 . . . . . . . . . . find_chute 1 | . . . . . 1 . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Total Allies 3 | . . 2 . . . . . . . . 1 . . . . Largest Group 2 | . . 2 . . . . . . . . 1 . . . . Highest-Rated Group 20 | . . 20 . . . . . . . . 10 . . . . Highest-Rated Ally 10 | . . 10 . . . . . . . . 10 . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Active Infowar (turns) 12936 | 36 1104 953 . 3228 1526 142 683 643 1168 690 439 124 1050 332 818 Optics 11936 | . 141 953 . 3228 1525 142 683 643 1168 690 439 124 1050 332 818 Sensors 3473 | . . . . 1632 442 89 . . . . 93 2 920 295 . Seismic 999 | 36 963 . . . . . . . . . . . . . . Decoding 1076 | . . . . . . . . . 952 124 . . . . . Jamming 42 | . . . . . . . . . . . 42 . . . . Robot Analysis Total 7 | . 2 3 1 . . . . . . . . . . . 1 Derelict Logs Recovered 3 | . . . . . . . . 1 1 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Turns Passed 16649 | 122 1106 2797 1737 3272 1526 142 683 643 1168 690 439 124 1050 332 818 Spaces Moved 12502 | 80 687 1619 971 1975 880 142 371 466 941 509 644 227 1034 699 1257 Core 373 | 17 . . . . . 68 67 . . . . . . 5 216 Treads . | . . . . . . . . . . . . . . . . Legs 8586 | 63 687 1619 971 1975 880 74 304 466 941 509 97 . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 3543 | . . . . . . . . . . . 547 227 1034 694 1041 Fastest Speed 23 | 50 120 120 120 120 125 50 50 120 120 120 38 42 23 23 35 Average Speed 100 | 116 120 126 124 128 129 96 152 122 120 120 53 51 53 27 42 Slowest Speed 232 | 200 120 190 190 225 140 200 200 190 120 190 202 72 232 50 100 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 42 | . . . . . . . . . . . 6 2 9 8 17 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . 1 . . 1 . . . . . . . . . . . Exploration Rate (%) 51 | 5 86 96 68 49 14 85 6 67 86 84 19 94 20 26 26 Regions Visited 15 Branch Regions 3 Pre-discovered Areas 6 | . . . . . . . . . 6 . . . . . . Known Exits Taken 7 | . . . 1 . . . 1 1 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . 1 1 4 . . . . . Spaces Dug 151 | . 5 5 4 57 . . . . . . 3 . 59 1 17 Terrain Destroyed 262 | . 5 5 9 136 9 . 1 16 . . 4 . 59 1 17 Melee 150 | . 5 5 4 56 . . . . . . 3 . 59 1 17 Projectile 45 | . . . 5 14 9 . 1 16 . . . . . . . AOE 66 | . . . . 66 . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . 1 . . . . Walls Destroyed 1 | . . . . . . . . . . . 1 . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Low Zio Pro Fac Was Fac Fac Res Total 15182 | 95 846 2121 1351 2425 1120 145 459 499 980 551 698 234 1398 804 1456 Wait 1400 | . 56 302 227 205 59 . 33 . 23 11 10 . 247 73 154 Move 12411 | 79 686 1618 970 1974 880 141 370 465 940 508 632 222 1019 682 1225 Hop 36 | . . . . . . . . . . . 6 2 5 8 15 Pick Up 110 | 4 12 9 18 22 15 . 12 2 2 3 3 . 3 2 3 Fast Attach 128 | 7 4 12 12 13 10 3 12 3 5 3 9 2 8 8 17 Attach 63 | . 1 4 8 15 5 . 3 2 . 2 6 2 6 5 4 Detach 37 | . . 5 2 4 2 . . 1 5 . 6 3 4 3 2 Swap 68 | . 5 19 9 12 9 . 4 2 1 3 1 . 1 2 . Drop 145 | . 13 23 25 21 20 1 10 3 2 4 6 3 5 4 5 Fire 490 | 5 59 118 73 92 82 . 15 21 . 17 8 . . . . Melee 230 | . 9 10 5 65 3 . . . . . 10 . 82 17 29 Ram 2 | . . . . . . . . . . . 1 . . . 1 Kick 6 | . 1 1 2 2 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . 18 . 1 Rewire 2 | . . . . . . . . . 2 . . . . . . Trap 35 | . . . . . 35 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 3 exits: Arm / Qua x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 16) 468 | -10/Materials | Crushed by falling debris 542 | -10/Materials | Discovered new exit (range 7) 747 | -10/Materials | Central database locked down 940 | -10/Materials | Identified exit to Mines 1199 | -10/Materials | Discovered new exit (range 9) 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1379 | -9/Materials | Discovered new exit (range 9) 1707 | -9/Materials | Build established: Scavenger-Mutant 2079 | -9/Materials | Discovered new exit (range 10) 2556 | -9/Materials | Build established: Mutant 2865 | -9/Materials | Discovered new exit (range 11) 2947 | -9/Materials | Repaired Imp. Assault Rifle 2974 | -9/Materials | Repaired Lgt. Armor Plating 3008 | -9/Materials | Repaired Beam Rifle 3474 | -9/Materials | Core integrity fell below 50% 3493 | -9/Materials | Central database locked down 4026 | -9/Materials | Entered another Materials area 4026 | -8/Materials | Evolved 2 slots: Utility x2 4167 | -8/Materials | Lost 5 parts (1p1n1u2w) 4198 | -8/Materials | Destroyed 8 combat bots 4898 | -8/Materials | Repaired Titanium Leg 4937 | -8/Materials | Repaired Carbon-fiber Leg 4976 | -8/Materials | Repaired Imp. Heat Sink 5010 | -8/Materials | Repaired Particle Gun 5270 | -8/Materials | Discovered new exit (range 13) 5344 | -8/Materials | Central database locked down 5762 | -8/Materials | Identified exit to Factory 5763 | -8/Materials | Entered Factory 5763 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5890 | -7/Factory | Discovered new exit (range 10) 5907 | -7/Factory | Identified exit to Lower Caves 6318 | -7/Factory | Build established: Assassin 6610 | -7/Factory | Cargo convoy interrupted 6867 | -7/Factory | Discovered exit to Lower Caves (range 5) 7065 | -7/Factory | Fabricated Disruptor Cannon (x2) 7606 | -7/Factory | Lost 4 parts (1p2n1u) 7675 | -7/Factory | Crushed by falling debris 7962 | -7/Factory | Build established: Scavenger-Mutant 8491 | -7/Factory | Build established: Mutant 8621 | -7/Factory | Repaired Mni. Assault Cannon 8743 | -7/Factory | Discovered new exit (range 5) 8787 | -7/Factory | Core integrity fell below 50% 8864 | -7/Factory | Lost 8 parts (1p3n3u1w) 9035 | -7/Factory | Entered another Factory area 9035 | -6/Factory | Evolved 2 slots: Utility x2 9108 | -6/Factory | Build established: Scavenger-Mutant 9341 | -6/Factory | Lost 3 parts (1p1n1u) 10143 | -6/Factory | Discovered new exit (range 5) 10146 | -6/Factory | Identified exit to Extension 10395 | -6/Factory | Build established: Scavenger-Skirmisher 10561 | -6/Factory | Sucked down chute 10561 | -6/Factory | Entered Waste 10566 | -6/Waste | Spotted C-40 Crusher 10600 | -6/Waste | Spotted C-40 Crusher 10635 | -6/Waste | Spotted C-40 Crusher 10638 | -6/Waste | Spotted C-40 Crusher 10646 | -6/Waste | Spotted C-40 Crusher 10650 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10651 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10654 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10655 | -6/Waste | Spotted C-40 Crusher 10657 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 10661 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 10662 | -6/Waste | Core integrity fell below 50% 10683 | -6/Waste | Discovered new exit (range 12) 10692 | -6/Waste | Lost 6 parts (1p3n2u) 10701 | -6/Waste | Identified exit to Factory 10703 | -6/Waste | Entered Factory 10954 | -6/Factory | Build established: Mutant 11051 | -6/Factory | Discovered new exit (range 13) 11074 | -6/Factory | Identified exit to Lower Caves 11386 | -6/Factory | Entered Lower Caves 11683 | -6/Lower Caves | Learned Factory emergency access door positions 11917 | -6/Lower Caves | Lost 3 parts (1p1n1w) 11940 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11954 | -6/Lower Caves | Identified exit to Zion 12029 | -6/Lower Caves | Entered Zion 12048 | -6/Zion | Given A8's code to call for help 12068 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12291 | -6/Zion | Learned location of Quarantine (-3) 12486 | -6/Zion | Learned location of Warlord (-5) 12785 | -6/Zion | Met Imprinter 12902 | -6/Zion | Found CR-A16's Pointy Stick 13042 | -6/Zion | Discovered new exit (range 12) 13125 | -6/Zion | Found Prototype Processor 13125 | -6/Zion | Identified Exp. Armor Integrity Analyzer 13132 | -6/Zion | Found Prototype Processor 13132 | -6/Zion | Identified Spectral Analyzer 13135 | -6/Zion | Found Prototype Processor 13135 | -6/Zion | Identified Exp. Targeting Computer 13152 | -6/Zion | Found Exp. Targeting Computer 13196 | -6/Zion | Identified exit to Proximity Caves 13197 | -6/Zion | Entered Proximity Caves 13388 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 13506 | -5/Proximity Caves | Spotted B-75 Beast 13617 | -5/Proximity Caves | Build established: Hacker-Mutant 13681 | -5/Proximity Caves | Discovered new exit (range 7) 13683 | -5/Proximity Caves | Learned Factory terminal intel 13721 | -5/Proximity Caves | Identified exit to Factory 13887 | -5/Proximity Caves | Entered Factory 13887 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13889 | -5/Factory | Loaded intel: 26 terminal locations 13916 | -5/Factory | Lost 3 parts (1n2w) 13955 | -5/Factory | Central database locked down 14233 | -5/Factory | Garrison activated, responded to threat 14287 | -5/Factory | Discovered new exit (range 17) 14300 | -5/Factory | Identified exit to Upper Caves 14326 | -5/Factory | Sucked down chute 14326 | -5/Factory | Entered Waste 14326 | -5/Waste | The area was eerily silent 14426 | -5/Waste | Discovered new exit (range 12) 14450 | -5/Waste | Identified exit to Factory 14450 | -5/Waste | Entered Factory 15178 | -5/Factory | Spotted B-75 Beast 15254 | -5/Factory | Repaired VTOL Module 15272 | -5/Factory | Repaired VTOL Module 15470 | -5/Factory | Discovered new exit (range 4) 15470 | -5/Factory | Identified exit to Factory 15500 | -5/Factory | Entered another Factory area 15500 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15559 | -4/Factory | Repaired VTOL Module 15693 | -4/Factory | Spotted B-86 Titan 15738 | -4/Factory | Fabricated VTOL Module (x2) 15774 | -4/Factory | Lost 4 parts (4n) 15815 | -4/Factory | Core integrity fell below 50% 15825 | -4/Factory | Discovered new exit (range 18) 15831 | -4/Factory | Identified exit to Research 15832 | -4/Factory | Entered Research 15832 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 15849 | -3/Research | Lost 9 parts (1p4n3u1w) 16563 | -3/Research | Identified exit to Armory 16563 | -3/Research | Identified exit to Quarantine 16590 | -3/Research | Core integrity fell below 50% 16608 | -3/Research | Core integrity fell below 20% 16611 | -3/Research | System corruption reached 10% 16650 | -3/Research | Lost 12 parts (5n6u1w) 16650 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16612_ S-43 Plague destroyed. 16612_ K-01 Serf collects debris. 16612_ K-01 Serf destroyed. 16612_ P-80 Master resets P-80 Master, system corruption cleaned. 16613_ K-01 Serf destroyed. 16613_ R-10 Processor collects Xenon Bombardment Thruster. 16613_ K-01 Serf collects debris. 16616_ O-32 Director uses terminal to summon reinforcements. 16616_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R018. 16616_ O-32 Director locks terminal. 16616_ K-01 Serf collects debris. 16618_ K-01 Serf cleans the Terminal. 16619_ =NSUC YXBRIOMWTCBCYIS8B7KH 16619_ Impulse Thruster Array destroyed. 16619_ K-01 Serf collects debris. 16625_ K-01 Serf cleans the Terminal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????########??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# [#??????????????????????? | | ???????????????????#! @#??????????????????????? | | ????#######????????# #??????????????????????? | | ????# #????????# #??????????????????????? | | ????# #????????# #??????????????????????? | | #???# #############p###??????????????????????? | | #???# # #??# #????????????????????????? | | #???# # #??# #????????????????????????? | | #???# #""" #??# #????????????????????????? | | #???# #""" #??# #????????????????????????? | | #???# #""" #??# #????????????????????????? | | #???# #""" #??# #????????????????????????? | | #???# #""" #??# #????????????????????????? | | ????# ! # #??# #????????????????????????? | | ?????? #?? ????# #????????????????????????? | | ########+######+####??# #????????????????????????? | | #??# #????????????????????????? | | #### #????????????????????????? | | #????????????????????????? | | #### #????????????????????????? | | o #??# #????????????????????????? | | "T#############/##+#??# #????????????????????????? | | ""#?????????? ? ?# #????????????????????????? | | ###????????# ] ## #????????????????????????? | | ???????????# ## #????????????????????????? | | ???????????# %* ## #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 350 Matter Stores 450 Matter Capacity 450 Sight Range 24 Robot Scan Range 15 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 375 Resistance: KI 30 Resistance: EM 25 Core Shielding 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 77 Targeting Accuracy 24 Melee Accuracy 5 Target Analysis 8 Core Analysis 6 Offensive Hacking 54 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Gauss Rifle | -7/Factory | Scanalyzed VTOL Module | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Disruptor Cannon | x2 | -7/Factory | Preloaded VTOL Module | x2 | -4/Factory | Authchip Repaired ---------- Imp. Assault Rifle | 24% | -9/Materials Lgt. Armor Plating | 71% | -9/Materials Beam Rifle | 92% | -9/Materials Titanium Leg | 11% | -8/Materials Carbon-fiber Leg | 25% | -8/Materials Imp. Heat Sink | 82% | -8/Materials Particle Gun | 76% | -8/Materials Mni. Assault Cannon | 27% | -7/Factory VTOL Module | 8% | -5/Factory VTOL Module | 12% | -5/Factory VTOL Module | 16% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed TeslaGuidedModule Manual? 0 Play Time 02:28:37 Cumulative 205.7 hours Start 2025.06.08 @ 02:01:23 End 2025.06.09 @ 17:17:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 192 Rogue 192 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 58 Achievement% 47 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d075d9e-8881-4ed7-b60f-e890627029a7