Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.19 @ 02:54:02 Player: szymekc Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (754) 3770 Value Destroyed (39061) 39061 Prototype IDs (392) 7840 Alien Tech Used (13) 2600 Bonus (62978) 62978 TOTAL SCORE: 127549 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 23047 Follower Combat Kills 2505 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 6912 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Win 3000 Friendly Fire -1686 Cogmind --------- Core Integrity 139/1600 Matter 270/300 Energy 340/350 System Corruption 7% Temperature Cool (4) +ITN Movement Treading (145) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Advanced Heavy Treads Experimental Biometal Leg Experimental Biometal Leg Improved Q-thruster Improved Q-thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (12) ----- Experimental Optical Array Graphene Brace > --- WEAPON (2) ------- Nanosword > --- INVENTORY (7) ---- Experimental Matter Compressor (106) Hypervelocity Linear Accelerator Sigix Broadsword Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Antigrav Array Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Desublimator Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer Advanced Weapon Cycler Advanced Phase Shifter Experimental Powered Armor Heavy Regenerative Plating Graphene Brace Thermal Barrier Advanced Force Field > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Cooled Antigrav System Experimental Energy Well Experimental Energy Well Experimental Matter Compressor High-powered Transdimensional Reconstructor Omega Cannon [Rating: 253] Favorites ----------- Power Zero-point Reactor Engine Light Ion Engine Power Core Light Fission Core Reactor Zero-point Reactor Propulsion Cooled Linear Gravjet Treads Light Treads Leg Experimental Biometal Leg Hover Unit Cooled Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device Advanced Reaction Control System Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Heavy Regenerative Plating Artifact Spacefold Activator Weapon Longsword +1 Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hypervelocity Mass Driver Launcher Advanced Micro-nuke Launcher Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . 1 1 . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . . . . Utility 10 | . . . 1 . . . 1 1 . . . 2 . . . . . . . . . 1 . . . . 1 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 296 | 6 5 2 23 2 7 1 5 10 . . . 32 2 . . 1 11 5 . 2 . 12 . 10 6 . 5 8 1 11 2 50 53 24 Power 29 | 1 . . 3 . 1 . . 1 . . . 1 . . . . 4 . . 1 . 1 . 2 2 . 1 . . 1 1 4 5 . Engine 4 | 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 6 | . . . . . 1 . . 1 . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . Reactor 19 | . . . . . . . . . . . . . . . . . 2 . . 1 . . . 2 2 . 1 . . 1 1 4 5 . Propulsion 83 | 2 . . 6 2 3 . 3 2 . . . 11 1 . . . 2 2 . . . 2 . 1 . . 3 . 1 6 . 8 14 14 Treads 16 | 2 . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 50 | . . . . . . . . 1 . . . 10 1 . . . 2 2 . . . 2 . 1 . . 3 . 1 6 . 8 8 5 Flight 15 | . . . 1 . 3 . 3 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 6 Utility 143 | 1 2 . 6 . 1 1 2 6 . . . 16 . . . 1 4 2 . 1 . 9 . 4 4 . 1 4 . 3 1 36 32 6 Device 84 | 1 . . 3 . . . 1 2 . . . 5 . . . . 1 2 . 1 . 4 . 1 4 . . 1 . 3 . 32 19 4 Storage 13 | . 1 . 1 . . . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . 8 . Processor 9 | . . . . . . 1 . 2 . . . 1 . . . . . . . . . . . 2 . . . 1 . . . 1 1 . Hackware 14 | . . . . . 1 . . . . . . 7 . . . . 3 . . . . 1 . . . . 1 . . . . . 1 . Protection 22 | . 1 . 2 . . . 1 2 . . . 1 . . . 1 . . . . . 4 . . . . . 2 . . . 3 3 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 41 | 2 3 2 8 . 2 . . 1 . . . 4 1 . . . 1 1 . . . . . 3 . . . 4 . 1 . 2 2 4 Energy Gun 8 | 2 2 1 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 9 | . . . 2 . . . . . . . . 1 1 . . . . . . . . . . . . . . 1 . 1 . 2 . 1 Ballistic Gun 3 | . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 2 . Launcher 6 | . . 1 1 . . . . 1 . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . Special Weapon 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 58 | . . . 3 . . . . 2 . . . 6 1 . . . 1 . . 2 . 1 . 4 4 . 4 6 . 2 4 7 10 1 Parts Lost 41 | . . . 2 . . . . . . . 1 2 . . . . . . 1 . . . . . . . . . . . . 2 3 30 Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 19 | . . . . . . . . . . . 1 2 . . . . . . 1 . . . . . . . . . . . . 1 2 12 Utility 16 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 13 Weapon 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 16 | . . . 1 . . . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . 1 1 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 13 | . 4 7 17 19 17 4 3 3 4 4 4 9 14 14 13 14 13 13 13 13 14 13 14 13 12 12 11 12 11 12 11 13 17 8 Power . | . . . 1 2 1 . . . . . . . 1 1 1 1 . . . . . . . . . 1 1 1 1 1 1 1 . . Propulsion 2 | . . 1 3 6 4 . . . 1 1 1 2 4 4 4 4 3 3 2 2 2 2 4 3 . . . 1 1 . . . 2 . Utility 5 | . . 2 3 5 4 . . 1 1 1 1 5 5 5 4 5 4 4 5 5 5 4 3 3 5 5 4 3 3 3 2 5 8 5 Weapon 3 | . 3 4 8 6 5 2 1 1 2 2 1 2 4 4 4 4 4 4 3 4 4 4 4 3 3 3 2 3 3 3 3 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 55 | . 1 . 11 . 8 1 2 1 . . . 3 . . 1 . 1 . . 1 . 3 . 2 1 . 1 . . . . 1 9 8 Power 6 | . 1 . . . 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 Propulsion 10 | . . . 1 . 3 . . . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . 2 1 Utility 26 | . . . 5 . 3 . 1 . . . . 1 . . 1 . 1 . . 1 . 3 . . 1 . . . . . . . 4 5 Weapon 12 | . . . 5 . 1 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 88 | . 97 100 99 100 95 79 88 97 100 100 99 93 100 100 100 100 98 99 99 94 100 97 100 99 94 100 91 86 81 82 85 80 71 77 Engine 2 | . 14 14 11 11 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . 1 11 9 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . 4 5 5 5 5 5 5 9 10 10 6 4 4 4 4 5 9 5 Treads 7 | . 28 28 32 33 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Hover 19 | . . . . . . . . . . . . 24 33 33 33 33 34 35 34 35 35 36 36 36 36 36 33 33 29 30 33 29 11 26 Flight 3 | . . . . . 6 33 36 38 38 38 37 7 . . . . . . . . . . . . . . . . . . . . . 1 Device 15 | . 14 14 17 22 17 . . 10 15 15 15 15 20 20 20 20 12 17 17 17 17 14 15 14 13 15 13 15 16 16 12 16 16 18 Storage 4 | . 3 14 11 11 8 . . . . . . 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 2 Processor 9 | . . . . . . 2 9 14 15 15 15 13 13 13 13 13 11 11 11 11 11 10 10 11 15 15 14 14 13 13 12 11 11 10 Protection 5 | . 8 . 4 . 2 11 16 5 7 7 7 5 6 6 6 6 4 5 5 5 5 7 10 8 6 5 5 5 4 4 7 7 3 5 Energy Gun 1 | . 27 27 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . 15 . . . . . . . . . . . . . . . 2 . 4 2 . . . 2 3 2 4 3 3 2 1 . Ballistic Gun 1 | . . . 3 21 13 . . . . . . . . . . . 3 4 . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 6 11 9 6 7 7 7 6 13 13 13 12 6 5 4 5 5 5 5 5 . 5 3 2 4 4 3 . . 1 Peak Build Rating 253 | 6 7 9 21 19 26 27 32 49 49 49 51 91 87 87 87 88 101 110 112 110 115 125 123 138 144 141 166 166 181 204 207 235 243 253 Average Rating 131 | 4 6 7 16 19 21 24 30 42 49 49 48 67 86 87 86 87 97 101 108 102 112 122 123 129 142 139 156 160 180 189 201 223 224 221 On Entrance 95 | . 6 7 9 19 19 24 27 31 49 49 49 47 87 87 87 87 88 99 110 106 110 112 123 123 136 139 140 158 166 181 204 202 230 229 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 1 1 22 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 223 | 8 18 18 61 60 64 13 17 20 20 20 26 50 47 47 47 51 71 65 70 66 66 73 73 86 84 83 90 101 104 109 115 134 223 138 Greatest Support 295 | 40 40 40 60 60 60 13 20 26 26 26 26 57 48 47 47 60 78 78 86 64 83 77 98 103 88 83 99 100 136 126 125 158 295 140 Greatest Overweight (x) 12 | . . . 1 . 1 . . . . . . 1 . . . . 1 . . 1 . . . 1 1 . . 1 . . . 1 12 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 27 | 5 10 10 20 20 20 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 27 12 Average Capacity 15 | 5 6 10 19 20 16 5 5 5 5 5 5 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 21 10 Most Carried 27 | 2 7 10 20 20 20 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 17 27 12 Average Carried 14 | . 4 7 17 19 16 4 4 4 5 5 5 11 15 15 14 15 14 14 14 14 15 14 15 14 14 15 14 14 13 14 13 16 20 9 Final Capacity 20 | 5 10 10 20 20 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 12 7 Final Carried 20 | 2 7 10 20 20 5 5 5 5 5 5 5 15 15 15 15 15 13 14 14 15 15 15 15 15 15 15 15 15 13 15 13 17 12 4 Class Distribution -------------------- 29% | Scout 22% | Scavenger-Mutant 18% | Alien-Sprinter 10% | Alien-Mutant 7% | Mutant 5% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Scout | -5/Zhirov Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scavenger-Mutant | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Sprinter | -3/Research Sprinter | -3/Testing Sprinter | -2/Research Sprinter | -2/Quarantine Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Mutant | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 15557 | 219 88 105 586 157 . 110 40 128 53 . 64 562 30 . 19 60 444 127 148 91 89 676 240 771 1899 10 306 400 30 210 274 2234 2522 2865 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 49780 | 10 238 80 1501 363 . 77 56 394 . . 118 2085 62 . . 258 975 35 29 91 . 722 450 286 3372 . 524 843 52 623 402 15281 19048 1805 Parts 1266 | 5 10 1 104 15 . 10 3 22 . . 7 97 . . . 10 58 1 16 3 . 37 20 24 119 . 28 49 4 33 16 232 301 41 Haulers Intercepted 33 | . 1 . 5 . . . 1 2 . . . 7 . . . . 2 . . . . 1 . . . . . 2 . 2 . 10 . . Recyclers Shooed 12 | . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . 2 . . . 4 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . . . . . 3 . 6 3 . 9 . 12 4 . . . 22 18 . . . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . 1 . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 533 | . 2 12 27 7 . . . 2 . . 2 16 . . . 11 3 . 8 . 2 7 3 7 49 2 2 4 . 5 1 137 204 20 Melee 28 | . . . . . . . . 2 . . 1 10 . . . . 2 . . . . 3 1 2 . . . . . 5 1 1 . . Guns 17 | . 2 4 3 7 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Cannons 95 | . . . 14 . . . . . . . . . . . . . . . . . . 1 2 1 49 . 2 4 . . . 13 8 1 AOE 104 | . . 8 8 . . . . . . . 1 6 . . . 11 . . 8 . 2 3 . 4 . 2 . . . . . 20 31 . Classes Destroyed 35 | 1 4 2 4 1 . . . 1 . . 2 4 . . . . . . 1 . . . 1 . 7 . . . . . 1 5 1 . Worker 58 | . . . 1 . . 2 . 1 . . . 5 . . . . 4 . . . . 2 . . . . 1 5 . . 1 22 14 . Builder 41 | . . . 2 . . . . . . . . 4 . . . . 6 . . . . 2 . . . . . 3 1 . 2 21 . . Tunneler 6 | 1 . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Hauler 33 | . 1 . 5 . . . 1 2 . . . 7 . . . . 2 . . . . 1 . . . . . 2 . 2 . 10 . . Recycler 34 | . 1 . 3 1 . . . 2 . . . 3 . . . . 2 . . . . 1 . . . . 2 1 . . 1 12 5 . Carrier 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Minesweeper 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . . Mechanic 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 4 11 . Operator 15 | . . . 2 . . . . 1 . . . 3 . . . . 1 . . . . 1 . . . . 2 1 . 2 . 2 . . Drone 5 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . Watcher 33 | . 1 . 2 . . . . 1 . . . 2 . . . . 3 . . . . 3 . . . . 2 3 . 1 1 10 4 . Swarmer 38 | . . 3 8 . . . . . . . 1 3 . . . 8 . . 5 . . 3 . . . . . . . . . 7 . . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Saboteur 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 13 . Grunt 187 | . 2 . 13 5 . . . . . . 1 1 . . . 3 . . . . . 2 2 . 22 . . . . . . 60 76 . Brawler 28 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 6 . . . . . . 6 15 . Duelist 28 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 7 18 . Protector 18 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 3 . . . . . . . 13 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 21 | . . . 6 . . . . 1 . . . . . . . . 1 . . . . 1 1 . . . . . . . 1 7 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Specialist 3 | . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . . . . . . . . . Hunter 38 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 2 . 2 . 26 5 . Programmer 63 | . . . . . . . . . . . . 7 . . . . 2 . . . . 1 . 2 4 . . 2 . 3 . 16 26 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . Behemoth 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Investigator 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Striker 13 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 11 . Executioner 15 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . 11 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Master Thief 7 | . . . . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . Assembled 10 | . . 9 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 38 | 1 2 5 8 4 . 4 1 3 . . 2 8 . . . 8 4 1 5 . 2 4 2 4 14 1 2 7 2 4 2 33 38 6 Combat Bots Only 34 | . 2 5 5 4 . . . 1 . . 1 5 . . . 8 1 . 5 . 2 3 2 4 14 1 2 2 . 3 1 25 34 6 Max Kills in Single Turn 7 | 1 1 2 7 1 . 1 1 1 . . 1 4 . . . 5 1 1 2 . 1 3 1 3 2 1 1 2 1 1 1 4 6 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 4 . . . . . . . 1 3 . . . 5 . . 2 . 1 3 . 3 . 1 . . . . . 2 3 . Melee 1 | . . . . . . . . 1 . . 1 1 . . . . 1 . . . . 1 1 1 . . . . . 1 1 1 . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 4 P1-3CE (-4/Upper Caves) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1914 | . 15 17 72 18 2 3 4 19 1 . 9 79 1 . . 20 33 8 10 . 3 13 10 4 22 . 23 17 14 36 16 216 309 920 Missed 993 | . 5 4 20 1 1 . 2 11 1 . 8 41 1 . . 12 13 5 5 . 2 4 4 3 10 . 18 11 10 13 7 110 131 540 Hits 921 | . 10 13 52 17 1 3 2 8 . . 1 38 . . . 8 20 3 5 . 1 9 6 1 12 . 5 6 4 23 9 106 178 380 Melee 9 | . . . . . . 1 . . . . . . . . . . . . 3 . . . . 1 . . . . . . . 2 . 2 Projectile 912 | . 10 13 52 17 1 2 2 8 . . 1 38 . . . 8 20 3 2 . 1 9 6 . 12 . 5 6 4 23 9 104 178 378 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Critical Strikes 83 | . . 1 3 . . 1 . . . . . 4 . . . . . . . . . . 2 . . . . . . 1 1 3 15 52 Actively Blocked 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 34 Part Disruptions 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 . Actively Blocked 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Damage Taken 17720 | . 109 217 731 133 10 61 17 62 . . 39 770 . . . 123 361 . 151 . . 189 134 82 379 . 31 185 40 243 141 1703 3004 8805 Core 1930 | . 16 31 118 16 . 15 . 18 . . 7 81 . . . . 38 . 15 . . . . 38 136 . . . . 24 41 59 156 1121 Absorbed by Shields 7765 | . . . . 68 . . . . . . . . . . . . . . . . . . . . . . 33 48 41 252 117 1344 2376 3486 Reduced by Siege Mode 248 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248 . Redirected to Shielding 322 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 22 . . 11 178 107 . Ignored by Resistances 395 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 338 Regen/Repaired (Parts) 2820 | . . . 234 . . . . . . . . . . . . . 40 . . . . . . . 91 . . . 12 89 31 599 682 1042 Core Remaining (%) 81 | 100 . 81 . . . 62 100 . . . 96 . . . . 90 . . . . 94 . . . . 84 . 100 . . 86 . . 8 Volleys Fired 1134 | 4 18 19 70 20 . . . . . . 1 4 . . . 6 30 5 13 . 8 45 27 22 103 2 15 19 6 1 6 213 317 160 Largest 2 | 2 2 2 2 2 . . . . . . 1 1 . . . 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 250 | 100 100 80 136 46 . . . . . . 45 45 . . . 90 105 56 56 . 35 56 56 56 66 30 66 105 105 35 120 250 250 250 Shots Fired 1248 | 8 35 33 137 40 . . . . . . 1 5 . . . 6 30 5 14 . 8 45 27 22 103 2 15 19 6 1 6 212 308 160 Gun 172 | 8 34 28 40 40 . . . . . . . . . . . . 20 2 . . . . . . . . . . . . . . . . Cannon 1037 | . . . 94 . . . . . . . . . . . . 2 10 3 7 . 6 44 27 14 103 . 15 19 6 1 6 212 308 160 Launcher 36 | . . 5 3 . . . . . . . 1 5 . . . 4 . . 7 . 2 1 . 6 . 2 . . . . . . . . Special 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Kinetic 478 | . . . 16 40 . . . . . . . . . . . . 20 5 5 . . 36 27 14 103 . 8 15 . . 5 37 22 125 Thermal 639 | 8 1 . 94 . . . . . . . . . . . . 2 10 . 2 . 6 8 . . . . 7 4 6 1 1 175 286 28 Explosive 36 | . . 5 3 . . . . . . . 1 5 . . . 4 . . 7 . 2 1 . 6 . 2 . . . . . . . . Electromagnetic 93 | . 34 28 24 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 63 | 2 9 8 12 23 . . . . . . . 4 . . . 3 4 . 1 . . 3 3 3 20 . 12 13 . . 14 19 63 16 Robot Miss Streak 10 | 2 3 3 3 1 . . . . . . . 3 . . . . 1 . 1 . . 4 3 3 10 . 3 3 . . 3 8 2 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 1 . . . . . . . . . . Secondary Targets 4 | . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 388 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 284 . Shots Hit Robots 873 | 4 20 18 78 34 . 5 1 18 . . 7 69 2 . . 5 36 2 2 2 . 23 20 11 100 . 15 27 2 29 16 107 93 127 Core Hits 1746 | 1 7 19 44 13 . 3 1 7 . . 5 81 . . . 19 17 . 11 1 2 18 11 13 180 2 18 27 . 12 11 442 685 96 Critical Kills 9 | . . . 2 . . . . . . . . . . . . . 2 . . . . 2 2 1 . . . . . . . . . . Critical Parts Destroyed 21 | . . . 1 1 . . . . . . . . . . . . 1 2 . . . 6 8 2 . . . . . . . . . . Critical Strikes 63 | . 1 . 3 1 . . . . . . . 8 . . . . 4 2 . . . 11 11 3 . . . . . 4 1 2 . 12 Meltdown 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 30 | . . . 1 1 . . . . . . . . . . . . 4 2 . . . 9 10 3 . . . . . . . . . . Blast 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Corrupt 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sever 18 | . . . . . . . . . . . . 8 . . . . . . . . . 2 1 . . . . . . 4 1 2 . . Melee Attacks 576 | . . . 2 2 . 14 5 54 5 . 28 94 4 2 1 7 62 8 7 2 7 42 10 3 . 1 19 21 12 41 35 46 10 32 Impact 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 572 | . . . . . . 14 5 54 5 . 28 94 4 2 1 7 62 8 7 2 7 42 10 3 . 1 19 21 12 41 35 46 10 32 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 104 | . . . . . . 5 1 4 . . 3 17 . . . . 13 1 . . . 6 6 . . . 6 7 2 4 6 19 4 . Combat Hostiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 Damage Inflicted 95228 | 51 333 658 1952 538 . 459 116 1169 . . 489 5989 135 . . 1482 2387 179 933 168 170 2104 857 1341 9201 172 1318 2235 203 1749 1118 19804 27673 10245 Guns 1599 | 50 289 203 402 521 . . . . . . . . . . . . 127 7 . . . . . . . . . . . . . . . . Cannons 31336 | . . . 1042 . . . . . . . . . . . . . . 19 . . . 216 255 160 9201 . 607 1241 . . 295 4140 6277 7883 Explosions 41286 | . 44 448 492 . . . . . . . 35 1611 . . . 1331 . . 874 . 170 417 . 986 . 172 . . . . . 12468 20704 1534 Melee 20909 | . . . . . . 459 116 1169 . . 454 4378 135 . . 151 2260 153 59 168 . 1471 602 195 . . 711 994 203 1749 823 3196 635 828 Ramming 98 | 1 . 7 16 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 . Kinetic 24717 | . . . 193 521 . . . . . . . . . . . . 127 26 . . . 216 255 160 9201 . 607 1241 . . 295 2055 2500 7320 Thermal 42131 | 50 44 . 1042 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14553 24481 1961 Explosive 6536 | . . 448 492 . . . . . . . 35 1611 . . . 1331 . . 874 . 170 417 . 986 . 172 . . . . . . . . Electromagnetic 837 | . 289 203 209 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 20909 | . . . . . . 459 116 1169 . . 454 4378 135 . . 151 2260 153 59 168 . 1471 602 195 . . 711 994 203 1749 823 3196 635 828 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . . . . 4 4 4 4 . 5 5 5 5 5 1 . . . . . 2 . 1 1 9 20 7 Average Corruption 8 | . . . . . . . . . . . . 1 4 4 4 . 3 5 5 5 5 1 . . . . . 1 . 1 1 6 16 1 Corruption Purged 22 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 20 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 299 | . . . . . . . . . . . . 6 2 3 2 . 15 12 5 2 6 1 . . . . . 3 . 1 6 59 173 3 Message Errors 76 | . . . . . . . . . . . . 2 . . . . 4 1 1 . 1 1 . . . . . 2 . . 1 17 46 . Matter Fused 56 | . . . . . . . . . . . . 1 . . 2 . 4 4 . 2 2 . . . . . . . . . 1 8 32 . Heat Flow Errors 28 | . . . . . . . . . . . . 1 . . . . 1 2 . . 1 . . . . . . 1 . . . 3 19 . Energy Discharges 39 | . . . . . . . . . . . . 1 1 1 . . 1 1 1 . 1 . . . . . . . . . 2 11 19 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 47 | . . . . . . . . . . . . . 1 2 . . 4 1 2 . . . . . . . . . . . 2 5 28 2 Data Loss (major) 10 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 2 4 1 Misfires 8 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . 4 2 . Alerts 8 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . 2 4 . Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 11 . Overload Shots 6 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 2 1 . . . . . Effects 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Overflow Damage 3858 | . . 1 52 . . 102 . 208 . . 34 792 31 . . 166 524 73 21 74 8 183 26 60 6 10 130 210 143 139 121 506 174 64 Projectiles 194 | . . . 15 . . . . . . . . . . . . . . . . . . . . . 6 . 36 19 . . . 51 20 47 Explosions 314 | . . 1 37 . . . . . . . 2 . . . . 76 . . 21 . 8 5 . 60 . 10 . . . . . 46 48 . Melee 3350 | . . . . . . 102 . 208 . . 32 792 31 . . 90 524 73 . 74 . 178 26 . . . 94 191 143 139 121 409 106 17 Knockbacks 73 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 18 . . 1 . . . . 3 47 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 71 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 17 . . 1 . . . . 3 46 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Self-Inflicted Damage 729 | . . 63 49 . . . . . . . 22 . . . . . . . 124 . . . . 77 . . . . . . . 346 19 29 Shots 48 | . . 2 1 . . . . . . . 1 . . . . . . . 3 . . . . 1 . . . . . . . 29 4 7 Rammed 8 | 1 . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Targets Rammed 10 | 1 . 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 253 | 96 210 90 243 . 2 35 34 63 50 26 20 153 . . . 38 186 205 140 . 169 54 90 112 198 7 50 142 67 . 32 234 253 233 Average Temperature 68 | 51 67 31 53 . 2 23 12 20 17 13 6 10 . . . 23 76 72 49 . 60 23 29 38 71 7 28 45 25 . 24 84 122 76 Received Heat Transfer 860 | . 60 . 300 52 6 36 . 18 . . 9 45 . . . 9 18 . . . . 12 104 . . . . . 4 . 12 67 80 28 Thermoelectric Energy+ 28359 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2980 23456 1923 Effects 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Turns 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 . Longest Duration 53 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 7 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 335 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 131 184 18 Combat Hostiles 288 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 165 18 Parts Melted 1309 | . . . 4 . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . 502 710 90 Heat Transferred 198159 | 148 50 . 1887 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78933 106501 10640 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . 1 . . . . . . . . 1 . . . . 2 . . . . 2 . . . . 1 1 1 1 1 5 5 . Low Security (%) 42 | 100 100 100 71 100 . 100 100 100 . . . 91 . . . . 15 . . . . 86 . . . . 97 13 39 69 38 3 . . Level 1 12 | . . . 28 . . . . . . . . 8 . . . . 48 . . . . 8 . . . . 2 86 60 30 61 14 . . Level 2 2 | . . . . . . . . . . . . . . . . . 35 . . . . 4 . . . . . . . . . 4 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . Level 5 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 54 . High Security 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 45 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Peak Influence 7269 | 5 58 102 297 116 . 37 45 70 . . . 345 . . . . 541 . . . . 431 . . . . 220 259 307 238 308 4492 7269 . Initial 2874 | . . . 32 101 . . . 20 . . . 28 . . . . 245 . . . . . . . . . 33 116 126 172 111 184 2874 . Average 1657 | . 9 6 115 52 . 10 11 22 . . . 49 . . . . 306 . . . . 106 . . . . 55 223 196 181 210 2227 5986 . Influence Increases 18215 | 5 104 123 821 135 15 74 85 272 60 . 105 796 5 15 . 434 716 250 110 . 10 741 281 222 1120 85 394 278 241 232 367 4988 4892 239 Destroy 0b10 Robot/C 10680 | . 40 60 540 120 . . . 20 . . 40 280 . . . 300 240 80 100 . . 300 240 160 920 . 100 80 . 100 40 3020 3900 . Destroy 0b10 Robot/NC 1355 | 5 15 . 80 5 . 20 5 40 . . 5 140 5 . . 5 90 5 . . 10 60 5 5 20 10 35 75 10 25 25 415 240 . Destroy Leader 1752 | . 14 10 124 10 . . 2 14 . . . 88 . . . 30 70 10 10 . . 80 10 30 . . 44 30 . 26 12 620 518 . Allied During Kill 766 | . . . . . . . . . . . . . . . . 99 37 5 . . . 46 26 27 . . 13 . . . . 513 . . Successful Hack 328 | . 16 . 35 . . . 14 119 . . . 50 . . . . 46 . . . . 16 . . . . . 24 . . 8 . . . Disable Machine 570 | . 15 15 . . . . . . . . . 30 . . . . 90 . . . . 30 . . . . . 30 . 45 135 30 60 90 Destroy Structure 874 | . 4 38 27 . . 9 4 34 . . . 88 . . . . 98 . . . . 104 . . . . 52 24 36 21 27 135 54 119 Partial Spotted 630 | . . . . . . . 15 30 . . . 75 . . . . 15 . . . . 30 . . . . 60 15 105 15 75 105 60 30 Lose Combat Pursuer 1260 | . . . 15 . 15 45 45 15 60 . 60 45 . 15 . . 30 150 . . . 75 . . 180 75 90 . 90 . 45 150 60 . Influence Decreases 18215 | 5 104 39 645 395 8 81 40 317 . 60 59 501 197 149 15 45 586 419 227 233 10 324 474 446 246 909 237 261 158 341 257 804 1918 7705 Entered New Map 11839 | . . . 52 159 . 7 . 25 . 60 . 18 127 29 15 . 144 193 67 233 . . 156 44 . 874 17 91 98 135 87 124 1618 7466 Time Decay 5679 | 5 104 39 564 236 8 74 40 266 . . 49 440 70 120 . 45 422 206 150 . 10 304 318 382 246 35 180 170 60 206 170 490 270 . Lost Part 344 | . . . 15 . . . . . . . 10 20 . . . . . . 10 . . . . . . . . . . . . 20 30 239 Lost Ally 290 | . . . . . . . . . . . . . . . . . 20 20 . . . 20 . 20 . . 40 . . . . 170 . . Purge Threat 63 | . . . 14 . . . . 26 . . . 23 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 116 | . 1 . 1 . . . . 4 . . . 10 . . . . 13 . . . . 4 . . . . 1 2 . 2 2 35 41 . Investigation 15 | . 1 . . . . . . . . . . 4 . . . . 7 . . . . 2 . . . . . . . . . 1 . . Extermination 27 | . . . . . . . . 2 . . . 5 . . . . 3 . . . . 2 . . . . 1 1 . 2 2 6 3 . Reinforcement 20 | . . . 1 . . . . 2 . . . 1 . . . . 2 . . . . . . . . . . 1 . . . 11 2 . Assault 45 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 8 36 . Garrison 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . Construction Impeded 7 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 5 . . Haulers Reinforced 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 31 | . . . 7 . . 1 . . . . . 1 . . . . 1 . . . . 2 . . . . . . . 1 1 4 13 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 857 | . 4 12 37 7 2 5 8 17 1 . 7 35 6 2 . 15 19 12 11 . 3 21 12 11 85 4 16 11 7 10 9 172 240 56 Peak Tracking Total 13 | . 2 3 6 3 2 3 5 6 4 . 5 11 4 1 . 10 7 9 3 . 1 5 5 4 13 5 5 4 5 3 5 8 13 12 Tactical Retreats 45 | . . . 1 . 1 1 1 5 1 . 2 1 1 1 . . 1 3 . . . 2 . . 4 1 2 . 2 . 2 5 4 4 ECM-based Alert Blocks 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 20 | . 1 . 1 . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . . . 10 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 42 | . 1 1 . . . . . . . . . 2 . . . . 6 2 . . . 2 . . 2 . . 2 . 3 9 2 4 6 Max in Single Turn 2 | . 1 1 . . . . . . . . . 1 . . . . 1 1 . . . 1 . . 2 . . 1 . 1 1 1 1 1 Garrison Access 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 81 | . 3 . 7 . 1 . 5 14 . 4 . 14 1 1 . . 9 2 . 4 . 2 1 . 3 . 1 2 . 3 3 1 . . Terminals 32 | . 2 . 5 . . . 4 8 . . . 7 . . . . 1 1 . . . . . . . . . . . . 3 1 . . Fabricators 9 | . . . . . . . . 1 . . . 3 . . . . 3 . . . . 1 . . . . . 1 . . . . . . Repair Stations 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 14 | . . . 1 . . . 1 1 . . . 2 . . . . 4 . . . . 1 . . . . 1 1 . 2 . . . . Garrison Access 6 | . . . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . Total Hacks 262 | . 14 . 28 . 1 . 22 41 . 32 . 39 1 5 . . 28 7 . 17 . 6 1 . 6 . 1 2 . 4 5 2 . . Successful 182 | . 9 . 20 . 1 . 17 23 . 32 . 20 1 5 . . 16 7 . 17 . 4 1 . 6 . . 1 . . 2 . . . Failed 79 | . 5 . 8 . . . 5 18 . . . 18 . . . . 12 . . . . 2 . . . . 1 1 . 4 3 2 . . Catastrophic 11 | . . . . . . . . 2 . . . 6 . . . . 1 . . . . . . . . . . . . 2 . . . . Database Lockouts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Manual 223 | . 8 . 15 . 1 . 13 21 . . . 17 . . . . 14 . . . . 10 . . 1 . 18 18 3 31 9 23 21 . Terminals 109 | . 11 . 18 . . . 17 32 . . . 16 . . . . 2 6 . . . . . . . . . . . . 5 2 . . Fabricators 28 | . . . . . . . . 2 . . . 12 . . . . 9 . . . . 4 . . . . . 1 . . . . . . Repair Stations 9 | . . . 6 . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Recycling Units 4 | . 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 37 | . . . 4 . . . 5 1 . . . 7 . . . . 14 . . . . 2 . . . . 1 1 . 2 . . . . Garrison Access 11 | . . . . . . . . 5 . . . 4 . . . . . . . . . . . . . . . . . 2 . . . . Terminal Hacks 98 | . 3 . 3 . 1 . 6 10 . 32 . 4 1 5 . . . 7 . 17 . . 1 . 6 . . . . . 2 . . . Record 33 | . . . . . . . . . . 11 . . . 5 . . . 6 . 5 . . . . 6 . . . . . . . . . Part Schematic 18 | . . . . . . . . 1 . 13 . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 12 | . 1 . . . . . . 4 . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . 2 . . . Branch Access Points 3 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . 1 . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 4 | . 1 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 18 | . . . . . . . . 1 . . . 7 . . . . 6 . . . . 4 . . . . . . . . . . . . Network Status 3 | . . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . . . . . 4 . . . . 3 . . . . 2 . . . . . . . . . . . . Build 6 | . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . . . . . . . Repair Station Hacks 8 | . . . 6 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 4 | . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair 4 | . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 20 | . . . 3 . . . 5 1 . . . 4 . . . . 6 . . . . . . . . . . 1 . . . . . . Insert Component 5 | . . . 1 . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Analyze 6 | . . . 1 . . . 1 . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . Retrieve Study 9 | . . . 1 . . . 3 1 . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 34 | . 5 . 8 . . . 6 8 . . . 5 . . . . 2 . . . . . . . . . . . . . . . . . Terminals 29 | . 5 . 8 . . . 6 7 . . . 3 . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 1 . 3 . . . 2 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Skim 16 | . 2 . 5 . . . 3 5 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . 1 . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 4 | . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 6 | . . . 1 . . . . 1 . . . 1 . . . . 1 . . . . . . . . . 1 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 57 | . 3 . 6 . . . 4 13 . . . 13 . . . . 7 1 . . . 2 . . . . 1 2 . 3 1 1 . . Full Trace Events 6 | . . . . . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . . . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 20 | . . . . . . . . . . 5 . . . . 3 . . . . . . . . . . . 5 . . 7 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 91 | . . . 1 . . . 1 1 . 13 . 1 . . 13 . 10 . . 4 . . . . . . 8 8 . 19 2 . 10 . Parts Built 6 | . . . . . . . . . . . . 3 . . . . 1 . . . . 2 . . . . . . . . . . . . Authchips 5 | . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . . . Time 469 | . . . . . . . . . . . . 132 . . . . 169 . . . . 168 . . . . . . . . . . . . Total Part Build Rating 30 | . . . . . . . . . . . . 12 . . . . 6 . . . . 12 . . . . . . . . . . . . Part Studies Acquired 9 | . . . 1 . . . 3 1 . . . 2 . . . . 1 . . . . . . . . . . 1 . . . . . . Parts Repaired 4 | . . . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Time 134 | . . . 78 . . . . . . . . . . . . . 56 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 25 | . . . . 1 . . 1 . . . . . . . 4 . 2 . . . . 3 1 . . . 3 . . . . 10 . . Largest Group 4 | . . . . 1 . . 1 . . . . . . . 4 4 2 1 . . . 2 2 2 . . 3 . . . . 3 . . Highest-Rated Group 345 | . . . . 31 . . 26 . . . . . . . 157 157 170 85 . . . 206 183 183 . . 233 . . . . 345 . . Highest-Rated Ally 167 | . . . . 31 . . 26 . . . . . . . 41 41 85 85 . . . 167 167 153 . . 103 . . . . 122 . . Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . . . 5 . . Heavy 6 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 3 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hover Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . STAY 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Ally Attacks 176 | . . . . . . . . . . . . . . . . 22 23 4 . . . 24 19 11 . . 14 . . . . 59 . . Total Damage 10733 | . . . . . . . . . . . . . . . . 492 1315 193 . . . 1873 1356 914 . . 983 . . . . 3607 . . Kills 58 | . . . . . . . . . . . . . . . . 4 9 4 . . . 10 9 5 . . 3 . . . . 14 . . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . 2 . . Allies Melted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Active Infowar (turns) 22433 | 53 481 964 265 . . 49 93 704 117 27 805 1367 152 252 475 291 1035 435 316 76 198 808 700 1027 908 143 364 343 121 423 349 2050 5942 1100 Optics 20670 | . . . . . . 49 93 704 117 27 805 1367 152 252 475 291 1035 435 316 76 198 808 700 1027 908 143 364 343 121 423 349 2050 5942 1100 Sensors 9404 | . . . . . . . 4 681 117 27 805 1275 152 252 475 291 1035 435 316 74 198 808 700 1007 11 142 350 246 . . . 3 . . IFF 1471 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97 121 361 345 547 . . Terrain 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 3 . . Seismic 1764 | 53 481 964 265 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Cloaking 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Jamming 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . ECM 149 | . . . . . . . . 149 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . 2 . . . . . . 1 . 1 1 1 1 . . 2 . 1 . 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . 3 4 . 8 2 2 5 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . Guard Positions 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . 2 . . 1 . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 25343 | 102 481 964 1869 669 410 227 93 704 117 27 805 1367 152 252 475 291 1035 435 316 76 198 808 700 1027 908 143 364 343 121 423 349 2050 5942 1100 Spaces Moved 36086 | 54 252 460 822 360 328 498 249 1757 424 106 680 2884 377 687 935 554 1601 1054 738 162 411 1466 704 1147 964 378 608 668 272 1003 928 5228 4936 2391 Core 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3973 | 47 252 460 822 360 197 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1827 8 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 27085 | . . . . . . . . . . . . 1861 377 687 935 554 1601 1054 738 162 411 1466 704 1147 964 378 608 668 272 1003 926 5228 3109 2232 Flight 5019 | . . . . . 131 498 249 1757 424 106 680 1023 . . . . . . . . . . . . . . . . . . . . . 151 Fastest Speed 15 | 50 160 160 160 160 32 32 27 25 25 25 25 24 34 34 34 22 16 16 16 36 24 31 15 16 29 34 29 33 16 20 20 15 18 19 Average Speed 44 | 145 160 160 177 160 110 32 27 25 25 25 26 34 35 34 34 33 33 33 35 36 39 32 30 32 42 34 33 33 29 27 20 22 78 26 Slowest Speed 1380 | 160 160 160 240 160 240 32 28 25 25 25 28 111 38 34 34 34 92 36 36 86 40 34 31 81 79 34 34 80 31 31 20 91 1380 160 Overloaded Moves 388 | . . . . . . . . . . . . 11 . . . 7 17 20 23 . 6 . 2 76 86 . . . 23 . . 86 7 24 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . 4 . 7 . . . 14 . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 62 | 4 52 92 59 74 60 79 25 53 46 80 64 50 64 89 90 74 36 89 93 61 69 20 76 91 68 59 17 66 9 96 56 74 72 78 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 16 | . . . 4 . . . . 1 . 1 . . . 1 2 . . 1 . 3 . . 1 1 1 . . . . . . . . . Known Exits Taken 22 | . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . . 1 . . . Unknown Exits Taken 12 | 1 1 1 . 1 1 . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 1 . 1 1 . Scrap Searched 32 | . . 1 . 2 . 2 . . 1 . 4 . 2 2 2 1 . 3 3 . 2 . 3 2 . 2 . . . . . . . . Spaces Dug 681 | . 1 35 13 . . 9 4 34 5 . 48 56 2 2 . 15 23 5 54 . 52 41 2 148 . 53 11 7 9 7 9 14 7 15 Terrain Destroyed 948 | . 4 47 22 . . 9 4 34 5 . 48 95 2 2 . 46 23 5 163 . 58 50 2 148 6 53 15 8 12 8 9 22 7 41 Melee 215 | . . . 1 . . 9 4 34 5 . 19 19 2 2 . 4 22 4 5 . 7 16 2 . . 1 11 6 9 7 9 7 2 8 Projectile 65 | . 1 . . . . . . . . . . . . . . 2 . 1 2 . 6 10 . . 6 . 4 2 3 1 . 1 . 26 AOE 666 | . 3 47 21 . . . . . . . 29 76 . . . 40 . . 156 . 45 23 . 148 . 52 . . . . . 14 5 7 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Ac0 Total 44132 | 66 292 652 1091 407 376 546 269 1959 431 105 1287 3189 389 702 1090 640 2028 1132 773 176 430 1730 1159 1780 1402 388 740 758 296 1111 1049 5996 6960 2733 Wait 4754 | . 7 163 97 15 26 36 2 125 3 . 569 101 6 14 153 65 295 53 . . . 115 416 559 301 5 63 6 3 17 18 198 1317 6 Move 35999 | 54 251 459 821 359 327 490 248 1742 423 105 679 2855 376 686 934 553 1600 1053 737 161 410 1465 703 1146 963 377 607 665 271 1002 926 5226 4935 2390 Hop 24 | . . . . . . 3 . 7 . . . 14 . . . . . . . . . . . . . . . . . . . . . . Pick Up 305 | 2 7 3 35 1 1 1 3 5 . . . 24 . . 1 . 10 3 3 3 . 10 . 8 5 . 5 4 1 9 5 40 80 36 Fast Attach 201 | 6 2 . 2 . 6 1 3 4 . . . 17 . . . . 3 2 2 2 . 13 . 10 6 . 4 8 . 10 12 41 30 17 Attach 195 | . . . 8 . 1 . 1 3 . . . 9 . . . . 5 2 3 . . 4 . 2 5 . 6 6 2 1 18 44 40 35 Detach 105 | . 1 . 1 . 2 . 1 . . . . 10 . . . . 5 . 1 1 . 1 . 1 3 . 6 6 . . 13 24 20 9 Swap 326 | . 3 5 26 4 3 . 1 12 . . 2 15 3 . . 9 15 2 6 4 5 14 . 11 4 3 7 8 . 10 7 73 63 11 Drop 398 | . 3 1 27 2 10 1 5 7 . . . 23 . . 1 1 8 4 1 3 . 21 . 18 12 . 8 13 1 20 9 76 83 40 Fire 1134 | 4 18 19 70 20 . . . . . . 1 4 . . . 6 30 5 13 . 8 45 27 22 103 2 15 19 6 1 6 213 317 160 Melee 567 | . . . 2 2 . 14 5 54 5 . 28 94 4 2 1 6 57 8 7 2 7 42 10 3 . 1 19 21 12 41 35 46 10 29 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 9 | . . 2 2 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 52 | . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . 2 . . . 14 13 . Rewire 6 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 3 . Trap 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 49 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 48 . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x3 / *Sto / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x2 / *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 103 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 14) 521 | -10/Materials | Discovered new exit (range 16) 584 | -10/Materials | Entered Mines 599 | -10/Mines | Learned 8 Materials zone layouts 641 | -10/Mines | Assembled infested the area 921 | -10/Mines | Learned Materials garrison access intel 1236 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1239 | -10/Mines | Found Scrap Suit 1285 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1302 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1464 | -10/Mines | Discovered new exit (range 5) 1519 | -10/Mines | Discovered new exit (range 8) 1548 | -10/Mines | Entered Materials 1548 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1549 | -9/Materials | Identified exit to Mines 1549 | -9/Materials | Identified exit to Materials 2024 | -9/Materials | Build established: Scavenger-Mutant 2488 | -9/Materials | Discovered exit to Materials (range 9) 2712 | -9/Materials | Repaired Lgt. Treads 2722 | -9/Materials | Learned location of Storage (-7) 2739 | -9/Materials | Repaired Lgt. Treads 2766 | -9/Materials | Repaired Lgt. Treads 2816 | -9/Materials | Learned Storage trap positions 2871 | -9/Materials | Learned location of Mines (-8) 2872 | -9/Materials | Learned 8 Materials zone layouts 3417 | -9/Materials | Entered Mines 3433 | -9/Mines | Learned 2 Materials zone layouts 3598 | -9/Mines | Learned Materials non-interactive machine intel 3613 | -9/Mines | Excavation squad dispatched 3613 | -9/Mines | A large section of the Mines collapsed 3756 | -9/Mines | Received a Mining Laser from a helpful Derelict 4018 | -9/Mines | Discovered new exit (range 3) 4069 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4086 | -9/Mines | Entered Exiles 4126 | -9/Exiles | Met 8R-AWN 4152 | -9/Exiles | Met EX-HEX 4195 | -9/Exiles | Met EX-BIN 4214 | -9/Exiles | Aligned with FarCom system 4216 | -9/Exiles | Given EX-Vault access code 4253 | -9/Exiles | Opened EX-Vault 4264 | -9/Exiles | Found Longsword +1 4304 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4327 | -9/Exiles | Exiles lab attacked by MAIN.C 4426 | -9/Exiles | Found Firepult 4476 | -9/Exiles | Discovered new exit (range 10) 4496 | -9/Exiles | Stole two prototypes: Longsword +1, Firepult 4496 | -9/Exiles | Entered Mines 4696 | -8/Mines | Discovered exit to Materials (range 6) 4716 | -8/Mines | Build established: Sprinter 4723 | -8/Mines | Entered Materials 4723 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4724 | -8/Materials | Identified exit to Factory 4725 | -8/Materials | Loaded intel: 31 non-interactive machine locations 4726 | -8/Materials | Loaded intel: 1 garrison access location 4816 | -8/Materials | Entered Factory 4816 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4818 | -7/Factory | FarCom data flow suspended 4961 | -7/Factory | Discovered new exit (range 13) 4965 | -7/Factory | Identified exit to Storage 4993 | -7/Factory | Identified exit to Lower Caves 5106 | -7/Factory | Discovered new exit (range 4) 5107 | -7/Factory | Identified exit to Factory 5140 | -7/Factory | Loaded intel: 92 trap records 5215 | -7/Factory | Learned location of 1 exit from Cetus 5279 | -7/Factory | Learned 2 Proximity Caves zone layouts 5332 | -7/Factory | Learned location of Warlord (-4) 5359 | -7/Factory | Found Prototype Launcher 5359 | -7/Factory | Identified Rocket Array 5375 | -7/Factory | Learned location of 2 exits from Proximity Caves 5428 | -7/Factory | Learned 2 Extension zone layouts 5466 | -7/Factory | Build established: Scout 5520 | -7/Factory | Entered Lower Caves 5562 | -7/Lower Caves | Encountered a Warlord checkpoint 5582 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5585 | -7/Lower Caves | Identified exit to Data Miner 5637 | -7/Lower Caves | Entered Data Miner 5637 | -7/Data Miner | Discovered new exit (range 6) 5641 | -7/Data Miner | Met Data Miner 5649 | -7/Data Miner | Learned location of Section 7 (-2) 5649 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5654 | -7/Data Miner | Received God Mode back door access code from Data Miner 5664 | -7/Data Miner | Identified exit to Proximity Caves 5664 | -7/Data Miner | Entered Proximity Caves 5674 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 5857 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6372 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6469 | -6/Proximity Caves | Entered Factory 6469 | -6/Factory | Evolved 2 slots: Utility x2 6547 | -6/Factory | Watched by a mysterious "MATRIX" hacker. 6552 | -6/Factory | Discovered new exit (range 19) 6559 | -6/Factory | Identified exit to Factory 6573 | -6/Factory | Discovered new exit (range 5) 6574 | -6/Factory | Identified exit to Lower Caves 6754 | -6/Factory | Discovered exit to Factory (range 15) 7106 | -6/Factory | Central database locked down 7130 | -6/Factory | Fabricated Cld. Airjet? 7179 | -6/Factory | Fabricated Cld. Airjet (x1) 7245 | -6/Factory | Build established: Hacker-Scout 7277 | -6/Factory | Found Launcher Loader 7385 | -6/Factory | Discovered exit to Factory (range 22) 7564 | -6/Factory | Fabricated Cld. Airjet (x1) 7648 | -6/Factory | Build established: Scout 7715 | -6/Factory | Cargo convoy interrupted 7792 | -6/Factory | Found Prototype Launcher 7792 | -6/Factory | Identified Adv. Micro-nuke Launcher 7836 | -6/Factory | Entered Lower Caves 7838 | -6/Lower Caves | Ambushed by wild Derelicts 7839 | -6/Lower Caves | Learned Factory terminal intel 7952 | -6/Lower Caves | Encountered a Warlord checkpoint 7973 | -6/Lower Caves | Discovered new exit (range 19) 7987 | -6/Lower Caves | Identified exit to Lower Caves 7988 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7988 | -6/Lower Caves | Entered another Lower Caves area 8000 | -6/Lower Caves | Entered an active Warlord outpost 8003 | -6/Lower Caves | Learned Research garrison access intel 8003 | -6/Lower Caves | Learned Extension emergency access door positions 8003 | -6/Lower Caves | Learned location of 1 exit from Research 8024 | -6/Lower Caves | Learned location of Extension (-5) 8077 | -6/Lower Caves | Encountered a Warlord checkpoint 8188 | -6/Lower Caves | Discovered new exit (range 14) 8239 | -6/Lower Caves | Identified exit to Zion 8240 | -6/Lower Caves | Entered Zion 8276 | -6/Zion | Discovered new exit (range 13) 8290 | -6/Zion | System corruption cleaned by Quarantine Array 8360 | -6/Zion | Learned Factory emergency access door positions 8401 | -6/Zion | Learned Factory emergency access door positions 8460 | -6/Zion | Met Imprinter 8466 | -6/Zion | Imprinted 8468 | -6/Zion | Declared Zion's savior 8561 | -6/Zion | Identified exit to Proximity Caves 8715 | -6/Zion | Entered Proximity Caves 8715 | -5/Proximity Caves | Accompanied by 4 allies 8970 | -5/Proximity Caves | Destroyed 8 combat bots 8995 | -5/Proximity Caves | Spotted B-75 Beast 9006 | -5/Proximity Caves | Entered Factory 9006 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9007 | -5/Factory | Identified exit to Factory 9009 | -5/Factory | Loaded intel: 28 terminal locations 9064 | -5/Factory | Discovered new exit (range 16) 9107 | -5/Factory | Discovered new exit (range 9) 9115 | -5/Factory | Identified exit to Extension 9356 | -5/Factory | Repaired Broken Cld. Gravmag System 9390 | -5/Factory | Retrieved Zion intel report: Active Terminals 9575 | -5/Factory | Incoming investigation squad redirected 9586 | -5/Factory | Spotted B-75 Beast 9602 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9603 | -5/Factory | Zion Heavy squad teleported in 9906 | -5/Factory | First assault squad dispatched 9931 | -5/Factory | Fabricated Cld. Gravmag System? 9933 | -5/Factory | Incoming assault squad redirected 9983 | -5/Factory | Identified exit to Upper Caves 10041 | -5/Factory | Entered Upper Caves 10041 | -5/Upper Caves | Accompanied by 1 ally 10091 | -5/Upper Caves | Found Alien Artifact 10331 | -5/Upper Caves | Learned Factory garrison access intel 10331 | -5/Upper Caves | Learned Extension terminal intel 10331 | -5/Upper Caves | Learned Factory stockpile data 10331 | -5/Upper Caves | Identified exit to Upper Caves 10331 | -5/Upper Caves | Learned location of Armory (-4) 10406 | -5/Upper Caves | Spotted B-75 Beast 10476 | -5/Upper Caves | Entered another Upper Caves area 10477 | -5/Upper Caves | Longsword +1 stolen by Master Thief 10478 | -5/Upper Caves | Encountered a Master Thief 10478 | -5/Upper Caves | Encountered a Master Thief 10485 | -5/Upper Caves | Firepult stolen by Master Thief 10487 | -5/Upper Caves | Encountered a Master Thief 10492 | -5/Upper Caves | Longsword +1 stolen by Master Thief 10524 | -5/Upper Caves | Discovered exit to Factory (range 19) 10535 | -5/Upper Caves | Spotted B-75 Beast 10572 | -5/Upper Caves | Learned Factory trap positions 10773 | -5/Upper Caves | Discovered new exit (range 9) 10776 | -5/Upper Caves | Identified exit to Zhirov 10785 | -5/Upper Caves | Learned 4 Factory zone layouts 10792 | -5/Upper Caves | Entered Zhirov 10792 | -5/Zhirov | Discovered new exit (range 3) 10793 | -5/Zhirov | Identified exit to Proximity Caves 10802 | -5/Zhirov | Met Zhirov 10809 | -5/Zhirov | Learned location of Quarantine (-2) 10809 | -5/Zhirov | Learned location of Testing (-3) 10809 | -5/Zhirov | Learned location of Command (-1) 10812 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10817 | -5/Zhirov | Found Alien Artifact 10817 | -5/Zhirov | Identified Integrated Dissipator 10817 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 10852 | -5/Zhirov | Found Alien Artifact 10868 | -5/Zhirov | Entered Proximity Caves 10968 | -4/Proximity Caves | Spotted B-86 Titan 11034 | -4/Proximity Caves | Learned Research machine intel 11066 | -4/Proximity Caves | Entered Factory 11066 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11067 | -4/Factory | Identified exit to Upper Caves 11069 | -4/Factory | Loaded intel: 98 trap records 11072 | -4/Factory | Loaded intel: 4 garrison access locations 11247 | -4/Factory | Zion Heavy squad teleported in 11278 | -4/Factory | Discovered new exit (range 18) 11361 | -4/Factory | Fabricated Cld. Gravmag System (x1) 11396 | -4/Factory | Found Prototype Protection 11396 | -4/Factory | Identified Zio. Heavy Carapace 11739 | -4/Factory | Retrieved Zion intel report: Branch Access 11739 | -4/Factory | Identified exit to Armory 11740 | -4/Factory | Zion hero teleported in (P1-3CE) 11742 | -4/Factory | Fabricated Cld. Gravmag System? 11874 | -4/Factory | Entered Upper Caves 11874 | -4/Upper Caves | Accompanied by 1 ally (P1-3CE) 11895 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12243 | -4/Upper Caves | Encountered a Warlord checkpoint 12511 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 12538 | -4/Upper Caves | Discovered new exit (range 10) 12548 | -4/Upper Caves | Identified exit to Upper Caves 12574 | -4/Upper Caves | Entered another Upper Caves area 12574 | -4/Upper Caves | Accompanied by 2 allies (P1-3CE) 13270 | -4/Upper Caves | P-70 Sage assimilated allied P1-3CE 13280 | -4/Upper Caves | Attached CPS modules to P1-3CE. 13282 | -4/Upper Caves | Destroyed P1-3CE 13284 | -4/Upper Caves | Found Prototype Ballistic Cannon 13284 | -4/Upper Caves | Identified P1-3CE's Gatling Flakker 13301 | -4/Upper Caves | Found Prototype Processor 13301 | -4/Upper Caves | Identified Exp. Core Analyzer 13303 | -4/Upper Caves | Found Prototype Hackware 13310 | -4/Upper Caves | Found Exp. Targeting Computer 13486 | -4/Upper Caves | Encountered a Master Thief 13486 | -4/Upper Caves | Encountered a Master Thief 13492 | -4/Upper Caves | Encountered a Master Thief 13493 | -4/Upper Caves | Encountered a Master Thief 13557 | -4/Upper Caves | Discovered new exit (range 8) 13586 | -4/Upper Caves | Found Prototype Special Weapon 13586 | -4/Upper Caves | Identified Exp. Plasma Cutter 13601 | -4/Upper Caves | Entered Warlord 13649 | -4/Warlord | Opened Warlord's prototype stash 13652 | -4/Warlord | Found Prototype Device 13652 | -4/Warlord | Identified Exp. Focal Shield 13658 | -4/Warlord | Found Prototype Device 13658 | -4/Warlord | Identified Exp. Cloaking Device 13667 | -4/Warlord | Found Prototype Reactor 13719 | -4/Warlord | Rebuked by Warlord 13744 | -4/Warlord | Warlord's base attacked by MAIN.C 13760 | -4/Warlord | Learned Armory scanalyzer intel 13761 | -4/Warlord | Learned 4 Armory zone layouts 13761 | -4/Warlord | Learned 4 Testing zone layouts 13820 | -4/Warlord | Build established: Scavenger-Mutant 13943 | -4/Warlord | Destroyed 7 combat bots 14085 | -4/Warlord | Spotted B-90 Cyclops 14094 | -4/Warlord | Warlord forces counterattacked 14103 | -4/Warlord | Destroyed B-90 Cyclops 14133 | -4/Warlord | Destroyed 14 combat bots 14133 | -4/Warlord | Spotted Executioner 14133 | -4/Warlord | Spotted Executioner 14155 | -4/Warlord | Destroyed Executioner 14173 | -4/Warlord | Spotted Executioner 14173 | -4/Warlord | Spotted Executioner 14202 | -4/Warlord | Destroyed Executioner 14209 | -4/Warlord | Destroyed Executioner 14247 | -4/Warlord | Spotted Striker 14249 | -4/Warlord | Spotted Striker 14251 | -4/Warlord | Destroyed 7 combat bots 14262 | -4/Warlord | Destroyed Striker 14264 | -4/Warlord | Spotted Executioner 14273 | -4/Warlord | Destroyed Striker 14334 | -4/Warlord | Destroyed 7 combat bots 14339 | -4/Warlord | Lost 30 allies 14374 | -4/Warlord | Spotted Striker 14419 | -4/Warlord | Warlord base infiltrated, sounded retreat 14463 | -4/Warlord | Spotted Executioner 14466 | -4/Warlord | Destroyed Executioner 14483 | -4/Warlord | Spotted Striker 14503 | -4/Warlord | Discovered new exit (range 15) 14509 | -4/Warlord | Entered Proximity Caves 14510 | -3/Proximity Caves | Identified exit to Research 14652 | -3/Proximity Caves | Entered Research 14652 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 14653 | -3/Research | Identified exit to Testing 14654 | -3/Research | Loaded intel: 121 machine locations 14655 | -3/Research | Loaded intel: 4 garrison access locations 14666 | -3/Research | Identified Exp. Hacking Suite 14689 | -3/Research | Zion Hover Resupply teleported in 14792 | -3/Research | Identified Vortex Chain Reactor 14874 | -3/Research | Retrieved Zion intel report: Prototype Schematics 14909 | -3/Research | Retrieved Zion intel report: Unaware Analyses 14969 | -3/Research | Retrieved Zion intel report: Unaware Schematics 14970 | -3/Research | Zion Heavy squad teleported in 15014 | -3/Research | Found Prototype Protection 15016 | -3/Research | Entered Testing 15016 | -3/Testing | Identified Zio. Weapon Casing 15057 | -3/Testing | Build established: Scavenger-Sprinter 15090 | -3/Testing | Found Prototype Launcher 15090 | -3/Testing | Identified Com. Tesla Bomb Launcher 15133 | -3/Testing | Found Prototype Energy Gun 15133 | -3/Testing | Identified Warp Gun 15173 | -3/Testing | Discovered new exit (range 10) 15199 | -3/Testing | Found Prototype Launcher 15199 | -3/Testing | Identified Smartbomb Launcher 15212 | -3/Testing | Retrieved Zion intel report: Emergency Access 15238 | -3/Testing | Found Prototype Protection 15238 | -3/Testing | Identified Hvy. Regenerative Plating 15288 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 15296 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 15326 | -3/Testing | Retrieved Zion intel report: Guard Positions 15329 | -3/Testing | Spotted PH-NW3G7OLANE 15359 | -3/Testing | Entered Research 15359 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15360 | -2/Research | Identified exit to Access 15412 | -2/Research | Spotted B-90 Cyclops 15421 | -2/Research | Build established: Sprinter 15475 | -2/Research | Discovered new exit (range 16) 15475 | -2/Research | Spotted B-90 Cyclops 15480 | -2/Research | Entered Quarantine 15492 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 15507 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 15578 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 15599 | -2/Quarantine | Found Alien Artifact 15612 | -2/Quarantine | Spotted Alpha 7 15633 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 15640 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 15651 | -2/Quarantine | Discovered exit to Access (range 8) 15660 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 15668 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 15686 | -2/Quarantine | Cryocooling Duct disabled 15701 | -2/Quarantine | Ambient heat levels rising (+20) 15701 | -2/Quarantine | Non-combat units ordered to evacuate 15878 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 15888 | -2/Quarantine | Spotted Fortress 15903 | -2/Quarantine | Discovered new exit (range 5) 15903 | -2/Quarantine | Discovered new exit (range 6) 15903 | -2/Quarantine | Entered Section 7 15906 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 15918 | -2/Section 7 | Found Alien Artifact 15918 | -2/Section 7 | Identified Spacefold Activator 15954 | -2/Section 7 | Found Alien Artifact 15954 | -2/Section 7 | Identified Integrated Reactor 15954 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15972 | -2/Section 7 | Discovered exit to Access (range 22) 16008 | -2/Section 7 | Spotted S7 Guard 16015 | -2/Section 7 | Found Integrated Reactor 16015 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 16027 | -2/Section 7 | Identified Dimensional Node Initializer 16027 | -2/Section 7 | Initialized slip node 16040 | -2/Section 7 | Retrieved Zion intel report: Main Access 16051 | -2/Section 7 | Spotted Executioner 16051 | -2/Section 7 | Spotted Executioner 16070 | -2/Section 7 | Found Alien Artifact 16109 | -2/Section 7 | Spotted Striker 16109 | -2/Section 7 | Spotted Striker 16115 | -2/Section 7 | Spotted Striker 16115 | -2/Section 7 | Spotted Striker 16163 | -2/Section 7 | Spotted B-99 Colossus 16172 | -2/Section 7 | Found Alien Artifact 16172 | -2/Section 7 | Identified Core Reset Matrix 16172 | -2/Section 7 | Identified Transdimensional Reconstructor (x2) 16172 | -2/Section 7 | Identified Subatomic Replicator 16172 | -2/Section 7 | Used Core Reset Matrix 16176 | -2/Section 7 | Detected hypermatrix surge 16176 | -2/Section 7 | Sensed 17 artifacts in vicinity 16184 | -2/Section 7 | Found LRC Storage 16184 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 16185 | -2/Section 7 | Found LRC Energy Well 16185 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 16198 | -2/Section 7 | Found Core Expander 16200 | -2/Section 7 | Installed Core Expander, added new Power slot 16212 | -2/Section 7 | Warped through subspace to slip node 16223 | -2/Section 7 | Discovered exit to Access (range 3) 16245 | -2/Section 7 | Found Integrated Thermoelectric Network 16245 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 16252 | -2/Section 7 | Entered Access 16252 | -1/Access | Evolved 2 slots: Utility x2 16387 | -1/Access | Zion Zionite Resupply teleported in 16424 | -1/Access | Used Subatomic Replicator to replicate Firepult 16521 | -1/Access | Build established: Alien-Sprinter 16523 | -1/Access | Garrison activated, responded to threat 16541 | -1/Access | Found Unknown Device 16541 | -1/Access | Identified Quantum Capacitor 16545 | -1/Access | Destroyed 8 combat bots 16582 | -1/Access | Zion Heavy squad teleported in 16702 | -1/Access | Found Prototype Processor 16702 | -1/Access | Identified Exp. Melee Analysis Suite 16791 | -1/Access | Retrieved Zion intel report: Guard Positions 16824 | -1/Access | Spotted B-99 Colossus 17002 | -1/Access | First assault squad dispatched 17045 | -1/Access | Retrieved Zion intel report: Emergency Access 17046 | -1/Access | Zion Heavy squad teleported in 17097 | -1/Access | Destroyed 11 combat bots 17131 | -1/Access | Spotted B-99 Colossus 17203 | -1/Access | Destroyed 7 combat bots 17235 | -1/Access | Zion Heavy squad teleported in 17275 | -1/Access | Incoming assault squad redirected 17380 | -1/Access | Garrison activated, responded to threat 17401 | -1/Access | Zion Light squad teleported in 17414 | -1/Access | Destroyed 11 combat bots 17449 | -1/Access | Discovered new exit (range 7) 17491 | -1/Access | Garrison activated, responded to threat 17538 | -1/Access | High security lockdown imminent 17618 | -1/Access | High security lockdown engaged 17655 | -1/Access | Found Zio. Weapon Casing 17700 | -1/Access | Sterilization system engaged 17714 | -1/Access | Destroyed 25 combat bots 17771 | -1/Access | Destroyed 11 combat bots 18000 | -1/Access | Ambient heat levels rising (+10) 18005 | -1/Access | Found Prototype Device 18005 | -1/Access | Identified Exp. Thermal Shield 18114 | -1/Access | Destroyed 10 combat bots 18150 | -1/Access | Ambient heat levels rising (+10) 18300 | -1/Access | Ambient heat levels rising (+10) 18302 | -1/Access | Entered Command 18308 | -1/Command | Retrieved Zion intel report: Trap Installations 18362 | -1/Command | Retrieved Zion intel report: Emergency Access 18379 | -1/Command | Spotted B-99 Colossus 18434 | -1/Command | Destroyed B-99 Colossus 18457 | -1/Command | Retrieved Zion intel report: Guard Positions 18466 | -1/Command | Spotted Striker 18473 | -1/Command | Destroyed Striker 18474 | -1/Command | Spotted Executioner 18474 | -1/Command | Spotted Executioner 18474 | -1/Command | Spotted Alpha 7 18476 | -1/Command | System corruption reached 10% 18478 | -1/Command | Destroyed Alpha 7 18478 | -1/Command | Destroyed Executioner 18480 | -1/Command | Destroyed Executioner 18482 | -1/Command | Spotted Executioner 18482 | -1/Command | Spotted Executioner 18482 | -1/Command | Spotted Striker 18482 | -1/Command | Spotted Alpha 7 18493 | -1/Command | Destroyed Striker 18496 | -1/Command | Destroyed Alpha 7 18497 | -1/Command | Destroyed Executioner 18503 | -1/Command | Destroyed Executioner 18512 | -1/Command | Spotted B-99 Colossus 18519 | -1/Command | Destroyed B-99 Colossus 18519 | -1/Command | Spotted B-99 Colossus 18530 | -1/Command | Destroyed B-99 Colossus 18551 | -1/Command | Destroyed 18 combat bots 18552 | -1/Command | First assault squad dispatched 18552 | -1/Command | Retrieved Zion intel report: Prototype Schematics 18563 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 18569 | -1/Command | Spotted M Guard 18569 | -1/Command | Spotted Combat Programmer 18570 | -1/Command | Spotted M Guard 18570 | -1/Command | Spotted Combat Programmer 18573 | -1/Command | Destroyed Combat Programmer 18574 | -1/Command | Destroyed Combat Programmer 18614 | -1/Command | Destroyed M Guard 18616 | -1/Command | Destroyed M Guard 18616 | -1/Command | All MAIN.C guards destroyed 18628 | -1/Command | Found Prototype Reactor 18628 | -1/Command | Identified Zero-point Reactor 18630 | -1/Command | Found Prototype Device 18630 | -1/Command | Identified Thermal Barrier 18682 | -1/Command | Discovered new exit (range 9) 18766 | -1/Command | Destroyed 18 combat bots 18897 | -1/Command | High security lockdown imminent 18977 | -1/Command | High security lockdown engaged 19021 | -1/Command | Destroyed 9 combat bots 19078 | -1/Command | Spotted Executioner 19079 | -1/Command | Destroyed Executioner 19105 | -1/Command | Destroyed 19 combat bots 19277 | -1/Command | Spotted Striker 19279 | -1/Command | Spotted Investigator 19279 | -1/Command | Destroyed Striker 19280 | -1/Command | Spotted Executioner 19281 | -1/Command | Destroyed Executioner 19282 | -1/Command | Destroyed Investigator 19322 | -1/Command | Destroyed 18 combat bots 19364 | -1/Command | Destroyed Striker 19386 | -1/Command | Destroyed 12 combat bots 19426 | -1/Command | Destroyed Investigator 19430 | -1/Command | Destroyed Executioner 19454 | -1/Command | Destroyed 12 combat bots 19554 | -1/Command | Destroyed Striker 19566 | -1/Command | Destroyed Striker 19614 | -1/Command | Destroyed 34 combat bots 19804 | -1/Command | Destroyed Striker 19807 | -1/Command | Spotted Striker 19807 | -1/Command | Spotted Striker 19807 | -1/Command | Spotted Executioner 19809 | -1/Command | Destroyed Striker 19815 | -1/Command | Destroyed Executioner 19815 | -1/Command | Destroyed Striker 19815 | -1/Command | Spotted Striker 19815 | -1/Command | Spotted Executioner 19817 | -1/Command | Destroyed Executioner 19817 | -1/Command | Destroyed Striker 19819 | -1/Command | Destroyed Executioner 19821 | -1/Command | Destroyed Striker 19830 | -1/Command | Destroyed Executioner 19851 | -1/Command | Destroyed 24 combat bots 20113 | -1/Command | Build established: Alien-Mutant 20238 | -1/Command | Found Quantum Capacitor 20364 | -1/Command | Found Exp. Targeting Computer 20709 | -1/Command | Build established: Scavenger-Mutant 21562 | -1/Command | Met MAIN.C 21565 | -1/Command | 0b10 Conduit disabled 21592 | -1/Command | Destroyed MAIN.C Shell 21593 | -1/Command | MAIN.C activated Command garrisons 21623 | -1/Command | Destroyed MAIN.C 21655 | -1/Command | Discovered new exit (range 27) 21655 | -1/Command | Discovered new exit (range 97) 21655 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 21673 | -1/Command | Found Centrium Heavy Armor Plating 21748 | -1/Command | Spotted B-99 Colossus 21769 | -1/Command | Destroyed B-99 Colossus 21996 | -1/Command | Found Exp. System Purifier 22014 | -1/Command | Found Vortex Chain Reactor 22017 | -1/Command | Found Zero-point Reactor 22028 | -1/Command | Found Omega Cannon 22296 | -1/Command | Build established: Alien-Mutant 24070 | -1/Command | Found Imp. Powered Armor 24237 | -1/Command | Warped through subspace to slip node 24237 | -1/Command | Discovered new exit (range 4) 24244 | -1/Command | Entered Access_0 24245 | -1/Access_0 | Sensed 4 artifacts in vicinity 24245 | -1/Access_0 | Met Architect 24250 | -1/Access_0 | Destroyed A8 24261 | -1/Access_0 | Architect warped through subspace 24295 | -1/Access_0 | Architect warped through subspace 24320 | -1/Access_0 | Architect warped through subspace 24327 | -1/Access_0 | Subspace Access Node disabled 24330 | -1/Access_0 | A6 warped into view 24340 | -1/Access_0 | Destroyed A6 24377 | -1/Access_0 | Architect warped through subspace 24395 | -1/Access_0 | Subspace Access Node disabled 24421 | -1/Access_0 | Architect warped through subspace 24424 | -1/Access_0 | Found Sigix Broadsword 24444 | -1/Access_0 | Build established: Alien-Sprinter 24445 | -1/Access_0 | Architect warped through subspace 24460 | -1/Access_0 | Architect warped through subspace 24464 | -1/Access_0 | Found Prototype Device 24464 | -1/Access_0 | Identified Desublimator 24480 | -1/Access_0 | Architect warped through subspace 24508 | -1/Access_0 | A5 warped into view 24522 | -1/Access_0 | Destroyed A5 24532 | -1/Access_0 | Found Exp. Powered Armor 24606 | -1/Access_0 | Architect warped through subspace 24627 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 24656 | -1/Access_0 | A4 warped into view 24708 | -1/Access_0 | Architect warped through subspace 24749 | -1/Access_0 | Destroyed A4 24785 | -1/Access_0 | Architect warped through subspace 24836 | -1/Access_0 | Subspace Access Node disabled 24847 | -1/Access_0 | Architect warped through subspace 24956 | -1/Access_0 | Found Integrated Reactor 24956 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 24968 | -1/Access_0 | Architect warped through subspace 25025 | -1/Access_0 | Architect warped through subspace 25064 | -1/Access_0 | A3 warped into view 25129 | -1/Access_0 | Subspace Access Node disabled 25163 | -1/Access_0 | Found Exp. Powered Armor 25183 | -1/Access_0 | Lost 7 parts (1p3n2u1w) 25235 | -1/Access_0 | Core integrity fell below 50% 25287 | -1/Access_0 | Crushed by falling debris 25318 | -1/Access_0 | Lost 16 parts (1p7n7u1w) 25322 | -1/Access_0 | Core integrity fell below 20% 25334 | -1/Access_0 | Warped through subspace to slip node 25334 | -1/Access_0 | Discovered new exit (range 8) 25344 | *** | Heading to fleet! Last Messages --------------- 25302_ Acquired Adv. Heavy Treads. 25311_ Acquired Exp. Biometal Leg. 25317_ System corrupted: Component data lost. 25319_ Quantum Shear penetrates Wall. 25321_ Diametric Drive destroyed. 25321_ Quantum Shear penetrates Wall. 25323_ Penetrated by HV Slug. 25323_ Diametric Drive destroyed. 25323_ HV Slug penetrates Wall. 25323_ Penetrated by Quantum Shear. 25323_ Quantum Shear penetrates Wall. 25328_ Penetrated by Quantum Shear. 25330_ Penetrated by HV Slug. 25330_ HV Slug penetrates Wall. 25331_ Penetrated by Quantum Shear. 25333_ Quantum Shear penetrates Wall. 25334_ Warped through subspace, drawn to slip node. 25334_ EXIT=FOUND 25336_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 162 Coolant Potential 120 Energy Generation 113 Energy Capacity 1200 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Power Amplification 40 Additional Mass Support 16 EM Shielding 3 Armor Coverage 1400 Resistance: TH 50 Core Shielding 20 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Melee Speed Boost 40 Phase Shifting 15 Evasion (%) 87 Targeting Accuracy 24 Core Analysis 8 Recoil Reduction 9 Force Boost 30 Offensive Hacking 21 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Hds. Centrium Leg | -1/Command | Z-intel Imp. Quantum Reactor | -1/Command | Z-intel Adv. Micro-nuke Launcher | -1/Command | Z-intel Lrn. Phase Cannon | -1/Command | Z-intel Adv. Plasma Rifle | -1/Command | Z-intel Electron Diverter | -1/Command | Z-intel Neutron Missile Launcher | -1/Command | Z-intel Enh. Armored Heavy Treads | -1/Command | Z-intel Hvy. Tesla Rifle | -1/Command | Z-intel Com. Particle Reactor | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. Airjet | x1 | -6/Factory | Authchip Cld. Airjet | x1 | -6/Factory | Authchip Cld. Airjet | x1 | -6/Factory | Authchip Cld. Gravmag System | x1 | -5/Factory | Authchip Cld. Gravmag System | x1 | -4/Factory | Authchip Cld. Gravmag System | x1 | -4/Factory Repaired ---------- Lgt. Treads | 27% | -9/Materials Lgt. Treads | 42% | -9/Materials Lgt. Treads | 62% | -9/Materials Cld. Gravmag System | 66% | -5/Factory | Broken Studied --------- None Alien Tech Used ----------------- Integrated Dissipator Spacefold Activator Integrated Reactor Dimensional Node Initializer Core Reset Matrix LRC Storage LRC Energy Well Core Expander Transdimensional Reconstructor Integrated Thermoelectric Network Subatomic Replicator Sigix Broadsword High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ThrowingShiftTurretformer Manual? 0 Play Time 06:35:42 Cumulative 1152.4 hours Start 2026.04.18 @ 19:31:45 End 2026.04.19 @ 02:54:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 363 Rogue 361 Adventurer 2 Explorer 0 Win Type 2 Total 88 Types 25/20/20/1/1/1/14/2/1/3 Lore% 98 Gallery% 92 Achievement% 87 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f08b40c6-dbad-4252-a4a7-180c2b95315a