Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.30 @ 15:01:01

Player: Jim

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (90)      450
Value Destroyed (4052)     4052
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (316)                316
              TOTAL SCORE: 11078

 Bonus
-------
Follower Combat Kills      219
Aligned with FarCom        300
Friendly Fire              -203

 Cogmind 
---------
Core Integrity             749/1300
Matter                     172/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (115)
Location                   -3/Research

 Parts 
-------
>          --- POWER (5) --------
               (None)
>          --- PROPULSION (6) ---
  Enhanced Flexi-carbon Leg
           Biometal Leg
>          --- UTILITY (6) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (16) ---
     Light Angular Momentum Engine
     Light Angular Momentum Engine
     Micro Fission Core
  Improved Energy Well (600)

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Micro Nuclear Core
     Micro Fission Core
     Micro Fission Core
>          --- PROPULSION -------
           Flexi-carbon Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
  Enhanced Armored Leg
           Myomer Leg
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
  Improved Energy Well
           Targeting Computer
  Improved Targeting Computer
           Utility Shielding
>          --- WEAPON -----------
  Enhanced Autogun
           Assault Cannon
           Magnetic Acceleration Cannon
     Heavy Rocket Launcher
>          --- INVENTORY --------
     Light Angular Momentum Engine
     Light Angular Momentum Engine
     Micro Fission Core
  Improved Energy Well
           Micro-nuke Launcher
[Rating: 80]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Utility Shielding
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Slots Evolved              15   | .   1   2   .   .   .   2   2   2   2   2   .   .   2   
  Power                    4    | .   1   .   .   .   .   .   .   1   .   1   .   .   1   
  Propulsion               4    | .   .   2   .   .   .   1   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   .   1   2   .   .   1   .   .   .   
  Weapon                   3    | .   .   .   .   .   .   .   .   1   1   .   .   .   1   
Parts Attached             57   | .   2   3   1   .   .   12  4   2   16  12  2   .   3   
  Power                    12   | .   1   .   1   .   .   2   .   1   2   4   .   .   1   
    Engine                 8    | .   1   .   1   .   .   2   .   1   1   2   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | .   .   1   .   .   .   5   .   .   6   3   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    17   | .   .   1   .   .   .   5   .   .   6   3   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   .   1   2   .   2   2   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                3    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   21   | .   1   2   .   .   .   4   2   1   6   3   2   .   .   
    Energy Gun             6    | .   1   1   .   .   .   1   1   .   2   .   .   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Ballistic Gun          6    | .   .   1   .   .   .   3   .   1   .   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   
    Launcher               4    | .   .   .   .   .   .   .   .   .   2   1   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   .   3   .   .   3   1   .   .   1   
Parts Lost                 40   | .   .   5   .   .   3   .   .   .   4   9   6   .   13  
  Power                    11   | .   .   2   .   .   1   .   .   .   .   3   .   .   5   
  Propulsion               11   | .   .   .   .   .   1   .   .   .   2   3   4   .   1   
  Utility                  6    | .   .   .   .   .   .   .   .   .   1   1   .   .   4   
  Weapon                   12   | .   .   3   .   .   1   .   .   .   1   2   2   .   3   
  Highest Loss Streak      8    | .   .   3   .   .   2   .   .   .   1   8   4   .   8   
Average Slot Usage (%)     85   | .   99  84  70  70  62  96  92  89  94  91  83  70  41  
  Engine                   11   | .   24  16  10  10  9   15  14  14  15  12  5   5   .   
  Core                     4    | .   .   .   .   .   .   .   .   .   .   6   15  15  8   
  Leg                      26   | .   25  30  30  30  26  40  35  31  31  26  15  5   4   
  Storage                  10   | .   12  10  10  10  10  8   7   6   8   15  15  15  13  
  Processor                3    | .   .   .   .   .   .   .   .   .   2   5   10  10  5   
  Protection               11   | .   12  10  10  10  10  16  21  18  13  8   5   5   2   
  Energy Gun               3    | .   23  15  .   .   .   .   3   6   4   3   .   .   .   
  Ballistic Gun            4    | .   1   2   10  10  6   13  7   6   2   1   2   .   .   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   3   6   7   7   10  10  3   
  Launcher                 2    | .   .   .   .   .   .   .   .   .   2   5   5   5   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 15  19  19  13  13  13  31  56  68  88  94  94  85  85  
  Greatest Support         117  | 20  20  30  30  30  30  81  81  81  107 117 105 20  56  
  Greatest Overweight (x)  4    | .   .   .   .   .   .   1   .   .   1   1   4   4   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   4   1   
Largest Inventory Capacity 16   | .   8   8   8   8   8   8   10  10  16  16  16  16  16  
  Average Capacity         12   | .   8   8   8   8   8   8   9   10  13  16  16  16  16  
  Most Carried             13   | .   8   8   3   3   3   8   10  9   13  9   6   5   5   
  Average Carried          6    | .   7   5   3   3   3   6   9   8   9   6   4   5   4   
  Final Capacity           16   | 8   8   8   8   8   8   8   10  10  16  16  16  16  16  
  Final Carried            10   | 7   8   4   3   3   3   8   10  8   10  5   5   5   4   

 Class Distribution 
--------------------
 49% | Hacker-Mutant
 16% | Generator-Mutant
 14% | Hacker-Tank
 14% | Generator-Gunner
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
    Hacker-Mutant | -9/Mines
    Hacker-Mutant | -9/Exiles
    Hacker-Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
      Hacker-Tank | -6/Factory
      Hacker-Tank | -5/Factory
 Generator-Mutant | -4/Factory
 Generator-Gunner | -4/Upper Caves
 Generator-Mutant | -4/Upper Caves
    Hacker-Mutant | -3/Research

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Matter Collected           2246 | 200  20   42   .    .    7    288  101  51   624  506  407  .    .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2811 | .    77   295  .    .    .    578  174  41   1031 417  185  .    13   
  Parts                    165  | .    4    19   .    .    .    33   16   2    66   18   6    .    1    
Haulers Intercepted        2    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    .    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Combat Hostiles Destroyed  71   | .   2   11  .   .   .   8   3   1   25  12  8   .   1   
  Guns                     29   | .   2   11  .   .   .   8   2   1   4   1   .   .   .   
  Cannons                  22   | .   .   .   .   .   .   .   1   .   9   4   7   .   1   
  AOE                      20   | .   .   .   .   .   .   .   .   .   12  7   1   .   .   
Classes Destroyed          13   | .   1   2   .   .   .   4   3   .   1   .   2   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Builder                  8    | .   .   .   .   .   .   .   3   .   3   1   .   .   1   
  Hauler                   2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   .   1   1   .   2   .   .   .   .   
  Swarmer                  19   | .   .   6   .   .   .   .   .   .   6   3   4   .   .   
  Grunt                    23   | .   2   4   .   .   .   4   .   .   8   5   .   .   .   
  Brawler                  2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Sentry                   8    | .   .   1   .   .   .   3   .   .   3   .   1   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   2   .   1   3   .   .   .   
  Programmer               10   | .   .   .   .   .   .   .   1   1   6   1   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           11   | .   1   7   .   .   .   3   6   1   11  10  4   .   1   
  Combat Bots Only         8    | .   1   7   .   .   .   3   1   1   7   8   4   .   1   
Max Kills in Single Turn   3    | .   1   1   .   .   .   1   2   1   3   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   3   3   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Damage Taken               5730  | .    76   424  .    .    165  191  214  108  1357 994  702  25   1474 
  Core                     936   | .    28   48   .    .    26   8    .    26   70   138  41   .    551  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92    | 100  88   .    .    .    81   98   100  96   93   .    .    84   .    
Volleys Fired              204   | .    9    40   .    .    7    32   7    6    44   30   17   .    12   
  Largest                  4     | .    2    2    .    .    1    2    2    3    4    4    4    .    2    
  Hottest                  236   | .    100  100  .    .    20   50   89   114  194  201  236  .    102  
Shots Fired                434   | .    18   56   .    .    7    64   14   18   121  62   56   .    18   
  Gun                      235   | .    18   56   .    .    7    64   9    12   44   17   8    .    .    
  Cannon                   146   | .    .    .    .    .    .    .    5    6    52   35   35   .    13   
  Launcher                 53    | .    .    .    .    .    .    .    .    .    25   10   13   .    5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  263   | .    .    25   .    .    7    64   9    12   49   42   42   .    13   
  Thermal                  88    | .    18   31   .    .    .    .    .    .    28   10   1    .    .    
  Explosive                53    | .    .    .    .    .    .    .    .    .    25   10   13   .    5    
  Electromagnetic          30    | .    .    .    .    .    .    .    5    6    19   .    .    .    .    
  Robot Hit Streak         37    | .    17   23   .    .    6    37   14   8    28   15   28   .    27   
  Robot Miss Streak        3     | .    .    1    .    .    1    3    1    1    3    1    1    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           348   | .    17   49   .    .    6    52   13   14   90   46   47   .    14   
  Core Hits                208   | .    5    19   .    .    2    21   12   4    76   37   26   .    6    
  Critical Hits            6     | .    .    1    .    .    .    1    .    .    3    .    1    .    .    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    1    .    .    .    1    .    .    1    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11633 | .    163  502  .    .    44   817  926  183  4399 2298 1559 .    742  
  Guns                     2598  | .    163  498  .    .    44   817  168  35   513  260  100  .    .    
  Cannons                  2930  | .    .    .    .    .    .    .    51   148  1123 504  712  .    392  
  Explosions               6064  | .    .    .    .    .    .    .    707  .    2755 1505 747  .    350  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  41    | .    .    4    .    .    .    .    .    .    8    29   .    .    .    
  Kinetic                  3601  | .    .    178  .    .    44   817  139  165  502  591  773  .    392  
  Thermal                  1791  | .    163  320  .    .    .    .    .    .    1096 173  39   .    .    
  Explosive                5828  | .    .    .    .    .    .    .    707  .    2519 1505 747  .    350  
  Electromagnetic          372   | .    .    .    .    .    .    .    80   18   274  .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2     | .    .    .    .    .    .    .    1    .    2    .    .    .    1    
  Average Corruption       1     | .    .    .    .    .    .    .    1    .    1    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  5     | .    .    .    .    .    .    .    .    .    4    .    .    .    1    
    Message Errors         2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            480   | .    .    .    .    .    .    .    210  16   146  25   57   .    26   
  Projectiles              59    | .    .    .    .    .    .    .    .    16   12   2    3    .    26   
  Explosions               421   | .    .    .    .    .    .    .    210  .    134  23   54   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 22    | .    .    1    .    .    .    .    1    4    3    8    .    .    5    
  Impact                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    .    .    1    4    3    8    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      367   | .    .    .    .    .    .    .    101  .    169  48   .    .    49   
  Shots                    13    | .    .    .    .    .    .    .    3    .    6    2    .    .    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4     | .    .    1    .    .    .    .    .    .    1    2    .    .    .    
  Kicked                   4     | .    .    1    .    .    .    .    .    .    1    2    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        648   | .    354  460  .    .    .    42   109  430  432  537  648  7    248  
  Average Temperature      165   | .    161  198  .    .    .    11   40   207  157  239  190  7    121  
  Received Heat Transfer   1125  | .    63   240  .    .    72   126  .    .    240  75   72   21   216  
  Effects                  67    | .    .    8    .    .    .    .    .    1    7    27   24   .    .    
    Shutdowns              24    | .    .    2    .    .    .    .    .    1    3    9    9    .    .    
    Energy Bleed           8     | .    .    .    .    .    .    .    .    .    1    3    4    .    .    
    Interference           11    | .    .    2    .    .    .    .    .    .    .    9    .    .    .    
    Matter Decay           5     | .    .    2    .    .    .    .    .    .    1    1    1    .    .    
    Short Circuit          5     | .    .    .    .    .    .    .    .    .    1    1    3    .    .    
    Damage (minor)         5     | .    .    2    .    .    .    .    .    .    1    1    1    .    .    
    Damage (major)         9     | .    .    .    .    .    .    .    .    .    .    3    6    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    1    3    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         2450  | .    481  925  .    .    .    .    .    .    760  259  25   .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Peak Influence             378  | .   53  300 82  .   .   171 149 84  378 295 .   .   38  
  Average Influence        102  | .   28  154 82  .   .   72  61  52  142 155 .   .   8   
Maximum Alert Level        1    | .   .   1   .   .   .   .   .   .   1   1   .   .   .   
  Low Security (%)         79   | .   100 76  100 .   100 100 100 100 58  60  .   .   100 
  Level 1                  20   | .   .   23  .   .   .   .   .   .   41  39  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   1   .   .   .   .   1   1   6   6   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            6    | .   .   .   .   .   .   .   1   1   3   1   .   .   .   
  Reinforcement            6    | .   .   1   .   .   .   .   .   .   3   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Distress Signals           5    | .   .   .   .   .   .   2   .   .   1   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              108  | .   3   14  .   .   2   14  3   1   34  20  9   2   6   
  Peak Tracking Total      6    | .   2   6   .   .   2   5   1   1   6   6   4   3   4   
  Tactical Retreats        3    | .   1   .   .   .   .   .   .   .   1   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Traps Triggered            5    | .   1   .   .   .   .   .   .   1   3   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Machines Disabled          45   | .   .   .   .   .   .   1   15  .   22  7   .   .   .   
  Max in Single Turn       14   | .   .   .   .   .   .   1   4   .   14  1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Machines Accessed          7    | .   1   1   .   1   .   1   .   .   1   1   1   .   .   
  Terminals                4    | .   1   1   .   .   .   1   .   .   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                19   | .   1   3   .   8   .   3   .   .   2   1   1   .   .   
  Successful               17   | .   1   2   .   8   .   2   .   .   2   1   1   .   .   
  Failed                   2    | .   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Catastrophic           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                9    | .   1   3   .   .   .   3   .   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             16   | .   1   2   .   8   .   2   .   .   2   .   1   .   .   
  Record                   12   | .   .   2   .   8   .   1   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   1   .   .   .   .   .   .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Matter                 351  | .   .   .   .   .   .   .   .   .   .   351 .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   93  .   .   .   
  Total Robot Build Rating 21   | .   .   .   .   .   .   .   .   .   .   21  .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Highest-Rated Group      141  | .   .   .   .   .   .   .   .   .   .   141 .   .   .   
  Highest-Rated Ally       47   | .   .   .   .   .   .   .   .   .   .   47  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   .   .   .   .   .   37  .   .   .   
  Total Damage             775  | .   .   .   .   .   .   .   .   .   .   775 .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   6   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -6  -5  -4  -4  -4  -3  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Upp Upp Res 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Turns Passed               8711 | .    233  303  40   990  193  827  675  429  1969 703  1993 123  233  
Spaces Moved               5904 | 1    162  163  33   826  151  525  508  319  1416 423  1222 52   103  
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5904 | 1    162  163  33   826  151  525  508  319  1416 423  1222 52   103  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            115  | 120  120  120  120  120  120  120  126  126  121  120  120  240  115  
  Average Speed            132  | 120  120  120  120  120  120  124  126  126  125  120  158  240  175  
  Slowest Speed            240  | 120  120  120  120  120  120  150  126  126  154  150  240  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 2    30   19   7    90   29   40   15   8    38   11   94   7    5    
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        13   | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          376  | .    .    .    .    .    .    .    44   .    169  14   102  .    47   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    .    .    .    .    5    2    6    .    .    
  AOE                      363  | .    .    .    .    .    .    .    44   .    164  12   96   .    47   

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -6   -5   -4   -4   -4   -3   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  Upp  Upp  Res  
Total                      6449 | .    182  220  33   825  157  659  529  335  1512 566  1243 51   137  
  Wait                     225  | .    8    11   .    .    .    73   5    7    11   93   .    .    17   
  Move                     5891 | .    161  162  32   825  150  524  507  318  1415 422  1221 51   103  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  51   | .    2    1    .    .    .    15   5    1    16   7    2    .    2    
  Fast Attach              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Attach                   37   | .    1    3    1    .    .    8    1    2    5    12   1    .    3    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     19   | .    1    .    .    .    .    4    3    .    10   .    1    .    .    
  Drop                     17   | .    .    2    .    .    .    3    1    1    9    .    1    .    .    
  Fire                     204  | .    9    40   .    .    7    32   7    6    44   30   17   .    12   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4    | .    .    1    .    .    .    .    .    .    1    2    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Identified exit to Materials
    1 | -11/Scrapyard  | Discovered exit to Materials (range 0)
    1 | -11/Scrapyard  | Entered Materials
    1 | -10/Materials  | Evolved 1 slot: Power x1
  198 | -10/Materials  | Identified exit to Materials
  198 | -10/Materials  | Discovered exit to Materials (range 13)
  234 | -10/Materials  | Entered another Materials area
  234 | -9/Materials   | Evolved 2 slots: Propulsion x2
  312 | -9/Materials   | Build established: Hacker-Mutant
  485 | -9/Materials   | Lost 3 parts (1p2w)
  520 | -9/Materials   | Identified exit to Mines
  520 | -9/Materials   | Discovered exit to Mines (range 13)
  524 | -9/Materials   | Destroyed 7 combat bots
  537 | -9/Materials   | Entered Mines
  572 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  572 | -9/Mines       | Identified exit to Exiles
  572 | -9/Mines       | Discovered exit to Exiles (range 5)
  577 | -9/Mines       | Entered Exiles
  612 | -9/Exiles      | Met 8R-AWN
  629 | -9/Exiles      | Met EX-HEX
  708 | -9/Exiles      | Met EX-DEC
  733 | -9/Exiles      | Visited The Gauntlet
  916 | -9/Exiles      | Identified exit to Mines
  916 | -9/Exiles      | Discovered exit to Mines (range 14)
 1026 | -9/Exiles      | Met EX-BIN
 1062 | -9/Exiles      | Aligned with FarCom system
 1063 | -9/Exiles      | Given EX-Vault access code
 1567 | -9/Exiles      | Entered Mines
 1753 | -8/Mines       | Identified exit to Materials
 1753 | -8/Mines       | Discovered exit to Materials (range 7)
 1760 | -8/Mines       | Entered Materials
 1760 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2572 | -8/Materials   | Identified exit to Factory
 2572 | -8/Materials   | Discovered exit to Factory (range 13)
 2587 | -8/Materials   | Entered Factory
 2587 | -7/Factory     | Evolved 2 slots: Utility x2
 2792 | -7/Factory     | Identified exit to Lower Caves
 2792 | -7/Factory     | Discovered exit to Lower Caves (range 16)
 3199 | -7/Factory     | Identified exit to Factory
 3199 | -7/Factory     | Discovered exit to Factory (range 11)
 3262 | -7/Factory     | Entered another Factory area
 3262 | -6/Factory     | Evolved 2 slots: Power x1, Weapon x1
 3565 | -6/Factory     | Build established: Hacker-Tank
 3639 | -6/Factory     | Identified exit to Factory
 3639 | -6/Factory     | Discovered exit to Factory (range 15)
 3691 | -6/Factory     | Entered another Factory area
 3691 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 4612 | -5/Factory     | Destroyed 7 combat bots
 4905 | -5/Factory     | Build established: Hacker-Mutant
 5585 | -5/Factory     | Identified exit to Factory
 5585 | -5/Factory     | Discovered exit to Factory (range 16)
 5660 | -5/Factory     | Entered another Factory area
 5660 | -4/Factory     | Evolved 2 slots: Power x1, Utility x1
 5779 | -4/Factory     | Fabricated G-67 Veteran (x3)
 5969 | -4/Factory     | Build established: Generator-Mutant
 6153 | -4/Factory     | Garrison activated, responded to threat
 6195 | -4/Factory     | Destroyed 8 combat bots
 6216 | -4/Factory     | Lost 8 parts (3p2n1u2w)
 6328 | -4/Factory     | Identified exit to Upper Caves
 6328 | -4/Factory     | Discovered exit to Upper Caves (range 8)
 6363 | -4/Factory     | Entered Upper Caves
 6445 | -4/Upper Caves | Spotted B-86 Titan
 6644 | -4/Upper Caves | Build established: Generator-Gunner
 6746 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint
 7311 | -4/Upper Caves | Destroyed B-86 Titan
 7341 | -4/Upper Caves | Lost 4 parts (3n1w)
 7886 | -4/Upper Caves | Build established: Generator-Mutant
 8337 | -4/Upper Caves | Identified exit to Upper Caves
 8337 | -4/Upper Caves | Discovered exit to Upper Caves (range 5)
 8356 | -4/Upper Caves | Entered another Upper Caves area
 8464 | -4/Upper Caves | Identified exit to Research
 8464 | -4/Upper Caves | Discovered exit to Research (range 5)
 8479 | -4/Upper Caves | Entered Research
 8479 | -3/Research    | Evolved 2 slots: Power x1, Weapon x1
 8588 | -3/Research    | Spotted B-86 Titan
 8638 | -3/Research    | Lost 8 parts (4p2u2w)
 8712 | -3/Research    | Self-destructed

 Last Messages 
---------------
08692_ U-05 Engineer suffers critical hit.
08692_ U-05 Engineer destroyed.
08693_ Antimatter Diverter explodes.
08693_ G-67 Veteran destroyed.
08695_ Acquired Biometal Leg.
08697_ Slug penetrates Wall.
08700_ Enh. Armored Leg destroyed.
08701_ Acquired Prototype Leg.
08702_ Identified Enh. Flexi-carbon Leg.
08703_ K-01 Serf collects debris.
08703_ Penetrated by Slug.
08703_ U-05 Engineer lays Concrete.
08703_ R-10 Processor collects Wheel.
08704_ U-05 Engineer builds a Wall.
08705_ Antimatter Diverter explodes.
08705_ U-05 Engineer destroyed.
08705_ K-01 Serf collects debris. <x3>
08710_ Imp. Energy Well destroyed.
08711_ K-01 Serf collects debris.
08712_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          50
Energy Capacity            1160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Utility Shielding          33
Evasion (%)                40
Targeting Accuracy         11
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 G-67 Veteran | x3 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It Was An Accident, I Swear
My Command Is Your Wish

 Challenges 
------------
None

 Game 
------
Seed              TargetingMobileCapacitor
  Manual?         0
Play Time         01:30:26
  Cumulative      20.7 hours
  Start           2020.08.30 @ 13:17:35
  End             2020.08.30 @ 15:01:01
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          28
  Rogue           22
  Adventurer      0
  Explorer        6
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             22
Gallery%          20
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da6fab8d-14ed-4231-b2e2-79471090192f