Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.27 @ 20:02:19 Player: Jay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1757) 1757 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4567 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 0/700 Matter 250/300 Energy 2/100 System Corruption 2% Temperature Hot (211) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- Aluminum Leg > --- UTILITY (5) ------ Improved Heat Sink Improved Heat Sink Advanced Heat Sink Advanced Targeting Computer EM Disruption Field > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Cooling System Medium Storage Unit Medium Matter Pod Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Beam Rifle Backup Laser III Heavy Ion Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Particle Gun Mini Grenade Launcher [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Target Analyzer Protection Improved Power Shielding Weapon Heavy Ion Cannon Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion . | . . . . . Utility 3 | . . 1 1 1 Weapon 1 | . . 1 . . Parts Attached 67 | 7 . 19 23 18 Power 16 | 2 . 2 7 5 Engine 11 | 2 . 2 5 2 Core 5 | . . . 2 3 Reactor . | . . . . . Propulsion 13 | 2 . 5 3 3 Treads . | . . . . . Leg 13 | 2 . 5 3 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | 1 . 5 4 7 Device 8 | . . . 2 6 Storage 3 | 1 . 1 1 . Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 4 | . . 3 1 . Artifact . | . . . . . Weapon 21 | 2 . 7 9 3 Energy Gun 13 | 2 . 5 3 3 Energy Cannon 4 | . . . 4 . Ballistic Gun 4 | . . 2 2 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 44 | . . 11 13 20 Power 11 | . . 1 3 7 Propulsion 9 | . . 4 3 2 Utility 10 | . . 1 3 6 Weapon 14 | . . 5 4 5 Highest Loss Streak 13 | . . 6 6 13 To Critical Strikes . | . . . . . Average Backups 7 | 1 2 6 9 8 Power 2 | . 1 2 3 1 Propulsion . | . . 1 . . Utility 2 | . . 1 2 4 Weapon 1 | . 1 . 2 1 Tool/Special . | . . . . . Unused Backups 5 | . . . 2 3 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . . . 1 2 Weapon 1 | . . . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 93 | . 85 92 94 91 Engine 10 | . 14 10 13 3 Core 5 | . . . 3 17 Leg 16 | . 28 20 15 10 Device 6 | . . . 8 13 Storage 14 | . 14 11 15 14 Processor 6 | . . 10 6 3 Protection 5 | . . 9 4 3 Energy Gun 13 | . 28 22 7 11 Energy Cannon 8 | . . . 16 5 Ballistic Gun 3 | . . 7 2 3 Peak Build Rating 32 | 6 6 15 28 32 Average Rating 20 | 2 6 13 24 26 On Entrance 10 | . 6 6 15 23 Naked Turns . | . . . . . Heaviest Build 47 | 13 13 25 45 47 Greatest Support 23 | 20 20 23 23 20 Greatest Overweight (x) 13 | . . 2 4 13 Average Overweight (x) 1 | . . . 1 2 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 5 8 9 9 9 Most Carried 10 | 5 2 10 10 10 Average Carried 7 | 1 2 6 9 8 Final Capacity 10 | 8 8 10 10 5 Final Carried 10 | 2 2 10 10 . Class Distribution -------------------- 36% | Scavenger-Gunner 23% | Scavenger-Tank 20% | Gunner 12% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1408 | 250 . 377 441 340 Remotely 84 | . . . . 84 Salvage Created 2125 | . . 681 989 455 Parts 101 | . . 41 40 20 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 40 | . . 17 15 8 Guns 27 | . . 17 5 5 Cannons 13 | . . . 10 3 Classes Destroyed 11 | . . 7 4 . Worker 4 | . . 1 1 2 Builder 4 | . . . 4 . Hauler 1 | . . . 1 . Recycler 2 | . . 1 1 . Operator 1 | . . 1 . . Watcher 2 | . . . 2 . Swarmer 7 | . . 7 . . Grunt 27 | . . 8 12 7 Duelist 1 | . . 1 . . Sentry 3 | . . 1 2 . Hunter 2 | . . . 1 1 Best Kill Streak 8 | . . 8 6 4 Combat Bots Only 7 | . . 7 3 4 Max Kills in Single Turn 2 | . . 2 2 2 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 452 | . . 218 106 128 Missed 121 | . . 62 29 30 Hits 331 | . . 156 77 98 Melee 1 | . . 1 . . Projectile 330 | . . 155 77 98 Critical Strikes 13 | . . 1 7 5 Actively Blocked 2 | . . . 2 . Damage Taken 5034 | . . 1569 1543 1922 Core 1247 | . . 304 237 706 Absorbed by Shields . | . . . . . Redirected to Shielding 146 | . . 91 55 . Ignored by Resistances 6 | . . 6 . . Regen/Repaired (Parts) 138 | . . . 65 73 Core Remaining (%) 70 | 100 100 24 56 . Volleys Fired 145 | . 1 58 54 32 Largest 3 | . 2 3 3 3 Hottest 195 | . 90 130 195 161 Shots Fired 349 | . 2 135 134 78 Gun 246 | . 2 135 49 60 Cannon 103 | . . . 85 18 Launcher . | . . . . . Special . | . . . . . Kinetic 81 | . . 49 19 13 Thermal 245 | . 2 63 115 65 Explosive . | . . . . . Electromagnetic 23 | . . 23 . . Robot Hit Streak 13 | . 1 7 12 13 Robot Miss Streak 9 | . 1 9 3 6 Penetration Max . | . . . . . Secondary Targets 8 | . . 8 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 189 | . 1 68 77 43 Core Hits 92 | . . 35 35 22 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . . 4 2 1 Burn 4 | . . 2 1 1 Destroy 3 | . . 2 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3838 | . 12 1014 1971 841 Guns 2041 | . 12 950 535 544 Cannons 1732 | . . . 1436 296 Explosions 64 | . . 64 . . Melee . | . . . . . Ramming 1 | . . . . 1 Kinetic 631 | . . 359 144 128 Thermal 2958 | . 12 407 1827 712 Explosive . | . . . . . Electromagnetic 248 | . . 248 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 10 | . . 1 10 2 Average Corruption 5 | . . 1 10 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 19 | . . 2 17 . Message Errors 7 | . . 1 6 . Matter Fused 6 | . . 1 5 . Heat Flow Errors 2 | . . . 2 . Energy Discharges 2 | . . . 2 . Weapon Failures 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles 6 | . . . 6 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 74 | . . 33 . 41 Shots 4 | . . 2 . 2 Rammed . | . . . . . Targets Rammed 1 | . . . . 1 Kicked 1 | . . . . 1 Crushed . | . . . . . Highest Temperature 660 | . 30 405 660 624 Average Temperature 197 | . 18 158 196 262 Received Heat Transfer 2136 | . . 534 684 918 Effects 69 | . . 5 30 34 Shutdowns 27 | . . 3 12 12 Energy Bleed 4 | . . . 2 2 Interference 7 | . . . 4 3 Matter Decay 6 | . . 1 2 3 Short Circuit 3 | . . . 1 2 Damage (minor) 5 | . . 1 2 2 Damage (major) 13 | . . . 6 7 Damage (core) 4 | . . . 1 3 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . . 1 3 1 Heat Transferred 5619 | . 37 1179 2849 1554 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 . . Low Security (%) 95 | 100 100 80 100 100 Level 1 4 | . . 19 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 264 | . . 264 90 100 Initial 66 | . . . 66 . Average 42 | . . 96 27 26 Influence Increases 1304 | . . 533 490 281 Destroy 0b10 Robot/C 800 | . . 340 300 160 Destroy 0b10 Robot/NC 70 | . . 15 45 10 Destroy Leader 166 | . . 60 76 30 Successful Hack 32 | . . 6 24 2 Disable Machine 180 | . . 105 15 60 Destroy Structure 56 | . . 7 30 19 Influence Decreases 1304 | . . 375 647 282 Entered New Map 93 | . . . 92 1 Time Decay 870 | . . 265 433 172 Lost Part 341 | . . 110 122 109 Squads Dispatched 11 | . . 3 4 4 Investigation 4 | . . 1 1 2 Extermination 1 | . . . . 1 Reinforcement 6 | . . 2 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 2 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 1 26 18 17 Peak Tracking Total 9 | . 1 9 5 5 Tactical Retreats . | . . . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 3 | . . . 3 . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 12 | . . 7 1 4 Max in Single Turn 4 | . . 2 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 6 | . . 2 2 2 Terminals 3 | . . 2 1 . Fabricators . | . . . . . Repair Stations 3 | . . . 1 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . . 10 11 9 Successful 20 | . . 9 7 4 Failed 10 | . . 1 4 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . . 10 6 . Fabricators . | . . . . . Repair Stations 14 | . . . 5 9 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . . 9 4 . Record 9 | . . 6 3 . Prototype ID Bank 1 | . . 1 . . Alert Level 1 | . . 1 . . Disarm Traps 1 | . . . 1 . Security Status 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 3 4 Scan Component 5 | . . . 2 3 Repair 2 | . . . 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 5 | . . 2 2 1 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 39 | . . . 13 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 210 | . . . . 210 Sensors 210 | . . . . 210 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3307 | 76 161 843 1562 665 Spaces Moved 1294 | 44 123 435 538 154 Core 23 | 19 . . . 4 Treads . | . . . . . Legs 1271 | 25 123 435 538 150 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 190 Average Speed 188 | 89 120 137 222 301 Slowest Speed 700 | 120 120 260 400 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 19 | 4 21 38 26 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 52 | . . 4 27 21 Melee . | . . . . . Projectile 28 | . . . 27 1 AOE 24 | . . 4 . 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1881 | 78 134 569 806 294 Wait 278 | 23 11 27 142 75 Move 1290 | 43 122 434 537 154 Hop . | . . . . . Pick Up 71 | 5 . 25 30 11 Fast Attach 10 | 3 . 1 4 2 Attach 58 | 3 . 16 22 17 Detach . | . . . . . Swap 7 | 1 . 3 3 . Drop 21 | . . 5 14 2 Fire 145 | . 1 58 54 32 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Discovered new exit (range 4) 238 | -10/Materials | Entered another Materials area 238 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 533 | -9/Materials | Build established: Gunner 826 | -9/Materials | Lost 6 parts (2n1u3w) 830 | -9/Materials | Destroyed 7 combat bots 866 | -9/Materials | Core integrity fell below 50% 1075 | -9/Materials | Discovered new exit (range 4) 1081 | -9/Materials | Entered another Materials area 1081 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1214 | -8/Materials | Build established: Scavenger-Gunner 1280 | -8/Materials | Repaired Med. Storage Unit 1629 | -8/Materials | Lost 4 parts (1p1n1u1w) 2243 | -8/Materials | Crushed by falling debris 2243 | -8/Materials | System corruption reached 10% 2292 | -8/Materials | Lost 6 parts (1p1n1u3w) 2535 | -8/Materials | Build established: Scavenger-Tank 2583 | -8/Materials | Discovered new exit (range 15) 2643 | -8/Materials | Entered Factory 2643 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2992 | -7/Factory | Repaired Aluminum Leg 3006 | -7/Factory | Core integrity fell below 50% 3038 | -7/Factory | Lost 6 parts (2p2u2w) 3297 | -7/Factory | Core integrity fell below 20% 3308 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03284_ Lgt. Nuclear Core destroyed. 03286_ Backup Laser III destroyed. 03286_ Critical hit (Burn: +37). 03286_ Lgt. Nuclear Core destroyed. 03287_ R-06 Scavenger collects Lgt. Nuclear Core. 03288_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03289_ O-24 Administrator uses terminal to summon reinforcements. 03289_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 03289_ O-24 Administrator locks terminal. 03290_ Med. Matter Pod destroyed. 03292_ Med. Storage Unit destroyed. 03294_ Lgt. Nuclear Core destroyed. 03298_ Imp. Sensor Array destroyed. 03298_ Aluminum Leg destroyed. 03300_ Power failure, Lgt. Nuclear Core shutdown. 03300_ Overheating: Lgt. Nuclear Core damaged (-3). 03300_ Lgt. Nuclear Core destroyed. 03300_ Particle Gun destroyed. 03301_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? ?????????????????????????????????????????? | | ????? ???????????????????????????????????????? | | ????? #??????????????????????????????????????? | | ????? #??????????????????????????????????????? | | ????# ##?????????????????????????????????????? | | ????# T#?????????????????????????????????????? | | ????# ??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ????# #??????????????????????????????????????? | | ????# ##############?????????????????????????? | | ##### # [ /?????????????????????????? | | """## # #?????????????????????????? | | "Y"## # """"" #?????????????????????????? | | " "## # """"" #?????????????????????????? | | # """ #####+#####???????????????? | | # g%@%g #???????????? | | + """"" ##!*%= #???????????? | | # """"" ##]== k g[[[ #???????????? | | # """ ## """ g[[ #???????????? | | # ## """ [[ #???????????? | | " """ # ## """ #???????????? | | " """ # # """ #???????????? | | " """ ############## w ???????????? | | " """ #????????????? ????? ?????????????? | | #????????????? ???????????????????? | | #????????????? o ##????????????????????? | | #????????????? ?????????????????????? | | #?????????????T" ?????????????????????? | | ????????????? " ?????????????????????? | | ??????????????? ?????????????????????? | | ??????????????? ?????????????????????? | | ??????????????????????????????????????? | | ?#### ?????????????????????????????????????? | | ????#######??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 32 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Power Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Storage Unit | 74% | -8/Materials Aluminum Leg | 18% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LauncherFlightAirjet Manual? 0 Play Time 00:38:36 Cumulative 50.7 hours Start 2025.05.24 @ 21:33:29 End 2025.05.27 @ 20:02:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 80 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 95% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc585b54-9dc4-47b7-a1ee-a05e7d2707da