Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 17:29:04 Player: Julie Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (103) 515 Value Destroyed (3495) 3495 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8150 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 243/300 Energy 275/300 System Corruption 2% Temperature Cool (21) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Large Storage Unit Compact Battery Advanced Signal Interpreter Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Deuterium Engine Advanced ECM Suite Phase Shifter Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Advanced Signal Interpreter Targeting Computer Utility Shielding > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Advanced ECM Suite Phase Shifter Phase Shifter [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Power Shielding Weapon Improved Assault Rifle Energy Gun Heavy Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 4 | . . . 2 . 1 . . 1 . Utility 3 | . . . . 2 . . . 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 115 | 6 5 6 15 19 25 8 5 4 22 Power 15 | 1 . 2 1 2 4 1 1 1 2 Engine 11 | 1 . 1 1 2 3 . 1 1 1 Core 4 | . . 1 . . 1 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 31 | 2 2 3 5 5 4 1 1 . 8 Treads 3 | . . . . . . . . . 3 Leg 28 | 2 2 3 5 5 4 1 1 . 5 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 1 . 2 5 4 3 2 3 5 Device 10 | . . . 1 . 3 2 1 . 3 Storage 5 | 1 . . 1 . 1 . 1 . 1 Processor 4 | . . . . 2 . . . 1 1 Hackware . | . . . . . . . . . . Protection 7 | . 1 . . 3 . 1 . 2 . Artifact . | . . . . . . . . . . Weapon 43 | 2 2 1 7 7 13 3 1 . 7 Energy Gun 11 | . 1 . 1 3 1 1 1 . 3 Energy Cannon 3 | . . . . . 3 . . . . Ballistic Gun 18 | 2 1 1 4 2 3 1 . . 4 Ballistic Cannon 1 | . . . . . 1 . . . . Launcher 10 | . . . 2 2 5 1 . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 2 . 1 . . 2 Corrupted Parts 6 | . . . . 2 3 . . . 1 System Corruption 19 | . . . . 3 15 . . . 1 Parts Lost 56 | . . 1 3 1 14 9 4 3 21 Power 7 | . . 1 . . 2 1 . 1 2 Propulsion 21 | . . . 3 1 4 4 1 . 8 Utility 11 | . . . . . 3 2 2 1 3 Weapon 17 | . . . . . 5 2 1 1 8 Highest Loss Streak 11 | . . 1 2 1 6 6 3 3 11 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 81 | . 94 100 95 98 76 72 66 62 61 Engine 5 | . 14 3 4 9 6 2 5 5 2 Core 2 | . . 10 6 . . 3 . . 2 Leg 24 | . 28 28 40 35 22 19 12 6 12 Device 4 | . . . 8 3 11 5 5 . . Storage 12 | . 14 14 11 9 13 15 20 12 8 Processor 2 | . . . . 13 . . . 3 7 Protection 6 | . 8 14 2 9 . 4 . 13 6 Energy Gun 7 | . 2 14 6 8 8 1 10 13 8 Ballistic Gun 9 | . 25 14 12 7 1 10 7 5 8 Launcher 2 | . . . 3 2 1 7 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 12 13 15 32 39 52 54 46 47 56 Greatest Support 90 | 20 20 20 40 40 56 56 38 20 90 Greatest Overweight (x) 15 | 3 1 . 1 1 5 2 2 2 15 Average Overweight (x) . | 1 . . . . 1 1 1 2 1 Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 11 15 15 15 15 15 15 Most Carried 15 | 2 8 8 14 15 15 11 13 11 11 Average Carried 9 | 1 6 7 9 12 12 8 9 9 6 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 Final Carried 15 | 2 8 8 13 15 9 11 8 10 3 Class Distribution -------------------- 36% | Mutant 23% | Scavenger-Mutant 15% | Gunner 14% | Tank 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Gunner | -7/Lower Caves Tank | -6/Factory Tank | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Matter Collected 2622 | 180 178 156 258 381 503 401 110 81 374 Remotely . | . . . . . . . . . . Salvage Created 3440 | . 178 137 398 639 947 516 121 81 423 Parts 197 | . 15 5 29 32 49 29 6 5 27 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 7 | . . 1 1 . 5 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 13 6 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 90 | . 6 5 14 14 14 22 7 1 7 Guns 44 | . 6 5 10 7 4 2 2 1 7 Cannons 5 | . . . . . 4 1 . . . AOE 40 | . . . 4 6 6 19 5 . . Classes Destroyed 14 | . 2 . 1 4 6 . . . 1 Worker 3 | . . . . . 3 . . . . Builder 4 | . . . . 2 2 . . . . Recycler 3 | . . . . . 3 . . . . Operator 1 | . . . . . 1 . . . . Drone 1 | . . . . 1 . . . . . Watcher 3 | . . . 1 1 . . . 1 . Swarmer 34 | . 3 3 8 . 4 12 4 . . Grunt 38 | . 3 2 6 11 3 8 3 . 2 Brawler 2 | . . . . . 1 . . . 1 Duelist 2 | . . . . 1 . . . . 1 Sentry 6 | . . . . 1 3 2 . . . Specialist 2 | . . . . . 2 . . . . Hunter 3 | . . . . . . . . . 3 Programmer 2 | . . . . . 1 . . 1 . Decomposer 3 | . . . . . . 3 . . . Best Kill Streak 8 | . 5 3 6 5 8 7 7 1 2 Combat Bots Only 7 | . 5 3 6 4 6 7 7 1 2 Max Kills in Single Turn 5 | . 1 1 3 2 4 5 4 1 1 Gunslinging . | . . . . . . . . . . Exploded 5 | . . . 3 2 2 5 4 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Hostile Shots Fired 825 | . 26 42 97 68 188 80 33 16 275 Missed 248 | . 4 4 21 24 75 32 10 1 77 Damage Taken 8441 | . 230 422 775 763 1540 935 410 217 3149 Core 1558 | . 30 87 204 68 150 92 64 . 863 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 75 | . . 21 4 . . . . 4 46 Regen/Repaired (Parts) 57 | . . . . 57 . . . . . Core Remaining (%) 69 | 100 . 53 49 87 . . 56 . . Volleys Fired 250 | . 16 41 57 37 25 16 8 8 42 Largest 3 | . 2 2 2 2 3 3 3 3 3 Hottest 207 | . 40 76 76 100 173 137 161 161 207 Shots Fired 488 | . 32 79 82 75 59 39 16 19 87 Gun 411 | . 32 79 79 57 25 19 14 19 87 Cannon 23 | . . . . . 19 4 . . . Launcher 54 | . . . 3 18 15 16 2 . . Special . | . . . . . . . . . . Kinetic 249 | . 32 38 55 27 21 19 7 3 47 Thermal 123 | . . 41 12 4 12 . 7 16 31 Explosive 35 | . . . 3 11 3 16 2 . . Electromagnetic 81 | . . . 12 33 23 4 . . 9 Robot Hit Streak 14 | . 11 6 14 10 9 7 4 5 13 Robot Miss Streak 6 | . 2 4 6 3 4 4 3 2 5 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 7 | . 2 1 1 . . . 1 . 2 Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . 1 Shots Hit Robots 302 | . 23 42 44 54 36 23 10 9 61 Core Hits 231 | . 11 9 21 32 38 74 16 3 27 Critical Kills 2 | . . . . . . . 1 1 . Critical Parts Destroyed 1 | . . 1 . . . . . . . Critical Strikes 9 | . . 1 . 2 4 . 1 1 . Burn 3 | . . . . 1 2 . . . . Destroy 3 | . . 1 . . . . 1 1 . Corrupt 3 | . . . . 1 2 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8963 | . 264 467 778 1564 1844 2095 661 192 1098 Guns 3782 | . 264 467 581 612 317 108 143 192 1098 Cannons 513 | . . . . . 449 64 . . . Explosions 4649 | . . . 197 952 1059 1923 518 . . Melee . | . . . . . . . . . . Ramming 19 | . . . . . 19 . . . . Kinetic 2381 | . 264 163 305 311 461 108 87 35 647 Thermal 1362 | . . 304 116 90 250 . 56 157 389 Explosive 3466 | . . . 197 630 198 1923 518 . . Electromagnetic 1735 | . . . 160 533 916 64 . . 62 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 26 | . . . . 3 26 26 26 1 2 Average Corruption 15 | . . . . 2 10 26 26 1 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 122 | . . . . 6 36 53 20 . 7 Message Errors 29 | . . . . 1 5 15 3 . 5 Matter Fused 30 | . . . . 1 12 10 5 . 2 Heat Flow Errors 20 | . . . . 2 4 11 3 . . Energy Discharges 11 | . . . . . 2 9 . . . Data Loss (minor) 17 | . . . . . 6 5 6 . . Data Loss (major) 7 | . . . . 1 3 3 . . . Misfires 3 | . . . . 1 2 . . . . Alerts 2 | . . . . . 2 . . . . Weapon Failures 3 | . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . Overflow Damage 135 | . . . 14 25 50 45 1 . . Projectiles 2 | . . . . . 2 . . . . Explosions 133 | . . . 14 25 48 45 1 . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . . Impact . | . . . . . . . . . . Kinetic 2 | . . . . . 2 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 620 | . . . 77 84 112 325 22 . . Shots 30 | . . . 1 5 7 16 1 . . Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 530 | . 20 455 190 153 200 258 257 354 530 Average Temperature 103 | . 7 145 83 50 63 69 83 184 172 Received Heat Transfer 2265 | . 93 189 156 342 396 186 234 . 669 Effects 16 | . . 7 . . . . . 2 7 Shutdowns 2 | . . 1 . . . . . . 1 Energy Bleed 2 | . . . . . . . . 2 . Interference 7 | . . 2 . . . . . . 5 Matter Decay 2 | . . 1 . . . . . . 1 Damage (major) 3 | . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 5 | . . . 1 1 3 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 9 | . . 2 1 . 5 . . 1 . Heat Transferred 2812 | . . 777 296 222 444 . 111 259 703 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 3 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Peak Influence 363 | . 156 150 303 363 254 . . 141 145 Initial 164 | . . . . 94 164 . . 141 21 Average 108 | . 81 39 143 169 142 . . 85 63 Maximum Alert Level 1 | . . . 1 1 1 . . . . Low Security (%) 84 | 100 100 100 78 54 68 . . 100 100 Level 1 15 | . . . 21 45 31 . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . . 4 3 5 . . 1 . Investigation 3 | . . . 2 1 . . . . . Extermination 3 | . . . . . 2 . . 1 . Reinforcement 7 | . . . 2 2 3 . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Distress Signals 2 | . . . 1 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 10 7 19 17 19 22 10 2 19 Peak Tracking Total 11 | . 5 3 6 5 4 7 4 1 11 Tactical Retreats 10 | . . 2 1 1 . . . . 6 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Traps Triggered 5 | . . . . 1 4 . . . . Indirectly 2 | . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 2 | . . . 2 . . . . . . Triggered 2 | . . . 1 . . . . . 1 Most Traps Carried 2 | . . 2 2 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Machines Disabled 3 | . . . 3 . . . . . . Max in Single Turn 3 | . . . 3 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Machines Accessed 11 | . 2 . 3 2 1 1 . 2 . Terminals 7 | . 1 . 2 1 1 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 1 . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 37 | . 11 . 12 5 2 4 . 3 . Successful 22 | . 7 . 5 3 2 4 . 1 . Failed 15 | . 4 . 7 2 . . . 2 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 21 | . 5 . 6 2 2 4 . 2 . Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . 6 3 . . . . . Recycling Units 6 | . 6 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 12 | . 3 . 3 . 2 4 . . . Record 10 | . 3 . 2 . 1 4 . . . Emergency Access Points 2 | . . . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 2 3 . . . . . Scan Component 3 | . . . 1 2 . . . . . Repair 2 | . . . 1 1 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 . 3 2 . 1 . 2 . Full Trace Events 3 | . . . 2 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 64 | . . . 38 26 . . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 20 | . 20 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Turns Passed 6577 | 62 517 734 1042 584 1015 1100 352 683 488 Spaces Moved 3084 | 35 319 483 471 278 453 496 153 239 157 Core 46 | 34 . . . . . . . . 12 Treads 16 | . . . . . . . . . 16 Legs 3022 | 1 319 483 471 278 453 496 153 239 129 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 195 270 120 Average Speed 166 | 147 120 120 136 121 190 199 206 270 206 Slowest Speed 800 | 200 190 120 190 190 470 260 260 270 800 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 3 27 71 27 25 10 59 21 5 20 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . . . 1 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 574 | . . . 46 69 37 371 51 . . Melee . | . . . . . . . . . . Projectile 5 | . . . . . 5 . . . . AOE 569 | . . . 46 69 32 371 51 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Gar Total 4071 | 42 425 565 796 451 556 559 171 261 245 Wait 476 | . 67 28 221 90 25 28 4 5 8 Move 3075 | 34 318 482 470 277 452 495 152 238 157 Hop . | . . . . . . . . . . Pick Up 104 | 2 13 4 21 17 17 9 2 6 13 Fast Attach 7 | 6 . 1 . . . . . . . Attach 69 | . 3 1 8 6 17 6 5 4 19 Detach 4 | . 1 . . . 2 . . . 1 Swap 39 | . 2 4 7 13 8 2 . . 3 Drop 44 | . 5 4 10 11 9 3 . . 2 Fire 250 | . 16 41 57 37 25 16 8 8 42 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . 1 . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap 2 | . . . 2 . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 16) 580 | -10/Materials | Entered Mines 853 | -10/Mines | Found a hidden stash of uninstalled traps 1053 | -10/Mines | Learned 4 Materials zone layouts 1057 | -10/Mines | Learned Materials non-interactive machine intel 1299 | -10/Mines | Discovered new exit (range 7) 1314 | -10/Mines | Entered Materials 1314 | -9/Materials | Evolved 2 slots: Propulsion x2 1315 | -9/Materials | Identified exit to Mines 1316 | -9/Materials | Loaded intel: 44 non-interactive machine locations 1800 | -9/Materials | Build established: Scavenger-Mutant 2235 | -9/Materials | Core integrity fell below 50% 2337 | -9/Materials | Discovered new exit (range 16) 2356 | -9/Materials | Entered another Materials area 2356 | -8/Materials | Evolved 2 slots: Utility x2 2431 | -8/Materials | Repaired Aluminum Leg 2896 | -8/Materials | Discovered new exit (range 15) 2940 | -8/Materials | Entered Factory 2940 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3051 | -7/Factory | Lost 6 parts (1p2n3u) 3510 | -7/Factory | Found Prototype Launcher 3557 | -7/Factory | Discovered new exit (range 16) 3717 | -7/Factory | System corruption reached 10% 3783 | -7/Factory | Build established: Gunner 3817 | -7/Factory | Lost 3 parts (1n2w) 3889 | -7/Factory | Discovered new exit (range 16) 3954 | -7/Factory | Lost 4 parts (1p3w) 3955 | -7/Factory | Entered Lower Caves 3957 | -7/Lower Caves | Identified Rocket Array 4137 | -7/Lower Caves | Learned Factory emergency access door positions 4304 | -7/Lower Caves | Encountered a Warlord checkpoint 4490 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4581 | -7/Lower Caves | Build established: Scavenger-Tank 4755 | -7/Lower Caves | Attracted the attention of an 0b10 base 4800 | -7/Lower Caves | Destroyed 7 combat bots 4807 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 4855 | -7/Lower Caves | Learned location of Extension (-5) 4855 | -7/Lower Caves | Learned Armory garrison access intel 4855 | -7/Lower Caves | Learned Factory trap positions 4907 | -7/Lower Caves | Discovered new exit (range 14) 5055 | -7/Lower Caves | Entered another Lower Caves area 5056 | -7/Lower Caves | Encountered a Warlord checkpoint 5124 | -7/Lower Caves | Build established: Gunner 5200 | -7/Lower Caves | Destroyed 7 combat bots 5328 | -7/Lower Caves | Discovered new exit (range 13) 5407 | -7/Lower Caves | Entered Factory 5407 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5408 | -6/Factory | Loaded intel: 100 trap records 5421 | -6/Factory | Lost 3 parts (1n2u) 5691 | -6/Factory | Build established: Tank 6062 | -6/Factory | Lost 3 parts (1p1u1w) 6087 | -6/Factory | Identified exit to Garrison 6090 | -6/Factory | Entered Garrison 6158 | -6/Garrison | Triggered checkpoint 6201 | -6/Garrison | Lost 3 parts (1n1u1w) 6362 | -6/Garrison | Lost 4 parts (1p2n1w) 6416 | -6/Garrison | Triggered checkpoint 6532 | -6/Garrison | Triggered checkpoint 6534 | -6/Garrison | Triggered checkpoint 6541 | -6/Garrison | Triggered checkpoint 6550 | -6/Garrison | Core integrity fell below 50% 6575 | -6/Garrison | Core integrity fell below 20% 6578 | -6/Garrison | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06562_ Field strength at 51. 06562_ Slug penetrates G-50 Soldier. 06563_ Field strength at 44. 06564_ Field strength at 37. 06565_ Field strength at 30. 06566_ Field strength at 23. 06566_ G-50 Soldier destroyed. 06566_ Critical hit (Burn: +37). 06567_ Field strength at 16. 06567_ Lgt. Fission Core destroyed. 06568_ Field strength at 9. 06569_ Field strength at 2. 06570_ Stasis field depleted. 06571_ Slug penetrates G-50 Soldier. 06572_ Gauss Rifle destroyed. 06572_ Critical hit (Burn: +37). 06572_ G-50 Soldier suffers critical hit (Burn). 06573_ Flexi-carbon Leg destroyed. 06576_ Phase Shifter destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#???????????????? | | ???????????????????????????????? ???????????????? | | ???????????????????????????????? #?? #??????????? | | ???????????????????#?????????###+#?? #??????????? | | ???????????????????# ???????? #? #??????????? | | ???????????????????#+######## ## ???????????? | | ???????????????????? %" ?#??????????? | | ????????????????????? " ? #??????????? | | ?????????????????????? ? #??????????? | | ???????????????????????#^ ## #? #??????????? | | ?????????????????????### ^ ## ## #??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????### YY## ## #??????????? | | ?????????????######;#### ## ## ##?????????? | | ?????????????# @ %g ?????? | | ?????????????# =gg ????? | | ?????????????# ######## gg= ^ ######?????? | | ?????????????# T#?????###### % ##^ ##??????????? | | ?????????????# ##??????????? = #? #???????????? | | ?????????????# #????????????"####?? #???????????? | | ????########## #???????????? #??????#???????????? | | ????# #???????????? #??????????????????? | | ????# = #????????????##??????????????????? | | ????# #####*###????????????????????????????????? | | ????# #???#!#??????????????????????????????????? | | ????#####???#!#??????????????????????????????????? | | ????????????# #??????????????????????????????????? | | ????????????#/#??????????????????????????????????? | | ????????###?#[#??????????????????????????????????? | | ????????#""#+%###????????????????????????????????? | | ????????#" [!* =### #????????????????????????????? | | ????????#" # "+ #????????????????????????????? | | ????????#" #*/ ## ##????????????????????????????? | | ????????#""## ###??#?????????????????????????????? | | ????????###?# #?#####????????????????????????????? | | ????????????# #?# #????????????????????????????? | | ????????????# ### ######???????????????????????? | | ????????????# ! #???????????????????????? | | ????????????########"#####???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 100 Energy Generation 19 Energy Capacity 370 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Power Shielding 33 Utility Shielding 33 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Let's See Who's Tougher Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Please Form A Line Power Corrupts Quick And Dirty Remodeling Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed DecoderDirtyInjector Manual? 0 Play Time 01:24:43 Cumulative 10.3 hours Start 2024.03.21 @ 16:03:10 End 2024.03.21 @ 17:29:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07cfb4ad-2657-465b-b55f-391905077207