Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.25 @ 13:56:37 // Winter2021/Sauler

Player: KN-OKO

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (96)      480
Value Destroyed (3131)     3131
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 7191

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Matter Compressor (250)
  Improved Light Armor Plating
     Heavy Missile Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Angular Momentum Engine
>          --- PROPULSION -------
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Melee Analysis Suite
           Core Analyzer
  Hardened Heavy Armor Plating
>          --- WEAPON -----------
     Heavy Mace
     Heavy Mace
           Axe
           Great Axe
>          --- INVENTORY --------
  Improved Titanium Leg
           Flexi-carbon Leg
           Flexi-carbon Leg
  Hardened Heavy Armor Plating
  Improved Light Armor Plating
  Improved Light Armor Plating
           Authchip [R/Combat]
           Authchip [Power]
           Authchip [Armor]
           Authchip [Armor]
           Authchip [Weapon]
     Heavy Missile Launcher
     Heavy Mace
           Spear
[Rating: 62]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Protection               Hardened Heavy Armor Plating
Weapon                     Heavy Mace
  Energy Gun               Lightning Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Slots Evolved              8    | .   .   .   4   2   2   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   .   .   
  Utility                  3    | .   .   .   1   1   1   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   .   
Parts Attached             91   | 8   6   6   27  16  20  8   .   
  Power                    12   | 1   1   .   2   3   3   2   .   
    Engine                 9    | 1   1   .   1   2   3   1   .   
    Core                   3    | .   .   .   1   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 3   3   2   7   3   8   2   .   
    Treads                 6    | 1   .   2   2   .   1   .   .   
    Leg                    14   | .   .   .   3   3   6   2   .   
    Wheel                  8    | 2   3   .   2   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  25   | 2   2   2   5   6   7   1   .   
    Device                 6    | 1   .   .   1   1   3   .   .   
    Storage                2    | 1   1   .   .   .   .   .   .   
    Processor              5    | .   .   1   1   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             12   | .   1   1   3   5   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   .   2   13  4   2   3   .   
    Energy Gun             8    | .   .   .   7   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | 2   .   2   2   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   3   .   .   .   
    Slashing Weapon        4    | .   .   .   3   .   1   .   .   
    Piercing Weapon        1    | .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   
    System Corruption      2    | .   .   .   .   .   2   .   .   
Parts Lost                 47   | .   1   8   15  3   13  7   .   
  Power                    8    | .   1   1   1   2   3   .   .   
  Propulsion               13   | .   .   2   4   1   3   3   .   
  Utility                  9    | .   .   2   2   .   4   1   .   
  Weapon                   17   | .   .   3   8   .   3   3   .   
  Highest Loss Streak      13   | .   1   5   13  2   7   6   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Backups            9    | 4   8   8   8   12  9   4   4   
  Power                    .    | .   .   1   1   .   .   .   .   
  Propulsion               2    | 2   3   1   2   4   1   .   .   
  Utility                  4    | .   2   4   4   5   5   2   3   
  Weapon                   1    | .   1   1   .   2   2   1   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Unused Backups             19   | .   4   .   .   4   9   1   1   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               8    | .   2   .   .   3   3   .   .   
  Utility                  10   | .   1   .   .   1   6   1   1   
  Weapon                   1    | .   1   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 86  78  88  84  72  .   
  Engine                   8    | .   14  9   3   6   9   5   .   
  Core                     1    | .   .   .   1   4   .   3   .   
  Treads                   4    | .   14  20  6   .   .   5   .   
  Leg                      14   | .   .   .   9   22  23  8   .   
  Wheel                    3    | .   14  4   5   .   .   3   .   
  Device                   2    | .   5   .   3   2   .   6   .   
  Storage                  6    | .   14  14  9   7   3   .   .   
  Processor                6    | .   .   3   5   .   12  17  .   
  Protection               7    | .   8   10  4   11  6   2   .   
  Energy Gun               4    | .   .   .   16  8   .   1   .   
  Ballistic Gun            6    | .   28  22  3   .   .   8   .   
  Impact Weapon            8    | .   .   .   .   14  15  2   .   
  Slashing Weapon          5    | .   .   .   7   6   7   3   .   
Peak Build Rating          62   | 8   8   8   39  45  62  56  1   
  Average Rating           35   | 5   7   6   22  42  54  41  1   
  On Entrance              18   | .   8   8   4   38  45  40  1   
Naked Turns                82   | .   .   .   .   .   .   78  4   
Heaviest Build             76   | 15  30  30  61  69  76  64  .   
  Greatest Support         80   | 16  16  40  51  53  80  20  3   
  Greatest Overweight (x)  3    | 1   2   2   3   1   1   3   .   
  Average Overweight (x)   1    | .   1   1   1   .   .   1   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   
  Average Capacity         11   | 7   10  15  15  15  10  5   5   
  Most Carried             15   | 8   11  11  15  15  15  5   4   
  Average Carried          10   | 4   8   8   8   14  10  4   4   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   
  Final Carried            15   | 8   11  6   15  15  5   4   4   

 Class Distribution 
--------------------
 50% | Mutant
 25% | Gladiator
 14% | Tank
  5% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
              Mutant | -8/Materials
              Mutant | -7/Factory
           Gladiator | -6/Factory
 Scavenger-Gladiator | -6/Lower Caves
 Scavenger-Gladiator | -6/Lower Caves

 Resources                      | -11  -10  -10  -8   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  
Matter Collected           2188 | 202  446  37   437  347  274  445  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3857 | 14   515  37   581  824  1493 393  .    
  Parts                    194  | 5    36   3    27   52   55   16   .    
Haulers Intercepted        2    | .    .    .    .    1    1    .    .    
Recyclers Shooed           5    | 1    2    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      7    | .    .    .    .    .    .    7    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Combat Hostiles Destroyed  78   | .   16  1   15  17  22  7   .   
  Melee                    22   | .   .   .   3   8   11  .   .   
  Guns                     27   | .   16  1   3   2   .   5   .   
  AOE                      18   | .   .   .   7   4   5   2   .   
Classes Destroyed          17   | 1   3   1   2   5   4   1   .   
  Worker                   5    | .   .   .   1   3   1   .   .   
  Builder                  1    | .   .   .   .   .   1   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   
  Hauler                   2    | .   .   .   .   1   1   .   .   
  Recycler                 4    | .   1   .   1   .   2   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   .   2   1   .   .   .   
  Swarmer                  31   | .   8   .   7   8   5   3   .   
  Grunt                    24   | .   8   .   8   .   5   3   .   
  Duelist                  4    | .   .   .   .   .   3   1   .   
  Sentry                   9    | .   .   .   .   5   4   .   .   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   3    | .   .   .   .   .   3   .   .   
  Programmer               3    | .   .   .   .   1   2   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   
  Subdweller               1    | .   .   1   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   2   .   
Best Kill Streak           9    | 1   5   1   9   5   5   4   .   
  Combat Bots Only         8    | .   5   1   8   4   5   4   .   
Max Kills in Single Turn   4    | 1   1   1   3   2   4   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   2   2   4   2   .   
  Melee                    1    | .   .   .   1   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  
Hostile Shots Fired        967  | .    54   57   225  163  348  112  8    
  Missed                   289  | .    12   7    47   56   118  44   5    
Damage Taken               8945 | .    419  1013 2071 1482 2853 1049 58   
  Core                     1527 | .    30   166  306  163  412  392  58   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   64   | .    .    .    .    .    .    64   .    
  Regen/Repaired (Parts)   87   | .    .    .    .    .    87   .    .    
Core Remaining (%)         60   | 100  .    21   44   76   .    .    .    
Volleys Fired              148  | 2    45   41   33   11   1    15   .    
  Largest                  4    | 2    2    2    4    3    1    3    .    
  Hottest                  220  | 40   40   40   220  165  39   111  .    
Shots Fired                257  | 4    90   64   47   27   1    24   .    
  Gun                      246  | 4    90   64   42   24   .    22   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    5    3    1    2    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  184  | 4    90   64   6    .    .    20   .    
  Thermal                  18   | .    .    .    18   .    .    .    .    
  Explosive                11   | .    .    .    5    3    1    2    .    
  Electromagnetic          44   | .    .    .    18   24   .    2    .    
  Robot Hit Streak         49   | 1    10   47   49   10   .    6    .    
  Robot Miss Streak        11   | 2    4    1    2    1    .    11   .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    .    
Shots Hit Robots           313  | 1    61   62   47   50   66   26   .    
  Core Hits                144  | 1    27   4    31   27   25   29   .    
  Critical Kills           1    | .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 9    | .    1    .    .    2    5    1    .    
  Critical Strikes         20   | .    1    .    4    4    10   1    .    
    Burn                   4    | .    .    .    4    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    1    .    .    .    
    Smash                  9    | .    .    .    .    2    6    1    .    
    Sever                  4    | .    .    .    .    1    3    .    .    
    Impale                 1    | .    .    .    .    .    1    .    .    
Melee Attacks              182  | .    .    .    40   38   95   9    .    
  Impact                   63   | .    .    .    .    15   43   5    .    
  Slashing                 105  | .    .    .    40   23   38   4    .    
  Piercing                 14   | .    .    .    .    .    14   .    .    
  Sneak Attacks            21   | .    .    .    3    6    10   2    .    
    Combat Hostiles        2    | .    .    .    .    .    2    .    .    
  Follow-up Attacks        31   | .    .    .    1    12   18   .    .    
Damage Inflicted           9082 | 15   816  89   1659 1999 3306 1198 .    
  Guns                     2069 | 15   805  89   501  344  .    315  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1865 | .    .    .    664  482  270  449  .    
  Melee                    5137 | .    .    .    494  1173 3036 434  .    
  Ramming                  11   | .    11   .    .    .    .    .    .    
  Kinetic                  1219 | 15   805  89   36   .    .    274  .    
  Thermal                  419  | .    .    .    295  .    .    124  .    
  Explosive                1666 | .    .    .    589  482  270  325  .    
  Electromagnetic          630  | .    .    .    245  344  .    41   .    
  Impact                   1859 | .    .    .    .    406  1332 121  .    
  Slashing                 2951 | .    .    .    494  767  1377 313  .    
  Piercing                 327  | .    .    .    .    .    327  .    .    
Highest Corruption         2    | .    .    .    .    .    2    2    2    
  Average Corruption       1    | .    .    .    .    .    1    2    2    
  Corruption Purged        1    | .    .    .    .    .    1    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    8    3    .    
    Message Errors         1    | .    .    .    .    .    .    1    .    
    Matter Fused           2    | .    .    .    .    .    1    1    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    
    Energy Discharges      3    | .    .    .    .    .    2    1    .    
    Data Loss (minor)      1    | .    .    .    .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            992  | .    .    .    112  153  475  252  .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               69   | .    .    .    34   .    .    35   .    
  Melee                    923  | .    .    .    78   153  475  217  .    
Knockbacks                 7    | .    .    .    .    1    6    .    .    
  Impact                   7    | .    .    .    .    1    6    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      116  | .    5    .    101  .    .    10   .    
  Shots                    4    | .    .    .    3    .    .    1    .    
  Rammed                   1    | .    1    .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        279  | 6    6    .    279  262  186  66   .    
  Average Temperature      102  | 6    2    .    126  118  49   29   .    
  Received Heat Transfer   2325 | .    150  300  774  108  621  345  27   
Siege Activations          .    | .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    
Robots Disrupted           2    | .    .    .    1    1    .    .    .    
  Combat Hostiles          2    | .    .    .    1    1    .    .    .    
Robots Corrupted           12   | .    .    .    2    3    7    .    .    
  Combat Hostiles          11   | .    .    .    2    3    6    .    .    
  Parts Fried              22   | .    .    .    1    11   10   .    .    
  Impact Corruptions       21   | .    .    .    .    5    15   1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    
  Heat Transferred         1027 | .    .    .    877  .    .    150  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    .    1    .    

 Alert                          | -11 -10 -10 -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Maximum Alert Level        1    | .   1   .   .   1   1   .   .   
  Low Security (%)         92   | 100 92  .   100 95  85  .   .   
  Level 1                  7    | .   7   .   .   4   14  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Peak Influence             263  | 5   221 .   197 260 263 .   .   
  Initial                  121  | .   .   .   .   74  121 .   .   
  Average                  94   | 1   122 .   78  83  102 .   .   
Influence Increases        2526 | 5   391 .   452 592 726 360 .   
  Destroy 0b10 Robot/C     1540 | .   320 .   300 340 440 140 .   
  Destroy 0b10 Robot/NC    95   | 5   5   .   20  30  30  5   .   
  Destroy Leader           360  | .   60  .   54  104 122 20  .   
  Successful Hack          66   | .   5   .   21  14  26  .   .   
  Disable Machine          45   | .   .   .   .   45  .   .   .   
  Destroy Structure        75   | .   1   .   27  29  18  .   .   
  Partial Spotted          15   | .   .   .   15  .   .   .   .   
  Lose Combat Pursuer      330  | .   .   .   15  30  90  195 .   
Influence Decreases        1990 | 5   334 29  286 418 602 316 .   
  Time Decay               1638 | 5   324 20  174 388 481 246 .   
  Lost Part                352  | .   10  9   112 30  121 70  .   
Squads Dispatched          21   | .   4   .   3   5   9   .   .   
  Investigation            5    | .   2   .   1   .   2   .   .   
  Extermination            4    | .   .   .   .   1   3   .   .   
  Reinforcement            8    | .   2   .   2   3   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Distress Signals           8    | .   4   .   2   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              133  | .   23  1   24  22  34  22  7   
  Peak Tracking Total      10   | .   5   1   10  4   8   10  7   
  Tactical Retreats        12   | .   .   .   1   2   4   5   .   

 Traps                          | -11 -10 -10 -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Traps Triggered            8    | .   2   .   1   3   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Machines Disabled          3    | .   .   .   .   3   .   .   .   
  Max in Single Turn       2    | .   .   .   .   2   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Machines Accessed          12   | .   1   .   3   3   5   .   .   
  Terminals                4    | .   1   .   2   1   .   .   .   
  Fabricators              3    | .   .   .   .   1   2   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   .   .   
Total Hacks                27   | .   2   .   8   6   11  .   .   
  Successful               13   | .   1   .   4   2   6   .   .   
  Failed                   14   | .   1   .   4   4   5   .   .   
    Catastrophic           6    | .   .   .   2   1   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                10   | .   2   .   5   3   .   .   .   
  Fabricators              5    | .   .   .   .   2   3   .   .   
  Repair Stations          4    | .   .   .   .   .   4   .   .   
  Recycling Units          2    | .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   3   1   2   .   .   
Terminal Hacks             6    | .   1   .   4   1   .   .   .   
  Prototype ID Bank        3    | .   1   .   1   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   
  Network Status           2    | .   .   .   .   .   2   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   .   3   2   4   .   .   
  Full Trace Events        2    | .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   
  Time                     25   | .   .   .   .   .   25  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  -6  -6  -6  
------------               Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Active Infowar (turns)     763  | 12  303 .   448 .   .   .   .   
  Optics                   436  | .   .   .   436 .   .   .   .   
  Seismic                  584  | 12  303 .   269 .   .   .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   -6   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  Fac  Low  Low  
Turns Passed               4913 | 81   753  185  691  1309 1364 526  4    
Spaces Moved               2328 | 48   372  51   285  568  618  378  8    
  Core                     170  | 4    .    .    .    .    .    158  8    
  Treads                   34   | .    .    18   16   .    .    .    .    
  Legs                     1342 | .    .    .    107  568  618  49   .    
  Wheels                   782  | 44   372  33   162  .    .    171  .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   95   110  105  130  120  50   50   
  Average Speed            150  | 95   100  146  148  199  163  115  50   
  Slowest Speed            260  | 100  115  240  250  200  200  260  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    66   6    32   18   19   61   2    
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    .    1    .    
Scrap Searched             3    | .    .    .    .    .    .    3    .    
Spaces Dug                 26   | .    .    .    3    .    2    21   .    
Terrain Destroyed          126  | .    .    .    26   37   16   47   .    
  Melee                    5    | .    .    .    3    .    2    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      121  | .    .    .    23   37   14   47   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -8  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Mat Fac Fac Low Low 
Total                      3244 | 77  665 103 430 689 843 429 8   
  Wait                     412  | 9   220 6   27  26  112 12  .   
  Move                     2321 | 47  371 50  284 567 617 377 8   
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  61   | 9   10  .   15  17  7   3   .   
  Fast Attach              48   | 7   .   .   17  6   15  3   .   
  Attach                   25   | .   1   5   8   4   3   4   .   
  Detach                   6    | .   .   .   3   .   2   1   .   
  Swap                     31   | 1   7   1   3   8   8   3   .   
  Drop                     52   | 2   10  .   4   22  11  3   .   
  Fire                     148  | 2   45  41  33  11  1   15  .   
  Melee                    134  | .   .   .   36  23  67  8   .   
  Ram                      1    | .   1   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   5   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
   31 | -11/Scrapyard  | Discovered new exit (range 15)
   82 | -11/Scrapyard  | Entered Materials
  250 | -10/Materials  | Discovered new exit (range 6)
  312 | -10/Materials  | Build established: Mutant
  466 | -10/Materials  | Discovered new exit (range 8)
  623 | -10/Materials  | Discovered new exit (range 15)
  818 | -10/Materials  | Discovered new exit (range 8)
  835 | -10/Materials  | Entered Subcaves
  836 | -10/Subcaves   | Approached by a straggling Scientist
  863 | -10/Subcaves   | Discovered new exit (range 14)
  918 | -10/Subcaves   | Lost 3 parts (1n1u1w)
  936 | -10/Subcaves   | Core integrity fell below 50%
 1011 | -10/Subcaves   | Lost 5 parts (1p1n1u2w)
 1019 | -10/Subcaves   | Shifting Twisted Machinery released Shrapnel Trap
 1020 | -10/Subcaves   | Entered Materials
 1020 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
 1415 | -8/Materials   | Destroyed 8 combat bots
 1424 | -8/Materials   | Core integrity fell below 50%
 1425 | -8/Materials   | Lost 13 parts (1p4n1u7w)
 1602 | -8/Materials   | Discovered new exit (range 11)
 1711 | -8/Materials   | Entered Factory
 1711 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 1809 | -7/Factory     | Build established: Tank
 2135 | -7/Factory     | Garrison activated, responded to threat
 2514 | -7/Factory     | Build established: Mutant
 2823 | -7/Factory     | Discovered new exit (range 13)
 3020 | -7/Factory     | Entered another Factory area
 3020 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3387 | -6/Factory     | Build established: Gladiator
 3657 | -6/Factory     | Repaired Angular Momentum Engine
 3871 | -6/Factory     | Lost 3 parts (2p1u)
 4028 | -6/Factory     | Garrison activated, responded to threat
 4216 | -6/Factory     | Lost 7 parts (1p2n2u2w)
 4297 | -6/Factory     | Discovered new exit (range 10)
 4382 | -6/Factory     | Identified exit to Lower Caves
 4384 | -6/Factory     | Entered Lower Caves
 4669 | -6/Lower Caves | Learned location of 2 exits from Factory
 4691 | -6/Lower Caves | Core integrity fell below 50%
 4739 | -6/Lower Caves | Lost 6 parts (2n1u3w)
 4832 | -6/Lower Caves | Released all parts (9)
 4849 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
 4891 | -6/Lower Caves | Core integrity fell below 20%
 4892 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4908 | -6/Lower Caves | Discovered new exit (range 5)
 4910 | -6/Lower Caves | Entered another Lower Caves area
 4914 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04832_ Released Angular Momentum Engine.
04832_ Released Adv. Melee Analysis Suite.
04832_ Released Core Analyzer.
04832_ Released Adv. Signal Interpreter.
04832_ Released Lgt. Treads.
04832_ Released Neutrino Core.
04832_ Released Hvy. Mace.
04848_ Slug penetrates Wall.
04849_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
04853_ Y-64 Sentinel: "REQUESTING BACKUP."
04863_ Searching scrap...
04863_ Found Humpback.
04863_ Found Recalibrator.
04863_ Found Authchip [Processor].
04863_ Found 37 Matter.
04864_ Acquired 5 matter.
04892_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT."
04908_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????   #????? #??????????? |
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| ???????????????????????????##s ##     ##?????????? |
| ?????????????????????????###   #       #?????????? |
| ????????????????????????##    ##l gg   #?????????? |
| ????????????????????????#@          g  #?????????? |
| ??????????????????????#            ####    #?????? |
| ??????????????????????#          ###????? ##?????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           65
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             825
Resistance: KI             30
Evasion (%)                55
Targeting Accuracy         5
Melee Accuracy             8
Core Analysis              6
Recoil Reduction           2
Authchip Count             6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Angular Momentum Engine | 3% | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PowerTractorClaws
  Manual?         0
Play Time         00:31:31
  Cumulative      460.1 hours
  Start           2024.12.25 @ 13:24:26
  End             2024.12.25 @ 13:56:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          318
  Rogue           318
  Adventurer      0
  Explorer        0
Win Type          -
  Total           43
  Types           37/0/4/2/0/0/0/0/0
Lore%             74
Gallery%          84
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 33334534-aa79-4ac8-b8fa-8c3f27fa382c