Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.19 @ 17:12:48 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (19) 95 Value Destroyed (346) 346 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 3289 Bonus ------- Follower Combat Kills 28 Aligned with FarCom 300 Cogmind --------- Core Integrity 435/550 Matter 275/300 Energy 196/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Medium Armor Plating System Shield > --- WEAPON (2) ------- Arc Projector Scythe > --- INVENTORY (15) --- Light Ion Engine Advanced Treads High-capacity Storage Unit Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Reaction Control System Cloak of Protection Propulsion Shielding Improved Medium Armor Plating Arc Projector Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Medium Armor Plating System Shield > --- WEAPON ----------- Arc Projector Scythe > --- INVENTORY -------- Light Ion Engine Advanced Treads Aluminum Leg High-capacity Storage Unit Improved Sensor Array Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer Reaction Control System Cloak of Protection Propulsion Shielding Arc Projector Assault Rifle [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Treads Advanced Treads Leg Improved Aluminum Leg Wheel Wheel Utility Propulsion Shielding Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon . | . . . . . . Parts Attached 34 | 6 5 2 1 1 19 Power 2 | 1 1 . . . . Engine 2 | 1 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 . . . . 8 Treads 1 | . . . . . 1 Leg 7 | . . . . . 7 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 . 1 1 7 Device 3 | . . . . . 3 Storage 4 | 1 1 . 1 . 1 Processor 1 | . . . . 1 . Hackware 1 | . . . . . 1 Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 10 | 2 2 2 . . 4 Energy Gun 3 | 1 . . . . 2 Energy Cannon 2 | . 2 . . . . Ballistic Gun 2 | 1 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 2 | . . . . . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 1 | . . . . . 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 99 | . 96 100 100 100 97 Engine 12 | . 14 14 14 14 9 Leg 8 | . . . . . 34 Wheel 21 | . 28 28 28 28 1 Device 4 | . . . . . 16 Storage 12 | . 14 14 14 14 9 Hackware 1 | . . . . . 4 Protection 10 | . 10 14 14 11 4 Energy Cannon 11 | . 26 14 14 14 . Ballistic Gun 1 | . . 6 . . . Launcher 8 | . . 6 14 14 6 Slashing Weapon 2 | . . . . . 9 Naked Turns . | . . . . . . Heaviest Build 57 | 10 36 36 56 56 57 Greatest Support 52 | 20 20 20 20 20 52 Greatest Overweight (x) 2 | . 1 1 2 2 2 Average Overweight (x) 1 | . . 1 1 2 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 Average Capacity 16 | 7 11 15 16 20 15 Most Carried 18 | 4 10 15 16 16 18 Average Carried 13 | 1 7 12 15 16 14 Final Capacity 20 | 8 15 15 20 20 15 Final Carried 16 | 4 10 15 16 16 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Jun Mat Min Exi Min Mat Matter Collected 596 | 181 129 29 . 56 201 Remotely . | . . . . . . Salvage Created 435 | . 191 48 . 24 172 Parts 42 | . 13 8 . 13 8 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Combat Hostiles Destroyed 17 | . 5 3 . 6 3 Melee 3 | . . . . . 3 Cannons 8 | . 5 3 . . . AOE 6 | . . . . 6 . Classes Destroyed 5 | . 3 . . . 2 Tunneler 1 | . . . . . 1 Hauler 1 | . 1 . . . . Swarmer 12 | . 3 3 . 6 . Grunt 4 | . 2 . . . 2 Sentry 1 | . . . . . 1 Best Kill Streak 5 | . 5 3 . 3 2 Combat Bots Only 5 | . 5 3 . 3 2 Max Kills in Single Turn 2 | . 1 1 . 2 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Damage Taken 862 | . 97 51 . 74 640 Core 150 | . 35 . . . 115 Absorbed by Shields . | . . . . . . Redirected to Shielding 18 | . 1 1 . 2 14 Core Remaining (%) 93 | 100 . . . 86 . Volleys Fired 30 | . 7 6 . 7 10 Largest 2 | . 2 2 . 1 1 Hottest 112 | . 112 112 . 33 55 Shots Fired 42 | . 14 11 . 7 10 Gun 13 | . . 3 . . 10 Cannon 22 | . 14 8 . . . Launcher 7 | . . . . 7 . Special . | . . . . . . Kinetic 3 | . . 3 . . . Thermal . | . . . . . . Explosive 7 | . . . . 7 . Electromagnetic 32 | . 14 8 . . 10 Robot Hit Streak 10 | . 9 10 . 2 10 Robot Miss Streak 2 | . 2 2 . 2 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 46 | . 10 7 . 2 27 Core Hits 23 | . 6 3 . 6 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . . 3 Sever 3 | . . . . . 3 Melee Attacks 30 | . . . . . 30 Impact . | . . . . . . Slashing 30 | . . . . . 30 Piercing . | . . . . . . Sneak Attacks 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Follow-up Attacks . | . . . . . . Damage Inflicted 1598 | . 219 122 . 434 823 Guns 131 | . . 25 . . 106 Cannons 316 | . 219 97 . . . Explosions 499 | . . . . 434 65 Melee 652 | . . . . . 652 Ramming . | . . . . . . Kinetic 25 | . . 25 . . . Thermal 65 | . . . . . 65 Explosive 434 | . . . . 434 . Electromagnetic 422 | . 219 97 . . 106 Impact . | . . . . . . Slashing 652 | . . . . . 652 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 112 | . . . . 88 24 Projectiles . | . . . . . . Explosions 88 | . . . . 88 . Melee 24 | . . . . . 24 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 25 | . . . . 25 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 168 | . 168 108 . . . Average Temperature 57 | . 64 47 . . . Received Heat Transfer 300 | . 12 . . . 288 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Peak Influence 183 | . 144 183 . 132 130 Initial 55 | . . 55 . . . Average 61 | . 71 78 . 76 27 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 1 . . 1 Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 6 6 . 5 12 Peak Tracking Total 5 | . 5 3 . 4 4 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Jun Mat Min Exi Min Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Machines Accessed 5 | . 2 1 1 . 1 Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 20 | . 13 1 1 . 5 Successful 13 | . 6 1 1 . 5 Failed 7 | . 7 . . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . 1 . . Terminals 13 | . 13 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . . . 5 Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 1 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . . 5 Insert Component 3 | . . . . . 3 Analyze 2 | . . . . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . . 2 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . . 2 Part Schematics Acquired 2 | . . . . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Jun Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 2 2 2 Highest-Rated Group 40 | . . 40 24 24 24 Highest-Rated Ally 16 | . . 16 16 16 16 Total Orders . | . . . . . . Ally Attacks 15 | . . 9 . 2 4 Total Damage 134 | . . 71 . 12 51 Kills 4 | . . 3 . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Jun Mat Min Exi Min Mat Turns Passed 2934 | 73 261 738 299 859 704 Spaces Moved 2164 | 76 244 663 294 607 280 Core 3 | 3 . . . . . Treads . | . . . . . . Legs 257 | . . . . . 257 Wheels 1904 | 73 244 663 294 607 23 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 95 95 110 110 Average Speed 101 | 78 91 95 98 110 119 Slowest Speed 120 | 80 95 95 110 110 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 53 | 4 40 99 63 97 19 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched 3 | . . 2 . 1 . Spaces Dug 3 | . . . . . 3 Terrain Destroyed 72 | . . . . 64 8 Melee 3 | . . . . . 3 Projectile . | . . . . . . AOE 69 | . . . . 64 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Total 2800 | 85 265 761 306 790 593 Wait 501 | . 6 78 6 176 235 Move 2159 | 75 243 662 293 606 280 Hop . | . . . . . . Pick Up 31 | 4 4 9 3 . 11 Fast Attach 9 | 6 1 . . . 2 Attach 8 | . . . . . 8 Detach 2 | . . . . . 2 Swap 17 | . 4 2 1 1 9 Drop 13 | . . 4 3 . 6 Fire 30 | . 7 6 . 7 10 Melee 30 | . . . . . 30 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 16) 74 | -11/Junkyard | Entered Materials 286 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 335 | -10/Materials | Entered Mines 423 | -10/Mines | Discovered new exit (range 5) 447 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 733 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 749 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 750 | -10/Mines | Discovered new exit (range 5) 797 | -10/Mines | Met a Derelict shopkeep closing up shop 842 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 844 | -10/Mines | Found Prototype Device 968 | -10/Mines | Discovered new exit (range 8) 971 | -10/Mines | Learned location of Zion (-7) 1073 | -10/Mines | Entered Exiles 1073 | -10/Exiles | Accompanied by 2 allies 1090 | -10/Exiles | Discovered new exit (range 14) 1117 | -10/Exiles | Met 8R-AWN 1134 | -10/Exiles | Met EX-HEX 1162 | -10/Exiles | Met EX-BIN 1173 | -10/Exiles | Aligned with FarCom system 1174 | -10/Exiles | Given EX-Vault access code 1199 | -10/Exiles | Opened EX-Vault 1206 | -10/Exiles | Found Cloak of Protection 1226 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1253 | -10/Exiles | Met EX-DEC 1314 | -10/Exiles | Discovered new exit (range 14) 1372 | -10/Exiles | Left Exiles lab with Cloak of Protection 1372 | -10/Exiles | Entered Mines 1372 | -9/Mines | Accompanied by 2 allies 1395 | -9/Mines | Met a Derelict bent on vengeance 1486 | -9/Mines | Learned Materials emergency access door positions 1637 | -9/Mines | Discovered new exit (range 10) 1741 | -9/Mines | Discovered new exit (range 12) 2054 | -9/Mines | Identified exit to Materials 2231 | -9/Mines | Entered Materials 2231 | -8/Materials | Accompanied by 2 allies 2231 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2577 | -8/Materials | Identified Exp. Sensor Array 2935 | -8/Materials | Self-destructed Last Messages --------------- 02832_ Critical hit (Burn: +37). 02835_ G-50 Soldier Hvy. Laser severed. 02840_ Destroyed Imp. Heat Sink. 02855_ G-47 Trooper Aluminum Leg severed. 02859_ R-06 Scavenger collects Hvy. Laser. 02861_ G-47 Trooper heat damages Particle Gun. 02861_ G-47 Trooper overheating. 02863_ G-47 Trooper destroyed. 02880_ K-01 Serf collects debris. 02889_ Dropped Trap Scanner. 02890_ Acquired Imp. Medium Armor Plating. 02891_ K-01 Serf collects debris. 02894_ Acquired Imp. Medium Armor Plating. 02912_ Penetrated by Slug. 02916_ Chain reaction triggered in Lgt. Nuclear Core. 02918_ Slug penetrates Wall. 02927_ H-55 Commando IFF system glitched. 02930_ Penetrated by Slug. 02932_ Imp. Aluminum Leg destroyed. 02933_ H-55 Commando IFF system glitched. 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Targeting Computer | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed EfficiencyHypercooledSystem Manual? 0 Play Time 00:33:07 Cumulative 90.7 hours Start 2023.09.19 @ 16:42:22 End 2023.09.19 @ 17:12:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 39 Achievement% 30 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f9c3092e-44b6-4a76-a741-fcce5b60e8e1