Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.09 @ 22:53:01 Player: aoemica Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (67) 1340 Alien Tech Used (0) 0 Bonus (18272) 18272 TOTAL SCORE: 26112 Bonus ------- Pacifist 10869 Triggered Max Security 1000 Win 3000 Win Speed 3403 Cogmind --------- Core Integrity 1452/1600 Matter 155/300 Energy 175/220 System Corruption 0% Temperature Cool (65) Movement Flying (11) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION (6) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Improved Q-thruster > --- UTILITY (15) ----- Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Improved Power Shielding Layered Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- Power Sword Force Lance > --- INVENTORY (8) ---- Light Quantum Reactor Q-thruster Faulty Cooled Q-thruster Cooled Q-thruster Advanced Sensor Array Advanced Terrain Scan Processor Advanced Transmission Jammer Advanced ECM Suite Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Biomechanical Wings Improved Q-thruster > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Improved Power Shielding Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Power Sword Force Lance > --- INVENTORY -------- Light Quantum Reactor Q-thruster Cooled Q-thruster Cooled Q-thruster Advanced Sensor Array Advanced Terrain Scan Processor Advanced ECM Suite Layered Light Armor Plating [Rating: 147] Favorites ----------- Power Mini Fusion Reactor Engine Light Deuterium Engine Power Core Light Fission Core Reactor Mini Fusion Reactor Propulsion Cooled Cesium-ion Thruster Flight Unit Cooled Cesium-ion Thruster Utility Hacking Suite Device Advanced Transmission Jammer Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Power Shielding Weapon Power Sword Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 . 1 . . 1 . Utility 13 | . . 1 2 1 2 . 2 2 1 2 Weapon . | . . . . . . . . . . . Parts Attached 68 | . 5 6 7 3 13 5 8 4 7 10 Power 14 | . 1 1 2 . 2 2 3 1 2 . Engine 6 | . 1 1 1 . . 2 1 . . . Core 5 | . . . 1 . 2 . 1 1 . . Reactor 3 | . . . . . . . 1 . 2 . Propulsion 21 | . 2 2 1 1 5 3 1 1 3 2 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 21 | . 2 2 1 1 5 3 1 1 3 2 Utility 28 | . 2 2 3 2 4 . 3 2 2 8 Device 9 | . . 1 1 . 2 . 1 . 1 3 Storage 2 | . 1 . . 1 . . . . . . Processor 2 | . . . . 1 . . . . . 1 Hackware 11 | . . 1 2 . 2 . 2 2 . 2 Protection 4 | . 1 . . . . . . . 1 2 Artifact . | . . . . . . . . . . . Weapon 5 | . . 1 1 . 2 . 1 . . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . . 1 Parts Lost 9 | . . 1 . . 4 . . . . 4 Power . | . . . . . . . . . . . Propulsion 5 | . . 1 . . 2 . . . . 2 Utility 3 | . . . . . 1 . . . . 2 Weapon 1 | . . . . . 1 . . . . . Highest Loss Streak 3 | . . 1 . . 3 . . . . 3 Average Slot Usage (%) 90 | . 38 71 77 83 86 93 94 92 98 98 Engine 2 | . 10 11 7 7 2 4 3 . . . Core 1 | . . . 1 . 3 5 5 4 . . Reactor 4 | . . . . . . . 1 4 8 8 Flight 25 | . 18 33 27 30 25 28 26 23 25 23 Device 8 | . . 2 2 7 8 11 10 9 8 11 Storage 5 | . 9 11 9 7 6 5 5 4 4 4 Processor 4 | . . . . 6 6 5 5 4 4 4 Hackware 28 | . . 2 23 23 25 23 28 30 34 35 Protection 2 | . 1 11 6 . . . . . 3 4 Slashing Weapon 3 | . . . . . 2 5 5 4 4 4 Piercing Weapon 2 | . . . . . . . 2 4 4 4 Naked Turns 43 | . 43 . . . . . . . . . Heaviest Build 48 | . 8 12 12 14 22 25 38 39 43 48 Greatest Support 68 | 3 8 12 12 19 32 40 40 40 48 68 Greatest Overweight (x) 1 | . . 1 . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 4 6 6 6 8 8 8 8 8 8 8 Average Capacity 7 | 4 5 6 6 7 8 8 8 8 8 8 Most Carried 8 | 2 6 6 6 8 8 8 8 8 8 8 Average Carried 7 | 1 4 5 5 7 7 7 7 8 7 7 Final Capacity 8 | 4 6 6 6 8 8 8 8 8 8 8 Final Carried 8 | 2 6 5 6 8 8 8 8 8 8 8 Class Distribution -------------------- 57% | Wizard-Sprinter 20% | Hacker-Mutant 14% | Hacker-Sprinter 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 325 | 200 . . . . . . 50 . 75 . Remotely . | . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . Parts . | . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 1219 | . 23 126 19 . 221 . . . 27 803 Core 256 | . 10 25 19 . 54 . . . . 148 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 97 | 100 96 93 96 100 93 100 100 100 100 90 Volleys Fired . | . . . . . . . . . . . Largest . | . . . . . . . . . . . Hottest . | . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . Gun . | . . . . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . Core Hits . | . . . . . . . . . . . Critical Hits . | . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks 226 | . . . 1 . . 5 2 12 55 151 Impact 1 | . . . 1 . . . . . . . Slashing 189 | . . . . . . 5 1 7 46 130 Piercing 36 | . . . . . . . 1 5 9 21 Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted . | . . . . . . . . . . . Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 159 | . . . . . 9 1 1 . 5 159 Average Temperature 65 | . . . . . 9 1 1 . 5 72 Received Heat Transfer 96 | . . 39 9 . 30 . . . . 18 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 1635 | . 36 60 135 165 154 68 31 91 555 1635 Average Influence 92 | . 19 30 72 109 91 30 22 71 137 113 Maximum Alert Level 5 | . . . . . . . . . 2 5 Low Security (%) 96 | 100 100 100 100 100 100 100 100 100 83 96 Level 1 . | . . . . . . . . . . . Level 2 1 | . . . . . . . . . 16 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security 1 | . . . . . . . . . . 3 Squads Dispatched 9 | . 1 . . 1 3 . . . . 4 Investigation 1 | . . . . . 1 . . . . . Extermination 5 | . . . . . 1 . . . . 4 Reinforcement 3 | . 1 . . 1 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . . . . 2 2 . . . 3 . Communications Jammed 2 | . . . . . . 1 . . 1 . Distress Signals 2 | . . . . . . 1 . . 1 . Times Spotted 82 | . 6 6 7 6 12 3 2 1 4 35 Peak Tracking Total 12 | . 4 5 5 4 6 3 1 1 5 12 Tactical Retreats 18 | . . 1 3 2 6 . . . 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . . . 3 1 1 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 10 | . . . . 1 2 . 1 . 3 3 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 75 | . 5 4 4 8 14 7 3 3 12 15 Terminals 51 | . 5 4 3 6 7 5 2 2 7 10 Fabricators 4 | . . . . . 2 . . . 1 1 Repair Stations 2 | . . . . . . . . . 1 1 Recycling Units 6 | . . . 1 1 2 2 . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . Garrison Access 10 | . . . . 1 2 . 1 . 3 3 Total Hacks 410 | . 19 11 34 30 62 47 12 30 82 83 Successful 254 | . 11 6 20 9 47 33 8 18 51 51 Failed 156 | . 8 5 14 21 15 14 4 12 31 32 Catastrophic 17 | . 1 . 1 5 1 . . . 2 7 Database Lockouts . | . . . . . . . . . . . Manual 222 | . 14 6 22 22 29 27 9 13 37 43 Terminals 327 | . 19 11 31 25 28 40 10 26 68 69 Fabricators 18 | . . . . . 8 . . . 8 2 Repair Stations 6 | . . . . . . . . . 1 5 Recycling Units 28 | . . . 3 2 16 7 . . . . Scanalyzers 11 | . . . . . 7 . . 4 . . Garrison Access 20 | . . . . 3 3 . 2 . 5 7 Terminal Hacks 133 | . 7 2 13 4 7 23 2 12 34 29 Record 5 | . . . . . . . . 1 1 3 Part Schematic 2 | . . . . . . . . 1 1 . Robot Analysis 6 | . . . 1 . . 1 . 2 . 2 Prototype ID Bank 29 | . 4 . 1 . 1 10 . 2 8 3 Level Access Points 7 | . . . 1 . 1 1 1 . 2 1 Branch Access Points 1 | . . . . . . . . . . 1 Emergency Access Points 14 | . . 1 1 2 2 2 . 1 3 2 Machine Index 2 | . . . . . . . . . 1 1 Terminal Index 7 | . . . 1 1 1 1 . 1 1 1 Alert Level 4 | . . . . . . . . . 3 1 Unreport Threat 14 | . 1 . . . . 3 1 . 5 4 Locate Traps 6 | . 1 1 . . 2 . . . 1 1 Dispatch Records 3 | . . . . . . 2 . . . 1 Security Status 3 | . . . 2 1 . . . . . . Surveillance Status 1 | . . . . . . . . 1 . . Patrol Status 2 | . . . . . . . . . 2 . Transport Status 1 | . . . 1 . . . . . . . Recall Extermination 4 | . . . . . . . . . . 4 Registered Components 7 | . 1 . 3 . . 1 . 1 1 . Registered Prototypes 3 | . . . . . . 1 . . 1 1 Zone Layout 12 | . . . 2 . . 1 . 2 4 3 Fabricator Hacks 5 | . . . . . 3 . . . 2 . Network Status 1 | . . . . . 1 . . . . . Load Schematic 2 | . . . . . 1 . . . 1 . Build 2 | . . . . . 1 . . . 1 . Repair Station Hacks 4 | . . . . . . . . . . 4 Scan Component 2 | . . . . . . . . . . 2 Repair 2 | . . . . . . . . . . 2 Recycling Unit Hacks 18 | . . . 1 . 11 6 . . . . Recycle Component 7 | . . . . . 5 2 . . . . Process 5 | . . . . . 3 2 . . . . Retrieve Matter 6 | . . . 1 . 3 2 . . . . Scanalyzer 9 | . . . . . 7 . . 2 . . Insert Component 5 | . . . . . 3 . . 2 . . Analyze 4 | . . . . . 4 . . . . . Garrison Access Hacks 10 | . . . . 1 2 . 1 . 3 3 Seal Access 10 | . . . . 1 2 . 1 . 3 3 Unauthorized Hacks 75 | . 4 4 6 4 17 4 5 4 12 15 Terminals 60 | . 4 4 5 4 10 4 5 3 9 12 Track 15 | . 1 2 2 1 . . 1 1 3 4 Assimilate 5 | . . . . . 2 . 1 . . 2 Botnet 26 | . 3 2 2 3 4 3 2 1 3 3 Disrupt 7 | . . . . . 3 . . . 2 2 Operators 7 | . . . 1 . 1 1 1 1 1 1 Fabricators 9 | . . . . . 5 . . . 2 2 Report 3 | . . . . . 2 . . . . 1 Prioritize 2 | . . . . . 1 . . . 1 . Siphon 2 | . . . . . 1 . . . 1 . Haulers 2 | . . . . . 1 . . . . 1 Repair Stations 2 | . . . . . . . . . 1 1 Mechanics 2 | . . . . . . . . . 1 1 Recycling Units 3 | . . . 1 . 2 . . . . . Recyclers 3 | . . . 1 . 2 . . . . . Scanalyzers 1 | . . . . . . . . 1 . . Researchers 1 | . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 56 | . 5 4 3 8 9 5 2 3 7 10 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . 3 . . 1 1 . Parts Built 2 | . . . . . 1 . . . 1 . Matter 498 | . . . . . 213 . . . 285 . Time 202 | . . . . . 152 . . . 50 . Total Part Build Rating 10 | . . . . . 5 . . . 5 . Parts Repaired 2 | . . . . . . . . . . 2 Time 52 | . . . . . . . . . . 52 Parts Recycled 7 | . . . . . 5 2 . . . . Recycled Matter 515 | . . . . . 291 224 . . . . Retrieved Matter 502 | . . . . . 278 224 . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Damaged 1 | . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . 2 . 1 . . 2 Largest Group 1 | . . . . . 1 . 1 1 1 1 Highest-Rated Group 44 | . . . . . 26 . 26 26 26 44 Highest-Rated Ally 44 | . . . . . 26 . 26 26 26 44 Total Orders 17 | . . . . . . . 2 4 3 8 STAY 6 | . . . . . . . 1 1 . 4 GOTO 2 | . . . . . . . . 1 1 . FOLLOW 9 | . . . . . . . 1 2 2 4 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 6 | . . . 1 . . 1 . 2 . 2 Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3569 | 15 134 115 117 333 531 185 193 234 405 1307 Spaces Moved 7386 | 26 199 282 271 884 1155 533 505 583 869 2079 Core 110 | 26 84 . . . . . . . . . Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 7276 | . 115 282 271 884 1155 533 505 583 869 2079 Fastest Speed 5 | 50 37 34 34 31 27 24 24 24 20 5 Average Speed 26 | 50 42 36 35 33 31 25 24 24 20 19 Slowest Speed 117 | 50 50 117 37 34 34 27 26 24 20 23 Overloaded Moves 115 | . . . . . . . . . . 115 Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 53 | . 3 7 3 11 14 2 . . 3 10 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 42 35 33 26 34 21 16 17 26 62 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 188 | . . . 1 . . 5 2 8 46 126 Terrain Destroyed 188 | . . . 1 . . 5 2 8 46 126 Melee 188 | . . . 1 . . 5 2 8 46 126 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 8636 | 27 242 286 287 908 1303 569 570 659 1025 2760 Wait 942 | . 37 . . 24 110 23 49 60 94 545 Move 7270 | 25 192 267 264 861 1126 528 504 582 862 2059 Hop 51 | . 3 7 3 11 14 2 . . 3 8 Pick Up 50 | 2 5 1 5 6 14 5 3 2 5 2 Fast Attach 32 | . 4 3 3 1 4 3 4 2 1 7 Attach 20 | . 1 2 4 1 5 2 2 . 2 1 Detach 6 | . . 2 2 . . . . . 1 1 Swap 16 | . . 1 . 1 4 . 2 2 4 2 Drop 36 | . . 3 5 3 8 1 4 2 7 3 Fire . | . . . . . . . . . . . Melee 194 | . . . 1 . . 5 2 9 46 131 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 19 | . . . . . 18 . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 4 exits: *Acc x3 / *Tes) -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 16 | -11/Scrapyard | Entered Materials 49 | -10/Materials | Discovered new exit (range 15) 83 | -10/Materials | Discovered new exit (range 16) 150 | -10/Materials | Entered another Materials area 150 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 180 | -9/Materials | Discovered new exit (range 6) 242 | -9/Materials | Discovered new exit (range 10) 265 | -9/Materials | Entered another Materials area 265 | -8/Materials | Evolved 2 slots: Utility x2 320 | -8/Materials | Identified exit to Factory 382 | -8/Materials | Entered Factory 382 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 507 | -7/Factory | Discovered new exit (range 13) 526 | -7/Factory | Identified exit to Lower Caves 689 | -7/Factory | Discovered new exit (range 16) 715 | -7/Factory | Identified exit to Factory 715 | -7/Factory | Entered another Factory area 715 | -6/Factory | Evolved 2 slots: Utility x2 1103 | -6/Factory | Identified exit to Factory 1114 | -6/Factory | Discovered new exit (range 5) 1137 | -6/Factory | Lost 3 parts (1n1u1w) 1235 | -6/Factory | Fabricated Cld. Cesium-ion Thruster (x1) 1246 | -6/Factory | Entered another Factory area 1246 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 1335 | -5/Factory | Identified exit to Factory 1362 | -5/Factory | Build established: Hacker-Sprinter 1431 | -5/Factory | Entered another Factory area 1431 | -4/Factory | Evolved 2 slots: Utility x2 1503 | -4/Factory | Identified exit to Research 1624 | -4/Factory | Entered Research 1624 | -3/Research | Accompanied by 1 ally 1624 | -3/Research | Evolved 2 slots: Utility x2 1797 | -3/Research | Discovered new exit (range 15) 1802 | -3/Research | Identified exit to Research 1809 | -3/Research | Build established: Wizard-Sprinter 1858 | -3/Research | Entered another Research area 1858 | -2/Research | Accompanied by 1 ally 1858 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1868 | -2/Research | Identified exit to Access 2160 | -2/Research | Local fabrication network quarantined 2168 | -2/Research | Fabricated Exp. Sensor Array (x1) 2235 | -2/Research | Discovered new exit (range 6) 2238 | -2/Research | Identified exit to Testing 2263 | -2/Research | Entered Access 2263 | -1/Access | Evolved 2 slots: Utility x2 2842 | -1/Access | Found Prototype Processor 2842 | -1/Access | Identified Exp. Signal Interpreter 2908 | -1/Access | Identified exit to Command 2983 | -1/Access | Identified exit to Surface 3033 | -1/Access | Spotted B-99 Colossus 3090 | -1/Access | Spotted B-99 Colossus 3241 | -1/Access | Repaired Cld. Cesium-ion Thruster 3269 | -1/Access | Repaired Exp. Sensor Array 3518 | -1/Access | Maximum security lockdown engaged 3533 | -1/Access | Spotted B-99 Colossus 3570 | *** | Escaped! Last Messages --------------- 03547_ Slug penetrates Wall. 03549_ K-01 Serf collects debris. 03550_ Knocked back. 03550_ Slug penetrates Wall. 03553_ Imp. System Shield destroyed. 03553_ K-01 Serf collects debris. 03554_ Slug penetrates Wall. 03554_ Penetrated by Slug. 03554_ Slug penetrates Wall. 03554_ Penetrated by Slug. 03559_ Adv. Reaction Control System destroyed. 03565_ U-05 Engineer builds a Wall. 03565_ P-80 Master resets L-61 Swordsman, system corruption cleaned. Sealed Barrier opened remotely. 03569_ Biomechanical Wings destroyed. 03569_ The Access Shell folds into the floor. Sealed Heavy Doors opened remotely. [Achievement: Straight Shot] [Achievement: Pacifist] [Achievement: True Flier] Map ----- +----------------------------------------------------+ | ??????# # #????????# ?# ## | | ??????# # #????????#######?# ## | | ####### # ! #????????????????###### | | !! s# #?????????????????????### | | !! + "" #???????????????????????# | | ! # "" #???????????????????????# | | # """""" #???????????????????????# | | # """""" #???????????????????????# | | # "" ? #???????????????????????# | | # "" ??#???????????????????????# | | p #########????????????????????????????# | | #?????????????????????????????????# | | t #?????????????????????????????????# | | +########## #?????????????????????????????????# | | ??????????# #?????????????????????????????????# | | n?????????# #?????????????????????????????????# | | ??????????# #?????????????????????????????????# | | ??????????# #?????????????????????????????????# | | ??????????# #?????##??????????????????????????# | | ??????????# ####### ##########??######????????# | | ??????????# """T""" "??" ???????? | | ??????????# """ """ "??" BB ??????? | | ??????????# "??? BB ####### | | ??????????# "????? | | ??????????# "" "??????? | | ??????????# @" ""???????? | | ??????????# g p ""????????? | | ??????????# g ss ""?BB????###+##### | | ??????????# ls "?BB????# | | ??????????# ug s ???# | | ??????????#R ####### #################??##= | | ??????????# #????##; #?????????????????# | | ??????????# #?????####?????????????????## | | ??????????# #??????????????????????????# "" "" | | ??????????# #??????????????????????????## ""R"" | | ??????????# ???????????????????????????## """" | | ??????????#R ???????????????????????????# ####### | | ?????????? ???????????????????????????# ##?????# | | ??????k??? ????????????????????????????##???????# | | ??????????##?????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 47 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Armor Coverage 150 Power Shielding 66 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 80 Offensive Hacking 58 Defensive Hacking 50 Item Schematics ----------------- Cld. Cesium-ion Thruster | -6/Factory | Scanalyzed Adv. Sensor Array | -6/Factory | Scanalyzed Imp. Maneuvering Thrusters | -6/Factory | Scanalyzed Exp. Sensor Array | -3/Research | Hacked Exp. Terrain Scanner | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Cesium-ion Thruster | x1 | -6/Factory Exp. Sensor Array | x1 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Pacifist Shutout Speed Demon Straight Shot Supersonic True Flier Whoosh! Challenges ------------ None Game ------ Seed PhaseDeuteriumFlakker Manual? 0 Play Time 02:16:36 Cumulative 135.2 hours Start 2020.06.09 @ 19:10:40 End 2020.06.09 @ 22:53:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 81 Rogue 80 Adventurer 1 Explorer 0 Win Type 0 Total 4 Types 3/0/0/1/0/0/0 Lore% 69 Gallery% 75 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef4a0b9b-194d-46e8-9585-5375b31f4d00