Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 16:24:51 Player: Dull Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1585) 1585 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3710 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 264/300 Energy 302/310 System Corruption 0% Temperature Warm (112) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Ion Engine Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Weapon Cycler Light Armor Plating > --- WEAPON (2) ------- Flak Cannon Flak Cannon > --- INVENTORY (20) --- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink Advanced Heat Sink Medium Matter Pod (100) Medium Matter Pod (100) Trap Scanner Improved Signal Interpreter Weapon Cycler Weapon Cycler Weapon Cycler Light Armor Plating Shock Rifle EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Flak Cannon Flak Cannon Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Weapon Cycler Light Armor Plating > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Treads Light Treads Improved Heat Sink Advanced Heat Sink Medium Matter Pod Medium Matter Pod Trap Scanner Improved Signal Interpreter Weapon Cycler Weapon Cycler Weapon Cycler Light Armor Plating Shock Rifle EM Pulse Cannon Heavy Assault Rifle Gauss Rifle Flak Cannon Flak Cannon [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 1 . 1 Utility 1 | . . 1 . . Weapon . | . . . . . Parts Attached 65 | 6 4 15 . 40 Power 12 | 2 1 . . 9 Engine 10 | 2 1 . . 7 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 19 | 2 . 4 . 13 Treads 18 | 2 . 4 . 12 Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 3 . 7 Device 3 | . . . . 3 Storage 6 | 1 2 2 . 1 Processor . | . . . . . Hackware . | . . . . . Protection 4 | . . 1 . 3 Artifact . | . . . . . Weapon 21 | 1 1 8 . 11 Energy Gun 8 | 1 . 4 . 3 Energy Cannon 2 | . . 2 . . Ballistic Gun 9 | . 1 2 . 6 Ballistic Cannon 2 | . . . . 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 2 . . Parts Lost 29 | . 1 4 . 24 Power 7 | . 1 . . 6 Propulsion 9 | . . 1 . 8 Utility 2 | . . 1 . 1 Weapon 11 | . . 2 . 9 Highest Loss Streak 20 | . 1 1 . 20 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 83 84 100 94 Engine 11 | . 13 11 11 10 Core 3 | . . . . 6 Treads 30 | . 28 31 33 30 Leg 1 | . . . . 2 Device 3 | . . . . 5 Storage 16 | . 14 14 33 18 Protection 2 | . . 5 . 1 Energy Gun 5 | . 14 3 11 3 Energy Cannon 1 | . . 7 . . Ballistic Gun 12 | . 13 11 11 12 Peak Build Rating 25 | 5 8 14 13 25 Average Rating 13 | 3 6 11 13 18 On Entrance 7 | . 5 7 13 13 Naked Turns . | . . . . . Heaviest Build 66 | 11 47 55 53 66 Greatest Support 80 | 40 40 60 60 80 Greatest Overweight (x) 1 | 1 1 1 . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 6 13 20 20 20 Most Carried 20 | 5 11 20 18 20 Average Carried 14 | 4 8 16 18 15 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 5 10 18 18 20 Class Distribution -------------------- 52% | Mutant 47% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1732 | 221 107 440 . 964 Remotely 322 | . . . . 322 Salvage Created 2428 | 73 244 555 . 1556 Parts 142 | . 6 43 . 93 Haulers Intercepted 4 | . 2 1 . 1 Recyclers Shooed 6 | . 1 1 . 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 37 | . 3 13 . 21 Guns 30 | . 3 6 . 21 Cannons 7 | . . 7 . . Classes Destroyed 12 | 1 2 5 . 4 Worker 5 | . . 1 . 4 Builder 2 | . . . . 2 Tunneler 1 | . . . . 1 Hauler 4 | . 2 1 . 1 Recycler 5 | 1 . . . 4 Mechanic 1 | . . . . 1 Watcher 2 | . . 1 . 1 Swarmer 6 | . . 4 . 2 Grunt 21 | . 3 6 . 12 Duelist 1 | . . 1 . . Sentry 7 | . . 2 . 5 Hunter 2 | . . . . 2 Best Kill Streak 5 | 1 1 5 . 4 Combat Bots Only 4 | . 1 4 . 3 Max Kills in Single Turn 2 | 1 1 2 . 2 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 389 | . 27 89 . 273 Missed 83 | . 6 26 . 51 Damage Taken 4406 | . 274 775 . 3357 Core 704 | . 52 93 . 559 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 185 | . . 76 . 109 Core Remaining (%) 85 | 100 79 . 76 . Volleys Fired 190 | 2 28 50 . 110 Largest 2 | 1 2 2 . 2 Hottest 91 | 40 60 91 . 88 Shots Fired 363 | 2 56 100 . 205 Gun 321 | 2 56 64 . 199 Cannon 42 | . . 36 . 6 Launcher . | . . . . . Special . | . . . . . Kinetic 243 | . 28 50 . 165 Thermal 77 | 2 28 36 . 11 Explosive . | . . . . . Electromagnetic 43 | . . 14 . 29 Robot Hit Streak 9 | 2 6 9 . 8 Robot Miss Streak 6 | . 4 6 . 5 Penetration Max 1 | . . . . 1 Secondary Targets 8 | . . 2 . 6 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 235 | 2 36 56 . 141 Core Hits 110 | 2 14 24 . 70 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 4 | . 1 . . 3 Burn 3 | . . . . 3 Destroy 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3872 | 22 343 878 . 2629 Guns 3189 | 22 343 427 . 2397 Cannons 529 | . . 451 . 78 Explosions 154 | . . . . 154 Melee . | . . . . . Ramming . | . . . . . Kinetic 2500 | . 153 319 . 2028 Thermal 933 | 22 190 451 . 270 Explosive . | . . . . . Electromagnetic 439 | . . 108 . 331 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 5 | . . . . 5 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary 1 | . . . . 1 Self-Inflicted Damage 36 | . . . . 36 Shots 1 | . . . . 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 451 | . 88 294 . 451 Average Temperature 99 | . 27 71 . 140 Received Heat Transfer 1842 | . 153 150 . 1539 Effects 7 | . . . . 7 Shutdowns 4 | . . . . 4 Energy Bleed 2 | . . . . 2 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 1957 | 50 425 814 . 668 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 305 | 5 67 305 97 267 Initial 97 | . 3 25 97 37 Average 115 | 2 22 167 97 131 Maximum Alert Level 1 | . . 1 . 1 Low Security (%) 84 | 100 100 73 100 81 Level 1 15 | . . 26 . 18 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 . . 2 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 1 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 78 | . 7 21 . 50 Peak Tracking Total 10 | . 3 5 . 10 Tactical Retreats 4 | . 1 1 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . . 1 . 1 Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 7 | . . 4 . 3 Successful 6 | . . 3 . 3 Failed 1 | . . 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 7 | . . 4 . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . 3 . 3 Scan Component 4 | . . 2 . 2 Repair 2 | . . 1 . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . 1 . 1 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 . 1 Time 52 | . . 26 . 26 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2719 | 79 516 646 48 1430 Spaces Moved 1064 | 57 230 236 31 510 Core 28 | 28 . . . . Treads 1036 | 29 230 236 31 510 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 173 | 109 181 166 160 180 Slowest Speed 240 | 160 240 240 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 4 36 20 11 38 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 3 | . . . . 3 Melee . | . . . . . Projectile . | . . . . . AOE 3 | . . . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1604 | 71 280 393 30 830 Wait 185 | . 3 70 . 112 Move 1060 | 56 229 235 30 510 Hop . | . . . . . Pick Up 75 | 6 11 18 . 40 Fast Attach 8 | 4 1 2 . 1 Attach 41 | 1 3 9 . 28 Detach 2 | . . 1 . 1 Swap 16 | 1 . 4 . 11 Drop 27 | 1 5 4 . 17 Fire 190 | 2 28 50 . 110 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 12) 596 | -10/Materials | Entered another Materials area 596 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 826 | -9/Materials | Repaired Lgt. Treads 912 | -9/Materials | Discovered new exit (range 13) 1242 | -9/Materials | Entered Mines 1286 | -9/Mines | Discovered new exit (range 3) 1290 | -9/Mines | Entered Materials 1290 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1594 | -8/Materials | Build established: Scavenger-Mutant 1684 | -8/Materials | Core integrity fell below 50% 1719 | -8/Materials | Lost 20 parts (5p8n1u6w) 1775 | -8/Materials | Core integrity fell below 20% 1838 | -8/Materials | Discovered new exit (range 13) 2591 | -8/Materials | Repaired Lgt. Treads 2720 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 02644_ Acquired 4 matter. 02648_ Overheating: Energy bleed (-37). 02668_ Dropped Sml. Matter Pod. 02669_ Acquired Weapon Cycler. 02676_ Dropped Beam Rifle. 02680_ Acquired Weapon Cycler. 02685_ Dropped Tractor Beam. 02686_ Acquired Weapon Cycler. 02687_ Extracted 50 matter. 02704_ C-30 ARC bursts open, deploying its payload. 02704_ H-55 Commando unfolds itself. 02710_ Penetrated by Slug. 02710_ H-55 Commando knocked back. 02710_ T-07 Excavator knocked back. 02710_ T-07 Excavator destroyed. 02713_ H-55 Commando knocked back. 02713_ M-13 Machinist destroyed. 02716_ H-55 Commando knocked back. 02717_ Slug penetrates Wall. 02720_ Penetrated by Slug. 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