Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 15:41:42 Player: Infomantis Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2426) 2426 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1047) 1047 TOTAL SCORE: 6148 Bonus ------- High Alert Combat Kills 347 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 368/550 Matter 244/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Armored Wheel > --- UTILITY (4) ------ Advanced Heat Sink Medium Storage Unit Targeting Computer Light Armor Plating > --- WEAPON (2) ------- Heavy EM Shotgun Gauss Rifle > --- INVENTORY (10) --- Ion Engine Heat Sink Heavy Armor Plating Relay Coupler [NC] (22) Relay Coupler [Grunt] (23) Pulse Rifle Heavy Assault Rifle Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Armored Wheel > --- UTILITY ---------- Heat Sink Advanced Heat Sink Medium Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Laser Gauss Rifle > --- INVENTORY -------- Ion Engine Ion Engine Improved Treads Heat Sink Relay Coupler [NC] Relay Coupler [Grunt] Particle Gun Rocket Launcher Datajack [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Slots Evolved 4 | . . . 2 . . 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . . 1 Utility 2 | . . . 1 . . 1 Weapon . | . . . . . . . Parts Attached 73 | 7 7 13 8 9 8 21 Power 13 | 1 1 3 2 2 1 3 Engine 12 | 1 1 3 2 2 1 2 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 22 | 2 4 4 2 1 4 5 Treads 7 | . . . 1 1 2 3 Leg 13 | 2 4 4 1 . 2 . Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 1 1 2 3 1 5 Device 9 | 1 . 1 1 3 1 2 Storage 3 | 1 1 . . . . 1 Processor 1 | . . . 1 . . . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 23 | 2 1 5 2 3 2 8 Energy Gun 12 | . 1 2 1 2 1 5 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 5 | 2 . 1 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . . 2 . . 1 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . 2 . 1 Parts Lost 13 | . . . . 5 4 4 Power 3 | . . . . 2 . 1 Propulsion 4 | . . . . 1 2 1 Utility 4 | . . . . 2 1 1 Weapon 2 | . . . . . 1 1 Highest Loss Streak 3 | . . . . 3 3 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 100 96 99 98 Engine 10 | . 14 14 11 10 11 4 Treads 13 | . . . 5 15 27 26 Leg 16 | . 28 28 27 17 5 . Wheel 1 | . . . . . . 9 Device 12 | . 14 14 12 8 10 13 Storage 11 | . 14 14 11 11 11 9 Processor 6 | . . . 9 11 11 9 Energy Gun 13 | . 3 17 20 11 18 11 Energy Cannon 2 | . . . . 9 3 . Ballistic Gun 6 | . 24 5 1 1 . 6 Launcher 1 | . . 4 . . . . Naked Turns . | . . . . . . . Heaviest Build 27 | 12 17 20 21 25 25 27 Greatest Support 66 | 20 20 20 30 46 66 20 Greatest Overweight (x) 2 | . . . 1 1 1 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 8 10 10 10 10 10 10 Average Carried 9 | 4 8 10 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 8 10 10 10 9 10 10 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Gar Mat Matter Collected 1426 | 326 222 334 51 117 92 284 Remotely . | . . . . . . . Salvage Created 2697 | 124 242 367 51 311 608 994 Parts 161 | 18 16 30 2 15 28 52 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Combat Hostiles Destroyed 60 | . 7 9 1 7 15 21 Guns 36 | . 7 4 1 3 6 15 Cannons 11 | . . . . 3 8 . AOE 12 | . . 5 . . 1 6 Classes Destroyed 12 | 1 3 2 1 2 . 3 Worker 2 | . . 1 . . . 1 Tunneler 13 | 7 . 6 . . . . Hauler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Operator 2 | . 1 . . . . 1 Swarmer 10 | . 3 . . . . 7 Grunt 35 | . 4 8 . 1 14 8 Brawler 2 | . . . . 1 1 . Duelist 1 | . . . . 1 . . Sentry 10 | . . . 1 4 . 5 Hunter 1 | . . . . . . 1 Assembled 1 | . . 1 . . . . Best Kill Streak 14 | 2 5 14 1 3 11 6 Combat Bots Only 11 | . 5 7 1 3 11 5 Max Kills in Single Turn 3 | 1 1 2 1 1 1 3 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Gar Mat Damage Taken 3105 | . 378 476 49 607 491 1104 Core 501 | . 34 105 . 62 118 182 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 . 44 . . 55 . Volleys Fired 192 | 14 43 37 2 20 33 43 Largest 2 | 2 2 2 2 2 2 2 Hottest 133 | 40 40 90 90 133 133 114 Shots Fired 352 | 28 86 59 4 40 54 81 Gun 284 | 28 86 43 4 20 27 76 Cannon 45 | . . . . 20 25 . Launcher 23 | . . 16 . . 2 5 Special . | . . . . . . . Kinetic 153 | 28 86 14 . . . 25 Thermal 144 | . . 29 4 40 46 25 Explosive 23 | . . 16 . . 2 5 Electromagnetic 32 | . . . . . 6 26 Robot Hit Streak 17 | 6 9 8 8 12 17 15 Robot Miss Streak 6 | 2 6 4 1 3 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 238 | 18 50 32 3 35 42 58 Core Hits 158 | 9 15 27 2 27 32 46 Critical Kills 2 | . . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . Critical Strikes 3 | . . 1 . 1 . 1 Burn 1 | . . 1 . . . . Meltdown 1 | . . . . 1 . . Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4768 | 217 523 949 40 666 666 1707 Guns 2789 | 217 523 325 40 341 230 1113 Cannons 713 | . . . . 325 388 . Explosions 1265 | . . 624 . . 48 593 Melee . | . . . . . . . Ramming 1 | . . . . . . 1 Kinetic 1301 | 217 523 111 . . . 450 Thermal 1769 | . . 278 40 666 548 237 Explosive 1201 | . . 560 . . 48 593 Electromagnetic 496 | . . . . . 70 426 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 26 | . . . . . . 26 Projectiles . | . . . . . . . Explosions 26 | . . . . . . 26 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 249 | . . 134 . . . 115 Shots 10 | . . 6 . . . 4 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 528 | . 12 258 46 528 262 39 Average Temperature 98 | . 6 87 22 193 66 16 Received Heat Transfer 1083 | . 123 171 27 105 270 387 Effects 4 | . . . . 4 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Damage (major) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . . 2 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 2 | . . . 1 . . 1 Heat Transferred 3185 | . . 759 99 970 898 459 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Peak Influence 1013 | 35 317 554 220 294 660 1013 Initial 321 | . 22 123 145 92 191 321 Average 319 | 15 168 265 177 149 444 729 Maximum Alert Level 3 | . 1 2 1 1 2 3 Low Security (%) 41 | 100 61 41 65 69 9 . Level 1 29 | . 38 51 34 30 25 14 Level 2 17 | . . 7 . . 64 19 Level 3 10 | . . . . . . 65 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 3 . . 3 . 4 Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . . 1 . 2 Assault 2 | . . . . . . 2 Garrison 2 | . . . . 2 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Distress Signals 7 | . 1 1 . 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 12 10 2 8 14 39 Peak Tracking Total 9 | . 5 2 1 4 6 9 Tactical Retreats 4 | . 1 . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Gar Mat Machines Disabled 5 | . . 1 . . 1 3 Max in Single Turn 3 | . . 1 . . 1 3 Garrison Relay 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Machines Accessed 14 | . 3 . 4 5 . 2 Terminals 11 | . 1 . 4 4 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 29 | . 8 . 9 8 . 4 Successful 17 | . 6 . 4 4 . 3 Failed 11 | . 2 . 4 4 . 1 Catastrophic 1 | . . . 1 . . . Database Lockouts 1 | . . . 1 . . . Manual 8 | . 2 . 3 3 . . Terminals 26 | . 6 . 9 7 . 4 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 11 | . 4 . 3 1 . 3 Robot Analysis 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . . . . 1 Open Door 1 | . . . . 1 . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . 1 . . . Terminal Index 1 | . . . . . . 1 Recycling Unit Index 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Surveillance Status 1 | . . . . . . 1 Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 5 | . 2 . 1 2 . . Terminals 3 | . . . 1 2 . . Botnet 3 | . . . 1 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Tunnel 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 . 3 4 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Machine Destruction 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Gar Mat Robot Analysis Total 2 | . 1 . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Gar Mat Turns Passed 2796 | 226 395 514 313 335 556 457 Spaces Moved 1451 | 142 214 233 236 132 275 219 Core 3 | 3 . . . . . . Treads 403 | . . . . 115 262 26 Legs 852 | 139 214 233 236 17 13 . Wheels 193 | . . . . . . 193 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 105 Average Speed 133 | 118 120 120 120 158 161 131 Slowest Speed 240 | 120 120 120 190 190 190 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 5 41 42 20 24 61 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . 2 . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 3 | . . 3 . . . . Terrain Destroyed 181 | . . 98 . . 4 79 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 181 | . . 98 . . 4 79 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Gar Mat Total 1982 | 171 280 411 265 218 333 304 Wait 183 | 1 6 118 . 46 9 3 Move 1446 | 141 213 232 235 132 274 219 Hop . | . . . . . . . Pick Up 35 | 8 3 1 9 4 5 5 Fast Attach 26 | 7 1 . 2 6 3 7 Attach 11 | . . . 2 3 3 3 Detach 1 | . . . . 1 . . Swap 36 | . 6 13 4 . 2 11 Drop 51 | . 8 10 11 6 4 12 Fire 192 | 14 43 37 2 20 33 43 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 227 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 14) 622 | -10/Materials | Entered Mines 697 | -10/Mines | Excavation squad dispatched 697 | -10/Mines | A large section of the Mines collapsed 804 | -10/Mines | Build established: Scavenger-Mutant 947 | -10/Mines | Excavation squad dispatched 995 | -10/Mines | Core integrity fell below 50% 1046 | -10/Mines | Destroyed 7 combat bots 1072 | -10/Mines | Discovered new exit (range 9) 1100 | -10/Mines | Found a hidden stash of uninstalled traps 1136 | -10/Mines | Entered Materials 1136 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1231 | -9/Materials | Identified exit to Mines 1231 | -9/Materials | Identified exit to Storage 1416 | -9/Materials | Central database locked down 1449 | -9/Materials | Entered Storage 1631 | -9/Storage | Garrison activated, responded to threat 1646 | -9/Storage | Build established: Mutant 1671 | -9/Storage | Lost 3 parts (1p1n1u) 1784 | -9/Storage | Identified exit to Garrison 1784 | -9/Storage | Entered Garrison 1830 | -9/Garrison | Triggered checkpoint 2007 | -9/Garrison | Destroyed 11 combat bots 2008 | -9/Garrison | Lost 3 parts (1n1u1w) 2071 | -9/Garrison | Discovered new exit (range 14) 2212 | -9/Garrison | Discovered new exit (range 10) 2236 | -9/Garrison | Installed Relay Interface Framework 2264 | -9/Garrison | Triggered checkpoint 2291 | -9/Garrison | Garrison Relay disabled 2340 | -9/Garrison | Entered Materials 2340 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2684 | -8/Materials | Build established: Scavenger-Mutant 2740 | -8/Materials | First assault squad dispatched 2797 | -8/Materials | Self-destructed Last Messages --------------- 02774_ Slug penetrates S-10 Pest. 02774_ Destroyed Flight Unit. 02774_ K-01 Serf destroyed. 02776_ Slug penetrates S-10 Pest. 02776_ S-10 Pest destroyed. 02777_ Critical hit (Burn: +37). 02783_ Slug penetrates Wall. 02786_ Slug penetrates G-47 Trooper. 02786_ G-47 Trooper misfires. 02790_ W-25 Informer sends out distress signal. 02792_ Lgt. Nuclear Core fried. 02792_ G-47 Trooper destroyed. 02792_ Slug penetrates Wall. 02795_ Slug penetrates G-47 Trooper. 02795_ C-30 ARC bursts open, deploying its payload. 02795_ G-50 Soldier unfolds itself. 02795_ L-31 Rogue unfolds itself. 02795_ G-47 Trooper unfolds itself. 02795_ B-36 Bruiser unfolds itself. 02795_ M-28 Smith unfolds itself. 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