Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 03:08:16 Player: Toa of Guts Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (62) 310 Value Destroyed (1937) 1937 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-7) -7 TOTAL SCORE: 6380 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 142 Friendly Fire -157 Cogmind --------- Core Integrity 0/1000 Matter 57/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Signal Interpreter Hacking Suite Improved System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Trap Scanner ECM Suite Advanced System Shield Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VTOL Module Field Propulsion Drive Field Propulsion Drive Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Improved Sensor Array Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Experimental Targeting Computer Improved Target Analyzer Hacking Suite Hacking Suite Improved Hacking Suite Improved System Shield > --- WEAPON ----------- Plasma Rifle Falx > --- INVENTORY -------- Light Nuclear Core Improved Trap Scanner ECM Suite Advanced System Shield Heavy Missile Launcher [Rating: 77] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Slots Evolved 10 | . . 2 2 . 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . 1 . . Utility 8 | . . 1 2 . 1 2 2 Weapon . | . . . . . . . . Parts Attached 135 | 6 15 9 12 28 12 8 45 Power 13 | 1 1 1 3 4 . . 3 Engine 7 | 1 1 1 3 1 . . . Core 6 | . . . . 3 . . 3 Reactor . | . . . . . . . . Propulsion 28 | 2 5 2 5 9 1 . 4 Treads 1 | . . . . 1 . . . Leg 7 | . . . 4 3 . . . Wheel 10 | 2 5 2 . . 1 . . Hover . | . . . . . . . . Flight 10 | . . . 1 5 . . 4 Utility 44 | 1 3 2 3 1 7 6 21 Device 30 | . 2 1 3 . 4 5 15 Storage 2 | 1 1 . . . . . . Processor 5 | . . 1 . . 2 . 2 Hackware 7 | . . . . 1 1 1 4 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 50 | 2 6 4 1 14 4 2 17 Energy Gun 20 | 1 4 1 1 7 1 1 4 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 11 | 1 2 3 . 3 . . 2 Ballistic Cannon . | . . . . . . . . Launcher 7 | . . . . 2 1 . 4 Special Weapon 2 | . . . . 2 . . . Impact Weapon 3 | . . . . . 1 1 1 Slashing Weapon 6 | . . . . . . . 6 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 2 2 . 3 Parts Lost 31 | . 2 . 2 11 . 1 15 Power 5 | . . . . 2 . . 3 Propulsion 13 | . 2 . 2 3 . . 6 Utility 7 | . . . . 2 . 1 4 Weapon 6 | . . . . 4 . . 2 Highest Loss Streak 11 | . 1 . 2 7 . 1 11 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 86 | . 93 93 98 80 89 84 84 Engine 3 | . 14 11 9 3 . . . Core 3 | . . . . 3 7 6 4 Leg 3 | . . . 19 8 . . . Wheel 5 | . 26 33 6 . . . . Flight 10 | . . . . . 23 20 18 Device 16 | . 10 15 27 17 15 20 16 Storage 4 | . 14 11 9 8 . . . Processor 13 | . . . 9 9 21 20 20 Hackware 7 | . . . . 8 5 11 11 Energy Gun 7 | . 19 11 9 7 6 . 2 Ballistic Gun 3 | . 8 11 9 6 . . . Slashing Weapon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 28 | 12 21 23 28 28 18 14 22 Greatest Support 54 | 20 20 30 54 54 15 15 25 Greatest Overweight (x) 7 | . 1 . 2 7 1 . 1 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 10 | 8 10 10 10 10 5 5 5 Average Capacity 7 | 7 8 10 10 9 5 5 5 Most Carried 10 | 2 10 10 10 10 5 5 5 Average Carried 6 | 1 6 7 9 9 4 4 4 Final Capacity 10 | 8 10 10 10 5 5 5 5 Final Carried 10 | 2 10 10 10 4 5 5 3 Class Distribution -------------------- 26% | Scavenger-Skirmisher 18% | Hacker-Ninja 11% | Ninja 10% | Mutant 9% | Hacker-Scout 7% | Scavenger-Mutant 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scout | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Resources | -11 -10 -9 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Matter Collected 1595 | 264 202 126 135 357 40 55 416 Remotely . | . . . . . . . . Salvage Created 2131 | 57 707 271 54 558 . 55 429 Parts 140 | 1 52 21 5 32 . . 29 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 2 | . 2 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Combat Hostiles Destroyed 43 | . 11 5 1 10 . . 16 Melee 1 | . . . . . . . 1 Guns 27 | . 11 5 1 5 . . 5 AOE 15 | . . . . 5 . . 10 Classes Destroyed 13 | 1 7 1 . 1 . . 3 Worker 2 | . 1 . . . . . 1 Builder 6 | . 3 . . . . 2 1 Tunneler 1 | . . . . . . . 1 Hauler 1 | . 1 . . . . . . Recycler 2 | 1 1 . . . . . . Operator 3 | . 1 . . . . 2 . Watcher 3 | . 2 1 . . . . . Swarmer 12 | . 3 . . . . . 9 Cutter 1 | . . . . . . . 1 Grunt 17 | . 8 2 . 7 . . . Duelist 1 | . . . . 1 . . . Sentry 6 | . . 3 1 2 . . . Programmer 6 | . . . . . . . 6 Thug 1 | . . . . 1 . . . Best Kill Streak 5 | 1 4 5 1 5 . 2 5 Combat Bots Only 5 | . 3 5 1 5 . . 4 Max Kills in Single Turn 3 | 1 1 1 1 3 . 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Hostile Shots Fired 352 | . 76 32 6 59 19 12 148 Missed 100 | . 11 11 1 13 10 5 49 Damage Taken 4411 | . 678 282 71 1304 93 126 1857 Core 1647 | . 204 68 . 291 48 16 1020 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 73 | 100 18 83 . 47 93 98 . Volleys Fired 169 | 4 70 22 6 39 1 . 27 Largest 2 | 2 2 2 2 2 1 . 2 Hottest 115 | 60 115 63 92 100 39 . 98 Shots Fired 271 | 8 124 44 12 50 1 . 32 Gun 250 | 8 124 44 12 39 . . 23 Cannon . | . . . . . . . . Launcher 16 | . . . . 6 1 . 9 Special 5 | . . . . 5 . . . Kinetic 120 | 4 59 22 6 24 . . 5 Thermal 124 | 4 65 22 6 9 . . 18 Explosive 13 | . . . . 3 1 . 9 Electromagnetic 14 | . . . . 14 . . . Robot Hit Streak 29 | 5 27 13 4 13 . . 29 Robot Miss Streak 3 | 2 2 2 2 3 . . 1 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . Shots Hit Robots 207 | 5 87 33 8 34 . 6 34 Core Hits 122 | 2 38 13 2 35 . . 32 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . . . . . . 4 Burn 3 | . . . . . . . 3 Sever 1 | . . . . . . . 1 Melee Attacks 36 | . . . . . 1 11 24 Impact 19 | . . . . . 1 11 7 Slashing 17 | . . . . . . . 17 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . . . 3 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5418 | 53 932 379 133 1329 . 531 2061 Guns 2539 | 53 932 379 133 487 . . 555 Cannons . | . . . . . . . . Explosions 2133 | . . . . 832 . . 1301 Melee 736 | . . . . . . 531 205 Ramming . | . . . . . . . . Kinetic 975 | 19 311 193 57 302 . . 93 Thermal 1789 | 34 621 186 76 410 . . 462 Explosive 1389 | . . . . 88 . . 1301 Electromagnetic 529 | . . . . 529 . . . Impact 626 | . . . . . . 531 95 Slashing 110 | . . . . . . . 110 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked 7 | . . . . . . . 7 Effects 25 | . . . . . . . 25 Message Errors 10 | . . . . . . . 10 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 4 | . . . . . . . 4 Data Loss (major) 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 504 | . . . . 1 . 279 224 Projectiles . | . . . . . . . . Explosions 124 | . . . . 1 . . 123 Melee 380 | . . . . . . 279 101 Knockbacks 2 | . . . . . . 2 . Impact 2 | . . . . . . 2 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 152 | . . . . 19 . . 133 Shots 6 | . . . . 1 . . 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 318 | 20 318 37 78 96 . . 171 Average Temperature 63 | 15 80 20 31 28 . . 53 Received Heat Transfer 768 | . 288 102 18 234 12 . 114 Effects 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 8 | . . . . . . 4 4 Impact Corruptions 10 | . . . . . . 9 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 4 . . 1 . . 4 Heat Transferred 3933 | 75 1574 425 148 561 . . 1150 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 3 . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Peak Influence 465 | 5 222 275 140 231 249 229 465 Initial 121 | . 3 83 115 59 53 121 26 Average 131 | 1 92 149 124 95 130 156 166 Maximum Alert Level 2 | . 1 1 . 1 1 1 2 Low Security (%) 80 | 100 91 69 100 96 76 71 67 Level 1 18 | . 8 30 . 3 23 28 31 Level 2 . | . . . . . . . 1 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . 4 1 . 6 1 2 10 Investigation 3 | . 1 . . . . . 2 Extermination 4 | . . . . . 1 . 3 Reinforcement 13 | . 3 1 . 2 . 2 5 Assault 2 | . . . . 2 . . . Garrison 2 | . . . . 2 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Distress Signals 5 | . 1 . 1 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 111 | . 22 7 3 18 9 5 47 Peak Tracking Total 11 | . 3 3 2 8 5 3 11 Tactical Retreats 15 | . 2 . . 1 2 1 9 Traps | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Traps Triggered 6 | . 2 . . 3 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Objects Rigged 2 | . . . . . . . 2 Machines | -11 -10 -9 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Disabled 5 | . . 1 . 1 . 1 2 Max in Single Turn 1 | . . 1 . 1 . 1 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . . 2 . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Machines Accessed 19 | . 1 1 . 7 1 1 8 Terminals 14 | . 1 1 . 5 1 1 5 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 1 . . 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 41 | . 2 1 . 10 2 3 23 Successful 31 | . 1 . . 9 2 2 17 Failed 10 | . 1 1 . 1 . 1 6 Catastrophic 5 | . . 1 . . . 1 3 Database Lockouts . | . . . . . . . . Manual 11 | . . 1 . 1 1 1 7 Terminals 28 | . 2 1 . 8 2 3 12 Fabricators 3 | . . . . . . . 3 Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 1 . . 1 Scanalyzers 7 | . . . . . . . 7 Garrison Access 1 | . . . . 1 . . . Terminal Hacks 18 | . 1 . . 7 1 2 7 Record 1 | . . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 2 | . . . . 1 . . 1 Open Door 2 | . . . . 2 . . . Level Access Points 2 | . . . . . 1 . 1 Alert Level 4 | . . . . 1 . 1 2 Dispatch Records 1 | . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . Zone Layout 3 | . . . . 1 . . 2 Fabricator Hacks 1 | . . . . . . . 1 Load Schematic 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . 1 . . 1 Report Inventory 2 | . . . . 1 . . 1 Scanalyzer 5 | . . . . . . . 5 Insert Component 3 | . . . . . . . 3 Analyze 2 | . . . . . . . 2 Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 4 | . . . . . 1 . 3 Terminals 3 | . . . . . 1 . 2 Assimilate 2 | . . . . . 1 . 1 Detonate 1 | . . . . . . . 1 Fabricators 1 | . . . . . . . 1 Report 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 1 . 3 . 1 6 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 Part Schematics Acquired 1 | . . . . . . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total Allies 16 | . . . . 15 . . 1 Largest Group 10 | . . . . 10 . . 1 Highest-Rated Group 200 | . . . . 200 . . 10 Highest-Rated Ally 31 | . . . . 31 . . 10 Total Orders 3 | . . . . 1 . . 2 STAY 1 | . . . . . . . 1 ROAM 1 | . . . . 1 . . . FOLLOW 1 | . . . . . . . 1 Ally Attacks 111 | . . . . 111 . . . Total Damage 1444 | . . . . 1444 . . . Kills 14 | . . . . 14 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Turns Passed 5578 | 53 741 207 277 1401 317 450 2132 Spaces Moved 4927 | 40 472 150 205 552 671 794 2043 Core 96 | 3 . . . 68 . . 25 Treads 144 | . . . . 144 . . . Legs 423 | . . . 148 275 . . . Wheels 716 | 37 472 150 57 . . . . Hover . | . . . . . . . . Flight 3548 | . . . . 65 671 794 2018 Fastest Speed 28 | 50 80 80 80 29 29 29 28 Average Speed 57 | 77 84 80 111 173 31 29 30 Slowest Speed 400 | 80 95 80 190 400 99 29 105 Overloaded Moves 13 | . . . . . . . 13 Propulsion Burnouts . | . . . . . . . . Robots Hopped 6 | . . . . 1 2 2 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 4 50 13 13 81 19 18 44 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 36 | . . . . . 1 4 31 Terrain Destroyed 133 | . . . . 18 15 4 96 Melee 22 | . . . . . 1 4 17 Projectile . | . . . . . . . . AOE 111 | . . . . 18 14 . 79 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac Total 7310 | 51 699 194 243 897 774 991 3461 Wait 1902 | . 127 8 2 242 76 172 1275 Move 4908 | 39 471 149 204 549 666 789 2041 Hop 6 | . . . . 1 2 2 1 Pick Up 48 | 2 8 3 8 8 8 2 9 Fast Attach 36 | 6 2 1 4 6 2 2 13 Attach 40 | . 2 3 2 10 6 4 13 Detach 19 | . . . 1 3 3 3 9 Swap 59 | . 11 5 6 12 4 2 19 Drop 54 | . 8 3 10 9 5 4 15 Fire 169 | 4 70 22 6 39 1 . 27 Melee 36 | . . . . . 1 11 24 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . . 15 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 18 | . . . . 18 . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / *Rec) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 5 exits: Fac x4 / [Upp]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 61 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 569 | -10/Materials | Core integrity fell below 50% 641 | -10/Materials | Core integrity fell below 20% 781 | -10/Materials | Discovered new exit (range 16) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 875 | -9/Materials | Build established: Scavenger-Mutant 994 | -9/Materials | Discovered new exit (range 9) 1002 | -9/Materials | Identified exit to Materials 1002 | -9/Materials | Entered another Materials area 1002 | -8/Materials | Evolved 2 slots: Utility x2 1101 | -8/Materials | Discovered new exit (range 15) 1118 | -8/Materials | Identified exit to Storage 1264 | -8/Materials | Build established: Scavenger-Skirmisher 1279 | -8/Materials | Entered Storage 1563 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1726 | -8/Storage | Found Prototype Processor 1818 | -8/Storage | Discovered new exit (range 4) 1823 | -8/Storage | Identified exit to Recycling 1920 | -8/Storage | Garrison activated, responded to threat 2555 | -8/Storage | Met a pair of Derelict thieves 2654 | -8/Storage | Core integrity fell below 50% 2664 | -8/Storage | Lost 6 allies 2678 | -8/Storage | Discovered new exit (range 8) 2680 | -8/Storage | Identified exit to Factory 2680 | -8/Storage | Entered Factory 2680 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2680 | -7/Factory | Identified Exp. Targeting Computer 2682 | -7/Factory | Lost 7 parts (1p1n2u3w) 2851 | -7/Factory | Identified exit to Factory 2997 | -7/Factory | Entered another Factory area 2997 | -6/Factory | Evolved 2 slots: Utility x2 3355 | -6/Factory | Build established: Hacker-Ninja 3441 | -6/Factory | Discovered new exit (range 5) 3442 | -6/Factory | Identified exit to Factory 3447 | -6/Factory | Entered another Factory area 3447 | -5/Factory | Evolved 2 slots: Utility x2 3671 | -5/Factory | Build established: Ninja 4321 | -5/Factory | Cargo convoy interrupted 4615 | -5/Factory | Build established: Hacker-Ninja 5332 | -5/Factory | Build established: Hacker-Scout 5464 | -5/Factory | Identified exit to Factory 5540 | -5/Factory | Discovered new exit (range 16) 5554 | -5/Factory | Core integrity fell below 50% 5562 | -5/Factory | Core integrity fell below 20% 5579 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 05559_ Hvy. Missile Launcher destroyed. 05559_ Destroyed Hvy. Missile Launcher. 05559_ K-01 Serf destroyed. 05559_ Cld. Nuclear Pulse Thruster destroyed. 05559_ Critical hit (Burn: +37). 05560_ The unstable cave ceiling collapses. 05561_ Penetrated by Slug. 05561_ Acquired Field Propulsion Drive. 05562_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05562_ U-05 Engineer builds a Wall. 05564_ Slug penetrates Wall. 05565_ Adv. Terrain Scanner destroyed. 05565_ Knocked back. 05567_ Penetrated by Slug. 05567_ Field Propulsion Drive destroyed. 05567_ Slug penetrates Subcomponent Replicator. 05567_ Imp. Hacking Suite destroyed. 05573_ Hacking Suite severed. 05576_ Adv. Terrain Scan Processor severed. 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""? # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Evasion (%) 64 Targeting Accuracy 18 Target Analysis 6 Recoil Reduction 1 Energy Filtering 50 Offensive Hacking 32 Defensive Hacking 12 Item Schematics ----------------- Imp. Trap Scanner | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldNovaLegs Manual? 0 Play Time 02:02:26 Cumulative 57.1 hours Start 2024.04.06 @ 00:54:55 End 2024.04.06 @ 03:08:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 39 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 369c5af9-36f0-4faf-a393-036f79d915f0