Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.23 @ 06:22:16 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1093) 1093 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-166) -166 TOTAL SCORE: 3267 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 118 Friendly Fire -330 Cogmind --------- Core Integrity 393/550 Matter 236/300 Energy 17/100 System Corruption 4% Temperature Cool (285) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Large Matter Pod (150) Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Utility Shielding > --- WEAPON ----------- Improved EM Shotgun Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Large Matter Pod Improved EM Shotgun Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 45 | 6 5 1 5 18 10 Power 5 | 1 . . 1 2 1 Engine 5 | 1 . . 1 2 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 1 1 2 1 Treads 2 | . . 1 1 . . Leg 5 | 2 . . . 2 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 4 . 1 3 3 Device 1 | . . . . . 1 Storage 5 | 1 4 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . . . . 3 2 Artifact . | . . . . . . Weapon 21 | 2 1 . 2 11 5 Energy Gun 8 | 1 . . 1 3 3 Energy Cannon 2 | . . . . 2 . Ballistic Gun 6 | 1 . . 1 2 2 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 . . 4 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 5 . Parts Lost 30 | . 1 4 . 12 13 Power 5 | . . 1 . 2 2 Propulsion 7 | . . 2 . 3 2 Utility 4 | . . . . 1 3 Weapon 14 | . 1 1 . 6 6 Highest Loss Streak 13 | . 1 4 . 8 13 Average Slot Usage (%) 80 | . 90 78 83 80 65 Engine 11 | . 14 11 11 10 8 Treads 10 | . . 1 18 16 . Leg 10 | . 28 24 . 3 9 Storage 22 | . 22 28 22 22 18 Processor 2 | . . . 9 2 . Protection 3 | . . . . 3 9 Energy Gun 6 | . 10 . 11 6 5 Energy Cannon 1 | . . . . 3 . Ballistic Gun 9 | . 9 . 11 10 11 Launcher 2 | . 4 11 . 1 . Naked Turns . | . . . . . . Heaviest Build 50 | 13 41 40 41 49 50 Greatest Support 40 | 20 20 20 40 40 25 Greatest Overweight (x) 15 | 2 2 10 2 15 4 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 16 | 6 16 16 16 16 16 Average Capacity 14 | 5 11 16 16 16 16 Most Carried 14 | 2 9 10 8 14 9 Average Carried 7 | . 5 9 6 8 7 Final Capacity 16 | 6 16 16 16 16 16 Final Carried 9 | 2 9 9 7 8 2 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Sto Mat Matter Collected 1188 | 167 176 155 60 598 32 Remotely . | . . . . . . Salvage Created 1240 | . 257 . 60 835 88 Parts 91 | . 21 . 4 61 5 Haulers Intercepted 4 | . 2 . . 2 . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Combat Hostiles Destroyed 30 | . 5 . 1 22 2 Guns 15 | . 3 . 1 9 2 AOE 15 | . 2 . . 13 . Classes Destroyed 11 | . 6 . 1 4 . Worker 5 | . 2 . . 3 . Builder 1 | . . . . 1 . Hauler 4 | . 2 . . 2 . Recycler 1 | . . . . 1 . Mechanic 1 | . . . . 1 . Operator 2 | . 1 . . 1 . Watcher 3 | . 1 . . 2 . Swarmer 9 | . 3 . . 6 . Grunt 15 | . 2 . . 11 2 Brawler 1 | . . . . 1 . Sentry 5 | . . . 1 4 . Thug 1 | . . . . 1 . Best Kill Streak 11 | . 4 . 1 11 1 Combat Bots Only 7 | . 3 . 1 7 1 Max Kills in Single Turn 3 | . 3 . 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Damage Taken 3664 | . 367 365 54 1733 1145 Core 692 | . 73 117 40 305 157 Absorbed by Shields . | . . . . . . Core Remaining (%) 45 | 100 . 24 . 13 . Volleys Fired 111 | . 24 . 3 69 15 Largest 2 | . 2 . 2 2 2 Hottest 108 | . 60 . 60 108 90 Shots Fired 183 | . 43 . 6 107 27 Gun 139 | . 38 . 6 68 27 Cannon 10 | . . . . 10 . Launcher 34 | . 5 . . 29 . Special . | . . . . . . Kinetic 74 | . 19 . 3 35 17 Thermal 16 | . . . . 10 6 Explosive 34 | . 5 . . 29 . Electromagnetic 59 | . 19 . 3 33 4 Robot Hit Streak 22 | . 12 . 11 22 11 Robot Miss Streak 3 | . 3 . . 3 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . 3 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 121 | . 31 . 6 64 20 Core Hits 92 | . 15 . 3 64 10 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3833 | . 799 . 81 2675 278 Guns 1308 | . 377 . 81 572 278 Cannons . | . . . . . . Explosions 2525 | . 422 . . 2103 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 620 | . 172 . 45 231 172 Thermal 319 | . . . . 247 72 Explosive 2278 | . 422 . . 1856 . Electromagnetic 616 | . 205 . 36 341 34 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 6 4 Average Corruption 4 | . . . . 4 3 Corruption Purged . | . . . . . . Effects 10 | . . . . 9 1 Message Errors 3 | . . . . 3 . Matter Fused 3 | . . . . 2 1 Data Loss (major) 1 | . . . . 1 . Targeting Errors 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 71 | . 33 . . 38 . Projectiles . | . . . . . . Explosions 71 | . 33 . . 38 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 487 | . 120 . . 367 . Shots 18 | . 4 . . 14 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 303 | . 72 . 3 303 285 Average Temperature 92 | . 44 . 3 84 156 Received Heat Transfer 1107 | . 78 . 24 492 513 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 485 | . . . . 300 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Peak Influence 516 | . 170 66 91 516 235 Initial 150 | . . 66 9 38 150 Average 159 | . 74 60 60 246 167 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 68 | 100 100 100 100 36 83 Level 1 27 | . . . . 55 16 Level 2 3 | . . . . 8 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . . . . 8 2 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 4 | . . . . 2 2 Assault 2 | . . . . 2 . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Distress Signals 5 | . . . . 4 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 7 16 3 38 12 Peak Tracking Total 13 | . 3 13 2 8 8 Tactical Retreats 6 | . . . 2 3 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Traps Triggered 5 | . 1 . . 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Sto Mat Machines Disabled 5 | . . . . 5 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Machines Accessed 7 | . 2 . 2 3 . Terminals 6 | . 1 . 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 27 | . 11 . 5 11 . Successful 14 | . 5 . 1 8 . Failed 13 | . 6 . 4 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 14 | . 6 . 2 6 . Terminals 23 | . 7 . 5 11 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 3 . 1 6 . Part Schematic 1 | . . . . 1 . Branch Access Points 2 | . 1 . 1 . . Terminal Index 2 | . 1 . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Zone Layout 3 | . 1 . . 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . . 2 . Terminals 3 | . 1 . . 2 . Botnet 3 | . 1 . . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 2 . 2 3 . Full Trace Events 2 | . . . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired 1 | . . . . 1 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Sto Mat Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 77 | . . . . 77 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 22 | . . . . 22 . Total Damage 350 | . . . . 350 . Kills 5 | . . . . 5 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Sto Mat Turns Passed 1929 | 67 366 169 207 898 222 Spaces Moved 890 | 50 192 101 99 367 81 Core 16 | 11 . 1 . 4 . Treads 405 | . . 9 99 297 . Legs 469 | 39 192 91 . 66 81 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 180 150 150 Average Speed 169 | 113 143 156 183 182 200 Slowest Speed 800 | 150 180 550 200 800 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 3 46 23 9 61 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 3 | . . . . 3 . Terrain Destroyed 163 | . 28 . . 135 . Melee . | . . . . . . Projectile 2 | . . . . 2 . AOE 161 | . 28 . . 133 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Sto Mat Total 1121 | 57 239 112 117 485 111 Wait 49 | . 9 10 10 16 4 Move 885 | 49 191 100 98 366 81 Hop . | . . . . . . Pick Up 23 | 2 7 1 1 11 1 Fast Attach 15 | 6 1 . 2 4 2 Attach 20 | . . 1 3 9 7 Detach 2 | . . . . 2 . Swap 10 | . 4 . . 5 1 Drop 5 | . 3 . . 2 . Fire 111 | . 24 . 3 69 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 15) 252 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 15) 434 | -10/Materials | Entered Mines 441 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 478 | -10/Mines | Discovered new exit (range 8) 492 | -10/Mines | Discovered new exit (range 11) 565 | -10/Mines | Assembled infested the area 579 | -10/Mines | Core integrity fell below 50% 603 | -10/Mines | Entered Materials 603 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 612 | -9/Materials | Lost 4 parts (1p2n1w) 632 | -9/Materials | Discovered new exit (range 16) 768 | -9/Materials | Identified exit to Mines 768 | -9/Materials | Identified exit to Storage 810 | -9/Materials | Entered Storage 1449 | -9/Storage | Met a pair of Derelict thieves 1487 | -9/Storage | Garrison activated, responded to threat 1499 | -9/Storage | Core integrity fell below 50% 1550 | -9/Storage | Lost 8 parts (1p2n5w) 1551 | -9/Storage | Destroyed 7 combat bots 1600 | -9/Storage | Core integrity fell below 20% 1697 | -9/Storage | Discovered new exit (range 6) 1708 | -9/Storage | Entered Materials 1708 | -8/Materials | Evolved 2 slots: Utility x2 1930 | -8/Materials | Self-destructed Last Messages --------------- 01898_ K-01 Serf collects debris. 01899_ Recoil Stabilizer destroyed. 01902_ K-01 Serf collects debris. 01904_ Hvy. Assault Rifle destroyed. 01905_ K-01 Serf collects debris. 01914_ G-47 Trooper heat damages Imp. Heat Sink. 01914_ Lgt. Armor Plating destroyed. 01914_ K-01 Serf collects debris. 01915_ Hvy. Ion Engine destroyed. 01916_ Y-45 Defender destroyed. 01916_ Aluminum Leg destroyed. 01918_ G-47 Trooper destroyed. 01918_ Switching to secondary target: G-47 Trooper. 01918_ K-01 Serf collects debris. 01919_ Overheating: Energy bleed (-12). 01920_ Particle Gun destroyed. 01920_ Assault Rifle destroyed. 01922_ K-01 Serf collects debris. 01925_ Imp. EM Shotgun destroyed. 01929_ K-01 Serf collects debris. 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""" "??????????????????????????? | | ????????????? ?? ??????????????????????????? | | ???????????? ?? ??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Hvy. Mace | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumCoolingThrusters Manual? 0 Play Time 00:14:20 Cumulative 42.2 hours Start 2021.04.19 @ 20:19:21 End 2021.04.23 @ 06:22:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 89 Rogue 78 Adventurer 4 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 61 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17cce4b3-7f87-432b-a39b-f908c0ee3386