Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.24 @ 21:10:22

Player: Mr Goldstein

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (33)      165
Value Destroyed (775)      775
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-58)                -58
              TOTAL SCORE: 1842

 Bonus
-------
Friendly Fire              -58

 Cogmind 
---------
Core Integrity             83/400
Matter                     280/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (400) Ox7
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Visual Processing Unit
           Sensor Array
           Transport Network Coupler
>          --- WEAPON (2) -------
  Improved Assault Rifle
>          --- INVENTORY (15) ---
           Nuclear Core
           Nuclear Core
           Heat Sink
  Improved Heat Sink
           Reaction Control System
           Hacking Suite
           Hacking Suite
           EM Pulse Gun
     Small Laser
           Assault Rifle
     Heavy Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Sensor Array
           Transport Network Coupler
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
           Nuclear Core
           Nuclear Core
     Light Treads
     Light Treads
           Heat Sink
  Improved Heat Sink
           Reaction Control System
           Hacking Suite
           Hacking Suite
           EM Pulse Gun
     Small Laser
           Assault Rifle
     Heavy Assault Rifle
  Improved Assault Rifle
           Grenade Launcher
[Rating: 19]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             31   | 6   10  15  
  Power                    4    | 1   1   2   
    Engine                 3    | 1   1   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 5    | 2   .   3   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   2   3   
    Device                 1    | .   .   1   
    Storage                2    | 1   1   .   
    Processor              3    | .   1   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   16   | 2   7   7   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          10   | 1   4   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               5    | .   3   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 9    | .   .   9   
  Power                    2    | .   .   2   
  Propulsion               4    | .   .   4   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   97  96  
  Engine                   10   | .   14  5   
  Core                     1    | .   .   4   
  Treads                   25   | .   28  21  
  Device                   4    | .   .   10  
  Storage                  12   | .   14  11  
  Processor                14   | .   11  19  
  Energy Gun               1    | .   1   .   
  Ballistic Gun            24   | .   25  21  
Naked Turns                .    | .   .   .   
Heaviest Build             34   | 13  32  34  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         13   | 7   13  15  
  Most Carried             15   | 5   12  15  
  Average Carried          9    | 2   7   12  
  Final Capacity           15   | 8   15  15  
  Final Carried            12   | 2   12  12  

 Class Distribution 
--------------------
 63% | Mutant
 26% | Scavenger-Mutant
  8% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           933  | 205 311 417 
  Remotely                 .    | .   .   .   
Salvage Created            978  | .   311 667 
  Parts                    79   | .   35  44  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           2    | .   .   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  24   | .   9   15  
  Guns                     15   | .   3   12  
  AOE                      9    | .   6   3   
Classes Destroyed          8    | .   6   2   
  Worker                   1    | .   .   1   
  Builder                  1    | .   1   .   
  Hauler                   2    | .   1   1   
  Operator                 2    | .   2   .   
  Watcher                  3    | .   3   .   
  Swarmer                  9    | .   6   3   
  Grunt                    10   | .   3   7   
  Sentry                   5    | .   .   5   
Best Kill Streak           5    | .   4   5   
  Combat Bots Only         5    | .   3   5   
Max Kills in Single Turn   3    | .   3   2   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   3   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1892 | .    392  1500 
  Core                     413  | .    96   317  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         80   | 100  61   .    
Volleys Fired              94   | .    39   55   
  Largest                  2    | .    2    2    
  Hottest                  60   | .    60   53   
Shots Fired                184  | .    74   110  
  Gun                      177  | .    70   107  
  Cannon                   .    | .    .    .    
  Launcher                 7    | .    4    3    
  Special                  .    | .    .    .    
  Kinetic                  176  | .    69   107  
  Thermal                  1    | .    1    .    
  Explosive                7    | .    4    3    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         24   | .    14   24   
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    .    1    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           131  | .    53   78   
  Core Hits                66   | 1    31   34   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    1    .    
  Critical Strikes         1    | .    1    .    
    Destroy                1    | .    1    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2105 | 4    860  1241 
  Guns                     1602 | .    547  1055 
  Cannons                  .    | .    .    .    
  Explosions               483  | .    313  170  
  Melee                    .    | .    .    .    
  Ramming                  20   | 4    .    16   
  Kinetic                  1591 | .    536  1055 
  Thermal                  11   | .    11   .    
  Explosive                483  | .    313  170  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      33   | .    30   3    
  Shots                    2    | .    1    1    
  Rammed                   6    | 1    .    5    
Targets Rammed             6    | 1    .    5    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        67   | .    67   11   
  Average Temperature      14   | .    17   4    
  Received Heat Transfer   792  | .    207  585  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         25   | .    25   .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             326  | .   206 326 
  Initial                  13   | .   .   13  
  Average                  106  | .   106 116 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         89   | 100 94  81  
  Level 1                  10   | .   5   18  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          5    | .   1   4   
  Investigation            3    | .   .   3   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   1   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              45   | .   16  29  
  Peak Tracking Total      9    | .   3   9   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          2    | .   2   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          10   | .   5   5   
  Terminals                10   | .   5   5   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                29   | .   13  16  
  Successful               8    | .   4   4   
  Failed                   21   | .   9   12  
    Catastrophic           3    | .   1   2   
  Database Lockouts        .    | .   .   .   
  Manual                   24   | .   9   15  
  Terminals                29   | .   13  16  
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   2   3   
  Prototype ID Bank        1    | .   .   1   
  Terminal Index           2    | .   1   1   
  Unreport Threat          1    | .   1   .   
  Hauler Manifests         1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   2   1   
  Terminals                3    | .   2   1   
    Assimilate             1    | .   1   .   
    Operators              2    | .   1   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   4   5   
  Full Trace Events        4    | .   1   3   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   .   
  Highest-Rated Group      10   | .   10  .   
  Highest-Rated Ally       10   | .   10  .   
Total Orders               1    | .   1   .   
  STAY                     1    | .   1   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               1948 | 70   1146 732  
Spaces Moved               932  | 48   597  287  
  Core                     19   | 19   .    .    
  Treads                   913  | 29   597  287  
  Legs                     .    | .    .    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  160  
  Average Speed            157  | 116  160  160  
  Slowest Speed            240  | 160  160  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       33   | 3    75   23   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 9    | .    4    5    
Terrain Destroyed          25   | .    5    20   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      25   | .    5    20   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      1219 | 62  718 439 
  Wait                     121  | .   56  65  
  Move                     930  | 47  596 287 
  Hop                      .    | .   .   .   
  Pick Up                  31   | 8   14  9   
  Fast Attach              .    | .   .   .   
  Attach                   15   | 6   2   7   
  Detach                   .    | .   .   .   
  Swap                     16   | .   8   8   
  Drop                     6    | .   3   3   
  Fire                     94   | .   39  55  
  Melee                    .    | .   .   .   
  Ram                      2    | .   .   2   
  Kick                     .    | .   .   .   
  Crush                    4    | 1   .   3   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Junkyard  | Discovered new exit (range 15)
   71 | -11/Junkyard  | Entered Materials
  304 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 9)
  539 | -10/Materials | Discovered new exit (range 8)
 1170 | -10/Materials | Discovered new exit (range 17)
 1217 | -10/Materials | Entered another Materials area
 1217 | -9/Materials  | Evolved 2 slots: Utility x2
 1748 | -9/Materials  | Build established: Scavenger-Mutant
 1939 | -9/Materials  | Core integrity fell below 50%
 1949 | -9/Materials  | Self-destructed

 Last Messages 
---------------
    Imp. Flight Unit
01827_ ALERT: Suspicious activity at Terminal M007. Dispatching Investigation
  squad.
01832_ Slammed into R-06 Scavenger.
01835_ K-01 Serf collects debris.
01854_ Connecting with Terminal...
01854_ ALERT: Suspicious activity at Terminal M003. Dispatching Investigation
  squad.
01902_ G-34 Mercenary destroyed.
01908_ Y-45 Defender destroyed.
01920_ G-47 Trooper destroyed.
01923_ Lgt. Treads destroyed.
01927_ Nuclear Core destroyed.
01930_ Lgt. Treads destroyed. <x2>
01936_ G-34 Mercenary destroyed.
01936_ Grenade Launcher destroyed.
01940_ Slammed into G-34 Mercenary.
01943_ Imp. Assault Rifle destroyed.
01945_ Slammed into G-34 Mercenary.
01946_ Acquired 55 matter.

 Map 
-----
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| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProtonAuthchipAccelerator
  Manual?         0
Play Time         00:18:53
  Cumulative      33.4 hours
  Start           2023.03.24 @ 20:53:11
  End             2023.03.24 @ 21:10:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           46
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          32
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 76b5f0b8-b066-4f6a-aba0-d4285160c9d9