Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.20 @ 01:47:56 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1343) 1343 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 4439 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Cogmind --------- Core Integrity 452/550 Matter 290/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Hovering (102) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Airjet Improved Airjet Improved Airjet > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Advanced Targeting Computer Light Armor Plating > --- WEAPON (3) ------- Lightning Gun Lightning Gun Hammer > --- INVENTORY (10) --- Improved Airjet Heat Sink Medium Battery (150) Compact Matter Pod (150) Advanced Targeting Computer Light Armor Plating AWS/Autocannon Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Airjet Improved Airjet Improved Airjet > --- UTILITY ---------- Medium Storage Unit Advanced Targeting Computer Light Armor Plating System Restoration Module > --- WEAPON ----------- Lightning Gun Lightning Gun Lightning Gun > --- INVENTORY -------- Improved Airjet Medium Battery Compact Matter Pod Light Armor Plating Light Armor Plating AWS/Autocannon Improved Grenade Launcher Hammer [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Airjet Utility Light Armor Plating Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 40 | 7 4 6 . 2 21 Power 5 | 1 1 2 . . 1 Engine 4 | 1 1 2 . . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 12 | 2 1 . . 2 7 Treads 5 | 1 . . . 1 3 Leg . | . . . . . . Wheel 3 | 1 1 . . 1 . Hover 4 | . . . . . 4 Flight . | . . . . . . Utility 14 | 2 2 2 . . 8 Device 4 | 1 . . . . 3 Storage 4 | 1 2 . . . 1 Processor 2 | . . . . . 2 Hackware . | . . . . . . Protection 4 | . . 2 . . 2 Artifact . | . . . . . . Weapon 9 | 2 . 2 . . 5 Energy Gun 3 | . . . . . 3 Energy Cannon 1 | . . 1 . . . Ballistic Gun 3 | 2 . 1 . . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 9 | . 2 5 . . 2 Power 3 | . 1 2 . . . Propulsion 1 | . 1 . . . . Utility 2 | . . 1 . . 1 Weapon 3 | . . 2 . . 1 Highest Loss Streak 2 | . 1 2 . . 1 To Critical Strikes . | . . . . . . Average Backups 13 | 4 10 19 19 18 10 Power . | . 1 . 1 1 . Propulsion 3 | 3 3 4 4 4 1 Utility 5 | . 2 8 9 9 4 Weapon 3 | . 2 4 4 4 3 Tool/Special . | . . . . . . Unused Backups 19 | . 1 . 3 . 15 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility 8 | . 1 . . . 7 Weapon 5 | . . . 1 . 4 Tool/Special 2 | . . . 2 . . Average Slot Usage (%) 98 | . 98 98 100 100 97 Engine 11 | . 13 13 14 14 7 Treads 11 | . 14 14 14 14 3 Wheel 10 | . 13 14 14 14 . Hover 6 | . . . . . 22 Device 5 | . 14 . . . 4 Storage 12 | . 14 14 14 14 9 Processor 2 | . . . . . 8 Protection 8 | . . 14 14 14 12 Energy Gun 6 | . . . . . 24 Energy Cannon 4 | . . 9 14 14 . Ballistic Gun 15 | . 27 18 14 14 . Peak Build Rating 42 | 7 8 10 12 14 42 Average Rating 16 | 5 7 9 10 13 37 On Entrance 8 | . 7 8 10 12 14 Naked Turns . | . . . . . . Heaviest Build 65 | 13 48 54 54 54 65 Greatest Support 42 | 20 20 16 16 23 42 Greatest Overweight (x) 6 | . 4 3 3 4 6 Average Overweight (x) 2 | . 2 2 3 3 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 17 | 7 18 20 20 20 12 Most Carried 20 | 6 18 20 20 20 20 Average Carried 14 | 5 10 19 19 20 12 Final Capacity 20 | 8 20 20 20 20 10 Final Carried 20 | 6 18 20 20 20 10 Class Distribution -------------------- 78% | Mutant 11% | Tank 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 1648 | 330 625 224 . 24 445 Remotely . | . . . . . . Salvage Created 2255 | 197 791 330 . 76 861 Parts 150 | 16 48 20 . 9 57 Haulers Intercepted 3 | . 2 . . . 1 Recyclers Shooed 3 | 2 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 39 | . 15 6 . 3 15 Guns 31 | . 15 5 . . 11 Cannons 4 | . . 1 . 3 . AOE 3 | . . . . . 3 Classes Destroyed 10 | 3 5 1 . . 1 Worker 1 | 1 . . . . . Builder 2 | . 2 . . . . Tunneler 8 | 5 1 1 . 1 . Hauler 3 | . 2 . . . 1 Recycler 1 | 1 . . . . . Mechanic 1 | . . . . . 1 Watcher 4 | . 2 . . . 2 Swarmer 15 | . 5 3 . 3 4 Grunt 18 | . 10 2 . . 6 Sentry 6 | . . 1 . . 5 Best Kill Streak 5 | 5 4 3 . 3 4 Combat Bots Only 4 | . 4 3 . 3 4 Max Kills in Single Turn 3 | 1 2 1 . 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . . . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 181 | . 77 46 . 6 52 Missed 41 | . 20 10 . . 11 Hits 140 | . 57 36 . 6 41 Projectile 140 | . 57 36 . 6 41 Critical Strikes 1 | . . 1 . . . Damage Taken 1683 | . 609 387 . 46 641 Core 288 | . 106 67 . 17 98 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 220 | . 220 . . . . Core Remaining (%) 62 | 100 . . . 24 . Volleys Fired 144 | 10 73 23 . 4 34 Largest 3 | 2 2 2 . 2 3 Hottest 165 | 40 40 80 . 80 165 Shots Fired 305 | 20 146 41 . 8 90 Gun 299 | 20 146 39 . 4 90 Cannon 6 | . . 2 . 4 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 209 | 20 146 39 . 4 . Thermal 6 | . . 2 . 4 . Explosive . | . . . . . . Electromagnetic 90 | . . . . . 90 Robot Hit Streak 10 | 4 8 8 . 9 10 Robot Miss Streak 4 | 1 4 2 . 2 4 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 3 . . 2 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 189 | 12 90 27 . 3 57 Core Hits 91 | 8 35 15 . 4 29 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . . 2 Corrupt 2 | . . . . . 2 Melee Attacks 7 | . . . . . 7 Impact 7 | . . . . . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3039 | 154 1162 346 . 91 1286 Guns 2786 | 154 1162 311 . 17 1142 Cannons 109 | . . 35 . 74 . Explosions 100 | . . . . . 100 Melee 44 | . . . . . 44 Ramming . | . . . . . . Kinetic 1644 | 154 1162 311 . 17 . Thermal 209 | . . 35 . 74 100 Explosive . | . . . . . . Electromagnetic 1142 | . . . . . 1142 Impact 44 | . . . . . 44 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 29 | . . . . . 29 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 29 | . . . . . 29 Knockbacks 1 | . . . . . 1 Impact 1 | . . . . . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 76 | . . . . . 76 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 369 | . 5 48 . 112 369 Average Temperature 106 | . 2 12 . 53 128 Received Heat Transfer 630 | . 270 117 . . 243 Effects 3 | . . . . . 3 Energy Bleed 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 6 | . . . . . 6 Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 322 | . . 74 . 148 100 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Maximum Alert Level 1 | . . . . . 1 Low Security (%) 95 | 100 100 100 . 100 85 Level 1 4 | . . . . . 14 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 326 | 15 140 110 . 75 326 Initial 40 | . . 40 . . 18 Average 51 | 3 62 31 . 10 76 Influence Increases 1536 | 35 557 237 . 90 617 Destroy 0b10 Robot/C 840 | . 300 180 . 60 300 Destroy 0b10 Robot/NC 115 | 35 40 15 . 5 20 Destroy Leader 214 | . 78 30 . 10 96 Allied During Kill 11 | . . 11 . . . Trap Triggered on 0b10 10 | . 10 . . . . Successful Hack 65 | . 22 . . . 43 Select Force Hacks 90 | . 60 . . . 30 Disable Machine 30 | . 15 . . . 15 Destroy Structure 41 | . 2 1 . . 38 Lose Combat Pursuer 120 | . 30 . . 15 75 Influence Decreases 1215 | 35 453 341 . 41 345 Entered New Map 95 | . . 64 . . 31 Time Decay 1040 | 35 433 237 . 41 294 Lost Part 80 | . 20 40 . . 20 Squads Dispatched 8 | . 5 . . . 3 Investigation 4 | . 3 . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 3 | . 2 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 68 | . 27 10 . 4 27 Peak Tracking Total 6 | . 6 3 . 4 5 Tactical Retreats 7 | . 2 . . 1 4 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . 6 . . . . Reused 1 | . 1 . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled 2 | . 1 . . . 1 Max in Single Turn 1 | . 1 . . . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 15 | . 7 . 1 . 7 Terminals 8 | . 4 . . . 4 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Total Hacks 47 | . 28 . 1 . 18 Successful 28 | . 17 . 1 . 10 Failed 19 | . 11 . . . 8 Catastrophic 4 | . 3 . . . 1 Database Lockouts . | . . . . . . Manual 20 | . 14 . 1 . 5 Terminals 24 | . 14 . . . 10 Fabricators . | . . . . . . Repair Stations 10 | . 10 . . . . Recycling Units 7 | . 4 . . . 3 Scanalyzers 2 | . . . . . 2 Garrison Access 3 | . . . . . 3 Terminal Hacks 9 | . 6 . 1 . 2 Robot Analysis 3 | . 3 . . . . Locate Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Hauler Manifests 1 | . . . . . 1 Registered Components 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Proto ID Catalog 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 8 . . . . Scan Component 4 | . 4 . . . . Repair 4 | . 4 . . . . Recycling Unit Hacks 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 7 | . 3 . . . 4 Terminals 4 | . 1 . . . 3 Assimilate 1 | . . . . . 1 Botnet 3 | . 1 . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . . 1 Tunnel 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 5 . . . 5 Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 4 . . . . Time 104 | . 104 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . . 10 Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies 4 | . . 3 . . 1 Largest Group 3 | . . 3 . . 1 Highest-Rated Group 40 | . . 40 . . 26 Highest-Rated Ally 26 | . . 16 . . 26 Total Orders . | . . . . . . Ally Attacks 6 | . . 6 . . . Total Damage 51 | . . 51 . . . Kills 3 | . . 3 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Active Infowar (turns) 1426 | 22 1404 . . . . Seismic 1426 | 22 1404 . . . . Robot Analysis Total 3 | . 3 . . . . Derelict Logs Recovered 4 | . . 3 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 4190 | 162 1404 819 309 426 1070 Spaces Moved 2206 | 75 598 512 212 264 545 Core 2 | 2 . . . . . Treads 218 | 72 105 . . 2 39 Legs . | . . . . . . Wheels 1499 | 1 493 512 212 262 19 Hover 487 | . . . . . 487 Flight . | . . . . . . Fastest Speed 42 | 50 130 130 145 145 42 Average Speed 139 | 156 145 144 145 147 119 Slowest Speed 410 | 160 320 145 145 320 410 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 3 90 95 61 48 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 5 | . 2 1 . 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 6 | . . . . . 6 Terrain Destroyed 43 | . . . . . 43 Melee 6 | . . . . . 6 Projectile . | . . . . . . AOE 37 | . . . . . 37 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 3029 | 97 986 552 215 294 885 Wait 540 | . 285 6 . 23 226 Move 2201 | 74 597 511 211 263 545 Hop . | . . . . . . Pick Up 38 | 6 15 6 1 . 10 Fast Attach 27 | 7 3 1 . . 16 Attach 14 | . 2 4 . . 8 Detach 9 | . . . . . 9 Swap 13 | . 3 1 . 2 7 Drop 31 | . 3 . 3 2 23 Fire 144 | 10 73 23 . 4 34 Melee 7 | . . . . . 7 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 5 | . 5 . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 163 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 553 | -10/Materials | Repaired Lgt. Ion Engine 580 | -10/Materials | Repaired Assault Rifle 608 | -10/Materials | Repaired Beam Cannon 635 | -10/Materials | Repaired Assault Rifle 708 | -10/Materials | Discovered new exit (range 4) 1283 | -10/Materials | Discovered new exit (range 13) 1413 | -10/Materials | Discovered new exit (range 8) 1567 | -10/Materials | Entered Mines 1639 | -10/Mines | Core integrity fell below 50% 1927 | -10/Mines | Discovered new exit (range 5) 1937 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1942 | -10/Mines | Learned Materials stockpile data 2075 | -10/Mines | Learned 8 Materials zone layouts 2237 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2238 | -10/Mines | Discovered new exit (range 5) 2386 | -10/Mines | Entered Exiles 2421 | -10/Exiles | Met 8R-AWN 2447 | -10/Exiles | Met EX-HEX 2488 | -10/Exiles | Met EX-BIN 2505 | -10/Exiles | Aligned with FarCom system 2507 | -10/Exiles | Given EX-Vault access code 2542 | -10/Exiles | Opened EX-Vault 2555 | -10/Exiles | Found AWS/Autocannon 2586 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2603 | -10/Exiles | Exiles lab attacked by MAIN.C 2683 | -10/Exiles | Discovered new exit (range 10) 2695 | -10/Exiles | Left Exiles lab with AWS/Autocannon 2695 | -10/Exiles | Entered Mines 2859 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3044 | -9/Mines | Discovered new exit (range 14) 3046 | -9/Mines | Learned location of Zion (-6) 3121 | -9/Mines | Entered Materials 3121 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3122 | -8/Materials | Identified exit to Factory 3509 | -8/Materials | Build established: Tank 3940 | -8/Materials | Discovered exit to Factory (range 6) 4127 | -8/Materials | Garrison activated, responded to threat 4191 | -8/Materials | Self-destructed Last Messages --------------- reinforcements. 04127_ ALERT: Activating Garrison Access M001. 04128_ G-47 Trooper misfires. 04130_ Dropped Lightning Gun. 04131_ Acquired Lightning Gun. 04145_ G-47 Trooper destroyed. 04149_ Acquired 10 matter. 04150_ Lightning Gun destroyed. 04153_ Lgt. Nuclear Core fried. 04153_ G-47 Trooper destroyed. 04155_ K-01 Serf collects debris. 04159_ Connecting with Garrison Access... >>Seal Access door sealed. 04164_ K-01 Serf collects debris. 04174_ Acquired 10 matter. 04178_ W-25 Informer sends out distress signal. 04180_ Acquired Imp. Heat Sink. 04184_ W-25 Informer destroyed. 04190_ K-01 Serf collects debris. 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[]!] " | | # ############### !#=""" G" # []! | | # ##! ! | ## ## t/% """ # | | ###+##### = ## ## =%# # | | T ## """= ## ##@ ########### ####+####T | | ## "Y=[=## ## # # #???????## | | """ "# """ !## ## # # #????????? | | """ T# ![=*## ## + # #????????? | | """ "####+#### ## # # #????????? | | ### ##+#### ##+#####+## #????????? | | ### %=[ ##### #????????? | | % = %= u #???????## | | ### ######## #???????# | | #?# ] ##+########??????# ##??????# | | ########+########## #?????????# T#??????# | | ???# #????# #?????????# ##??????# | | ???# #????# #?????????# ######### | | ???# """ #????# """ #?????????# + | | ???# """ #????# """ #?????????####+######### | | ???# """ " #????# """ #??????????? ??????# | | ???# T #????########????????? ????## | | ???# " #????????????????????# #????? | | ???# #????????????????????# #????? | | ???###########????????????????????###########????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- Imp. Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 12% | -10/Materials Assault Rifle | 22% | -10/Materials Beam Cannon | 32% | -10/Materials Assault Rifle | 61% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProtonGatlingPendant Manual? 0 Play Time 00:32:51 Cumulative 64.7 hours Start 2025.09.20 @ 23:12:45 End 2025.10.20 @ 01:47:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 36 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 313372f7-10a9-477d-b892-444efc2baa9a