Cogmind - Beta 16 --- EXPLORER MODE // 2025.10.28 @ 23:23:22 // Winter2019/RPGLIKE Player: Grimbling Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (915) 915 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4590 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 322/600 Matter 227/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (126) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY (6) ------ Deep Structural Scanner Improved Sensor Array Makeshift Light Armor Plating Shield Generator > --- WEAPON (3) ------- Subdweller Machine Gun Subdweller Machine Gun Assault Cannon > --- INVENTORY (3) ---- Makeshift Leg Heavy Assault Rifle Minigun Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Structural Scanner Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Makeshift Light Armor Plating Shield Generator > --- WEAPON ----------- Subdweller Machine Gun Subdweller Machine Gun Assault Cannon > --- INVENTORY -------- Makeshift Leg Heavy Assault Rifle Minigun [Rating: 40] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Shield Generator Device Shield Generator Processor Improved Signal Interpreter Protection Makeshift Light Armor Plating Weapon Subdweller Machine Gun Energy Gun EM Pulse Gun Ballistic Gun Subdweller Machine Gun Ballistic Cannon Battle Cannon Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 10 | 3 3 . 2 2 . Power 1 | . . . 1 . . Propulsion 2 | 1 . . 1 . . Utility 5 | 1 2 . . 2 . Weapon 2 | 1 1 . . . . Parts Attached 31 | 8 5 5 4 9 . Power 5 | 2 . . 1 2 . Engine 4 | 2 . . . 2 . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 7 | 2 . . 3 2 . Treads . | . . . . . . Leg 7 | 2 . . 3 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 2 2 1 . 4 . Device 5 | 1 2 . . 2 . Storage . | . . . . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 2 | 1 . 1 . . . Artifact . | . . . . . . Weapon 10 | 2 3 4 . 1 . Energy Gun 2 | 2 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 2 3 . . . Ballistic Cannon 3 | . 1 1 . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost . | . . . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak . | . . . . . . To Critical Strikes . | . . . . . . Average Backups 2 | . 1 2 2 3 . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . 1 1 1 . . Weapon 1 | . . 1 1 1 . Tool/Special . | . . . . . . Unused Backups 4 | . . 1 . 1 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 3 | . . 1 . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 99 100 100 87 . Engine 8 | . 13 10 8 4 . Core 3 | . . . 5 6 . Leg 22 | . 26 20 25 20 . Device 23 | . 17 30 25 21 . Processor 1 | . . . . 4 . Protection 9 | . 13 10 8 6 . Energy Gun 2 | . 14 . . . . Ballistic Gun 15 | . 10 20 16 13 . Ballistic Cannon 7 | . 2 10 8 6 . Peak Build Rating 40 | 7 11 17 28 40 . Average Rating 20 | 4 7 14 25 31 . On Entrance 16 | . 7 11 17 28 34 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 73 | . . . . 73 . Heaviest Build 35 | 13 19 24 29 35 . Greatest Support 59 | 20 20 25 59 59 . Greatest Overweight (x) 1 | . . . . 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 3 | 2 3 3 3 3 . Average Capacity 2 | 1 2 3 3 3 . Most Carried 3 | 1 3 3 3 3 . Average Carried 2 | . 1 2 2 2 . Final Capacity 3 | 2 3 3 3 3 3 Final Carried 3 | . 2 3 3 3 3 Class Distribution -------------------- 64% | Hacker-Tank 21% | Hacker-Mutant 14% | Derelict-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Tank | -10/Subcaves Hacker-Tank | -8/Recycling Hacker-Tank | -8/Scraptown Hacker-Tank | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 1104 | 280 93 537 67 127 . Remotely . | . . . . . . Salvage Created 933 | . 410 480 43 . . Parts 53 | . 24 27 2 . . Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 26 | . 6 19 1 . . Guns 17 | . 5 11 1 . . Cannons 8 | . . 8 . . . AOE 1 | . 1 . . . . Classes Destroyed 9 | . 6 2 1 . . Worker 1 | . 1 . . . . Hauler 2 | . 2 . . . . Recycler 1 | . 1 . . . . Turret 2 | . . 2 . . . Watcher 3 | . 3 . . . . Swarmer 9 | . 4 5 . . . Grunt 2 | . 2 . . . . Sentry 1 | . . . 1 . . Subdweller 14 | . . 14 . . . Best Kill Streak 6 | . 3 6 1 . . Combat Bots Only 5 | . 2 5 1 . . Max Kills in Single Turn 2 | . 2 2 1 . . Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 134 | . 25 103 6 . . Missed 42 | . 6 36 . . . Hits 92 | . 19 67 6 . . Projectile 92 | . 19 67 6 . . AOE 3 | . . 3 . . . Critical Strikes 1 | . 1 . . . . Damage Taken 757 | . 188 533 36 . . Core 539 | . 149 371 19 . . Absorbed by Shields 234 | . . 217 17 . . Redirected to Core 440 | . 99 322 19 . . Ignored by Resistances 599 | . 124 441 34 . . Core Remaining (%) 76 | 100 . . . 53 . Volleys Fired 85 | . 23 59 3 . . Largest 3 | . 2 3 3 . . Hottest 93 | . 80 93 93 . . Shots Fired 219 | . 46 164 9 . . Gun 157 | . 46 105 6 . . Cannon 62 | . . 59 3 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 178 | . 5 164 9 . . Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 41 | . 41 . . . . Robot Hit Streak 93 | . 27 93 13 . . Robot Miss Streak 1 | . 1 1 . . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 178 | . 38 132 8 . . Core Hits 54 | . 17 35 2 . . Critical Kills 2 | . . 2 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 3 1 . . Destroy 3 | . . 3 . . . Blast 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3676 | . 913 2599 164 . . Guns 2349 | . 535 1688 126 . . Cannons 878 | . . 840 38 . . Explosions 376 | . 376 . . . . Melee . | . . . . . . Ramming 73 | . 2 71 . . . Kinetic 2739 | . 47 2528 164 . . Thermal 307 | . 307 . . . . Explosive 69 | . 69 . . . . Electromagnetic 488 | . 488 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 17 | . . 17 . . . Projectiles 17 | . . 17 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 8 | . . 8 . . . Impact 3 | . . 3 . . . Kinetic 5 | . . 5 . . . Secondary . | . . . . . . Self-Inflicted Damage 93 | . 93 . . . . Shots 4 | . 4 . . . . Rammed . | . . . . . . Targets Rammed 30 | . 1 28 1 . . Kicked 30 | . 1 28 1 . . Crushed . | . . . . . . Highest Temperature 171 | . 171 . 42 . . Average Temperature 52 | . 55 . 26 . . Received Heat Transfer 149 | . 24 107 18 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 350 | . 350 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . 5 . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 134 | . 134 . 42 . . Initial 42 | . . . 42 . . Average 10 | . 14 . 3 . . Influence Increases 479 | . 265 185 29 . . Destroy 0b10 Robot/C 280 | . 120 140 20 . . Destroy 0b10 Robot/NC 35 | . 35 . . . . Destroy Leader 40 | . 40 . . . . Successful Hack 31 | . 22 . 9 . . Disable Machine 8 | . 8 . . . . Destroy Structure 40 | . 40 . . . . Lose Combat Pursuer 45 | . . 45 . . . Influence Decreases 479 | . 265 65 149 . . Entered New Map 78 | . . . 78 . . Time Decay 399 | . 263 65 71 . . Purge Threat 2 | . 2 . . . . Squads Dispatched . | . . . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 34 | . 10 23 1 . . Peak Tracking Total 6 | . 2 6 1 . . Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 2 | . 2 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 3 | . 2 1 . . . Max in Single Turn 2 | . 2 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 17 | . 6 1 4 6 . Terminals 10 | . 6 . 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 63 | . 16 5 8 34 . Successful 54 | . 12 5 3 34 . Failed 9 | . 4 . 5 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 6 | . 4 . 2 . . Terminals 24 | . 16 . 8 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 54 | . 12 5 3 34 . Record 31 | . . 5 . 26 . Robot Analysis 7 | . . . . 7 . Prototype ID Bank 2 | . 2 . . . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . 1 . . Unreport Threat 3 | . 2 . 1 . . Locate Traps 1 | . 1 . . . . Reprogram Traps 2 | . 2 . . . . Dispatch Records 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 1 | . . . 1 . . Zone Layout 2 | . 2 . . . . Proto ID Catalog 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 . 3 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 5747 | 63 1160 1976 554 1994 . Sensors 5728 | 63 1160 1976 554 1975 . Structural 4190 | . 212 1976 554 1448 . Robot Analysis Total 7 | . . . . 7 . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 5890 | 93 1160 1976 554 2107 . Spaces Moved 4507 | 72 875 1438 415 1707 . Core 185 | 7 . . . 178 . Treads . | . . . . . . Legs 4322 | 65 875 1438 415 1529 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 . Average Speed 121 | 113 120 120 129 121 . Slowest Speed 133 | 120 120 120 133 133 . Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 64 | 4 92 71 66 90 . Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched 13 | . . 3 . 10 . Spaces Dug . | . . . . . . Terrain Destroyed 43 | . 39 4 . . . Melee . | . . . . . . Projectile 4 | . . 4 . . . AOE 39 | . 39 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 4741 | 80 937 1556 423 1745 . Wait 33 | . 20 6 . 7 . Move 4502 | 71 874 1437 414 1706 . Hop . | . . . . . . Pick Up 6 | . 3 1 . 2 . Fast Attach 38 | 7 8 5 2 16 . Attach 2 | . 1 . 1 . . Detach 5 | . 2 2 . 1 . Swap 7 | 1 . 1 1 4 . Drop 19 | 1 2 6 1 9 . Fire 85 | . 23 59 3 . . Melee . | . . . . . . Ram . | . . . . . . Kick 30 | . 1 28 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous 13 | . 3 10 . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 13) 5 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Upgraded with Utility slot (x1) 5 | -11/Scrapyard | Upgraded with Weapon slot (x1) 94 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Hacker-Mutant 403 | -10/Materials | Identified exit to Mines 403 | -10/Materials | Identified exit to Materials 403 | -10/Materials | Discovered exit to Materials (range 13) 653 | -10/Materials | Identified exit to Subcaves 653 | -10/Materials | Discovered exit to Subcaves (range 13) 744 | -10/Materials | Discovered exit to Materials (range 13) 975 | -10/Materials | Discovered exit to Materials (range 16) 1041 | -10/Materials | Upgraded with Utility slot (x2) 1136 | -10/Materials | Upgraded with Weapon slot (x1) 1254 | -10/Materials | Entered Subcaves 1255 | -10/Subcaves | Approached by a straggling Scientist 1256 | -10/Subcaves | Reached level 2 1290 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1337 | -10/Subcaves | Learned location of 1 exit from Materials 1346 | -10/Subcaves | Visited Clippyterm 1349 | -10/Subcaves | Learned Factory trap positions 1349 | -10/Subcaves | Learned Factory garrison access intel 1452 | -10/Subcaves | Build established: Hacker-Tank 1773 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1822 | -10/Subcaves | Learned location of Zion (-7) 1822 | -10/Subcaves | Met a Zionite searching for "candidates" 2054 | -10/Subcaves | Ambushed by Subdweller buried in earth 2072 | -10/Subcaves | Ambushed by Subdweller buried in earth 2072 | -10/Subcaves | Ambushed by Subdweller buried in earth 2083 | -10/Subcaves | Core integrity fell below 50% 2152 | -10/Subcaves | Identified exit to Materials 2152 | -10/Subcaves | Discovered exit to Materials (range 16) 2742 | -10/Subcaves | Shifting Twisted Machinery released Shrapnel Trap 2743 | -10/Subcaves | Discovered exit to Materials (range 14) 2746 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 3164 | -10/Subcaves | Identified exit to Recycling 3164 | -10/Subcaves | Discovered exit to Recycling (range 14) 3230 | -10/Subcaves | Entered Recycling 3232 | -8/Recycling | Reached level 3 3232 | -8/Recycling | Reached level 4 3232 | -8/Recycling | Reached level 5 3240 | -8/Recycling | Upgraded with Propulsion slot (x1) 3295 | -8/Recycling | Scanned before Scraplab entrance 3313 | -8/Recycling | Identified exit to Scraptown 3313 | -8/Recycling | Discovered exit to Scraptown (range 11) 3389 | -8/Recycling | Upgraded with Power slot (x1) 3767 | -8/Recycling | Entered Scraplab 3784 | -8/Recycling | Entered Scraptown 4113 | -8/Scraptown | Identified exit to Factory 4113 | -8/Scraptown | Discovered exit to Factory (range 7) 4300 | -8/Scraptown | Visited Bundlers 4310 | -8/Scraptown | Upgraded with Utility slot (x2) 4385 | -8/Scraptown | Visited Cyclists 4470 | -8/Scraptown | Visited UFD Registry 4470 | -8/Scraptown | Registered with UFD as "Pulsetank" 4523 | -8/Scraptown | Entered Cyclist Reading Room 4622 | -8/Scraptown | Build established: Derelict-Skirmisher 4762 | -8/Scraptown | Visited Junk Repository 4800 | -8/Scraptown | Visited Spacefarers 4906 | -8/Scraptown | Visited Science Testing Area 4946 | -8/Scraptown | Visited Science Guys 4995 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5023 | -8/Scraptown | Found DCF Scrap (31 items) 5062 | -8/Scraptown | Visited Scrap Suit Storage 5081 | -8/Scraptown | Visited Analyses Database 5102 | -8/Scraptown | Visited Cartography Club 5160 | -8/Scraptown | Released all parts (14) 5233 | -8/Scraptown | Found Deep Structural Scanner 5384 | -8/Scraptown | Visited Scrapoid Pod Storage 5405 | -8/Scraptown | Visited Curators Association 5432 | -8/Scraptown | Visited Abandonware Association 5461 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 5508 | -8/Scraptown | Visited Research Penetration Think Tank 5542 | -8/Scraptown | Build established: Hacker-Tank 5856 | -8/Scraptown | Discovered exit to Factory (range 5) 5891 | -8/Scraptown | Entered Factory 5891 | -6/Factory | Self-destructed Last Messages --------------- 05565_ A sign before the barrier simply reads "NO DIGGING". 05566_ Y0-J1D(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" 4Q-K5D(c): You wouldn't happen to have a Scrap Shield, would you? I have a prototype I'm working on, but I've run out of usable samples to reference in putting the finishing touches on it. Thing is, we need something more protective to complement the Scrap Suit, which is already great, but for longer expeditions we could use more coverage and integrity. Scrap Shields are already pretty good, but imagine an alternative version not limited to compatible fragments for repairs! Anyway, if you do find one, let me know. 05609_ Acquired 38 matter. 05610_ Acquired 39 matter. 05634_ 70-RHL(p): "Ugh, more debugging..." 05638_ Multiple signs read "I'm always busy, go away." 05641_ 70-RHL(p): "Stop hanging around here." 05856_ EXIT=FOUND: FACTORY D6-BHM(E): We are 0bPrime. We are one. LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????#??????????????????? | | ?????????????????????####### #??????????????????? | | ?????????????????????# #??????????????????? | | ?????????????????????# ####???????????????? | | ?????????????????????# @ ????????? | | ?????????????????????+ ????????? | | ?????????????????????# """ """ ??????????? | | ?????????????????????# """ ""????????????? | | ?????????????????????# """ ???????????????? | | ?????????????????????#### ???????????????? | | ????????????????????????? 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""""???????????????? | | ????????????????????????? ????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ?????????????????????????? #?????????????????? | | ?????????????????????????? ##?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 25 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Do Not Disturb Live, Flee, And Rebuild Challenges ------------ None RPGLIKE | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Levels Raised 4 | . . 1 3 . . XP Earned 13479 | 6000 810 1700 3874 1095 . XP Spent 11810 | 2250 3660 1500 1300 3100 . Upgrades 24 | 5 7 8 2 2 . Power Slot 1 | . . . 1 . . Propulsion Slot 2 | 1 . . 1 . . Utility Slot 5 | 1 2 . . 2 . Weapon Slot 2 | 1 1 . . . . Heat Dissipation 3 | . 3 . . . . Mass Support 1 | . . 1 . . . Inventory Capacity 3 | 2 1 . . . . Sensor Range 5 | . . 5 . . . Ranged Accuracy 2 | . . 2 . . . Protomatter Created 100 | . 32 68 . . . Integrity Restored 261 | . 57 204 . . . Core 261 | . 57 204 . . . Protomatter Decayed 93 | . . 93 . . . Game ------ Seed MachineCloakingRail Manual? 0 Play Time 00:42:53 Cumulative 316.4 hours Start 2025.10.28 @ 22:38:49 End 2025.10.28 @ 23:23:22 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 118 Rogue 0 Adventurer 1 Explorer 117 Win Type - Total 25 Types 13/1/5/3/0/1/1/0/1/0 Lore% 67 Gallery% 72 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 88x55 Zoom Use 0% Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 7a12b39f-1bce-4b88-aafb-91a3115b5db7