Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.13 @ 23:10:42 Player: rel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (76) 380 Value Destroyed (2970) 2970 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 9180 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 576 Met Imprinter 300 Was Imprinted 300 Friendly Fire -72 Cogmind --------- Core Integrity 0/1000 Matter 490/500 Energy 189/200 System Corruption 49% Temperature Cool (15) Movement Walking (110) Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Zionite Light DM Reactor Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Enhanced Optical Array Sensor Drone Bay Hacking Drone Bay Bomb Factory No. 2 > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Phasing Sabre > --- INVENTORY -------- Light Angular Momentum Engine VSS Leg VSS Leg VSS Leg Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 75] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Zionite Light DM Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Wheel Wheel Hover Unit Combat Airjet Utility Small Storage Unit Device Sensor Drone Bay Storage Small Storage Unit Processor Enhanced Optical Array Protection Improved Heavy Armor Plating Weapon Rocket Launcher Energy Gun Heavy Beamcaster Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Slots Evolved 10 | . . . 2 . . . 6 . . 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 5 | . . . 2 . . . 2 . . 1 Weapon 2 | . . . . . . . 1 . . 1 Parts Attached 104 | 8 7 1 2 . 4 12 31 3 . 36 Power 17 | 1 . . . . 1 . 8 2 . 5 Engine 7 | 1 . . . . 1 . 5 . . . Core 9 | . . . . . . . 3 2 . 4 Reactor 1 | . . . . . . . . . . 1 Propulsion 28 | 2 1 . 1 . . 6 10 1 . 7 Treads . | . . . . . . . . . . . Leg 22 | . . . . . . 5 9 1 . 7 Wheel 5 | 2 1 . 1 . . 1 . . . . Hover 1 | . . . . . . . 1 . . . Flight . | . . . . . . . . . . . Utility 21 | 2 1 . 1 . 1 2 6 . . 8 Device 14 | . 1 . 1 . 1 2 3 . . 6 Storage 4 | 2 . . . . . . 1 . . 1 Processor 2 | . . . . . . . 1 . . 1 Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . Weapon 38 | 3 5 1 . . 2 4 7 . . 16 Energy Gun 11 | 2 1 . . . . 2 1 . . 5 Energy Cannon 3 | . . . . . . 1 1 . . 1 Ballistic Gun 11 | 1 1 . . . . . 1 . . 8 Ballistic Cannon 3 | . . . . . . . 2 . . 1 Launcher 8 | . 3 1 . . 2 . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . 2 1 . . 4 Corrupted Parts 7 | . . . . . . 1 . . . 6 System Corruption 43 | . . . . . . 5 . . . 38 Parts Lost 55 | . 1 . 1 . . 5 15 . . 33 Power 10 | . . . . . . . 5 . . 5 Propulsion 14 | . 1 . 1 . . 2 3 . . 7 Utility 11 | . . . . . . 1 3 . . 7 Weapon 20 | . . . . . . 2 4 . . 14 Highest Loss Streak 13 | . 1 . 1 . . 4 7 . . 13 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 86 | . 88 100 82 77 97 86 82 89 93 75 Engine 7 | . 14 14 5 . 9 11 6 6 6 2 Core 2 | . . . . . . . 3 2 6 7 Leg 14 | . . . . . . 10 21 26 26 16 Wheel 5 | . 26 28 22 22 22 1 . . . . Device 17 | . 5 14 22 22 32 31 17 6 6 8 Storage 10 | . 14 14 11 11 11 11 7 13 13 9 Processor 3 | . . . . . . . 3 6 6 7 Protection 1 | . . . . . . . 1 6 6 1 Energy Gun 1 | . 11 . . . . 4 2 . . 1 Energy Cannon 1 | . . . . . . . . 6 6 2 Ballistic Gun 3 | . . . . . . . 1 6 6 8 Ballistic Cannon 1 | . . . . . . . 4 . . 2 Launcher 7 | . 14 28 22 22 22 14 1 . . . Slashing Weapon 3 | . . . . . . . 6 6 6 1 Naked Turns . | . . . . . . . . . . . Heaviest Build 90 | 11 15 16 30 27 34 50 81 62 62 90 Greatest Support 84 | 20 20 20 20 20 20 20 70 68 68 84 Greatest Overweight (x) 16 | 2 1 . 1 1 1 16 3 . . 3 Average Overweight (x) . | . . . 1 1 1 2 1 . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 20 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 11 Most Carried 11 | 5 7 8 8 8 8 8 8 8 8 11 Average Carried 7 | 3 5 7 6 8 7 7 6 7 8 6 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 8 20 Final Carried 8 | 4 6 7 8 8 8 6 8 8 8 2 Class Distribution -------------------- 82% | Mutant 7% | Scavenger-Mutant 6% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Matter Collected 2682 | 209 138 47 42 . 72 287 650 416 5 816 Remotely 528 | . . . . . . . . . . 528 Salvage Created 2888 | 82 252 . 136 . . 157 740 652 . 869 Parts 168 | 2 21 . 17 . . 3 36 32 . 57 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 9 . 17 3 . Prevented 14 | . . . . . . 7 . 7 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Combat Hostiles Destroyed 61 | . 6 . 10 . . 4 13 13 . 15 Melee 19 | . . . . . . . 13 5 . 1 Guns 11 | . . . . . . . . 3 . 8 Cannons 9 | . . . . . . . . 5 . 4 AOE 21 | . 6 . 10 . . 4 . . . 1 Classes Destroyed 13 | 1 4 . 1 . . 1 3 1 . 2 Worker 2 | . . . . . . . 1 . . 1 Builder 5 | . 2 . 1 . . . 1 . . 1 Hauler 1 | . 1 . . . . . . . . . Recycler 3 | 1 1 . . . . . 1 . . . Watcher 1 | . . . . . . . . . . 1 Swarmer 23 | . 3 . 7 . . . 3 9 . 1 Grunt 11 | . 3 . . . . 3 4 1 . . Brawler 1 | . . . . . . 1 . . . . Sentry 7 | . . . 3 . . . 1 1 . 2 Specialist 2 | . . . . . . . . . . 2 Hunter 8 | . . . . . . . 3 1 . 4 Programmer 8 | . . . . . . . 2 . . 6 Savage 3 | . . . . . . . . 3 . . Mutant 1 | . . . . . . . . 1 . . Best Kill Streak 5 | 1 5 . 5 . . 3 5 3 . 2 Combat Bots Only 5 | . 3 . 5 . . 3 4 3 . 2 Max Kills in Single Turn 4 | 1 2 . 4 . . 3 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 4 | . 2 . 4 . . 3 . . . 1 Melee 1 | . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Hostile Shots Fired 701 | . 10 . 17 . . 33 234 99 9 299 Missed 174 | . 4 . 3 . . 5 56 26 3 77 Damage Taken 8817 | . 135 . 229 . . 571 2912 928 23 4019 Core 1643 | . 24 . 35 . . 164 375 42 . 1003 Absorbed by Shields 429 | . . . . . . . . 287 25 117 Core Remaining (%) 72 | 100 . 90 . . . 50 . . 50 . Volleys Fired 153 | 5 8 . 11 . . 8 24 30 . 67 Largest 4 | 2 2 . 2 . . 2 2 2 . 4 Hottest 183 | 80 70 . 63 . . 124 114 84 . 183 Shots Fired 277 | 10 16 . 15 . . 13 34 41 . 148 Gun 184 | 10 6 . . . . 5 19 26 . 118 Cannon 59 | . . . . . . 2 12 15 . 30 Launcher 34 | . 10 . 15 . . 6 3 . . . Special . | . . . . . . . . . . . Kinetic 161 | . 1 . . . . . 13 26 . 121 Thermal 38 | 10 5 . . . . 3 18 . . 2 Explosive 34 | . 10 . 15 . . 6 3 . . . Electromagnetic 44 | . . . . . . 4 . 15 . 25 Robot Hit Streak 9 | 2 4 . 3 . . 5 6 4 . 9 Robot Miss Streak 5 | 1 3 . 2 . . 2 4 3 . 5 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 208 | 4 6 . 4 . . 6 59 42 . 87 Core Hits 134 | 2 19 . 17 . . 16 25 20 . 35 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 14 | . . . . . . . 9 4 . 1 Burn 1 | . . . . . . . 1 . . . Destroy 1 | . . . . . . . . . . 1 Sever 12 | . . . . . . . 8 4 . . Melee Attacks 98 | . . . . . . . 65 30 . 3 Impact . | . . . . . . . . . . . Slashing 98 | . . . . . . . 65 30 . 3 Piercing . | . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 4 5 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7991 | 59 638 . 563 . . 669 2413 1418 . 2231 Guns 2489 | 59 47 . . . . 103 248 337 . 1695 Cannons 989 | . . . . . . 62 227 198 . 502 Explosions 1769 | . 572 . 563 . . 504 130 . . . Melee 2722 | . . . . . . . 1808 883 . 31 Ramming 22 | . 19 . . . . . . . . 3 Kinetic 2484 | . 14 . . . . . 227 337 . 1906 Thermal 420 | 59 33 . . . . 80 248 . . . Explosive 1694 | . 572 . 563 . . 504 55 . . . Electromagnetic 649 | . . . . . . 85 75 198 . 291 Impact . | . . . . . . . . . . . Slashing 2722 | . . . . . . . 1808 883 . 31 Piercing . | . . . . . . . . . . . Highest Corruption 49 | . 1 1 . . . 5 11 11 11 49 Average Corruption 9 | . 1 1 . . . 5 3 11 11 20 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 121 | . . 1 . . . 1 14 57 2 46 Message Errors 26 | . . . . . . . 1 14 1 10 Matter Fused 25 | . . . . . . . 3 13 1 8 Heat Flow Errors 17 | . . . . . . . 5 7 . 5 Energy Discharges 19 | . . 1 . . . . 1 12 . 5 Data Loss (minor) 13 | . . . . . . . 1 8 . 4 Data Loss (major) 4 | . . . . . . 1 1 2 . . Misfires 4 | . . . . . . . 1 1 . 2 Alerts 3 | . . . . . . . 1 . . 2 Misdirections 1 | . . . . . . . . . . 1 Weapon Failures 9 | . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . Overflow Damage 109 | . 17 . 36 . . 2 14 36 . 4 Projectiles 14 | . . . . . . . 10 . . 4 Explosions 55 | . 17 . 36 . . 2 . . . . Melee 40 | . . . . . . . 4 36 . . Knockbacks 9 | . . . . . . . 5 . . 4 Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . . 5 . . 3 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 234 | . 78 . 61 . . 54 41 . . . Shots 6 | . 2 . 2 . . 1 1 . . . Rammed 3 | . 3 . . . . . . . . . Targets Rammed 5 | . 3 . . . . . . . . 2 Kicked 2 | . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . Highest Temperature 329 | 36 18 . 2 . . 80 277 272 . 329 Average Temperature 82 | 15 7 . 2 . . 26 87 80 . 109 Received Heat Transfer 1223 | . 12 . 36 . . 18 531 121 . 505 Effects 1 | . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 7 | . . . . . . . . . . 7 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 792 | 125 75 . . . . 111 481 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Peak Influence 458 | 5 256 99 458 178 . . 442 . . 424 Initial 178 | . 3 99 38 178 . . 22 . . 35 Average 171 | 1 60 99 311 178 . . 255 . . 106 Maximum Alert Level 2 | . 1 . 2 . . . 2 . . 2 Low Security (%) 59 | 100 95 100 31 100 . . 21 . . 85 Level 1 32 | . 4 . 29 . . . 65 . . 12 Level 2 8 | . . . 38 . . . 12 . . 2 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 3 . . . . . 4 . . 6 Investigation 3 | . 1 . . . . . 1 . . 1 Extermination 4 | . . . . . . . 2 . . 2 Reinforcement 5 | . 2 . . . . . 1 . . 2 Assault 1 | . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Distress Signals 4 | . 1 . . . . . . . . 3 Communications Jammed 8 | . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . 8 Times Spotted 113 | . 10 . 11 . . 10 34 12 1 35 Peak Tracking Total 7 | . 7 . 4 . . 3 7 3 1 6 Tactical Retreats 9 | . . . . . . . 8 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Traps Triggered 1 | . . . . . . . 1 . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . . . . . . 1 . . 1 Traps Extracted . | . . . . . . . . . . . Installed 2 | . . . . . . . 1 . . 1 Triggered 2 | . . . . . . . 1 . . 1 Fabricated Traps 4 | . . . . . . . 4 . . . Most Traps Carried 4 | . . . . . . . 4 3 3 3 Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Disabled 17 | . 2 . 3 . . . 9 1 . 2 Max in Single Turn 6 | . 1 . 2 . . . 6 1 . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Machines Accessed 9 | . 2 1 1 . . . 1 . . 4 Terminals 5 | . 2 . 1 . . . . . . 2 Fabricators 1 | . . . . . . . 1 . . . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 17 | . 6 1 1 . . . 2 . . 7 Successful 8 | . 2 1 1 . . . . . . 4 Failed 9 | . 4 . . . . . 2 . . 3 Catastrophic 2 | . 1 . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . . . . . . . 6 Terminals 9 | . 6 . 1 . . . . . . 2 Fabricators 2 | . . . . . . . 2 . . . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units 3 | . . . . . . . . . . 3 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 6 | . 2 1 1 . . . . . . 2 Open Door 2 | . . 1 . . . . . . . 1 Open DSF 1 | . . . . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 Retrieve Components 2 | . . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 2 . . . . . 1 . . 2 Full Trace Events 4 | . 2 . . . . . 1 . . 1 Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . 9 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total Allies 13 | . . 1 . 3 4 . . . . 5 Largest Group 6 | . . 1 . 3 6 6 2 . . 3 Highest-Rated Group 210 | . . 31 . 40 178 178 72 . . 210 Highest-Rated Ally 96 | . . 31 . 16 40 40 38 . . 96 Zionite Dispatches 1 | . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 Total Orders 6 | . . . . . . . 6 . . . ROAM 5 | . . . . . . . 5 . . . RETURN 1 | . . . . . . . 1 . . . Ally Attacks 88 | . . . . . . 35 20 . . 33 Total Damage 2015 | . . . . . . 597 576 . . 842 Kills 23 | . . . . . . 6 10 . . 7 Allies Corrupted 1 | . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 2 . 1 1 2 . 1 . . Drone Launches 27 | . . . . . . . 26 . . 1 Drone Recoveries 21 | . . . . . . . 20 . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Turns Passed 7191 | 126 290 229 193 69 910 1108 1459 1482 110 1215 Spaces Moved 4721 | 113 310 271 167 70 898 446 559 1186 99 602 Core 80 | 75 . . . . . 5 . . . . Treads . | . . . . . . . . . . . Legs 2812 | . . . . . . 366 559 1186 99 602 Wheels 1829 | 38 310 271 167 70 898 75 . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 95 95 105 112 112 110 Average Speed 130 | 82 80 80 95 95 95 238 196 112 112 150 Slowest Speed 850 | 150 95 80 95 95 95 850 330 112 112 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 . . . Exploration Rate (%) 43 | 5 59 74 18 14 87 67 24 99 12 16 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . 2 . . 3 2 . 4 1 . Spaces Dug 13 | . . . 8 . . . 5 . . . Terrain Destroyed 235 | . 45 . 96 . . 52 24 . . 18 Melee 5 | . . . . . . . 5 . . . Projectile 19 | . . . . . . . 1 . . 18 AOE 211 | . 45 . 96 . . 52 18 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Total 5374 | 134 331 283 187 72 957 479 794 1261 98 778 Wait 184 | . . 5 . 3 42 6 82 6 . 40 Move 4711 | 112 309 270 166 69 897 445 558 1185 98 602 Hop . | . . . . . . . . . . . Pick Up 74 | 6 3 4 5 . 7 2 23 3 . 21 Fast Attach 25 | 4 2 . . . 1 4 4 2 . 8 Attach 67 | 4 2 . 2 . 3 5 25 1 . 25 Detach 6 | 2 1 . . . . 2 1 . . . Swap 12 | . 3 1 . . . 3 2 . . 3 Drop 37 | 1 . 3 3 . 7 4 9 4 . 6 Fire 153 | 5 8 . 11 . . 8 24 30 . 67 Melee 98 | . . . . . . . 65 30 . 3 Ram 3 | . 3 . . . . . . . . . Kick 2 | . . . . . . . . . . 2 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 2 | . . . . . . . 1 . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: [*Fac] / [*Ext]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 16) 417 | -10/Materials | Entered Mines 430 | -10/Mines | Received a Mining Laser from a helpful Derelict 461 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 475 | -10/Mines | Learned location of Storage (-8) 512 | -10/Mines | Learned Materials terminal intel 579 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 595 | -10/Mines | Found the Drone Emporium 598 | -10/Mines | Found Prototype Device 638 | -10/Mines | Discovered new exit (range 9) 646 | -10/Mines | Entered Materials 646 | -9/Materials | Evolved 2 slots: Utility x2 646 | -9/Materials | Identified Sensor Drone Bay 647 | -9/Materials | Loaded intel: 12 terminal locations 737 | -9/Materials | Discovered new exit (range 6) 839 | -9/Materials | Entered Mines 840 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 867 | -9/Mines | Learned Materials terminal intel 878 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 908 | -9/Mines | Entered Zion 908 | -7/Zion | Accompanied by 2 allies 1010 | -7/Zion | Given the Hacking Drone Bay 1013 | -7/Zion | Found Prototype Device 1300 | -7/Zion | Imprinted 1302 | -7/Zion | Declared Zion's savior 1536 | -7/Zion | Learned Factory machine intel 1638 | -7/Zion | Found Prototype Device 1720 | -7/Zion | Given A8's code to call for help 1772 | -7/Zion | Discovered new exit (range 10) 1818 | -7/Zion | Entered Proximity Caves 1818 | -6/Proximity Caves | Accompanied by 6 allies 1973 | -6/Proximity Caves | Learned Factory emergency access door positions 2586 | -6/Proximity Caves | Learned 4 Factory zone layouts 2784 | -6/Proximity Caves | Discovered new exit (range 14) 2821 | -6/Proximity Caves | Identified Hacking Drone Bay 2823 | -6/Proximity Caves | Identified Bomb Factory No. 2 2858 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 2926 | -6/Proximity Caves | Entered Factory 2926 | -6/Factory | Accompanied by 2 allies 2926 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 2929 | -6/Factory | Loaded intel: 246 machine locations 3305 | -6/Factory | Lost 3 allies 3361 | -6/Factory | Lost 5 parts (2p1u2w) 3642 | -6/Factory | Build established: Scavenger-Mutant 3941 | -6/Factory | Crushed by falling debris 4026 | -6/Factory | Lost 7 parts (2p1n2u2w) 4037 | -6/Factory | Build established: Mutant 4297 | -6/Factory | Discovered new exit (range 18) 4304 | -6/Factory | Terminal network hard line cut 4333 | -6/Factory | System corruption reached 10% 4385 | -6/Factory | Entered Lower Caves 4486 | -6/Lower Caves | Learned Factory terminal intel 4659 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 4804 | -6/Lower Caves | Encountered a Warlord checkpoint 5724 | -6/Lower Caves | Discovered new exit (range 10) 5867 | -6/Lower Caves | Entered another Lower Caves area 5906 | -6/Lower Caves | Discovered new exit (range 20) 5963 | -6/Lower Caves | Spotted B-75 Beast 5977 | -6/Lower Caves | Entered Factory 5977 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5978 | -5/Factory | Loaded intel: 28 terminal locations 6017 | -5/Factory | Zion Light squad teleported in 6395 | -5/Factory | Lost 4 parts (1n2u1w) 6539 | -5/Factory | Core integrity fell below 50% 6541 | -5/Factory | System corruption reached 10% 6562 | -5/Factory | Lost 12 parts (3p2n2u5w) 6603 | -5/Factory | Discovered new exit (range 12) 6731 | -5/Factory | Discovered new exit (range 5) 6918 | -5/Factory | Build established: Scavenger-Skirmisher 7009 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7024 | -5/Factory | Enhanced Grunt warped into view, answering call for help 7100 | -5/Factory | System corruption reached 30% 7157 | -5/Factory | Core integrity fell below 20% 7192 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07167_ KBMH#0,S9:W9YOZZ QQ 56|F 07174_ Flexi-carbon Leg destroyed. 07175_ U-05 Engineer builds a Wall. 07182_ System corrupted: Heat flow error (+137). 07183_ P-70 Sage resets G-50 Soldier, system corruption cleaned. 07186_ Integrated Corrupted Flexi-carbon Leg (+10). 07190_ Lrn. Tractor Beam destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????##############?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????# " """ #?????????????????????????????? | | ??????#!! 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Trap Scanner | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Mak. Light Armor Plating | -7/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Just Browsing Leap Before You Look Use The Force Challenges ------------ None Game ------ Seed IonicRiotDevice Manual? 0 Play Time 01:21:52 Cumulative 15.6 hours Start 2024.04.30 @ 12:27:46 End 2024.05.13 @ 23:10:42 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 12% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8e2c92f8-a40d-47ca-916b-4f62b6a78af1