Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 01:32:17 Player: Lord Draconis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (93) 465 Value Destroyed (1863) 1863 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-98) -98 TOTAL SCORE: 4010 Bonus ------- Follower Combat Kills 218 Friendly Fire -316 Cogmind --------- Core Integrity 0/400 Matter 191/300 Energy 45/100 System Corruption 0% Temperature Cool (56) Movement Core (1350) Ox26 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Huge Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Deuterium Engine Light Treads Light Treads Light Treads Light Treads Advanced Heat Sink Large Storage Unit High-capacity Matter Pod (200) Improved Terrain Scanner Hardened Light Armor Plating Hardened Medium Armor Plating Tractor Beam Bomb Factory No. 2 Spread Laser Pulse Rifle Heavy Assault Rifle Plasma Cutter Power Maul Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Cooling System Improved Cooling System Huge Storage Unit > --- WEAPON ----------- Pulse Rifle Heavy Assault Rifle > --- INVENTORY -------- Deuterium Engine Nuclear Core Light Treads Light Treads Light Treads Light Treads Improved Heat Sink Large Storage Unit High-capacity Matter Pod Improved Terrain Scanner Hardened Light Armor Plating Hardened Medium Armor Plating Tractor Beam Bomb Factory No. 2 Spread Laser Pulse Rifle Pulse Rifle Pulse Rifle Beam Cannon Heavy Assault Rifle Slug Cannon Rocket Launcher Plasma Cutter Power Maul [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 62 | 6 13 2 27 2 1 11 Power 5 | 1 1 . 2 . . 1 Engine 5 | 1 1 . 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 4 . 15 . 1 . Treads 20 | 2 2 . 15 . 1 . Leg . | . . . . . . . Wheel 2 | . 2 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 1 5 2 6 . . 1 Device 8 | . 2 1 4 . . 1 Storage 3 | 1 2 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . 1 1 2 . . . Artifact . | . . . . . . . Weapon 20 | 2 3 . 4 2 . 9 Energy Gun 6 | 1 2 . 1 . . 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 8 | 1 1 . 3 1 . 2 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . . . 1 . 2 Special Weapon 1 | . . . . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . 1 . 2 . . 15 Power 3 | . . . 1 . . 2 Propulsion 4 | . 1 . . . . 3 Utility 4 | . . . 1 . . 3 Weapon 7 | . . . . . . 7 Highest Loss Streak 14 | . 1 . 1 . . 14 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 99 | . 98 100 98 100 99 97 Engine 12 | . 14 14 11 11 11 10 Treads 26 | . 20 14 30 33 32 31 Wheel 4 | . 7 14 1 . . . Device 9 | . 8 . 10 11 11 20 Storage 12 | . 14 14 11 11 11 11 Protection 8 | . 4 13 10 11 11 . Energy Gun 12 | . 14 14 11 11 11 10 Ballistic Gun 12 | . 14 14 11 10 11 9 Peak Build Rating 24 | 6 13 15 19 19 22 24 Average Rating 15 | 5 10 13 17 19 19 23 On Entrance 13 | . 6 13 14 19 19 22 Naked Turns . | . . . . . . . Heaviest Build 104 | 11 96 96 103 104 103 103 Greatest Support 63 | 40 40 10 60 60 63 63 Greatest Overweight (x) 9 | . 9 9 9 1 1 1 Average Overweight (x) 3 | . 5 9 2 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 22 25 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 25 Average Carried 22 | 4 16 24 24 24 24 24 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 25 25 25 25 25 19 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1711 | 276 623 52 527 122 10 101 Remotely 79 | . 79 . . . . . Salvage Created 2695 | 193 581 36 1202 279 . 404 Parts 165 | 10 34 7 82 24 . 8 Haulers Intercepted 6 | . 2 . 4 . . . Recyclers Shooed 9 | 1 . . 8 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 8 | . . . . . . 8 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 62 | . 12 4 23 13 . 10 Guns 50 | . 11 4 23 10 . 2 Cannons 1 | . . . . . . 1 AOE 11 | . 1 . . 3 . 7 Classes Destroyed 12 | 3 4 . 3 . . 2 Worker 6 | 1 3 . 2 . . . Builder 1 | . . . 1 . . . Tunneler 5 | 5 . . . . . . Hauler 6 | . 2 . 4 . . . Recycler 6 | 1 . . 5 . . . Watcher 5 | . 3 . 2 . . . Swarmer 29 | . 5 4 12 7 . 1 Grunt 24 | . 7 . 5 6 . 6 Brawler 2 | . . . . . . 2 Duelist 3 | . . . 1 . . 2 Sentry 5 | . . . 5 . . . Fireman 1 | . . . . . . 1 Best Kill Streak 5 | 3 3 3 5 5 . 4 Combat Bots Only 5 | . 3 3 5 5 . 4 Max Kills in Single Turn 3 | 2 2 2 1 2 . 3 Gunslinging 1 | . . 1 . 1 . . Exploded 2 | . 1 . . 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 337 | . 51 6 132 47 . 101 Missed 108 | . 19 3 39 19 . 28 Damage Taken 3315 | . 342 57 934 290 . 1692 Core 543 | . 125 18 57 . . 343 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 45 | . 45 . . . . . Core Remaining (%) 71 | 100 . 42 . . . . Volleys Fired 219 | 17 63 3 80 24 . 32 Largest 2 | 2 2 2 2 2 . 2 Hottest 111 | 60 88 88 88 86 . 111 Shots Fired 402 | 34 121 6 157 42 . 42 Gun 386 | 34 121 6 157 40 . 28 Cannon 4 | . . . . . . 4 Launcher 12 | . . . . 2 . 10 Special . | . . . . . . . Kinetic 202 | 17 63 3 80 22 . 17 Thermal 170 | . 57 3 77 18 . 15 Explosive 12 | . . . . 2 . 10 Electromagnetic 18 | 17 1 . . . . . Robot Hit Streak 17 | 7 12 4 17 14 . 12 Robot Miss Streak 8 | 3 8 3 7 2 . 3 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 4 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 287 | 21 81 4 122 29 . 30 Core Hits 192 | 8 34 8 82 17 . 43 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 7 | . 2 . 3 1 . 1 Burn 5 | . 2 . 2 1 . . Destroy 2 | . . . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5599 | 397 989 51 1888 718 . 1556 Guns 3960 | 246 942 51 1880 455 . 386 Cannons 101 | . . . . . . 101 Explosions 1530 | 151 47 . . 263 . 1069 Melee . | . . . . . . . Ramming 8 | . . . 8 . . . Kinetic 1700 | 54 367 9 817 188 . 265 Thermal 2355 | 151 610 42 1063 267 . 222 Explosive 1332 | . . . . 263 . 1069 Electromagnetic 204 | 192 12 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 18 | . . . 4 12 2 . Message Errors 5 | . . . 2 3 . . Matter Fused 2 | . . . . 2 . . Energy Discharges 3 | . . . . 2 1 . Data Loss (minor) 4 | . . . 1 2 1 . Data Loss (major) 2 | . . . 1 1 . . Alerts 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 56 | 16 . . . 38 . 2 Projectiles . | . . . . . . . Explosions 56 | 16 . . . 38 . 2 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact . | . . . . . . . Kinetic 1 | . . . . . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 33 | . . . . . . 33 Shots 1 | . . . . . . 1 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 256 | 60 256 84 36 1 . 89 Average Temperature 45 | 24 54 38 18 1 . 51 Received Heat Transfer 1020 | . 153 . 192 90 . 585 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | 1 . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . 2 . 4 . . . Heat Transferred 4705 | 50 1499 50 1996 629 . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | 3 1 . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 374 | 35 193 123 374 279 . . Initial 53 | . 22 53 13 19 . . Average 102 | 15 77 30 180 131 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 87 | 100 100 100 63 81 . . Level 1 12 | . . . 36 18 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 2 . 2 . . 1 Investigation 3 | . 2 . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 8 | . 4 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 30 4 41 18 . 21 Peak Tracking Total 8 | . 4 3 5 6 . 8 Tactical Retreats 3 | . 1 . 1 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 5 | . 1 1 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 18 | . 10 1 6 1 . . Terminals 13 | . 7 . 6 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 60 | . 36 1 22 1 . . Successful 25 | . 13 1 10 1 . . Failed 34 | . 23 . 11 . . . Catastrophic 4 | . 2 . 2 . . . Database Lockouts 1 | . . . 1 . . . Manual 25 | . 17 . 8 . . . Terminals 50 | . 28 . 22 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 6 | . 6 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 21 | . 10 1 9 1 . . Part Schematic 1 | . 1 . . . . . Robot Analysis 7 | . 3 . 4 . . . Prototype ID Bank 2 | . 1 . 1 . . . Open Door 2 | . . 1 . 1 . . Unreport Threat 4 | . 1 . 3 . . . Locate Traps 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Hauler Manifests 2 | . 1 . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . Terminals 1 | . . . 1 . . . Botnet 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 8 . 6 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 11 | . . . . 3 8 . Largest Group 10 | . . . . 3 10 10 Highest-Rated Group 237 | . . . . 40 237 237 Highest-Rated Ally 39 | . . . . 16 39 39 Total Orders . | . . . . . . . Ally Attacks 63 | . . . . 12 . 51 Total Damage 1002 | . . . . 143 . 859 Kills 9 | . . . . 4 . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 7 | . 3 . 4 . . . Derelict Logs Recovered 6 | . . 1 . 2 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 9163 | 208 2375 1172 1685 1060 2021 642 Spaces Moved 3364 | 93 881 405 525 396 835 229 Core 2 | 2 . . . . . . Treads 2337 | 91 344 . 442 396 835 229 Legs . | . . . . . . . Wheels 1025 | . 537 405 83 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 215 215 240 240 240 Average Speed 232 | 157 234 215 236 240 240 240 Slowest Speed 480 | 160 480 215 480 240 240 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 65 | 6 95 77 57 91 81 49 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 8 | . . 1 . 2 4 1 Spaces Dug 17 | . . . . . . 17 Terrain Destroyed 88 | 13 5 . . 15 . 55 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 88 | 13 5 . . 15 . 55 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4327 | 121 1082 706 820 464 855 279 Wait 591 | . 94 285 156 41 12 3 Move 3358 | 92 880 404 524 395 834 229 Hop . | . . . . . . . Pick Up 46 | 6 20 5 9 1 3 2 Fast Attach 22 | 6 6 2 6 . 1 1 Attach 11 | . 1 . 4 . . 6 Detach 3 | . 3 . . . . . Swap 29 | . 6 . 17 2 . 4 Drop 47 | . 9 7 23 1 5 2 Fire 219 | 17 63 3 80 24 . 32 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 51 | -11/Scrapyard | Discovered new exit (range 15) 209 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 14) 251 | -10/Materials | Discovered new exit (range 13) 305 | -10/Materials | Build established: Mutant 536 | -10/Materials | Discovered new exit (range 4) 1414 | -10/Materials | Discovered new exit (range 12) 1656 | -10/Materials | Discovered new exit (range 14) 2060 | -10/Materials | Repaired Lgt. Treads 2099 | -10/Materials | Discovered new exit (range 11) 2584 | -10/Materials | Entered Mines 2853 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2895 | -10/Mines | Assembled infested the area 3242 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3337 | -10/Mines | Learned location of Storage (-8) 3669 | -10/Mines | Discovered new exit (range 14) 3700 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3720 | -10/Mines | Core integrity fell below 50% 3756 | -10/Mines | Entered Materials 3756 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3778 | -9/Materials | Central database locked down 4872 | -9/Materials | Discovered new exit (range 13) 5441 | -9/Materials | Entered Mines 5743 | -9/Mines | Discovered new exit (range 10) 5794 | -9/Mines | Learned 2 Materials zone layouts 5844 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5844 | -9/Mines | Discovered new exit (range 5) 5982 | -9/Mines | Discovered new exit (range 8) 5995 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6098 | -9/Mines | Found the Drone Emporium 6303 | -9/Mines | Learned location of 1 exit from Materials 6490 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6501 | -9/Mines | Entered Zion 6501 | -7/Zion | Accompanied by 2 allies 6537 | -7/Zion | Given A8's code to call for help 6645 | -7/Zion | Learned location of 1 exit from Factory 6698 | -7/Zion | Discovered new exit (range 16) 6859 | -7/Zion | System corruption cleaned by Quarantine Array 6921 | -7/Zion | Learned location of Data Miner (-6) 7804 | -7/Zion | Learned location of Warlord (-4) 7899 | -7/Zion | Found Prototype Device 7974 | -7/Zion | Learned Factory emergency access door positions 7983 | -7/Zion | Learned 8 Factory zone layouts 8156 | -7/Zion | Gained Derelict followers 8477 | -7/Zion | Gained Derelict followers 8522 | -7/Zion | Entered Proximity Caves 8522 | -6/Proximity Caves | Accompanied by 10 allies 8558 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8593 | -6/Proximity Caves | Spotted B-75 Beast 8600 | -6/Proximity Caves | Lost 4 allies 8606 | -6/Proximity Caves | Allies destroyed B-75 Beast 8884 | -6/Proximity Caves | Lost 6 allies 9110 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9151 | -6/Proximity Caves | Core integrity fell below 50% 9161 | -6/Proximity Caves | Core integrity fell below 20% 9164 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- M-28 Smith repairs G-50 Soldier. Lgt. Treads destroyed. Penetrated by Slug. Cooling System destroyed. Penetrated by Slug. Deuterium Engine destroyed. Critical hit (Burn: +37). Pulse Rifle destroyed. Critical hit (Burn: +37). B-48 Gladiator destroyed. M-28 Smith repairs Y-64 Sentinel. The unstable cave ceiling collapses. Critical hit (Burn: +37). Beam Cannon destroyed. Critical hit (Burn: +37). Slug penetrates Wall. Lgt. Treads fries itself beyond repair. M-28 Smith repairs G-67 Veteran. Mace fries itself beyond repair. The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ##??? #?? ##?????????????????????????????????? | | #???? ## #???????????????????????????????????? | | ## ##??? #????????????????????????????????????? | | ?# ##### #????????????????????????????????????? | | ?# #????????????????????????????????????? | | ?# "" #????????????????????????????????????? | | ## """"" #????????????????????????????????????? | | """" #????????????????????????????????????? | | " #?????????????????????????????????????? | | ### "" "" #?????????????????????????????????????? | | ??# """ "#?????????????????????????????????????? | | ??# "" " "#?????????????????????????????????????? | | ??#% ! #?????????????????????????????????????? | | ###! #?????????????????????????????????????? | | # #########?????????????????????????????????????? | | ###??????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ###??????????#####????????????????????????? | | ##????????#"""" ????????????????????????? | | ### ##???????#"" "????????????????????????? | | #?#### #???????#" ""????????????????????????? | | ### #????????#" #????????????????????????? | | ### #???????##" ##???#???????????????????? | | ## #??????##" ""### ##??????????????????? | | ####### #?????## ## % #??????????????????? | | ##?????# #????## ## @ #??????????????????? | | #??????# ##???# ## b%% #??????????????????? | | ???????## ##### = ##??????????????????? | | ????????# #???????????????????? | | ????????# ## #???????????????????? | | ????????####### # ???????????????????? | | ??????????? # Yg # ??????????????????? | | ??????? ###### m ?##?????????????????? | | ??? ####### #????# %g ???????????????????? | | ??#??????????# #????# g #???????????????????? | | ?????????????# #???? = ??????????????????? | | ?????????????# #????# # ??????????????????? | | ?????????????#####????g % #?????????????????? | | ??????????????????????b # #?????????????????? | | ??????????????????????## # ?#?????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EtherialDefenseBarrier Manual? 0 Play Time 00:41:01 Cumulative 68.7 hours Start 2024.09.04 @ 00:52:50 End 2024.09.04 @ 01:32:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49184a0a-739a-4005-a88b-cdb9d9c57128