Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.06.03 @ 20:37:17 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (161) 805 Value Destroyed (6923) 6923 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1634) 1634 TOTAL SCORE: 15542 Bonus ------- High Alert Combat Kills 185 Follower Combat Kills 49 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 901/1300 Matter 255/300 Energy 241/405 System Corruption 26% Temperature Cool (0) Movement Walking (112) Location -3/Armory Parts ------- > --- POWER (2) -------- Antimatter Reactor Light Particle Reactor > --- PROPULSION (5) --- Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Trap Scanner Triangulator Advanced Visual Processing Unit Advanced Target Analyzer Advanced ECM Suite Advanced Cloaking Device Improved Utility Shielding > --- WEAPON (4) ------- Gamma Rifle Gamma Rifle Enhanced Nova Cannon > --- INVENTORY (20) --- Particle Reactor Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Advanced Signal Interpreter Advanced Actuator Array Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Precision Rocket Launcher Improved Remote Datajack Advanced Remote Datajack Chainsword Chainsword Peak State ------------ > --- POWER ------------ Light Particle Reactor Graviton Reactor > --- PROPULSION ------- Flexi-carbon Leg Enhanced Flexi-carbon Leg Myomer Leg Enhanced Biometal Leg Enhanced Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Trap Scanner Triangulator Advanced Visual Processing Unit Advanced Target Analyzer Heavy Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Gamma Rifle Gamma Rifle Hypervelocity Mass Driver Hypervelocity Mass Driver > --- INVENTORY -------- F-cell Engine Particle Reactor Light Particle Reactor Flexi-carbon Leg Improved Coolant Injector Improved Energy Well Advanced Signal Interpreter Advanced Target Analyzer Advanced Actuator Array Advanced ECM Suite Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Hardcell Cannon Precision Rocket Launcher Improved Remote Datajack Advanced Remote Datajack Heavy Mace Chainsword Chainsword Heavy Pick [Rating: 143] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Fission Core Reactor Graviton Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Triangulator Storage High-capacity Storage Unit Processor Target Analyzer Hackware Relay Coupler [Grunt] Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Heavy Particle Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Array Special Weapon Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 . . . 2 2 2 2 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . 1 1 . . . . 1 . . . . Utility 8 | . . . 1 . . . 2 1 2 . 2 . Weapon 2 | . . 1 . . . . . . . 1 . . Parts Attached 273 | 7 6 19 28 7 . 7 42 45 20 16 60 16 Power 21 | 1 1 1 2 1 . 1 2 2 1 2 4 3 Engine 12 | 1 1 1 2 1 . 1 1 2 . 2 . . Core 2 | . . . . . . . 1 . 1 . . . Reactor 7 | . . . . . . . . . . . 4 3 Propulsion 57 | 2 . 7 6 2 . 3 8 10 3 1 12 3 Treads 1 | . . . . . . . . 1 . . . . Leg 56 | 2 . 7 6 2 . 3 8 9 3 1 12 3 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 96 | 2 3 . 9 1 . . 14 13 10 9 30 5 Device 41 | 1 2 . 5 . . . 1 6 2 8 13 3 Storage 5 | 1 1 . 1 . . . . 1 . . 1 . Processor 9 | . . . . . . . 1 . 2 1 5 . Hackware 6 | . . . . . . . 1 3 2 . . . Protection 35 | . . . 3 1 . . 11 3 4 . 11 2 Artifact . | . . . . . . . . . . . . . Weapon 99 | 2 2 11 11 3 . 3 18 20 6 4 14 5 Energy Gun 20 | . . 7 6 1 . . 2 . . . 2 2 Energy Cannon 11 | . . 1 2 . . 1 2 . 1 . 1 3 Ballistic Gun 8 | 2 . 2 1 1 . 2 . . . . . . Ballistic Cannon 10 | . 2 1 1 1 . . . 1 . . 4 . Launcher 2 | . . . 1 . . . . 1 . . . . Special Weapon 8 | . . . . . . . . 4 1 1 2 . Impact Weapon 16 | . . . . . . . 8 3 . 2 3 . Slashing Weapon 15 | . . . . . . . 3 7 2 1 2 . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon 8 | . . . . . . . 3 3 2 . . . Unidentified Prototypes 8 | . . 2 1 . . . . . 1 1 3 . Corrupted Parts 1 | . . . . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . . . . 5 Parts Lost 49 | . 2 1 3 3 . 3 4 8 2 . 19 4 Power 2 | . 1 . . . . . . . . . 1 . Propulsion 17 | . . . 1 . . 2 2 3 . . 9 . Utility 19 | . 1 . . . . . 2 3 2 . 8 3 Weapon 11 | . . 1 2 3 . 1 . 2 . . 1 1 Highest Loss Streak 6 | . 1 1 1 3 . 3 2 6 1 . 6 2 Average Slot Usage (%) 96 | . 100 96 99 98 100 100 99 94 94 93 96 87 Engine 5 | . 14 11 9 9 9 9 6 6 2 6 1 . Reactor 1 | . . . . . . . . . . . 7 9 Leg 29 | . 28 32 36 36 36 36 29 32 29 26 22 22 Device 10 | . 14 11 9 9 9 9 2 4 13 13 20 24 Storage 6 | . 14 11 9 9 9 9 7 6 5 5 4 4 Processor 2 | . . . . . . . 5 . . . 7 9 Hackware 4 | . . . . . . . 6 9 7 8 2 . Protection 9 | . . . 8 9 9 9 14 12 11 8 7 4 Energy Gun 3 | . . 20 21 8 9 4 . . . . 1 1 Energy Cannon 1 | . . 2 2 1 . 6 . . . . . 8 Ballistic Gun 2 | . 26 5 3 7 9 9 . . . . . . Ballistic Cannon 1 | . 1 1 . 8 9 6 . . . . 2 . Impact Weapon 2 | . . . . . . . 7 1 . 2 1 . Slashing Weapon 6 | . . . . . . . 10 10 8 10 6 . Piercing Weapon 1 | . . . . . . . . 4 5 5 2 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 136 | 11 32 35 56 56 50 55 73 86 92 97 136 130 Greatest Support 133 | 20 20 39 60 60 60 70 75 98 104 104 133 133 Greatest Overweight (x) 1 | . 1 . . 1 . 1 1 1 . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 17 | 7 14 15 15 15 15 15 15 19 20 20 20 20 Most Carried 20 | 4 15 15 15 15 15 15 15 20 20 20 20 20 Average Carried 16 | 1 10 14 14 14 14 14 14 18 19 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 20 20 20 20 20 Final Carried 20 | 4 15 15 15 15 15 15 15 19 20 20 19 18 Class Distribution -------------------- 41% | Mutant 39% | Scavenger-Mutant 9% | Tank 6% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Tank | -8/Materials Tank | -8/Garrison Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Matter Collected 3584 | 276 68 254 443 187 . 258 434 471 190 148 605 250 Remotely 123 | 79 44 . . . . . . . . . . . Salvage Created 7732 | 114 165 826 1324 361 . 336 1100 966 380 154 1593 413 Parts 391 | 8 6 41 55 19 . 21 47 54 27 7 88 18 Haulers Intercepted 6 | . . 5 1 . . . . . . . . . Recyclers Shooed 6 | . 1 . . . . . 1 2 . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 134 | . 5 10 24 8 . 10 18 19 7 4 22 7 Melee 54 | . . . . . . . 15 15 4 4 15 1 Guns 45 | . 5 8 18 1 . 6 1 . . . 3 3 Cannons 22 | . . 2 3 7 . 4 . . 1 . 3 2 AOE 8 | . . . 2 . . . . 4 2 . . . Classes Destroyed 16 | 2 2 3 2 1 . . 3 1 1 . . 1 Worker 7 | 1 1 . 2 . . . 1 . 1 . 1 . Builder 2 | . . . 1 . . . . . 1 . . . Tunneler 1 | . . . . . . . . 1 . . . . Hauler 6 | . . 5 1 . . . . . . . . . Recycler 7 | 1 . 1 1 . . . 2 2 . . . . Mechanic 1 | . . . . . . . 1 . . . . . Operator 1 | . . . . . . . . . 1 . . . Watcher 2 | . . . . . . . 1 . . . 1 . Swarmer 31 | . 3 . 4 . . 3 5 11 . 2 3 . Saboteur 2 | . . . . . . . . . . . . 2 Grunt 38 | . 2 5 15 2 . 3 4 1 2 . 4 . Brawler 3 | . . . . 1 . 1 . . 1 . . . Duelist 5 | . . 2 . 1 . 1 1 . . . . . Sentry 21 | . . 3 4 4 . . 3 2 . . 4 1 Hunter 16 | . . . 1 . . 2 2 3 4 . 2 2 Programmer 18 | . . . . . . . 3 2 . 2 9 2 Best Kill Streak 6 | 1 3 6 6 6 . 5 4 4 5 2 5 4 Combat Bots Only 6 | . 3 5 6 6 . 5 4 4 2 2 5 4 Max Kills in Single Turn 4 | 1 1 1 2 2 . 2 1 4 3 1 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . Exploded 4 | . . . 2 . . . . 4 2 . . . Melee 1 | . . . . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Damage Taken 13928 | . 388 370 1298 653 . 587 2114 2011 1004 459 3924 1120 Core 1283 | . 124 45 123 112 . 72 262 35 99 12 246 153 Absorbed by Shields 525 | . . . . . . 165 . . . . 324 36 Core Remaining (%) 78 | 100 50 88 . . . 44 62 95 90 98 . . Volleys Fired 235 | 3 19 36 62 22 . 29 4 7 5 1 19 28 Largest 3 | 2 2 3 3 3 . 3 3 1 1 1 3 2 Hottest 245 | 40 40 168 186 186 . 178 138 53 81 30 245 240 Shots Fired 542 | 6 38 99 167 44 . 79 12 7 5 1 34 50 Gun 382 | 6 38 84 148 19 . 39 12 . . . 23 13 Cannon 148 | . . 15 18 25 . 40 . 1 3 . 9 37 Launcher 2 | . . . 1 . . . . 1 . . . . Special 10 | . . . . . . . . 5 2 1 2 . Kinetic 188 | 6 38 29 40 16 . 47 4 1 . . 7 . Thermal 295 | . . 70 126 28 . 32 . . . . 2 37 Explosive 2 | . . . 1 . . . . 1 . . . . Electromagnetic 47 | . . . . . . . 8 . 3 . 23 13 Robot Hit Streak 18 | 4 6 13 14 18 . 8 5 2 3 4 11 13 Robot Miss Streak 6 | 1 1 3 4 6 . 5 2 1 1 . 3 5 Penetration Max 1 | . . . 1 1 . 1 . . . . . . Secondary Targets 2 | . . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . . Shots Hit Robots 607 | 5 27 64 101 28 . 47 96 54 20 25 110 30 Core Hits 263 | 3 12 30 50 11 . 18 24 31 15 7 53 9 Critical Kills 4 | . . . . . . . 1 . . . 3 . Critical Parts Destroyed 5 | . . . . . . 1 3 . . . 1 . Critical Strikes 34 | . . 5 2 1 . 3 9 4 1 . 9 . Burn 8 | . . 5 2 1 . . . . . . . . Destroy 4 | . . . . . . 1 . . . . 3 . Blast 2 | . . . . . . 2 . . . . . . Smash 5 | . . . . . . . 4 . . . 1 . Sever 9 | . . . . . . . 5 1 1 . 2 . Puncture 6 | . . . . . . . . 3 . . 3 . Melee Attacks 411 | . . . . . . . 136 81 31 41 122 . Impact 80 | . . . . . . . 49 10 . 3 18 . Slashing 174 | . . . . . . . 75 30 7 16 46 . Piercing 136 | . . . . . . . . 38 18 22 58 . Sneak Attacks 38 | . . . . . . . 19 8 7 . 4 . Combat Hostiles 6 | . . . . . . . . . 3 . 3 . Follow-up Attacks 102 | . . . . . . . 21 11 3 14 53 . Damage Inflicted 17601 | 52 222 909 2437 765 . 1069 2951 2139 1419 753 3582 1303 Guns 4150 | 42 222 707 1794 176 . 494 122 . . . 363 230 Cannons 3004 | . . 200 411 589 . 569 . 33 66 . 63 1073 Explosions 890 | . . . 197 . . . . 192 501 . . . Melee 9366 | . . . . . . . 2829 1899 812 753 3073 . Ramming 191 | 10 . 2 35 . . 6 . 15 40 . 83 . Kinetic 2113 | 42 222 125 516 419 . 629 64 33 . . 63 . Thermal 4825 | . . 782 1689 346 . 434 . . 501 . . 1073 Explosive 389 | . . . 197 . . . . 192 . . . . Electromagnetic 717 | . . . . . . . 58 . 66 . 363 230 Impact 1352 | . . . . . . . 917 59 . 57 319 . Slashing 4613 | . . . . . . . 1912 829 229 309 1334 . Piercing 3401 | . . . . . . . . 1011 583 387 1420 . Highest Corruption 26 | . . . . 3 3 3 . 1 1 . 19 26 Average Corruption 7 | . . . . 3 3 3 . 1 1 . 12 20 Corruption Purged . | . . . . . . . . . . . . . Effects 103 | . . . . 8 2 5 . 5 . . 49 34 Message Errors 26 | . . . . . . 3 . 3 . . 14 6 Matter Fused 31 | . . . . 5 1 1 . . . . 12 12 Heat Flow Errors 5 | . . . . 1 . . . . . . 3 1 Energy Discharges 8 | . . . . 1 1 1 . 1 . . 1 3 Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 10 | . . . . 1 . . . 1 . . 6 2 Data Loss (major) 1 | . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . 1 1 Alerts 1 | . . . . . . . . . . . . 1 Misdirections 15 | . . . . . . . . . . . 9 6 Weapon Failures 3 | . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1381 | . . . 23 . . 13 551 213 196 33 203 149 Projectiles 183 | . . . 21 . . 13 . . . . . 149 Explosions 41 | . . . . . . . . . 41 . . . Melee 1157 | . . . 2 . . . 551 213 155 33 203 . Knockbacks 23 | . . . 1 3 . 5 12 1 . . 1 . Impact 13 | . . . 1 . . . 10 1 . . 1 . Kinetic 8 | . . . . 3 . 5 . . . . . . Secondary 2 | . . . . . . . 2 . . . . . Self-Inflicted Damage 216 | . . . 52 . . . . 33 131 . . . Shots 5 | . . . 1 . . . . 2 2 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 20 | 1 . 2 6 . . 1 . 1 4 . 5 . Kicked 20 | 1 . 2 6 . . 1 . 1 4 . 5 . Crushed . | . . . . . . . . . . . . . Highest Temperature 356 | . 18 231 356 181 . 314 20 10 44 12 275 226 Average Temperature 86 | . 9 64 109 43 . 74 5 6 19 12 94 103 Received Heat Transfer 1974 | . 168 141 504 270 . 131 321 129 18 . 255 37 Effects 4 | . . . 3 . . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 3 | . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 14 | . . . . . . . 5 1 . . 5 3 Impact Corruptions 19 | . . . 1 . . . 12 1 . 1 4 . Robots Melted 2 | . . . 1 . . . . . . . . 1 Combat Hostiles 2 | . . . 1 . . . . . . . . 1 Parts Melted 15 | . . 6 5 . . . . . 1 . . 3 Heat Transferred 8092 | . . 2405 3330 590 . 603 . . 350 . . 814 Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Peak Influence 622 | 5 171 315 592 622 317 451 333 225 288 238 490 341 Initial 302 | . 6 5 73 297 302 206 236 127 86 58 19 256 Average 194 | 1 63 134 318 512 302 288 234 120 171 142 138 268 Maximum Alert Level 2 | . . 1 2 2 1 2 1 1 1 1 2 1 Low Security (%) 58 | 100 100 82 26 . . . 28 89 63 97 82 23 Level 1 34 | . . 17 40 7 100 74 71 10 36 2 16 76 Level 2 7 | . . . 33 92 . 25 . . . . 1 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . . . 4 . . . 4 7 2 1 4 1 Investigation 2 | . . . . . . . . 2 . . . . Extermination 12 | . . . . . . . 4 4 . 1 2 1 Reinforcement 7 | . . . 3 . . . . 1 2 . 1 . Assault 1 | . . . 1 . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Distress Signals 17 | . 1 4 2 . . . 3 . . . 5 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 254 | . 13 19 38 8 1 12 30 33 24 10 57 9 Peak Tracking Total 11 | . 5 5 7 6 1 5 7 4 11 5 9 4 Tactical Retreats 23 | . 1 . 1 1 . 1 2 6 2 1 7 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Traps Triggered 14 | . 1 . . 2 . 1 1 3 2 . 4 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 81 | . . . . . . . 10 57 14 . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . . 3 . . . . 1 2 . . . Reprogrammed 6 | . . . . . . . 3 3 . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Machines Disabled 12 | . . 1 2 1 . . 1 . 4 . . 3 Max in Single Turn 3 | . . 1 2 1 . . 1 . 3 . . 1 Garrison Access 5 | . . . . . . . 2 2 1 . . . Garrison Relay 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Machines Accessed 25 | . . 2 5 . 2 . 4 4 4 2 2 . Terminals 12 | . . 1 3 . 1 . 1 . 3 1 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 1 . 1 . . Recycling Units 2 | . . 1 . . . . . 1 . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 7 | . . . 1 . 1 . 2 2 1 . . . Total Hacks 64 | . . 4 20 . 7 . 7 7 11 4 4 . Successful 37 | . . 1 14 . 2 . 5 5 7 2 1 . Failed 27 | . . 3 6 . 5 . 2 2 4 2 3 . Catastrophic 5 | . . . 2 . . . . 1 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . . 2 8 . 6 . 2 . 7 2 2 . Terminals 39 | . . 2 14 . 6 . 2 . 9 2 4 . Fabricators . | . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . 2 3 . 2 . . Recycling Units 3 | . . 2 . . . . . 1 . . . . Scanalyzers 5 | . . . 5 . . . . . . . . . Garrison Access 10 | . . . 1 . 1 . 3 3 2 . . . Terminal Hacks 8 | . . . 5 . . . . . 3 . . . Record 1 | . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . 1 . . . Locate Traps 2 | . . . 1 . . . . . 1 . . . Disarm Traps 1 | . . . 1 . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 2 1 . 1 . . Scan Component 3 | . . . . . . . 1 1 . 1 . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 2 | . . 1 . . . . . 1 . . . . Report Inventory 2 | . . 1 . . . . . 1 . . . . Scanalyzer 5 | . . . 5 . . . . . . . . . Insert Component 2 | . . . 2 . . . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks 10 | . . . 1 . 1 . 3 3 2 . . . Unlock Access 2 | . . . 1 . 1 . . . . . . . Seal Access 5 | . . . . . . . 2 2 1 . . . Coupler Status 3 | . . . . . . . 1 1 1 . . . Unauthorized Hacks 8 | . . . 3 . 1 . . . 2 1 1 . Terminals 8 | . . . 3 . 1 . . . 2 1 1 . Botnet 8 | . . . 3 . 1 . . . 2 1 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 18 | . . 2 4 . 1 . 1 2 4 2 2 . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 61 | . . . . . . . 61 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Used RIF Installer 2 | . . . . 1 . 1 . . . . . . Structural Interface 1 | . . . . . . 1 . . . . . . Robots Hacked 22 | . . . . . . . 9 7 3 1 2 . Non-combat 15 | . . . . . . . 9 4 1 1 . . Combat 7 | . . . . . . . . 3 2 . 2 . Robot Hacks Applied 24 | . . . . . . . 11 7 3 1 2 . parse_system 1 | . . . . . . . 1 . . . . . no_distress 2 | . . . . . . . 1 1 . . . . start_evac 2 | . . . . . . . 1 1 . . . . find_chute 1 | . . . . . . . 1 . . . . . ignore_repairs 1 | . . . . . . . 1 . . . . . map_walls 4 | . . . . . . . 4 . . . . . drop_inventory 4 | . . . . . . . 2 1 1 . . . map_route 2 | . . . . . . . . 1 . 1 . . link_complan 1 | . . . . . . . . 1 . . . . wipe_record 2 | . . . . . . . . . 1 . 1 . overwrite_iff 4 | . . . . . . . . 2 1 . 1 . Relay Couplers Released 8 | . . . . 4 . . 1 1 2 . . . Machine Destruction 8 | . . . . 4 . . 1 1 2 . . . Attached 6 | . . . . . . . 1 3 2 . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Total Allies 4 | . . . . . . . . 2 1 . 1 . Largest Group 1 | . . . . . . . . 1 1 . 1 . Highest-Rated Group 47 | . . . . . . . . 47 41 . 47 . Highest-Rated Ally 47 | . . . . . . . . 47 41 . 47 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 5 3 . 2 . Total Damage 285 | . . . . . . . . 115 115 . 55 . Kills 1 | . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Turns Passed 10456 | 105 510 493 866 368 71 375 2111 2014 913 441 1573 616 Spaces Moved 6107 | 72 220 251 451 231 55 190 1309 1294 637 235 811 351 Core 6 | 6 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 6101 | 66 220 251 451 231 55 190 1309 1294 637 235 811 351 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 122 122 122 120 112 112 Average Speed 126 | 114 190 120 120 120 120 122 125 122 122 121 136 112 Slowest Speed 205 | 120 200 120 120 200 120 200 203 205 122 200 200 115 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 25 | 4 49 22 44 32 9 48 33 34 16 5 24 17 Regions Visited 12 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . . . 1 . 1 . . . 1 1 . . Unknown Exits Taken 6 | 1 1 1 . . . . 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 31 | . . . . . . . 2 21 1 3 3 1 Terrain Destroyed 84 | . . . 10 . . . 2 21 33 3 3 12 Melee 11 | . . . . . . . 2 4 1 3 1 . Projectile 21 | . . . 7 . . . . . . . 2 12 AOE 52 | . . . 3 . . . . 17 32 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Gar Mat Gar Fac Fac Fac Fac Res Arm Total 7967 | 86 282 371 647 282 60 269 1615 1599 737 353 1146 520 Wait 633 | . 19 31 65 14 3 33 88 74 3 56 139 108 Move 6097 | 72 219 250 451 229 55 188 1308 1293 637 234 810 351 Hop . | . . . . . . . . . . . . . Pick Up 163 | 4 13 13 12 5 1 4 26 30 15 8 26 6 Fast Attach 76 | 7 2 6 6 2 . . 8 9 6 8 16 6 Attach 68 | . 2 3 5 4 . 3 9 8 5 4 20 5 Detach 17 | . 2 1 1 1 . . 2 1 . 1 6 2 Swap 129 | . 2 10 17 1 . 4 25 28 9 4 24 5 Drop 172 | . 4 19 22 4 1 2 31 30 15 15 23 6 Fire 235 | 3 19 36 62 22 . 29 4 7 5 1 19 28 Melee 270 | . . . . . . . 104 61 25 22 58 . Ram . | . . . . . . . . . . . . . Kick 18 | . . 2 6 . . 1 . 1 3 . 5 . Crush . | . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . . Rewire 3 | . . . . . . . . . . . . 3 Trap 81 | . . . . . . . 10 57 14 . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison -8/Materials -8/Garrison -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res x2) -3/Research -3/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 12) 537 | -10/Materials | Discovered new exit (range 16) 616 | -10/Materials | Entered another Materials area 616 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1033 | -9/Materials | Build established: Gunner 1101 | -9/Materials | Discovered new exit (range 3) 1109 | -9/Materials | Entered another Materials area 1109 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1591 | -8/Materials | Discovered new exit (range 14) 1909 | -8/Materials | First assault squad dispatched 1975 | -8/Materials | Identified exit to Garrison 1975 | -8/Materials | Entered Garrison 2055 | -8/Garrison | Lost 3 parts (3w) 2090 | -8/Garrison | Triggered checkpoint 2125 | -8/Garrison | Triggered checkpoint 2195 | -8/Garrison | Discovered new exit (range 15) 2221 | -8/Garrison | Installed Relay Interface Framework 2253 | -8/Garrison | Triggered checkpoint 2293 | -8/Garrison | Garrison Relay disabled 2343 | -8/Garrison | Entered Materials 2414 | -8/Materials | Identified exit to Garrison 2414 | -8/Materials | Entered Garrison 2420 | -8/Garrison | Expanded RIF knowledge: Structural Interface 2593 | -8/Garrison | Core integrity fell below 50% 2648 | -8/Garrison | Lost 3 parts (2n1w) 2710 | -8/Garrison | Triggered checkpoint 2775 | -8/Garrison | Discovered new exit (range 9) 2789 | -8/Garrison | Entered Factory 2789 | -7/Factory | Evolved 2 slots: Utility x2 2983 | -7/Factory | Build established: Tank 3334 | -7/Factory | Build established: Mutant 4227 | -7/Factory | Build established: Scavenger-Mutant 4548 | -7/Factory | Discovered new exit (range 15) 4631 | -7/Factory | Repaired Corrupted Remote Datajack 4671 | -7/Factory | Build established: Mutant 4706 | -7/Factory | Discovered new exit (range 4) 4900 | -7/Factory | Entered another Factory area 4900 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5111 | -6/Factory | Lost 6 parts (3n3u) 5348 | -6/Factory | Build established: Scavenger-Mutant 5464 | -6/Factory | Found Rocket Array 6112 | -6/Factory | Discovered new exit (range 13) 6531 | -6/Factory | Build established: Mutant 6862 | -6/Factory | Discovered new exit (range 14) 6914 | -6/Factory | Entered another Factory area 6914 | -5/Factory | Evolved 2 slots: Utility x2 7745 | -5/Factory | Identified exit to Factory 7827 | -5/Factory | Entered another Factory area 7827 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7963 | -4/Factory | Discovered new exit (range 22) 7963 | -4/Factory | Discovered new exit (range 157) 8120 | -4/Factory | Found Hvy. Reflective Plating 8236 | -4/Factory | Identified exit to Research 8268 | -4/Factory | Entered Research 8268 | -3/Research | Evolved 2 slots: Utility x2 8528 | -3/Research | Build established: Scavenger-Mutant 8581 | -3/Research | Spotted B-86 Titan 8768 | -3/Research | Lost 5 parts (3n2u) 9123 | -3/Research | System corruption reached 10% 9386 | -3/Research | Lost 6 parts (3n2u1w) 9736 | -3/Research | Garrison activated, responded to threat 9746 | -3/Research | Lost 3 parts (1p2n) 9831 | -3/Research | Discovered new exit (range 9) 9841 | -3/Research | Entered Armory 10457 | -3/Armory | Self-destructed Last Messages --------------- 10384_ Imp. Targeting Computer fried. 10384_ H-77 Assassin destroyed. 10386_ System corrupted: Matter fused (-9). 10387_ Integrated Corrupted Myomer Leg (+5). 10390_ Acquired Corrupted Myomer Leg. 10391_ Acquired 43 matter. 10393_ Acquired Corrupted Myomer Leg. 10399_ W-44 Eye sends out distress signal. 10401_ System corrupted: Gamma Rifle failed to cycle. 10402_ Myomer Leg blown off. 10402_ Enh. Biometal Leg blown off. 10402_ Enh. Nova Cannon blown off. 10402_ E-15 Imp destroyed. 10407_ Acquired Myomer Leg. 10409_ Acquired Enh. Nova Cannon. 10412_ Acquired Enh. Biometal Leg. 10413_ Acquired 12 matter. 10417_ W-44 Eye sends out distress signal. 10419_ System corrupted: Matter fused (-10). 10434_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | ???????????????????????????# ?# #?????# #?? | | ???????????????????????????# ?# #?????# #?? | | ???????????????????????????# ## #?????# #?? | | ???????????????????????????# ## #?????# #?? | | ???????????????????????????# #####+########## #?? | | ???????????????????????????# #?# # #?? | | ???????????????????????????# #?# # #?? | | ???????????????????????????# #?# # #?? | | ???????????????????????????# #?# """"" # #?? | | ???????????????????????????# ### "=??" # #?? | | ??????????????????????????## ##" "=??" + #?? | | ??????????????????????????# "" "=""" # #?? | | ??????????????????????????#=% #" "===" # #?? | | ??????????????????????????# ## "" "" # #?? | | ?????????????????????????#"# ### # #?? | | ????????????????? ?????### #?# # #?? | | ???????????????# ???????# #?# *] # #?? | | ???????????????# ???????# #?###+########## #?? | | ???????????????+ #??????# ####[ "######### #?? | | ???????????????# #??????# ## "![ ## #?? | | ???????????????# #??????# ############# ## #?? | | ???????????????# #??????# #?###########+## #?? | | ???????????????# #??????# #?# # #?? | | ???????????????# #??????# #?# # #?? | | ???????????????# #???#### #?# # #?? | | ?????????????### #???#@ #?# # #?? | | ????????????? #???# ####?# """" # #?? | | ?????????????? #???# #????# "!!" # #?? | | ??????????????? #???# #????# "!!" # #?? | | ???????????????# #???# ##???# " !" # #?? | | ???????????????# #???# ;#???# " "" + #?? | | ??????????###### #???# ##???# # #?? | | ??????????# #???# #????# # #?? | | ?????????# #???# #????# # #?? | | ?????## !%= ##### #????#########+#### #?? | | "T ### [*/= #???????# # #?? | | ?# "" [%[ #???????# """" # #?? | | ?# ### % = #?????????"]]" # #?? | | ?#???????#####[# #?????????"/ " # #?? | | ?????????????### #?????????" ]! # #?? | | ???????????????##### #?????????"""" + #?? | | ???????????????????# #???????# # #?? | | ???????????????????# #???????# # #?? | | ???????????????##### #???????########### #?? | | ???????????????# #?????????????????# #?? | | ???????????????# ####??????????????# #?? | | ???????????????# #??????????????####?? | | ?????? #???????????????????? | | ? * #???????????????????? | | # #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 47 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 4 Armor Coverage 825 Resistance: KI 30 Resistance: TH 25 Utility Shielding 66 Weapon Shielding 66 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 70 Target Analysis 8 Core Analysis 6 Relay Coupler Types 39 Relay Coupler Value 3 Item Schematics ----------------- Imp. Titanium Leg | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SystemDisruptionAirjet Manual? 0 Play Time 03:24:58 Cumulative 242.8 hours Start 2021.05.31 @ 15:31:59 End 2021.06.03 @ 20:37:17 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 177 Rogue 177 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 66 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c4f460ac-3828-4b09-9fff-3d51b1974bec