Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 19:28:46 Player: star Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (128) 640 Value Destroyed (4068) 4068 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (462) 462 TOTAL SCORE: 7790 Bonus ------- High Alert Combat Kills 462 Cogmind --------- Core Integrity 0/700 Matter 10/300 Energy 310/310 System Corruption 26% Temperature Cool (44) Movement Treading (320) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (5) --- Improved Treads > --- UTILITY (4) ------ Large Storage Unit Target Analyzer Hardlight Generator > --- WEAPON (3) ------- Enhanced Autogun Flak Gun Heavy Machine Gun > --- INVENTORY (15) --- Micro Nuclear Core Aluminum Leg Advanced Heat Sink Medium Storage Unit Medium Battery (150) Compact Matter Pod (0) Hacking Suite Hacking Suite Flak Gun Proton Missile Launcher Rocket Launcher Rocket Array Rocket Array Rocket Array Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Launcher Guidance Computer > --- WEAPON ----------- Heavy Laser Heavy Particle Cannon Heavy Machine Gun > --- INVENTORY -------- Light Nuclear Core Heat Sink Heat Sink Medium Storage Unit Medium Battery Compact Matter Pod Hacking Suite Hacking Suite Pulse Rifle Heavy Laser Improved Assault Rifle Gauss Rifle Gauss Rifle Rocket Launcher Mini Grenade Launcher [Rating: 46] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Launcher Guidance Computer Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 3 | . . . 1 . 2 Utility 2 | . . . . 2 . Weapon 1 | . . . 1 . . Parts Attached 78 | 6 3 4 15 13 37 Power 10 | 1 1 1 2 . 5 Engine 8 | 1 1 1 2 . 3 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 28 | 2 2 . 6 5 13 Treads 4 | . . . . . 4 Leg 22 | . 2 . 6 5 9 Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 . 2 2 3 7 Device 6 | . . 2 1 1 2 Storage 4 | 1 . . 1 1 1 Processor 4 | . . . . 1 3 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 25 | 2 . 1 5 5 12 Energy Gun 8 | 1 . . 2 3 2 Energy Cannon 2 | . . 1 . 1 . Ballistic Gun 11 | 1 . . 2 1 7 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . . 2 1 3 Corrupted Parts 1 | . . . . . 1 System Corruption 4 | . . . . . 4 Parts Lost 37 | . 2 1 3 . 31 Power 4 | . . 1 . . 3 Propulsion 18 | . 2 . 1 . 15 Utility 7 | . . . 1 . 6 Weapon 8 | . . . 1 . 7 Highest Loss Streak 6 | . 2 1 2 . 6 To Critical Strikes 2 | . 1 . . . 1 Average Backups 11 | 1 4 6 8 10 13 Power . | . 1 1 1 1 . Propulsion . | 1 1 1 1 1 . Utility 4 | . . 2 4 4 5 Weapon 4 | . . 2 2 3 6 Tool/Special . | . . . . . . Unused Backups 16 | . 1 . 2 2 11 Power 3 | . 1 . 1 . 1 Propulsion . | . . . . . . Utility 5 | . . . . 1 4 Weapon 8 | . . . 1 1 6 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 84 89 96 98 88 Engine 7 | . 14 12 11 9 4 Core 1 | . . . . . 1 Treads 3 | . . . . . 6 Leg 24 | . 7 28 30 27 23 Device 9 | . . 5 10 16 8 Storage 9 | . 14 14 11 9 8 Processor 6 | . . . . 9 9 Energy Gun 8 | . 14 14 12 9 5 Energy Cannon 5 | . . 5 8 8 4 Ballistic Gun 10 | . 14 8 11 8 10 Peak Build Rating 46 | 6 6 10 19 31 46 Average Rating 26 | 4 5 7 15 25 34 On Entrance 11 | . 6 6 10 17 31 Naked Turns . | . . . . . . Heaviest Build 53 | 13 13 16 28 44 53 Greatest Support 89 | 20 20 20 30 40 89 Greatest Overweight (x) 10 | . 1 . . 1 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 15 Average Capacity 12 | 6 8 8 8 11 15 Most Carried 15 | 3 5 8 10 14 15 Average Carried 11 | 1 4 6 8 10 13 Final Capacity 15 | 8 8 8 10 15 15 Final Carried 14 | 3 5 8 10 14 14 Class Distribution -------------------- 63% | Scavenger-Gunner 16% | Mutant 11% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 2715 | 216 187 56 481 363 1412 Remotely . | . . . . . . Salvage Created 4081 | . 236 97 823 342 2583 Parts 260 | . 23 5 47 20 165 Haulers Intercepted 2 | . . . . . 2 Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 97 | . 12 3 24 7 51 Guns 56 | . 12 2 10 4 28 Cannons 11 | . . 1 3 1 6 AOE 29 | . . . 10 2 17 Classes Destroyed 17 | . 2 1 8 . 6 Worker 6 | . . . 1 . 5 Builder 12 | . . . 1 . 11 Tunneler 2 | . . . . . 2 Hauler 2 | . . . . . 2 Recycler 4 | . . . 1 . 3 Mechanic 2 | . . . 1 . 1 Operator 1 | . . . 1 . . Watcher 3 | . . . 1 . 2 Swarmer 29 | . 9 . 10 . 10 Grunt 36 | . 3 2 8 2 21 Brawler 5 | . . . 1 1 3 Sentry 13 | . . . 5 4 4 Specialist 2 | . . . . . 2 Hunter 2 | . . . . . 2 Programmer 8 | . . . . . 8 Heavy 1 | . . . . . 1 Assembled 1 | . . 1 . . . Best Kill Streak 11 | . 6 2 7 3 11 Combat Bots Only 6 | . 6 2 4 3 4 Max Kills in Single Turn 9 | . 1 1 3 1 9 Gunslinging . | . . . . . . Exploded 3 | . . . 3 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 584 | . 53 16 85 25 405 Missed 217 | . 16 4 26 10 161 Hits 367 | . 37 12 59 15 244 Melee 4 | . . . . . 4 Projectile 363 | . 37 12 59 15 240 AOE 4 | . . 1 . . 3 Critical Strikes 13 | . 1 . 1 2 9 Part Disruptions 1 | . . . . . 1 Damage Taken 5835 | . 334 213 724 192 4372 Core 1074 | . 101 45 222 . 706 Absorbed by Shields 235 | . . . . . 235 Core Remaining (%) 71 | 100 . 41 44 100 . Volleys Fired 238 | . 28 13 52 14 131 Largest 3 | . 2 2 3 3 3 Hottest 174 | . 70 110 148 172 174 Shots Fired 592 | . 56 26 134 34 342 Gun 467 | . 56 19 88 21 283 Cannon 92 | . . 7 37 11 37 Launcher 33 | . . . 9 2 22 Special . | . . . . . . Kinetic 302 | . 28 6 51 11 206 Thermal 257 | . 28 20 74 21 114 Explosive 30 | . . . 9 2 19 Electromagnetic 3 | . . . . . 3 Robot Hit Streak 21 | . 9 10 11 10 21 Robot Miss Streak 4 | . 2 4 3 3 4 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 1 1 . 3 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 351 | . 32 18 82 24 195 Core Hits 246 | . 15 8 40 11 172 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 8 | . 2 . 2 . 4 Burn 6 | . 2 . 1 . 3 Meltdown 1 | . . . 1 . . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10748 | . 363 236 2041 617 7491 Guns 4557 | . 363 165 726 246 3057 Cannons 1293 | . . 71 417 175 630 Explosions 4888 | . . . 898 194 3796 Melee . | . . . . . . Ramming 10 | . . . . 2 8 Kinetic 2779 | . 88 42 327 117 2205 Thermal 4396 | . 275 194 816 304 2807 Explosive 3008 | . . . 898 194 1916 Electromagnetic 555 | . . . . . 555 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 26 | . . . . . 26 Average Corruption 14 | . . . . . 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 92 | . . . . . 92 Message Errors 17 | . . . . . 17 Matter Fused 21 | . . . . . 21 Heat Flow Errors 7 | . . . . . 7 Energy Discharges 12 | . . . . . 12 Parts Rejected 1 | . . . . . 1 Parts Fused 2 | . . . . . 2 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 4 | . . . . . 4 Misfires 4 | . . . . . 4 Alerts 3 | . . . . . 3 Misdirections 2 | . . . . . 2 Weapon Failures 15 | . . . . . 15 Overload Shots . | . . . . . . Overflow Damage 383 | . . . 41 . 342 Projectiles 10 | . . . . . 10 Explosions 373 | . . . 41 . 332 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 883 | . . . 46 . 837 Shots 19 | . . . 1 . 18 Rammed 1 | . . . . . 1 Targets Rammed 3 | . . . . 1 2 Kicked 2 | . . . . 1 1 Crushed . | . . . . . . Highest Temperature 293 | . 206 166 281 123 293 Average Temperature 68 | . 77 53 62 47 72 Received Heat Transfer 1110 | . 72 78 231 72 657 Effects 7 | . . . 3 . 4 Energy Bleed 1 | . . . . . 1 Interference 6 | . . . 3 . 3 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 14 | . 3 1 2 1 7 Heat Transferred 7771 | . 962 518 1961 555 3775 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . . 3 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level 3 | . . . 2 1 3 Low Security (%) 67 | 100 100 100 69 82 54 Level 1 7 | . . . 22 17 2 Level 2 12 | . . . 7 . 21 Level 3 12 | . . . . . 21 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 963 | . 170 104 421 232 963 Initial 168 | . . 54 . 168 25 Average 253 | . 70 19 140 141 370 Influence Increases 3202 | . 280 65 740 246 1871 Destroy 0b10 Robot/C 1920 | . 240 40 480 140 1020 Destroy 0b10 Robot/NC 160 | . . . 30 . 130 Destroy Leader 490 | . 40 10 122 50 268 Successful Hack 26 | . . . . . 26 Disable Machine 300 | . . 15 45 30 210 Destroy Structure 231 | . . . 33 11 187 Lose Combat Pursuer 75 | . . . 30 15 30 Influence Decreases 2239 | . 140 205 341 587 966 Entered New Map 350 | . . 86 . 231 33 Time Decay 1529 | . 120 109 321 356 623 Lost Part 360 | . 20 10 20 . 310 Squads Dispatched 27 | . 1 . 2 5 19 Investigation 1 | . 1 . . . . Extermination 8 | . . . . . 8 Reinforcement 13 | . . . 2 2 9 Assault 1 | . . . . . 1 Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . . . 5 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 6 | . . . 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 145 | . 15 6 34 14 76 Peak Tracking Total 10 | . 4 2 6 3 10 Tactical Retreats 7 | . . 2 2 1 2 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 8 | . 1 . . . 7 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 20 | . . 1 3 2 14 Max in Single Turn 6 | . . 1 1 1 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 4 | . . . 1 . 3 Terminals 2 | . . . . . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 . 1 Garrison Access . | . . . . . . Total Hacks 15 | . . . 7 . 8 Successful 10 | . . . 7 . 3 Failed 5 | . . . . . 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 4 | . . . . . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 11 | . . . 7 . 4 Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . . 1 Robot Schematic 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 9 | . . . 7 . 2 Insert Component 4 | . . . 3 . 1 Analyze 5 | . . . 4 . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 3 | . . . 1 . 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 3 . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 4 | . . . 3 . 1 Part Schematics Acquired 4 | . . . 3 . 1 Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 137 | . . 137 . . . Terrain 137 | . . 137 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5800 | 58 266 578 815 809 3274 Spaces Moved 3053 | 60 167 272 403 393 1758 Core 8 | 6 . . . . 2 Treads 428 | . . . . . 428 Legs 2440 | . 44 272 403 393 1328 Wheels 177 | 54 123 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 120 Average Speed 141 | 77 91 120 120 180 148 Slowest Speed 550 | 80 190 120 120 190 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 42 61 45 37 46 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 228 | . . . 33 9 186 Melee . | . . . . . . Projectile 4 | . . . . 3 1 AOE 224 | . . . 33 6 185 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 4094 | 68 229 497 638 470 2192 Wait 596 | . 28 204 136 26 202 Move 3048 | 59 166 271 402 392 1758 Hop . | . . . . . . Pick Up 46 | 3 3 4 12 9 15 Fast Attach 32 | 6 1 1 2 1 21 Attach 18 | . 1 1 3 1 12 Detach 1 | . . . . . 1 Swap 63 | . 1 3 17 14 28 Drop 37 | . 1 . 14 12 10 Fire 238 | . 28 13 52 14 131 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 1 1 Crush 1 | . . . . . 1 Escape Stasis 9 | . . . . . 9 Rewire 3 | . . . . . 3 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 10) 185 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered Mines 332 | -10/Mines | Core integrity fell below 50% 367 | -10/Mines | Learned 2 Materials zone layouts 391 | -10/Mines | Assembled infested the area 890 | -10/Mines | Learned location of Zion (-6) 895 | -10/Mines | Discovered new exit (range 6) 903 | -10/Mines | Entered Materials 903 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1598 | -9/Materials | Core integrity fell below 50% 1707 | -9/Materials | Discovered new exit (range 10) 1718 | -9/Materials | Entered another Materials area 1718 | -8/Materials | Evolved 2 slots: Utility x2 1732 | -8/Materials | Garrison activated, responded to threat 1900 | -8/Materials | Build established: Scavenger-Gunner 2519 | -8/Materials | Discovered new exit (range 3) 2527 | -8/Materials | Entered Factory 2527 | -7/Factory | Evolved 2 slots: Propulsion x2 2718 | -7/Factory | Discovered new exit (range 16) 2860 | -7/Factory | Identified exit to Factory 3522 | -7/Factory | Cargo convoy interrupted 3577 | -7/Factory | Lost 3 allies 4324 | -7/Factory | System corruption reached 10% 4354 | -7/Factory | Lost 6 parts (1p1n2u2w) 4527 | -7/Factory | First assault squad dispatched 4752 | -7/Factory | Lost 4 parts (1p1n1u1w) 4786 | -7/Factory | Found Prototype Launcher 4786 | -7/Factory | Identified Rocket Array 4790 | -7/Factory | Found Rocket Array 4794 | -7/Factory | Found Rocket Array 5243 | -7/Factory | Core integrity fell below 50% 5308 | -7/Factory | Lost 3 parts (1p1n1w) 5569 | -7/Factory | Build established: Tank 5761 | -7/Factory | Discovered exit to Factory (range 6) 5780 | -7/Factory | Core integrity fell below 20% 5781 | -7/Factory | Garrison activated, responded to threat 5801 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05781_ ALERT: Activating Garrison Access F002. 05783_ Penetrated by Slug. 05784_ System corrupted: Component data lost. 05785_ Penetrated by Slug. 05785_ Enh. Autogun destroyed. 05790_ Critical hit (Burn: +28). 05791_ Acquired Hvy. Machine Gun. 05791_ U-05 Engineer lays Concrete. 05792_ System corrupted: Enh. Autogun jammed. 05792_ Destroyed Welding Torch. 05793_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05794_ Penetrated by Slug. 05795_ H-61 Shepherd destroyed. 05795_ Switching to secondary target: G-47 Trooper. 05797_ U-05 Engineer suffers critical hit (Burn). 05798_ System corrupted: Hvy. Machine Gun jammed. 05798_ G-47 Trooper suffers critical hit (Destroy). 05798_ Destroyed Aluminum Leg. 05801_ EVBRIOJ /K:QE 2YF%JT1NMPR> Map ----- +----------------------------------------------------+ | | | | | | | | | ??????????????????????????????????????????######## | | ?????????????????????????????????##?####??# | | ????????????????????????????????? ?# | | ????????????????????????????????? """?# | | ??????????????????????????????????"" R" # | | ????????????????????????????????"""" 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