Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.30 @ 09:31:32 Player: zxpr0jk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (156) 780 Value Destroyed (5088) 5088 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2522) 2522 TOTAL SCORE: 10850 Bonus ------- High Alert Combat Kills 1952 Follower Combat Kills 370 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 160/160 System Corruption 1% Temperature Danger (409) Movement Walking (200) Ox1 Location -8/Storage Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Titanium Leg > --- UTILITY (4) ------ Melee Analysis Suite Hardened Light Armor Plating EM Disruption Field System Shield > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Enhanced Autogun > --- INVENTORY (5) ---- Relay Coupler [NC] (21) Relay Coupler [Sentry] (18) Enhanced Autogun Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Melee Analysis Suite Hardened Light Armor Plating EM Disruption Field System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Powered Hammer > --- INVENTORY -------- Relay Coupler [NC] Relay Coupler [Sentry] Datajack Heavy Flail Great Maul [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Large Storage Unit Device EM Disruption Field Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Sto Slots Evolved 4 | . . 2 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 2 | . . 1 1 . . . Weapon 1 | . . 1 . . . . Parts Attached 138 | 7 7 22 11 53 31 7 Power 28 | 1 . 2 4 11 10 . Engine 18 | 1 . 2 3 6 6 . Core 10 | . . . 1 5 4 . Reactor . | . . . . . . . Propulsion 34 | 2 . 3 . 20 9 . Treads 7 | 2 . 3 . . 2 . Leg 27 | . . . . 20 7 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 31 | 1 4 6 2 10 8 . Device 5 | . . . 1 1 3 . Storage 4 | 1 1 2 . . . . Processor 7 | . 1 4 1 1 . . Hackware 1 | . . . . . 1 . Protection 14 | . 2 . . 8 4 . Artifact . | . . . . . . . Weapon 45 | 3 3 11 5 12 4 7 Energy Gun 13 | 2 . 9 . 2 . . Energy Cannon 5 | . 2 1 . . . 2 Ballistic Gun 8 | 1 1 . . 3 . 3 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . 5 1 . . Special Weapon . | . . . . . . . Impact Weapon 6 | . . . . . 4 2 Slashing Weapon 5 | . . . . 5 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . 1 . 1 . . Unidentified Prototypes 4 | . . 1 1 . . 2 Parts Lost 24 | . . 2 2 14 4 2 Power 8 | . . . 2 4 1 1 Propulsion 3 | . . . . 2 . 1 Utility 5 | . . . . 2 3 . Weapon 8 | . . 2 . 6 . . Highest Loss Streak 8 | . . 1 1 8 1 1 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 97 | . 96 97 96 97 98 95 Engine 10 | . 14 10 15 8 10 5 Core 5 | . . . . 8 7 9 Treads 9 | . 28 21 18 . 4 . Leg 10 | . . . . 17 13 16 Device 6 | . . . 8 6 10 9 Storage 6 | . 14 11 9 7 . . Processor 9 | . . 19 18 6 9 9 Hackware 1 | . . . . . 3 9 Protection 10 | . 9 2 . 15 12 9 Energy Gun 5 | . 6 27 2 2 . . Energy Cannon 2 | . 16 1 . . . 4 Ballistic Gun 2 | . 4 1 . 4 . 7 Launcher 3 | . . . 23 2 . . Impact Weapon 3 | . . . . . 12 12 Slashing Weapon 9 | . . . . 15 14 3 Naked Turns . | . . . . . . . Heaviest Build 65 | 12 34 35 54 65 41 26 Greatest Support 44 | 40 40 44 44 44 44 40 Greatest Overweight (x) 3 | . . . 1 3 1 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 25 | 8 15 25 15 15 5 5 Average Capacity 11 | 7 14 15 15 12 5 5 Most Carried 13 | 4 10 12 12 13 5 5 Average Carried 6 | 2 7 7 7 7 4 4 Final Capacity 15 | 8 15 15 15 5 5 5 Final Carried 10 | 4 10 10 7 5 4 5 Class Distribution -------------------- 39% | Scavenger-Mutant 21% | Mutant 15% | Gunner 11% | Hacker-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Sto Matter Collected 1994 | 253 96 216 253 704 322 150 Remotely . | . . . . . . . Salvage Created 6713 | . 259 1155 1413 1355 2234 297 Parts 331 | . 20 70 78 67 86 10 Haulers Intercepted 3 | . . 1 1 . 1 . Recyclers Shooed 3 | . . . 2 . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Sto Combat Hostiles Destroyed 120 | . 9 23 22 21 39 6 Melee 32 | . . . . 5 27 . Guns 36 | . 2 17 . 14 . 3 Cannons 4 | . 2 1 . . . 1 AOE 30 | . 5 5 18 2 . . Classes Destroyed 14 | . 3 6 3 . 2 . Worker 6 | . . . 1 . 5 . Builder 6 | . . 1 4 . 1 . Tunneler 2 | . . . 1 . 1 . Hauler 3 | . . 1 1 . 1 . Recycler 6 | . . 1 2 . 3 . Operator 3 | . . 1 2 . . . Watcher 10 | . 3 4 . . 3 . Swarmer 23 | . 7 7 4 3 2 . Grunt 63 | . 2 9 15 13 22 2 Brawler 3 | . . . 1 . 2 . Duelist 5 | . . 1 . 3 1 . Protector 3 | . . . . . 3 . Sentry 20 | . . 6 2 2 7 3 Hunter 3 | . . . . . 2 1 Best Kill Streak 8 | . 4 4 8 5 7 2 Combat Bots Only 7 | . 4 3 7 5 7 2 Max Kills in Single Turn 6 | . 3 3 6 2 2 1 Gunslinging 1 | . . 1 . 1 . . Exploded 5 | . 3 1 5 1 . . Melee 2 | . . . . 1 2 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Sto Damage Taken 5344 | . 162 697 453 1727 1723 582 Core 718 | . 11 148 18 227 153 161 Absorbed by Shields 140 | . . . . . 140 . Regen/Repaired (Parts) 371 | . 55 64 86 . 166 . Core Remaining (%) 86 | 100 95 63 . . . . Volleys Fired 140 | . 17 50 23 34 . 16 Largest 3 | . 2 3 3 3 . 3 Hottest 161 | . 112 150 135 108 . 161 Shots Fired 292 | . 25 108 43 68 . 48 Gun 221 | . 11 107 12 61 . 30 Cannon 33 | . 14 1 . . . 18 Launcher 38 | . . . 31 7 . . Special . | . . . . . . . Kinetic 71 | . 3 1 . 37 . 30 Thermal 42 | . . . . 24 . 18 Explosive . | . . . . . . . Electromagnetic 179 | . 22 107 43 7 . . Robot Hit Streak 29 | . 13 24 16 29 . 20 Robot Miss Streak 3 | . 3 3 2 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 9 | . 1 3 . 5 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . Shots Hit Robots 370 | . 18 77 31 86 115 43 Core Hits 183 | . 11 42 44 43 33 10 Critical Kills 5 | . . . . 1 4 . Critical Parts Destroyed 13 | . . . . . 11 2 Critical Strikes 31 | . 1 3 . 6 19 2 Burn 2 | . . . . 2 . . Destroy 1 | . . . . 1 . . Corrupt 4 | . 1 3 . . . . Smash 17 | . . . . . 15 2 Sever 7 | . . . . 3 4 . Melee Attacks 166 | . . 2 . 30 130 4 Impact 83 | . . . . . 79 4 Slashing 78 | . . . . 27 51 . Piercing . | . . . . . . . Sneak Attacks 19 | . . 2 . 4 13 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks 23 | . . . . 6 17 . Damage Inflicted 12810 | . 617 1815 2361 2226 4940 851 Guns 2726 | . 120 1345 200 655 . 406 Cannons 599 | . 270 23 . . . 306 Explosions 3289 | . 224 433 2148 484 . . Melee 6156 | . . . . 1087 4940 129 Ramming 40 | . 3 14 13 . . 10 Kinetic 750 | . 30 . . 314 . 406 Thermal 1658 | . 224 433 329 366 . 306 Explosive . | . . . . . . . Electromagnetic 4206 | . 360 1368 2019 459 . . Impact 3103 | . . . . . 2974 129 Slashing 3053 | . . . . 1087 1966 . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 1 Average Corruption 1 | . . . 1 1 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 48 | . . . 5 23 16 4 Message Errors 11 | . . . 1 5 4 1 Matter Fused 13 | . . . 1 10 2 . Heat Flow Errors 6 | . . . 2 1 2 1 Energy Discharges 5 | . . . . 5 . . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 8 | . . . 1 2 4 1 Data Loss (major) 3 | . . . . . 2 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 1177 | . 16 . 2 125 946 88 Projectiles 15 | . . . . . 4 11 Explosions 47 | . 16 . 2 29 . . Melee 1115 | . . . . 96 942 77 Knockbacks 14 | . . . . . 14 . Impact 13 | . . . . . 13 . Kinetic . | . . . . . . . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 318 | . 9 104 94 111 . . Shots 21 | . 1 5 7 8 . . Rammed 10 | . 1 7 2 . . . Targets Rammed 14 | . 1 7 3 . . 3 Kicked 3 | . . . . . . 3 Crushed 1 | . . . 1 . . . Highest Temperature 579 | . 112 170 244 579 212 516 Average Temperature 112 | . 43 60 59 150 57 183 Received Heat Transfer 2670 | . 6 225 270 918 1062 189 Effects 35 | . . . . 33 . 2 Shutdowns 8 | . . . . 7 . 1 Energy Bleed 4 | . . . . 4 . . Interference 4 | . . . . 4 . . Matter Decay 2 | . . . . 2 . . Short Circuit 3 | . . . . 3 . . Damage (minor) 2 | . . . . 2 . . Damage (major) 10 | . . . . 10 . . Damage (core) 2 | . . . . 1 . 1 Siege Activations . | . . . . . . . Robots Corrupted 4 | . . . 4 . . . Combat Hostiles 4 | . . . 4 . . . Parts Fried 38 | . 3 3 10 . 21 1 Impact Corruptions 33 | . . . . . 31 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 2693 | . 200 500 450 988 . 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 24 | . 2 10 9 3 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Sto Peak Influence 2478 | . 159 537 466 2478 1785 845 Initial 1040 | . . . 121 247 1040 577 Average 869 | . 50 184 288 1145 1539 698 Maximum Alert Level 5 | . . 2 2 5 5 3 Low Security (%) 20 | 100 100 57 13 . . . Level 1 14 | . . 34 60 8 . . Level 2 19 | . . 7 26 34 . 57 Level 3 7 | . . . . 12 5 42 Level 4 15 | . . . . 14 46 . Level 5 22 | . . . . 29 48 . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 22 | . 1 5 6 . 9 1 Investigation 7 | . 1 1 2 . 3 . Extermination . | . . . . . . . Reinforcement 9 | . . 4 3 . 1 1 Assault 4 | . . . . . 4 . Garrison 2 | . . . 1 . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . 2 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Sto Distress Signals 7 | . . 2 2 . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 183 | . 15 31 27 33 67 10 Peak Tracking Total 6 | . 5 3 6 6 6 6 Tactical Retreats 13 | . 1 1 . 3 7 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Sto Traps Triggered 14 | . 1 . 3 9 . 1 Indirectly 3 | . . . 2 1 . . Trap Hack Attempts 19 | . . . . 19 . . Triggered . | . . . . . . . Disarmed 7 | . 6 . . 1 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Sto Machines Disabled 12 | . 2 1 6 . 2 1 Max in Single Turn 3 | . 2 1 3 . . 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Sto Machines Accessed 37 | . 10 5 3 3 12 4 Terminals 23 | . 7 3 1 3 6 3 Fabricators . | . . . . . . . Repair Stations 5 | . 1 2 1 . 1 . Recycling Units 5 | . 2 . . . 2 1 Scanalyzers 2 | . . . . . 2 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 117 | . 19 19 11 5 46 17 Successful 80 | . 16 13 6 2 33 10 Failed 36 | . 3 6 5 3 12 7 Catastrophic 3 | . 1 . . 1 1 . Database Lockouts 1 | . . . . . 1 . Manual 26 | . . 5 . . 9 12 Terminals 72 | . 15 14 1 5 24 13 Fabricators . | . . . . . . . Repair Stations 20 | . 2 5 4 . 9 . Recycling Units 11 | . 2 . . . 5 4 Scanalyzers 6 | . . . . . 6 . Garrison Access 8 | . . . 6 . 2 . Terminal Hacks 42 | . 12 9 1 2 15 3 Record 16 | . 1 6 . . 9 . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 4 | . 1 2 . . 1 . Open Door 1 | . . . . 1 . . Emergency Access Points 3 | . 2 . . 1 . . Scanalyzer Index 1 | . . . . . 1 . Alert Level 1 | . . . . . . 1 Unreport Threat 1 | . 1 . . . . . Locate Traps 3 | . 1 . . . 1 1 Disarm Traps 2 | . 2 . . . . . Dispatch Records 1 | . . 1 . . . . Maintenance Status 1 | . . . . . . 1 Patrol Status 1 | . . . . . 1 . Transport Status 1 | . . . . . 1 . Registered Components 1 | . . . . . 1 . Registered Prototypes 1 | . . . 1 . . . Zone Layout 3 | . 3 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 15 | . 2 4 3 . 6 . Scan Component 8 | . 1 2 2 . 3 . Repair 7 | . 1 2 1 . 3 . Recycling Unit Hacks 9 | . 2 . . . 5 2 Report Inventory 6 | . 2 . . . 3 1 Retrieve Components 3 | . . . . . 2 1 Scanalyzer 5 | . . . . . 5 . Insert Component 3 | . . . . . 3 . Analyze 2 | . . . . . 2 . Garrison Access Hacks 4 | . . . 2 . 2 . Unlock Access 2 | . . . 1 . 1 . Coupler Status 2 | . . . 1 . 1 . Unauthorized Hacks 5 | . . . . . . 5 Terminals 4 | . . . . . . 4 Assimilate 1 | . . . . . . 1 Botnet 3 | . . . . . . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . . 1 Monitor 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 24 | . 6 3 2 2 9 2 Full Trace Events 9 | . 1 2 2 1 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 1 2 1 . 3 . Time 294 | . 26 76 60 . 132 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . . . . . 12 1 Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 2 | . . . . . 2 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked 2 | . . 2 . . . . Non-combat 2 | . . 2 . . . . Combat . | . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . no_distress 2 | . . 2 . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 14 | . . . . 14 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Sto Total Allies 14 | . . . . 14 . . Largest Group 4 | . . . . 4 3 . Highest-Rated Group 79 | . . . . 79 79 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders 3 | . . . . 3 . . ROAM 1 | . . . . 1 . . FOLLOW 2 | . . . . 2 . . Ally Attacks 78 | . . . . 62 16 . Total Damage 1503 | . . . . 1185 318 . Kills 23 | . . . . 17 6 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Sto Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Sto Turns Passed 10021 | 69 1168 1207 1047 4062 2083 385 Spaces Moved 4611 | 36 672 616 427 1599 1059 202 Core 2 | 2 . . . . . . Treads 2129 | 34 672 616 427 71 309 . Legs 2480 | . . . . 1528 750 202 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 145 145 180 130 130 Average Speed 182 | 153 160 146 213 227 148 134 Slowest Speed 330 | 160 160 160 225 330 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 5 98 55 35 66 69 31 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 73 | . 7 30 24 12 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 73 | . 7 30 24 12 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Sto Total 5745 | 47 738 824 523 1934 1399 280 Wait 459 | . 30 107 51 69 169 33 Move 4601 | 35 671 615 426 1594 1058 202 Hop . | . . . . . . . Pick Up 62 | 5 8 7 3 18 13 8 Fast Attach 34 | 5 3 4 3 12 7 . Attach 22 | 1 1 6 2 8 4 . Detach 9 | . 2 3 . 4 . . Swap 82 | 1 3 12 6 33 20 7 Drop 73 | . 2 11 6 20 27 7 Fire 140 | . 17 50 23 34 . 16 Melee 129 | . . 2 . 22 101 4 Ram . | . . . . . . . Kick 3 | . . . . . . 3 Crush 11 | . 1 7 3 . . . Escape Stasis 32 | . . . . 32 . . Rewire 69 | . . . . 69 . . Trap 19 | . . . . 19 . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 31 | -11/Junkyard | Discovered new exit (range 15) 70 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 14) 696 | -10/Materials | Discovered new exit (range 6) 856 | -10/Materials | Discovered new exit (range 13) 982 | -10/Materials | Discovered new exit (range 3) 1034 | -10/Materials | Repaired Lgt. Armor Plating 1238 | -10/Materials | Entered another Materials area 1238 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1526 | -9/Materials | Build established: Gunner 1709 | -9/Materials | Discovered new exit (range 14) 1794 | -9/Materials | Repaired Adv. Treads 1936 | -9/Materials | Discovered new exit (range 16) 2253 | -9/Materials | Repaired Shock Rifle 2435 | -9/Materials | Discovered new exit (range 8) 2445 | -9/Materials | Entered another Materials area 2445 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2733 | -8/Materials | Discovered new exit (range 16) 2902 | -8/Materials | Destroyed 7 combat bots 3191 | -8/Materials | Repaired Adv. EMP Blaster 3400 | -8/Materials | Garrison activated, responded to threat 3490 | -8/Materials | Identified exit to Garrison 3492 | -8/Materials | Entered Garrison 3630 | -8/Garrison | Triggered checkpoint 3704 | -8/Garrison | Discovered new exit (range 3) 3836 | -8/Garrison | Triggered checkpoint 3988 | -8/Garrison | Triggered checkpoint 3992 | -8/Garrison | Triggered checkpoint 4056 | -8/Garrison | Lost 8 parts (2p1n1u4w) 4209 | -8/Garrison | Lost 4 parts (1p1u2w) 4330 | -8/Garrison | Triggered checkpoint 4471 | -8/Garrison | Discovered new exit (range 12) 4527 | -8/Garrison | Build established: Scavenger-Tank 5288 | -8/Garrison | Triggered checkpoint 5344 | -8/Garrison | Triggered checkpoint 5384 | -8/Garrison | Triggered checkpoint 5404 | -8/Garrison | Triggered checkpoint 5431 | -8/Garrison | Build established: Scavenger-Mutant 5494 | -8/Garrison | Discovered new exit (range 15) 5748 | -8/Garrison | Triggered checkpoint 6318 | -8/Garrison | Discovered new exit (range 12) 7048 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7264 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7554 | -8/Garrison | Entered Materials 7554 | -8/Materials | Accompanied by 3 allies 7630 | -8/Materials | Identified exit to Garrison 7658 | -8/Materials | Garrison activated, responded to threat 7936 | -8/Materials | Discovered new exit (range 7) 7954 | -8/Materials | First assault squad dispatched 7961 | -8/Materials | Core integrity fell below 50% 8023 | -8/Materials | Destroyed 7 combat bots 8420 | -8/Materials | Discovered new exit (range 7) 8864 | -8/Materials | Central database locked down 8943 | -8/Materials | Repaired Lgt. Deuterium Engine 8995 | -8/Materials | Repaired EM Disruption Field 9040 | -8/Materials | Repaired Powered Hammer 9072 | -8/Materials | Build established: Hacker-Mutant 9362 | -8/Materials | Discovered new exit (range 9) 9637 | -8/Materials | Entered Storage 9987 | -8/Storage | Core integrity fell below 20% 10022 | -8/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 09976_ >> MONITOR: Recycling Unit S001 accepting Carbon-fiber Leg (61%). 09979_ Penetrated by Slug. 09979_ >> MONITOR: Recycling Unit S001 accepting Imp. Assault Rifle (80%). 09981_ H-55 Commando heat short circuits Carbon-fiber Leg. 09982_ H-55 Commando heat damages Targeting Computer. 09982_ Slug penetrates Wall. 09984_ H-55 Commando heat short circuits Carbon-fiber Leg. 09985_ H-55 Commando destroyed. 09985_ K-01 Serf collects debris. 09987_ Overheating: Core damaged (-99). 09988_ Power failure, Lgt. Nuclear Core shutdown. 09989_ R-06 Scavenger collects Assault Rifle. 09990_ K-01 Serf collects debris. 09992_ Acquired 39 matter. 09993_ K-01 Serf collects debris. 10014_ System corrupted: Component data lost. 10017_ Destroyed Lgt. Nuclear Core. 10018_ Critical hit (Burn: +37). 10019_ G-47 Trooper destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????# ##??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????+ ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #??????????????????? #????????? | | ???????????????# ^#??????????????????? #????????? | | ??????????????##^ ^##?????????????????? #????????? | | ??????????????# #??###############? +????????? | | ??????????????# #??# [ # #????????? | | ??????????????# T #??# !# #????????? | | ??????????????# #??# / #????????? | | ??????????????+ #??#[ # #????????? | | ??????????????## ##??# ! # #????????? | | ???????????????# #???# ! # #????????? | | ???????????????# ############+###### #????????? | | ???????????????# # @ # ##### #????????? | | ??????????###### %# %= r/ "" #????????? | | ??????????# ]" # #gm""""" # T #??????+## | | ??????????#][ + #Y """"" # #### #?????? ## | | ??????????#]]" # + """"" ######??# ####### ## | | ??????????####T# # % #???????# ^^ # | | ?????????????### ## #"Y"###???????# ^ # | | ?????????????####+#####"""#?????????# ^ + | | ?????????????# % #####?????????#]] """"" # | | ?????????????# #?????????????#]] """"" ## | | ?????????????# """ #?????????????#] """"" ## | | ?????????????# "[ " #?????????????# ## | | ?????????????# " " #?????????????# ## | | ?????????????# "=[" #?????????????# "T" + | | ?????????????# "=[" #?????????????# """ # | | ?????????????# """" #?????????????##+######## # | | ?????????????# #???????????????????????# | | ?????????????##########???????????????????????#### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 27 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 675 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Carbon-fiber Leg | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A New Friend Just Browsing Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed CoreSpectralBiocell Manual? 0 Play Time 01:47:25 Cumulative 25.7 hours Start 2023.04.30 @ 07:33:34 End 2023.04.30 @ 09:31:32 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 13 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77b583a5-e7de-4961-b468-d8da94e56576