Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 16:59:22 Player: c05-3m Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (57) 285 Value Destroyed (2418) 2418 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (-391) -391 TOTAL SCORE: 7312 Bonus ------- High Alert Combat Kills 39 Aligned with FarCom 300 Friendly Fire -730 Cogmind --------- Core Integrity 0/1000 Matter 167/300 Energy 123/334 System Corruption 0% Temperature Critical (605) Movement Treading (98) Location -5/Factory Parts ------- > --- POWER (2) -------- Fission-Backup Core > --- PROPULSION (5) --- Treaded Armored Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Medium Storage Unit Improved Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Ballistic HMG Construct/G Kinetic Autogun Construct/G Flak Electro Disruptor Construct/C > --- INVENTORY (10) --- Improved Terrain Scanner System Guard Corruption Screen Bomb Drone Bay (16/16) YOLO Cannon Improved Plasma Cutter Great Maul Peak State ------------ > --- POWER ------------ Fission-Backup Core > --- PROPULSION ------- Armored Leg Treaded Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Hardened Medium Armor Plating Bomb Drone Bay > --- WEAPON ----------- Ballistic HMG Construct/G Cld. Thermal Construct/G Kinetic Autogun Construct/G Flak Electro Disruptor Construct/C > --- INVENTORY -------- Improved Terrain Scanner System Guard Corruption Screen YOLO Cannon Improved Plasma Cutter Great Maul [Rating: 97] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Constructs Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Melee Analysis Suite Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Launcher Advanced EMP Blaster Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Slots Evolved 10 | . . . . . 4 . . 4 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . . . 2 . . 1 . Utility 4 | . . . . . 2 . . 1 1 Weapon 2 | . . . . . . . . 1 1 Parts Attached 69 | 3 2 1 . . 16 26 8 8 5 Power 6 | . . . . . 2 2 2 . . Engine 4 | . . . . . 1 1 2 . . Core 2 | . . . . . 1 1 . . . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . . . . 6 13 1 1 1 Treads 15 | 2 . . . . 2 10 1 . . Leg 6 | . . . . . 3 2 . . 1 Wheel 2 | . . . . . 1 . . 1 . Hover . | . . . . . . . . . . Flight 1 | . . . . . . 1 . . . Utility 22 | . 2 . . . 3 3 4 6 4 Device 11 | . . . . . 2 2 1 4 2 Storage 4 | . 1 . . . . . 3 . . Processor 5 | . . . . . 1 1 . 2 1 Hackware . | . . . . . . . . . . Protection 2 | . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 17 | 1 . 1 . . 5 8 1 1 . Energy Gun 6 | . . . . . 4 2 . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 5 | 1 . 1 . . . 1 1 1 . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . . . . . 4 . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . 3 1 . 1 Corrupted Parts 5 | . . . . . 5 . . . . System Corruption 25 | . . . . . 25 . . . . Parts Lost 21 | . . . . . 7 9 2 1 2 Power 6 | . . . . . 1 2 1 1 1 Propulsion 6 | . . . . . 3 2 1 . . Utility 4 | . . . . . 1 3 . . . Weapon 5 | . . . . . 2 2 . . 1 Highest Loss Streak 6 | . . . . . 6 3 1 1 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 76 | . 97 100 100 100 76 84 75 60 61 Engine 4 | . 14 14 14 14 4 2 5 4 . Core 3 | . . . . . 3 3 3 4 5 Treads 15 | . 28 28 28 28 14 27 17 . 1 Leg 3 | . . . . . 8 6 1 . 4 Wheel 2 | . . . . . 1 . 3 7 1 Flight 1 | . . . . . . 1 3 1 . Device 7 | . . . . . 6 7 9 12 9 Storage 8 | . 14 14 14 14 9 9 9 6 5 Processor 6 | . . . . . 9 10 9 6 2 Protection 3 | . 11 14 14 14 5 . . . 4 Energy Gun 6 | . . . . . 10 6 5 6 15 Energy Cannon 1 | . . . . . 1 . . 5 5 Ballistic Gun 5 | . 28 28 28 28 2 . 2 3 . Launcher 2 | . . . . . . 6 7 . . Peak Build Rating 97 | 6 7 11 13 13 30 38 49 75 97 Average Rating 42 | 6 6 10 11 13 20 31 40 62 81 On Entrance 23 | 6 6 7 11 13 13 30 37 43 70 Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 12 20 21 21 21 27 33 40 36 53 Greatest Support 126 | 40 40 40 40 40 40 88 88 74 126 Greatest Overweight (x) 10 | . . . . . 7 10 . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 6 6 10 10 10 10 10 10 10 9 Average Carried 9 | 4 4 9 9 10 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 6 10 10 10 10 10 9 9 9 Scrap Engine Consumption 99 | . . . . . . . 23 51 25 Constructs Created 7 | . . . . . . . 2 4 1 Constructs Modified 25 | . . . . . . . 4 9 12 Class Distribution -------------------- 54% | Mutant 34% | Construct 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Construct | -6/Factory Construct | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Matter Collected 1425 | 225 27 67 . . 159 467 178 176 126 Remotely . | . . . . . . . . . . Salvage Created 3098 | . 27 . . . 382 1126 383 405 775 Parts 137 | . 2 . . . 22 42 23 18 30 Haulers Intercepted 1 | . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 48 | . . . . . 7 17 5 6 13 Melee 4 | . . . . . . 4 . . . Guns 15 | . . . . . 3 2 3 3 4 Cannons 11 | . . . . . 2 . . . 9 AOE 6 | . . . . . 1 3 2 . . Classes Destroyed 16 | . 1 . . . 3 8 2 1 1 Worker 2 | . . . . . . 1 . . 1 Builder 1 | . . . . . . 1 . . . Hauler 1 | . . . . . . 1 . . . Recycler 1 | . . . . . . 1 . . . Operator 1 | . . . . . . . . . 1 Drone 3 | . . . . . . 3 . . . Watcher 3 | . 1 . . . . 1 . 1 . Swarmer 5 | . . . . . . 1 . . 4 Grunt 17 | . . . . . 5 4 . 3 5 Brawler 3 | . . . . . 1 1 . . 1 Duelist 2 | . . . . . . 1 . . 1 Sentry 14 | . . . . . 1 8 2 2 1 Hunter 3 | . . . . . . 2 . . 1 Programmer 1 | . . . . . . . . 1 . Scientist 1 | . . . . . . . 1 . . Scrapper 3 | . . . . . . . 3 . . Best Kill Streak 4 | . 1 . . . 3 3 4 2 4 Combat Bots Only 3 | . . . . . 3 3 3 1 3 Max Kills in Single Turn 2 | . 1 . . . 1 2 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 1 1 . . Melee 1 | . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Hostile Shots Fired 387 | . . . . . 58 129 32 60 108 Missed 96 | . . . . . 11 32 7 25 21 Damage Taken 6014 | . . . . . 863 1534 722 407 2488 Core 1540 | . . . . . 113 210 95 73 1049 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 560 | . . . . . . . . 407 153 Core Remaining (%) 78 | 100 . . . 100 . . 24 91 . Volleys Fired 186 | . 3 . . . 32 42 33 35 41 Largest 4 | . 2 . . . 2 2 1 3 4 Hottest 253 | . 40 . . . 110 110 56 175 253 Shots Fired 284 | . 6 . . . 44 51 29 57 97 Gun 210 | . 6 . . . 36 41 21 36 70 Cannon 56 | . . . . . 8 . . 21 27 Launcher 18 | . . . . . . 10 8 . . Special . | . . . . . . . . . . Kinetic 35 | . 6 . . . . 2 . . 27 Thermal 97 | . . . . . 8 . 21 35 33 Explosive 1 | . . . . . . 1 . . . Electromagnetic 151 | . . . . . 36 48 8 22 37 Robot Hit Streak 10 | . 2 . . . 6 4 6 10 10 Robot Miss Streak 5 | . 1 . . . 3 3 4 5 4 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . 1 Shots Hit Robots 183 | . 3 . . . 25 49 13 32 61 Core Hits 125 | . 1 . . . 11 23 17 25 48 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 3 | . . . . . . 3 . . . Critical Strikes 5 | . . . . . . 4 . . 1 Destroy 1 | . . . . . . . . . 1 Corrupt 1 | . . . . . . 1 . . . Smash 3 | . . . . . . 3 . . . Melee Attacks 44 | . . . . . . 44 . . . Impact 44 | . . . . . . 44 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5500 | . 35 4 . . 516 1948 719 869 1409 Guns 2149 | . 35 . . . 260 381 207 480 786 Cannons 1013 | . . . . . 130 . . 389 494 Explosions 1272 | . . . . . 126 505 512 . 129 Melee 1059 | . . . . . . 1059 . . . Ramming 7 | . . 4 . . . 3 . . . Kinetic 292 | . 35 . . . . 16 . . 241 Thermal 1613 | . . . . . 256 . 273 547 537 Explosive . | . . . . . . . . . . Electromagnetic 2529 | . . . . . 260 870 446 322 631 Impact 1059 | . . . . . . 1059 . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 41 | . . . . . 32 40 41 2 . Average Corruption 29 | . . . . . 20 37 40 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 163 | . . . . . 10 79 62 12 . Message Errors 37 | . . . . . 1 17 16 3 . Matter Fused 40 | . . . . . 4 23 11 2 . Heat Flow Errors 14 | . . . . . . 7 5 2 . Energy Discharges 14 | . . . . . 1 7 5 1 . Parts Rejected 4 | . . . . . . 1 2 1 . Parts Fused 4 | . . . . . 1 2 . 1 . Data Loss (minor) 11 | . . . . . 1 8 2 . . Data Loss (major) 5 | . . . . . 1 . 4 . . Misfires 4 | . . . . . . 3 1 . . Alerts 4 | . . . . . . 1 2 1 . Misdirections 16 | . . . . . . 7 9 . . Weapon Failures 10 | . . . . . 1 3 5 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 361 | . . . . . 15 284 62 . . Projectiles 17 | . . . . . 12 5 . . . Explosions 75 | . . . . . 3 10 62 . . Melee 269 | . . . . . . 269 . . . Knockbacks 5 | . . . . . . 5 . . . Impact 4 | . . . . . . 4 . . . Kinetic . | . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . Self-Inflicted Damage 281 | . . . . . 45 83 153 . . Shots 11 | . . . . . 1 4 6 . . Rammed 2 | . . 1 . . . 1 . . . Targets Rammed 2 | . . 1 . . . 1 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1362 | . . . . . 399 272 258 570 1362 Average Temperature 247 | . . . . . 121 84 59 145 482 Received Heat Transfer 1799 | . . . . . 387 324 320 120 648 Effects 56 | . . . . . 2 . . 4 50 Shutdowns 15 | . . . . . 1 . . 3 11 Energy Bleed 5 | . . . . . 1 . . 1 3 Interference 3 | . . . . . . . . . 3 Matter Decay 6 | . . . . . . . . . 6 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 7 | . . . . . . . . . 7 Damage (major) 12 | . . . . . . . . . 12 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted 12 | . . . . . 1 10 . 1 . Combat Hostiles 10 | . . . . . 1 8 . 1 . Parts Fried 26 | . . . . . 2 20 1 1 2 Impact Corruptions 14 | . . . . . . 14 . . . Robots Melted 2 | . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . 2 . Parts Melted 16 | . . . . . 2 1 5 8 . Heat Transferred 3489 | . . . . . 335 . 545 1930 679 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . . 1 1 2 . 2 Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Peak Influence 527 | . 22 8 . . 117 328 59 124 527 Initial 21 | . . 8 . . . 12 13 . 21 Average 93 | . 14 8 . . 61 147 18 29 260 Maximum Alert Level 2 | . . . . . . 1 . . 2 Low Security (%) 83 | 100 100 100 . 100 100 66 100 100 46 Level 1 14 | . . . . . . 33 . . 35 Level 2 2 | . . . . . . . . . 17 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 1 . . . . . 3 2 Investigation 2 | . . 1 . . . . . . 1 Extermination 2 | . . . . . . . . 1 1 Reinforcement 2 | . . . . . . . . 2 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Distress Signals 5 | . . . . . . 4 . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | . 1 . . . 11 30 5 11 22 Peak Tracking Total 7 | . 1 . . . 4 4 4 2 7 Tactical Retreats 8 | . . . . . 1 2 . 2 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Traps Triggered 3 | . . . . . . 1 . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Machines Disabled 11 | . . . . . 1 4 6 . . Max in Single Turn 4 | . . . . . 1 1 4 . . Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Machines Accessed 29 | . . 2 1 . 1 15 4 4 2 Terminals 19 | . . . . . 1 12 3 2 1 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . . 2 . 1 . Recycling Units 2 | . . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 72 | . . 2 1 . 5 35 11 13 5 Successful 32 | . . 2 1 . 2 17 4 4 2 Failed 40 | . . . . . 3 18 7 9 3 Catastrophic 6 | . . . . . . 4 2 . . Database Lockouts . | . . . . . . . . . . Manual 43 | . . . 2 . 5 16 9 8 3 Terminals 54 | . . . . . 5 29 9 9 2 Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . . . . 5 . 2 . Recycling Units 3 | . . . . . . 1 . 2 . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 3 Terminal Hacks 21 | . . 2 1 . 1 13 3 1 . Open Door 8 | . . 2 . . . 6 . . . Terminal Index 1 | . . . . . 1 . . . . Alert Level 2 | . . . . . . . 1 1 . Unreport Threat 3 | . . . . . . 3 . . . Locate Traps 1 | . . . . . . 1 . . . Zone Layout 3 | . . . . . . 3 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . Release Object 2 | . . . . . . . 2 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . Refit 1 | . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 9 | . . . . . 1 4 1 1 2 Terminals 6 | . . . . . 1 3 1 . 1 Botnet 5 | . . . . . 1 2 1 . 1 Disrupt 1 | . . . . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . . . 1 . 1 . Recyclers 2 | . . . . . . 1 . 1 . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Jam 1 | . . . . . . . . . 1 Data Cores Recovered 1 | . . . . . . . . . 1 Used 1 | . . . . . . . . . 1 Hacking Detections 21 | . . . . . 1 11 3 4 2 Full Trace Events 1 | . . . . . . 1 . . . Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 2 . . . . Highest-Rated Group 45 | . . . . 45 45 . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . . Total Damage 88 | . . . . . 88 . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches 14 | . . . . . . 14 . . . Drone Recoveries 2 | . . . . . . 2 . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Turns Passed 5204 | 16 99 291 330 28 436 1296 946 1044 718 Spaces Moved 3590 | 7 53 168 206 14 208 677 758 1089 410 Core 3 | . . . . . 1 2 . . . Treads 1441 | 7 53 168 206 14 115 538 288 . 52 Legs 505 | . . . . . 92 137 127 . 149 Wheels 1050 | . . . . . . . 343 616 91 Hover . | . . . . . . . . . . Flight 591 | . . . . . . . . 473 118 Fastest Speed 52 | 160 160 160 160 160 120 120 83 52 52 Average Speed 115 | 160 160 160 160 160 150 144 111 74 118 Slowest Speed 550 | 160 160 160 160 160 400 550 145 96 178 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 17 36 59 10 13 92 97 29 14 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 4 | . . . . . . 4 . . . Terrain Destroyed 45 | . . . . . 6 19 10 . 10 Melee 4 | . . . . . . 4 . . . Projectile 2 | . . . . . 2 . . . . AOE 39 | . . . . . 4 15 10 . 10 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Fac Total 4317 | 11 61 190 208 20 287 867 831 1275 567 Wait 329 | . 1 14 . 7 16 46 18 122 105 Move 3581 | 6 52 167 205 13 207 676 757 1088 410 Hop . | . . . . . . . . . . Pick Up 36 | . 3 5 1 . 9 6 3 8 1 Fast Attach 40 | . . . . . 9 20 4 5 2 Attach 13 | . 1 . . . 5 1 1 3 2 Detach 2 | . . . . . . . . 1 1 Swap 16 | 3 1 1 . . 2 5 3 . 1 Drop 62 | 2 . 2 2 . 7 21 11 13 4 Fire 186 | . 3 . . . 32 42 33 35 41 Melee 44 | . . . . . . 44 . . . Ram 1 | . . . . . . . 1 . . Kick . | . . . . . . . . . . Crush 2 | . . 1 . . . 1 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 5 | . . . . . . 5 . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 17 | -11/Scrapyard | Entered Materials 44 | -10/Materials | Discovered new exit (range 16) 116 | -10/Materials | Entered Mines 117 | -10/Mines | Assembled infested the area 133 | -10/Mines | Met a Derelict shopkeep closing up shop 245 | -10/Mines | Discovered new exit (range 14) 269 | -10/Mines | Learned Materials security intel 273 | -10/Mines | Found the Drone Emporium 280 | -10/Mines | Found Prototype Device 318 | -10/Mines | Build established: Mutant 400 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 400 | -10/Mines | Discovered new exit (range 5) 407 | -10/Mines | Entered Exiles 446 | -10/Exiles | Met 8R-AWN 475 | -10/Exiles | Met EX-HEX 516 | -10/Exiles | Met EX-BIN 540 | -10/Exiles | Aligned with FarCom system 542 | -10/Exiles | Given EX-Vault access code 580 | -10/Exiles | Opened EX-Vault 588 | -10/Exiles | Found YOLO Cannon 619 | -10/Exiles | Warned to stay clear of 0b10 Research branches 667 | -10/Exiles | Met EX-DEC 725 | -10/Exiles | Discovered new exit (range 10) 737 | -10/Exiles | Left Exiles lab with YOLO Cannon 737 | -10/Exiles | Entered Mines 742 | -9/Mines | Discovered new exit (range 9) 765 | -9/Mines | Entered Materials 765 | -8/Materials | Accompanied by 2 allies 765 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 770 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 868 | -8/Materials | Discovered new exit (range 17) 1021 | -8/Materials | System corruption reached 10% 1055 | -8/Materials | Lost 6 parts (1p3n1u1w) 1193 | -8/Materials | System corruption reached 30% 1201 | -8/Materials | Entered Storage 1381 | -8/Storage | Build established: Scavenger-Mutant 1553 | -8/Storage | Core integrity fell below 50% 1648 | -8/Storage | Lost 3 parts (1n2u) 1679 | -8/Storage | Used back door to open Recycling access 1679 | -8/Storage | Discovered new exit (range 4) 1713 | -8/Storage | Learned location of Armory (-4) 1895 | -8/Storage | Build established: Mutant 1968 | -8/Storage | Discovered new exit (range 10) 2175 | -8/Storage | Lost 4 allies 2497 | -8/Storage | Entered Recycling 2497 | -8/Recycling | Accompanied by 5 allies 2763 | -8/Recycling | Discovered new exit (range 7) 2796 | -8/Recycling | Scanned before Scraplab entrance 2816 | -8/Recycling | Entered Scraplab 2829 | -8/Recycling | Angered Scraplab inhabitants 2831 | -8/Recycling | Found Prototype Device 2831 | -8/Recycling | Identified Scrap Engine 2881 | -8/Recycling | Lost 4 allies 3443 | -8/Recycling | Entered Factory 3443 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3951 | -6/Factory | Build established: Construct 4293 | -6/Factory | Discovered new exit (range 5) 4386 | -6/Factory | Discovered new exit (range 16) 4487 | -6/Factory | Entered another Factory area 4487 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5012 | -5/Factory | Identified Bomb Drone Bay 5059 | -5/Factory | Discovered new exit (range 14) 5145 | -5/Factory | Core integrity fell below 50% 5159 | -5/Factory | Core integrity fell below 20% 5206 | -5/Factory | Core destroyed Last Messages --------------- damaged (-76). 05190_ T-07 Excavator is excavating. 05194_ Power failure, Fission-Backup Core shutdown. 05196_ Overheating: Flak Electro Disruptor Construct/C damaged (-37). 05196_ Overheating: Arm. Scrap Engine damaged (-284). 05196_ Overheating: Med. Storage Unit damaged (-2). 05196_ Overheating: Imp. Targeting Computer damaged (-4). 05196_ Fission-Backup Core destroyed. 05196_ Fission-Backup Core core remains intact and functional. 05199_ Overheating: Matter decay (-34). 05201_ Overheating: Energy bleed (-19). 05205_ Overheating: Arm. Scrap Engine damaged (-43). 05206_ Overheating: Core damaged (-150). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#+??#######????????????????????????? | | ???????????????w### ???????????????????????? | | ???????????????? ?????????????????#??????? | | ????????????????? ????????????????? ??????? | | ?????????????????? ????????????????? ??????? | | ??????????????????# ????????????????? ??????? | | ??????????????????# #????????????????? ??????? | | ??????????????????# ###############??? ??????? | | ??????????????????# # ???# #?????? | | ??????????????????# # "????# #?????? | | ??????????????????# # ???### ###???? | | ?????????######???# + """ ""???????# #???? | | ?????????# ??# #@""" ""???????# #???? | | ?????????# [??# # """ ""???????# < ##### | | ?????????# ?# # ?????# ## | | ?????????# ?# ##############?# / ## | | ?????????#! # p # #??# #?# | | ?????????# # # #??# #?# ! | | ?????????# + # #??# #?# ! | | ?????????# # # #?## % #?# ! | | ?????????# # gg# # ## %#?# | | ?????????########?# # #### #?# | | ??????????????????# g # +% #?# | | ????????????????#?# # ## #?# | | ????????????????# # # ## #?# | | ????????????????# p # ## ### | | ????????????????### # % ## # | | ??????????????????# # ## # | | ??????????????????# #####/######### # | | ??????????????????# # ! | | ??????????????????# #%% | | ??????????????????# ! ! # % | | ??????????????????# ! ##+# | | ??????????????????# ! ##=# | | ??????????????????###+######+### "" ## # | | ??????????????????????????? ??# """ """ ## # | | ??????????????????????????? ??# """ F" ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 36 Energy Capacity 568 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Armor Coverage 225 Evasion (%) 59 Targeting Accuracy 6 Melee Accuracy 13 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateBattleBiocell Manual? 0 Play Time 01:18:38 Cumulative 89.4 hours Start 2024.08.31 @ 17:39:16 End 2024.09.09 @ 16:59:22 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 43 Gallery% 54 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters SHIFT_HUE(280) Filters LOW_CONTRAST(13,24,33)|SHIFT_HUE(80) Steam 1 RUN: 01e3672f-177a-4e47-a071-d1b502f6b582