Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 10:55:45

Player: haderach

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (83)      415
Value Destroyed (2613)     2613
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (-43)                -43
              TOTAL SCORE: 5565

 Bonus
-------
Friendly Fire              -43

 Cogmind 
---------
Core Integrity             0/700
Matter                     211/300
Energy                     800/800
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
    Hybrid Deuterium Engine
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
           Gravmag System
>          --- UTILITY (5) ------
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
           Hardlight Generator
           System Restoration Module
>          --- WEAPON (3) -------
  Improved EM Shotgun
           Particle Gun
     Heavy Laser
>          --- INVENTORY (15) ---
     Light Nuclear Core
     Micro Nuclear Core
  Improved Heat Sink
  Improved Terrain Scanner
           Weapon Cycler
     Heavy Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Recalibrator
           Shock Rifle
           Shock Rifle
           Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
    Hybrid Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
           Flexi-carbon Leg
           Gravmag System
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Visual Processing Unit
  Advanced Targeting Computer
           Weapon Cycler
           Hardlight Generator
>          --- WEAPON -----------
  Improved EM Shotgun
           Particle Gun
     Heavy Laser
>          --- INVENTORY --------
     Light Nuclear Core
     Micro Nuclear Core
  Improved Heat Sink
  Improved Terrain Scanner
     Heavy Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Recalibrator
           Shock Rifle
           Shock Rifle
           Proton Missile Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Advanced Targeting Computer
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  3    | .   .   .   1   1   1   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             136  | 6   7   5   19  50  49  
  Power                    11   | 1   1   .   1   3   5   
    Engine                 6    | 1   1   .   1   1   2   
    Core                   5    | .   .   .   .   2   3   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               35   | 2   2   .   4   14  13  
    Treads                 2    | .   .   .   .   .   2   
    Leg                    30   | 2   2   .   3   13  10  
    Wheel                  2    | .   .   .   1   1   .   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  30   | 1   2   .   3   10  14  
    Device                 15   | .   1   .   .   4   10  
    Storage                5    | 1   .   .   1   2   1   
    Processor              6    | .   1   .   2   2   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   60   | 2   2   5   11  23  17  
    Energy Gun             19   | 1   1   1   1   8   7   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          22   | 1   1   3   5   7   5   
    Ballistic Cannon       12   | .   .   1   3   6   2   
    Launcher               6    | .   .   .   2   2   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   3   .   
Parts Lost                 47   | .   3   .   3   18  23  
  Power                    5    | .   .   .   1   2   2   
  Propulsion               22   | .   2   .   2   7   11  
  Utility                  6    | .   1   .   .   3   2   
  Weapon                   14   | .   .   .   .   6   8   
  Highest Loss Streak      13   | .   1   .   2   10  13  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   91  100 88  94  94  
  Engine                   4    | .   14  14  10  .   1   
  Core                     4    | .   .   .   .   8   5   
  Leg                      27   | .   26  28  17  33  25  
  Device                   7    | .   .   .   .   10  10  
  Storage                  9    | .   14  14  11  9   6   
  Processor                15   | .   5   14  22  14  17  
  Energy Gun               8    | .   5   11  1   9   10  
  Ballistic Gun            11   | .   22  16  16  6   10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             59   | 12  14  16  22  58  59  
  Greatest Support         54   | 20  20  20  36  54  53  
  Greatest Overweight (x)  19   | .   1   .   1   3   19  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  20  20  
  Average Capacity         14   | 6   8   8   8   15  18  
  Most Carried             20   | 5   8   8   9   19  20  
  Average Carried          11   | 2   6   8   7   12  15  
  Final Capacity           20   | 8   8   8   10  20  15  
  Final Carried            18   | 3   8   8   9   18  14  

 Class Distribution 
--------------------
 47% | Mutant
 21% | Scavenger-Skirmisher
 18% | Scavenger-Mutant
 10% | Scavenger-Gunner

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Matter Collected           2310 | 225  170  81   220  871  743  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2854 | .    290  111  231  1338 884  
  Parts                    141  | .    12   3    14   63   49   
Haulers Intercepted        3    | .    .    .    .    3    .    
Recyclers Shooed           2    | .    1    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  61   | .   8   4   6   29  14  
  Guns                     48   | .   8   4   5   20  11  
  Cannons                  8    | .   .   .   .   8   .   
  AOE                      5    | .   .   .   1   1   3   
Classes Destroyed          14   | .   3   1   3   6   1   
  Worker                   8    | .   .   .   1   4   3   
  Builder                  2    | .   .   .   .   1   1   
  Hauler                   3    | .   .   .   .   3   .   
  Recycler                 4    | .   .   .   .   1   3   
  Watcher                  7    | .   2   .   1   2   2   
  Swarmer                  13   | .   3   .   .   7   3   
  Grunt                    26   | .   5   2   2   13  4   
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   9    | .   .   .   3   4   2   
  Specialist               2    | .   .   .   .   2   .   
  Hunter                   3    | .   .   .   .   2   1   
  Programmer               3    | .   .   .   .   .   3   
  Heavy                    1    | .   .   .   .   1   .   
  Assembled                2    | .   .   2   .   .   .   
  Thug                     1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   2   2   3   6   5   
  Combat Bots Only         4    | .   2   2   3   4   3   
Max Kills in Single Turn   4    | .   1   1   1   2   4   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   1   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Hostile Shots Fired        661  | .    93   7    59   220  282  
  Missed                   230  | .    41   1    22   74   92   
Damage Taken               6766 | .    599  85   544  2834 2704 
  Core                     1444 | .    106  .    87   544  707  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   54   | .    54   .    .    .    .    
Core Remaining (%)         59   | 100  .    57   78   1    .    
Volleys Fired              249  | .    60   10   25   106  48   
  Largest                  3    | .    2    2    2    2    3    
  Hottest                  179  | .    70   85   98   122  179  
Shots Fired                527  | .    119  20   50   208  130  
  Gun                      457  | .    119  20   37   162  119  
  Cannon                   57   | .    .    .    5    44   8    
  Launcher                 13   | .    .    .    8    2    3    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  310  | .    82   13   34   92   89   
  Thermal                  188  | .    37   7    8    114  22   
  Explosive                13   | .    .    .    8    2    3    
  Electromagnetic          16   | .    .    .    .    .    16   
  Robot Hit Streak         16   | .    7    5    9    16   14   
  Robot Miss Streak        11   | .    11   2    5    8    4    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        3    | .    1    1    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    
Shots Hit Robots           353  | .    63   13   30   148  99   
  Core Hits                207  | .    24   7    16   86   74   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         7    | .    2    .    2    3    .    
    Burn                   6    | .    1    .    2    3    .    
    Destroy                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6788 | .    631  168  644  2923 2422 
  Guns                     4692 | .    623  168  357  1910 1634 
  Cannons                  943  | .    .    .    22   830  91   
  Explosions               1042 | .    .    .    251  101  690  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  111  | .    8    .    14   82   7    
  Kinetic                  3320 | .    328  94   258  1355 1285 
  Thermal                  2305 | .    295  74   121  1385 430  
  Explosive                836  | .    .    .    251  101  484  
  Electromagnetic          216  | .    .    .    .    .    216  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    2    7    
  Average Corruption       5    | .    .    .    .    2    5    
  Corruption Purged        4    | .    .    .    .    .    4    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  23   | .    .    .    .    .    23   
    Message Errors         5    | .    .    .    .    .    5    
    Matter Fused           8    | .    .    .    .    .    8    
    Heat Flow Errors       3    | .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            84   | .    .    .    .    13   71   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               84   | .    .    .    .    13   71   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 22   | .    .    .    .    16   6    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    15   5    
  Secondary                2    | .    .    .    .    1    1    
Self-Inflicted Damage      243  | .    .    .    57   39   147  
  Shots                    6    | .    .    .    2    1    3    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             28   | .    2    .    1    24   1    
  Kicked                   27   | .    2    .    .    24   1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        422  | .    314  149  98   422  275  
  Average Temperature      80   | .    93   60   29   93   62   
  Received Heat Transfer   1381 | .    246  73   168  603  291  
  Effects                  1    | .    .    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             9    | .    2    .    1    5    1    
  Heat Transferred         5239 | .    890  185  444  3145 575  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Peak Influence             346  | .   297 50  331 346 241 
  Initial                  128  | .   .   .   19  101 128 
  Average                  131  | .   127 23  138 222 72  
Maximum Alert Level        1    | .   1   .   1   1   1   
  Low Security (%)         77   | 100 86  100 82  46  97  
  Level 1                  22   | .   13  .   17  53  2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   3   .   .   5   5   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   3   
  Reinforcement            9    | .   3   .   .   5   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Distress Signals           11   | .   4   .   3   3   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              137  | .   30  4   18  46  39  
  Peak Tracking Total      13   | .   6   2   7   4   13  
  Tactical Retreats        7    | .   2   .   4   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Traps Triggered            3    | .   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac 
Machines Disabled          6    | .   .   .   1   2   3   
  Max in Single Turn       2    | .   .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac 
Machines Accessed          3    | .   2   .   .   .   1   
  Terminals                2    | .   1   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   3   .   .   .   3   
  Successful               3    | .   2   .   .   .   1   
  Failed                   3    | .   1   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   1   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Turns Passed               6199 | 96   806  288  602  2032 2375 
Spaces Moved               3168 | 82   454  190  435  947  1060 
  Core                     36   | 24   .    .    .    .    12   
  Treads                   11   | .    .    .    .    .    11   
  Legs                     2958 | 58   454  190  272  947  1037 
  Wheels                   163  | .    .    .    163  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  80   120  120  
  Average Speed            139  | 99   121  120  110  149  157  
  Slowest Speed            1000 | 120  190  120  190  330  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    
Exploration Rate (%)       41   | 5    72   39   35   71   25   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          119  | .    .    .    79   15   25   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    .    
  AOE                      118  | .    .    .    79   14   25   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  
Total                      4432 | 96   605  229  504  1343 1655 
  Wait                     728  | .    65   25   10   165  463  
  Move                     3163 | 81   453  189  434  946  1060 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  101  | 9    14   .    11   39   28   
  Fast Attach              5    | .    .    .    .    3    2    
  Attach                   62   | 6    4    .    5    21   26   
  Detach                   1    | .    .    .    .    .    1    
  Swap                     69   | .    3    5    14   26   21   
  Drop                     26   | .    4    .    4    13   5    
  Fire                     249  | .    60   10   25   106  48   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    1    .    .    
  Kick                     27   | .    2    .    .    24   1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 2 exits: [*Mat] / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / *Low)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   97 | -11/Scrapyard | Entered Materials
  251 | -10/Materials | Discovered new exit (range 16)
  304 | -10/Materials | Build established: Mutant
  639 | -10/Materials | Repaired Ion Engine
  714 | -10/Materials | Discovered new exit (range 3)
  903 | -10/Materials | Entered Mines
  924 | -10/Mines     | Discovered new exit (range 11)
  932 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1043 | -10/Mines     | Assembled infested the area
 1048 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1085 | -10/Mines     | Discovered new exit (range 6)
 1191 | -10/Mines     | Entered Materials
 1191 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1369 | -9/Materials  | Discovered new exit (range 15)
 1757 | -9/Materials  | Discovered new exit (range 10)
 1793 | -9/Materials  | Entered another Materials area
 1793 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2829 | -8/Materials  | Core integrity fell below 50%
 2883 | -8/Materials  | Core integrity fell below 20%
 2892 | -8/Materials  | Lost 10 parts (1p3n3u3w)
 3054 | -8/Materials  | Discovered new exit (range 8)
 3327 | -8/Materials  | Discovered new exit (range 20)
 3351 | -8/Materials  | Build established: Scavenger-Mutant
 3825 | -8/Materials  | Entered Factory
 3825 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4246 | -7/Factory    | Discovered new exit (range 6)
 4280 | -7/Factory    | Build established: Scavenger-Skirmisher
 4465 | -7/Factory    | Discovered new exit (range 17)
 4537 | -7/Factory    | Identified exit to Lower Caves
 5329 | -7/Factory    | Lost 4 parts (4n)
 5363 | -7/Factory    | Cargo convoy interrupted
 5363 | -7/Factory    | Garrison activated, responded to threat
 5387 | -7/Factory    | Crushed by falling debris
 5387 | -7/Factory    | Core integrity fell below 50%
 5389 | -7/Factory    | P-60 Hacker assimilated allied CH-UXC(g)
 5398 | -7/Factory    | Core integrity fell below 20%
 5408 | -7/Factory    | P-60 Hacker assimilated allied 8J-5VL(g)
 5430 | -7/Factory    | Lost 13 parts (2p3n2u6w)
 6051 | -7/Factory    | Build established: Scavenger-Gunner
 6200 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
05983_ P-60 Hacker destroyed.
05989_ Acquired 4 matter.
06006_ System corrupted: Matter fused (-5).
06029_ K-01 Serf cleans the Pressure Siphon.
  <x3>
06061_ Acquired Shock Rifle.
06113_ Acquired System Restoration Module.
06117_ System Restoration Module purges 1%
  system corruption (6%).
06143_ K-01 Serf cleans the Neutrino Reactor.
06153_ System Restoration Module purges 1%
  system corruption (5%).
06181_ ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
06184_ System Restoration Module purges 1%
  system corruption (4%).
06200_ System Restoration Module purges 1%
  system corruption (3%).
06200_ K-01 Serf destroyed.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          16
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         11
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
I Spy
Made in Tau Ceti IV
Please Form A Line
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              HeartPlasmaThermoblaster
  Manual?         0
Play Time         01:23:49
  Cumulative      4.8 hours
  Start           2024.04.30 @ 22:42:58
  End             2024.05.06 @ 10:55:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08ff4d1e-4a1f-404c-af53-dbb9053b3cac