Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 05:18:45

Player: Khoroshiy

Result: Core destroyed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (66)      330
Value Destroyed (2638)     2638
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (-349)               -349
              TOTAL SCORE: 9159

 Bonus
-------
High Alert Combat Kills    268
Follower Combat Kills      612
Aligned with FarCom        300
Friendly Fire              -1529

 Cogmind 
---------
Core Integrity             0/1300
Matter                     98/300
Energy                     117/180
System Corruption          10%
Temperature                Critical (751)
Movement                   Hovering (56)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
         Light Particle Reactor
>              --- PROPULSION (4) ---
               Antigrav Array
               Antigrav Array
>              --- UTILITY (12) -----
      Improved Cryofiber Web
         Small Storage Unit
      Advanced Weight Redist. System
      Enhanced Optical Array
      Advanced ECM Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
  Experimental System Shield
>              --- WEAPON (3) -------
               Quantum Rifle
         Heavy Gauss Cannon
>              --- INVENTORY (8) ----
      Advanced Weight Redist. System
               Fusion Bomb Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Fusion Compressor
       Compact Particle Reactor
>              --- PROPULSION -------
               Antigrav Array
               Antigrav Array
>              --- UTILITY ----------
      Improved Cryofiber Web
         Small Storage Unit
      Advanced Weight Redist. System
      Enhanced Optical Array
      Improved Terrain Scanner
      Advanced ECM Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
               Hacking Suite
      Advanced Hacking Suite
  Experimental System Shield
>              --- WEAPON -----------
               Quantum Rifle
         Heavy Neutron Cannon
      Enhanced Nova Cannon
>              --- INVENTORY --------
         Light Particle Reactor
               Antigrav Array
      Advanced Weight Redist. System
         Heavy Gauss Cannon
               Fusion Bomb Launcher
[Rating: 124]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Compact Particle Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Smartbomb Launcher
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   .   2   .   .   .   2   2   2   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   .   .   2   .   2   2   .   .   2   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             145  | 4   2   .   16  1   6   3   7   11  48  5   5   11  11  15  
  Power                    17   | 1   .   .   2   .   .   .   .   4   6   .   1   1   1   1   
    Engine                 7    | 1   .   .   2   .   .   .   .   2   2   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   .   .   .   2   3   .   1   .   1   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Propulsion               38   | 2   1   .   6   .   .   .   3   3   10  2   .   3   3   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  25   | .   .   .   1   .   .   .   2   2   8   2   .   2   3   5   
    Flight                 6    | .   1   .   .   .   .   .   1   1   2   .   .   1   .   .   
  Utility                  44   | 1   .   .   3   1   2   1   3   1   16  2   2   1   6   5   
    Device                 28   | .   .   .   2   .   1   .   1   1   13  2   1   1   5   1   
    Storage                5    | 1   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
    Processor              4    | .   .   .   1   .   .   1   .   .   1   .   .   .   .   1   
    Hackware               6    | .   .   .   .   .   .   .   1   .   2   .   1   .   1   1   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | .   1   .   5   .   4   2   1   3   16  1   2   6   1   4   
    Energy Gun             13   | .   .   .   4   .   1   1   1   2   3   .   .   .   .   1   
    Energy Cannon          7    | .   .   .   .   .   1   .   .   .   .   .   1   2   1   2   
    Ballistic Gun          3    | .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
    Ballistic Cannon       8    | .   .   .   .   .   .   .   .   1   4   1   .   1   .   1   
    Launcher               7    | .   1   .   1   .   .   .   .   .   1   .   1   3   .   .   
    Special Weapon         6    | .   .   .   .   .   2   .   .   .   4   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   3   .   1   1   2   .   .   1   2   2   
Parts Lost                 32   | .   1   .   4   .   .   .   1   2   15  .   .   2   1   6   
  Power                    12   | .   .   .   2   .   .   .   1   1   4   .   .   2   .   2   
  Propulsion               7    | .   1   .   1   .   .   .   .   .   4   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   12   | .   .   .   1   .   .   .   .   1   7   .   .   .   1   2   
  Highest Loss Streak      6    | .   1   .   3   .   .   .   1   1   4   .   .   2   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   43  14  48  100 99  100 71  93  92  92  87  86  86  81  
  Engine                   5    | .   14  14  8   11  11  11  9   4   4   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   .   .   7   7   5   8   7   3   3   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   5   2   1   5   4   
  Leg                      13   | .   14  .   15  44  44  44  1   .   .   .   .   .   .   .   
  Hover                    13   | .   .   .   2   .   .   .   17  26  22  17  17  16  14  11  
  Device                   9    | .   .   .   4   5   .   .   4   13  11  16  17  17  21  20  
  Storage                  6    | .   7   .   .   5   10  11  9   7   6   5   5   5   5   3   
  Processor                5    | .   .   .   4   11  11  11  9   1   5   5   2   .   .   1   
  Hackware                 10   | .   .   .   .   .   .   .   4   7   13  17  17  23  26  27  
  Energy Gun               9    | .   .   .   8   22  21  11  4   6   9   .   .   .   .   .   
  Ballistic Gun            2    | .   .   .   .   .   .   10  9   7   2   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   7   2   9   6   3   3   .   
  Launcher                 1    | .   6   .   3   .   .   .   .   .   1   .   2   3   4   .   
Naked Turns                49   | .   .   .   49  .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             61   | 8   11  3   8   12  19  15  15  37  44  48  56  53  51  61  
  Greatest Support         61   | 20  20  3   40  40  40  40  40  42  49  51  51  51  51  61  
  Greatest Overweight (x)  4    | .   .   .   2   .   .   .   1   .   2   .   1   4   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | 7   6   5   5   6   7   8   8   8   8   8   8   8   8   7   
  Most Carried             8    | 3   5   5   4   8   8   8   7   8   8   8   8   8   8   8   
  Average Carried          7    | 1   4   5   2   6   7   5   6   7   7   7   7   7   7   7   
  Final Capacity           8    | 8   5   5   5   8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            8    | 3   5   5   3   8   8   3   7   7   8   8   8   8   8   2   

 Class Distribution 
--------------------
 29% | Scavenger-Mutant
 19% | Hacker-Scout
 12% | Hacker-Mutant
 10% | Mutant
  9% | Wizard-Skirmisher
  6% | Skirmisher
  5% | Hacker-Skirmisher
  5% | Wizard-Scout

 Dominant Class 
----------------
            Mutant | -10/Materials
            Mutant | -10/Mines
            Mutant | -9/Materials
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -9/Exiles
  Scavenger-Mutant | -8/Mines
            Mutant | -8/Materials
        Skirmisher | -7/Factory
      Hacker-Scout | -6/Factory
      Hacker-Scout | -5/Factory
      Hacker-Scout | -5/Waste
      Hacker-Scout | -5/Factory
 Wizard-Skirmisher | -4/Factory
      Wizard-Scout | -3/Research

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  
Matter Collected           2756 | 238  45   .    281  10   .    104  .    146  1000 .    148  201  203  380  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2244 | .    82   .    107  .    .    111  .    149  798  .    .    566  304  127  
  Parts                    117  | .    13   .    10   .    .    3    .    9    40   .    .    19   12   11   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res 
Combat Hostiles Destroyed  47   | .   6   .   3   .   .   4   .   3   18  .   .   7   4   2   
  Guns                     17   | .   .   .   .   .   .   4   .   1   12  .   .   .   .   .   
  Cannons                  10   | .   .   .   .   .   .   .   .   2   4   .   .   3   .   1   
  AOE                      17   | .   6   .   3   .   .   .   .   .   .   .   .   4   4   .   
Classes Destroyed          11   | .   2   .   2   .   .   1   .   1   2   .   .   3   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
  Recycler                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   
  Operator                 2    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Swarmer                  12   | .   3   .   .   .   .   1   .   .   7   .   .   1   .   .   
  Grunt                    16   | .   3   .   2   .   .   2   .   .   6   .   .   3   .   .   
  Sentry                   4    | .   .   .   1   .   .   .   .   1   1   .   .   1   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Programmer               13   | .   .   .   .   .   .   .   .   2   5   .   .   .   4   2   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   5   .   2   .   .   2   .   1   4   .   .   8   5   2   
  Combat Bots Only         5    | .   5   .   2   .   .   2   .   1   4   .   .   3   2   2   
Max Kills in Single Turn   4    | .   3   .   1   .   .   1   .   1   2   .   .   4   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 3    | .   3   .   1   .   .   .   .   .   .   .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  
Hostile Shots Fired        336  | .    11   1    37   .    .    16   3    32   143  .    1    26   22   44   
  Missed                   105  | .    2    .    11   .    .    4    1    12   48   .    1    10   9    7    
Damage Taken               6049 | .    135  11   446  .    .    182  43   271  1708 .    38   785  276  2154 
  Core                     2243 | .    33   .    281  .    .    25   1    .    373  .    15   162  39   1314 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   961  | .    .    .    .    .    .    .    .    .    159  .    29   104  482  187  
Core Remaining (%)         80   | 100  .    86   .    .    .    23   99   100  56   .    .    82   96   .    
Volleys Fired              141  | .    8    .    9    .    .    11   2    11   51   .    5    18   11   15   
  Largest                  3    | .    1    .    2    .    .    2    2    3    3    .    2    3    1    3    
  Hottest                  324  | .    30   .    90   .    .    105  94   138  209  .    147  199  46   324  
Shots Fired                275  | .    8    .    11   .    .    22   4    26   122  .    8    33   11   30   
  Gun                      149  | .    .    .    4    .    .    22   4    18   94   .    .    .    .    7    
  Cannon                   88   | .    .    .    .    .    .    .    .    8    22   .    7    28   .    23   
  Launcher                 33   | .    8    .    7    .    .    .    .    .    1    .    1    5    11   .    
  Special                  5    | .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    
  Kinetic                  93   | .    .    .    .    .    .    8    2    19   46   .    5    11   .    2    
  Thermal                  142  | .    .    .    2    .    .    14   2    7    70   .    2    17   .    28   
  Explosive                33   | .    8    .    7    .    .    .    .    .    1    .    1    5    11   .    
  Electromagnetic          2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    7    .    4    .    .    5    3    5    12   .    14   2    7    9    
  Robot Miss Streak        10   | .    1    .    2    .    .    3    1    3    6    .    1    5    .    10   
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           144  | .    7    .    7    .    .    11   3    16   73   .    6    8    7    6    
  Core Hits                104  | .    9    .    9    .    .    6    .    6    33   .    .    25   14   2    
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    .    .    .    .    .    .    8    .    .    2    .    1    
    Burn                   6    | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  4    | .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7630 | .    494  .    321  .    .    153  57   403  1768 .    374  2534 1167 359  
  Guns                     1729 | .    .    .    46   .    .    153  55   251  1151 .    .    .    .    73   
  Cannons                  1484 | .    .    .    .    .    .    .    .    92   564  .    200  342  .    286  
  Explosions               4345 | .    491  .    275  .    .    .    .    .    46   .    174  2192 1167 .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  72   | .    3    .    .    .    .    .    2    60   7    .    .    .    .    .    
  Kinetic                  1573 | .    .    .    .    .    .    65   36   257  849  .    132  149  .    85   
  Thermal                  1797 | .    .    .    24   .    .    88   19   86   866  .    68   193  179  274  
  Explosive                4166 | .    491  .    275  .    .    .    .    .    46   .    174  2192 988  .    
  Electromagnetic          22   | .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    3    3    .    .    .    .    4    5    4    .    .    5    1    10   
  Average Corruption       3    | .    3    3    .    .    .    .    4    2    3    .    .    3    1    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       8    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    
  Effects                  90   | .    3    3    .    .    .    .    .    20   55   .    .    7    .    2    
    Message Errors         24   | .    .    1    .    .    .    .    .    6    15   .    .    1    .    1    
    Matter Fused           23   | .    2    1    .    .    .    .    .    6    12   .    .    2    .    .    
    Heat Flow Errors       11   | .    .    1    .    .    .    .    .    4    5    .    .    1    .    .    
    Energy Discharges      14   | .    1    .    .    .    .    .    .    .    11   .    .    2    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      7    | .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Misfires               4    | .    .    .    .    .    .    .    .    1    2    .    .    1    .    .    
    Alerts                 2    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            283  | .    37   .    2    .    .    .    .    9    18   .    .    175  42   .    
  Projectiles              18   | .    .    .    .    .    .    .    .    .    18   .    .    .    .    .    
  Explosions               256  | .    37   .    2    .    .    .    .    .    .    .    .    175  42   .    
  Melee                    9    | .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    .    .    .    .    .    6    .    .    2    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    .    .    .    .    .    6    .    .    2    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      200  | .    1    .    .    .    .    .    1    29   3    .    .    166  .    .    
  Shots                    4    | .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Rammed                   5    | .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    
Targets Rammed             6    | .    1    .    .    .    .    .    1    3    1    .    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        1478 | .    10   101  21   .    .    108  48   470  517  .    35   183  .    1478 
  Average Temperature      226  | .    3    51   12   .    .    34   25   151  173  .    20   81   .    833  
  Received Heat Transfer   723  | .    48   6    129  .    .    63   9    24   348  .    9    87   .    .    
  Effects                  65   | .    .    .    .    .    .    .    .    4    26   .    .    .    .    35   
    Shutdowns              11   | .    .    .    .    .    .    .    .    2    7    .    .    .    .    2    
    Energy Bleed           5    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    
    Interference           11   | .    .    .    .    .    .    .    .    .    6    .    .    .    .    5    
    Matter Decay           7    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    5    
    Short Circuit          4    | .    .    .    .    .    .    .    .    1    2    .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
    Damage (major)         18   | .    .    .    .    .    .    .    .    .    7    .    .    .    .    11   
    Damage (core)          6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Parts Melted             10   | .    .    .    .    .    .    .    .    .    9    .    .    .    .    1    
  Heat Transferred         3726 | .    .    .    74   .    .    211  37   161  2584 .    74   300  100  185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  
Peak Influence             1557 | .    225  117  233  86   .    115  31   111  146  86   141  1557 655  343  
  Initial                  541  | .    .    87   45   86   .    .    13   9    .    66   30   98   541  309  
  Average                  168  | .    126  101  186  43   .    22   29   41   45   71   97   924  500  238  
Maximum Alert Level        4    | .    1    .    1    .    .    .    .    .    .    .    .    4    2    1    
  Low Security (%)         77   | 100  88   100  28   100  .    100  100  100  100  100  100  15   .    45   
  Level 1                  8    | .    11   .    71   .    .    .    .    .    .    .    .    2    19   54   
  Level 2                  9    | .    .    .    .    .    .    .    .    .    .    .    .    8    80   .    
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    52   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    3    .    2    .    .    .    1    2    9    1    .    8    4    1    
  Investigation            3    | .    1    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            13   | .    .    .    .    .    .    .    .    2    6    .    .    1    3    1    
  Reinforcement            11   | .    2    .    1    .    .    .    1    .    2    1    .    3    1    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res 
Distress Signals           5    | .   .   .   2   .   .   .   .   1   1   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   9   2   12  .   .   5   4   8   42  1   6   21  7   4   
  Peak Tracking Total      9    | .   4   2   6   .   .   3   3   2   9   2   6   6   4   3   
  Tactical Retreats        19   | .   .   1   1   .   .   .   .   4   8   .   .   1   3   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res 
Traps Triggered            8    | .   .   .   .   .   .   .   .   1   3   1   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Reused                   4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   4   .   .   1   .   .   .   .   .   
Most Traps Carried         4    | .   .   .   .   4   4   4   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res 
Machines Disabled          28   | .   .   .   .   .   .   .   .   .   .   .   .   21  7   .   
  Max in Single Turn       9    | .   .   .   .   .   .   .   .   .   .   .   .   9   5   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res 
Machines Accessed          44   | .   1   .   1   .   4   .   2   3   16  2   .   6   5   4   
  Terminals                27   | .   1   .   1   .   .   .   2   2   11  2   .   3   3   2   
  Fabricators              3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   4   .   .   1   1   1   
  Recycling Units          3    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                174  | .   3   .   3   .   49  .   3   5   43  8   .   15  27  18  
  Successful               142  | .   1   .   1   .   49  .   2   3   31  6   .   13  22  14  
  Failed                   32   | .   2   .   2   .   .   .   1   2   12  2   .   2   5   4   
    Catastrophic           4    | .   .   .   1   .   .   .   1   1   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   
  Terminals                75   | .   3   .   3   .   .   .   3   4   30  8   .   8   8   8   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   2   
  Repair Stations          37   | .   .   .   .   .   .   .   .   .   12  .   .   3   14  8   
  Recycling Units          8    | .   .   .   .   .   .   .   .   1   .   .   .   2   5   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             98   | .   1   .   1   .   49  .   2   2   20  6   .   7   5   5   
  Record                   53   | .   .   .   .   .   49  .   1   .   .   1   .   .   .   2   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   
  Emergency Access Points  6    | .   .   .   .   .   .   .   .   .   2   1   .   1   1   1   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   2   .   .   1   1   .   
  Locate Traps             4    | .   .   .   .   .   .   .   .   .   2   1   .   .   1   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Investigation Status     2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Reinforcement Status     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Zone Layout              9    | .   1   .   .   .   .   .   1   1   4   1   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   
  Network Status           3    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       32   | .   .   .   .   .   .   .   .   .   10  .   .   2   12  8   
  Scan Component           17   | .   .   .   .   .   .   .   .   .   6   .   .   1   6   4   
  Repair                   15   | .   .   .   .   .   .   .   .   .   4   .   .   1   6   4   
Recycling Unit Hacks       8    | .   .   .   .   .   .   .   .   1   .   .   .   2   5   .   
  Recycle Component        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Process                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Report Inventory         2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         34   | .   1   .   1   .   .   .   1   2   13  2   .   6   5   3   
  Full Trace Events        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   53   | .   .   .   .   .   .   .   .   .   .   .   .   53  .   .   
  Total Part Build Rating  12   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   
Parts Repaired             15   | .   .   .   .   .   .   .   .   .   4   .   .   1   6   4   
  Time                     620  | .   .   .   .   .   .   .   .   .   92  .   .   34  388 106 
Parts Recycled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycled Matter          44   | .   .   .   .   .   .   .   .   .   .   .   .   .   44  .   
  Retrieved Matter         44   | .   .   .   .   .   .   .   .   .   .   .   .   .   44  .   
  Retrieved Components     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  
Total Allies               23   | .    .    .    .    .    .    .    .    .    4    .    19   .    .    .    
  Largest Group            17   | .    .    .    .    .    .    .    .    .    1    .    17   16   .    .    
  Highest-Rated Group      588  | .    .    .    .    .    .    .    .    .    47   .    588  557  .    .    
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    47   .    50   50   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               253  | .    .    .    .    .    .    .    .    .    13   .    145  95   .    .    
  Total Damage             7329 | .    .    .    .    .    .    .    .    .    416  .    4298 2615 .    .    
  Kills                    26   | .    .    .    .    .    .    .    .    .    2    .    8    16   .    .    
Allies Corrupted           5    | .    .    .    .    .    .    .    .    .    1    .    .    4    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Field Lobotomies           4    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  
Turns Passed               11915 | 58   226  137  282  797  1588 941  292  1231 3486 97   242  640  1118 780  
Spaces Moved               12244 | 44   291  273  306  650  1309 704  250  1537 3713 159  354  670  1129 855  
  Core                     612   | 4    207  273  127  .    .    .    .    .    .    .    .    1    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2874  | 40   79   .    85   650  1309 704  7    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8753  | .    .    .    94   .    .    .    243  1537 3713 159  354  669  1129 855  
  Flight                   5     | .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            40    | 50   40   50   50   120  120  120  56   48   48   52   52   52   52   52   
  Average Speed            68    | 113  68   50   77   120  120  120  58   49   52   52   58   52   52   54   
  Slowest Speed            250   | 120  120  50   150  120  120  120  140  56   180  52   108  250  116  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       47    | 4    62   78   21   87   94   96   20   33   58   6    97   25   12   16   
  Regions Visited          14
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10    | 1    1    1    .    1    1    .    1    1    1    .    .    1    1    .    
Scrap Searched             1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 15    | .    .    .    .    .    .    .    .    .    .    .    .    10   .    5    
Terrain Destroyed          386   | .    28   .    45   .    .    .    .    .    7    .    33   122  137  14   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30    | .    .    .    .    .    .    .    .    .    3    .    1    12   .    14   
  AOE                      356   | .    28   .    45   .    .    .    .    .    4    .    32   110  137  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -5   -5   -5   -4   -3   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Was  Fac  Fac  Res  
Total                      15502 | 50   309  272  334  666  1327 783  393  1981 5133 174  381  924  1633 1142 
  Wait                     2826  | .    .    .    .    11   .    53   124  409  1291 .    9    216  472  241  
  Move                     12230 | 43   289  272  305  649  1308 703  249  1536 3712 159  353  669  1128 855  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  66    | 3    2    .    1    5    4    1    3    6    14   5    3    3    9    7    
  Fast Attach              79    | 4    2    .    13   .    5    2    6    6    20   3    1    5    4    8    
  Attach                   38    | .    .    .    3    .    .    1    1    5    11   2    2    2    4    7    
  Detach                   9     | .    2    .    .    .    .    .    2    .    3    .    1    1    .    .    
  Swap                     28    | .    .    .    .    1    1    .    .    .    17   .    2    4    3    .    
  Drop                     74    | .    4    .    3    .    9    8    5    5    13   5    5    6    2    9    
  Fire                     141   | .    8    .    9    .    .    11   2    11   51   .    5    18   11   15   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      5     | .    .    .    .    .    .    .    1    3    1    .    .    .    .    .    
  Kick                     1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     4     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 4 exits: *Fac / *Sto / Low x2)
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Waste
-5/Factory
-4/Factory
-3/Research

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
    59 | -11/Scrapyard | Entered Materials
   181 | -10/Materials | Crushed by falling debris
   196 | -10/Materials | Discovered new exit (range 14)
   285 | -10/Materials | Entered Mines
   292 | -10/Mines     | Learned location of 1 exit from Materials
   297 | -10/Mines     | Discovered new exit (range 13)
   314 | -10/Mines     | Build established: Mutant
   315 | -10/Mines     | Met a Derelict bent on vengeance
   411 | -10/Mines     | Discovered new exit (range 14)
   422 | -10/Mines     | Entered Materials
   422 | -9/Materials  | Evolved 2 slots: Propulsion x2
   423 | -9/Materials  | Identified exit to Materials
   445 | -9/Materials  | Identified exit to Mines
   555 | -9/Materials  | Core integrity fell below 50%
   567 | -9/Materials  | Lost 3 parts (1p1n1w)
   570 | -9/Materials  | Met 8R-AWN
   631 | -9/Materials  | Discovered exit to Materials (range 15)
   704 | -9/Materials  | Entered Mines
   706 | -9/Mines      | Followed 8R-AWN into the Mines
   722 | -9/Mines      | Discovered exit to Materials (range 15)
   726 | -9/Mines      | Learned Materials stockpile data
   762 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
   881 | -9/Mines      | Build established: Scavenger-Mutant
   974 | -9/Mines      | Discovered new exit (range 5)
  1071 | -9/Mines      | Found a hidden stash of uninstalled traps
  1333 | -9/Mines      | Discovered exit to Materials (range 14)
  1501 | -9/Mines      | Entered Exiles
  1525 | -9/Exiles     | Discovered new exit (range 14)
  1559 | -9/Exiles     | Welcomed by 8R-AWN
  1587 | -9/Exiles     | Met EX-HEX
  1672 | -9/Exiles     | Met EX-DEC
  1723 | -9/Exiles     | Met EX-BIN
  1903 | -9/Exiles     | Discovered new exit (range 12)
  2011 | -9/Exiles     | Visited The Gauntlet
  2291 | -9/Exiles     | Learned about 8R-AWN's background
  2381 | -9/Exiles     | Aligned with FarCom system
  2382 | -9/Exiles     | Given EX-Vault access code
  2467 | -9/Exiles     | Opened EX-Vault
  2476 | -9/Exiles     | Found Prototype Special Weapon
  2476 | -9/Exiles     | Identified Field Lobotomy Kit
  2481 | -9/Exiles     | Found Prototype Energy Cannon
  2481 | -9/Exiles     | Identified Latent Energy Streamer
  2490 | -9/Exiles     | Found Prototype Device
  2490 | -9/Exiles     | Identified Skeleton Box
  2571 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  2737 | -9/Exiles     | Learned location of Zion (-7)
  3089 | -9/Exiles     | Left Exiles lab with Field Lobotomy Kit
  3089 | -9/Exiles     | Entered Mines
  3692 | -8/Mines      | Discovered exit to Materials (range 8)
  4003 | -8/Mines      | Discovered exit to Materials (range 8)
  4030 | -8/Mines      | Entered Materials
  4030 | -8/Materials  | Evolved 2 slots: Utility x2
  4189 | -8/Materials  | Discovered new exit (range 10)
  4322 | -8/Materials  | Entered Factory
  4322 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
  4362 | -7/Factory    | Identified exit to Storage
  4362 | -7/Factory    | Identified exit to Lower Caves
  4622 | -7/Factory    | Build established: Skirmisher
  5415 | -7/Factory    | Discovered new exit (range 14)
  5430 | -7/Factory    | Build established: Mutant
  5553 | -7/Factory    | Entered another Factory area
  5553 | -6/Factory    | Evolved 2 slots: Utility x2
  5725 | -6/Factory    | Repaired Broken Airjet?
  5821 | -6/Factory    | Lost 4 parts (1p2n1w)
  5991 | -6/Factory    | Identified exit to Lower Caves
  6267 | -6/Factory    | Build established: Hacker-Scout
  6427 | -6/Factory    | Cargo convoy interrupted
  6457 | -6/Factory    | Assimilated X-72 Disruptor with FLK Orb
  6474 | -6/Factory    | Lost 5 allies
  6487 | -6/Factory    | Lost 3 parts (1p1n1w)
  6487 | -6/Factory    | Assimilated G-50 Soldier with FLK Orb
  6584 | -6/Factory    | Found Prototype Hackware
  7032 | -6/Factory    | Assimilated G-67 Veteran with FLK Orb
  7560 | -6/Factory    | Repaired Imp. Deuterium Engine
  7657 | -6/Factory    | Assimilated G-67 Veteran with FLK Orb
  8075 | -6/Factory    | Repaired Imp. Gravmag System
  8407 | -6/Factory    | Build established: Hacker-Mutant
  8545 | -6/Factory    | Lost 3 parts (1p1n1w)
  8575 | -6/Factory    | Identified Exp. System Shield
  8783 | -6/Factory    | Repaired Adv. Weight Redist. System
  9014 | -6/Factory    | Discovered new exit (range 14)
  9039 | -6/Factory    | Entered another Factory area
  9039 | -5/Factory    | Evolved 2 slots: Utility x2
  9136 | -5/Factory    | Sucked down chute
  9136 | -5/Factory    | Entered Waste
  9137 | -5/Waste      | Met a frightened Derelict
  9145 | -5/Waste      | Spotted C-40 Crusher
  9187 | -5/Waste      | Spotted C-40 Crusher
  9188 | -5/Waste      | Spotted C-40 Crusher
  9193 | -5/Waste      | Spotted C-40 Crusher
  9214 | -5/Waste      | Spotted C-40 Crusher
  9215 | -5/Waste      | Spotted C-40 Crusher
  9225 | -5/Waste      | Warlord forces began an assault
  9232 | -5/Waste      | Allies destroyed C-40 Crusher
  9232 | -5/Waste      | Allies destroyed C-40 Crusher
  9235 | -5/Waste      | Found Fusion Bomb Launcher
  9239 | -5/Waste      | Allies destroyed C-40 Crusher
  9240 | -5/Waste      | Allies destroyed C-40 Crusher
  9253 | -5/Waste      | Allies destroyed C-40 Crusher
  9258 | -5/Waste      | Allies destroyed C-40 Crusher
  9289 | -5/Waste      | Lost 3 allies
  9343 | -5/Waste      | Discovered new exit (range 13)
  9378 | -5/Waste      | Entered Factory
  9378 | -5/Factory    | Accompanied by 16 allies
  9442 | -5/Factory    | Fabricated Neutrino Core (x2)
  9469 | -5/Factory    | Garrison activated, responded to threat
  9512 | -5/Factory    | Build established: Hacker-Scout
  9525 | -5/Factory    | Lost 5 allies
  9722 | -5/Factory    | Murdered 4 allies
  9768 | -5/Factory    | Repaired Broken Adv. Cloaking Device
  9801 | -5/Factory    | Lost 6 allies
  9978 | -5/Factory    | First assault squad dispatched
 10009 | -5/Factory    | Discovered new exit (range 14)
 10018 | -5/Factory    | Entered another Factory area
 10018 | -4/Factory    | Evolved 2 slots: Utility x2
 10117 | -4/Factory    | Discovered new exit (range 11)
 10209 | -4/Factory    | Repaired Broken Antigrav System
 10273 | -4/Factory    | Repaired Imp. Fusion Compressor
 10325 | -4/Factory    | Repaired Gravmag Array
 10347 | -4/Factory    | Build established: Wizard-Skirmisher
 10396 | -4/Factory    | Repaired Fusion Bomb Launcher
 10474 | -4/Factory    | Repaired Enh. Nova Cannon
 10531 | -4/Factory    | Repaired Antigrav System
 11136 | -4/Factory    | Entered Research
 11136 | -3/Research   | Evolved 2 slots: Utility x2
 11304 | -3/Research   | Repaired Sml. Storage Unit
 11337 | -3/Research   | Repaired Antigrav System
 11367 | -3/Research   | Repaired Antigrav System
 11405 | -3/Research   | Repaired Enh. Nova Cannon
 11675 | -3/Research   | Build established: Wizard-Scout
 11893 | -3/Research   | Core integrity fell below 50%
 11910 | -3/Research   | System corruption reached 10%
 11912 | -3/Research   | Core integrity fell below 20%
 11917 | -3/Research   | Core destroyed

 Last Messages 
---------------
Power failure averted by Imp. Cryofiber Web.
M-36 Artificer repairs Gamma Rifle.
Power failure averted by Imp. Cryofiber Web.
M-36 Artificer repairs Gamma Rifle.
Power failure averted by Imp. Cryofiber Web.
  <x2>
Hvy. Neutron Cannon broken.
Overheating: Short circuit.
Enh. Nova Cannon destroyed.
Power failure averted by Imp. Cryofiber Web.
Overheating: System interference.
Imp. Cryofiber Web temporarily disabled.
Power failure, Lgt. Particle Reactor shutdown.
Broken Hvy. Neutron Cannon destroyed.
Overheating: Core damaged (-156).
Power failure, Lgt. Particle Reactor shutdown.
Overheating: Matter decay (-18).
Destroyed Gamma Rifle.
P-80 Master knocked back.
Overheating: Core damaged (-234).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????#            ## ######+## |
| ?????????????????????????#            #   ##### #? |
| ?????????????????????????#            #         #? |
| ?????????????????????????#   ""  ]    #   ##    #? |
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| ???????????????????? ????#            #      ## #? |
| ?????????????? ??? ??????#            #      ## #? |
| ???????????? ????????????####+################# #? |
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| ????????? ??????????#???#???# #?????? ??##????# #? |
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| ?????????????????#        +         #?#?????### ## |
| ?????????#???????#        #     ###+#########      |
| ???????????????? +  """"  #     #     !   ###      |
| ???????????????#?#  """"  #     #         #?#      |
| ?????????????????#  """"  #     #  "" "   #?#      |
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| ?????????"" ""   ##########     # !!!*    # ##   # |
| ???                             ##""##"#######   # |
| ???                             ########??#####+## |
| ???                             #??????? ?#  !     |
| ????                            ##??#??#??#        |
| ????                            #?????????#=    !  |
| ?????             ###+###########?????????#        |
| ?????"""   """   ?#??? ????? ?????##???#??######## |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           46
Energy Generation          53
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             4
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          54
Defensive Hacking          16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Neutrino Core | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Collateral Damage
Dangerous Findings
Dynamic Key
Everything Is Under Control
GoHome()
Just What I Needed
Leap Before You Look
Librarian
Omniscient Cartographer
Part-time Mechanic
Remodeling
Respectable Loadout
Significant Disruption
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              EtherialActiveStorm
  Manual?         0
Play Time         03:28:38
  Cumulative      8.4 hours
  Start           2024.04.23 @ 04:23:42
  End             2024.04.24 @ 05:18:45
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          15
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 64b7f7ce-8743-44a8-9864-ccd519c65a15