Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 12:05:36 Player: MoonDog Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (11) 55 Value Destroyed (140) 140 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1495 Bonus ------- None Cogmind --------- Core Integrity 279/400 Matter 190/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Flying (34) Location -7/Zion Parts ------- > --- POWER (2) -------- Light Ion Engine Light Ion Engine > --- PROPULSION (3) --- Flight Unit Flight Unit Flight Unit > --- UTILITY (2) ------ Small Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Enhanced Flamer > --- INVENTORY (6) ---- Flight Unit Improved Cooling System Enhanced Optical Array Makeshift Sensor Array Hacking Suite Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Enhanced Flamer > --- INVENTORY -------- Flight Unit Improved Cooling System Enhanced Optical Array Makeshift Sensor Array Hacking Suite Mobile Refinery Mk. CCLXVII [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Wheel Compact Wheel Flight Unit Flight Unit Utility Improved Signal Interpreter Storage Small Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power 1 | . . 1 . . Propulsion 1 | . . 1 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 24 | 3 16 . 4 1 Power 4 | . 2 . 2 . Engine 4 | . 2 . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 7 . 1 . Treads . | . . . . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight 8 | . 7 . 1 . Utility 4 | . 4 . . . Device . | . . . . . Storage 2 | . 2 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . 1 . . . Artifact . | . . . . . Weapon 6 | 1 3 . 1 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 1 3 . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 5 | . 4 . 1 . Power 1 | . 1 . . . Propulsion 2 | . 2 . . . Utility . | . . . . . Weapon 2 | . 1 . 1 . Highest Loss Streak 4 | . 4 . 1 . Average Slot Usage (%) 76 | . 73 66 84 88 Engine 14 | . 11 11 18 22 Wheel 1 | . 2 . . . Flight 26 | . 24 22 29 33 Storage 6 | . 2 11 11 11 Processor 11 | . 11 11 11 11 Protection 1 | . 2 . . . Ballistic Gun 13 | . 17 11 14 6 Special Weapon 1 | . . . . 4 Naked Turns . | . . . . . Heaviest Build 12 | 2 8 8 12 12 Greatest Support 12 | 3 8 8 12 12 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 6 | 4 6 6 6 6 Average Capacity 5 | 4 4 6 6 6 Most Carried 6 | 2 5 5 6 6 Average Carried 4 | 1 3 5 5 5 Final Capacity 6 | 4 6 6 6 6 Final Carried 6 | 2 5 5 6 6 Class Distribution -------------------- 70% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Scr Mat Mat Min Zio Matter Collected 411 | 179 142 . 37 53 Remotely . | . . . . . Salvage Created 187 | . 176 . 11 . Parts 22 | . 20 . 2 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Combat Hostiles Destroyed 10 | . 9 . 1 . Guns 10 | . 9 . 1 . Classes Destroyed 3 | . 3 . . . Operator 1 | . 1 . . . Swarmer 9 | . 8 . 1 . Grunt 1 | . 1 . . . Best Kill Streak 6 | . 6 . 1 . Combat Bots Only 6 | . 6 . 1 . Max Kills in Single Turn 1 | . 1 . 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Damage Taken 744 | . 464 53 227 . Core 315 | . 194 26 95 . Absorbed by Shields . | . . . . . Core Remaining (%) 61 | 100 22 . . . Volleys Fired 51 | . 37 5 5 4 Largest 2 | . 2 1 1 1 Hottest 80 | . 40 20 20 80 Shots Fired 58 | . 44 5 5 4 Gun 54 | . 44 5 5 . Cannon . | . . . . . Launcher . | . . . . . Special 4 | . . . . 4 Kinetic 54 | . 44 5 5 . Thermal 4 | . . . . 4 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 5 | . 5 1 3 . Robot Miss Streak 5 | . 4 3 5 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 27 | . 23 1 3 . Core Hits 14 | . 13 . 1 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 334 | . 292 15 27 . Guns 334 | . 292 15 27 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 334 | . 292 15 27 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Effects 1 | . 1 . . . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 128 | . 20 3 59 128 Average Temperature 41 | . 9 1 24 70 Received Heat Transfer 188 | . 66 30 92 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Peak Influence 347 | . 347 242 144 . Initial 146 | . . 146 94 . Average 154 | . 155 198 129 . Maximum Alert Level 1 | . 1 1 . . Low Security (%) 60 | 100 56 42 100 . Level 1 39 | . 43 57 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 1 1 . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . . 1 . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 27 15 26 . Peak Tracking Total 21 | . 9 12 21 . Tactical Retreats 3 | . 3 . . . Traps | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Scr Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Machines Accessed 8 | . 6 2 . . Terminals 8 | . 6 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 19 | . 15 4 . . Successful 6 | . 3 3 . . Failed 13 | . 12 1 . . Catastrophic 2 | . 1 1 . . Database Lockouts . | . . . . . Manual 19 | . 15 4 . . Terminals 19 | . 15 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 3 . . Terminals 5 | . 2 3 . . Assimilate 1 | . . 1 . . Botnet 2 | . 1 1 . . Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 6 2 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Scr Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Scr Mat Mat Min Zio Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 10 | . . 10 . . Highest-Rated Ally 10 | . . 10 . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Scr Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . . 1 1 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Scr Mat Mat Min Zio Turns Passed 694 | 24 341 103 52 174 Spaces Moved 1336 | 35 526 222 102 451 Core 86 | 35 51 . . . Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 1250 | . 475 222 102 451 Fastest Speed 34 | 50 37 37 34 34 Average Speed 36 | 50 38 37 34 34 Slowest Speed 50 | 50 50 37 37 34 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 20 | . 8 3 9 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 3 52 23 29 62 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . . 1 1 Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 3 | . . . . 3 Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Scr Mat Mat Min Zio Total 1459 | 39 614 235 104 467 Wait 46 | . 34 12 . . Move 1297 | 34 509 215 88 451 Hop 15 | . 8 3 4 . Pick Up 11 | 2 2 . 2 5 Fast Attach 15 | 3 9 . 2 1 Attach 4 | . 3 . 1 . Detach 4 | . 4 . . . Swap 5 | . 4 . 1 . Drop 11 | . 4 . 1 6 Fire 51 | . 37 5 5 4 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 25 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Core integrity fell below 50% 244 | -10/Materials | Lost 4 parts (1p2n1w) 360 | -10/Materials | Discovered new exit (range 15) 366 | -10/Materials | Identified exit to Materials 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 378 | -9/Materials | Discovered new exit (range 15) 409 | -9/Materials | Discovered new exit (range 16) 435 | -9/Materials | Identified exit to Storage 469 | -9/Materials | Identified exit to Mines 469 | -9/Materials | Entered Mines 470 | -9/Mines | Assembled infested the area 475 | -9/Mines | Assisted by a Guerilla fighting off Assembled 515 | -9/Mines | Build established: Scavenger-Mutant 518 | -9/Mines | Discovered new exit (range 11) 519 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 521 | -9/Mines | Entered Zion 534 | -7/Zion | Received a visual enhancement algorithm 555 | -7/Zion | Discovered new exit (range 14) 561 | -7/Zion | Identified exit to Proximity Caves 584 | -7/Zion | Learned Factory emergency access door positions 611 | -7/Zion | Found Prototype Device 635 | -7/Zion | Identified exit to Deep Caves 695 | -7/Zion | Self-destructed Last Messages --------------- fancy "Trojan(Mask)" deployment, but they're, you know, backed by wizardry and all that stuff... HX-94N(z): When we visit the Materials levels, Mines are a good way to escape pursuit or more quickly reach a different level. World map updated: -10/Mines. KO-JR3(z): When I see an Operator, I instinctively shoot every terminal in sight to keep them from reporting me. I admit it sucks when they walk around a corner and use some terminal I didn't see. 00687_ Searching scrap... 00687_ Found Mak. Hacking Suite. 00687_ Found 26 Matter. 00687_ Found 34 Matter. HA-74Q(c): Careful! Don't touch anything! I've almost got this thing working again... Who would've thought this prototype conduit-based teleportation tech someone hacked from MAIN.C a while back might actually work one day? Think of all the applications! Of course valuable tech like this we'll need to keep hidden... and only dare use in the most serious emergencies... 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