Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 22:25:47

Player: anastasia

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (79)      395
Value Destroyed (2425)     2425
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5160

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     94/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (18)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Target Analyzer
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Deuterium Engine
          Light Deuterium Engine
          Micro Nuclear Core
          Micro Nuclear Core
                Aluminum Leg

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
>               --- PROPULSION -------
       Improved Hover Unit
                Gravmag System
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Targeting Computer
                Target Analyzer
>               --- WEAPON -----------
          Heavy Ion Cannon
       Advanced Assault Cannon
       Improved Grenade Launcher
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Deuterium Engine
          Micro Nuclear Core
          Micro Nuclear Core
                Gauss Rifle
                Gauss Cannon
                Greatsword
[Rating: 30]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             51   | 7   10  10  8   16  
  Power                    7    | 2   2   2   1   .   
    Engine                 5    | 2   1   2   .   .   
    Core                   2    | .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   2   4   4   5   
    Treads                 12   | 2   2   4   4   .   
    Leg                    2    | .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   
    Hover                  2    | .   .   .   .   2   
    Flight                 1    | .   .   .   .   1   
  Utility                  9    | 1   2   1   2   3   
    Device                 1    | .   .   .   .   1   
    Storage                3    | 1   1   .   1   .   
    Processor              4    | .   1   1   1   1   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   4   3   1   8   
    Energy Gun             2    | .   .   1   1   .   
    Energy Cannon          3    | .   1   .   .   2   
    Ballistic Gun          7    | 2   2   2   .   1   
    Ballistic Cannon       4    | .   1   .   .   3   
    Launcher               1    | .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 22   | .   .   1   1   20  
  Power                    1    | .   .   .   .   1   
  Propulsion               6    | .   .   .   .   6   
  Utility                  3    | .   .   .   .   3   
  Weapon                   12   | .   .   1   1   10  
  Highest Loss Streak      5    | .   .   1   1   5   
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     82   | .   97  99  96  57  
  Engine                   5    | .   9   10  4   .   
  Core                     4    | .   4   .   4   6   
  Treads                   22   | .   27  43  36  3   
  Leg                      1    | .   .   .   .   2   
  Hover                    1    | .   .   .   .   2   
  Storage                  11   | .   14  11  18  8   
  Processor                10   | .   11  11  8   8   
  Energy Gun               2    | .   .   4   15  1   
  Energy Cannon            4    | .   7   .   .   4   
  Ballistic Gun            8    | .   15  11  9   1   
  Ballistic Cannon         6    | .   5   6   .   8   
Peak Build Rating          30   | 6   9   16  24  30  
  Average Rating           14   | 4   7   11  21  21  
  On Entrance              10   | .   6   7   16  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             66   | 14  50  51  56  66  
  Greatest Support         80   | 40  40  80  80  80  
  Greatest Overweight (x)  20   | .   2   .   .   20  
  Average Overweight (x)   1    | .   .   .   .   3   
Largest Inventory Capacity 20   | 8   20  20  20  20  
  Average Capacity         19   | 6   19  20  20  20  
  Most Carried             12   | 1   9   12  10  10  
  Average Carried          5    | .   4   6   6   6   
  Final Capacity           20   | 8   20  20  20  20  
  Final Carried            11   | 1   7   11  8   5   

 Class Distribution 
--------------------
 76% | Mutant
 11% | Gunner
  7% | Scavenger-Gunner
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           1698 | 211  259  528  151  549  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2575 | .    290  657  425  1203 
  Parts                    170  | .    25   55   14   76   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  53   | .   7   20  7   19  
  Melee                    1    | .   .   .   .   1   
  Guns                     20   | .   3   10  7   .   
  Cannons                  28   | .   4   10  .   14  
  AOE                      4    | .   .   .   .   4   
Classes Destroyed          11   | .   4   4   1   2   
  Worker                   7    | .   .   1   .   6   
  Builder                  5    | .   1   1   .   3   
  Recycler                 4    | .   .   .   .   4   
  Operator                 1    | .   .   1   .   .   
  Watcher                  9    | .   3   3   1   2   
  Swarmer                  10   | .   2   8   .   .   
  Grunt                    26   | .   5   7   4   10  
  Brawler                  2    | .   .   1   1   .   
  Sentry                   7    | .   .   4   1   2   
  Hunter                   3    | .   .   .   1   2   
  Programmer               5    | .   .   .   .   5   
Best Kill Streak           12   | .   3   12  3   8   
  Combat Bots Only         10   | .   3   10  2   3   
Max Kills in Single Turn   5    | .   1   2   2   5   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        437  | .    74   71   58   234  
  Missed                   119  | .    27   16   10   66   
Damage Taken               4398 | .    552  618  707  2521 
  Core                     1094 | .    142  88   156  708  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         73   | 100  43   78   71   .    
Volleys Fired              170  | .    38   46   26   60   
  Largest                  4    | .    2    2    3    4    
  Hottest                  184  | .    80   73   138  184  
Shots Fired                385  | .    78   92   70   145  
  Gun                      193  | .    40   53   70   30   
  Cannon                   184  | .    38   39   .    107  
  Launcher                 8    | .    .    .    .    8    
  Special                  .    | .    .    .    .    .    
  Kinetic                  257  | .    52   85   26   94   
  Thermal                  89   | .    26   .    20   43   
  Explosive                8    | .    .    .    .    8    
  Electromagnetic          31   | .    .    7    24   .    
  Robot Hit Streak         21   | .    10   21   7    10   
  Robot Miss Streak        6    | .    6    3    3    6    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           229  | .    40   63   41   85   
  Core Hits                116  | .    15   32   16   53   
  Critical Kills           4    | .    1    2    .    1    
  Critical Parts Destroyed 2    | .    .    .    .    2    
  Critical Strikes         19   | .    1    7    4    7    
    Burn                   3    | .    .    .    3    .    
    Destroy                6    | .    1    2    .    3    
    Blast                  9    | .    .    5    .    4    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Slashing                 3    | .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5585 | .    648  1001 735  3201 
  Guns                     1895 | .    236  507  730  422  
  Cannons                  2499 | .    412  491  .    1596 
  Explosions               1084 | .    .    .    .    1084 
  Melee                    99   | .    .    .    .    99   
  Ramming                  8    | .    .    3    5    .    
  Kinetic                  2962 | .    366  874  282  1440 
  Thermal                  1235 | .    282  .    178  775  
  Explosive                887  | .    .    .    .    887  
  Electromagnetic          394  | .    .    124  270  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 99   | .    .    .    .    99   
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         7    | .    2    .    2    7    
  Average Corruption       2    | .    2    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  65   | .    26   .    2    37   
    Message Errors         17   | .    6    .    2    9    
    Matter Fused           19   | .    9    .    .    10   
    Heat Flow Errors       9    | .    4    .    .    5    
    Energy Discharges      8    | .    3    .    .    5    
    Parts Rejected         1    | .    1    .    .    .    
    Parts Fused            2    | .    .    .    .    2    
    Data Loss (minor)      3    | .    .    .    .    3    
    Data Loss (major)      2    | .    1    .    .    1    
    Misfires               4    | .    2    .    .    2    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            137  | .    17   7    .    113  
  Projectiles              48   | .    17   7    .    24   
  Explosions               89   | .    .    .    .    89   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 14   | .    2    4    .    8    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  13   | .    2    4    .    7    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      224  | .    .    .    .    224  
  Shots                    3    | .    .    .    .    3    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             2    | .    .    1    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    1    .    .    
Highest Temperature        470  | .    267  18   454  470  
  Average Temperature      113  | .    73   5    168  128  
  Received Heat Transfer   1506 | .    270  219  261  756  
  Effects                  10   | .    1    .    7    2    
    Shutdowns              1    | .    .    .    .    1    
    Energy Bleed           3    | .    .    .    2    1    
    Interference           6    | .    1    .    5    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    1    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    1    
  Heat Transferred         2431 | .    592  .    666  1173 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Peak Influence             389  | .   115 383 343 389 
  Initial                  96   | .   .   .   96  71  
  Average                  92   | .   25  206 212 67  
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         81   | 100 100 44  42  92  
  Level 1                  18   | .   .   55  57  7   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          13   | .   .   2   2   9   
  Investigation            3    | .   .   1   2   .   
  Extermination            5    | .   .   .   .   5   
  Reinforcement            5    | .   .   1   .   4   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           3    | .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              84   | .   17  30  11  26  
  Peak Tracking Total      6    | .   5   6   4   5   
  Tactical Retreats        6    | .   1   2   2   1   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            5    | .   2   1   2   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          12   | .   .   1   1   10  
  Max in Single Turn       2    | .   .   1   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          9    | .   6   1   1   1   
  Terminals                9    | .   6   1   1   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                18   | .   11  4   2   1   
  Successful               9    | .   7   1   .   1   
  Failed                   9    | .   4   3   2   .   
    Catastrophic           3    | .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   1   2   2   .   
  Terminals                18   | .   11  4   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   7   1   .   1   
  Robot Analysis           2    | .   1   .   .   1   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Alert Level              3    | .   3   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   1   1   .   
  Full Trace Events        2    | .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       2    | .   1   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               6135 | 72   1932 1245 464  2422 
Spaces Moved               2248 | 40   735  645  217  611  
  Core                     15   | 2    .    .    .    13   
  Treads                   1812 | 38   735  645  217  177  
  Legs                     230  | .    .    .    .    230  
  Wheels                   .    | .    .    .    .    .    
  Hover                    160  | .    .    .    .    160  
  Flight                   31   | .    .    .    .    31   
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            240  | 154  239  160  160  358  
  Slowest Speed            1050 | 160  320  160  160  1050 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       38   | 3    98   48   25   16   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          100  | .    .    .    .    100  
  Melee                    .    | .    .    .    .    .    
  Projectile               12   | .    .    .    .    12   
  AOE                      88   | .    .    .    .    88   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Total                      2641 | 47  830 770 280 714 
  Wait                     98   | 1   29  45  16  7   
  Move                     2244 | 39  734 644 216 611 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  47   | .   13  15  6   13  
  Fast Attach              7    | 6   .   1   .   .   
  Attach                   40   | .   7   9   8   16  
  Detach                   2    | .   2   .   .   .   
  Swap                     4    | 1   3   .   .   .   
  Drop                     24   | .   4   9   7   4   
  Fire                     170  | .   38  46  26  60  
  Melee                    3    | .   .   .   .   3   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   1   1   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Materials (discovered 3 exits: *Mat x2 / Min)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   10 | -11/Scrapyard | Discovered new exit (range 16)
   73 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  388 | -10/Materials | Discovered new exit (range 10)
  417 | -10/Materials | Identified exit to Mines
  494 | -10/Materials | Discovered new exit (range 10)
  559 | -10/Materials | Identified exit to Materials
  858 | -10/Materials | Discovered exit to Mines (range 6)
 1291 | -10/Materials | Discovered exit to Materials (range 13)
 1543 | -10/Materials | Core integrity fell below 50%
 1928 | -10/Materials | Discovered exit to Materials (range 16)
 2005 | -10/Materials | Entered another Materials area
 2005 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2324 | -9/Materials  | Identified exit to Mines
 2468 | -9/Materials  | Destroyed 10 combat bots
 2505 | -9/Materials  | Discovered new exit (range 15)
 3246 | -9/Materials  | Discovered new exit (range 4)
 3250 | -9/Materials  | Entered another Materials area
 3250 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3548 | -8/Materials  | Build established: Scavenger-Gunner
 3682 | -8/Materials  | Discovered new exit (range 8)
 3714 | -8/Materials  | Entered Factory
 3714 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3871 | -7/Factory    | Build established: Scavenger-Mutant
 4053 | -7/Factory    | Lost 5 parts (4n1w)
 4494 | -7/Factory    | Build established: Gunner
 4817 | -7/Factory    | Build established: Mutant
 6024 | -7/Factory    | Core integrity fell below 50%
 6066 | -7/Factory    | Lost 5 parts (1n4w)
 6125 | -7/Factory    | Core integrity fell below 20%
 6136 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
06117_ U-05 Engineer lays Concrete. <x3>
06120_ K-01 Serf collects debris.
06120_ U-05 Engineer lays Concrete. <x5>
06122_ U-05 Engineer builds a Wall.
06123_ K-01 Serf collects debris. <x2>
06123_ U-05 Engineer lays Concrete. <x6>
06127_ K-01 Serf collects debris. <x2>
06127_ Gauss Cannon destroyed.
06128_ U-05 Engineer lays Concrete. <x2>
06128_ Mic. Nuclear Core destroyed.
06129_ U-05 Engineer lays Concrete. <x2>
06129_ Acquired Aluminum Leg.
06129_ U-05 Engineer lays Concrete. <x2>
06130_ K-01 Serf collects debris. <x2>
06131_ U-05 Engineer lays Concrete. <x5>
06133_ K-01 Serf collects debris.
06133_ U-05 Engineer lays Concrete.
06133_ K-01 Serf collects debris.
06133_ U-05 Engineer lays Concrete. <x3>
06135_ U-05 Engineer builds a Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ########+#####+########??#       #???????????????? |
| ???????# #?#    !!   ]#??#       #???????????????? |
| #   / ## ###    !!    ####       #???????????????? |
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| #     ######            ##       #???????????????? |
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| ?#  ???????##  ]]]      ##       #???????????????? |
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| ???????????????##            #?     ?????????????? |
| ???????????????##    "       #?    ??????????????? |
| ????????????????#   ""       #  """""????????????? |
| ????????????????#t  "       %#%""" ""????????????? |
| ????????????????#         %  % "   """???????????? |
| ????????????????#   "       %# %   """???????????? |
| ????????????????#   " "    % ;|            ??????? |
| ????????????????#           %# # #########???????? |
| ????????????????#  !%| [   %a# # ##??????????????? |
| ????????????????#     %*     #    ####???????????? |
| ????????????????#      [=    ;;;;;;;;##??????????? |
| ????????????????#   %  g  !           #??????????? |
| ?????????????#+ #      g @     k      #??????????? |
| ??????????      [k           #        #??????????? |
| ??????????       =          u         #??????????? |
| ??????????      !g           u        #??????????? |
| ???????????     %    u u  u   %*      #??????????? |
| ??????????     k       #####          #??????????? |
| ??????????? ##+########????           #??????????? |
| ???????????     "##?##?????  ;  k     #??????????? |
| ????????????    "??????????#"#;;;;;####??????????? |
| ????????????    ????????????##; ####?????????????? |
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| ???????????????????????????????  ????????????????? |
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| ????????????????????????????????? ???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CommDamperClaws
  Manual?         0
Play Time         00:33:12
  Cumulative      16.8 hours
  Start           2024.10.10 @ 21:52:17
  End             2024.10.10 @ 22:25:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           26
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          20
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1004d22-b5ff-40dd-88f8-0b03d7737ea7